wintrust: Use helper function for setting confidence in SoftpubCheckCert.
[wine] / dlls / d3d9 / tests / stateblock.c
1 /*
2  * Copyright (C) 2005 Henri Verbeet
3  * Copyright (C) 2006 Ivan Gyurdiev
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include "wine/test.h"
23
24 static HMODULE d3d9_handle = 0;
25
26 static DWORD texture_stages;
27
28 static HWND create_window(void)
29 {
30     WNDCLASS wc = {0};
31     wc.lpfnWndProc = DefWindowProc;
32     wc.lpszClassName = "d3d9_test_wc";
33     RegisterClass(&wc);
34
35     return CreateWindow("d3d9_test_wc", "d3d9_test",
36             0, 0, 0, 0, 0, 0, 0, 0, 0);
37 }
38
39 static HRESULT init_d3d9(
40     IDirect3DDevice9** device,
41     D3DPRESENT_PARAMETERS* device_pparams)
42 {
43     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44     IDirect3D9 *d3d9_ptr = 0;
45     HRESULT hres;
46     HWND window;
47
48     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
49     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
50     if (!d3d9_create) return E_FAIL;
51     
52     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
53     ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
54     if (!d3d9_ptr) return E_FAIL;
55
56     window = create_window();
57
58     ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS));
59     device_pparams->Windowed = TRUE;
60     device_pparams->hDeviceWindow = window;
61     device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
62
63     hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, window,
64         D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
65     ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%x\n", hres);
66     return hres;
67 }
68
69 static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
70 {
71     HRESULT hret = 0;
72     IDirect3DStateBlock9 *state_block_ptr = 0;
73
74     /* Should succeed */
75     hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
76     ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK);
77     if (hret != D3D_OK) return;
78
79     /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
80     hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
81     ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL);
82     if (hret != D3DERR_INVALIDCALL) return;
83
84     /* Should succeed */
85     state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
86     hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
87     ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef, 
88         "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
89         "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
90
91     /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
92     state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
93     hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
94     ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef, 
95         "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
96         "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
97 }
98
99 /* ============================ State Testing Framework ========================== */
100
101 typedef struct state_test {
102     const char* test_name;
103
104     /* The initial data is usually the same
105      * as the default data, but a write can have side effects.
106      * The initial data is tested first, before any writes take place
107      * The default data can be tested after a write */
108     const void* initial_data;
109
110     /* The default data is the standard state to compare
111      * against, and restore to */
112     const void* default_data;
113
114     /* The test data is the experiment data to try
115      * in - what we want to write
116      * out - what windows will actually write (not necessarily the same)  */
117     const void* test_data_in;
118     const void* test_data_out;
119
120     /* The poison data is the data to preinitialize the return buffer to */
121     const void* poison_data;
122     
123     /* Return buffer */
124     void* return_data;
125
126     /* Size of the data samples above */
127     unsigned int data_size;
128
129     /* Test resource management handlers */
130     HRESULT (*setup_handler) (struct state_test* test);
131     void (*teardown_handler) (struct state_test* test);
132
133     /* Test data handlers */
134     void (*set_handler) (IDirect3DDevice9* device, const struct state_test* test, const void* data_in);
135     void (*get_handler) (IDirect3DDevice9* device, const struct state_test* test, void* data_out);
136     void (*print_handler) (const struct state_test* test, const void* data);
137
138     /* Test arguments */
139     const void* test_arg;
140
141     /* Test-specific context data */
142     void* test_context;
143
144 } state_test;
145
146 /* See below for explanation of the flags */
147 #define EVENT_OK             0x00
148 #define EVENT_CHECK_DEFAULT  0x01 
149 #define EVENT_CHECK_INITIAL  0x02
150 #define EVENT_CHECK_TEST     0x04
151 #define EVENT_ERROR          0x08
152 #define EVENT_APPLY_DATA     0x10
153
154 typedef struct event {
155    int (*event_fn) (IDirect3DDevice9* device, void* arg);
156    int status;
157 } event;
158
159 /* This is an event-machine, which tests things.
160  * It tests get and set operations for a batch of states, based on
161  * results from the event function, which directs what's to be done */
162
163 static void execute_test_chain(
164     IDirect3DDevice9* device,
165     state_test* test,
166     unsigned int ntests,
167     event *event,
168     unsigned int nevents,
169     void* event_arg) {
170
171     int outcome;
172     unsigned int i = 0, j;
173
174     /* For each queued event */
175     for (j=0; j < nevents; j++) {
176
177         /* Execute the next event handler (if available) or just set the supplied status */
178         outcome = event[j].status;
179         if (event[j].event_fn)
180             outcome |= event[j].event_fn(device, event_arg);
181
182         /* Now verify correct outcome depending on what was signaled by the handler.
183          * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
184          * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data.
185          * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data.
186          * An EVENT_ERROR signal means the test isn't going to work, exit the event loop.
187          * An EVENT_APPLY_DATA signal means load the test data (after checks) */
188
189         if (outcome & EVENT_ERROR) {
190             trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j);
191             break;
192
193         } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) {
194
195             for (i=0; i < ntests; i++) {
196
197                 memcpy(test[i].return_data, test[i].poison_data, test[i].data_size);
198                 test[i].get_handler(device, &test[i], test[i].return_data);
199
200                 if (outcome & EVENT_CHECK_TEST) {
201
202                     BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size);
203                     ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
204                         test[i].test_name, j, test[i].data_size);
205
206                     if (test_failed && test[i].print_handler) {
207                         trace("Returned data was:\n");
208                         test[i].print_handler(&test[i], test[i].return_data);
209                         trace("Test data was:\n");
210                         test[i].print_handler(&test[i], test[i].test_data_out);
211                     }
212                 }
213
214                 else if (outcome & EVENT_CHECK_DEFAULT) {
215                   
216                     BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
217                     ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
218                         test[i].test_name, j, test[i].data_size);
219
220                     if (test_failed && test[i].print_handler) {
221                         trace("Returned data was:\n");
222                         test[i].print_handler(&test[i], test[i].return_data);
223                         trace("Default data was:\n");
