windowscodecs: Handle TIFF's with RowsPerStrip greater than Height.
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
40 {
41     BYTE *c = (BYTE *)&format;
42
43     /* Don't translate FOURCC formats */
44     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46     switch(format)
47     {
48         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72         case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84         default:
85             FIXME("Unhandled wined3d format %#x.\n", format);
86             return D3DFMT_UNKNOWN;
87     }
88 }
89
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
91 {
92     BYTE *c = (BYTE *)&format;
93
94     /* Don't translate FOURCC formats */
95     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96
97     switch(format)
98     {
99         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123         case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135         default:
136             FIXME("Unhandled D3DFORMAT %#x\n", format);
137             return WINED3DFMT_UNKNOWN;
138     }
139 }
140
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
142 {
143     switch(primitive_type)
144     {
145         case D3DPT_POINTLIST:
146             return primitive_count;
147
148         case D3DPT_LINELIST:
149             return primitive_count * 2;
150
151         case D3DPT_LINESTRIP:
152             return primitive_count + 1;
153
154         case D3DPT_TRIANGLELIST:
155             return primitive_count * 3;
156
157         case D3DPT_TRIANGLESTRIP:
158         case D3DPT_TRIANGLEFAN:
159             return primitive_count + 2;
160
161         default:
162             FIXME("Unhandled primitive type %#x\n", primitive_type);
163             return 0;
164     }
165 }
166
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
169 {
170     struct d3d8_handle_entry *entry;
171
172     if (t->free_entries)
173     {
174         DWORD index = t->free_entries - t->entries;
175         /* Use a free handle */
176         entry = t->free_entries;
177         if (entry->type != D3D8_HANDLE_FREE)
178         {
179             ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180             return D3D8_INVALID_HANDLE;
181         }
182         t->free_entries = entry->object;
183         entry->object = object;
184         entry->type = type;
185
186         return index;
187     }
188
189     if (!(t->entry_count < t->table_size))
190     {
191         /* Grow the table */
192         UINT new_size = t->table_size + (t->table_size >> 1);
193         struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194                 0, t->entries, new_size * sizeof(*t->entries));
195         if (!new_entries)
196         {
197             ERR("Failed to grow the handle table.\n");
198             return D3D8_INVALID_HANDLE;
199         }
200         t->entries = new_entries;
201         t->table_size = new_size;
202     }
203
204     entry = &t->entries[t->entry_count];
205     entry->object = object;
206     entry->type = type;
207
208     return t->entry_count++;
209 }
210
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
212 {
213     struct d3d8_handle_entry *entry;
214     void *object;
215
216     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
217     {
218         WARN("Invalid handle %u passed.\n", handle);
219         return NULL;
220     }
221
222     entry = &t->entries[handle];
223     if (entry->type != type)
224     {
225         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226         return NULL;
227     }
228
229     object = entry->object;
230     entry->object = t->free_entries;
231     entry->type = D3D8_HANDLE_FREE;
232     t->free_entries = entry;
233
234     return object;
235 }
236
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
238 {
239     struct d3d8_handle_entry *entry;
240
241     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
242     {
243         WARN("Invalid handle %u passed.\n", handle);
244         return NULL;
245     }
246
247     entry = &t->entries[handle];
248     if (entry->type != type)
249     {
250         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251         return NULL;
252     }
253
254     return entry->object;
255 }
256
257 static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
258 {
259     IUnknown *parent;
260
261     TRACE("swapchain %p.\n", swapchain);
262
263     IWineD3DSwapChain_GetParent(swapchain, &parent);
264     IUnknown_Release(parent);
265     return IUnknown_Release(parent);
266 }
267
268 /* IDirect3D IUnknown parts follow: */
269 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
270 {
271     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
272
273     TRACE("iface %p, riid %s, object %p.\n",
274             iface, debugstr_guid(riid), ppobj);
275
276     if (IsEqualGUID(riid, &IID_IUnknown)
277         || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
278         IUnknown_AddRef(iface);
279         *ppobj = This;
280         return S_OK;
281     }
282
283     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
284     {
285         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
286         *ppobj = &This->device_parent_vtbl;
287         return S_OK;
288     }
289
290     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
291     *ppobj = NULL;
292     return E_NOINTERFACE;
293 }
294
295 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
296     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
297     ULONG ref = InterlockedIncrement(&This->ref);
298
299     TRACE("%p increasing refcount to %u.\n", iface, ref);
300
301     return ref;
302 }
303
304 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
305     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
306     ULONG ref;
307
308     if (This->inDestruction) return 0;
309     ref = InterlockedDecrement(&This->ref);
310
311     TRACE("%p decreasing refcount to %u.\n", iface, ref);
312
313     if (ref == 0) {
314         unsigned i;
315
316         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
317
318         wined3d_mutex_lock();
319
320         This->inDestruction = TRUE;
321
322         for(i = 0; i < This->numConvertedDecls; i++) {
323             IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
324         }
325         HeapFree(GetProcessHeap(), 0, This->decls);
326
327         IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
328         IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
329         IWineD3DDevice_Release(This->WineD3DDevice);
330         HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
331         HeapFree(GetProcessHeap(), 0, This);
332
333         wined3d_mutex_unlock();
334     }
335     return ref;
336 }
337
338 /* IDirect3DDevice Interface follow: */
339 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
340 {
341     TRACE("iface %p.\n", iface);
342
343     return D3D_OK;
344 }
345
346 static UINT WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
347     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
348     HRESULT hr;
349
350     TRACE("iface %p.\n", iface);
351
352     wined3d_mutex_lock();
353     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
354     wined3d_mutex_unlock();
355
356     return hr;
357 }
358
359 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
360     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
361     HRESULT hr;
362
363     TRACE("iface %p, byte_count %u.\n", iface, Bytes);
364     FIXME("Byte count ignored.\n");
365
366     wined3d_mutex_lock();
367     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
368     wined3d_mutex_unlock();
369
370     return hr;
371 }
372
373 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
374     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
375     HRESULT hr = D3D_OK;
376     IWineD3D* pWineD3D;
377
378     TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
379
380     if (NULL == ppD3D8) {
381         return D3DERR_INVALIDCALL;
382     }
383
384     wined3d_mutex_lock();
385     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
386     if (hr == D3D_OK && pWineD3D != NULL)
387     {
388         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
389         IWineD3D_Release(pWineD3D);
390     } else {
391         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
392         *ppD3D8 = NULL;
393     }
394     wined3d_mutex_unlock();
395
396     TRACE("(%p) returning %p\n",This , *ppD3D8);
397
398     return hr;
399 }
400
401 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
402     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
403     HRESULT hrc = D3D_OK;
404     WINED3DCAPS *pWineCaps;
405
406     TRACE("iface %p, caps %p.\n", iface, pCaps);
407
408     if(NULL == pCaps){
409         return D3DERR_INVALIDCALL;
410     }
411     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
412     if(pWineCaps == NULL){
413         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
414     }
415
416     wined3d_mutex_lock();
417     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
418     wined3d_mutex_unlock();
419
420     fixup_caps(pWineCaps);
421     WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
422     HeapFree(GetProcessHeap(), 0, pWineCaps);
423
424     TRACE("Returning %p %p\n", This, pCaps);
425     return hrc;
426 }
427
428 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
429     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
430     HRESULT hr;
431
432     TRACE("iface %p, mode %p.\n", iface, pMode);
433
434     wined3d_mutex_lock();
435     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
436     wined3d_mutex_unlock();
437
438     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
439
440     return hr;
441 }
442
443 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
444     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
445     HRESULT hr;
446
447     TRACE("iface %p, parameters %p.\n", iface, pParameters);
448
449     wined3d_mutex_lock();
450     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
451     wined3d_mutex_unlock();
452
453     return hr;
454 }
455
456 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
457     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
458     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
459     HRESULT hr;
460
461     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
462             iface, XHotSpot, YHotSpot, pCursorBitmap);
463
464     if(!pCursorBitmap) {
465         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
466         return WINED3DERR_INVALIDCALL;
467     }
468
469     wined3d_mutex_lock();
470     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
471     wined3d_mutex_unlock();
472
473     return hr;
474 }
475
476 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
477     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
478
479     TRACE("iface %p, x %u, y %u, flags %#x.\n",
480             iface, XScreenSpace, YScreenSpace, Flags);
481
482     wined3d_mutex_lock();
483     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
484     wined3d_mutex_unlock();
485 }
486
487 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
488     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
489     BOOL ret;
490
491     TRACE("iface %p, show %#x.\n", iface, bShow);
492
493     wined3d_mutex_lock();
494     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
495     wined3d_mutex_unlock();
496
497     return ret;
498 }
499
500 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
501         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
502 {
503     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
504     IDirect3DSwapChain8Impl *object;
505     HRESULT hr;
506
507     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
508             iface, present_parameters, swapchain);
509
510     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
511     if (!object)
512     {
513         ERR("Failed to allocate swapchain memory.\n");
514         return E_OUTOFMEMORY;
515     }
516
517     hr = swapchain_init(object, This, present_parameters);
518     if (FAILED(hr))
519     {
520         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
521         HeapFree(GetProcessHeap(), 0, object);
522         return hr;
523     }
524
525     TRACE("Created swapchain %p.\n", object);
526     *swapchain = (IDirect3DSwapChain8 *)object;
527
528     return D3D_OK;
529 }
530
531 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
532     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
533     WINED3DPRESENT_PARAMETERS localParameters;
534     HRESULT hr;
535
536     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
537
538     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
539     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
