ddraw: Use EnumAttachedSurfaces to search for a render target.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
23
24 #include <stdarg.h>
25 #include <stdio.h>
26
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wtypes.h"
30 #include "wingdi.h"
31 #include "winuser.h"
32 #include "ddraw.h"
33 #include "ddrawi.h"
34 #include "d3d.h"
35
36 #include "ddcomimpl.h"
37
38 #include "wine/wined3d_interface.h"
39 #include "wine/list.h"
40
41 /*****************************************************************************
42  * IParent - a helper interface
43  *****************************************************************************/
44 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
45 typedef struct IParent *LPPARENT, *PPARENT;
46
47 #define INTERFACE IParent
48 DECLARE_INTERFACE_(IParent,IUnknown)
49 {
50     /*** IUnknown methods ***/
51     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
52     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
53     STDMETHOD_(ULONG,Release)(THIS) PURE;
54 };
55 #undef INTERFACE
56
57 #if !defined(__cplusplus) || defined(CINTERFACE)
58 /*** IUnknown methods ***/
59 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
60 #define IParent_AddRef(p)             (p)->lpVtbl->AddRef(p)
61 #define IParent_Release(p)            (p)->lpVtbl->Release(p)
62 #endif
63
64
65 /* Typdef the interfaces */
66 typedef struct IDirectDrawImpl            IDirectDrawImpl;
67 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
68 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
69 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
70 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
71 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
72 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
73 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
74 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
75 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
76 typedef struct IParentImpl                IParentImpl;
77
78 /* Callbacks for implicit object destruction */
79 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain);
80
81 extern ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface);
82
83 /*****************************************************************************
84  * IDirectDraw implementation structure
85  *****************************************************************************/
86 struct FvfToDecl
87 {
88     DWORD fvf;
89     IWineD3DVertexDeclaration *decl;
90 };
91
92 struct IDirectDrawImpl
93 {
94     /* IUnknown fields */
95     ICOM_VFIELD_MULTI(IDirectDraw7);
96     ICOM_VFIELD_MULTI(IDirectDraw4);
97     ICOM_VFIELD_MULTI(IDirectDraw3);
98     ICOM_VFIELD_MULTI(IDirectDraw2);
99     ICOM_VFIELD_MULTI(IDirectDraw);
100     ICOM_VFIELD_MULTI(IDirect3D7);
101     ICOM_VFIELD_MULTI(IDirect3D3);
102     ICOM_VFIELD_MULTI(IDirect3D2);
103     ICOM_VFIELD_MULTI(IDirect3D);
104
105     /* See comment in IDirectDraw::AddRef */
106     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
107
108     /* WineD3D linkage */
109     IWineD3D                *wineD3D;
110     IWineD3DDevice          *wineD3DDevice;
111     IDirectDrawSurfaceImpl  *DepthStencilBuffer;
112     BOOL                    d3d_initialized;
113
114     /* Misc ddraw fields */
115     UINT                    total_vidmem;
116     DWORD                   cur_scanline;
117     BOOL                    fake_vblank;
118     BOOL                    initialized;
119
120     /* DirectDraw things, which are not handled by WineD3D */
121     DWORD                   cooperative_level;
122
123     DWORD                   orig_width, orig_height;
124     DWORD                   orig_bpp;
125
126     DDCAPS                  caps;
127
128     /* D3D things */
129     IDirectDrawSurfaceImpl  *d3d_target;
130     HWND                    d3d_window;
131     IDirect3DDeviceImpl     *d3ddevice;
132     int                     d3dversion;
133
134     /* Various HWNDs */
135     HWND                    focuswindow;
136     HWND                    devicewindow;
137
138     /* The surface type to request */
139     WINED3DSURFTYPE         ImplType;
140
141
142     /* Our private window class */
143     char classname[32];
144     WNDCLASSA wnd_class;
145
146     /* Helpers for surface creation */
147     IDirectDrawSurfaceImpl *tex_root;
148     BOOL                    depthstencil;
149
150     /* For the dll unload cleanup code */
