2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 /** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
32 /* IDirect3D IUnknown parts follow: */
33 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
34 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
38 IDirect3DDevice9Impl_AddRef(iface);
43 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
47 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
48 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
49 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55 ULONG ref = --This->ref;
56 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
58 IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
59 IWineD3DDevice_Release(This->WineD3DDevice);
60 HeapFree(GetProcessHeap(), 0, This);
65 /* IDirect3DDevice Interface follow: */
66 HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
67 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
68 TRACE("(%p) : stub\n", This); /* No way of notifying yet! */
72 UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
73 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
74 TRACE("(%p) : stub, emulating 32Mb for now\n", This);
76 * pretend we have 32MB of any type of memory queried.
78 return (1024*1024*32);
81 HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
82 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
83 FIXME("(%p) : stub\n", This);
87 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
88 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
89 TRACE("(%p) : returning %p\n", This, This->direct3d);
91 *ppD3D9 = (IDirect3D9*) This->direct3d;
92 IDirect3D9_AddRef(*ppD3D9);
96 HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
97 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
98 FIXME("(%p) : stub, calling idirect3d for now\n", This);
99 IDirect3D9Impl_GetDeviceCaps((LPDIRECT3D9) This->direct3d, This->adapterNo, This->devType, pCaps);
103 HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
104 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
105 FIXME("(%p) : stub\n", This);
109 HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
110 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
111 TRACE("(%p) copying to %p\n", This, pParameters);
112 memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
116 HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
117 IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
118 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
119 TRACE("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
121 if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
122 ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
123 return D3DERR_INVALIDCALL;
125 if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
126 ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
127 return D3DERR_INVALIDCALL;
130 This->xHotSpot = XHotSpot;
131 This->yHotSpot = YHotSpot;
135 void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
136 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
137 TRACE("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
138 This->xScreenSpace = XScreenSpace;
139 This->yScreenSpace = YScreenSpace;
143 BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
144 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
145 TRACE("(%p) : visible(%d)\n", This, bShow);
146 This->bCursorVisible = bShow;
150 HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
151 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
152 FIXME("(%p) : stub\n", This);
156 HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
157 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
158 TRACE("(%p) : stub!\n", This);
162 HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
163 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
164 *ppBackBuffer = (LPDIRECT3DSURFACE9) This->backBuffer;
165 TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, BackBuffer, Type, *ppBackBuffer);
166 if (BackBuffer > This->PresentParms.BackBufferCount - 1) {
167 FIXME("Only one backBuffer currently supported\n");
168 return D3DERR_INVALIDCALL;
170 /* Note inc ref on returned surface */
171 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppBackBuffer);
175 HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
176 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
177 FIXME("(%p) : stub\n", This);
181 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
182 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
183 FIXME("(%p) : stub\n", This);
187 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
189 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
191 FIXME("(%p) : pRamp@%p\n", This, pRamp);
192 hDC = GetDC(This->win_handle);
193 SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
194 ReleaseDC(This->win_handle, hDC);
198 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
200 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
202 FIXME("(%p) : pRamp@%p\n", This, pRamp);
203 hDC = GetDC(This->win_handle);
204 GetDeviceGammaRamp(hDC, pRamp);
205 ReleaseDC(This->win_handle, hDC);
209 HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
210 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
211 FIXME("(%p) : stub\n", This);
215 HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
216 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
217 FIXME("(%p) : stub\n", This);
221 HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
222 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
223 FIXME("(%p) : stub\n", This);
227 HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
228 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
229 FIXME("(%p) : stub\n", This);
233 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
234 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
235 FIXME("(%p) : stub\n", This);
239 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
240 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
241 FIXME("(%p) : stub\n", This);
245 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
246 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
247 FIXME("(%p) : stub\n", This);
251 HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
252 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253 FIXME("(%p) : stub\n", This);
257 HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
258 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
259 FIXME("(%p) : stub\n", This);
263 HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
264 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
265 FIXME("(%p) : stub\n", This);
269 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
270 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
271 FIXME("(%p) : stub\n", This);
275 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
276 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
277 FIXME("(%p) : stub\n", This);
281 HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
282 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
283 FIXME("(%p) : stub\n", This);
287 HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
288 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
289 FIXME("(%p) : stub\n", This);
293 HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
294 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
295 TRACE("(%p) : stub\n", This);
299 HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
300 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
301 FIXME("(%p) : stub\n", This);
305 HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
306 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
307 FIXME("(%p) : stub\n", This);
311 HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE d3dts, CONST D3DMATRIX* lpmatrix) {
312 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
313 FIXME("(%p) : stub\n", This);
317 HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
318 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
319 TRACE("(%p) : for State %d\n", This, State);
320 memcpy(pMatrix, &This->StateBlock->transforms[State], sizeof(D3DMATRIX));
324 HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
325 D3DMATRIX *mat = NULL;
328 /* Note: Using UpdateStateBlock means it would be recorded in a state block change,
329 but works regardless of recording being on.
