4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 void (*wine_tsx11_lock_ptr)(void) = NULL;
29 void (*wine_tsx11_unlock_ptr)(void) = NULL;
32 HRESULT WINAPI D3D9GetSWInfo(void) {
33 FIXME("(void): stub\n");
37 void WINAPI DebugSetMute(void) {
41 IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
42 IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
44 object->lpVtbl = &Direct3D9_Vtbl;
46 object->WineD3D = WineDirect3DCreate(SDKVersion, 9);
48 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
50 return (IDirect3D9*) object;
53 /* At process attach */
54 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
55 TRACE("fdwReason=%ld\n", fdwReason);
56 if (fdwReason == DLL_PROCESS_ATTACH) {
59 DisableThreadLibraryCalls(hInstDLL);
61 mod = GetModuleHandleA( "x11drv.dll" );
64 wine_tsx11_lock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_lock");
65 wine_tsx11_unlock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_unlock");
71 /***********************************************************************
72 * ValidateVertexShader (D3D9.@)
74 BOOL WINAPI ValidateVertexShader(LPVOID what, LPVOID toto) {
75 FIXME("(void): stub: %p %p\n", what, toto);
79 /***********************************************************************
80 * ValidatePixelShader (D3D9.@)
82 BOOL WINAPI ValidatePixelShader(LPVOID what, LPVOID toto) {
83 FIXME("(void): stub: %p %p\n", what, toto);