2 * Copyright (C) 2006 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
22 static HWND create_window(void)
25 wc.lpfnWndProc = &DefWindowProc;
26 wc.lpszClassName = "d3d9_test_wc";
29 return CreateWindow("d3d9_test_wc", "d3d9_test",
30 0, 0, 0, 0, 0, 0, 0, 0, 0);
33 static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
35 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
36 IDirect3D9 *d3d9_ptr = 0;
37 IDirect3DDevice9 *device_ptr = 0;
38 D3DPRESENT_PARAMETERS present_parameters;
41 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
42 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
43 if (!d3d9_create) return NULL;
45 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
46 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
47 if (!d3d9_ptr) return NULL;
49 ZeroMemory(&present_parameters, sizeof(present_parameters));
50 present_parameters.Windowed = TRUE;
51 present_parameters.hDeviceWindow = create_window();
52 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
54 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
55 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
59 trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
66 static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
70 HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
71 ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
72 "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
75 /* Test the default texture stage state values */
76 static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
79 for (i = 0; i < num_stages; ++i)
81 test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
82 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
83 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
84 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
85 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
86 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
87 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
88 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
89 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
90 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
91 test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
92 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
93 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
94 test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
95 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
96 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
97 test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
98 test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
99 test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0);
103 static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
105 IDirect3DCubeTexture9 *texture_ptr = NULL;
108 hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
109 trace("pool=%d hr=0x%.8x\n", pool, hr);
111 if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
112 ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
114 ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
116 if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
119 static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
121 trace("texture caps: 0x%.8x\n", caps);
123 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
124 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
125 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
126 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
133 IDirect3DDevice9 *device_ptr;
135 d3d9_handle = LoadLibraryA("d3d9.dll");
138 skip("Could not load d3d9.dll\n");
142 device_ptr = init_d3d9(d3d9_handle);
143 if (!device_ptr) return;
145 IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
147 test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
148 test_cube_textures(device_ptr, caps.TextureCaps);