330 If this is found to be wrong, change to StateBlock. */
331 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
332 TRACE("(%p) : For state %u\n", This, State);
334 if (State < HIGHEST_TRANSFORMSTATE) {
335 mat = &This->UpdateStateBlock->transforms[State];
337 FIXME("Unhandled transform state!!\n");
340 /* Copied from ddraw code: */
341 temp.u.s._11 = (mat->u.s._11 * pMatrix->u.s._11) + (mat->u.s._21 * pMatrix->u.s._12) + (mat->u.s._31 * pMatrix->u.s._13) + (mat->u.s._41 * pMatrix->u.s._14);
342 temp.u.s._21 = (mat->u.s._11 * pMatrix->u.s._21) + (mat->u.s._21 * pMatrix->u.s._22) + (mat->u.s._31 * pMatrix->u.s._23) + (mat->u.s._41 * pMatrix->u.s._24);
343 temp.u.s._31 = (mat->u.s._11 * pMatrix->u.s._31) + (mat->u.s._21 * pMatrix->u.s._32) + (mat->u.s._31 * pMatrix->u.s._33) + (mat->u.s._41 * pMatrix->u.s._34);
344 temp.u.s._41 = (mat->u.s._11 * pMatrix->u.s._41) + (mat->u.s._21 * pMatrix->u.s._42) + (mat->u.s._31 * pMatrix->u.s._43) + (mat->u.s._41 * pMatrix->u.s._44);
346 temp.u.s._12 = (mat->u.s._12 * pMatrix->u.s._11) + (mat->u.s._22 * pMatrix->u.s._12) + (mat->u.s._32 * pMatrix->u.s._13) + (mat->u.s._42 * pMatrix->u.s._14);
347 temp.u.s._22 = (mat->u.s._12 * pMatrix->u.s._21) + (mat->u.s._22 * pMatrix->u.s._22) + (mat->u.s._32 * pMatrix->u.s._23) + (mat->u.s._42 * pMatrix->u.s._24);
348 temp.u.s._32 = (mat->u.s._12 * pMatrix->u.s._31) + (mat->u.s._22 * pMatrix->u.s._32) + (mat->u.s._32 * pMatrix->u.s._33) + (mat->u.s._42 * pMatrix->u.s._34);
349 temp.u.s._42 = (mat->u.s._12 * pMatrix->u.s._41) + (mat->u.s._22 * pMatrix->u.s._42) + (mat->u.s._32 * pMatrix->u.s._43) + (mat->u.s._42 * pMatrix->u.s._44);
351 temp.u.s._13 = (mat->u.s._13 * pMatrix->u.s._11) + (mat->u.s._23 * pMatrix->u.s._12) + (mat->u.s._33 * pMatrix->u.s._13) + (mat->u.s._43 * pMatrix->u.s._14);
352 temp.u.s._23 = (mat->u.s._13 * pMatrix->u.s._21) + (mat->u.s._23 * pMatrix->u.s._22) + (mat->u.s._33 * pMatrix->u.s._23) + (mat->u.s._43 * pMatrix->u.s._24);
353 temp.u.s._33 = (mat->u.s._13 * pMatrix->u.s._31) + (mat->u.s._23 * pMatrix->u.s._32) + (mat->u.s._33 * pMatrix->u.s._33) + (mat->u.s._43 * pMatrix->u.s._34);
354 temp.u.s._43 = (mat->u.s._13 * pMatrix->u.s._41) + (mat->u.s._23 * pMatrix->u.s._42) + (mat->u.s._33 * pMatrix->u.s._43) + (mat->u.s._43 * pMatrix->u.s._44);
356 temp.u.s._14 = (mat->u.s._14 * pMatrix->u.s._11) + (mat->u.s._24 * pMatrix->u.s._12) + (mat->u.s._34 * pMatrix->u.s._13) + (mat->u.s._44 * pMatrix->u.s._14);
357 temp.u.s._24 = (mat->u.s._14 * pMatrix->u.s._21) + (mat->u.s._24 * pMatrix->u.s._22) + (mat->u.s._34 * pMatrix->u.s._23) + (mat->u.s._44 * pMatrix->u.s._24);
358 temp.u.s._34 = (mat->u.s._14 * pMatrix->u.s._31) + (mat->u.s._24 * pMatrix->u.s._32) + (mat->u.s._34 * pMatrix->u.s._33) + (mat->u.s._44 * pMatrix->u.s._34);
359 temp.u.s._44 = (mat->u.s._14 * pMatrix->u.s._41) + (mat->u.s._24 * pMatrix->u.s._42) + (mat->u.s._34 * pMatrix->u.s._43) + (mat->u.s._44 * pMatrix->u.s._44);
361 /* Apply change via set transform - will reapply to eg. lights this way */
362 IDirect3DDevice9Impl_SetTransform(iface, State, &temp);
366 HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
367 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
368 FIXME("(%p) : stub\n", This);
372 HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
373 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
374 TRACE("(%p)\n", This);
375 memcpy(pViewport, &This->StateBlock->viewport, sizeof(D3DVIEWPORT9));
379 HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
380 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
381 FIXME("(%p) : stub\n", This);
385 HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
386 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
387 memcpy(pMaterial, &This->UpdateStateBlock->material, sizeof (D3DMATERIAL9));
388 TRACE("(%p) : Diffuse (%f,%f,%f,%f)\n", This, pMaterial->Diffuse.r, pMaterial->Diffuse.g, pMaterial->Diffuse.b, pMaterial->Diffuse.a);
389 TRACE("(%p) : Ambient (%f,%f,%f,%f)\n", This, pMaterial->Ambient.r, pMaterial->Ambient.g, pMaterial->Ambient.b, pMaterial->Ambient.a);
390 TRACE("(%p) : Specular (%f,%f,%f,%f)\n", This, pMaterial->Specular.r, pMaterial->Specular.g, pMaterial->Specular.b, pMaterial->Specular.a);
