ddraw: Use EnumAttachedSurfaces to search for a render target.
[wine] / dlls / ddraw / main.c
1 /*        DirectDraw Base Functions
2  *
3  * Copyright 1997-1999 Marcus Meissner
4  * Copyright 1998 Lionel Ulmer
5  * Copyright 2000-2001 TransGaming Technologies Inc.
6  * Copyright 2006 Stefan Dösinger
7  *
8  * This file contains the (internal) driver registration functions,
9  * driver enumeration APIs and DirectDraw creation functions.
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Lesser General Public
13  * License as published by the Free Software Foundation; either
14  * version 2.1 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Lesser General Public License for more details.
20  *
21  * You should have received a copy of the GNU Lesser General Public
22  * License along with this library; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24  */
25
26 #include "config.h"
27 #include "wine/port.h"
28 #include "wine/debug.h"
29
30 #include <assert.h>
31 #include <stdarg.h>
32 #include <string.h>
33 #include <stdlib.h>
34
35 #define COBJMACROS
36
37 #include "windef.h"
38 #include "winbase.h"
39 #include "winnls.h"
40 #include "winerror.h"
41 #include "wingdi.h"
42 #include "wine/exception.h"
43 #include "excpt.h"
44 #include "winreg.h"
45
46 #include "ddraw.h"
47 #include "d3d.h"
48
49 #include "ddraw_private.h"
50
51 typedef IWineD3D* (WINAPI *fnWineDirect3DCreate)(UINT, UINT, IUnknown *);
52
53 static HMODULE hWineD3D = (HMODULE) -1;
54 static fnWineDirect3DCreate pWineDirect3DCreate;
55
56 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
57
58 /* The configured default surface */
59 WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
60
61 /* DDraw list and critical section */
62 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
63
64 static CRITICAL_SECTION ddraw_list_cs;
65 static CRITICAL_SECTION_DEBUG ddraw_list_cs_debug =
66 {
67     0, 0, &ddraw_list_cs,
68     { &ddraw_list_cs_debug.ProcessLocksList, 
69     &ddraw_list_cs_debug.ProcessLocksList },
70     0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_list_cs") }
71 };
72 static CRITICAL_SECTION ddraw_list_cs = { &ddraw_list_cs_debug, -1, 0, 0, 0, 0 };
73
74 /***********************************************************************
75  *
76  * Helper function for DirectDrawCreate and friends
77  * Creates a new DDraw interface with the given REFIID
78  *
79  * Interfaces that can be created:
80  *  IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
81  *  IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
82  *  IDirect3D interfaces?)
83  *
84  * Arguments:
85  *  guid: ID of the requested driver, NULL for the default driver.
86  *        The GUID can be queried with DirectDrawEnumerate(Ex)A/W
87  *  DD: Used to return the pointer to the created object
88  *  UnkOuter: For aggregation, which is unsupported. Must be NULL
89  *  iid: requested version ID.
90  *
91  * Returns:
92  *  DD_OK if the Interface was created successfully
93  *  CLASS_E_NOAGGREGATION if UnkOuter is not NULL
94  *  E_OUTOFMEMORY if some allocation failed
95  *
96  ***********************************************************************/
97 static HRESULT
98 DDRAW_Create(const GUID *guid,
99              void **DD,
100              IUnknown *UnkOuter,
101              REFIID iid)
102 {
103     IDirectDrawImpl *This = NULL;
104     HRESULT hr;
105     IWineD3D *wineD3D = NULL;
106     IWineD3DDevice *wineD3DDevice = NULL;
107     HDC hDC;
108     WINED3DDEVTYPE devicetype;
109
110     TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter);
111
112     *DD = NULL;
113
114     /* We don't care about this guids. Well, there's no special guid anyway
115      * OK, we could
116      */
117     if (guid == (GUID *) DDCREATE_EMULATIONONLY)
118     {
119         /* Use the reference device id. This doesn't actually change anything,
120          * WineD3D always uses OpenGL for D3D rendering. One could make it request
121          * indirect rendering
122          */
123         devicetype = WINED3DDEVTYPE_REF;
124     }
125     else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
126     {
127         devicetype = WINED3DDEVTYPE_HAL;
128     }
129     else
130     {
131         devicetype = 0;
132     }
133
134     /* DDraw doesn't support aggregation, according to msdn */
135     if (UnkOuter != NULL)
136         return CLASS_E_NOAGGREGATION;
137
138     /* DirectDraw creation comes here */
139     This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
140     if(!This)
141     {
142         ERR("Out of memory when creating DirectDraw\n");
143         return E_OUTOFMEMORY;
144     }
145
146     /* The interfaces:
147      * IDirectDraw and IDirect3D are the same object,
148      * QueryInterface is used to get other interfaces.
