2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
38 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
49 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
50 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
51 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Rules for QueryInterface:
79 * http://msdn.microsoft.com/library/default.asp? \
80 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
94 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
100 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 return DDERR_INVALIDPARAMS;
108 /* Check DirectDraw Interfaces */
109 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
110 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
112 *obj = ICOM_INTERFACE(This, IDirectDraw7);
113 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
115 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
117 *obj = ICOM_INTERFACE(This, IDirectDraw4);
118 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
120 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
122 *obj = ICOM_INTERFACE(This, IDirectDraw3);
123 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
125 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
127 *obj = ICOM_INTERFACE(This, IDirectDraw2);
128 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
130 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
132 *obj = ICOM_INTERFACE(This, IDirectDraw);
133 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
137 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
138 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
139 * who had this idea and why. The older interfaces can query and IDirect3D version
140 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
141 * and messy to implement with the common creation function, so it has been left out here.
143 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
144 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
145 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
146 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
148 /* Check the surface implementation */
149 if(This->ImplType == SURFACE_UNKNOWN)
151 /* Apps may create the IDirect3D Interface before the primary surface.
152 * set the surface implementation */
153 This->ImplType = SURFACE_OPENGL;
154 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
156 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
158 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
159 ERR(" (%p) You may want to contact wine-devel for help\n", This);
160 /* Should I assert(0) here??? */
162 else if(This->ImplType != SURFACE_OPENGL)
164 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
165 /* Do not abort here, only reject 3D Device creation */
168 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
170 This->d3dversion = 1;
171 *obj = ICOM_INTERFACE(This, IDirect3D);
172 TRACE(" returning Direct3D interface at %p.\n", *obj);
174 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
176 This->d3dversion = 2;
177 *obj = ICOM_INTERFACE(This, IDirect3D2);
178 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
180 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
182 This->d3dversion = 3;
183 *obj = ICOM_INTERFACE(This, IDirect3D3);
184 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
186 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
188 This->d3dversion = 7;
189 *obj = ICOM_INTERFACE(This, IDirect3D7);
190 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
194 /* Unknown interface */
197 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
198 return E_NOINTERFACE;
201 IUnknown_AddRef( (IUnknown *) *obj );
205 /*****************************************************************************
206 * IDirectDraw7::AddRef
208 * Increases the interfaces refcount, basically
210 * DDraw refcounting is a bit tricky. The different DirectDraw interface
211 * versions have individual refcounts, but the IDirect3D interfaces do not.
212 * All interfaces are from one object, that means calling QueryInterface on an
213 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
214 * IDirectDrawImpl object.
216 * That means all AddRef and Release implementations of IDirectDrawX work
217 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
218 * except of IDirect3D7 which thunks to IDirectDraw7
220 * Returns: The new refcount
222 *****************************************************************************/
224 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
226 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
227 ULONG ref = InterlockedIncrement(&This->ref7);
229 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
231 if(ref == 1) InterlockedIncrement(&This->numIfaces);
236 /*****************************************************************************
237 * IDirectDrawImpl_Destroy
239 * Destroys a ddraw object if all refcounts are 0. This is to share code
240 * between the IDirectDrawX::Release functions
243 * This: DirectDraw object to destroy
245 *****************************************************************************/
247 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
251 for(i = 0; i < This->numConvertedDecls; i++)
253 IWineD3DVertexDeclaration_Release(This->decls[i].decl);
255 HeapFree(GetProcessHeap(), 0, This->decls);
257 /* Clear the cooplevel to restore window and display mode */
258 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
262 /* Destroy the device window if we created one */
263 if(This->devicewindow != 0)
265 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
266 DestroyWindow(This->devicewindow);
267 This->devicewindow = 0;
270 /* Unregister the window class */
271 UnregisterClassA(This->classname, 0);
273 remove_ddraw_object(This);
275 /* Release the attached WineD3D stuff */
276 IWineD3DDevice_Release(This->wineD3DDevice);
277 IWineD3D_Release(This->wineD3D);
279 /* Now free the object */
280 HeapFree(GetProcessHeap(), 0, This);
283 /*****************************************************************************
284 * IDirectDraw7::Release
286 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
288 * Returns: The new refcount
289 *****************************************************************************/
291 IDirectDrawImpl_Release(IDirectDraw7 *iface)
293 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
294 ULONG ref = InterlockedDecrement(&This->ref7);
296 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
300 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
301 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
307 /*****************************************************************************
308 * IDirectDraw methods
309 *****************************************************************************/
311 /*****************************************************************************
312 * IDirectDraw7::SetCooperativeLevel
314 * Sets the cooperative level for the DirectDraw object, and the window
315 * assigned to it. The cooperative level determines the general behavior
316 * of the DirectDraw application
318 * Warning: This is quite tricky, as it's not really documented which
319 * cooperative levels can be combined with each other. If a game fails
320 * after this function, try to check the cooperative levels passed on
321 * Windows, and if it returns something different.
323 * If you think that this function caused the failure because it writes a
324 * fixme, be sure to run again with a +ddraw trace.
326 * What is known about cooperative levels (See the ddraw modes test):
327 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
328 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
329 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
330 * DDSCL_FULLSCREEN can be activated
331 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
333 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
334 * DDSCL_SETFOCUSWINDOW (partially),
335 * DDSCL_MULTITHREADED (work in progress)
337 * Unhandled flags, which should be implemented
338 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
339 * expect any difference to a normal window for wine)
340 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
341 * rendering (Possible test case: Half-life)
343 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
345 * These seem not really imporant for wine
346 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
349 * DD_OK if the cooperative level was set successfully
350 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
351 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
352 * (Probably others too, have to investigate)
354 *****************************************************************************/
355 static HRESULT WINAPI
356 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
360 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
364 FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
365 DDRAW_dump_cooperativelevel(cooplevel);
367 /* Get the old window */
368 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
371 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
375 /* Tests suggest that we need one of them: */
376 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
380 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
381 return DDERR_INVALIDPARAMS;
384 /* Handle those levels first which set various hwnds */
385 if(cooplevel & DDSCL_SETFOCUSWINDOW)
387 /* This isn't compatible with a lot of flags */
388 if(cooplevel & ( DDSCL_MULTITHREADED |
393 DDSCL_SETDEVICEWINDOW |
398 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
399 return DDERR_INVALIDPARAMS;
401 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
403 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
404 return DDERR_HWNDALREADYSET;
407 This->focuswindow = hwnd;
408 /* Won't use the hwnd param for anything else */
411 /* Use the focus window for drawing too */
412 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
414 /* Destroy the device window, if we have one */
415 if(This->devicewindow)
417 DestroyWindow(This->devicewindow);
418 This->devicewindow = NULL;
421 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
422 if(cooplevel & DDSCL_NORMAL)
424 /* Can't coexist with fullscreen or exclusive */
425 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
427 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
428 return DDERR_INVALIDPARAMS;
431 /* Switching from fullscreen? */
432 if(This->cooperative_level & DDSCL_FULLSCREEN)
434 /* Restore the display mode */
435 IDirectDraw7_RestoreDisplayMode(iface);
437 This->cooperative_level &= ~DDSCL_FULLSCREEN;
438 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
439 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
442 /* Don't override focus windows or private device windows */
444 !(This->focuswindow) &&
445 !(This->devicewindow) &&
448 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
451 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
454 else if(cooplevel & DDSCL_FULLSCREEN)
456 /* Needs DDSCL_EXCLUSIVE */
457 if(!(cooplevel & DDSCL_EXCLUSIVE) )
459 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
460 return DDERR_INVALIDPARAMS;
465 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
466 return DDERR_INVALIDPARAMS;
470 /* Switch from normal to full screen mode? */
471 if(This->cooperative_level & DDSCL_NORMAL)
473 This->cooperative_level &= ~DDSCL_NORMAL;
474 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
478 /* Don't override focus windows or private device windows */
480 !(This->focuswindow) &&
481 !(This->devicewindow) &&
484 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
487 else if(cooplevel & DDSCL_EXCLUSIVE)
489 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
490 return DDERR_INVALIDPARAMS;
493 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
495 /* Don't create a device window if a focus window is set */
496 if( !(This->focuswindow) )
498 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
500 GetSystemMetrics(SM_CXSCREEN),
501 GetSystemMetrics(SM_CYSCREEN),
502 NULL, NULL, GetModuleHandleA(0), NULL);
504 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
505 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
507 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
508 This->devicewindow = devicewindow;
512 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
514 FIXME("DirectDraw is not thread safe yet\n");
516 /* Enable thread safety in wined3d */
517 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
520 /* Unhandled flags */
521 if(cooplevel & DDSCL_ALLOWREBOOT)
522 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
523 if(cooplevel & DDSCL_ALLOWMODEX)
524 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
525 if(cooplevel & DDSCL_FPUSETUP)
526 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
527 if(cooplevel & DDSCL_FPUPRESERVE)
528 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
530 /* Store the cooperative_level */
531 This->cooperative_level |= cooplevel;
532 TRACE("SetCooperativeLevel retuning DD_OK\n");
536 /*****************************************************************************
537 * IDirectDraw7::SetDisplayMode
539 * Sets the display screen resolution, color depth and refresh frequency
540 * when in fullscreen mode (in theory).
