query: Add a stub implementation for LocateCatalogs.
[wine] / dlls / d3d9 / tests / device.c
1 /*
2  * Copyright (C) 2006 Vitaliy Margolen
3  * Copyright (C) 2006 Stefan Dösinger(For CodeWeavers)
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include <dxerr9.h>
23 #include "wine/test.h"
24
25 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
26
27 static int get_refcount(IUnknown *object)
28 {
29     IUnknown_AddRef( object );
30     return IUnknown_Release( object );
31 }
32
33 #define CHECK_CALL(r,c,d,rc) \
34     if (SUCCEEDED(r)) {\
35         int tmp1 = get_refcount( (IUnknown *)d ); \
36         int rc_new = rc; \
37         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
38     } else {\
39         trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
40     }
41 #define CHECK_RELEASE(obj,d,rc) \
42     if (obj) { \
43         int tmp1, rc_new = rc; \
44         IUnknown_Release( obj ); \
45         tmp1 = get_refcount( (IUnknown *)d ); \
46         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
47     }
48
49 static void check_mipmap_levels(
50     IDirect3DDevice9* device, 
51     int width, int height, int count) 
52 {
53
54     IDirect3DBaseTexture9* texture = NULL;
55     HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, 
56         D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
57        
58     if (SUCCEEDED(hr)) {
59         DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
60         ok(levels == count, "Invalid level count. Expected %d got %lu\n", count, levels);
61     } else 
62         trace("CreateTexture failed: %s\n", DXGetErrorString9(hr));
63
64     if (texture) IUnknown_Release( texture );
65 }
66
67 static void test_mipmap_levels(void)
68 {
69
70     HRESULT               hr;
71     HWND                  hwnd = NULL;
72
73     IDirect3D9            *pD3d = NULL;
74     IDirect3DDevice9      *pDevice = NULL;
75     D3DPRESENT_PARAMETERS d3dpp;
76     D3DDISPLAYMODE        d3ddm;
77  
78     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
79     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
80     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
81     ok(hwnd != NULL, "Failed to create window\n");
82     if (!pD3d || !hwnd) goto cleanup;
83
84     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
85     ZeroMemory( &d3dpp, sizeof(d3dpp) );
86     d3dpp.Windowed         = TRUE;
87     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
88     d3dpp.BackBufferFormat = d3ddm.Format;
89
90     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
91                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
92     ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
93     if (FAILED(hr)) goto cleanup;
94
95     check_mipmap_levels(pDevice, 32, 32, 6);
96     check_mipmap_levels(pDevice, 256, 1, 9);
97     check_mipmap_levels(pDevice, 1, 256, 9);
98     check_mipmap_levels(pDevice, 1, 1, 1);
99
100     cleanup:
101     if (pD3d)     IUnknown_Release( pD3d );
102     if (pDevice)  IUnknown_Release( pDevice );
103     DestroyWindow( hwnd );
104 }
105
106 static void test_swapchain(void)
107 {
108     HRESULT                      hr;
109     HWND                         hwnd               = NULL;
110     IDirect3D9                  *pD3d               = NULL;
111     IDirect3DDevice9            *pDevice            = NULL;
112     IDirect3DSwapChain9         *swapchain0         = NULL;
113     IDirect3DSwapChain9         *swapchain1         = NULL;
114     IDirect3DSwapChain9         *swapchain2         = NULL;
115     IDirect3DSwapChain9         *swapchain3         = NULL;
116     IDirect3DSwapChain9         *swapchainX         = NULL;
117     IDirect3DSurface9           *backbuffer         = NULL;
118     D3DPRESENT_PARAMETERS        d3dpp;
119     D3DDISPLAYMODE               d3ddm;
120
121     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
122     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
123     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
124     ok(hwnd != NULL, "Failed to create window\n");
125     if (!pD3d || !hwnd) goto cleanup;
126
127     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
128     ZeroMemory( &d3dpp, sizeof(d3dpp) );
129     d3dpp.Windowed         = TRUE;
130     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
131     d3dpp.BackBufferFormat = d3ddm.Format;
132     d3dpp.BackBufferCount  = 0;
133
134     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
135                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
136     ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
137     if (FAILED(hr)) goto cleanup;
138
139     /* Check if the back buffer count was modified */
140     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
141
142     /* Get the implicit swapchain */
143     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
144     ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr));
145     if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
146
147     /* Check if there is a back buffer */
148     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
149     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
150     ok(backbuffer != NULL, "The back buffer is NULL\n");
151     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
152
153     /* Try to get a nonexistant swapchain */
154     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
155     ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%s)\n", DXGetErrorString9(hr));
156     ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
157     if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
158
159     /* Create a bunch of swapchains */
160     d3dpp.BackBufferCount = 0;
161     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
162     ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
163     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
164
165     d3dpp.BackBufferCount  = 1;