224                         test[i].print_handler(&test[i], test[i].default_data);
225                     }
226                 }
227
228                 else if (outcome & EVENT_CHECK_INITIAL) {
229                     
230                     BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
231                     ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
232                         test[i].test_name, j, test[i].data_size);
233
234                     if (test_failed && test[i].print_handler) {
235                         trace("Returned data was:\n");
236                         test[i].print_handler(&test[i], test[i].return_data);
237                         trace("Initial data was:\n");
238                         test[i].print_handler(&test[i], test[i].initial_data);
239                     }
240                 }
241             }
242         }
243
244         if (outcome & EVENT_APPLY_DATA) {
245             for (i=0; i < ntests; i++)
246                 test[i].set_handler(device, &test[i], test[i].test_data_in);
247         }
248      }
249
250      /* Attempt to reset any changes made */
251      for (i=0; i < ntests; i++)
252          test[i].set_handler(device, &test[i], test[i].default_data);
253 }
254
255 typedef struct event_data {
256     IDirect3DStateBlock9* stateblock;
257     IDirect3DSurface9* original_render_target;
258     IDirect3DSwapChain9* new_swap_chain;
259 } event_data;
260
261 static int switch_render_target(
262     IDirect3DDevice9* device,
263     void* data) {
264   
265     HRESULT hret;
266     D3DPRESENT_PARAMETERS present_parameters;
267     event_data* edata = (event_data*) data;
268     IDirect3DSwapChain9* swapchain = NULL;
269     IDirect3DSurface9* backbuffer = NULL;
270
271     /* Parameters for new swapchain */
272     ZeroMemory(&present_parameters, sizeof(present_parameters));
273     present_parameters.Windowed = TRUE;
274     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
275
276     /* Create new swapchain */
277     hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
278     ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret);
279     if (hret != D3D_OK) goto error;
280
281     /* Get its backbuffer */
282     hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
283     ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret);
284     if (hret != D3D_OK) goto error;
285
286     /* Save the current render target */
287     hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target); 
288     ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
289     if (hret != D3D_OK) goto error;
290
291     /* Set the new swapchain's backbuffer as a render target */
292     hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
293     ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
294     if (hret != D3D_OK) goto error;
295
296     IUnknown_Release(backbuffer);
297     edata->new_swap_chain = swapchain;
298     return EVENT_OK;
299
300     error:
301     if (backbuffer) IUnknown_Release(backbuffer);
302     if (swapchain) IUnknown_Release(swapchain);
303     return EVENT_ERROR;
304 }
305
306 static int revert_render_target( 
307     IDirect3DDevice9* device,
308     void* data) {
309
310     HRESULT hret;
311     event_data* edata = (event_data*) data;
312    
313     /* Reset the old render target */
314     hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target);
315     ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
316     if (hret != D3D_OK) {
317         IUnknown_Release(edata->original_render_target);
318         return EVENT_ERROR;
319     }
320
321     IUnknown_Release(edata->original_render_target);
322
323     IUnknown_Release(edata->new_swap_chain);
324     return EVENT_OK;
325 }
326
327 static int begin_stateblock(
328     IDirect3DDevice9* device,
329     void* data) {
330
331     HRESULT hret;
332
333     data = NULL;
334     hret = IDirect3DDevice9_BeginStateBlock(device);
335     ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
336     if (hret != D3D_OK) return EVENT_ERROR;
337     return EVENT_OK;
338 }
339
340 static int end_stateblock(
341     IDirect3DDevice9* device,
342     void* data) {
343
344     HRESULT hret;
345     event_data* edata = (event_data*) data;
346
347     hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock);
348     ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
349     if (hret != D3D_OK) return EVENT_ERROR;
350     return EVENT_OK;
351 }
352
353 static int abort_stateblock(
354     IDirect3DDevice9* device,
355     void* data) {
356
357     event_data* edata = (event_data*) data;
358
359     IUnknown_Release(edata->stateblock);
360     return EVENT_OK;
361 }
362
363 static int apply_stateblock(
364     IDirect3DDevice9* device,
365     void* data) {
366
367     event_data* edata = (event_data*) data;
368     HRESULT hret;
369
370     hret = IDirect3DStateBlock9_Apply(edata->stateblock);
371     ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
372     if (hret != D3D_OK) {
373         IUnknown_Release(edata->stateblock);
374         return EVENT_ERROR;
375     }
376
377     IUnknown_Release(edata->stateblock);
378     return EVENT_OK;
379 }
380
381 static int capture_stateblock(
382     IDirect3DDevice9* device,
383     void* data) {
384
385     HRESULT hret;
386     event_data* edata = (event_data*) data;
387
388     hret = IDirect3DStateBlock9_Capture(edata->stateblock);
389     ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
390     if (hret != D3D_OK)
391         return EVENT_ERROR;
392
393     return EVENT_OK;
394 }
395
396 static void execute_test_chain_all(
397     IDirect3DDevice9* device,
398     state_test* test,
399     unsigned int ntests) {
400
401     unsigned int i;
402     event_data arg;
403
404     event read_events[] = {
405         { NULL, EVENT_CHECK_INITIAL }
406     };
407
408     event write_read_events[] = {
409         { NULL, EVENT_APPLY_DATA },
410         { NULL, EVENT_CHECK_TEST }
411     };
412
413     event abort_stateblock_events[] = {
414         { begin_stateblock, EVENT_APPLY_DATA },
415         { end_stateblock, EVENT_OK },
416         { abort_stateblock, EVENT_CHECK_DEFAULT }
417     };
418
419     event apply_stateblock_events[] = {
420         { begin_stateblock, EVENT_APPLY_DATA },
421         { end_stateblock, EVENT_OK },
422         { apply_stateblock, EVENT_CHECK_TEST }
423     };
424
425     event capture_reapply_stateblock_events[] = {
426           { begin_stateblock, EVENT_APPLY_DATA },
427           { end_stateblock, EVENT_OK },
428           { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA },
429           { apply_stateblock, EVENT_CHECK_DEFAULT }
430     };
431
432     event rendertarget_switch_events[] = {
433           { NULL, EVENT_APPLY_DATA },
434           { switch_render_target, EVENT_CHECK_TEST },
435           { revert_render_target, EVENT_OK } 
436     };
437
438     event rendertarget_stateblock_events[] = {
439           { begin_stateblock, EVENT_APPLY_DATA },
440           { switch_render_target, EVENT_CHECK_DEFAULT },
441           { end_stateblock, EVENT_OK },
442           { revert_render_target, EVENT_OK },
443           { apply_stateblock, EVENT_CHECK_TEST }
444     };
445
446     /* Setup each test for execution */
447     for (i=0; i < ntests; i++) {
448         if (test[i].setup_handler(&test[i]) != D3D_OK) {
449             ok(FALSE, "Test \"%s\" failed setup, aborting\n", test[i].test_name);
450             return;
451         }
452     }
453
454     trace("Running initial read state tests\n");
455     execute_test_chain(device, test, ntests, read_events, 1, NULL);
456
457     trace("Running write-read state tests\n");
458     execute_test_chain(device, test, ntests, write_read_events, 2, NULL);
459
460     trace("Running stateblock abort state tests\n");
461     execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg);
462
463     trace("Running stateblock apply state tests\n");
464     execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg);
465
466     trace("Running stateblock capture/reapply state tests\n");
467     execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
468   
469     trace("Running rendertarget switch state tests\n");
