2 * IDirect3DBaseTexture9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DBaseTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) {
34 IDirect3DBaseTexture9Impl_AddRef(iface);
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
44 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
45 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
49 ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
50 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
51 ULONG ref = --This->ref;
52 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
54 HeapFree(GetProcessHeap(), 0, This);
58 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
59 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
60 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
61 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
64 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
65 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
66 FIXME("(%p) : stub\n", This);
70 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
71 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
72 FIXME("(%p) : stub\n", This);
76 HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
77 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
78 FIXME("(%p) : stub\n", This);
82 DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
83 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
84 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
87 DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
88 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
89 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
92 void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
93 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
94 FIXME("(%p) : stub\n", This);
98 D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
99 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
100 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
103 /* IDirect3DBaseTexture9 Interface follow: */
104 DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
105 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
106 FIXME("(%p) : stub\n", This);
110 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
111 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
112 FIXME("(%p) : stub\n", This);
116 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
117 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
118 FIXME("(%p) : stub\n", This);
122 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
123 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
124 FIXME("(%p) : stub\n", This);
128 D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
129 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
130 FIXME("(%p) : stub\n", This);
134 void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
135 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
136 FIXME("(%p) : stub\n", This);
141 IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
143 IDirect3DBaseTexture9Impl_QueryInterface,
144 IDirect3DBaseTexture9Impl_AddRef,
145 IDirect3DBaseTexture9Impl_Release,
146 IDirect3DBaseTexture9Impl_GetDevice,
147 IDirect3DBaseTexture9Impl_SetPrivateData,
148 IDirect3DBaseTexture9Impl_GetPrivateData,
149 IDirect3DBaseTexture9Impl_FreePrivateData,
150 IDirect3DBaseTexture9Impl_SetPriority,
151 IDirect3DBaseTexture9Impl_GetPriority,
152 IDirect3DBaseTexture9Impl_PreLoad,
153 IDirect3DBaseTexture9Impl_GetType,
154 IDirect3DBaseTexture9Impl_SetLOD,
155 IDirect3DBaseTexture9Impl_GetLOD,
156 IDirect3DBaseTexture9Impl_GetLevelCount,
157 IDirect3DBaseTexture9Impl_SetAutoGenFilterType,
158 IDirect3DBaseTexture9Impl_GetAutoGenFilterType,
159 IDirect3DBaseTexture9Impl_GenerateMipSubLevels