391 TRACE("(%p) : Emissive (%f,%f,%f,%f)\n", This, pMaterial->Emissive.r, pMaterial->Emissive.g, pMaterial->Emissive.b, pMaterial->Emissive.a);
392 TRACE("(%p) : Power (%f)\n", This, pMaterial->Power);
396 HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
397 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
398 FIXME("(%p) : stub\n", This);
402 HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index,D3DLIGHT9* pLight) {
403 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
404 FIXME("(%p) : stub\n", This);
408 HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
409 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
410 FIXME("(%p) : stub\n", This);
414 HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
415 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
416 FIXME("(%p) : stub\n", This);
420 HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
421 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
422 FIXME("(%p) : stub\n", This);
426 HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
427 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
428 FIXME("(%p) : stub\n", This);
432 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
433 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
434 FIXME("(%p) : stub\n", This);
438 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
439 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
440 TRACE("(%p) for State %d = %ld\n", This, State, This->UpdateStateBlock->renderstate[State]);
441 *pValue = This->StateBlock->renderstate[State];
445 HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
446 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
447 FIXME("(%p) : stub\n", This);
451 HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
452 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
453 FIXME("(%p) : stub\n", This);
457 HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
458 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
459 TRACE("(%p) : returning %p for stage %ld\n", This, This->UpdateStateBlock->textures[Stage], Stage);
460 *ppTexture = (LPDIRECT3DBASETEXTURE9) This->UpdateStateBlock->textures[Stage];
461 IDirect3DBaseTexture9Impl_AddRef(*ppTexture);
465 HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
466 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
467 FIXME("(%p) : stub\n", This);
471 HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
472 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
473 TRACE("(%p) : requesting Stage %ld, Type %d getting %ld\n", This, Stage, Type, This->UpdateStateBlock->texture_state[Stage][Type]);
474 *pValue = This->UpdateStateBlock->texture_state[Stage][Type];
478 HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
479 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
480 FIXME("(%p) : stub\n", This);
484 HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
485 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
486 FIXME("(%p) : stub\n", This);
490 HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
491 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
492 FIXME("(%p) : stub\n", This);
496 HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
497 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
498 TRACE("(%p) : stub\n", This);
502 HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
503 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
504 FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
505 memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
509 HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
510 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
511 memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
512 FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
516 HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
517 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
518 TRACE("(%p) : stub\n", This);
522 HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
523 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
524 *PaletteNumber = This->currentPalette;
525 FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