151     struct list ddraw_list_entry;
152     /* The surface list - can't relay this to WineD3D
153      * because of IParent
154      */
155     struct list surface_list;
156     LONG surfaces;
157
158     /* FVF management */
159     struct FvfToDecl       *decls;
160     UINT                    numConvertedDecls, declArraySize;
161 };
162
163 /* Declare the VTables. They can be found ddraw.c */
164 const IDirectDraw7Vtbl IDirectDraw7_Vtbl;
165 const IDirectDraw4Vtbl IDirectDraw4_Vtbl;
166 const IDirectDraw3Vtbl IDirectDraw3_Vtbl;
167 const IDirectDraw2Vtbl IDirectDraw2_Vtbl;
168 const IDirectDrawVtbl  IDirectDraw1_Vtbl;
169
170 /* Helper structures */
171 typedef struct EnumDisplayModesCBS
172 {
173     void *context;
174     LPDDENUMMODESCALLBACK2 callback;
175 } EnumDisplayModesCBS;
176
177 typedef struct EnumSurfacesCBS
178 {
179     void *context;
180     LPDDENUMSURFACESCALLBACK7 callback;
181     LPDDSURFACEDESC2 pDDSD;
182     DWORD Flags;
183 } EnumSurfacesCBS;
184
185 /* Utility functions */
186 void
187 DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn,
188                              DDSCAPS2* pOut);
189 void
190 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
191                                         DDDEVICEIDENTIFIER* pOut);
192 void
193 IDirectDrawImpl_Destroy(IDirectDrawImpl *This);
194
195 HRESULT WINAPI
196 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
197                                          DDSURFACEDESC2 *desc,
198                                          void *Context);
199 IWineD3DVertexDeclaration *
200 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
201                          DWORD fvf);
202
203 void
204 remove_ddraw_object(IDirectDrawImpl *ddraw);
205
206 /* The default surface type */
207 extern WINED3DSURFTYPE DefaultSurfaceType;
208
209 /*****************************************************************************
210  * IDirectDrawSurface implementation structure
211  *****************************************************************************/
212
213 struct IDirectDrawSurfaceImpl
214 {
215     /* IUnknown fields */
216     ICOM_VFIELD_MULTI(IDirectDrawSurface7);
217     ICOM_VFIELD_MULTI(IDirectDrawSurface3);
218     ICOM_VFIELD_MULTI(IDirectDrawGammaControl);
219     ICOM_VFIELD_MULTI(IDirect3DTexture2);
220     ICOM_VFIELD_MULTI(IDirect3DTexture);
221
222     LONG                     ref;
223     IUnknown                *ifaceToRelease;
224
225     int                     version;
226
227     /* Connections to other Objects */
228     IDirectDrawImpl         *ddraw;
229     IWineD3DSurface         *WineD3DSurface;
230     IWineD3DTexture         *wineD3DTexture;
231
232     /* This implementation handles attaching surfaces to other surfaces */
233     IDirectDrawSurfaceImpl  *next_attached;
234     IDirectDrawSurfaceImpl  *first_attached;
235     IDirectDrawSurfaceImpl  *next_complex;
236     IDirectDrawSurfaceImpl  *first_complex;
237
238     /* Surface description, for GetAttachedSurface */
239     DDSURFACEDESC2          surface_desc;
240
241     /* Misc things */
242     DWORD                   uniqueness_value;
243     UINT                    mipmap_level;
244     WINED3DSURFTYPE         ImplType;
245
246     /* For D3DDevice creation */
247     BOOL                    isRenderTarget;
248
249     /* Clipper objects */
250     IDirectDrawClipperImpl  *clipper;
251
252     /* For the ddraw surface list */
253     struct list             surface_list_entry;
254
255     DWORD                   Handle;
256 };
257
258 /* VTable declaration. It's located in surface.c / surface_thunks.c */
259 const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl;
260 const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl;
261 const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl;
262 const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl;
263 const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl;
264
265 /* Get the number of bytes per pixel for a given surface */
266 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
267 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
268
269 /*****************************************************************************
270  * IParent Implementation
271  *****************************************************************************/
272 struct IParentImpl
273 {
274     /* IUnknown fields */
275     ICOM_VFIELD_MULTI(IParent);
276     LONG                    ref;