540     localParameters.BackBufferFormat                            = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
541     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
542     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
543     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
544     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
545     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
546     localParameters.Windowed                                    = pPresentationParameters->Windowed;
547     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
548     localParameters.AutoDepthStencilFormat                      = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
549     localParameters.Flags                                       = pPresentationParameters->Flags;
550     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
551     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
552     localParameters.AutoRestoreDisplayMode                      = TRUE;
553
554     wined3d_mutex_lock();
555     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
556     if(SUCCEEDED(hr)) {
557         hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
558     }
559     wined3d_mutex_unlock();
560
561     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
562     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
563     pPresentationParameters->BackBufferFormat                   = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
564     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
565     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
566     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
567     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
568     pPresentationParameters->Windowed                           = localParameters.Windowed;
569     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
570     pPresentationParameters->AutoDepthStencilFormat             = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
571     pPresentationParameters->Flags                              = localParameters.Flags;
572     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
573     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
574
575     return hr;
576 }
577
578 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
579     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
580     HRESULT hr;
581
582     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
583             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
584
585     wined3d_mutex_lock();
586     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
587     wined3d_mutex_unlock();
588
589     return hr;
590 }
591
592 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
593     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
594     IWineD3DSurface *retSurface = NULL;
595     HRESULT rc = D3D_OK;
596
597     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
598             iface, BackBuffer, Type, ppBackBuffer);
599
600     wined3d_mutex_lock();
601     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
602     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
603         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
604         IWineD3DSurface_Release(retSurface);
605     }
606     wined3d_mutex_unlock();
607
608     return rc;
609 }
610
611 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
612     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
613     HRESULT hr;
614
615     TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
616
617     wined3d_mutex_lock();
618     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
619     wined3d_mutex_unlock();
620
621     return hr;
622 }
623
624 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
625     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
626
627     TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
628
629     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
630     wined3d_mutex_lock();
631     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
632     wined3d_mutex_unlock();
633 }
634
635 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
636     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
637
638     TRACE("iface %p, ramp %p.\n", iface, pRamp);
639
640     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
641     wined3d_mutex_lock();
642     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
643     wined3d_mutex_unlock();
644 }
645
646 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
647         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
648         D3DPOOL pool, IDirect3DTexture8 **texture)
649 {
650     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
651     IDirect3DTexture8Impl *object;
652     HRESULT hr;
653
654     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
655             iface, width, height, levels, usage, format, pool, texture);
656
657     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
658     if (!object)
659     {
660         ERR("Failed to allocate texture memory.\n");
661         return D3DERR_OUTOFVIDEOMEMORY;
662     }
663
664     hr = texture_init(object, This, width, height, levels, usage, format, pool);
665     if (FAILED(hr))
666     {
667         WARN("Failed to initialize texture, hr %#x.\n", hr);
668         HeapFree(GetProcessHeap(), 0, object);
669         return hr;
670     }
671
672     TRACE("Created texture %p.\n", object);
673     *texture = (IDirect3DTexture8 *)object;
674
675     return D3D_OK;
676 }
677
678 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
679         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
680         D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
681 {
682     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
683     IDirect3DVolumeTexture8Impl *object;
684     HRESULT hr;
685
686     TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
687             iface, width, height, depth, levels, usage, format, pool, texture);
688
689     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
690     if (!object)
691     {
692         ERR("Failed to allocate volume texture memory.\n");
693         return D3DERR_OUTOFVIDEOMEMORY;
694     }
695
696     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
697     if (FAILED(hr))
698     {
699         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
700         HeapFree(GetProcessHeap(), 0, object);
701         return hr;
702     }
703
704     TRACE("Created volume texture %p.\n", object);
705     *texture = (IDirect3DVolumeTexture8 *)object;
706
707     return D3D_OK;
708 }
709
710 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
711         UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
712 {
713     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
714     IDirect3DCubeTexture8Impl *object;
715     HRESULT hr;
716
717     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
718             iface, edge_length, levels, usage, format, pool, texture);
719
720     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
721     if (!object)
722     {
723         ERR("Failed to allocate cube texture memory.\n");
724         return D3DERR_OUTOFVIDEOMEMORY;
725     }
726
727     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
728     if (FAILED(hr))
729     {
730         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
731         HeapFree(GetProcessHeap(), 0, object);
732         return hr;
733     }
734
735     TRACE("Created cube texture %p.\n", object);
736     *texture = (IDirect3DCubeTexture8 *)object;
737
738     return hr;
739 }
740
741 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
742         DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
743 {
744     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
745     IDirect3DVertexBuffer8Impl *object;
746     HRESULT hr;
747
748     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
749             iface, size, usage, fvf, pool, buffer);
750
751     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
752     if (!object)
753     {
754         ERR("Failed to allocate buffer memory.\n");
755         return D3DERR_OUTOFVIDEOMEMORY;
756     }
757
758     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
759     if (FAILED(hr))
760     {
761         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
762         HeapFree(GetProcessHeap(), 0, object);
763         return hr;
764     }
765
766     TRACE("Created vertex buffer %p.\n", object);
767     *buffer = (IDirect3DVertexBuffer8 *)object;
768
769     return D3D_OK;
770 }
771
772 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
773         D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
774 {
775     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
776     IDirect3DIndexBuffer8Impl *object;
777     HRESULT hr;
778
779     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
780             iface, size, usage, format, pool, buffer);
781
782     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783     if (!object)
784     {
785         ERR("Failed to allocate buffer memory.\n");
786         return D3DERR_OUTOFVIDEOMEMORY;
787     }
788
789     hr = indexbuffer_init(object, This, size, usage, format, pool);
790     if (FAILED(hr))
791     {
792         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
793         HeapFree(GetProcessHeap(), 0, object);
794         return hr;
795     }
796
797     TRACE("Created index buffer %p.\n", object);
798     *buffer = (IDirect3DIndexBuffer8 *)object;
799
800     return D3D_OK;
801 }
802
803 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
804         D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
805         UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
806 {
807     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
808     IDirect3DSurface8Impl *object;
809     HRESULT hr;
810
811     TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
812             "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
813             iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
814             Usage, Pool, MultiSample, MultisampleQuality);
815
816     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
817     if (!object)
818     {
819         FIXME("Failed to allocate surface memory.\n");
820         return D3DERR_OUTOFVIDEOMEMORY;
821     }
822
823     hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
824             Level, Usage, Pool, MultiSample, MultisampleQuality);
825     if (FAILED(hr))
826     {
827         WARN("Failed to initialize surface, hr %#x.\n", hr);
828         HeapFree(GetProcessHeap(), 0, object);
829         return hr;
830     }
831
832     TRACE("Created surface %p.\n", object);
833     *ppSurface = (IDirect3DSurface8 *)object;
834
835     return D3D_OK;
836 }
837
838 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
839     HRESULT hr;
840
841     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
842             iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
843
844     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
845             0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
846
847     return hr;
848 }
849
850 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
851     HRESULT hr;
852
853     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
854             iface, Width, Height, Format, MultiSample, ppSurface);
855
856     /* TODO: Verify that Discard is false */
857     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
858             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
859
860     return hr;
861 }
862
863 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
864 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
865     HRESULT hr;
866
867     TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
868             iface, Width, Height, Format, ppSurface);
869
870     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
871             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
872             0 /* MultisampleQuality */);
873
874     return hr;
875 }
876
877 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
878     IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
879     IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
880
881     HRESULT              hr = WINED3D_OK;
882     enum wined3d_format_id srcFormat, destFormat;
883     WINED3DSURFACE_DESC  winedesc;
884
885     TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
886             iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
887
888     /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
889      * destination texture is in WINED3DPOOL_DEFAULT. */
890
891     wined3d_mutex_lock();
892     IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
893     srcFormat = winedesc.format;