166     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
167     ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
168
169     d3dpp.BackBufferCount  = 2;
170     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
171     ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
172     if(SUCCEEDED(hr)) {
173         /* Swapchain 3, created with backbuffercount 2 */
174         backbuffer = (void *) 0xdeadbeef;
175         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
176         ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr));
177         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
178         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
179
180         backbuffer = (void *) 0xdeadbeef;
181         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
182         ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr));
183         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
184         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
185
186         backbuffer = (void *) 0xdeadbeef;
187         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
188         ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
189         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
190         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
191
192         backbuffer = (void *) 0xdeadbeef;
193         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
194         ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
195         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
196         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
197     }
198
199     /* Check the back buffers of the swapchains */
200     /* Swapchain 1, created with backbuffercount 0 */
201     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
202     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
203     ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr));
204     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
205
206     backbuffer = (void *) 0xdeadbeef;
207     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
208     ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
209     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
210     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
211
212     /* Swapchain 2 - created with backbuffercount 1 */
213     backbuffer = (void *) 0xdeadbeef;
214     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
215     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
216     ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
217     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
218
219     backbuffer = (void *) 0xdeadbeef;
220     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
221     ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
222     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
223     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
224
225     backbuffer = (void *) 0xdeadbeef;
226     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
227     ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
228     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
229     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
230
231     /* Try getSwapChain on a manually created swapchain
232      * it should fail, apparently GetSwapChain only returns implicit swapchains
233      */
234     swapchainX = (void *) 0xdeadbeef;
235     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
236     ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%s)\n", DXGetErrorString9(hr));
237     ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
238     if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
239
240     cleanup:
241     if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
242     if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
243     if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
244     if(pDevice) IDirect3DDevice9_Release(pDevice);
245     if(pD3d) IDirect3DDevice9_Release(pD3d);
246     DestroyWindow( hwnd );
247 }
248
249 static void test_refcount(void)
250 {
251     HRESULT                      hr;
252     HWND                         hwnd               = NULL;
253     IDirect3D9                  *pD3d               = NULL;
254     IDirect3DDevice9            *pDevice            = NULL;
255     IDirect3DVertexBuffer9      *pVertexBuffer      = NULL;
256     IDirect3DIndexBuffer9       *pIndexBuffer       = NULL;
257     IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
258     IDirect3DVertexShader9      *pVertexShader      = NULL;
259     IDirect3DPixelShader9       *pPixelShader       = NULL;
260     IDirect3DCubeTexture9       *pCubeTexture       = NULL;
261     IDirect3DTexture9           *pTexture           = NULL;
262     IDirect3DVolumeTexture9     *pVolumeTexture     = NULL;
263     IDirect3DSurface9           *pStencilSurface    = NULL;
264     IDirect3DSurface9           *pOffscreenSurface  = NULL;
265     IDirect3DSurface9           *pRenderTarget      = NULL;
266     IDirect3DSurface9           *pTextureLevel      = NULL;
267     IDirect3DStateBlock9        *pStateBlock        = NULL;
268     IDirect3DStateBlock9        *pStateBlock1       = NULL;
269     IDirect3DSwapChain9         *pSwapChain         = NULL;
270     IDirect3DQuery9             *pQuery             = NULL;
271     D3DPRESENT_PARAMETERS        d3dpp;
272     D3DDISPLAYMODE               d3ddm;
273     int                          refcount = 0, tmp;
274
275     D3DVERTEXELEMENT9 decl[] =
276     {
277         D3DDECL_END()
278     };
279     static DWORD simple_vs[] = {0xFFFE0101,             /* vs_1_1               */
280         0x0000001F, 0x80000000, 0x900F0000,             /* dcl_position0 v0     */
281         0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
282         0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
283         0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