277
278     /* IParentImpl fields */
279     IUnknown      *child;
280
281 };
282
283 const IParentVtbl IParent_Vtbl;
284
285 /*****************************************************************************
286  * IDirect3DDevice implementation
287  *****************************************************************************/
288 typedef enum
289 {
290     DDrawHandle_Unknown       = 0,
291     DDrawHandle_Texture       = 1,
292     DDrawHandle_Material      = 2,
293     DDrawHandle_Matrix        = 3,
294     DDrawHandle_StateBlock    = 4
295 } DDrawHandleTypes;
296
297 struct HandleEntry
298 {
299     void    *ptr;
300     DDrawHandleTypes      type;
301 };
302
303 struct IDirect3DDeviceImpl
304 {
305     /* IUnknown */
306     ICOM_VFIELD_MULTI(IDirect3DDevice7);
307     ICOM_VFIELD_MULTI(IDirect3DDevice3);
308     ICOM_VFIELD_MULTI(IDirect3DDevice2);
309     ICOM_VFIELD_MULTI(IDirect3DDevice);
310     LONG                    ref;
311
312     /* Other object connections */
313     IWineD3DDevice          *wineD3DDevice;
314     IDirectDrawImpl         *ddraw;
315     IWineD3DIndexBuffer     *indexbuffer;
316     IDirectDrawSurfaceImpl  *target;
317     BOOL                    OffScreenTarget;
318
319     /* Viewport management */
320     IDirect3DViewportImpl *viewport_list;
321     IDirect3DViewportImpl *current_viewport;
322     D3DVIEWPORT7 active_viewport;
323
324     /* Light state */
325     DWORD material;
326
327     /* Rendering functions to wrap D3D(1-3) to D3D7 */
328     D3DPRIMITIVETYPE primitive_type;
329     DWORD vertex_type;
330     DWORD render_flags;
331     DWORD nb_vertices;
332     LPBYTE vertex_buffer;
333     DWORD vertex_size;
334     DWORD buffer_size;
335
336     /* Handle management */
337     struct HandleEntry      *Handles;
338     DWORD                    numHandles;
339 };
340
341 /* Vtables in various versions */
342 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl;
343 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl;
344 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl;
345 const IDirect3DDeviceVtbl  IDirect3DDevice1_Vtbl;
346
347 /* The IID */
348 const GUID IID_D3DDEVICE_WineD3D;
349
350 /* Helper functions */
351 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7);
352 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This);
353
354 /* Structures */
355 struct EnumTextureFormatsCBS
356 {
357     LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
358     LPD3DENUMPIXELFORMATSCALLBACK cbv7;
359     void *Context;
360 };
361
362 /*****************************************************************************
363  * IDirect3D implementation
364  *****************************************************************************/
365
366 /* No implementation structure as this is only another interface to DirectDraw */
367
368 /* the Vtables */
369 const IDirect3DVtbl  IDirect3D1_Vtbl;
370 const IDirect3D2Vtbl IDirect3D2_Vtbl;
371 const IDirect3D3Vtbl IDirect3D3_Vtbl;
372 const IDirect3D7Vtbl IDirect3D7_Vtbl;
373
374 /* Structure for EnumZBufferFormats */
375 struct EnumZBufferFormatsData
376 {
377     LPD3DENUMPIXELFORMATSCALLBACK Callback;
378     void *Context;
379 };
380
381 /*****************************************************************************
382  * IDirectDrawClipper implementation structure
383  *****************************************************************************/
384 struct IDirectDrawClipperImpl
385 {
386     /* IUnknown fields */
387     ICOM_VFIELD_MULTI(IDirectDrawClipper);
388     LONG ref;
389
390     /* IDirectDrawClipper fields */
391     HWND hWnd;
392
393     IDirectDrawImpl* ddraw_owner;
394     struct IDirectDrawClipperImpl* prev_ddraw;
395     struct IDirectDrawClipperImpl* next_ddraw;
396 };
397
398 const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl;
399
400 /*****************************************************************************
401  * IDirectDrawPalette implementation structure
402  *****************************************************************************/
403 struct IDirectDrawPaletteImpl
404 {
405     /* IUnknown fields */
406     ICOM_VFIELD_MULTI(IDirectDrawPalette);
407     LONG ref;
408
409     /* WineD3D uplink */
410     IWineD3DPalette           *wineD3DPalette;
411
412     /* IDirectDrawPalette fields */
413     IDirectDrawImpl           *ddraw_owner;
414     IUnknown                  *ifaceToRelease;
415 };