541 * Possible return values listed in the SDK suggest that this method fails
542 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
543 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
544 * It seems to be valid to pass 0 for With and Height, this has to be tested
545 * It could mean that the current video mode should be left as-is. (But why
549 * Height, Width: Screen dimension
550 * BPP: Color depth in Bits per pixel
551 * Refreshrate: Screen refresh rate
557 *****************************************************************************/
558 static HRESULT WINAPI
559 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
566 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
567 WINED3DDISPLAYMODE Mode;
569 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
571 if( !Width || !Height )
573 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
574 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
578 /* Check the exclusive mode
579 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
580 return DDERR_NOEXCLUSIVEMODE;
581 * This is WRONG. Don't know if the SDK is completely
582 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
583 * is returned, but Half-Life 1.1.1.1 (Steam version)
588 Mode.Height = Height;
589 Mode.RefreshRate = RefreshRate;
592 case 8: Mode.Format = WINED3DFMT_P8; break;
593 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
594 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
595 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
596 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
599 /* TODO: The possible return values from msdn suggest that
600 * the screen mode can't be changed if a surface is locked
601 * or some drawing is in progress
604 /* TODO: Lose the primary surface */
605 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
606 0, /* First swapchain */
610 case WINED3DERR_NOTAVAILABLE: return DDERR_INVALIDMODE;
615 /*****************************************************************************
616 * IDirectDraw7::RestoreDisplayMode
618 * Restores the display mode to what it was at creation time. Basically.
620 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
621 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
622 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
623 * -> DD_1 is released. The screen should be left at 1024x768x32.
624 * -> DD_2 is released. The screen should be set to 1400x1050x32
625 * This case is unhandled right now, but Empire Earth does it this way.
626 * (But perhaps there is something in SetCooperativeLevel to prevent this)
628 * The msdn says that this method resets the display mode to what it was before
629 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
633 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
635 *****************************************************************************/
636 static HRESULT WINAPI
637 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
639 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
640 TRACE("(%p)\n", This);
642 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
650 /*****************************************************************************
651 * IDirectDraw7::GetCaps
653 * Returns the drives capabilities
655 * Used for version 1, 2, 4 and 7
658 * DriverCaps: Structure to write the Hardware accelerated caps to
659 * HelCaps: Structure to write the emulation caps to
662 * This implementation returns DD_OK only
664 *****************************************************************************/
665 static HRESULT WINAPI
666 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
670 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
671 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
673 /* One structure must be != NULL */
674 if( (!DriverCaps) && (!HELCaps) )
676 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
677 return DDERR_INVALIDPARAMS;
682 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
685 TRACE("Driver Caps :\n");
686 DDRAW_dump_DDCAPS(DriverCaps);
692 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
695 TRACE("HEL Caps :\n");
696 DDRAW_dump_DDCAPS(HELCaps);
703 /*****************************************************************************
704 * IDirectDraw7::Compact
706 * No idea what it does, MSDN says it's not implemented.
709 * DD_OK, but this is unchecked
711 *****************************************************************************/
712 static HRESULT WINAPI
713 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
715 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
716 TRACE("(%p)\n", This);
721 /*****************************************************************************
722 * IDirectDraw7::GetDisplayMode
724 * Returns information about the current display mode
726 * Exists in Version 1, 2, 4 and 7
729 * DDSD: Address of a surface description structure to write the info to
734 *****************************************************************************/
735 static HRESULT WINAPI
736 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
737 DDSURFACEDESC2 *DDSD)
739 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
741 WINED3DDISPLAYMODE Mode;
743 TRACE("(%p)->(%p): Relay\n", This, DDSD);
745 /* This seems sane */
748 return DDERR_INVALIDPARAMS;
751 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
752 * so one method can be used for all versions (Hopefully)
754 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
759 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
764 memset(DDSD, 0, Size);
767 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
768 DDSD->dwWidth = Mode.Width;
769 DDSD->dwHeight = Mode.Height;
770 DDSD->u2.dwRefreshRate = 60;
771 DDSD->ddsCaps.dwCaps = 0;
772 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
773 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
774 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
778 TRACE("Returning surface desc :\n");
779 DDRAW_dump_surface_desc(DDSD);
785 /*****************************************************************************
786 * IDirectDraw7::GetFourCCCodes
788 * Returns an array of supported FourCC codes.
790 * Exists in Version 1, 2, 4 and 7
793 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
794 * of enumerated codes
795 * Codes: Pointer to an array of DWORDs where the supported codes are written
799 * Always returns DD_OK, as it's a stub for now
801 *****************************************************************************/
802 static HRESULT WINAPI
803 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
804 DWORD *NumCodes, DWORD *Codes)
806 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
807 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
809 if(NumCodes) *NumCodes = 0;
814 /*****************************************************************************
815 * IDirectDraw7::GetMonitorFrequency
817 * Returns the monitor's frequency
819 * Exists in Version 1, 2, 4 and 7
822 * Freq: Pointer to a DWORD to write the frequency to
825 * Always returns DD_OK
827 *****************************************************************************/
828 static HRESULT WINAPI
829 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
832 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
833 TRACE("(%p)->(%p)\n", This, Freq);
835 /* Ideally this should be in WineD3D, as it concerns the screen setup,
836 * but for now this should make the games happy
842 /*****************************************************************************
843 * IDirectDraw7::GetVerticalBlankStatus
845 * Returns the Vertical blank status of the monitor. This should be in WineD3D
846 * too basically, but as it's a semi stub, I didn't create a function there
849 * status: Pointer to a BOOL to be filled with the vertical blank status
853 * DDERR_INVALIDPARAMS if status is NULL
855 *****************************************************************************/
856 static HRESULT WINAPI
857 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
860 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
861 TRACE("(%p)->(%p)\n", This, status);
863 /* This looks sane, the MSDN suggests it too */
864 if(!status) return DDERR_INVALIDPARAMS;
866 *status = This->fake_vblank;
867 This->fake_vblank = !This->fake_vblank;
871 /*****************************************************************************
872 * IDirectDraw7::GetAvailableVidMem
874 * Returns the total and free video memory
877 * Caps: Specifies the memory type asked for
878 * total: Pointer to a DWORD to be filled with the total memory
879 * free: Pointer to a DWORD to be filled with the free memory
883 * DDERR_INVALIDPARAMS of free and total are NULL
885 *****************************************************************************/
886 static HRESULT WINAPI
887 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
889 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
890 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
894 TRACE("(%p) Asked for memory with description: ", This);
895 DDRAW_dump_DDSCAPS2(Caps);
899 /* Todo: System memory vs local video memory vs non-local video memory
900 * The MSDN also mentions differences between texture memory and other
901 * resources, but that's not important
904 if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
906 if(total) *total = This->total_vidmem;
907 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
912 /*****************************************************************************
913 * IDirectDraw7::Initialize
915 * Initializes a DirectDraw interface.