894
895     IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
896     destFormat = winedesc.format;
897
898     /* Check that the source and destination formats match */
899     if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
900         WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
901         wined3d_mutex_unlock();
902         return WINED3DERR_INVALIDCALL;
903     } else if (WINED3DFMT_UNKNOWN == destFormat) {
904         TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
905         IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
906     }
907
908     /* Quick if complete copy ... */
909     if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
910         IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
911     } else {
912         unsigned int i;
913         /* Copy rect by rect */
914         if (NULL != pSourceRects && NULL != pDestPoints) {
915             for (i = 0; i < cRects; ++i) {
916                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
917             }
918         } else {
919             for (i = 0; i < cRects; ++i) {
920                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
921             }
922         }
923     }
924     wined3d_mutex_unlock();
925
926     return hr;
927 }
928
929 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
930     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
931     HRESULT hr;
932
933     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
934
935     wined3d_mutex_lock();
936     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
937     wined3d_mutex_unlock();
938
939     return hr;
940 }
941
942 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
943     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
944     IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
945     HRESULT hr;
946
947     TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
948
949     if (pDestSurface == NULL) {
950         WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
951         return D3DERR_INVALIDCALL;
952     }
953
954     wined3d_mutex_lock();
955     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
956     wined3d_mutex_unlock();
957
958     return hr;
959 }
960
961 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
962     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
963     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
964     IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
965     IWineD3DSurface *original_ds = NULL;
966     HRESULT hr;
967
968     TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
969
970     wined3d_mutex_lock();
971
972     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
973     if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
974     {
975         hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
976         if (SUCCEEDED(hr) && pSurface)
977             hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
978         if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
979     }
980     if (original_ds) IWineD3DSurface_Release(original_ds);
981
982     wined3d_mutex_unlock();
983
984     return hr;
985 }
986
987 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
988     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
989     HRESULT hr = D3D_OK;
990     IWineD3DSurface *pRenderTarget;
991
992     TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
993
994     if (ppRenderTarget == NULL) {
995         return D3DERR_INVALIDCALL;
996     }
997
998     wined3d_mutex_lock();
999     hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1000
1001     if (hr == D3D_OK && pRenderTarget != NULL) {
1002         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1003         IWineD3DSurface_Release(pRenderTarget);
1004     } else {
1005         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1006         *ppRenderTarget = NULL;
1007     }
1008     wined3d_mutex_unlock();
1009
1010     return hr;
1011 }
1012
1013 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1014     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1015     HRESULT hr = D3D_OK;
1016     IWineD3DSurface *pZStencilSurface;
1017
1018     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1019
1020     if(ppZStencilSurface == NULL){
1021         return D3DERR_INVALIDCALL;
1022     }
1023
1024     wined3d_mutex_lock();
1025     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1026     if (hr == WINED3D_OK) {
1027         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1028         IWineD3DSurface_Release(pZStencilSurface);
1029     }else{
1030         if (hr != WINED3DERR_NOTFOUND)
1031                 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1032         *ppZStencilSurface = NULL;
1033     }
1034     wined3d_mutex_unlock();
1035
1036     return hr;
1037 }
1038
1039 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1040     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1041     HRESULT hr;
1042
1043     TRACE("iface %p.\n", iface);
1044
1045     wined3d_mutex_lock();
1046     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1047     wined3d_mutex_unlock();
1048
1049     return hr;
1050 }
1051
1052 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1053     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1054     HRESULT hr;
1055
1056     TRACE("iface %p.\n", iface);
1057
1058     wined3d_mutex_lock();
1059     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1060     wined3d_mutex_unlock();
1061
1062     return hr;
1063 }
1064
1065 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1066     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1067     HRESULT hr;
1068
1069     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1070             iface, Count, pRects, Flags, Color, Z, Stencil);
1071
1072     /* Note: D3DRECT is compatible with WINED3DRECT */
1073     wined3d_mutex_lock();
1074     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1075     wined3d_mutex_unlock();
1076
1077     return hr;
1078 }
1079
1080 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1081     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1082     HRESULT hr;
1083
1084     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1085
1086     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1087     wined3d_mutex_lock();
1088     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1089     wined3d_mutex_unlock();
1090
1091     return hr;
1092 }
1093
1094 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1095     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1096     HRESULT hr;
1097
1098     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1099
1100     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1101     wined3d_mutex_lock();
1102     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1103     wined3d_mutex_unlock();
1104
1105     return hr;
1106 }
1107
1108 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1109     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1110     HRESULT hr;
1111
1112     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1113
1114     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1115     wined3d_mutex_lock();
1116     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1117     wined3d_mutex_unlock();
1118
1119     return hr;
1120 }
1121
1122 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1123     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1124     HRESULT hr;
1125
1126     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1127
1128     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1129     wined3d_mutex_lock();
1130     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1131     wined3d_mutex_unlock();
1132
1133     return hr;
1134 }
1135
1136 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1137     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1138     HRESULT hr;
1139
1140     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1141
1142     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1143     wined3d_mutex_lock();
1144     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1145     wined3d_mutex_unlock();
1146
1147     return hr;
1148 }
1149
1150 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1151     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1152     HRESULT hr;
1153
1154     TRACE("iface %p, material %p.\n", iface, pMaterial);
1155
1156     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1157     wined3d_mutex_lock();
1158     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1159     wined3d_mutex_unlock();
1160
1161     return hr;
1162 }
1163
1164 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1165     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1166     HRESULT hr;
1167
1168     TRACE("iface %p, material %p.\n", iface, pMaterial);
1169
1170     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1171     wined3d_mutex_lock();
1172     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1173     wined3d_mutex_unlock();
1174
1175     return hr;
1176 }
1177
1178 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1179     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1180     HRESULT hr;
1181
1182     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1183
1184     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1185     wined3d_mutex_lock();
1186     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1187     wined3d_mutex_unlock();
1188
1189     return hr;
1190 }
1191
1192 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1193     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1194     HRESULT hr;
1195
1196     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1197
1198     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1199     wined3d_mutex_lock();
1200     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1201     wined3d_mutex_unlock();
1202
1203     return hr;
1204 }
1205
1206 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1207     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1208     HRESULT hr;
1209
1210     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1211
1212     wined3d_mutex_lock();
1213     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1214     wined3d_mutex_unlock();
1215
1216     return hr;
1217 }
1218
1219 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1220     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1221     HRESULT hr;
1222
1223     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1224
1225     wined3d_mutex_lock();
1226     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1227     wined3d_mutex_unlock();
1228
1229     return hr;
1230 }
1231
1232 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1233     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1234     HRESULT hr;
1235
1236     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1237
1238     wined3d_mutex_lock();
1239     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1240     wined3d_mutex_unlock();
1241
1242     return hr;
1243 }
1244
1245 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1246     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1247     HRESULT hr;
1248
1249     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1250
1251     wined3d_mutex_lock();
1252     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1253     wined3d_mutex_unlock();
1254
1255     return hr;
1256 }
1257
1258 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1259     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1260     HRESULT hr;
1261
1262     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1263
1264     wined3d_mutex_lock();
1265     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1266     wined3d_mutex_unlock();
1267
1268     return hr;
1269 }
1270
1271 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1272     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1273     HRESULT hr;
1274
1275     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1276
1277     wined3d_mutex_lock();
1278     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1279     wined3d_mutex_unlock();
1280
1281     return hr;
1282 }
1283
1284 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1285     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1286     HRESULT hr;
1287
1288     TRACE("iface %p.\n", iface);
1289
1290     wined3d_mutex_lock();
1291     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1292     wined3d_mutex_unlock();
1293
1294     return hr;
1295 }
1296
1297 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1298     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1299     IWineD3DStateBlock *stateblock;
1300     HRESULT hr;
1301
1302     TRACE("iface %p, token %p.\n", iface, pToken);
1303
