comctl32/listview: Update item width every time new item is inserted.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     const IDirect3D9ExVtbl   *lpVtbl;
150     LONG                    ref;
151
152     /* The WineD3D device */
153     IWineD3D               *WineD3D;
154
155     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
156     BOOL                    extended;
157 } IDirect3D9Impl;
158
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160
161 /*****************************************************************************
162  * IDirect3DDevice9 implementation structure
163  */
164 typedef struct IDirect3DDevice9Impl
165 {
166     /* IUnknown fields */
167     const IDirect3DDevice9ExVtbl   *lpVtbl;
168     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
169     LONG                          ref;
170
171     /* IDirect3DDevice9 fields */
172     IWineD3DDevice               *WineD3DDevice;
173
174     /* Avoids recursion with nested ReleaseRef to 0 */
175     BOOL                          inDestruction;
176
177     IDirect3DVertexDeclaration9  **convertedDecls;
178     unsigned int                 numConvertedDecls, declArraySize;
179
180     BOOL                          notreset;
181 } IDirect3DDevice9Impl;
182
183 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
184         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
185
186 /* IDirect3DDevice9: */
187 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
188         D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
189 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
190         UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
191 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
192 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
193         D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
194 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
195 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
196         IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
197 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
198         IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
199 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
200         IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
201 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
202         IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
203 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
204         IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
205 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
206         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
207 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
208         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
209 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
210         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
211 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
212         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
213 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
214         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
215 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
216         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
217 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
218         IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
219 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
220         IDirect3DPixelShader9  **ppShader) DECLSPEC_HIDDEN;
221 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
222         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
223 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
224         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
225 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
226         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
227 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
228         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
229 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
230         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
231 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
232         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
233 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
234         D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) DECLSPEC_HIDDEN;
235
236
237 /* ---------------- */
238 /* IDirect3DVolume9 */
239 /* ---------------- */
240
241 /*****************************************************************************
242  * IDirect3DVolume9 implementation structure
243  */
244 typedef struct IDirect3DVolume9Impl
245 {
246     /* IUnknown fields */
247     const IDirect3DVolume9Vtbl *lpVtbl;
248     LONG                    ref;
249
250     /* IDirect3DVolume9 fields */
251     IWineD3DVolume         *wineD3DVolume;
252
253     /* The volume container */
254     IUnknown                    *container;
255
256     /* If set forward refcounting to this object */