918 * GUID: Interface identifier. Well, don't know what this is really good
922 * Returns DD_OK on the first call,
923 * DDERR_ALREADYINITIALIZED on repeated calls
925 *****************************************************************************/
926 static HRESULT WINAPI
927 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
930 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
931 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
933 if(This->initialized)
935 return DDERR_ALREADYINITIALIZED;
943 /*****************************************************************************
944 * IDirectDraw7::FlipToGDISurface
946 * "Makes the surface that the GDI writes to the primary surface"
947 * Looks like some windows specific thing we don't have to care about.
948 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
949 * show error boxes ;)
950 * Well, just return DD_OK.
953 * Always returns DD_OK
955 *****************************************************************************/
956 static HRESULT WINAPI
957 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
959 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
960 TRACE("(%p)\n", This);
965 /*****************************************************************************
966 * IDirectDraw7::WaitForVerticalBlank
968 * This method allows applications to get in sync with the vertical blank
970 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
971 * redraw the screen, most likely because of this stub
974 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
975 * or DDWAITVB_BLOCKEND
976 * h: Not used, according to MSDN
979 * Always returns DD_OK
981 *****************************************************************************/
982 static HRESULT WINAPI
983 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
987 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
988 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
990 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
991 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
992 return DDERR_UNSUPPORTED; /* unchecked */
997 /*****************************************************************************
998 * IDirectDraw7::GetScanLine
1000 * Returns the scan line that is being drawn on the monitor
1003 * Scanline: Address to write the scan line value to
1006 * Always returns DD_OK
1008 *****************************************************************************/
1009 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1011 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1012 static BOOL hide = FALSE;
1013 WINED3DDISPLAYMODE Mode;
1015 /* This function is called often, so print the fixme only once */
1018 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1022 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1026 /* Fake the line sweeping of the monitor */
1027 /* FIXME: We should synchronize with a source to keep the refresh rate */
1028 *Scanline = This->cur_scanline++;
1029 /* Assume 20 scan lines in the vertical blank */
1030 if (This->cur_scanline >= Mode.Height + 20)
1031 This->cur_scanline = 0;
1036 /*****************************************************************************
1037 * IDirectDraw7::TestCooperativeLevel
1039 * Informs the application about the state of the video adapter, depending
1040 * on the cooperative level
1043 * DD_OK if the device is in a sane state
1044 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1045 * if the state is not correct(See below)
1047 *****************************************************************************/
1048 static HRESULT WINAPI
1049 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1051 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1053 TRACE("(%p)\n", This);
1055 /* Description from MSDN:
1056 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1057 * away from the app with e.g. alt-tab. Windowed apps receive
1058 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1059 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1060 * when the video mode has changed
1063 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1065 /* Fix the result value. These values are mapped from their
1070 case WINED3DERR_DEVICELOST:
1071 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1073 return DDERR_NOEXCLUSIVEMODE;
1077 return DDERR_EXCLUSIVEMODEALREADYSET;
1080 case WINED3DERR_DEVICENOTRESET:
1086 case WINED3DERR_DRIVERINTERNALERROR:
1088 ERR("(%p) Unexpected return value %08x from wineD3D, "
1089 " returning DD_OK\n", This, hr);
1095 /*****************************************************************************
1096 * IDirectDraw7::GetGDISurface
1098 * Returns the surface that GDI is treating as the primary surface.
1099 * For Wine this is the front buffer
1102 * GDISurface: Address to write the surface pointer to
1105 * DD_OK if the surface was found
1106 * DDERR_NOTFOUND if the GDI surface wasn't found
1108 *****************************************************************************/
1109 static HRESULT WINAPI
1110 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1111 IDirectDrawSurface7 **GDISurface)
1113 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1114 IWineD3DSurface *Surf;
1115 IDirectDrawSurface7 *ddsurf;
1118 TRACE("(%p)->(%p)\n", This, GDISurface);
1120 /* Get the back buffer from the wineD3DDevice and search its
1121 * attached surfaces for the front buffer
1123 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1125 0, /* first back buffer*/
1126 WINED3DBACKBUFFER_TYPE_MONO,
1129 if( (hr != D3D_OK) ||
1132 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1133 return DDERR_NOTFOUND;
1136 /* GetBackBuffer AddRef()ed the surface, release it */
1137 IWineD3DSurface_Release(Surf);
1139 IWineD3DSurface_GetParent(Surf,
1140 (IUnknown **) &ddsurf);
1141 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1143 /* Find the front buffer */
1144 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1145 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1150 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1153 /* The AddRef is OK this time */
1157 /*****************************************************************************
1158 * IDirectDraw7::EnumDisplayModes
1160 * Enumerates the supported Display modes. The modes can be filtered with
1161 * the DDSD parameter.
1164 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1165 * DDSD: Surface description to filter the modes
1166 * Context: Pointer passed back to the callback function
1167 * cb: Application-provided callback function
1171 * DDERR_INVALIDPARAMS if the callback wasn't set
1173 *****************************************************************************/
1174 static HRESULT WINAPI
1175 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1177 DDSURFACEDESC2 *DDSD,
1179 LPDDENUMMODESCALLBACK2 cb)
1181 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1182 unsigned int modenum, fmt;
1183 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1184 WINED3DDISPLAYMODE mode;
1185 DDSURFACEDESC2 callback_sd;
1187 WINED3DFORMAT checkFormatList[] =
1190 WINED3DFMT_A8R8G8B8,
1191 WINED3DFMT_X8R8G8B8,
1193 WINED3DFMT_X1R5G5B5,
1194 WINED3DFMT_A1R5G5B5,
1195 WINED3DFMT_A4R4G4B4,
1197 WINED3DFMT_A8R3G3B2,
1198 WINED3DFMT_X4R4G4B4,
1199 WINED3DFMT_A2B10G10R10,
1200 WINED3DFMT_A8B8G8R8,
1201 WINED3DFMT_X8B8G8R8,
1202 WINED3DFMT_A2R10G10B10,
1207 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1209 /* This looks sane */
1210 if(!cb) return DDERR_INVALIDPARAMS;
1214 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1215 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1218 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1220 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1226 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1227 WINED3DADAPTER_DEFAULT,
1228 checkFormatList[fmt],
1230 &mode) == WINED3D_OK)
1234 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1235 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1238 memset(&callback_sd, 0, sizeof(callback_sd));
1239 callback_sd.dwSize = sizeof(callback_sd);
1240 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1242 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1243 if(Flags & DDEDM_REFRESHRATES)
1245 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1246 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1249 callback_sd.dwWidth = mode.Width;
1250 callback_sd.dwHeight = mode.Height;
1252 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1254 TRACE("Enumerating %dx%d@%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount);
1256 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1258 TRACE("Application asked to terminate the enumeration\n");
1264 TRACE("End of enumeration\n");
1268 /*****************************************************************************
1269 * IDirectDraw7::EvaluateMode
1271 * Used with IDirectDraw7::StartModeTest to test video modes.
1272 * EvaluateMode is used to pass or fail a mode, and continue with the next
1276 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1277 * Timeout: Returns the amount of seconds left before the mode would have
1278 * been failed automatically
1281 * This implementation always DD_OK, because it's a stub
1283 *****************************************************************************/
1284 static HRESULT WINAPI
1285 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1289 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1290 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1292 /* When implementing this, implement it in WineD3D */
1297 /*****************************************************************************
1298 * IDirectDraw7::GetDeviceIdentifier
1300 * Returns the device identifier, which gives information about the driver
1301 * Our device identifier is defined at the beginning of this file.