149      */
150     ICOM_INIT_INTERFACE(This, IDirectDraw,  IDirectDraw1_Vtbl);
151     ICOM_INIT_INTERFACE(This, IDirectDraw2, IDirectDraw2_Vtbl);
152     ICOM_INIT_INTERFACE(This, IDirectDraw3, IDirectDraw3_Vtbl);
153     ICOM_INIT_INTERFACE(This, IDirectDraw4, IDirectDraw4_Vtbl);
154     ICOM_INIT_INTERFACE(This, IDirectDraw7, IDirectDraw7_Vtbl);
155     ICOM_INIT_INTERFACE(This, IDirect3D,  IDirect3D1_Vtbl);
156     ICOM_INIT_INTERFACE(This, IDirect3D2, IDirect3D2_Vtbl);
157     ICOM_INIT_INTERFACE(This, IDirect3D3, IDirect3D3_Vtbl);
158     ICOM_INIT_INTERFACE(This, IDirect3D7, IDirect3D7_Vtbl);
159
160     /* See comments in IDirectDrawImpl_CreateNewSurface for a description
161      * of this member.
162      * Read from a registry key, should add a winecfg option later
163      */
164     This->ImplType = DefaultSurfaceType;
165
166     /* Get the current screen settings */
167     hDC = GetDC(0);
168     This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
169     ReleaseDC(0, hDC);
170     This->orig_width = GetSystemMetrics(SM_CXSCREEN);
171     This->orig_height = GetSystemMetrics(SM_CYSCREEN);
172
173     if (hWineD3D == (HMODULE) -1)
174     {
175         hWineD3D = LoadLibraryA("wined3d");
176         if (hWineD3D)
177             pWineDirect3DCreate = (fnWineDirect3DCreate) GetProcAddress(hWineD3D, "WineDirect3DCreate");
178     }
179
180     if (!hWineD3D)
181     {
182         ERR("Couldn't load WineD3D - OpenGL libs not present?\n");
183         hr = DDERR_NODIRECTDRAWSUPPORT;
184         goto err_out;
185     }
186
187     /* Initialize WineD3D
188      *
189      * All Rendering (2D and 3D) is relayed to WineD3D,
190      * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT
191      * structure handling is handled in this lib.
192      */
193     wineD3D = pWineDirect3DCreate(0 /* SDKVersion */, 7 /* DXVersion */, (IUnknown *) This /* Parent */);
194     if(!wineD3D)
195     {
196         ERR("Failed to initialise WineD3D\n");
197         hr = E_OUTOFMEMORY;
198         goto err_out;
199     }
200     This->wineD3D = wineD3D;
201     TRACE("WineD3D created at %p\n", wineD3D);
202
203     /* Initialized member...
204      *
205      * It is set to false at creation time, and set to true in
206      * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
207      * initialize only once
208      */
209     This->initialized = FALSE;
210
211     /* Initialize WineD3DDevice
212      *
213      * It is used for screen setup, surface and palette creation
214      * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are
215      * initialized
216      */
217     hr = IWineD3D_CreateDevice(wineD3D,
218                                0 /*D3D_ADAPTER_DEFAULT*/,
219                                devicetype,
220                                NULL, /* FocusWindow, don't know yet */
221                                0, /* BehaviorFlags */
222                                &wineD3DDevice,
223                                (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7));
224     if(FAILED(hr))
225     {
226         ERR("Failed to create a wineD3DDevice, result = %x\n", hr);
227         goto err_out;
228     }
229     This->wineD3DDevice = wineD3DDevice;
230     TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice);
231
232     /* Register the window class
233      *
234      * It is used to create a hidden window for D3D
235      * rendering, if the application didn't pass one.