470     execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
471
472     trace("Running stateblock apply over rendertarget switch interrupt tests\n");
473     execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg);
474
475     /* Cleanup resources */
476     for (i=0; i < ntests; i++)
477         test[i].teardown_handler(&test[i]);
478 }
479
480 /* =================== State test: Pixel and Vertex Shader constants ============ */
481
482 typedef struct shader_constant_data {
483     int int_constant[4];     /* 1x4 integer constant */
484     float float_constant[4]; /* 1x4 float constant */
485     BOOL bool_constant[4];   /* 4x1 boolean constants */
486 } shader_constant_data;
487
488 typedef struct shader_constant_arg {
489     unsigned int idx;
490     BOOL pshader;
491 } shader_constant_arg;
492
493 typedef struct shader_constant_context {
494     shader_constant_data return_data_buffer;
495 } shader_constant_context;
496
497 static void shader_constant_print_handler(
498     const state_test* test,
499     const void* data) {
500
501     const shader_constant_data* scdata = data;
502
503     trace("Integer constant = { %#x, %#x, %#x, %#x }\n",
504         scdata->int_constant[0], scdata->int_constant[1],
505         scdata->int_constant[2], scdata->int_constant[3]);
506
507     trace("Float constant = { %f, %f, %f, %f }\n",
508         scdata->float_constant[0], scdata->float_constant[1],
509         scdata->float_constant[2], scdata->float_constant[3]);
510
511     trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n",
512         scdata->bool_constant[0], scdata->bool_constant[1],
513         scdata->bool_constant[2], scdata->bool_constant[3]);
514 }
515
516 static void shader_constant_set_handler(
517     IDirect3DDevice9* device, const state_test* test, const void* data) {
518
519     HRESULT hret;
520     const shader_constant_data* scdata = data;
521     const shader_constant_arg* scarg = test->test_arg;
522     unsigned int index = scarg->idx;
523
524     if (!scarg->pshader) {
525         hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1);
526         ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret);
527         hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1);
528         ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret);
529         hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
530         ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret);
531
532     } else {
533         hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1);
534         ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret);
535         hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1);
536         ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret);
537         hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
538         ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret);
539     }
540 }
541
542 static void shader_constant_get_handler(
543     IDirect3DDevice9* device, const state_test* test, void* data) {
544
545     HRESULT hret;
546     shader_constant_data* scdata = (shader_constant_data*) data;
547     const shader_constant_arg* scarg = test->test_arg;
548     unsigned int index = scarg->idx;
549
550     if (!scarg->pshader) {
551         hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1);
552         ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#x.\n", hret);
553         hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1);
554         ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#x.\n", hret);
555         hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
556         ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#x.\n", hret);
557
558     } else {
559         hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1);
560         ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#x.\n", hret);
561         hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1);
562         ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#x.\n", hret);
563         hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
564         ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#x.\n", hret);
565     }
566 }
567
568 static const shader_constant_data shader_constant_poison_data = {
569     { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de },
570     { 1.0f, 2.0f, 3.0f, 4.0f },
571     { FALSE, TRUE, FALSE, TRUE }
572 };
573
574 static const shader_constant_data shader_constant_default_data = {
575         { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 }
576 };
577
578 static const shader_constant_data shader_constant_test_data = {
579     { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 },
580     { 0.0f, 0.0f, 0.0f, 0.0f },
581     { TRUE, FALSE, FALSE, TRUE }
582 };
583
584 static HRESULT shader_constant_setup_handler(
585     state_test* test) {
586
587     shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(shader_constant_context));
588     if (ctx == NULL) return E_FAIL;
589     test->test_context = ctx;
590      
591     test->return_data = &ctx->return_data_buffer;
592     test->test_data_in = &shader_constant_test_data;
593     test->test_data_out = &shader_constant_test_data;
594     test->default_data = &shader_constant_default_data;
595     test->initial_data = &shader_constant_default_data;
596     test->poison_data = &shader_constant_poison_data;
597
598     test->data_size = sizeof(shader_constant_data);
599     
600     return D3D_OK;
601 }
602
603 static void shader_constant_teardown_handler(
604     state_test* test) {
605     
606     HeapFree(GetProcessHeap(), 0, test->test_context);
607 }
608
609 static void shader_constants_queue_test(
610     state_test* test,
611     const shader_constant_arg* test_arg) {
612
613     test->setup_handler = shader_constant_setup_handler;
614     test->teardown_handler = shader_constant_teardown_handler;
615     test->set_handler = shader_constant_set_handler;
616     test->get_handler = shader_constant_get_handler;
617     test->print_handler = shader_constant_print_handler;
618     test->test_name = test_arg->pshader? "set_get_pshader_constants": "set_get_vshader_constants";
619     test->test_arg = test_arg;
620 }
621
622 /* =================== State test: Lights ===================================== */
623
624 typedef struct light_data {
625     D3DLIGHT9 light;
626     BOOL enabled;
627     HRESULT get_light_result;
628     HRESULT get_enabled_result;
629 } light_data;
630
631 typedef struct light_arg {
632     unsigned int idx;
633 } light_arg;
634
635 typedef struct light_context {
636     light_data return_data_buffer;
637 } light_context;
638
639 static void light_print_handler(
640     const state_test* test,
641     const void* data) {
642
643     const light_data* ldata = data;
644
645     trace("Get Light return value: %#x\n", ldata->get_light_result);
646     trace("Get Light enable return value: %#x\n", ldata->get_enabled_result);
647
648     trace("Light Enabled = %u\n", ldata->enabled);
649     trace("Light Type = %u\n", ldata->light.Type);
650     trace("Light Diffuse = { %f, %f, %f, %f }\n",
651         ldata->light.Diffuse.r, ldata->light.Diffuse.g,
652         ldata->light.Diffuse.b, ldata->light.Diffuse.a);
653     trace("Light Specular = { %f, %f, %f, %f}\n",
654         ldata->light.Specular.r, ldata->light.Specular.g,
655         ldata->light.Specular.b, ldata->light.Specular.a);
656     trace("Light Ambient = { %f, %f, %f, %f }\n",
657         ldata->light.Ambient.r, ldata->light.Ambient.g,
658         ldata->light.Ambient.b, ldata->light.Ambient.a);
659     trace("Light Position = { %f, %f, %f }\n",
660         ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z);
661     trace("Light Direction = { %f, %f, %f }\n",
662         ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z);
663     trace("Light Range = %f\n", ldata->light.Range);
664     trace("Light Fallof = %f\n", ldata->light.Falloff);
665     trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0);
666     trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1);
667     trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2);