257     IUnknown                    *forwardReference;
258 } IDirect3DVolume9Impl;
259
260 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
261         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
262
263 /* ------------------- */
264 /* IDirect3DSwapChain9 */
265 /* ------------------- */
266
267 /*****************************************************************************
268  * IDirect3DSwapChain9 implementation structure
269  */
270 typedef struct IDirect3DSwapChain9Impl
271 {
272     /* IUnknown fields */
273     const IDirect3DSwapChain9Vtbl *lpVtbl;
274     LONG                    ref;
275
276     /* IDirect3DSwapChain9 fields */
277     IWineD3DSwapChain      *wineD3DSwapChain;
278
279     /* Parent reference */
280     LPDIRECT3DDEVICE9EX       parentDevice;
281
282     /* Flags an implicit swap chain */
283     BOOL                        isImplicit;
284 } IDirect3DSwapChain9Impl;
285
286 /* ----------------- */
287 /* IDirect3DSurface9 */
288 /* ----------------- */
289
290 /*****************************************************************************
291  * IDirect3DSurface9 implementation structure
292  */
293 typedef struct IDirect3DSurface9Impl
294 {
295     /* IUnknown fields */
296     const IDirect3DSurface9Vtbl *lpVtbl;
297     LONG                    ref;
298
299     /* IDirect3DResource9 fields */
300     IWineD3DSurface        *wineD3DSurface;
301
302     /* Parent reference */
303     LPDIRECT3DDEVICE9EX       parentDevice;
304
305     /* The surface container */
306     IUnknown                    *container;
307
308     /* If set forward refcounting to this object */
309     IUnknown                    *forwardReference;
310
311     BOOL                        getdc_supported;
312 } IDirect3DSurface9Impl;
313
314 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
315         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
316         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
317
318 /* ---------------------- */
319 /* IDirect3DVertexBuffer9 */
320 /* ---------------------- */
321
322 /*****************************************************************************
323  * IDirect3DVertexBuffer9 implementation structure
324  */
325 typedef struct IDirect3DVertexBuffer9Impl
326 {
327     /* IUnknown fields */
328     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
329     LONG                    ref;
330
331     /* IDirect3DResource9 fields */
332     IWineD3DBuffer *wineD3DVertexBuffer;
333
334     /* Parent reference */
335     LPDIRECT3DDEVICE9EX       parentDevice;
336
337     DWORD fvf;
338 } IDirect3DVertexBuffer9Impl;
339
340 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
341         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
342
343 /* --------------------- */
344 /* IDirect3DIndexBuffer9 */
345 /* --------------------- */
346
347 /*****************************************************************************
348  * IDirect3DIndexBuffer9 implementation structure
349  */
350 typedef struct IDirect3DIndexBuffer9Impl
351 {
352     /* IUnknown fields */
353     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
354     LONG                    ref;
355
356     /* IDirect3DResource9 fields */
357     IWineD3DBuffer         *wineD3DIndexBuffer;
358
359     /* Parent reference */
360     LPDIRECT3DDEVICE9EX       parentDevice;
361     WINED3DFORMAT             format;
362 } IDirect3DIndexBuffer9Impl;
363
364 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
365         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
366
367 /* --------------------- */
368 /* IDirect3DBaseTexture9 */
369 /* --------------------- */
370
371 /*****************************************************************************
372  * IDirect3DBaseTexture9 implementation structure
373  */
374 typedef struct IDirect3DBaseTexture9Impl
375 {
376     /* IUnknown fields */
377     const IDirect3DBaseTexture9Vtbl *lpVtbl;
378     LONG                    ref;
379
380     /* IDirect3DResource9 fields */
381     IWineD3DBaseTexture    *wineD3DBaseTexture;
382 } IDirect3DBaseTexture9Impl;
383
384 /* --------------------- */
385 /* IDirect3DCubeTexture9 */
386 /* --------------------- */
387
388 /*****************************************************************************
389  * IDirect3DCubeTexture9 implementation structure
390  */
391 typedef struct IDirect3DCubeTexture9Impl
392 {
393     /* IUnknown fields */
394     const IDirect3DCubeTexture9Vtbl *lpVtbl;
395     LONG                    ref;
396
397     /* IDirect3DResource9 fields */
398     IWineD3DCubeTexture    *wineD3DCubeTexture;
399
400     /* Parent reference */
401     LPDIRECT3DDEVICE9EX       parentDevice;
402 }  IDirect3DCubeTexture9Impl;
403
404 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
405         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
406
407 /* ----------------- */
408 /* IDirect3DTexture9 */
409 /* ----------------- */
410
411 /*****************************************************************************
412  * IDirect3DTexture9 implementation structure