236      * It can also be used for Creating a device window
237      * from SetCooperativeLevel
238      *
239      * The name: DDRAW_<address>. The classname is
240      * 32 bit long, so a 64 bit address will fit nicely
241      * (Will this be compiled for 64 bit anyway?)
242      *
243      */
244     sprintf(This->classname, "DDRAW_%p", This);
245
246     memset(&This->wnd_class, 0, sizeof(This->wnd_class));
247     This->wnd_class.style = CS_HREDRAW | CS_VREDRAW;
248     This->wnd_class.lpfnWndProc = DefWindowProcA;
249     This->wnd_class.cbClsExtra = 0;
250     This->wnd_class.cbWndExtra = 0;
251     This->wnd_class.hInstance = GetModuleHandleA(0);
252     This->wnd_class.hIcon = 0;
253     This->wnd_class.hCursor = 0;
254     This->wnd_class.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
255     This->wnd_class.lpszMenuName = NULL;
256     This->wnd_class.lpszClassName = This->classname;
257     if(!RegisterClassA(&This->wnd_class))
258     {
259         ERR("RegisterClassA failed!\n");
260         goto err_out;
261     }
262
263     /* Get the amount of video memory */
264     This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
265
266     /* Initialize the caps */
267     This->caps.dwSize = sizeof(This->caps);
268 /* do not report DDCAPS_OVERLAY and friends since we don't support overlays */
269 #define BLIT_CAPS (DDCAPS_BLT | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL \
270           | DDCAPS_BLTSTRETCH | DDCAPS_CANBLTSYSMEM | DDCAPS_CANCLIP      \
271           | DDCAPS_CANCLIPSTRETCHED | DDCAPS_COLORKEY                     \
272           | DDCAPS_COLORKEYHWASSIST | DDCAPS_ALIGNBOUNDARYSRC )
273 #define CKEY_CAPS (DDCKEYCAPS_DESTBLT | DDCKEYCAPS_SRCBLT)
274 #define FX_CAPS (DDFXCAPS_BLTALPHA | DDFXCAPS_BLTMIRRORLEFTRIGHT        \
275                 | DDFXCAPS_BLTMIRRORUPDOWN | DDFXCAPS_BLTROTATION90     \
276                 | DDFXCAPS_BLTSHRINKX | DDFXCAPS_BLTSHRINKXN            \
277                 | DDFXCAPS_BLTSHRINKY | DDFXCAPS_BLTSHRINKXN            \
278                 | DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN          \
279                 | DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
280     This->caps.dwCaps |= DDCAPS_GDI | DDCAPS_PALETTE | BLIT_CAPS;
281
282     This->caps.dwCaps2 |= DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED |
283                           DDCAPS2_PRIMARYGAMMA | DDCAPS2_WIDESURFACES |
284                           DDCAPS2_CANRENDERWINDOWED;
285     This->caps.dwCKeyCaps |= CKEY_CAPS;
286     This->caps.dwFXCaps |= FX_CAPS;
287     This->caps.dwPalCaps |= DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
288     This->caps.dwVidMemTotal = This->total_vidmem;
289     This->caps.dwVidMemFree = This->total_vidmem;
290     This->caps.dwSVBCaps |= BLIT_CAPS;
291     This->caps.dwSVBCKeyCaps |= CKEY_CAPS;
292     This->caps.dwSVBFXCaps |= FX_CAPS;
293     This->caps.dwVSBCaps |= BLIT_CAPS;
294     This->caps.dwVSBCKeyCaps |= CKEY_CAPS;
295     This->caps.dwVSBFXCaps |= FX_CAPS;
296     This->caps.dwSSBCaps |= BLIT_CAPS;
297     This->caps.dwSSBCKeyCaps |= CKEY_CAPS;
298     This->caps.dwSSBFXCaps |= FX_CAPS;
299     This->caps.ddsCaps.dwCaps |= DDSCAPS_ALPHA | DDSCAPS_BACKBUFFER |
300                                  DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER |
301                                  DDSCAPS_OFFSCREENPLAIN | DDSCAPS_PALETTE |
302                                  DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
303                                  DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE;