1304 * DDDI: Address for the returned structure
1305 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1308 * On success it returns DD_OK
1309 * DDERR_INVALIDPARAMS if DDDI is NULL
1311 *****************************************************************************/
1312 static HRESULT WINAPI
1313 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1314 DDDEVICEIDENTIFIER2 *DDDI,
1317 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1318 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1321 return DDERR_INVALIDPARAMS;
1323 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1324 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1325 * to any modern hardware, nor is it interesting for Wine, so ignore it
1328 *DDDI = deviceidentifier;
1332 /*****************************************************************************
1333 * IDirectDraw7::GetSurfaceFromDC
1335 * Returns the Surface for a GDI device context handle.
1336 * Is this related to IDirectDrawSurface::GetDC ???
1339 * hdc: hdc to return the surface for
1340 * Surface: Address to write the surface pointer to
1343 * Always returns DD_OK because it's a stub
1345 *****************************************************************************/
1346 static HRESULT WINAPI
1347 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1349 IDirectDrawSurface7 **Surface)
1351 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1352 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1354 /* Implementation idea if needed: Loop through all surfaces and compare
1355 * their hdc with hdc. Implement it in WineD3D! */
1356 return DDERR_NOTFOUND;
1359 /*****************************************************************************
1360 * IDirectDraw7::RestoreAllSurfaces
1362 * Calls the restore method of all surfaces
1367 * Always returns DD_OK because it's a stub
1369 *****************************************************************************/
1370 static HRESULT WINAPI
1371 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1373 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1374 FIXME("(%p): Stub\n", This);
1376 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1377 * get their parent and call their restore method. Do not implement
1378 * it in WineD3D, as restoring a surface means re-creating the
1384 /*****************************************************************************
1385 * IDirectDraw7::StartModeTest
1387 * Tests the specified video modes to update the system registry with
1388 * refresh rate information. StartModeTest starts the mode test,
1389 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1390 * isn't called within 15 seconds, the mode is failed automatically
1392 * As refresh rates are handled by the X server, I don't think this
1393 * Method is important
1396 * Modes: An array of mode specifications
1397 * NumModes: The number of modes in Modes
1398 * Flags: Some flags...
1401 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1402 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1405 *****************************************************************************/
1406 static HRESULT WINAPI
1407 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1412 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1413 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1415 /* This looks sane */
1416 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1418 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1419 * As it is not, DDERR_TESTFINISHED is returned
1420 * (hopefully that's correct
1422 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1423 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1429 /*****************************************************************************
1430 * IDirectDrawImpl_RecreateSurfacesCallback
1432 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1433 * It re-recreates the WineD3DSurface. It's pretty straightforward
1435 *****************************************************************************/
1437 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1438 DDSURFACEDESC2 *desc,
1441 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1442 IDirectDrawSurface7,
1444 IDirectDrawImpl *This = surfImpl->ddraw;
1446 IParentImpl *parImpl = NULL;
1447 IWineD3DSurface *wineD3DSurface;
1451 WINED3DSURFACE_DESC Desc;
1452 WINED3DFORMAT Format;
1453 WINED3DRESOURCETYPE Type;
1458 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1459 DWORD MultiSampleQuality;
1463 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1465 /* For the enumeration */
1466 IDirectDrawSurface7_Release(surf);
1468 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1470 /* Get the objects */
1471 wineD3DSurface = surfImpl->WineD3DSurface;
1472 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1473 IUnknown_Release(Parent); /* For the getParent */
1475 /* Is the parent an IParent interface? */
1476 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1478 /* It is a IParent interface! */
1479 IUnknown_Release(Parent); /* For the QueryInterface */
1480 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1481 /* Release the reference the parent interface is holding */
1482 IWineD3DSurface_Release(wineD3DSurface);
1486 /* Get the surface properties */
1487 Desc.Format = &Format;
1489 Desc.Usage = &Usage;
1492 Desc.MultiSampleType = &MultiSampleType;
1493 Desc.MultiSampleQuality = &MultiSampleQuality;
1494 Desc.Width = &Width;
1495 Desc.Height = &Height;
1497 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1498 if(hr != D3D_OK) return hr;
1500 /* Create the new surface */
1501 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1502 Width, Height, Format,
1503 TRUE /* Lockable */,
1504 FALSE /* Discard */,
1505 surfImpl->mipmap_level,
1506 &surfImpl->WineD3DSurface,
1512 0 /* SharedHandle */,
1519 /* Update the IParent if it exists */
1522 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1523 /* Add a reference for the IParent */
1524 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1526 /* TODO: Copy the surface content, except for render targets */
1528 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1529 TRACE("Surface released successful, next surface\n");
1531 ERR("Something's still holding the old WineD3DSurface\n");
1533 surfImpl->ImplType = This->ImplType;
1535 return DDENUMRET_OK;
1538 /*****************************************************************************
1539 * IDirectDrawImpl_RecreateAllSurfaces
1541 * A function, that converts all wineD3DSurfaces to the new implementation type
1542 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1543 * new WineD3DSurface, copies the content and releases the old surface
1545 *****************************************************************************/
1547 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1549 DDSURFACEDESC2 desc;
1550 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1552 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1554 /* Should happen almost never */
1555 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1557 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1559 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1561 memset(&desc, 0, sizeof(desc));
1562 desc.dwSize = sizeof(desc);
1564 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1568 IDirectDrawImpl_RecreateSurfacesCallback);
1571 /*****************************************************************************
1572 * D3D7CB_CreateSurface
1574 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1575 * correct mipmap sublevel, and returns it to WineD3D.
1576 * The surfaces are created already by IDirectDraw7::CreateSurface
1579 * With, Height: With and height of the surface
1580 * Format: The requested format
1581 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1582 * level: The mipmap level
1583 * Surface: Pointer to pass the created surface back at
1584 * SharedHandle: NULL
1589 *****************************************************************************/
1590 static HRESULT WINAPI
1591 D3D7CB_CreateSurface(IUnknown *device,
1592 IUnknown *pSuperior,
1593 UINT Width, UINT Height,
1594 WINED3DFORMAT Format,
1595 DWORD Usage, WINED3DPOOL Pool, UINT level,
1596 IWineD3DSurface **Surface,
1597 HANDLE *SharedHandle)
1599 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1600 IDirectDrawSurfaceImpl *surf = This->tex_root;
1602 TRACE("(%p) call back. surf=%p\n", device, surf);
1604 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1605 for(i = 0; i < level; i++)
1606 surf = surf->next_complex;
1608 /* Return the surface */
1609 *Surface = surf->WineD3DSurface;
1611 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1615 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1616 IUnknown* swapChainParent;
1617 TRACE("(%p) call back\n", pSwapChain);
1619 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1620 IUnknown_Release(swapChainParent);
1621 return IUnknown_Release(swapChainParent);
1624 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1625 IUnknown* surfaceParent;
1626 TRACE("(%p) call back\n", pSurface);
1628 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1629 IUnknown_Release(surfaceParent);
1630 return IUnknown_Release(surfaceParent);
1633 /*****************************************************************************
1634 * IDirectDrawImpl_CreateNewSurface
1636 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1637 * with the passed parameters.
1640 * DDSD: Description of the surface to create
1641 * Surf: Address to store the interface pointer at
1646 *****************************************************************************/
1647 static HRESULT WINAPI
1648 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1649 DDSURFACEDESC2 *pDDSD,
1650 IDirectDrawSurfaceImpl **ppSurf,
1654 UINT Width = 0, Height = 0;
1655 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1656 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1658 WINED3DSURFTYPE ImplType = This->ImplType;
1659 WINED3DSURFACE_DESC Desc;
1661 IParentImpl *parImpl = NULL;
1662 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1664 /* Dummies for GetDesc */
1665 WINED3DPOOL dummy_d3dpool;
1666 WINED3DMULTISAMPLE_TYPE dummy_mst;
1670 if (TRACE_ON(ddraw))
1672 TRACE(" (%p) Requesting surface desc :\n", This);
1673 DDRAW_dump_surface_desc(pDDSD);
1676 /* Select the surface type, if it wasn't choosen yet */
1677 if(ImplType == SURFACE_UNKNOWN)
1679 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1680 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1682 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1683 ImplType = SURFACE_OPENGL;
1686 /* Otherwise use GDI surfaces for now */
1689 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1690 ImplType = SURFACE_GDI;
1693 /* Policy if all surface implementations are available:
1694 * First, check if a default type was set with winecfg. If not,
1695 * try Xrender surfaces, and use them if they work. Next, check if
1696 * accelerated OpenGL is available, and use GL surfaces in this
1697 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1698 * was created, always use OpenGL surfaces.