416 const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl;
417
418 /******************************************************************************
419  * DirectDraw ClassFactory implementation - incomplete
420  ******************************************************************************/
421 typedef struct
422 {
423     ICOM_VFIELD_MULTI(IClassFactory);
424
425     LONG ref;
426     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
427 } IClassFactoryImpl;
428
429 /* Helper structures */
430 struct object_creation_info
431 {
432     const CLSID *clsid;
433     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
434                                  void **ppObj);
435 };
436
437 /******************************************************************************
438  * IDirect3DLight implementation structure - Wraps to D3D7
439  ******************************************************************************/
440 struct IDirect3DLightImpl
441 {
442     ICOM_VFIELD_MULTI(IDirect3DLight);
443     LONG ref;
444
445     /* IDirect3DLight fields */
446     IDirectDrawImpl           *ddraw;
447
448     /* If this light is active for one viewport, put the viewport here */
449     IDirect3DViewportImpl     *active_viewport;
450
451     D3DLIGHT2 light;
452     D3DLIGHT7 light7;
453
454     DWORD dwLightIndex;
455
456     /* Chained list used for adding / removing from viewports */
457     IDirect3DLightImpl        *next;
458
459     /* Activation function */
460     void                      (*activate)(IDirect3DLightImpl*);
461     void                      (*desactivate)(IDirect3DLightImpl*);
462     void                      (*update)(IDirect3DLightImpl*);
463 };
464
465 /* Vtable */
466 const IDirect3DLightVtbl IDirect3DLight_Vtbl;
467
468 /* Helper functions */
469 void light_update(IDirect3DLightImpl* This);
470 void light_activate(IDirect3DLightImpl* This);
471 void light_desactivate(IDirect3DLightImpl* This);
472
473 /******************************************************************************
474  * IDirect3DMaterial implementation structure - Wraps to D3D7
475  ******************************************************************************/
476 struct IDirect3DMaterialImpl
477 {
478     ICOM_VFIELD_MULTI(IDirect3DMaterial3);
479     ICOM_VFIELD_MULTI(IDirect3DMaterial2);
480     ICOM_VFIELD_MULTI(IDirect3DMaterial);
481     LONG  ref;
482
483     /* IDirect3DMaterial2 fields */
484     IDirectDrawImpl               *ddraw;
485     IDirect3DDeviceImpl           *active_device;
486
487     D3DMATERIAL mat;
488     DWORD Handle;
489
490     void (*activate)(IDirect3DMaterialImpl* this);
491 };
492
493 /* VTables in various versions */
494 const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl;
495 const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl;
496 const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl;
497
498 /* Helper functions */
499 void material_activate(IDirect3DMaterialImpl* This);
500
501 /*****************************************************************************
502  * IDirect3DViewport - Wraps to D3D7
503  *****************************************************************************/
504 struct IDirect3DViewportImpl
505 {
506     ICOM_VFIELD_MULTI(IDirect3DViewport3);
507     LONG ref;
508
509     /* IDirect3DViewport fields */
510     IDirectDrawImpl           *ddraw;
511
512     /* If this viewport is active for one device, put the device here */
513     IDirect3DDeviceImpl       *active_device;
514
515     DWORD                     num_lights;
516     DWORD                     map_lights;
517
518     int                       use_vp2;
519
520     union
521     {
522         D3DVIEWPORT vp1;
523         D3DVIEWPORT2 vp2;
524     } viewports;
525
526     /* Activation function */
527     void                      (*activate)(IDirect3DViewportImpl*);
528
529     /* Field used to chain viewports together */
530     IDirect3DViewportImpl     *next;
531
532     /* Lights list */
533     IDirect3DLightImpl        *lights;
534
535     /* Background material */
536     IDirect3DMaterialImpl     *background;
537 };
538
539 /* Vtable */
540 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl;
541
542 /* Helper functions */
543 void viewport_activate(IDirect3DViewportImpl* This);
544
545 /*****************************************************************************
546  * IDirect3DExecuteBuffer - Wraps to D3D7