304     /* Hacks for D3D code */
305     /* TODO: Check if WineD3D has 3D enabled
306        Need opengl surfaces or auto for 3D
307      */
308     if(This->ImplType == 0 || This->ImplType == SURFACE_OPENGL)
309     {
310         This->caps.dwCaps |= DDCAPS_3D;
311         This->caps.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
312     }
313     This->caps.ddsOldCaps.dwCaps = This->caps.ddsCaps.dwCaps;
314
315 #undef BLIT_CAPS
316 #undef CKEY_CAPS
317 #undef FX_CAPS
318
319     list_init(&This->surface_list);
320
321     EnterCriticalSection(&ddraw_list_cs);
322     list_add_head(&global_ddraw_list, &This->ddraw_list_entry);
323     LeaveCriticalSection(&ddraw_list_cs);
324
325     This->decls = HeapAlloc(GetProcessHeap(), 0, 0);
326     if(!This->decls)
327     {
328         ERR("Error allocating an empty array for the converted vertex decls\n");
329         goto err_out;
330     }
331
332     /* Call QueryInterface to get the pointer to the requested interface. This also initializes
333      * The required refcount
334      */
335     hr = IDirectDraw7_QueryInterface( ICOM_INTERFACE(This, IDirectDraw7), iid, DD);
336     if(SUCCEEDED(hr)) return DD_OK;
337
338 err_out:
339     /* Let's hope we never need this ;) */
340     if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice);
341     if(wineD3D) IWineD3D_Release(wineD3D);
342     if(This) HeapFree(GetProcessHeap(), 0, This->decls);
343     HeapFree(GetProcessHeap(), 0, This);
344     return hr;
345 }
346
347 /***********************************************************************
348  * DirectDrawCreate (DDRAW.@)
349  *
350  * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
351  * interfaces in theory
352  *
353  * Arguments, return values: See DDRAW_Create
354  *
355  ***********************************************************************/
356 HRESULT WINAPI
357 DirectDrawCreate(GUID *GUID,
358                  IDirectDraw **DD,
359                  IUnknown *UnkOuter)
360 {
361     TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter);
362
363     return DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
364 }
365
366 /***********************************************************************
367  * DirectDrawCreateEx (DDRAW.@)
368  *
369  * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
370  * interfaces are requested.
371  *
372  * Arguments, return values: See DDRAW_Create
373  *
374  ***********************************************************************/
375 HRESULT WINAPI
376 DirectDrawCreateEx(GUID *GUID,
377                    void **DD,
378                    REFIID iid,
379                    IUnknown *UnkOuter)
380 {
381     TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter);
382
383     if (!IsEqualGUID(iid, &IID_IDirectDraw7))
384         return DDERR_INVALIDPARAMS;
385
386     return DDRAW_Create(GUID, DD, UnkOuter, iid);
387 }
388
389 /***********************************************************************
390  * DirectDrawEnumerateA (DDRAW.@)
391  *
392  * Enumerates legacy ddraw drivers, ascii version. We only have one
393  * driver, which relays to WineD3D. If we were sufficiently cool,
394  * we could offer various interfaces, which use a different default surface
395  * implementation, but I think it's better to offer this choice in
396  * winecfg, because some apps use the default driver, so we would need
397  * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
398  *
399  * Arguments:
400  *  Callback: Callback function from the app
401  *  Context: Argument to the call back.