668     trace("Light Theta = %f\n", ldata->light.Theta);
669     trace("Light Phi = %f\n", ldata->light.Phi);
670 }
671
672 static void light_set_handler(
673     IDirect3DDevice9* device, const state_test* test, const void* data) {
674
675     HRESULT hret;
676     const light_data* ldata = data;
677     const light_arg* larg = test->test_arg;
678     unsigned int index = larg->idx;
679
680     hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
681     ok(hret == D3D_OK, "SetLight returned %#x.\n", hret);
682
683     hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled);
684     ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret);
685 }
686
687 static void light_get_handler(
688     IDirect3DDevice9* device, const state_test* test, void* data) {
689
690     HRESULT hret;
691     light_data* ldata = data;
692     const light_arg* larg = test->test_arg;
693     unsigned int index = larg->idx;
694
695     hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled);
696     ldata->get_enabled_result = hret;
697
698     hret = IDirect3DDevice9_GetLight(device, index, &ldata->light);
699     ldata->get_light_result = hret;
700 }
701
702 static const light_data light_poison_data = 
703     { { 0x1337c0de,
704         { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
705         { 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f },
706         12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
707         1, 0x1337c0de, 0x1337c0de };
708
709 static const light_data light_default_data =
710     { { D3DLIGHT_DIRECTIONAL,
711         { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
712         { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
713         0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK };
714
715 /* This is used for the initial read state (before a write causes side effects)
716  * The proper return status is D3DERR_INVALIDCALL */
717 static const light_data light_initial_data =
718     { { 0x1337c0de,
719         { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
720         { 3.3f, 4.4f, 5.5f }, { 6.6f, 7.7f, 8.8f },
721         12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
722         1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL };
723
724 static const light_data light_test_data_in =
725     { { 1,
726         { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
727         { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
728         7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK};
729
730 /* SetLight will use 128 as the "enabled" value */
731 static const light_data light_test_data_out = 
732     { { 1,
733         { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
734         { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
735         7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK};
736
737 static HRESULT light_setup_handler(
738     state_test* test) {
739      
740     light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(light_context));
741     if (ctx == NULL) return E_FAIL;
742     test->test_context = ctx;
743  
744     test->return_data = &ctx->return_data_buffer;
745     test->test_data_in = &light_test_data_in;
746     test->test_data_out = &light_test_data_out;
747     test->default_data = &light_default_data;
748     test->initial_data = &light_initial_data;
749     test->poison_data = &light_poison_data;
750
751     test->data_size = sizeof(light_data);
752     
753     return D3D_OK;
754 }
755
756 static void light_teardown_handler(
757     state_test* test) {
758     
759     HeapFree(GetProcessHeap(), 0, test->test_context);
760 }
761
762 static void lights_queue_test(
763     state_test* test,
764     const light_arg* test_arg) {
765
766     test->setup_handler = light_setup_handler;
767     test->teardown_handler = light_teardown_handler;
768     test->set_handler = light_set_handler;
769     test->get_handler = light_get_handler;
770     test->print_handler = light_print_handler;
771     test->test_name = "set_get_light";
772     test->test_arg = test_arg;
773 }
774
775 /* =================== State test: Transforms ===================================== */
776
777 typedef struct transform_data {
778
779     D3DMATRIX view;
780     D3DMATRIX projection;
781     D3DMATRIX texture0;
782     D3DMATRIX texture7;
783     D3DMATRIX world0;
784     D3DMATRIX world255;
785
786 } transform_data;
787
788 typedef struct transform_context {
789     transform_data return_data_buffer;
790 } transform_context;
791
792 static inline void print_matrix(
793     const char* name, const D3DMATRIX* matrix) {
794
795     trace("%s Matrix = {\n", name);
796     trace("    %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]);
797     trace("    %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]);
798     trace("    %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]);
799     trace("    %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]);
800     trace("}\n");
801 }
802
803 static void transform_print_handler(
804     const state_test* test,
805     const void* data) {
806
807     const transform_data* tdata = data;
808
809     print_matrix("View", &tdata->view);
810     print_matrix("Projection", &tdata->projection);
811     print_matrix("Texture0", &tdata->texture0);
812     print_matrix("Texture7", &tdata->texture7);
813     print_matrix("World0", &tdata->world0);
814     print_matrix("World255", &tdata->world255);
815 }
816
817 static void transform_set_handler(
818     IDirect3DDevice9* device, const state_test* test, const void* data) {
819
820     HRESULT hret;
821     const transform_data* tdata = data;
822
823     hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
824     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
825
826     hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
827     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
828
829     hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
830     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
831
832     hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
833     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
834
835     hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0);
836     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
837
838     hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
839     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
840 }
841
842 static void transform_get_handler(
843     IDirect3DDevice9* device, const state_test* test, void* data) {
844
845     HRESULT hret;
846     transform_data* tdata = (transform_data*) data;
847
848     hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view);
849     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
850
851     hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection);
852     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
853
854     hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
855     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
856
857     hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
858     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
859
860     hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0);
861     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
862
863     hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
864     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
865 }
866
867 static const transform_data transform_default_data = {
868       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
869       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
870       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
871       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
872       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
873       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }
874 };
875
876 static const transform_data transform_poison_data = {
877       { { { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
878         9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f } } },
879
880       { { { 17.0f, 18.0f, 19.0f, 20.0f, 21.0f, 22.0f, 23.0f, 24.0f,
881         25.0f, 26.0f, 27.0f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f } } },