1304     /* Tell wineD3D to endstateblock before anything else (in case we run out
1305      * of memory later and cause locking problems)
1306      */
1307     wined3d_mutex_lock();
1308     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1309     if (hr != D3D_OK) {
1310         WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1311         wined3d_mutex_unlock();
1312         return hr;
1313     }
1314
1315     *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1316     wined3d_mutex_unlock();
1317
1318     if (*pToken == D3D8_INVALID_HANDLE)
1319     {
1320         ERR("Failed to create a handle\n");
1321         wined3d_mutex_lock();
1322         IWineD3DStateBlock_Release(stateblock);
1323         wined3d_mutex_unlock();
1324         return E_FAIL;
1325     }
1326     ++*pToken;
1327
1328     TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1329
1330     return hr;
1331 }
1332
1333 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1334     IDirect3DDevice8Impl     *This = (IDirect3DDevice8Impl *)iface;
1335     IWineD3DStateBlock *stateblock;
1336     HRESULT hr;
1337
1338     TRACE("iface %p, token %#x.\n", iface, Token);
1339
1340     wined3d_mutex_lock();
1341     stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1342     if (!stateblock)
1343     {
1344         WARN("Invalid handle (%#x) passed.\n", Token);
1345         wined3d_mutex_unlock();
1346         return D3DERR_INVALIDCALL;
1347     }
1348     hr = IWineD3DStateBlock_Apply(stateblock);
1349     wined3d_mutex_unlock();
1350
1351     return hr;
1352 }
1353
1354 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1355     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1356     IWineD3DStateBlock *stateblock;
1357     HRESULT hr;
1358
1359     TRACE("iface %p, token %#x.\n", iface, Token);
1360
1361     wined3d_mutex_lock();
1362     stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1363     if (!stateblock)
1364     {
1365         WARN("Invalid handle (%#x) passed.\n", Token);
1366         wined3d_mutex_unlock();
1367         return D3DERR_INVALIDCALL;
1368     }
1369     hr = IWineD3DStateBlock_Capture(stateblock);
1370     wined3d_mutex_unlock();
1371
1372     return hr;
1373 }
1374
1375 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1376     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1377     IWineD3DStateBlock *stateblock;
1378
1379     TRACE("iface %p, token %#x.\n", iface, Token);
1380
1381     wined3d_mutex_lock();
1382     stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1383
1384     if (!stateblock)
1385     {
1386         WARN("Invalid handle (%#x) passed.\n", Token);
1387         wined3d_mutex_unlock();
1388         return D3DERR_INVALIDCALL;
1389     }
1390
1391     if (IWineD3DStateBlock_Release((IUnknown *)stateblock))
1392     {
1393         ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1394     }
1395     wined3d_mutex_unlock();
1396
1397     return D3D_OK;
1398 }
1399
1400 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1401         D3DSTATEBLOCKTYPE Type, DWORD *handle)
1402 {
1403     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1404     IWineD3DStateBlock *stateblock;
1405     HRESULT hr;
1406
1407     TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1408
1409     if (Type != D3DSBT_ALL
1410             && Type != D3DSBT_PIXELSTATE
1411             && Type != D3DSBT_VERTEXSTATE)
1412     {
1413         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1414         return D3DERR_INVALIDCALL;
1415     }
1416
1417     wined3d_mutex_lock();
1418     hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
1419     if (FAILED(hr))
1420     {
1421         wined3d_mutex_unlock();
1422         ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1423         return hr;
1424     }
1425
1426     *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1427     wined3d_mutex_unlock();
1428
1429     if (*handle == D3D8_INVALID_HANDLE)
1430     {
1431         ERR("Failed to allocate a handle.\n");
1432         wined3d_mutex_lock();
1433         IWineD3DStateBlock_Release(stateblock);
1434         wined3d_mutex_unlock();
1435         return E_FAIL;
1436     }
1437     ++*handle;
1438
1439     TRACE("Returning %#x (%p).\n", *handle, stateblock);
1440
1441     return hr;
1442 }
1443
1444 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1445     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1446     HRESULT hr;
1447
1448     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1449 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1450
1451     wined3d_mutex_lock();
1452     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1453     wined3d_mutex_unlock();
1454
1455     return hr;
1456 }
1457
1458 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1459     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1460     HRESULT hr;
1461
1462     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1463
1464     wined3d_mutex_lock();
1465     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1466     wined3d_mutex_unlock();
1467
1468     return hr;
1469 }
1470
1471 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1472     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1473     IWineD3DBaseTexture *retTexture;
1474     HRESULT hr;
1475
1476     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1477
1478     if(ppTexture == NULL){
1479         return D3DERR_INVALIDCALL;
1480     }
1481
1482     wined3d_mutex_lock();
1483     hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1484     if (FAILED(hr))
1485     {
1486         WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1487         wined3d_mutex_unlock();
1488         *ppTexture = NULL;
1489         return hr;
1490     }
1491
1492     if (retTexture)
1493     {
1494         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1495         IWineD3DBaseTexture_Release(retTexture);
1496     }
1497     else
1498     {
1499         *ppTexture = NULL;
1500     }
1501     wined3d_mutex_unlock();
1502
1503     return D3D_OK;
1504 }
1505
1506 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1507     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1508     HRESULT hr;
1509
1510     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1511
1512     wined3d_mutex_lock();
1513     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1514                                    pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1515     wined3d_mutex_unlock();
1516
1517     return hr;
1518 }
1519
1520 static const struct tss_lookup
1521 {
1522     BOOL sampler_state;
1523     DWORD state;
1524 }
1525 tss_lookup[] =
1526 {
1527     {FALSE, WINED3DTSS_FORCE_DWORD},            /*  0, unused */
1528     {FALSE, WINED3DTSS_COLOROP},                /*  1, D3DTSS_COLOROP */
1529     {FALSE, WINED3DTSS_COLORARG1},              /*  2, D3DTSS_COLORARG1 */
1530     {FALSE, WINED3DTSS_COLORARG2},              /*  3, D3DTSS_COLORARG2 */
1531     {FALSE, WINED3DTSS_ALPHAOP},                /*  4, D3DTSS_ALPHAOP */
1532     {FALSE, WINED3DTSS_ALPHAARG1},              /*  5, D3DTSS_ALPHAARG1 */
1533     {FALSE, WINED3DTSS_ALPHAARG2},              /*  6, D3DTSS_ALPHAARG2 */
1534     {FALSE, WINED3DTSS_BUMPENVMAT00},           /*  7, D3DTSS_BUMPENVMAT00 */
1535     {FALSE, WINED3DTSS_BUMPENVMAT01},           /*  8, D3DTSS_BUMPENVMAT01 */
1536     {FALSE, WINED3DTSS_BUMPENVMAT10},           /*  9, D3DTSS_BUMPENVMAT10 */
1537     {FALSE, WINED3DTSS_BUMPENVMAT11},           /* 10, D3DTSS_BUMPENVMAT11 */
1538     {FALSE, WINED3DTSS_TEXCOORDINDEX},          /* 11, D3DTSS_TEXCOORDINDEX */
1539     {FALSE, WINED3DTSS_FORCE_DWORD},            /* 12, unused */
1540     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 13, D3DTSS_ADDRESSU */
1541     {TRUE,  WINED3DSAMP_ADDRESSV},              /* 14, D3DTSS_ADDRESSV */
1542     {TRUE,  WINED3DSAMP_BORDERCOLOR},           /* 15, D3DTSS_BORDERCOLOR */
1543     {TRUE,  WINED3DSAMP_MAGFILTER},             /* 16, D3DTSS_MAGFILTER */
1544     {TRUE,  WINED3DSAMP_MINFILTER},             /* 17, D3DTSS_MINFILTER */
1545     {TRUE,  WINED3DSAMP_MIPFILTER},             /* 18, D3DTSS_MIPFILTER */
1546     {TRUE,  WINED3DSAMP_MIPMAPLODBIAS},         /* 19, D3DTSS_MIPMAPLODBIAS */
1547     {TRUE,  WINED3DSAMP_MAXMIPLEVEL},           /* 20, D3DTSS_MAXMIPLEVEL */
1548     {TRUE,  WINED3DSAMP_MAXANISOTROPY},         /* 21, D3DTSS_MAXANISOTROPY */
1549     {FALSE, WINED3DTSS_BUMPENVLSCALE},          /* 22, D3DTSS_BUMPENVLSCALE */
1550     {FALSE, WINED3DTSS_BUMPENVLOFFSET},         /* 23, D3DTSS_BUMPENVLOFFSET */
1551     {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS},  /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1552     {TRUE,  WINED3DSAMP_ADDRESSW},              /* 25, D3DTSS_ADDRESSW */
1553     {FALSE, WINED3DTSS_COLORARG0},              /* 26, D3DTSS_COLORARG0 */
1554     {FALSE, WINED3DTSS_ALPHAARG0},              /* 27, D3DTSS_ALPHAARG0 */
1555     {FALSE, WINED3DTSS_RESULTARG},              /* 28, D3DTSS_RESULTARG */
1556 };
1557
1558 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1559     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1560     const struct tss_lookup *l = &tss_lookup[Type];
1561     HRESULT hr;
1562
1563     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1564
1565     wined3d_mutex_lock();
1566     if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1567     else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1568     wined3d_mutex_unlock();
1569
1570     return hr;
1571 }
1572
1573 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1574     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1575     const struct tss_lookup *l = &tss_lookup[Type];
1576     HRESULT hr;
1577
1578     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1579
1580     wined3d_mutex_lock();
1581     if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1582     else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1583     wined3d_mutex_unlock();
1584
1585     return hr;
1586 }
1587
1588 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1589     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1590     HRESULT hr;
1591
1592     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1593
1594     wined3d_mutex_lock();
1595     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1596     wined3d_mutex_unlock();
1597
1598     return hr;
1599 }
1600
1601 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1602         DWORD info_id, void *info, DWORD info_size)
1603 {
1604     FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1605
1606     return D3D_OK;
1607 }
1608
1609 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1610     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1611     HRESULT hr;
1612
1613     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1614
1615     wined3d_mutex_lock();
1616     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1617     wined3d_mutex_unlock();
1618
1619     return hr;
1620 }
1621
1622 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1623     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1624     HRESULT hr;
1625
1626     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1627
1628     wined3d_mutex_lock();
1629     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1630     wined3d_mutex_unlock();
1631
1632     return hr;
1633 }
1634
1635 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1636     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1637     HRESULT hr;
1638
1639     TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1640
1641     wined3d_mutex_lock();
1642     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1643     wined3d_mutex_unlock();
1644
1645     return hr;
1646 }
1647
1648 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1649     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1650     HRESULT hr;
1651
1652     TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1653
1654     wined3d_mutex_lock();
1655     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1656     wined3d_mutex_unlock();
1657
1658     return hr;
1659 }
1660
1661 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
1662         UINT StartVertex, UINT PrimitiveCount)
1663 {
1664     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1665     HRESULT hr;
1666
1667     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1668             iface, PrimitiveType, StartVertex, PrimitiveCount);
1669
1670     wined3d_mutex_lock();
1671     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1672     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1673             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1674     wined3d_mutex_unlock();
1675
1676     return hr;
1677 }
1678