547  *****************************************************************************/
548 struct IDirect3DExecuteBufferImpl
549 {
550     /* IUnknown */
551     ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
552     LONG                 ref;
553
554     /* IDirect3DExecuteBuffer fields */
555     IDirectDrawImpl      *ddraw;
556     IDirect3DDeviceImpl  *d3ddev;
557
558     D3DEXECUTEBUFFERDESC desc;
559     D3DEXECUTEDATA       data;
560
561     /* This buffer will store the transformed vertices */
562     void                 *vertex_data;
563     WORD                 *indices;
564     int                  nb_indices;
565
566     /* This flags is set to TRUE if we allocated ourselves the
567      * data buffer
568      */
569     BOOL                 need_free;
570 };
571
572 /* The VTable */
573 const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl;
574
575 /* The execute function */
576 void
577 IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
578                                    IDirect3DDeviceImpl *Device,
579                                    IDirect3DViewportImpl *ViewportImpl);
580
581 /*****************************************************************************
582  * IDirect3DVertexBuffer
583  *****************************************************************************/
584 struct IDirect3DVertexBufferImpl
585 {
586     /*** IUnknown Methods ***/
587     ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
588     ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
589     LONG                 ref;
590
591     /*** WineD3D and ddraw links ***/
592     IWineD3DVertexBuffer *wineD3DVertexBuffer;
593     IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
594     IDirectDrawImpl *ddraw;
595
596     /*** Storage for D3D7 specific things ***/
597     DWORD                Caps;
598 };
599
600 /* The Vtables */
601 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl;
602 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl;
603
604 /*****************************************************************************
605  * Helper functions from utils.c
606  *****************************************************************************/
607
608 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
609     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
610
611 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
612     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
613
614 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat);
615 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat);
616 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
617 void DDRAW_dump_pixelformat(const DDPIXELFORMAT *PixelFormat);
618 void dump_D3DMATRIX(const D3DMATRIX *mat);
619 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
620 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
621 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
622 void DDRAW_dump_cooperativelevel(DWORD cooplevel);
623
624 /* This only needs to be here as long the processvertices functionality of
625  * IDirect3DExecuteBuffer isn't in WineD3D */
626 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2);
627
628 /* Used for generic dumping */
629 typedef struct
630 {
631     DWORD val;
632     const char* name;
633 } flag_info;
634
635 #define FE(x) { x, #x }
636
637 typedef struct
638 {
639     DWORD val;
640     const char* name;
641     void (*func)(const void *);
642     ptrdiff_t offset;
643 } member_info;
644
645 /* Structure copy */
646 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
647
648 #define DD_STRUCT_COPY_BYSIZE(to,from)                  \
649         do {                                            \
650                 DWORD __size = (to)->dwSize;            \
651                 DWORD __copysize = __size;              \
652                 DWORD __resetsize = __size;             \
653                 assert(to != from);                     \
654                 if (__resetsize > sizeof(*to))          \
655                     __resetsize = sizeof(*to);          \
656                 memset(to,0,__resetsize);               \
657                 if ((from)->dwSize < __size)            \
658                     __copysize = (from)->dwSize;        \
659                 memcpy(to,from,__copysize);             \
660                 (to)->dwSize = __size;/*restore size*/  \
661         } while (0)
662
663
664 #endif
665
666 HRESULT hr_ddraw_from_wined3d(HRESULT hr);