1700 * (Note: Xrender surfaces are not implemented for now, the
1701 * unaccelerated implementation uses GDI to render in Software)
1704 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1705 * be re-created. This could be done with IDirectDrawSurface7::Restore
1707 This->ImplType = ImplType;
1711 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1712 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1714 /* We have to change to OpenGL,
1715 * and re-create all WineD3DSurfaces
1717 ImplType = SURFACE_OPENGL;
1718 This->ImplType = ImplType;
1719 TRACE("(%p) Re-creating all surfaces\n", This);
1720 IDirectDrawImpl_RecreateAllSurfaces(This);
1721 TRACE("(%p) Done recreating all surfaces\n", This);
1723 else if(This->ImplType != SURFACE_OPENGL)
1725 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1726 /* Do not fail surface creation, only fail 3D device creation */
1730 /* Get the correct wined3d usage */
1731 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1732 DDSCAPS_BACKBUFFER |
1733 DDSCAPS_3DDEVICE ) )
1735 Usage |= WINED3DUSAGE_RENDERTARGET;
1737 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1739 DDSCAPS_LOCALVIDMEM;
1741 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1743 Usage |= WINED3DUSAGE_OVERLAY;
1745 if(This->depthstencil)
1747 /* The depth stencil creation callback sets this flag.
1748 * Set the WineD3D usage to let it know that it's a depth
1751 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1753 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1755 Pool = WINED3DPOOL_SYSTEMMEM;
1757 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1759 Pool = WINED3DPOOL_MANAGED;
1762 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1763 if(Format == WINED3DFMT_UNKNOWN)
1765 ERR("Unsupported / Unknown pixelformat\n");
1766 return DDERR_INVALIDPIXELFORMAT;
1769 /* Create the Surface object */
1770 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1773 ERR("(%p) Error allocating memory for a surface\n", This);
1774 return DDERR_OUTOFVIDEOMEMORY;
1776 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1777 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1778 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1779 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1780 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1782 (*ppSurf)->version = 7;
1783 (*ppSurf)->ddraw = This;
1784 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1785 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1786 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1788 /* Surface attachments */
1789 (*ppSurf)->next_attached = NULL;
1790 (*ppSurf)->first_attached = *ppSurf;
1792 (*ppSurf)->next_complex = NULL;
1793 (*ppSurf)->first_complex = *ppSurf;
1795 /* Needed to re-create the surface on an implementation change */
1796 (*ppSurf)->ImplType = ImplType;
1798 /* For D3DDevice creation */
1799 (*ppSurf)->isRenderTarget = FALSE;
1801 /* A trace message for debugging */
1802 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1804 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1806 /* Render targets and textures need a IParent interface,
1807 * because WineD3D will destroy them when the swapchain
1810 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1813 ERR("Out of memory when allocating memory for a IParent implementation\n");
1814 return DDERR_OUTOFMEMORY;
1817 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1818 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1819 TRACE("Using IParent interface %p as parent\n", parImpl);
1823 /* Use the surface as parent */
1824 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1825 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1828 /* Now create the WineD3D Surface */
1829 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1833 TRUE /* Lockable */,
1834 FALSE /* Discard */,
1836 &(*ppSurf)->WineD3DSurface,
1839 WINED3DMULTISAMPLE_NONE,
1840 0 /* MultiSampleQuality */,
1841 0 /* SharedHandle */,
1847 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1851 /* Set the child of the parent implementation if it exists */
1854 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1855 /* The IParent releases the WineD3DSurface, and
1856 * the ddraw surface does that too. Hold a reference
1858 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1861 /* Increase the surface counter, and attach the surface */
1862 InterlockedIncrement(&This->surfaces);
1863 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1865 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1866 * But this could also be delegated to WineDDraw, as it keeps track of all its
1867 * resources. Not implemented for now, as there are more important things ;)
1870 /* Get the pixel format of the WineD3DSurface and store it.
1871 * Don't use the Format choosen above, WineD3D might have
1874 Desc.Format = &Format;
1875 Desc.Type = &ResType;
1876 Desc.Usage = &Usage;
1877 Desc.Pool = &dummy_d3dpool;
1878 Desc.Size = &dummy_uint;
1879 Desc.MultiSampleType = &dummy_mst;
1880 Desc.MultiSampleQuality = &dummy_dword;
1881 Desc.Width = &Width;
1882 Desc.Height = &Height;
1884 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1885 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1888 ERR("IWineD3DSurface::GetDesc failed\n");
1889 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1893 if(Format == WINED3DFMT_UNKNOWN)
1895 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1897 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1899 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1900 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1901 * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1903 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1904 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1906 /* Application passed a color key? Set it! */
1907 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1909 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1911 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
1913 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1915 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1917 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
1919 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1921 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1923 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
1925 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1927 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1929 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
1931 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
1933 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
1934 if(hr != WINED3D_OK)
1936 /* No need for a trace here, wined3d does that for us */
1937 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
1945 /*****************************************************************************
1946 * IDirectDraw7::CreateSurface
1948 * Creates a new IDirectDrawSurface object and returns its interface.
1950 * The surface connections with wined3d are a bit tricky. Basically it works
1953 * |------------------------| |-----------------|
1954 * | DDraw surface | | WineD3DSurface |
1956 * | WineD3DSurface |-------------->| |
1957 * | Child |<------------->| Parent |
1958 * |------------------------| |-----------------|
1960 * The DDraw surface is the parent of the wined3d surface, and it releases
1961 * the WineD3DSurface when the ddraw surface is destroyed.