1679 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1680                                                            UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1681     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1682     HRESULT hr;
1683
1684     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1685             iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1686
1687     wined3d_mutex_lock();
1688     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1689     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1690             vertex_count_from_primitive_count(PrimitiveType, primCount));
1691     wined3d_mutex_unlock();
1692
1693     return hr;
1694 }
1695
1696 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1697     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1698     HRESULT hr;
1699
1700     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1701             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1702
1703     wined3d_mutex_lock();
1704     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1705     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1706             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1707             pVertexStreamZeroData, VertexStreamZeroStride);
1708     wined3d_mutex_unlock();
1709
1710     return hr;
1711 }
1712
1713 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1714                                                              UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1715                                                              D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1716                                                              UINT VertexStreamZeroStride) {
1717     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1718     HRESULT hr;
1719
1720     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1721             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1722             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1723             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1724
1725     wined3d_mutex_lock();
1726     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1727     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1728             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1729             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1730     wined3d_mutex_unlock();
1731
1732     return hr;
1733 }
1734
1735 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1736     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1737     HRESULT hr;
1738     IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1739
1740     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1741             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1742
1743     wined3d_mutex_lock();
1744     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1745     wined3d_mutex_unlock();
1746
1747     return hr;
1748 }
1749
1750 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1751         const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1752 {
1753     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1754     IDirect3DVertexShader8Impl *object;
1755     DWORD shader_handle;
1756     DWORD handle;
1757     HRESULT hr;
1758
1759     TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1760             iface, declaration, byte_code, shader, usage);
1761
1762     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1763     if (!object)
1764     {
1765         ERR("Failed to allocate vertex shader memory.\n");
1766         *shader = 0;
1767         return E_OUTOFMEMORY;
1768     }
1769
1770     wined3d_mutex_lock();
1771     handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1772     wined3d_mutex_unlock();
1773     if (handle == D3D8_INVALID_HANDLE)
1774     {
1775         ERR("Failed to allocate vertex shader handle.\n");
1776         HeapFree(GetProcessHeap(), 0, object);
1777         *shader = 0;
1778         return E_OUTOFMEMORY;
1779     }
1780
1781     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1782
1783     hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1784     if (FAILED(hr))
1785     {
1786         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1787         wined3d_mutex_lock();
1788         d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1789         wined3d_mutex_unlock();
1790         HeapFree(GetProcessHeap(), 0, object);
1791         *shader = 0;
1792         return hr;
1793     }
1794
1795     TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1796     *shader = shader_handle;
1797
1798     return D3D_OK;
1799 }
1800
1801 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1802 {
1803     IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1804     HRESULT hr;
1805     int p, low, high; /* deliberately signed */
1806     struct FvfToDecl *convertedDecls = This->decls;
1807
1808     TRACE("Searching for declaration for fvf %08x... ", fvf);
1809
1810     low = 0;
1811     high = This->numConvertedDecls - 1;
1812     while(low <= high) {
1813         p = (low + high) >> 1;
1814         TRACE("%d ", p);
1815         if(convertedDecls[p].fvf == fvf) {
1816             TRACE("found %p\n", convertedDecls[p].decl);
1817             return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1818         } else if(convertedDecls[p].fvf < fvf) {
1819             low = p + 1;
1820         } else {
1821             high = p - 1;
1822         }
1823     }
1824     TRACE("not found. Creating and inserting at position %d.\n", low);
1825
1826     d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1827     if (!d3d8_declaration)
1828     {
1829         ERR("Memory allocation failed.\n");
1830         return NULL;
1831     }
1832
1833     hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
1834     if (FAILED(hr))
1835     {
1836         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1837         HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1838         return NULL;
1839     }
1840
1841     if(This->declArraySize == This->numConvertedDecls) {
1842         int grow = This->declArraySize / 2;
1843         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1844                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1845         if(!convertedDecls) {
1846             /* This will destroy it */
1847             IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1848             return NULL;
1849         }
1850         This->decls = convertedDecls;
1851         This->declArraySize += grow;
1852     }
1853
1854     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1855     convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1856     convertedDecls[low].fvf = fvf;
1857     This->numConvertedDecls++;
1858
1859     TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1860     return d3d8_declaration;
1861 }
1862
1863 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1864     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1865     IDirect3DVertexShader8Impl *shader;
1866     HRESULT hr;
1867
1868     TRACE("iface %p, shader %#x.\n", iface, pShader);
1869
1870     if (VS_HIGHESTFIXEDFXF >= pShader) {
1871         TRACE("Setting FVF, %#x\n", pShader);
1872
1873         wined3d_mutex_lock();
1874         IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1875                 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1876         IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1877         wined3d_mutex_unlock();
1878
1879         return D3D_OK;
1880     }
1881
1882     TRACE("Setting shader\n");
1883
1884     wined3d_mutex_lock();
1885     shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1886     if (!shader)
1887     {
1888         WARN("Invalid handle (%#x) passed.\n", pShader);
1889         wined3d_mutex_unlock();
1890
1891         return D3DERR_INVALIDCALL;
1892     }
1893
1894     hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1895             ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1896     if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1897     wined3d_mutex_unlock();
1898
1899     TRACE("Returning hr %#x\n", hr);
1900
1901     return hr;
1902 }
1903
1904 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1905     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1906     IWineD3DVertexDeclaration *wined3d_declaration;
1907     IDirect3DVertexDeclaration8 *d3d8_declaration;
1908     HRESULT hrc;
1909
1910     TRACE("iface %p, shader %p.\n", iface, ppShader);
1911
1912     wined3d_mutex_lock();
1913     hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1914     if (FAILED(hrc))
1915     {
1916         wined3d_mutex_unlock();
1917         WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1918                 This, hrc, This->WineD3DDevice);
1919         return hrc;
1920     }
1921
1922     if (!wined3d_declaration)
1923     {
1924         wined3d_mutex_unlock();
1925         *ppShader = 0;
1926         return D3D_OK;
1927     }
1928
1929     hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1930     IWineD3DVertexDeclaration_Release(wined3d_declaration);
1931     wined3d_mutex_unlock();
1932     if (SUCCEEDED(hrc))
1933     {
1934         *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1935         IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1936     }
1937
1938     TRACE("(%p) : returning %#x\n", This, *ppShader);
1939
1940     return hrc;
1941 }
1942
1943 static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1944     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1945     IDirect3DVertexShader8Impl *shader;
1946     IWineD3DVertexShader *cur = NULL;
1947
1948     TRACE("iface %p, shader %#x.\n", iface, pShader);
1949
1950     wined3d_mutex_lock();
1951     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1952     if (!shader)
1953     {
1954         WARN("Invalid handle (%#x) passed.\n", pShader);
1955         wined3d_mutex_unlock();
1956
1957         return D3DERR_INVALIDCALL;
1958     }
1959
1960     IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1961
1962     if (cur)
1963     {
1964         if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1965         IWineD3DVertexShader_Release(cur);
1966     }
1967
1968     wined3d_mutex_unlock();
1969
1970     if (IUnknown_Release((IUnknown *)shader))
1971     {
1972         ERR("Shader %p has references left, this shouldn't happen.\n", shader);
1973     }
1974
1975     return D3D_OK;
1976 }
1977
1978 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1979     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1980     HRESULT hr;
1981
1982     TRACE("iface %p, register %u, data %p, count %u.\n",
1983             iface, Register, pConstantData, ConstantCount);
1984
1985     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
1986         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
1987              Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
1988         return D3DERR_INVALIDCALL;
1989     }
1990
1991     wined3d_mutex_lock();
1992     hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
1993     wined3d_mutex_unlock();
1994
1995     return hr;
1996 }
1997
1998 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1999     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2000     HRESULT hr;
2001
2002     TRACE("iface %p, register %u, data %p, count %u.\n",
2003             iface, Register, pConstantData, ConstantCount);
2004
2005     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2006         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2007              Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2008         return D3DERR_INVALIDCALL;
2009     }
2010
2011     wined3d_mutex_lock();
2012     hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2013     wined3d_mutex_unlock();
2014
2015     return hr;
2016 }
2017
2018 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2019     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2020     IDirect3DVertexDeclaration8Impl *declaration;
2021     IDirect3DVertexShader8Impl *shader;
2022
2023     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2024             iface, pVertexShader, pData, pSizeOfData);
2025
2026     wined3d_mutex_lock();
2027     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2028     wined3d_mutex_unlock();
2029
2030     if (!shader)
2031     {
2032         WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2033         return D3DERR_INVALIDCALL;
2034     }
2035     declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2036
2037     /* If pData is NULL, we just return the required size of the buffer. */
2038     if (!pData) {
2039         *pSizeOfData = declaration->elements_size;
2040         return D3D_OK;
2041     }
2042
2043     /* MSDN claims that if *pSizeOfData is smaller than the required size
2044      * we should write the required size and return D3DERR_MOREDATA.