402  *
403  * Returns:
404  *  DD_OK on success
405  *  E_INVALIDARG if the Callback caused a page fault
406  *
407  *
408  ***********************************************************************/
409 HRESULT WINAPI
410 DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback,
411                      void *Context)
412 {
413     BOOL stop = FALSE;
414
415     TRACE(" Enumerating default DirectDraw HAL interface\n");
416     /* We only have one driver */
417     __TRY
418     {
419         static CHAR driver_desc[] = "DirectDraw HAL",
420         driver_name[] = "display";
421
422         stop = !Callback(NULL, driver_desc, driver_name, Context);
423     }
424     __EXCEPT_PAGE_FAULT
425     {
426         return E_INVALIDARG;
427     }
428     __ENDTRY
429
430     TRACE(" End of enumeration\n");
431     return DD_OK;
432 }
433
434 /***********************************************************************
435  * DirectDrawEnumerateExA (DDRAW.@)
436  *
437  * Enumerates DirectDraw7 drivers, ascii version. See
438  * the comments above DirectDrawEnumerateA for more details.
439  *
440  * The Flag member is not supported right now.
441  *
442  ***********************************************************************/
443 HRESULT WINAPI
444 DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback,
445                        void *Context,
446                        DWORD Flags)
447 {
448     BOOL stop = FALSE;
449     TRACE("Enumerating default DirectDraw HAL interface\n");
450
451     /* We only have one driver by now */
452     __TRY
453     {
454         static CHAR driver_desc[] = "DirectDraw HAL",
455         driver_name[] = "display";
456
457         /* QuickTime expects the description "DirectDraw HAL" */
458         stop = !Callback(NULL, driver_desc, driver_name, Context, 0);
459     }
460     __EXCEPT_PAGE_FAULT
461     {
462         return E_INVALIDARG;
463     }
464     __ENDTRY;
465
466     TRACE("End of enumeration\n");
467     return DD_OK;
468 }
469
470 /***********************************************************************
471  * DirectDrawEnumerateW (DDRAW.@)
472  *
473  * Enumerates legacy drivers, unicode version. See
474  * the comments above DirectDrawEnumerateA for more details.
475  *
476  * The Flag member is not supported right now.
477  *
478  ***********************************************************************/
479
480 /***********************************************************************
481  * DirectDrawEnumerateExW (DDRAW.@)
482  *
483  * Enumerates DirectDraw7 drivers, unicode version. See
484  * the comments above DirectDrawEnumerateA for more details.
485  *
486  * The Flag member is not supported right now.
487  *
488  ***********************************************************************/
489
490 /***********************************************************************
491  * Classfactory implementation.
492  ***********************************************************************/
493
494 /***********************************************************************
495  * CF_CreateDirectDraw
496  *
497  * DDraw creation function for the class factory
498  *
499  * Params:
500  *  UnkOuter: Set to NULL
501  *  iid: ID of the wanted interface
502  *  obj: Address to pass the interface pointer back
503  *
504  * Returns
505  *  DD_OK / DDERR*, see DDRAW_Create
506  *
507  ***********************************************************************/
508 static HRESULT
509 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
510                     void **obj)
511 {
512     HRESULT hr;
513
514     TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj);
515
516     hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
517     return hr;
518 }
519
520 /***********************************************************************
521  * CF_CreateDirectDraw
522  *
523  * Clipper creation function for the class factory
524  *
525  * Params:
526  *  UnkOuter: Set to NULL
527  *  iid: ID of the wanted interface
528  *  obj: Address to pass the interface pointer back
529  *
530  * Returns
531  *  DD_OK / DDERR*, see DDRAW_Create
532  *
533  ***********************************************************************/
534 static HRESULT
535 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
536                               void **obj)
537 {
538     HRESULT hr;
539     IDirectDrawClipper *Clip;
540
541     hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
542     if (hr != DD_OK) return hr;
543
544     hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
545     IDirectDrawClipper_Release(Clip);
546     return hr;
547 }
548
549 static const struct object_creation_info object_creation[] =
550 {
551     { &CLSID_DirectDraw,        CF_CreateDirectDraw },
552     { &CLSID_DirectDraw7,       CF_CreateDirectDraw },
553     { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
554 };
555