882
883       { { { 33.0f, 34.0f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f,
884         41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f } } },
885
886       { { { 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 54.0f, 55.0f, 56.0f,
887         57.0f, 58.0f, 59.0f, 60.0f, 61.0f, 62.0f, 63.0f, 64.0f } } },
888
889       { { { 64.0f, 66.0f, 67.0f, 68.0f, 69.0f, 70.0f, 71.0f, 72.0f,
890         73.0f, 74.0f, 75.0f, 76.0f, 77.0f, 78.0f, 79.0f, 80.0f } } },
891
892       { { { 81.0f, 82.0f, 83.0f, 84.0f, 85.0f, 86.0f, 87.0f, 88.0f,
893         89.0f, 90.0f, 91.0f, 92.0f, 93.0f, 94.0f, 95.0f, 96.0f} } },
894 };
895
896 static const transform_data transform_test_data = {
897       { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
898         23.56f, 12.89f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
899
900       { { { 9.2f, 38.7f, -6.6f, 7.2f, 10.11f, -12.13f, 77.15f, -1.5f,
901         23.56f, 12.89f, 14.56f, -1.0f, 12.3f, 0.0f, 4.4f, 5.5f } } },
902
903       { { { 10.2f, 3.4f, 0.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
904         23.54f, 12.9f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
905
906       { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
907         2.56f, 12.89f, 23.56f, -1.0f, 112.3f, 0.0f, 4.4f, 2.5f } } },
908
909       { { { 1.2f, 31.41f, 58.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
910         2.56f, 12.89f, 11.56f, -1.0f, 112.3f, 0.0f, 44.4f, 2.5f } } },
911
912       { { { 1.20f, 3.4f, -5.6f, 7.0f, 10.11f, -12.156f, -14.5f, -1.5f,
913         2.56f, 1.829f, 23.6f, -1.0f, 112.3f, 0.0f, 41.4f, 2.5f } } },
914 };
915
916 static HRESULT transform_setup_handler(
917     state_test* test) {
918
919     transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(transform_context));
920     if (ctx == NULL) return E_FAIL;
921     test->test_context = ctx;
922
923     test->return_data = &ctx->return_data_buffer;
924     test->test_data_in = &transform_test_data;
925     test->test_data_out = &transform_test_data;
926     test->default_data = &transform_default_data;
927     test->initial_data = &transform_default_data;
928     test->poison_data = &transform_poison_data;
929
930     test->data_size = sizeof(transform_data);
931
932     return D3D_OK;
933 }
934
935 static void transform_teardown_handler(
936     state_test* test) {
937     
938     HeapFree(GetProcessHeap(), 0, test->test_context);
939 }
940
941 static void transform_queue_test(
942     state_test* test) {
943
944     test->setup_handler = transform_setup_handler;
945     test->teardown_handler = transform_teardown_handler;
946     test->set_handler = transform_set_handler;
947     test->get_handler = transform_get_handler;
948     test->print_handler = transform_print_handler;
949     test->test_name = "set_get_transforms";
950     test->test_arg = NULL;
951 }
952
953 /* =================== State test: Render States ===================================== */
954
955 #define D3D9_RENDER_STATES 102
956 const D3DRENDERSTATETYPE render_state_indices[] = {
957
958     D3DRS_ZENABLE,
959     D3DRS_FILLMODE,
960     D3DRS_SHADEMODE,
961     D3DRS_ZWRITEENABLE,
962     D3DRS_ALPHATESTENABLE,
963     D3DRS_LASTPIXEL,
964     D3DRS_SRCBLEND,
965     D3DRS_DESTBLEND,
966     D3DRS_CULLMODE,
967     D3DRS_ZFUNC,
968     D3DRS_ALPHAREF,
969     D3DRS_ALPHAFUNC,
970     D3DRS_DITHERENABLE,
971     D3DRS_ALPHABLENDENABLE,
972     D3DRS_FOGENABLE,
973     D3DRS_SPECULARENABLE,
974     D3DRS_FOGCOLOR,
975     D3DRS_FOGTABLEMODE,
976     D3DRS_FOGSTART,
977     D3DRS_FOGEND,
978     D3DRS_FOGDENSITY,
979     D3DRS_RANGEFOGENABLE,
980     D3DRS_STENCILENABLE,
981     D3DRS_STENCILFAIL,
982     D3DRS_STENCILZFAIL,
983     D3DRS_STENCILPASS,
984     D3DRS_STENCILFUNC,
985     D3DRS_STENCILREF,
986     D3DRS_STENCILMASK,
987     D3DRS_STENCILWRITEMASK,
988     D3DRS_TEXTUREFACTOR,
989     D3DRS_WRAP0,
990     D3DRS_WRAP1,
991     D3DRS_WRAP2,
992     D3DRS_WRAP3,
993     D3DRS_WRAP4,
994     D3DRS_WRAP5,
995     D3DRS_WRAP6,
996     D3DRS_WRAP7,
997     D3DRS_CLIPPING,
998     D3DRS_LIGHTING,
999     D3DRS_AMBIENT,
1000     D3DRS_FOGVERTEXMODE,
1001     D3DRS_COLORVERTEX,
1002     D3DRS_LOCALVIEWER,
1003     D3DRS_NORMALIZENORMALS,
1004     D3DRS_DIFFUSEMATERIALSOURCE,
1005     D3DRS_SPECULARMATERIALSOURCE,
1006     D3DRS_AMBIENTMATERIALSOURCE,
1007     D3DRS_EMISSIVEMATERIALSOURCE,
1008     D3DRS_VERTEXBLEND,
1009     D3DRS_CLIPPLANEENABLE,
1010 #if 0 /* Driver dependent, increase array size to enable */
1011     D3DRS_POINTSIZE,
1012 #endif
1013     D3DRS_POINTSIZE_MIN,
1014     D3DRS_POINTSPRITEENABLE,
1015     D3DRS_POINTSCALEENABLE,
1016     D3DRS_POINTSCALE_A,
1017     D3DRS_POINTSCALE_B,
1018     D3DRS_POINTSCALE_C,
1019     D3DRS_MULTISAMPLEANTIALIAS,
1020     D3DRS_MULTISAMPLEMASK,
1021     D3DRS_PATCHEDGESTYLE,
1022     D3DRS_DEBUGMONITORTOKEN,
1023     D3DRS_POINTSIZE_MAX,
1024     D3DRS_INDEXEDVERTEXBLENDENABLE,
1025     D3DRS_COLORWRITEENABLE,
1026     D3DRS_TWEENFACTOR,
1027     D3DRS_BLENDOP,
1028     D3DRS_POSITIONDEGREE,
1029     D3DRS_NORMALDEGREE,
1030     D3DRS_SCISSORTESTENABLE,
1031     D3DRS_SLOPESCALEDEPTHBIAS,
1032     D3DRS_ANTIALIASEDLINEENABLE,
1033     D3DRS_MINTESSELLATIONLEVEL,
1034     D3DRS_MAXTESSELLATIONLEVEL,
1035     D3DRS_ADAPTIVETESS_X,
1036     D3DRS_ADAPTIVETESS_Y,
1037     D3DRS_ADAPTIVETESS_Z,
1038     D3DRS_ADAPTIVETESS_W,
1039     D3DRS_ENABLEADAPTIVETESSELLATION,
1040     D3DRS_TWOSIDEDSTENCILMODE,
1041     D3DRS_CCW_STENCILFAIL,
1042     D3DRS_CCW_STENCILZFAIL,
1043     D3DRS_CCW_STENCILPASS,
1044     D3DRS_CCW_STENCILFUNC,
1045     D3DRS_COLORWRITEENABLE1,
1046     D3DRS_COLORWRITEENABLE2,
1047     D3DRS_COLORWRITEENABLE3,
1048     D3DRS_BLENDFACTOR,
1049     D3DRS_SRGBWRITEENABLE,
1050     D3DRS_DEPTHBIAS,
1051     D3DRS_WRAP8,
1052     D3DRS_WRAP9,
1053     D3DRS_WRAP10,
1054     D3DRS_WRAP11,
1055     D3DRS_WRAP12,
1056     D3DRS_WRAP13,
1057     D3DRS_WRAP14,
1058     D3DRS_WRAP15,
1059     D3DRS_SEPARATEALPHABLENDENABLE,
1060     D3DRS_SRCBLENDALPHA,
1061     D3DRS_DESTBLENDALPHA,
1062     D3DRS_BLENDOPALPHA,
1063 };
1064
1065 typedef struct render_state_data {
1066     DWORD states[D3D9_RENDER_STATES];
1067 } render_state_data;
1068
1069 typedef struct render_state_arg {
1070     D3DPRESENT_PARAMETERS* device_pparams;
1071 } render_state_arg;
1072
1073 typedef struct render_state_context {
1074    render_state_data return_data_buffer;
1075    render_state_data default_data_buffer;
1076    render_state_data test_data_buffer;
1077    render_state_data poison_data_buffer;
1078 } render_state_context;
1079
1080 static void render_state_set_handler(
1081     IDirect3DDevice9* device, const state_test* test, const void* data) {
1082
1083     HRESULT hret;
1084     const render_state_data* rsdata = data;
1085     unsigned int i;
1086
1087     for (i = 0; i < D3D9_RENDER_STATES; i++) {
1088         hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
1089         ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret);
1090     }
1091 }
1092
1093 static void render_state_get_handler(
1094     IDirect3DDevice9* device, const state_test* test, void* data) {
1095
1096     HRESULT hret;
1097     render_state_data* rsdata = (render_state_data*) data;
1098     unsigned int i = 0;
1099
1100     for (i = 0; i < D3D9_RENDER_STATES; i++) {
1101         hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]);
1102         ok(hret == D3D_OK, "GetRenderState returned %#x.\n", hret);
1103     }
1104 }
1105
1106 static void render_state_print_handler(
1107     const state_test* test,
1108     const void* data) {
1109
1110     const render_state_data* rsdata = data;
1111
1112     unsigned int i;
1113     for (i = 0; i < D3D9_RENDER_STATES; i++)
1114         trace("Index = %u, Value = %#x\n", i, rsdata->states[i]);
1115 }
1116
1117 static inline DWORD to_dword(float fl) {
1118     return *((DWORD*) &fl);
1119 }
1120
1121 static void render_state_default_data_init(
1122     D3DPRESENT_PARAMETERS* device_pparams,
1123     render_state_data* data) {
1124
1125    unsigned int idx = 0;
1126
1127    data->states[idx++] = device_pparams->EnableAutoDepthStencil?