2045      * That's not actually true. */
2046     if (*pSizeOfData < declaration->elements_size) {
2047         return D3DERR_INVALIDCALL;
2048     }
2049
2050     CopyMemory(pData, declaration->elements, declaration->elements_size);
2051
2052     return D3D_OK;
2053 }
2054
2055 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2056     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2057     IDirect3DVertexShader8Impl *shader = NULL;
2058     HRESULT hr;
2059
2060     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2061             iface, pVertexShader, pData, pSizeOfData);
2062
2063     wined3d_mutex_lock();
2064     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2065     if (!shader)
2066     {
2067         WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2068         wined3d_mutex_unlock();
2069
2070         return D3DERR_INVALIDCALL;
2071     }
2072
2073     if (!shader->wineD3DVertexShader)
2074     {
2075         wined3d_mutex_unlock();
2076         *pSizeOfData = 0;
2077         return D3D_OK;
2078     }
2079
2080     hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2081     wined3d_mutex_unlock();
2082
2083     return hr;
2084 }
2085
2086 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2087     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2088     HRESULT hr;
2089     IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2090
2091     TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2092
2093     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2094      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2095      * vertex buffers can't be created to address them with an index that requires the 32nd bit
2096      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2097      * problem)
2098      */
2099     wined3d_mutex_lock();
2100     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2101     hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2102             ib ? ib->wineD3DIndexBuffer : NULL,
2103             ib ? ib->format : WINED3DFMT_UNKNOWN);
2104     wined3d_mutex_unlock();
2105
2106     return hr;
2107 }
2108
2109 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2110     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2111     IWineD3DBuffer *retIndexData = NULL;
2112     HRESULT rc = D3D_OK;
2113
2114     TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2115
2116     if(ppIndexData == NULL){
2117         return D3DERR_INVALIDCALL;
2118     }
2119
2120     /* The case from UINT to INT is safe because d3d8 will never set negative values */
2121     wined3d_mutex_lock();
2122     IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2123     rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2124     if (SUCCEEDED(rc) && retIndexData) {
2125         IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2126         IWineD3DBuffer_Release(retIndexData);
2127     } else {
2128         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2129         *ppIndexData = NULL;
2130     }
2131     wined3d_mutex_unlock();
2132
2133     return rc;
2134 }
2135
2136 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2137         const DWORD *byte_code, DWORD *shader)
2138 {
2139     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2140     IDirect3DPixelShader8Impl *object;
2141     DWORD shader_handle;
2142     DWORD handle;
2143     HRESULT hr;
2144
2145     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2146
2147     if (!shader)
2148     {
2149         TRACE("(%p) Invalid call\n", This);
2150         return D3DERR_INVALIDCALL;
2151     }
2152
2153     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2154     if (!object)
2155     {
2156         ERR("Failed to allocate pixel shader memmory.\n");
2157         return E_OUTOFMEMORY;
2158     }
2159
2160     wined3d_mutex_lock();
2161     handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2162     wined3d_mutex_unlock();
2163     if (handle == D3D8_INVALID_HANDLE)
2164     {
2165         ERR("Failed to allocate pixel shader handle.\n");
2166         HeapFree(GetProcessHeap(), 0, object);
2167         return E_OUTOFMEMORY;
2168     }
2169
2170     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2171
2172     hr = pixelshader_init(object, This, byte_code, shader_handle);
2173     if (FAILED(hr))
2174     {
2175         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2176         wined3d_mutex_lock();
2177         d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2178         wined3d_mutex_unlock();
2179         HeapFree(GetProcessHeap(), 0, object);
2180         *shader = 0;
2181         return hr;
2182     }
2183
2184     TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2185     *shader = shader_handle;
2186
2187     return D3D_OK;
2188 }
2189
2190 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2191     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2192     IDirect3DPixelShader8Impl *shader;
2193     HRESULT hr;
2194
2195     TRACE("iface %p, shader %#x.\n", iface, pShader);
2196
2197     wined3d_mutex_lock();
2198
2199     if (!pShader)
2200     {
2201         hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2202         wined3d_mutex_unlock();
2203         return hr;
2204     }
2205
2206     shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2207     if (!shader)
2208     {
2209         WARN("Invalid handle (%#x) passed.\n", pShader);
2210         wined3d_mutex_unlock();
2211         return D3DERR_INVALIDCALL;
2212     }
2213
2214     TRACE("(%p) : Setting shader %p\n", This, shader);
2215     hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2216     wined3d_mutex_unlock();
2217
2218     return hr;
2219 }
2220
2221 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2222     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2223     IWineD3DPixelShader *object;
2224     HRESULT hrc = D3D_OK;
2225
2226     TRACE("iface %p, shader %p.\n", iface, ppShader);
2227
2228     if (NULL == ppShader) {
2229         TRACE("(%p) Invalid call\n", This);
2230         return D3DERR_INVALIDCALL;
2231     }
2232
2233     wined3d_mutex_lock();
2234     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2235     if (D3D_OK == hrc && NULL != object) {
2236         IDirect3DPixelShader8Impl *d3d8_shader;
2237         hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2238         IWineD3DPixelShader_Release(object);
2239         *ppShader = d3d8_shader->handle;
2240         IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2241     } else {
2242         *ppShader = 0;
2243     }
2244     wined3d_mutex_unlock();
2245
2246     TRACE("(%p) : returning %#x\n", This, *ppShader);
2247
2248     return hrc;
2249 }
2250
2251 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2252     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2253     IDirect3DPixelShader8Impl *shader;
2254     IWineD3DPixelShader *cur = NULL;
2255
2256     TRACE("iface %p, shader %#x.\n", iface, pShader);
2257
2258     wined3d_mutex_lock();
2259
2260     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2261     if (!shader)
2262     {
2263         WARN("Invalid handle (%#x) passed.\n", pShader);
2264         wined3d_mutex_unlock();
2265         return D3DERR_INVALIDCALL;
2266     }
2267
2268     IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2269
2270     if (cur)
2271     {
2272         if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2273         IWineD3DPixelShader_Release(cur);
2274     }
2275
2276     wined3d_mutex_unlock();
2277
2278     if (IUnknown_Release((IUnknown *)shader))
2279     {
2280         ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2281     }
2282
2283     return D3D_OK;
2284 }
2285
2286 static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2287     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2288     HRESULT hr;
2289
2290     TRACE("iface %p, register %u, data %p, count %u.\n",
2291             iface, Register, pConstantData, ConstantCount);
2292
2293     wined3d_mutex_lock();
2294     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2295     wined3d_mutex_unlock();
2296
2297     return hr;
2298 }
2299
2300 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2301     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2302     HRESULT hr;
2303
2304     TRACE("iface %p, register %u, data %p, count %u.\n",
2305             iface, Register, pConstantData, ConstantCount);
2306
2307     wined3d_mutex_lock();
2308     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2309     wined3d_mutex_unlock();
2310
2311     return hr;
2312 }
2313
2314 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2315     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2316     IDirect3DPixelShader8Impl *shader = NULL;
2317     HRESULT hr;
2318
2319     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2320             iface, pPixelShader, pData, pSizeOfData);
2321
2322     wined3d_mutex_lock();
2323     shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2324     if (!shader)
2325     {
2326         WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2327         wined3d_mutex_unlock();
2328
2329         return D3DERR_INVALIDCALL;
2330     }
2331
2332     hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2333     wined3d_mutex_unlock();
2334
2335     return hr;
2336 }
2337
2338 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2339     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2340     HRESULT hr;
2341
2342     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2343             iface, Handle, pNumSegs, pRectPatchInfo);
2344
2345     wined3d_mutex_lock();
2346     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2347     wined3d_mutex_unlock();
2348
2349     return hr;
2350 }
2351
2352 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2353     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2354     HRESULT hr;
2355
2356     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2357             iface, Handle, pNumSegs, pTriPatchInfo);
2358
2359     wined3d_mutex_lock();
2360     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2361     wined3d_mutex_unlock();
2362
2363     return hr;
2364 }
2365
2366 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2367     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2368     HRESULT hr;
2369
2370     TRACE("iface %p, handle %#x.\n", iface, Handle);
2371
2372     wined3d_mutex_lock();