556 /*******************************************************************************
557  * IDirectDrawClassFactory::QueryInterface
558  *
559  * QueryInterface for the class factory
560  *
561  * PARAMS
562  *    riid   Reference to identifier of queried interface
563  *    ppv    Address to return the interface pointer at
564  *
565  * RETURNS
566  *    Success: S_OK
567  *    Failure: E_NOINTERFACE
568  *
569  *******************************************************************************/
570 static HRESULT WINAPI
571 IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface,
572                     REFIID riid,
573                     void **obj)
574 {
575     ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
576
577     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
578
579     if (IsEqualGUID(riid, &IID_IUnknown)
580         || IsEqualGUID(riid, &IID_IClassFactory))
581     {
582         IClassFactory_AddRef(iface);
583         *obj = This;
584         return S_OK;
585     }
586
587     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj);
588     return E_NOINTERFACE;
589 }
590
591 /*******************************************************************************
592  * IDirectDrawClassFactory::AddRef
593  *
594  * AddRef for the class factory
595  *
596  * RETURNS
597  *  The new refcount
598  *
599  *******************************************************************************/
600 static ULONG WINAPI
601 IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface)
602 {
603     ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
604     ULONG ref = InterlockedIncrement(&This->ref);
605
606     TRACE("(%p)->() incrementing from %d.\n", This, ref - 1);
607
608     return ref;
609 }
610
611 /*******************************************************************************
612  * IDirectDrawClassFactory::Release
613  *
614  * Release for the class factory. If the refcount falls to 0, the object
615  * is destroyed
616  *
617  * RETURNS
618  *  The new refcount
619  *
620  *******************************************************************************/
621 static ULONG WINAPI
622 IDirectDrawClassFactoryImpl_Release(IClassFactory *iface)
623 {
624     ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
625     ULONG ref = InterlockedDecrement(&This->ref);
626     TRACE("(%p)->() decrementing from %d.\n", This, ref+1);
627
628     if (ref == 0)
629         HeapFree(GetProcessHeap(), 0, This);
630
631     return ref;
632 }
633
634
635 /*******************************************************************************
636  * IDirectDrawClassFactory::CreateInstance
637  *
638  * What is this? Seems to create DirectDraw objects...
639  *
640  * Params
641  *  The ususal things???
642  *
643  * RETURNS
644  *  ???
645  *
646  *******************************************************************************/
647 static HRESULT WINAPI
648 IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface,
649                                            IUnknown *UnkOuter,
650                                            REFIID riid,
651                                            void **obj)
652 {
653     ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
654
655     TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj);
656
657     return This->pfnCreateInstance(UnkOuter, riid, obj);
658 }
659
660 /*******************************************************************************
661  * IDirectDrawClassFactory::LockServer
662  *
663  * What is this?
664  *
665  * Params
666  *  ???
667  *
668  * RETURNS
669  *  S_OK, because it's a stub
670  *
671  *******************************************************************************/
672 static HRESULT WINAPI
673 IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock)
674 {
675     ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
676     FIXME("(%p)->(%d),stub!\n",This,dolock);
677     return S_OK;
678 }
679
680 /*******************************************************************************
681  * The class factory VTable
682  *******************************************************************************/
683 static const IClassFactoryVtbl IClassFactory_Vtbl =
684 {
685     IDirectDrawClassFactoryImpl_QueryInterface,
686     IDirectDrawClassFactoryImpl_AddRef,
687     IDirectDrawClassFactoryImpl_Release,
688     IDirectDrawClassFactoryImpl_CreateInstance,
689     IDirectDrawClassFactoryImpl_LockServer
690 };
691
692 /*******************************************************************************
693  * DllGetClassObject [DDRAW.@]
694  * Retrieves class object from a DLL object
695  *
696  * NOTES
697  *    Docs say returns STDAPI
698  *
699  * PARAMS
700  *    rclsid [I] CLSID for the class object
701  *    riid   [I] Reference to identifier of interface for class object
702  *    ppv    [O] Address of variable to receive interface pointer for riid
703  *