529 HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
530 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
531 FIXME("(%p) : stub\n", This);
535 HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
536 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
537 FIXME("(%p) : stub\n", This);
541 HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
542 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
543 FIXME("(%p) : stub\n", This);
547 BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
548 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
549 FIXME("(%p) : stub\n", This);
553 HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
554 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
555 FIXME("(%p) : stub\n", This);
559 float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
560 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
561 FIXME("(%p) : stub\n", This);
565 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
566 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
567 FIXME("(%p) : stub\n", This);
571 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
572 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
573 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
574 FIXME("(%p) : stub\n", This);
578 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
579 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
580 FIXME("(%p) : stub\n", This);
584 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
585 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
586 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
587 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588 FIXME("(%p) : stub\n", This);
592 HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
593 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
594 FIXME("(%p) : stub\n", This);
598 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
599 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
600 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
603 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
604 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
605 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
608 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
609 IDirect3DVertexBuffer9 *oldSrc;
610 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
612 oldSrc = This->StateBlock->stream_source[StreamNumber];
613 TRACE("(%p) : StreamNo: %d, OldStream (%p), NewStream (%p), NewStride %d\n", This, StreamNumber, oldSrc, pStreamData, Stride);
615 This->UpdateStateBlock->Changed.stream_source[StreamNumber] = TRUE;
616 This->UpdateStateBlock->Set.stream_source[StreamNumber] = TRUE;
617 This->UpdateStateBlock->stream_stride[StreamNumber] = Stride;
618 This->UpdateStateBlock->stream_source[StreamNumber] = pStreamData;
620 /* Handle recording of state blocks */
621 if (This->isRecordingState) {
622 TRACE("Recording... not performing anything\n");
626 if (oldSrc != NULL) IDirect3DVertexBuffer9Impl_Release(oldSrc);
627 if (pStreamData != NULL) IDirect3DVertexBuffer9Impl_AddRef(pStreamData);
631 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
632 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
633 TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber, This->StateBlock->stream_source[StreamNumber], This->StateBlock->stream_stride[StreamNumber]);
634 *pStream = This->StateBlock->stream_source[StreamNumber];
635 *pStride = This->StateBlock->stream_stride[StreamNumber];
636 IDirect3DVertexBuffer9Impl_AddRef((LPDIRECT3DVERTEXBUFFER9) *pStream);
640 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
641 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
642 FIXME("(%p) : stub\n", This);
646 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
647 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
648 FIXME("(%p) : stub\n", This);
652 HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
653 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
654 IDirect3DIndexBuffer9 *oldIdxs;
656 TRACE("(%p) : Setting to %p\n", This, pIndexData);
657 oldIdxs = This->StateBlock->pIndexData;
659 This->UpdateStateBlock->Changed.Indices = TRUE;