1963 * However, for all surfaces which can be in a container in WineD3D,
1964 * we have to do this. These surfaces are ususally complex surfaces,
1965 * so this concerns primary surfaces with a front and a back buffer,
1968 * |------------------------| |-----------------|
1969 * | DDraw surface | | Containter |
1971 * | Child |<------------->| Parent |
1972 * | Texture |<------------->| |
1973 * | WineD3DSurface |<----| | Levels |<--|
1974 * | Complex connection | | | | |
1975 * |------------------------| | |-----------------| |
1979 * | |------------------| | |-----------------| |
1980 * | | IParent | |-------->| WineD3DSurface | |
1982 * | | Child |<------------->| Parent | |
1983 * | | | | Container |<--|
1984 * | |------------------| |-----------------| |
1986 * | |----------------------| |
1987 * | | DDraw surface 2 | |
1989 * |<->| Complex root Child | |
1991 * | | WineD3DSurface |<----| |
1992 * | |----------------------| | |
1994 * | |---------------------| | |-----------------| |
1995 * | | IParent | |----->| WineD3DSurface | |
1997 * | | Child |<---------->| Parent | |
1998 * | |---------------------| | Container |<--|
1999 * | |-----------------| |
2001 * | ---More surfaces can follow--- |
2003 * The reason is that the IWineD3DSwapchain(render target container)
2004 * and the IWineD3DTexure(Texture container) release the parents
2005 * of their surface's children, but by releasing the complex root
2006 * the surfaces which are complexly attached to it are destroyed
2007 * too. See IDirectDrawSurface::Release for a more detailed
2011 * DDSD: Description of the surface to create
2012 * Surf: Address to store the interface pointer at
2013 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2014 * aggregation, so it has to be NULL
2018 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2019 * DDERR_* if an error occurs
2021 *****************************************************************************/
2022 static HRESULT WINAPI
2023 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2024 DDSURFACEDESC2 *DDSD,
2025 IDirectDrawSurface7 **Surf,
2028 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2029 IDirectDrawSurfaceImpl *object = NULL;
2031 LONG extra_surfaces = 0, i;
2032 DDSURFACEDESC2 desc2;
2034 WINED3DDISPLAYMODE Mode;
2036 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2038 /* Some checks before we start */
2039 if (TRACE_ON(ddraw))
2041 TRACE(" (%p) Requesting surface desc :\n", This);
2042 DDRAW_dump_surface_desc(DDSD);
2045 if (UnkOuter != NULL)
2047 FIXME("(%p) : outer != NULL?\n", This);
2048 return CLASS_E_NOAGGREGATION; /* unchecked */
2051 if (!(DDSD->dwFlags & DDSD_CAPS))
2053 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2054 DDSD->dwFlags |= DDSD_CAPS;
2056 if (DDSD->ddsCaps.dwCaps == 0)
2058 /* This has been checked on real Windows */
2059 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2062 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2064 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2065 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2068 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2070 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2071 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2072 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2075 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2076 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2078 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2080 return DDERR_NOEXCLUSIVEMODE;
2085 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2086 return E_POINTER; /* unchecked */
2089 /* According to the msdn this flag is ignored by CreateSurface */
2090 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2091 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2093 /* Modify some flags */
2094 memset(&desc2, 0, sizeof(desc2));
2095 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2096 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2097 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2098 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2100 /* Get the video mode from WineD3D - we will need it */
2101 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2102 0, /* Swapchain 0 */
2106 ERR("Failed to read display mode from wined3d\n");
2107 switch(This->orig_bpp)
2110 Mode.Format = WINED3DFMT_P8;
2114 Mode.Format = WINED3DFMT_X1R5G5B5;
2118 Mode.Format = WINED3DFMT_R5G6B5;
2122 Mode.Format = WINED3DFMT_R8G8B8;
2126 Mode.Format = WINED3DFMT_X8R8G8B8;
2129 Mode.Width = This->orig_width;
2130 Mode.Height = This->orig_height;
2133 /* No pixelformat given? Use the current screen format */
2134 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2136 desc2.dwFlags |= DDSD_PIXELFORMAT;
2137 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2139 /* Wait: It could be a Z buffer */
2140 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2142 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2145 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2148 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2151 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2154 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2157 ERR("Unknown Z buffer bit depth\n");
2162 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2166 /* No Width or no Height? Use the current window size or
2167 * the original screen size
2169 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2170 !(desc2.dwFlags & DDSD_HEIGHT) )
2174 /* Fallback: From WineD3D / original mode */
2175 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2176 desc2.dwWidth = Mode.Width;
2177 desc2.dwHeight = Mode.Height;
2179 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2181 if( (hr == D3D_OK) && (window != 0) )
2184 if(GetWindowRect(window, &rect) )
2186 /* This is a hack until I find a better solution */
2187 if( (rect.right - rect.left) <= 1 ||
2188 (rect.bottom - rect.top) <= 1 )
2190 FIXME("Wanted to get surface dimensions from window %p, but it has only "
2191 "a size of %dx%d. Using full screen dimensions\n",
2192 window, rect.right - rect.left, rect.bottom - rect.top);
2196 /* Not sure if this is correct */
2197 desc2.dwWidth = rect.right - rect.left;
2198 desc2.dwHeight = rect.bottom - rect.top;
2199 TRACE("Using window %p's dimensions: %dx%d\n", window, desc2.dwWidth, desc2.dwHeight);
2205 /* Mipmap count fixes */
2206 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2208 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2210 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2212 /* Mipmap count is given, nothing to do */
2216 /* Undocumented feature: Create sublevels until
2217 * either the width or the height is 1
2219 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2220 desc2.dwWidth : desc2.dwHeight;
2221 desc2.u2.dwMipMapCount = 0;
2224 desc2.u2.dwMipMapCount += 1;
2231 /* Not-complex mipmap -> Mipmapcount = 1 */
2232 desc2.u2.dwMipMapCount = 1;
2234 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2236 /* There's a mipmap count in the created surface in any case */
2237 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2239 /* If no mipmap is given, the texture has only one level */
2241 /* The first surface is a front buffer, the back buffer is created afterwards */
2242 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2244 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2247 /* Create the first surface */
2248 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2251 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2255 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2257 /* Create Additional surfaces if necessary
2258 * This applies to Primary surfaces which have a back buffer count
2259 * set, but not to mipmap textures. In case of Mipmap textures,
2260 * wineD3D takes care of the creation of additional surfaces
2262 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2264 extra_surfaces = DDSD->dwBackBufferCount;
2265 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2266 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2268 /* Set the DDSCAPS2_MIPMAPSUBLEVEL flag on mipmap sublevels according to the msdn */
2269 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2271 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2274 for(i = 0; i < extra_surfaces; i++)
2276 IDirectDrawSurfaceImpl *object2 = NULL;
2277 IDirectDrawSurfaceImpl *iterator;
2279 /* increase the mipmap level, but only if a mipmap is created
2280 * In this case, also halve the size
2282 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2285 if(desc2.dwWidth > 1) desc2.dwWidth /= 2;
2286 if(desc2.dwHeight > 1) desc2.dwHeight /= 2;
2289 hr = IDirectDrawImpl_CreateNewSurface(This,
2295 /* This destroys and possibly created surfaces too */
2296 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2300 /* Add the new surface to the complex attachment list */
2301 object2->first_complex = object;
2302 object2->next_complex = NULL;
2304 while(iterator->next_complex) iterator = iterator->next_complex;
2305 iterator->next_complex = object2;
2307 /* Remove the (possible) back buffer cap from the new surface description,
2308 * because only one surface in the flipping chain is a back buffer, one
2309 * is a front buffer, the others are just primary surfaces.
2311 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2314 /* Addref the ddraw interface to keep an reference for each surface */
2315 IDirectDraw7_AddRef(iface);
2316 object->ifaceToRelease = (IUnknown *) iface;
2318 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2319 * But attach the d3ddevice only if the currently created surface was
2320 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2321 * The only case I can think of where this doesn't apply is when a
2322 * 2D app was configured by the user to run with OpenGL and it didn't create
2323 * the render target as first surface. In this case the render target creation
2324 * will cause the 3D init.