704  * RETURNS
705  *    Success: S_OK
706  *    Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
707  *             E_UNEXPECTED
708  */
709 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
710 {
711     unsigned int i;
712     IClassFactoryImpl *factory;
713
714     TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
715
716     if ( !IsEqualGUID( &IID_IClassFactory, riid )
717          && ! IsEqualGUID( &IID_IUnknown, riid) )
718         return E_NOINTERFACE;
719
720     for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
721     {
722         if (IsEqualGUID(object_creation[i].clsid, rclsid))
723             break;
724     }
725
726     if (i == sizeof(object_creation)/sizeof(object_creation[0]))
727     {
728         FIXME("%s: no class found.\n", debugstr_guid(rclsid));
729         return CLASS_E_CLASSNOTAVAILABLE;
730     }
731
732     factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
733     if (factory == NULL) return E_OUTOFMEMORY;
734
735     ICOM_INIT_INTERFACE(factory, IClassFactory, IClassFactory_Vtbl);
736     factory->ref = 1;
737
738     factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
739
740     *ppv = ICOM_INTERFACE(factory, IClassFactory);
741     return S_OK;
742 }
743
744
745 /*******************************************************************************
746  * DllCanUnloadNow [DDRAW.@]  Determines whether the DLL is in use.
747  *
748  * RETURNS
749  *    Success: S_OK
750  *    Failure: S_FALSE
751  */
752 HRESULT WINAPI DllCanUnloadNow(void)
753 {
754     FIXME("(void): stub\n");
755     return S_FALSE;
756 }
757
758 /*******************************************************************************
759  * DestroyCallback
760  *
761  * Callback function for the EnumSurfaces call in DllMain.
762  * Dumps some surface info and releases the surface
763  *
764  * Params:
765  *  surf: The enumerated surface
766  *  desc: it's description
767  *  context: Pointer to the ddraw impl
768  *
769  * Returns:
770  *  DDENUMRET_OK;
771  *******************************************************************************/
772 static HRESULT WINAPI
773 DestroyCallback(IDirectDrawSurface7 *surf,
774                 DDSURFACEDESC2 *desc,
775                 void *context)
776 {
777     IDirectDrawSurfaceImpl *Impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surf);
778     IDirectDrawImpl *ddraw = (IDirectDrawImpl *) context;
779     ULONG ref;
780
781     ref = IDirectDrawSurface7_Release(surf);  /* For the EnumSurfaces */
782     WARN("Surface %p has an reference count of %d\n", Impl, ref);
783
784     /* Skip surfaces which are attached somewhere or which are
785      * part of a complex compound. They will get released when destroying
786      * the root
787      */
788     if( (Impl->first_complex != Impl) || (Impl->first_attached != Impl) )
789         return DDENUMRET_OK;
790     /* Skip our depth stencil surface, it will be released with the render target */
791     if( Impl == ddraw->DepthStencilBuffer)
792         return DDENUMRET_OK;
793
794     /* Destroy the surface */
795     while(ref) ref = IDirectDrawSurface7_Release(surf);
796
797     return DDENUMRET_OK;
798 }
799
800 /***********************************************************************
801  * get_config_key
802  *
803  * Reads a config key from the registry. Taken from WineD3D
804  *
805  ***********************************************************************/
806 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
807 {
808     if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
809     if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
810     return ERROR_FILE_NOT_FOUND;
811 }
812
813 /***********************************************************************
814  * DllMain (DDRAW.0)
815  *
816  * Could be used to register DirectDraw drivers, if we have more than
817  * one. Also used to destroy any objects left at unload if the
818  * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
819  *
820  ***********************************************************************/
821 BOOL WINAPI
822 DllMain(HINSTANCE hInstDLL,
823         DWORD Reason,
824         void *lpv)
825 {
826     TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv);
827     if (Reason == DLL_PROCESS_ATTACH)
828     {
829         char buffer[MAX_PATH+10];
830         DWORD size = sizeof(buffer);
831         HKEY hkey = 0;
832         HKEY appkey = 0;
833         DWORD len;
834
835        /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
836        if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
837
838        len = GetModuleFileNameA( 0, buffer, MAX_PATH );
839        if (len && len < MAX_PATH)
840        {
841             HKEY tmpkey;
842             /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
843             if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
844             {