413  */
414 typedef struct IDirect3DTexture9Impl
415 {
416     /* IUnknown fields */
417     const IDirect3DTexture9Vtbl *lpVtbl;
418     LONG                    ref;
419
420     /* IDirect3DResource9 fields */
421     IWineD3DTexture        *wineD3DTexture;
422
423     /* Parent reference */
424     LPDIRECT3DDEVICE9EX       parentDevice;
425 } IDirect3DTexture9Impl;
426
427 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
428         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
429
430 /* ----------------------- */
431 /* IDirect3DVolumeTexture9 */
432 /* ----------------------- */
433
434 /*****************************************************************************
435  * IDirect3DVolumeTexture9 implementation structure
436  */
437 typedef struct IDirect3DVolumeTexture9Impl
438 {
439     /* IUnknown fields */
440     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
441     LONG                    ref;
442
443     /* IDirect3DResource9 fields */
444     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
445
446     /* Parent reference */
447     LPDIRECT3DDEVICE9EX       parentDevice;
448 } IDirect3DVolumeTexture9Impl;
449
450 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
451         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
452
453 /* ----------------------- */
454 /* IDirect3DStateBlock9 */
455 /* ----------------------- */
456
457 /*****************************************************************************
458  * IDirect3DStateBlock9 implementation structure
459  */
460 typedef struct  IDirect3DStateBlock9Impl {
461     /* IUnknown fields */
462     const IDirect3DStateBlock9Vtbl *lpVtbl;
463     LONG                    ref;
464
465     /* IDirect3DStateBlock9 fields */
466     IWineD3DStateBlock     *wineD3DStateBlock;
467
468     /* Parent reference */
469     LPDIRECT3DDEVICE9EX       parentDevice;
470 } IDirect3DStateBlock9Impl;
471
472
473 /* --------------------------- */
474 /* IDirect3DVertexDeclaration9 */
475 /* --------------------------- */
476
477 /*****************************************************************************
478  * IDirect3DVertexDeclaration implementation structure
479  */
480 typedef struct IDirect3DVertexDeclaration9Impl {
481   /* IUnknown fields */
482   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
483   LONG    ref;
484
485   D3DVERTEXELEMENT9 *elements;
486   UINT element_count;
487
488   /* IDirect3DVertexDeclaration9 fields */
489   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
490   DWORD convFVF;
491
492   /* Parent reference */
493   LPDIRECT3DDEVICE9EX parentDevice;
494 } IDirect3DVertexDeclaration9Impl;
495
496 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
497 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
498         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
499
500 /* ---------------------- */
501 /* IDirect3DVertexShader9 */
502 /* ---------------------- */
503
504 /*****************************************************************************
505  * IDirect3DVertexShader implementation structure
506  */
507 typedef struct IDirect3DVertexShader9Impl {
508   /* IUnknown fields */
509   const IDirect3DVertexShader9Vtbl *lpVtbl;
510   LONG  ref;
511
512   /* IDirect3DVertexShader9 fields */
513   IWineD3DVertexShader *wineD3DVertexShader;
514
515   /* Parent reference */
516   LPDIRECT3DDEVICE9EX parentDevice;
517 } IDirect3DVertexShader9Impl;
518
519 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
520         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
521
522 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
523 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
524
525 /* --------------------- */
526 /* IDirect3DPixelShader9 */
527 /* --------------------- */
528
529 /*****************************************************************************
530  * IDirect3DPixelShader implementation structure
531  */
532 typedef struct IDirect3DPixelShader9Impl {
533   /* IUnknown fields */
534     const IDirect3DPixelShader9Vtbl *lpVtbl;
535     LONG                    ref;
536
537     /* IDirect3DPixelShader9 fields */
538     IWineD3DPixelShader    *wineD3DPixelShader;
539
540     /* Parent reference */
541     LPDIRECT3DDEVICE9EX       parentDevice;
542 } IDirect3DPixelShader9Impl;
543
544 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
545         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
546
547 /* --------------- */
548 /* IDirect3DQuery9 */
549 /* --------------- */
550
551 /*****************************************************************************
552  * IDirect3DPixelShader implementation structure
553  */
554 typedef struct IDirect3DQuery9Impl {
555     /* IUnknown fields */
556     const IDirect3DQuery9Vtbl *lpVtbl;
557     LONG                 ref;
558
559     /* IDirect3DQuery9 fields */
560     IWineD3DQuery       *wineD3DQuery;
561
562     /* Parent reference */
563     LPDIRECT3DDEVICE9EX    parentDevice;
564 } IDirect3DQuery9Impl;
565
566 #endif /* __WINE_D3D9_PRIVATE_H */