284         0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
285         0x0000FFFF};                                    /* END                  */
286     static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */
287         0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
288         0x00000042, 0xB00F0000,                                                 /* tex t0                       */
289         0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */
290         0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */
291         0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */
292         0x0000FFFF};                                                            /* END                          */
293
294
295     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
296     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
297     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
298     ok(hwnd != NULL, "Failed to create window\n");
299     if (!pD3d || !hwnd) goto cleanup;
300
301     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
302     ZeroMemory( &d3dpp, sizeof(d3dpp) );
303     d3dpp.Windowed         = TRUE;
304     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
305     d3dpp.BackBufferFormat = d3ddm.Format;
306
307     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
308                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
309     ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
310     if (FAILED(hr)) goto cleanup;
311
312     refcount = get_refcount( (IUnknown *)pDevice );
313     ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
314
315     /* Buffers */
316     hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
317     CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
318     hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
319     CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
320     /* Shaders */
321     hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
322     CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
323     hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
324     CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
325     hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
326     CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
327     /* Textures */
328     hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
329     CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
330     if (pTexture)
331     {
332         tmp = get_refcount( (IUnknown *)pTexture );
333         /* This should not increment device refcount */
334         hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
335         CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
336         /* But should increment texture's refcount */
337         CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
338     }
339     hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
340     CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
341     hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
342     CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
343     /* Surfaces */
344     hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
345     CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
346     hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
347     CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
348     hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget, NULL );
349     CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
350     /* Misc */
351     hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
352     CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
353     hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
354     CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
355     hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
356     CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
357
358     hr = IDirect3DDevice9_BeginStateBlock( pDevice );
359     CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
360     hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
361     CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
362
363 cleanup:
364     CHECK_RELEASE(pDevice,              pDevice, --refcount);
365
366     /* Buffers */
367     CHECK_RELEASE(pVertexBuffer,        pDevice, --refcount);
368     CHECK_RELEASE(pIndexBuffer,         pDevice, --refcount);
369     /* Shaders */
370     CHECK_RELEASE(pVertexDeclaration,   pDevice, --refcount);
371     CHECK_RELEASE(pVertexShader,        pDevice, --refcount);
372     CHECK_RELEASE(pPixelShader,         pDevice, --refcount);
373     /* Textures */
374     /* pTextureLevel is holding a reference to the pTexture */
375     CHECK_RELEASE(pTexture,             pDevice,   refcount);
376     CHECK_RELEASE(pTextureLevel,        pDevice, --refcount);
377     CHECK_RELEASE(pCubeTexture,         pDevice, --refcount);
378     CHECK_RELEASE(pVolumeTexture,       pDevice, --refcount);
379     /* Surfaces */
380     CHECK_RELEASE(pStencilSurface,      pDevice, --refcount);
381     CHECK_RELEASE(pOffscreenSurface,    pDevice, --refcount);
382     CHECK_RELEASE(pRenderTarget,        pDevice, --refcount);
383     /* Misc */
384     CHECK_RELEASE(pStateBlock,          pDevice, --refcount);
385     CHECK_RELEASE(pSwapChain,           pDevice, --refcount);
386     CHECK_RELEASE(pQuery,               pDevice, --refcount);
387     /* This will destroy device - cannot check the refcount here */
388     if (pStateBlock1)         IUnknown_Release( pStateBlock1 );
389
390     if (pD3d)                 IUnknown_Release( pD3d );
391
392     DestroyWindow( hwnd );
393 }
394
395 START_TEST(device)
396 {
397     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
398
399     pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
400     if (pDirect3DCreate9)
401     {
402         test_swapchain();
403         test_refcount();
404         test_mipmap_levels();
405     }
406 }