845                 char *p, *appname = buffer;
846                 if ((p = strrchr( appname, '/' ))) appname = p + 1;
847                 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
848                 strcat( appname, "\\Direct3D" );
849                 TRACE("appname = [%s]\n", appname);
850                 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
851                 RegCloseKey( tmpkey );
852             }
853        }
854
855        if ( 0 != hkey || 0 != appkey )
856        {
857             if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
858             {
859                 if (!strcmp(buffer,"gdi"))
860                 {
861                     TRACE("Defaulting to GDI surfaces\n");
862                     DefaultSurfaceType = SURFACE_GDI;
863                 }
864                 else if (!strcmp(buffer,"opengl"))
865                 {
866                     TRACE("Defaulting to opengl surfaces\n");
867                     DefaultSurfaceType = SURFACE_OPENGL;
868                 }
869                 else
870                 {
871                     ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
872                 }
873             }
874         }
875
876         DisableThreadLibraryCalls(hInstDLL);
877     }
878     else if (Reason == DLL_PROCESS_DETACH)
879     {
880         if(!list_empty(&global_ddraw_list))
881         {
882             struct list *entry, *entry2;
883             WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
884
885             /* We remove elemets from this loop */
886             LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
887             {
888                 HRESULT hr;
889                 DDSURFACEDESC2 desc;
890                 int i;
891                 IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry);
892
893                 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
894
895                 /* Add references to each interface to avoid freeing them unexpectadely */
896                 IDirectDraw_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw));
897                 IDirectDraw2_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw2));
898                 IDirectDraw3_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw3));
899                 IDirectDraw4_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw4));
900                 IDirectDraw7_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw7));
901
902                 /* Does a D3D device exist? Destroy it
903                     * TODO: Destroy all Vertex buffers, Lights, Materials
904                     * and execture buffers too
905                     */
906                 if(ddraw->d3ddevice)
907                 {
908                     WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
909                     while(IDirect3DDevice7_Release(ICOM_INTERFACE(ddraw->d3ddevice, IDirect3DDevice7)));
910                 }
911
912                 /* Try to release the objects
913                     * Do an EnumSurfaces to find any hanging surfaces
914                     */
915                 memset(&desc, 0, sizeof(desc));
916                 desc.dwSize = sizeof(desc);
917                 for(i = 0; i <= 1; i++)
918                 {
919                     hr = IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(ddraw, IDirectDraw7),
920                                                     DDENUMSURFACES_ALL,
921                                                     &desc,
922                                                     (void *) ddraw,
923                                                     DestroyCallback);
924                     if(hr != D3D_OK)
925                         ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
926                 }
927
928                 /* Check the surface count */
929                 if(ddraw->surfaces > 0)
930                     ERR("DDraw %p still has %d surfaces attached\n", ddraw, ddraw->surfaces);
931
932                 /* Release all hanging references to destroy the objects. This
933                     * restores the screen mode too
934                     */
935                 while(IDirectDraw_Release(ICOM_INTERFACE(ddraw, IDirectDraw)));
936                 while(IDirectDraw2_Release(ICOM_INTERFACE(ddraw, IDirectDraw2)));
937                 while(IDirectDraw3_Release(ICOM_INTERFACE(ddraw, IDirectDraw3)));
938                 while(IDirectDraw4_Release(ICOM_INTERFACE(ddraw, IDirectDraw4)));
939                 while(IDirectDraw7_Release(ICOM_INTERFACE(ddraw, IDirectDraw7)));
940             }
941         }
942     }
943
944     return TRUE;
945 }
946
947 void
948 remove_ddraw_object(IDirectDrawImpl *ddraw)
949 {
950     EnterCriticalSection(&ddraw_list_cs);
951     list_remove(&ddraw->ddraw_list_entry);
952     LeaveCriticalSection(&ddraw_list_cs);
953 }