2326 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2327 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2329 IDirectDrawSurfaceImpl *target = object, *surface;
2332 /* Search for the primary to use as render target */
2333 LIST_FOR_EACH(entry, &This->surface_list)
2335 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2336 if(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2340 TRACE("Using primary %p as render target\n", target);
2345 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2346 hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex);
2349 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2353 /* Create a WineD3DTexture if a texture was requested */
2354 if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2357 WINED3DFORMAT Format;
2358 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2360 This->tex_root = object;
2362 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2364 /* a mipmap is created, create enough levels */
2365 levels = desc2.u2.dwMipMapCount;
2369 /* No mipmap is created, create one level */
2373 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2374 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2376 Pool = WINED3DPOOL_SYSTEMMEM;
2378 /* Should I forward the MANEGED cap to the managed pool ? */
2380 /* Get the format. It's set already by CreateNewSurface */
2381 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2383 /* The surfaces are already created, the callback only
2384 * passes the IWineD3DSurface to WineD3D
2386 hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
2387 DDSD->dwWidth, DDSD->dwHeight,
2388 levels, /* MipMapCount = Levels */
2392 &object->wineD3DTexture,
2393 0, /* SharedHandle */
2394 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2395 D3D7CB_CreateSurface );
2396 This->tex_root = NULL;
2402 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2403 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2406 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2407 const DDPIXELFORMAT *provided)
2409 /* Some flags must be present in both or neither for a match. */
2410 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2411 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2412 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2414 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2417 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2420 if (requested->dwFlags & DDPF_FOURCC)
2421 if (requested->dwFourCC != provided->dwFourCC)
2424 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2425 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2426 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2429 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2430 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2431 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2434 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2435 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2438 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2439 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2441 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2444 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2445 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2452 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2453 const DDSURFACEDESC2* provided)
2462 #define CMP(FLAG, FIELD) \
2463 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2464 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2466 static const struct compare_info compare[] =
2468 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2469 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2471 CMP(CKDESTBLT, ddckCKDestBlt),
2472 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2473 CMP(CKSRCBLT, ddckCKSrcBlt),
2474 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2475 CMP(HEIGHT, dwHeight),
2476 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2477 CMP(LPSURFACE, lpSurface),
2478 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2479 CMP(PITCH, u1 /* lPitch */),
2480 /* PIXELFORMAT: manual */
2481 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2482 CMP(TEXTURESTAGE, dwTextureStage),
2483 CMP(WIDTH, dwWidth),
2484 /* ZBUFFERBITDEPTH: "obsolete" */
2491 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2494 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2496 if (requested->dwFlags & compare[i].flag
2497 && memcmp((const char *)provided + compare[i].offset,
2498 (const char *)requested + compare[i].offset,
2499 compare[i].size) != 0)
2503 if (requested->dwFlags & DDSD_PIXELFORMAT)
2505 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2506 &provided->u4.ddpfPixelFormat))
2513 #undef DDENUMSURFACES_SEARCHTYPE
2514 #undef DDENUMSURFACES_MATCHTYPE
2516 /*****************************************************************************
2517 * IDirectDraw7::EnumSurfaces
2519 * Loops through all surfaces attached to this device and calls the
2520 * application callback. This can't be relayed to WineD3DDevice,
2521 * because some WineD3DSurfaces' parents are IParent objects
2524 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2525 * DDSD: Description to filter for
2526 * Context: Application-provided pointer, it's passed unmodified to the
2528 * Callback: Address to call for each surface
2531 * DDERR_INVALIDPARAMS if the callback is NULL
2534 *****************************************************************************/
2535 static HRESULT WINAPI
2536 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2538 DDSURFACEDESC2 *DDSD,
2540 LPDDENUMSURFACESCALLBACK7 Callback)
2542 /* The surface enumeration is handled by WineDDraw,
2543 * because it keeps track of all surfaces attached to
2544 * it. The filtering is done by our callback function,
2545 * because WineDDraw doesn't handle ddraw-like surface
2548 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2549 IDirectDrawSurfaceImpl *surf;
2551 DDSURFACEDESC2 desc;
2552 struct list *entry, *entry2;
2554 all = Flags & DDENUMSURFACES_ALL;
2555 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2557 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2560 return DDERR_INVALIDPARAMS;
2562 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2563 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2565 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2566 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2568 desc = surf->surface_desc;
2569 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2570 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2577 static HRESULT WINAPI
2578 findRenderTarget(IDirectDrawSurface7 *surface,
2579 DDSURFACEDESC2 *desc,
2582 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
2583 IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
2585 if(!surf->isRenderTarget) {
2587 IDirectDrawSurface7_Release(surface);
2588 return DDENUMRET_CANCEL;
2591 /* Recurse into the surface tree */
2592 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2594 IDirectDrawSurface7_Release(surface);
2595 if(*target) return DDENUMRET_CANCEL;
2596 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2599 /*****************************************************************************
2600 * D3D7CB_CreateRenderTarget
2602 * Callback called by WineD3D to create Surfaces for render target usage
2603 * This function takes the D3D target from the IDirectDrawImpl structure,
2604 * and returns the WineD3DSurface. To avoid double usage, the surface
2605 * is marked as render target afterwards
2608 * device: The WineD3DDevice's parent
2609 * Width, Height, Format: Dimensions and pixelformat of the render target
2610 * Ignored, because the surface already exists
2611 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2613 * ppSurface: Address to pass the surface pointer back at
2614 * pSharedHandle: Ignored
2617 * Always returns D3D_OK
2619 *****************************************************************************/
2620 static HRESULT WINAPI
2621 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2622 UINT Width, UINT Height,
2623 WINED3DFORMAT Format,
2624 WINED3DMULTISAMPLE_TYPE MultiSample,
2625 DWORD MultisampleQuality,
2627 IWineD3DSurface** ppSurface,
2628 HANDLE* pSharedHandle)
2630 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2631 IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target->first_complex, *target = NULL;
2632 TRACE("(%p) call back\n", device);
2634 if(d3dSurface->isRenderTarget)
2636 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
2637 &target, findRenderTarget);
2641 target = d3dSurface;
2646 target = This->d3d_target;
2647 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2650 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2652 *ppSurface = target->WineD3DSurface;
2653 target->isRenderTarget = TRUE;
2654 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2658 static HRESULT WINAPI
2659 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2660 IUnknown *pSuperior,
2663 WINED3DFORMAT Format,
2664 WINED3DMULTISAMPLE_TYPE MultiSample,
2665 DWORD MultisampleQuality,
2667 IWineD3DSurface** ppSurface,
2668 HANDLE* pSharedHandle)
2670 /* Create a Depth Stencil surface to make WineD3D happy */
2671 HRESULT hr = D3D_OK;
2672 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2673 DDSURFACEDESC2 ddsd;
2675 TRACE("(%p) call back\n", device);
2679 /* Create a DirectDraw surface */
2680 memset(&ddsd, 0, sizeof(ddsd));
2681 ddsd.dwSize = sizeof(ddsd);
2682 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2683 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2684 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2685 ddsd.dwHeight = Height;
2686 ddsd.dwWidth = Width;
2689 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2693 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2696 This->depthstencil = TRUE;
2697 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2699 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2701 This->depthstencil = FALSE;
2704 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2707 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2711 /*****************************************************************************
2712 * D3D7CB_CreateAdditionalSwapChain
2714 * Callback function for WineD3D which creates a new WineD3DSwapchain
2715 * interface. It also creates an IParent interface to store that pointer,
2716 * so the WineD3DSwapchain has a parent and can be released when the D3D
2717 * device is destroyed
2718 *****************************************************************************/
2719 static HRESULT WINAPI
2720 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2721 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2722 IWineD3DSwapChain ** ppSwapChain)
2724 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2725 IParentImpl *object = NULL;
2726 HRESULT res = D3D_OK;
2727 IWineD3DSwapChain *swapchain;
2728 TRACE("(%p) call back\n", device);
2730 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2733 FIXME("Allocation of memory failed\n");
2734 *ppSwapChain = NULL;
2735 return DDERR_OUTOFVIDEOMEMORY;
2738 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2741 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2742 pPresentationParameters,
2744 (IUnknown*) ICOM_INTERFACE(object, IParent),
2745 D3D7CB_CreateRenderTarget,
2746 D3D7CB_CreateDepthStencilSurface);
2749 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2750 HeapFree(GetProcessHeap(), 0 , object);
2751 *ppSwapChain = NULL;
2755 *ppSwapChain = swapchain;
2756 object->child = (IUnknown *) swapchain;
2762 /*****************************************************************************
2763 * IDirectDrawImpl_AttachD3DDevice
2765 * Initializes the D3D capabilities of WineD3D
2768 * primary: The primary surface for D3D
2774 *****************************************************************************/
2775 static HRESULT WINAPI
2776 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2777 IDirectDrawSurfaceImpl *primary)
2782 WINED3DPRESENT_PARAMETERS localParameters;
2784 TRACE("(%p)->(%p)\n", This, primary);
2786 /* Get the window */
2787 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2791 ERR("IWineD3DDevice::GetHWND failed\n");
2795 /* If there's no window, create a hidden window. WineD3D needs it */
2798 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2800 GetSystemMetrics(SM_CXSCREEN),
2801 GetSystemMetrics(SM_CYSCREEN),
2802 NULL, NULL, GetModuleHandleA(0), NULL);
2804 ShowWindow(window, SW_HIDE); /* Just to be sure */
2805 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2806 This->d3d_window = window;
2810 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2813 /* Store the future Render Target surface */
2814 This->d3d_target = primary;
2816 /* Use the surface description for the device parameters, not the
2817 * Device settings. The app might render to an offscreen surface
2819 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2820 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2821 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2822 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2823 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2824 localParameters.MultiSampleQuality = 0;
2825 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2826 localParameters.hDeviceWindow = window;
2827 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2828 localParameters.EnableAutoDepthStencil = FALSE;
2829 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
2830 localParameters.Flags = 0;
2831 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2832 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2834 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2836 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2837 * recursive loop until ram or emulated video memory is full
2839 This->d3d_initialized = TRUE;
2841 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
2843 D3D7CB_CreateAdditionalSwapChain);
2846 This->wineD3DDevice = NULL;
2850 /* Create an Index Buffer parent */
2851 TRACE("(%p) Successfully initialized 3D\n", This);
2855 /*****************************************************************************
2856 * DirectDrawCreateClipper (DDRAW.@)
2858 * Creates a new IDirectDrawClipper object.