1128                          D3DZB_TRUE : D3DZB_FALSE;  /* ZENABLE */
1129    data->states[idx++] = D3DFILL_SOLID;         /* FILLMODE */
1130    data->states[idx++] = D3DSHADE_GOURAUD;      /* SHADEMODE */
1131    data->states[idx++] = TRUE;                  /* ZWRITEENABLE */
1132    data->states[idx++] = FALSE;                 /* ALPHATESTENABLE */
1133    data->states[idx++] = TRUE;                  /* LASTPIXEL */
1134    data->states[idx++] = D3DBLEND_ONE;          /* SRCBLEND */
1135    data->states[idx++] = D3DBLEND_ZERO;         /* DESTBLEND */
1136    data->states[idx++] = D3DCULL_CCW;           /* CULLMODE */
1137    data->states[idx++] = D3DCMP_LESSEQUAL;      /* ZFUNC */
1138    data->states[idx++] = 0;                     /* ALPHAREF */
1139    data->states[idx++] = D3DCMP_ALWAYS;         /* ALPHAFUNC */
1140    data->states[idx++] = FALSE;                 /* DITHERENABLE */
1141    data->states[idx++] = FALSE;                 /* ALPHABLENDENABLE */
1142    data->states[idx++] = FALSE;                 /* FOGENABLE */
1143    data->states[idx++] = FALSE;                 /* SPECULARENABLE */
1144    data->states[idx++] = 0;                     /* FOGCOLOR */
1145    data->states[idx++] = D3DFOG_NONE;           /* FOGTABLEMODE */
1146    data->states[idx++] = to_dword(0.0f);        /* FOGSTART */
1147    data->states[idx++] = to_dword(1.0f);        /* FOGEND */
1148    data->states[idx++] = to_dword(1.0f);        /* FOGDENSITY */
1149    data->states[idx++] = FALSE;                 /* RANGEFOGENABLE */
1150    data->states[idx++] = FALSE;                 /* STENCILENABLE */
1151    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILFAIL */
1152    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILZFAIL */
1153    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILPASS */
1154    data->states[idx++] = D3DCMP_ALWAYS;         /* STENCILFUNC */
1155    data->states[idx++] = 0;                     /* STENCILREF */
1156    data->states[idx++] = 0xFFFFFFFF;            /* STENCILMASK */
1157    data->states[idx++] = 0xFFFFFFFF;            /* STENCILWRITEMASK */
1158    data->states[idx++] = 0xFFFFFFFF;            /* TEXTUREFACTOR */
1159    data->states[idx++] = 0;                     /* WRAP 0 */
1160    data->states[idx++] = 0;                     /* WRAP 1 */
1161    data->states[idx++] = 0;                     /* WRAP 2 */
1162    data->states[idx++] = 0;                     /* WRAP 3 */
1163    data->states[idx++] = 0;                     /* WRAP 4 */
1164    data->states[idx++] = 0;                     /* WRAP 5 */
1165    data->states[idx++] = 0;                     /* WRAP 6 */
1166    data->states[idx++] = 0;                     /* WRAP 7 */
1167    data->states[idx++] = TRUE;                  /* CLIPPING */
1168    data->states[idx++] = TRUE;                  /* LIGHTING */
1169    data->states[idx++] = 0;                     /* AMBIENT */
1170    data->states[idx++] = D3DFOG_NONE;           /* FOGVERTEXMODE */
1171    data->states[idx++] = TRUE;                  /* COLORVERTEX */
1172    data->states[idx++] = TRUE;                  /* LOCALVIEWER */
1173    data->states[idx++] = FALSE;                 /* NORMALIZENORMALS */
1174    data->states[idx++] = D3DMCS_COLOR1;         /* DIFFUSEMATERIALSOURCE */
1175    data->states[idx++] = D3DMCS_COLOR2;         /* SPECULARMATERIALSOURCE */
1176    data->states[idx++] = D3DMCS_MATERIAL;       /* AMBIENTMATERIALSOURCE */
1177    data->states[idx++] = D3DMCS_MATERIAL;       /* EMISSIVEMATERIALSOURCE */
1178    data->states[idx++] = D3DVBF_DISABLE;        /* VERTEXBLEND */
1179    data->states[idx++] = 0;                     /* CLIPPLANEENABLE */
1180 #if 0 /* Driver dependent, increase array size to enable */
1181    data->states[idx++] = to_dword(1.0f);       /* POINTSIZE */
1182 #endif
1183    data->states[idx++] = to_dword(1.0f);        /* POINTSIZEMIN */
1184    data->states[idx++] = FALSE;                 /* POINTSPRITEENABLE */
1185    data->states[idx++] = FALSE;                 /* POINTSCALEENABLE */
1186    data->states[idx++] = to_dword(1.0f);        /* POINTSCALE_A */
1187    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_B */
1188    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_C */
1189    data->states[idx++] = TRUE;                  /* MULTISAMPLEANTIALIAS */
1190    data->states[idx++] = 0xFFFFFFFF;            /* MULTISAMPLEMASK */
1191    data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */ 
1192    data->states[idx++] = 0xbaadcafe;            /* DEBUGMONITORTOKEN */
1193    data->states[idx++] = to_dword(64.0f);       /* POINTSIZE_MAX */
1194    data->states[idx++] = FALSE;                 /* INDEXEDVERTEXBLENDENABLE */
1195    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE */
1196    data->states[idx++] = to_dword(0.0f);        /* TWEENFACTOR */
1197    data->states[idx++] = D3DBLENDOP_ADD;        /* BLENDOP */
1198    data->states[idx++] = D3DDEGREE_CUBIC;       /* POSITIONDEGREE */
1199    data->states[idx++] = D3DDEGREE_LINEAR;      /* NORMALDEGREE */
1200    data->states[idx++] = FALSE;                 /* SCISSORTESTENABLE */
1201    data->states[idx++] = to_dword(0.0f);        /* SLOPESCALEDEPTHBIAS */
1202    data->states[idx++] = FALSE;                 /* ANTIALIASEDLINEENABLE */
1203    data->states[idx++] = to_dword(1.0f);        /* MINTESSELATIONLEVEL */
1204    data->states[idx++] = to_dword(1.0f);        /* MAXTESSELATIONLEVEL */
1205    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_X */
1206    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_Y */
1207    data->states[idx++] = to_dword(1.0f);        /* ADAPTIVETESS_Z */
1208    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_W */
1209    data->states[idx++] = FALSE;                 /* ENABLEADAPTIVETESSELATION */
1210    data->states[idx++] = FALSE;                 /* TWOSIDEDSTENCILMODE */
1211    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILFAIL */
1212    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILZFAIL */
1213    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILPASS */
1214    data->states[idx++] = D3DCMP_ALWAYS;         /* CCW_STENCILFUNC */
1215    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE1 */
1216    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE2 */
1217    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE3 */
1218    data->states[idx++] = 0xFFFFFFFF;            /* BLENDFACTOR */
1219    data->states[idx++] = 0;                     /* SRGBWRITEENABLE */
1220    data->states[idx++] = to_dword(0.0f);        /* DEPTHBIAS */
1221    data->states[idx++] = 0;                     /* WRAP8 */