2373     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2374     wined3d_mutex_unlock();
2375
2376     return hr;
2377 }
2378
2379 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2380     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2381     HRESULT hr;
2382
2383     TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2384             iface, StreamNumber, pStreamData, Stride);
2385
2386     wined3d_mutex_lock();
2387     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2388                                         NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2389                                         0/* Offset in bytes */, Stride);
2390     wined3d_mutex_unlock();
2391
2392     return hr;
2393 }
2394
2395 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2396     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2397     IWineD3DBuffer *retStream = NULL;
2398     HRESULT rc = D3D_OK;
2399
2400     TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2401             iface, StreamNumber, pStream, pStride);
2402
2403     if(pStream == NULL){
2404         return D3DERR_INVALIDCALL;
2405     }
2406
2407     wined3d_mutex_lock();
2408     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2409     if (rc == D3D_OK  && NULL != retStream) {
2410         IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2411         IWineD3DBuffer_Release(retStream);
2412     }else{
2413         if (rc != D3D_OK){
2414             FIXME("Call to GetStreamSource failed %p\n",  pStride);
2415         }
2416         *pStream = NULL;
2417     }
2418     wined3d_mutex_unlock();
2419
2420     return rc;
2421 }
2422
2423 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2424 {
2425     IDirect3DDevice8Impl_QueryInterface,
2426     IDirect3DDevice8Impl_AddRef,
2427     IDirect3DDevice8Impl_Release,
2428     IDirect3DDevice8Impl_TestCooperativeLevel,
2429     IDirect3DDevice8Impl_GetAvailableTextureMem,
2430     IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2431     IDirect3DDevice8Impl_GetDirect3D,
2432     IDirect3DDevice8Impl_GetDeviceCaps,
2433     IDirect3DDevice8Impl_GetDisplayMode,
2434     IDirect3DDevice8Impl_GetCreationParameters,
2435     IDirect3DDevice8Impl_SetCursorProperties,
2436     IDirect3DDevice8Impl_SetCursorPosition,
2437     IDirect3DDevice8Impl_ShowCursor,
2438     IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2439     IDirect3DDevice8Impl_Reset,
2440     IDirect3DDevice8Impl_Present,
2441     IDirect3DDevice8Impl_GetBackBuffer,
2442     IDirect3DDevice8Impl_GetRasterStatus,
2443     IDirect3DDevice8Impl_SetGammaRamp,
2444     IDirect3DDevice8Impl_GetGammaRamp,
2445     IDirect3DDevice8Impl_CreateTexture,
2446     IDirect3DDevice8Impl_CreateVolumeTexture,
2447     IDirect3DDevice8Impl_CreateCubeTexture,
2448     IDirect3DDevice8Impl_CreateVertexBuffer,
2449     IDirect3DDevice8Impl_CreateIndexBuffer,
2450     IDirect3DDevice8Impl_CreateRenderTarget,
2451     IDirect3DDevice8Impl_CreateDepthStencilSurface,
2452     IDirect3DDevice8Impl_CreateImageSurface,
2453     IDirect3DDevice8Impl_CopyRects,
2454     IDirect3DDevice8Impl_UpdateTexture,
2455     IDirect3DDevice8Impl_GetFrontBuffer,
2456     IDirect3DDevice8Impl_SetRenderTarget,
2457     IDirect3DDevice8Impl_GetRenderTarget,
2458     IDirect3DDevice8Impl_GetDepthStencilSurface,
2459     IDirect3DDevice8Impl_BeginScene,
2460     IDirect3DDevice8Impl_EndScene,
2461     IDirect3DDevice8Impl_Clear,
2462     IDirect3DDevice8Impl_SetTransform,
2463     IDirect3DDevice8Impl_GetTransform,
2464     IDirect3DDevice8Impl_MultiplyTransform,
2465     IDirect3DDevice8Impl_SetViewport,
2466     IDirect3DDevice8Impl_GetViewport,
2467     IDirect3DDevice8Impl_SetMaterial,
2468     IDirect3DDevice8Impl_GetMaterial,
2469     IDirect3DDevice8Impl_SetLight,
2470     IDirect3DDevice8Impl_GetLight,
2471     IDirect3DDevice8Impl_LightEnable,
2472     IDirect3DDevice8Impl_GetLightEnable,
2473     IDirect3DDevice8Impl_SetClipPlane,
2474     IDirect3DDevice8Impl_GetClipPlane,
2475     IDirect3DDevice8Impl_SetRenderState,
2476     IDirect3DDevice8Impl_GetRenderState,
2477     IDirect3DDevice8Impl_BeginStateBlock,
2478     IDirect3DDevice8Impl_EndStateBlock,
2479     IDirect3DDevice8Impl_ApplyStateBlock,
2480     IDirect3DDevice8Impl_CaptureStateBlock,
2481     IDirect3DDevice8Impl_DeleteStateBlock,
2482     IDirect3DDevice8Impl_CreateStateBlock,
2483     IDirect3DDevice8Impl_SetClipStatus,
2484     IDirect3DDevice8Impl_GetClipStatus,
2485     IDirect3DDevice8Impl_GetTexture,
2486     IDirect3DDevice8Impl_SetTexture,
2487     IDirect3DDevice8Impl_GetTextureStageState,
2488     IDirect3DDevice8Impl_SetTextureStageState,
2489     IDirect3DDevice8Impl_ValidateDevice,
2490     IDirect3DDevice8Impl_GetInfo,
2491     IDirect3DDevice8Impl_SetPaletteEntries,
2492     IDirect3DDevice8Impl_GetPaletteEntries,
2493     IDirect3DDevice8Impl_SetCurrentTexturePalette,
2494     IDirect3DDevice8Impl_GetCurrentTexturePalette,
2495     IDirect3DDevice8Impl_DrawPrimitive,
2496     IDirect3DDevice8Impl_DrawIndexedPrimitive,
2497     IDirect3DDevice8Impl_DrawPrimitiveUP,
2498     IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2499     IDirect3DDevice8Impl_ProcessVertices,
2500     IDirect3DDevice8Impl_CreateVertexShader,
2501     IDirect3DDevice8Impl_SetVertexShader,
2502     IDirect3DDevice8Impl_GetVertexShader,
2503     IDirect3DDevice8Impl_DeleteVertexShader,
2504     IDirect3DDevice8Impl_SetVertexShaderConstant,
2505     IDirect3DDevice8Impl_GetVertexShaderConstant,
2506     IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2507     IDirect3DDevice8Impl_GetVertexShaderFunction,
2508     IDirect3DDevice8Impl_SetStreamSource,
2509     IDirect3DDevice8Impl_GetStreamSource,
2510     IDirect3DDevice8Impl_SetIndices,
2511     IDirect3DDevice8Impl_GetIndices,
2512     IDirect3DDevice8Impl_CreatePixelShader,
2513     IDirect3DDevice8Impl_SetPixelShader,
2514     IDirect3DDevice8Impl_GetPixelShader,
2515     IDirect3DDevice8Impl_DeletePixelShader,
2516     IDirect3DDevice8Impl_SetPixelShaderConstant,
2517     IDirect3DDevice8Impl_GetPixelShaderConstant,
2518     IDirect3DDevice8Impl_GetPixelShaderFunction,
2519     IDirect3DDevice8Impl_DrawRectPatch,
2520     IDirect3DDevice8Impl_DrawTriPatch,
2521     IDirect3DDevice8Impl_DeletePatch
2522 };
2523
2524 /* IWineD3DDeviceParent IUnknown methods */
2525
2526 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2527 {
2528     return (struct IDirect3DDevice8Impl *)((char*)iface
2529             - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2530 }
2531
2532 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2533 {
2534     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2535     return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2536 }
2537
2538 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2539 {
2540     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2541     return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2542 }
2543
2544 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2545 {
2546     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2547     return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2548 }
2549
2550 /* IWineD3DDeviceParent methods */
2551
2552 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2553 {
2554     TRACE("iface %p, device %p\n", iface, device);
2555 }
2556
2557 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2558         IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2559         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2560 {
2561     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2562     IDirect3DSurface8Impl *d3d_surface;
2563     BOOL lockable = TRUE;
2564     HRESULT hr;
2565
2566     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2567             "\tpool %#x, level %u, face %u, surface %p\n",
2568             iface, superior, width, height, format, usage, pool, level, face, surface);
2569
2570
2571     if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2572
2573     hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2574             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2575             (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2576     if (FAILED(hr))
2577     {
2578         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2579         return hr;
2580     }
2581
2582     *surface = d3d_surface->wineD3DSurface;
2583     IWineD3DSurface_AddRef(*surface);
2584
2585     d3d_surface->container = superior;
2586     IUnknown_Release(d3d_surface->parentDevice);
2587     d3d_surface->parentDevice = NULL;
2588
2589     IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2590     d3d_surface->forwardReference = superior;
2591
2592     return hr;
2593 }
2594
2595 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2596         IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
2597         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
2598         IWineD3DSurface **surface)
2599 {
2600     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2601     IDirect3DSurface8Impl *d3d_surface;
2602     HRESULT hr;
2603
2604     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2605             "\tmultisample_quality %u, lockable %u, surface %p\n",
2606             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2607
2608     hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2609             d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2610     if (FAILED(hr))
2611     {
2612         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2613         return hr;
2614     }
2615
2616     *surface = d3d_surface->wineD3DSurface;
2617     IWineD3DSurface_AddRef(*surface);
2618
2619     d3d_surface->container = (IUnknown *)This;
2620     /* Implicit surfaces are created with an refcount of 0 */
2621     IUnknown_Release((IUnknown *)d3d_surface);
2622
2623     return hr;
2624 }
2625
2626 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2627         IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
2628         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard,
2629         IWineD3DSurface **surface)
2630 {
2631     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2632     IDirect3DSurface8Impl *d3d_surface;
2633     HRESULT hr;
2634
2635     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2636             "\tmultisample_quality %u, discard %u, surface %p\n",