2861 * Clipper: Address to write the interface pointer to
2862 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2866 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2867 * E_OUTOFMEMORY if allocating the object failed
2869 *****************************************************************************/
2871 DirectDrawCreateClipper(DWORD Flags,
2872 IDirectDrawClipper **Clipper,
2875 IDirectDrawClipperImpl* object;
2876 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2878 if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
2880 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2881 sizeof(IDirectDrawClipperImpl));
2882 if (object == NULL) return E_OUTOFMEMORY;
2884 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
2887 object->ddraw_owner = NULL;
2889 *Clipper = (IDirectDrawClipper *) object;
2893 /*****************************************************************************
2894 * IDirectDraw7::CreateClipper
2896 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2898 *****************************************************************************/
2899 static HRESULT WINAPI
2900 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2902 IDirectDrawClipper **Clipper,
2905 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2906 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
2907 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
2910 /*****************************************************************************
2911 * IDirectDraw7::CreatePalette
2913 * Creates a new IDirectDrawPalette object
2916 * Flags: The flags for the new clipper
2917 * ColorTable: Color table to assign to the new clipper
2918 * Palette: Address to write the interface pointer to
2919 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2923 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2924 * E_OUTOFMEMORY if allocating the object failed
2926 *****************************************************************************/
2927 static HRESULT WINAPI
2928 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
2930 PALETTEENTRY *ColorTable,
2931 IDirectDrawPalette **Palette,
2932 IUnknown *pUnkOuter)
2934 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2935 IDirectDrawPaletteImpl *object;
2936 HRESULT hr = DDERR_GENERIC;
2937 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
2939 if(pUnkOuter != NULL)
2941 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
2942 return CLASS_E_NOAGGREGATION;
2945 /* The refcount test shows that a cooplevel is required for this */
2946 if(!This->cooperative_level)
2948 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
2949 return DDERR_NOCOOPERATIVELEVELSET;
2952 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
2955 ERR("Out of memory when allocating memory for a palette implementation\n");
2956 return E_OUTOFMEMORY;
2959 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
2961 object->ddraw_owner = This;
2963 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
2966 HeapFree(GetProcessHeap(), 0, object);
2970 IDirectDraw7_AddRef(iface);
2971 object->ifaceToRelease = (IUnknown *) iface;
2972 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
2976 /*****************************************************************************
2977 * IDirectDraw7::DuplicateSurface
2979 * Duplicates a surface. The surface memory points to the same memory as
2980 * the original surface, and it's released when the last surface referencing
2981 * it is released. I guess that's beyond Wine's surface management right now
2982 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
2983 * test application to implement this)
2986 * Src: Address of the source surface
2987 * Dest: Address to write the new surface pointer to
2990 * See IDirectDraw7::CreateSurface
2992 *****************************************************************************/
2993 static HRESULT WINAPI
2994 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
2995 IDirectDrawSurface7 *Src,
2996 IDirectDrawSurface7 **Dest)
2998 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2999 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3001 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3003 /* For now, simply create a new, independent surface */
3004 return IDirectDraw7_CreateSurface(iface,
3005 &Surf->surface_desc,
3010 /*****************************************************************************
3011 * IDirectDraw7 VTable
3012 *****************************************************************************/
3013 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3016 IDirectDrawImpl_QueryInterface,
3017 IDirectDrawImpl_AddRef,
3018 IDirectDrawImpl_Release,
3019 /*** IDirectDraw ***/
3020 IDirectDrawImpl_Compact,
3021 IDirectDrawImpl_CreateClipper,
3022 IDirectDrawImpl_CreatePalette,
3023 IDirectDrawImpl_CreateSurface,
3024 IDirectDrawImpl_DuplicateSurface,
3025 IDirectDrawImpl_EnumDisplayModes,
3026 IDirectDrawImpl_EnumSurfaces,
3027 IDirectDrawImpl_FlipToGDISurface,
3028 IDirectDrawImpl_GetCaps,
3029 IDirectDrawImpl_GetDisplayMode,
3030 IDirectDrawImpl_GetFourCCCodes,
3031 IDirectDrawImpl_GetGDISurface,
3032 IDirectDrawImpl_GetMonitorFrequency,
3033 IDirectDrawImpl_GetScanLine,
3034 IDirectDrawImpl_GetVerticalBlankStatus,
3035 IDirectDrawImpl_Initialize,
3036 IDirectDrawImpl_RestoreDisplayMode,
3037 IDirectDrawImpl_SetCooperativeLevel,
3038 IDirectDrawImpl_SetDisplayMode,
3039 IDirectDrawImpl_WaitForVerticalBlank,
3040 /*** IDirectDraw2 ***/
3041 IDirectDrawImpl_GetAvailableVidMem,
3042 /*** IDirectDraw7 ***/
3043 IDirectDrawImpl_GetSurfaceFromDC,
3044 IDirectDrawImpl_RestoreAllSurfaces,
3045 IDirectDrawImpl_TestCooperativeLevel,
3046 IDirectDrawImpl_GetDeviceIdentifier,
3047 /*** IDirectDraw7 ***/
3048 IDirectDrawImpl_StartModeTest,
3049 IDirectDrawImpl_EvaluateMode
3052 /*****************************************************************************
3053 * IDirectDrawImpl_FindDecl
3055 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3056 * if none was found.
3058 * This function is in ddraw.c and the DDraw object space because D3D7
3059 * vertex buffers are created using the IDirect3D interface to the ddraw
3060 * object, so they can be valid accross D3D devices(theoretically. The ddraw
3061 * object also owns the wined3d device
3065 * fvf: Fvf to find the decl for
3068 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3071 *****************************************************************************/
3072 IWineD3DVertexDeclaration *
3073 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3077 IWineD3DVertexDeclaration* pDecl = NULL;
3078 int p, low, high; /* deliberately signed */
3079 struct FvfToDecl *convertedDecls = This->decls;
3081 TRACE("Searching for declaration for fvf %08x... ", fvf);
3084 high = This->numConvertedDecls - 1;
3085 while(low <= high) {
3086 p = (low + high) >> 1;
3088 if(convertedDecls[p].fvf == fvf) {
3089 TRACE("found %p\n", convertedDecls[p].decl);
3090 return convertedDecls[p].decl;
3091 } else if(convertedDecls[p].fvf < fvf) {
3097 TRACE("not found. Creating and inserting at position %d.\n", low);
3099 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3101 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3103 if (hr != S_OK) return NULL;
3105 if(This->declArraySize == This->numConvertedDecls) {
3106 int grow = max(This->declArraySize / 2, 8);
3107 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3108 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3109 if(!convertedDecls) {
3110 /* This will destroy it */
3111 IWineD3DVertexDeclaration_Release(pDecl);
3114 This->decls = convertedDecls;
3115 This->declArraySize += grow;
3118 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3119 convertedDecls[low].decl = pDecl;
3120 convertedDecls[low].fvf = fvf;
3121 This->numConvertedDecls++;
3123 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);