1222    data->states[idx++] = 0;                     /* WRAP9 */
1223    data->states[idx++] = 0;                     /* WRAP10 */
1224    data->states[idx++] = 0;                     /* WRAP11 */
1225    data->states[idx++] = 0;                     /* WRAP12 */
1226    data->states[idx++] = 0;                     /* WRAP13 */
1227    data->states[idx++] = 0;                     /* WRAP14 */
1228    data->states[idx++] = 0;                     /* WRAP15 */
1229    data->states[idx++] = FALSE;                 /* SEPARATEALPHABLENDENABLE */
1230    data->states[idx++] = D3DBLEND_ONE;          /* SRCBLENDALPHA */
1231    data->states[idx++] = D3DBLEND_ZERO;         /* DESTBLENDALPHA */
1232    data->states[idx++] = TRUE;                  /* BLENDOPALPHA */
1233 }
1234
1235 static void render_state_poison_data_init(
1236     render_state_data* data) {
1237
1238    unsigned int i;
1239    for (i = 0; i < D3D9_RENDER_STATES; i++)
1240        data->states[i] = 0x1337c0de;
1241 }
1242  
1243 static void render_state_test_data_init(
1244     render_state_data* data) {
1245
1246    unsigned int idx = 0;
1247    data->states[idx++] = D3DZB_USEW;            /* ZENABLE */
1248    data->states[idx++] = D3DFILL_WIREFRAME;     /* FILLMODE */
1249    data->states[idx++] = D3DSHADE_PHONG;        /* SHADEMODE */
1250    data->states[idx++] = FALSE;                 /* ZWRITEENABLE */
1251    data->states[idx++] = TRUE;                  /* ALPHATESTENABLE */
1252    data->states[idx++] = FALSE;                 /* LASTPIXEL */
1253    data->states[idx++] = D3DBLEND_SRCALPHASAT;  /* SRCBLEND */
1254    data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */
1255    data->states[idx++] = D3DCULL_CW;            /* CULLMODE */
1256    data->states[idx++] = D3DCMP_NOTEQUAL;       /* ZFUNC */
1257    data->states[idx++] = 10;                    /* ALPHAREF */
1258    data->states[idx++] = D3DCMP_GREATER;        /* ALPHAFUNC */
1259    data->states[idx++] = TRUE;                  /* DITHERENABLE */
1260    data->states[idx++] = TRUE;                  /* ALPHABLENDENABLE */
1261    data->states[idx++] = TRUE;                  /* FOGENABLE */
1262    data->states[idx++] = TRUE;                  /* SPECULARENABLE */
1263    data->states[idx++] = 255 << 31;             /* FOGCOLOR */
1264    data->states[idx++] = D3DFOG_EXP;            /* FOGTABLEMODE */
1265    data->states[idx++] = to_dword(0.1f);        /* FOGSTART */
1266    data->states[idx++] = to_dword(0.8f);        /* FOGEND */
1267    data->states[idx++] = to_dword(0.5f);        /* FOGDENSITY */
1268    data->states[idx++] = TRUE;                  /* RANGEFOGENABLE */
1269    data->states[idx++] = TRUE;                  /* STENCILENABLE */
1270    data->states[idx++] = D3DSTENCILOP_INCRSAT;  /* STENCILFAIL */
1271    data->states[idx++] = D3DSTENCILOP_REPLACE;  /* STENCILZFAIL */
1272    data->states[idx++] = D3DSTENCILOP_INVERT;   /* STENCILPASS */
1273    data->states[idx++] = D3DCMP_LESS;           /* STENCILFUNC */
1274    data->states[idx++] = 10;                    /* STENCILREF */
1275    data->states[idx++] = 0xFF00FF00;            /* STENCILMASK */
1276    data->states[idx++] = 0x00FF00FF;            /* STENCILWRITEMASK */
1277    data->states[idx++] = 0xF0F0F0F0;            /* TEXTUREFACTOR */
1278    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2;                                   /* WRAP 0 */
1279    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3;                                   /* WRAP 1 */
1280    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3;                                   /* WRAP 2 */
1281    data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0;                                   /* WRAP 4 */
1282    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2;                  /* WRAP 5 */
1283    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2;                  /* WRAP 6 */
1284    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0;                  /* WRAP 7 */
1285    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */
1286    data->states[idx++] = FALSE;                 /* CLIPPING */
1287    data->states[idx++] = FALSE;                 /* LIGHTING */
1288    data->states[idx++] = 255 << 16;             /* AMBIENT */
1289    data->states[idx++] = D3DFOG_EXP2;           /* FOGVERTEXMODE */
1290    data->states[idx++] = FALSE;                 /* COLORVERTEX */
1291    data->states[idx++] = FALSE;                 /* LOCALVIEWER */
1292    data->states[idx++] = TRUE;                  /* NORMALIZENORMALS */
1293    data->states[idx++] = D3DMCS_COLOR2;         /* DIFFUSEMATERIALSOURCE */
1294    data->states[idx++] = D3DMCS_MATERIAL;       /* SPECULARMATERIALSOURCE */
1295    data->states[idx++] = D3DMCS_COLOR1;         /* AMBIENTMATERIALSOURCE */
1296    data->states[idx++] = D3DMCS_COLOR2;         /* EMISSIVEMATERIALSOURCE */
1297    data->states[idx++] = D3DVBF_3WEIGHTS;       /* VERTEXBLEND */
1298    data->states[idx++] = 0xf1f1f1f1;            /* CLIPPLANEENABLE */
1299 #if 0 /* Driver dependent, increase array size to enable */
1300    data->states[idx++] = to_dword(32.0f);       /* POINTSIZE */
1301 #endif
1302    data->states[idx++] = to_dword(0.7f);        /* POINTSIZEMIN */
1303    data->states[idx++] = TRUE;                  /* POINTSPRITEENABLE */
1304    data->states[idx++] = TRUE;                  /* POINTSCALEENABLE */
1305    data->states[idx++] = to_dword(0.7f);        /* POINTSCALE_A */
1306    data->states[idx++] = to_dword(0.5f);        /* POINTSCALE_B */
1307    data->states[idx++] = to_dword(0.4f);        /* POINTSCALE_C */
1308    data->states[idx++] = FALSE;                 /* MULTISAMPLEANTIALIAS */
1309    data->states[idx++] = 0xABCDDBCA;            /* MULTISAMPLEMASK */
1310    data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */
1311    data->states[idx++] = D3DDMT_DISABLE;        /* DEBUGMONITORTOKEN */
1312    data->states[idx++] = to_dword(77.0f);       /* POINTSIZE_MAX */
1313    data->states[idx++] = TRUE;                  /* INDEXEDVERTEXBLENDENABLE */
1314    data->states[idx++] = 0x00000009;            /* COLORWRITEENABLE */
1315    data->states[idx++] = to_dword(0.2f);        /* TWEENFACTOR */
1316    data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */
1317    data->states[idx++] = D3DDEGREE_LINEAR;      /* POSITIONDEGREE */
1318    data->states[idx++] = D3DDEGREE_CUBIC;       /* NORMALDEGREE */
1319    data->states[idx++] = TRUE;                  /* SCISSORTESTENABLE */
1320    data->states[idx++] = to_dword(0.33f);       /* SLOPESCALEDEPTHBIAS */
1321    data->states[idx++] = TRUE;                  /* ANTIALIASEDLINEENABLE */