2637             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2638
2639     hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2640             d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2641     if (FAILED(hr))
2642     {
2643         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2644         return hr;
2645     }
2646
2647     *surface = d3d_surface->wineD3DSurface;
2648     IWineD3DSurface_AddRef(*surface);
2649
2650     d3d_surface->container = (IUnknown *)This;
2651     /* Implicit surfaces are created with an refcount of 0 */
2652     IUnknown_Release((IUnknown *)d3d_surface);
2653
2654     return hr;
2655 }
2656
2657 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2658         IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2659         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2660 {
2661     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2662     IDirect3DVolume8Impl *object;
2663     HRESULT hr;
2664
2665     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2666             iface, superior, width, height, depth, format, pool, usage, volume);
2667
2668     /* Allocate the storage for the device */
2669     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2670     if (!object)
2671     {
2672         FIXME("Allocation of memory failed\n");
2673         *volume = NULL;
2674         return D3DERR_OUTOFVIDEOMEMORY;
2675     }
2676
2677     hr = volume_init(object, This, width, height, depth, usage, format, pool);
2678     if (FAILED(hr))
2679     {
2680         WARN("Failed to initialize volume, hr %#x.\n", hr);
2681         HeapFree(GetProcessHeap(), 0, object);
2682         return hr;
2683     }
2684
2685     *volume = object->wineD3DVolume;
2686     IWineD3DVolume_AddRef(*volume);
2687     IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
2688
2689     object->container = superior;
2690     object->forwardReference = superior;
2691
2692     TRACE("(%p) Created volume %p\n", iface, object);
2693
2694     return hr;
2695 }
2696
2697 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2698         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2699 {
2700     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2701     IDirect3DSwapChain8Impl *d3d_swapchain;
2702     D3DPRESENT_PARAMETERS local_parameters;
2703     HRESULT hr;
2704
2705     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2706
2707     /* Copy the presentation parameters */
2708     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2709     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2710     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2711     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2712     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2713     local_parameters.SwapEffect = present_parameters->SwapEffect;
2714     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2715     local_parameters.Windowed = present_parameters->Windowed;
2716     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2717     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2718     local_parameters.Flags = present_parameters->Flags;
2719     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2720     local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2721
2722     hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2723             &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2724     if (FAILED(hr))
2725     {
2726         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2727         *swapchain = NULL;
2728         return hr;
2729     }
2730
2731     *swapchain = d3d_swapchain->wineD3DSwapChain;
2732     IUnknown_Release(d3d_swapchain->parentDevice);
2733     d3d_swapchain->parentDevice = NULL;
2734
2735     /* Copy back the presentation parameters */
2736     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2737     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2738     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2739     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2740     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2741     present_parameters->SwapEffect = local_parameters.SwapEffect;
2742     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2743     present_parameters->Windowed = local_parameters.Windowed;
2744     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2745     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2746     present_parameters->Flags = local_parameters.Flags;
2747     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2748     present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2749
2750     return hr;
2751 }
2752
2753 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2754 {
2755     /* IUnknown methods */
2756     device_parent_QueryInterface,
2757     device_parent_AddRef,
2758     device_parent_Release,
2759     /* IWineD3DDeviceParent methods */
2760     device_parent_WineD3DDeviceCreated,
2761     device_parent_CreateSurface,
2762     device_parent_CreateRenderTarget,
2763     device_parent_CreateDepthStencilSurface,
2764     device_parent_CreateVolume,
2765     device_parent_CreateSwapChain,
2766 };
2767
2768 static void setup_fpu(void)
2769 {
2770 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2771     WORD cw;
2772     __asm__ volatile ("fnstcw %0" : "=m" (cw));
2773     cw = (cw & ~0xf3f) | 0x3f;
2774     __asm__ volatile ("fldcw %0" : : "m" (cw));
2775 #else
2776     FIXME("FPU setup not implemented for this platform.\n");
2777 #endif
2778 }
2779
2780 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
2781         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2782 {
2783     WINED3DPRESENT_PARAMETERS wined3d_parameters;
2784     HRESULT hr;
2785
2786     device->lpVtbl = &Direct3DDevice8_Vtbl;
2787     device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
2788     device->ref = 1;
2789     device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2790             D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2791     if (!device->handle_table.entries)
2792     {
2793         ERR("Failed to allocate handle table memory.\n");
2794         return E_OUTOFMEMORY;
2795     }
2796     device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2797
2798     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
2799
2800     wined3d_mutex_lock();
2801     hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
2802             (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2803     if (FAILED(hr))
2804     {
2805         WARN("Failed to create wined3d device, hr %#x.\n", hr);
2806         wined3d_mutex_unlock();
2807         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2808         return hr;
2809     }
2810
2811     if (!parameters->Windowed)
2812     {
2813         if (!focus_window) focus_window = parameters->hDeviceWindow;
2814         if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
2815         {
2816             ERR("Failed to acquire focus window, hr %#x.\n", hr);
2817             IWineD3DDevice_Release(device->WineD3DDevice);
2818             wined3d_mutex_unlock();
2819             HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2820             return hr;
2821         }
2822     }
2823
2824     if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2825
2826     wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
2827     wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
2828     wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
2829     wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
2830     wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
2831     wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
2832     wined3d_parameters.SwapEffect = parameters->SwapEffect;
2833     wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
2834     wined3d_parameters.Windowed = parameters->Windowed;
2835     wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
2836     wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
2837     wined3d_parameters.Flags = parameters->Flags;
2838     wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
2839     wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
2840     wined3d_parameters.AutoRestoreDisplayMode = TRUE;
2841
2842     hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
2843     if (FAILED(hr))
2844     {
2845         WARN("Failed to initialize 3D, hr %#x.\n", hr);
2846         IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2847         IWineD3DDevice_Release(device->WineD3DDevice);
2848         wined3d_mutex_unlock();
2849         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2850         return hr;
2851     }
2852
2853     hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
2854     wined3d_mutex_unlock();
2855     if (FAILED(hr))
2856     {
2857         ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
2858         goto err;
2859     }
2860
2861     parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
2862     parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
2863     parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
2864     parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
2865     parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
2866     parameters->SwapEffect = wined3d_parameters.SwapEffect;
2867     parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
2868     parameters->Windowed = wined3d_parameters.Windowed;
2869     parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
2870     parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
2871     parameters->Flags = wined3d_parameters.Flags;
2872     parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
2873     parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
2874
2875     device->declArraySize = 16;
2876     device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
2877     if (!device->decls)
2878     {
2879         ERR("Failed to allocate FVF vertex delcaration map memory.\n");
2880         hr = E_OUTOFMEMORY;
2881         goto err;
2882     }
2883
2884     return D3D_OK;
2885
2886 err:
2887     wined3d_mutex_lock();
2888     IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
2889     IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2890     IWineD3DDevice_Release(device->WineD3DDevice);
2891     wined3d_mutex_unlock();
2892     HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2893     return hr;
2894 }