1322    data->states[idx++] = to_dword(0.8f);        /* MINTESSELATIONLEVEL */
1323    data->states[idx++] = to_dword(0.8f);        /* MAXTESSELATIONLEVEL */
1324    data->states[idx++] = to_dword(0.2f);        /* ADAPTIVETESS_X */
1325    data->states[idx++] = to_dword(0.3f);        /* ADAPTIVETESS_Y */
1326    data->states[idx++] = to_dword(0.6f);        /* ADAPTIVETESS_Z */
1327    data->states[idx++] = to_dword(0.4f);        /* ADAPTIVETESS_W */
1328    data->states[idx++] = TRUE;                  /* ENABLEADAPTIVETESSELATION */
1329    data->states[idx++] = TRUE;                  /* TWOSIDEDSTENCILMODE */
1330    data->states[idx++] = D3DSTENCILOP_ZERO;     /* CCW_STENCILFAIL */
1331    data->states[idx++] = D3DSTENCILOP_DECR;     /* CCW_STENCILZFAIL */
1332    data->states[idx++] = D3DSTENCILOP_INCR;     /* CCW_STENCILPASS */
1333    data->states[idx++] = D3DCMP_ALWAYS;         /* CCW_STENCILFUNC */
1334    data->states[idx++] = 0x00000007;            /* COLORWRITEENABLE1 */
1335    data->states[idx++] = 0x00000008;            /* COLORWRITEENABLE2 */
1336    data->states[idx++] = 0x00000004;            /* COLORWRITEENABLE3 */
1337    data->states[idx++] = 0xF0F1F2F3;            /* BLENDFACTOR */
1338    data->states[idx++] = 1;                     /* SRGBWRITEENABLE */
1339    data->states[idx++] = to_dword(0.3f);        /* DEPTHBIAS */
1340    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2;                                   /* WRAP 8 */
1341    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3;                                   /* WRAP 9 */
1342    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3;                                   /* WRAP 10 */
1343    data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0;                                   /* WRAP 11 */
1344    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2;                  /* WRAP 12 */
1345    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2;                  /* WRAP 13 */
1346    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0;                  /* WRAP 14 */
1347    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */
1348    data->states[idx++] = TRUE;                  /* SEPARATEALPHABLENDENABLE */
1349    data->states[idx++] = D3DBLEND_ZERO;         /* SRCBLENDALPHA */
1350    data->states[idx++] = D3DBLEND_ONE;          /* DESTBLENDALPHA */
1351    data->states[idx++] = FALSE;                 /* BLENDOPALPHA */
1352 }
1353
1354 static HRESULT render_state_setup_handler(
1355     state_test* test) {
1356
1357     const render_state_arg* rsarg = test->test_arg;
1358
1359     render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(render_state_context));
1360     if (ctx == NULL) return E_FAIL;
1361     test->test_context = ctx;
1362
1363     test->return_data = &ctx->return_data_buffer;
1364     test->default_data = &ctx->default_data_buffer;
1365     test->initial_data = &ctx->default_data_buffer;
1366     test->test_data_in = &ctx->test_data_buffer;
1367     test->test_data_out = &ctx->test_data_buffer;
1368     test->poison_data = &ctx->poison_data_buffer;
1369
1370     render_state_default_data_init(rsarg->device_pparams, &ctx->default_data_buffer);
1371     render_state_test_data_init(&ctx->test_data_buffer);
1372     render_state_poison_data_init(&ctx->poison_data_buffer);
1373
1374     test->data_size = sizeof(render_state_data);
1375
1376     return D3D_OK;
1377 }
1378
1379 static void render_state_teardown_handler(
1380     state_test* test) {
1381
1382     HeapFree(GetProcessHeap(), 0, test->test_context);
1383 }
1384
1385 static void render_states_queue_test(
1386     state_test* test,
1387     const render_state_arg* test_arg) {
1388
1389     test->setup_handler = render_state_setup_handler;
1390     test->teardown_handler = render_state_teardown_handler;
1391     test->set_handler = render_state_set_handler;
1392     test->get_handler = render_state_get_handler;
1393     test->print_handler = render_state_print_handler;
1394     test->test_name = "set_get_render_states";
1395     test->test_arg = test_arg;
1396 }
1397
1398 /* =================== Main state tests function =============================== */
1399
1400 static void test_state_management(
1401     IDirect3DDevice9 *device,
1402     D3DPRESENT_PARAMETERS *device_pparams) {
1403
1404     HRESULT hret;
1405     D3DCAPS9 caps;
1406
1407     /* Test count: 2 for shader constants 
1408                    1 for lights
1409                    1 for transforms
1410                    1 for render states
1411      */
1412     const int max_tests = 5;
1413     state_test tests[5];
1414     unsigned int tcount = 0;
1415
1416     shader_constant_arg pshader_constant_arg;
1417     shader_constant_arg vshader_constant_arg;
1418     render_state_arg render_state_arg;
1419     light_arg light_arg;
1420
1421     hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1422     ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret);
1423     if (hret != D3D_OK) return;
1424
1425     texture_stages = caps.MaxTextureBlendStages;
1426
1427     /* Zero test memory */
1428     memset(tests, 0, sizeof(state_test) * max_tests);
1429
1430     if (caps.VertexShaderVersion & 0xffff) {
1431         vshader_constant_arg.idx = 0;
1432         vshader_constant_arg.pshader = FALSE;
1433         shader_constants_queue_test(&tests[tcount], &vshader_constant_arg);
1434         tcount++;
1435     }
1436
1437     if (caps.PixelShaderVersion & 0xffff) {
1438         pshader_constant_arg.idx = 0;
1439         pshader_constant_arg.pshader = TRUE;
1440         shader_constants_queue_test(&tests[tcount], &pshader_constant_arg);
1441         tcount++;
1442     }
1443
1444     light_arg.idx = 0;
1445     lights_queue_test(&tests[tcount], &light_arg);
1446     tcount++;
1447
1448     transform_queue_test(&tests[tcount]);
1449     tcount++;
1450
1451     render_state_arg.device_pparams = device_pparams;
1452     render_states_queue_test(&tests[tcount], &render_state_arg);
1453     tcount++;
1454
1455     execute_test_chain_all(device, tests, tcount);
1456 }
1457
1458 START_TEST(stateblock)
1459 {
1460     IDirect3DDevice9 *device_ptr = NULL;
1461     D3DPRESENT_PARAMETERS device_pparams;
1462     HRESULT hret;
1463
1464     d3d9_handle = LoadLibraryA("d3d9.dll");
1465     if (!d3d9_handle)
1466     {
1467         skip("Could not load d3d9.dll\n");
1468         return;
1469     }
1470
1471     hret = init_d3d9(&device_ptr, &device_pparams);
1472     if (hret != D3D_OK) return;
1473
1474     test_begin_end_state_block(device_ptr);
1475     test_state_management(device_ptr, &device_pparams);
1476
1477     if (device_ptr) IUnknown_Release(device_ptr);
1478 }