660 This->UpdateStateBlock->Set.Indices = TRUE;
661 This->UpdateStateBlock->pIndexData = pIndexData;
663 /* Handle recording of state blocks */
664 if (This->isRecordingState) {
665 TRACE("Recording... not performing anything\n");
669 if (oldIdxs) IDirect3DIndexBuffer9Impl_Release(oldIdxs);
670 if (pIndexData) IDirect3DIndexBuffer9Impl_AddRef(This->StateBlock->pIndexData);
674 HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
675 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
676 FIXME("(%p) : stub\n", This);
678 *ppIndexData = This->StateBlock->pIndexData;
679 /* up ref count on ppindexdata */
680 if (*ppIndexData) IDirect3DIndexBuffer9Impl_AddRef(*ppIndexData);
685 HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
686 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
687 FIXME("(%p) : stub\n", This);
691 HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
692 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
693 FIXME("(%p) : stub\n", This);
697 HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
698 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
699 FIXME("(%p) : stub\n", This);
704 IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
706 IDirect3DDevice9Impl_QueryInterface,
707 IDirect3DDevice9Impl_AddRef,
708 IDirect3DDevice9Impl_Release,
709 IDirect3DDevice9Impl_TestCooperativeLevel,
710 IDirect3DDevice9Impl_GetAvailableTextureMem,
711 IDirect3DDevice9Impl_EvictManagedRessources,
712 IDirect3DDevice9Impl_GetDirect3D,
713 IDirect3DDevice9Impl_GetDeviceCaps,
714 IDirect3DDevice9Impl_GetDisplayMode,
715 IDirect3DDevice9Impl_GetCreationParameters,
716 IDirect3DDevice9Impl_SetCursorProperties,
717 IDirect3DDevice9Impl_SetCursorPosition,
718 IDirect3DDevice9Impl_ShowCursor,
719 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
720 IDirect3DDevice9Impl_GetSwapChain,
721 IDirect3DDevice9Impl_GetNumberOfSwapChains,
722 IDirect3DDevice9Impl_Reset,
723 IDirect3DDevice9Impl_Present,
724 IDirect3DDevice9Impl_GetBackBuffer,
725 IDirect3DDevice9Impl_GetRasterStatus,
726 IDirect3DDevice9Impl_SetDialogBoxMode,
727 IDirect3DDevice9Impl_SetGammaRamp,
728 IDirect3DDevice9Impl_GetGammaRamp,
729 IDirect3DDevice9Impl_CreateTexture,
730 IDirect3DDevice9Impl_CreateVolumeTexture,
731 IDirect3DDevice9Impl_CreateCubeTexture,
732 IDirect3DDevice9Impl_CreateVertexBuffer,
733 IDirect3DDevice9Impl_CreateIndexBuffer,
734 IDirect3DDevice9Impl_CreateRenderTarget,
735 IDirect3DDevice9Impl_CreateDepthStencilSurface,
736 IDirect3DDevice9Impl_UpdateSurface,
737 IDirect3DDevice9Impl_UpdateTexture,
738 IDirect3DDevice9Impl_GetRenderTargetData,
739 IDirect3DDevice9Impl_GetFrontBufferData,
740 IDirect3DDevice9Impl_StretchRects,
741 IDirect3DDevice9Impl_ColorFill,
742 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
743 IDirect3DDevice9Impl_SetRenderTarget,
744 IDirect3DDevice9Impl_GetRenderTarget,
745 IDirect3DDevice9Impl_SetDepthStencilSurface,
746 IDirect3DDevice9Impl_GetDepthStencilSurface,
747 IDirect3DDevice9Impl_BeginScene,
748 IDirect3DDevice9Impl_EndScene,
749 IDirect3DDevice9Impl_Clear,
750 IDirect3DDevice9Impl_SetTransform,
751 IDirect3DDevice9Impl_GetTransform,
752 IDirect3DDevice9Impl_MultiplyTransform,
753 IDirect3DDevice9Impl_SetViewport,
754 IDirect3DDevice9Impl_GetViewport,
755 IDirect3DDevice9Impl_SetMaterial,
756 IDirect3DDevice9Impl_GetMaterial,
757 IDirect3DDevice9Impl_SetLight,
758 IDirect3DDevice9Impl_GetLight,
759 IDirect3DDevice9Impl_LightEnable,
760 IDirect3DDevice9Impl_GetLightEnable,
761 IDirect3DDevice9Impl_SetClipPlane,
762 IDirect3DDevice9Impl_GetClipPlane,
763 IDirect3DDevice9Impl_SetRenderState,
764 IDirect3DDevice9Impl_GetRenderState,
765 IDirect3DDevice9Impl_CreateStateBlock,
766 IDirect3DDevice9Impl_BeginStateBlock,
767 IDirect3DDevice9Impl_EndStateBlock,
768 IDirect3DDevice9Impl_SetClipStatus,
769 IDirect3DDevice9Impl_GetClipStatus,
770 IDirect3DDevice9Impl_GetTexture,
771 IDirect3DDevice9Impl_SetTexture,
772 IDirect3DDevice9Impl_GetTextureStageState,
773 IDirect3DDevice9Impl_SetTextureStageState,
774 IDirect3DDevice9Impl_GetSamplerState,
775 IDirect3DDevice9Impl_SetSamplerState,
776 IDirect3DDevice9Impl_ValidateDevice,
777 IDirect3DDevice9Impl_SetPaletteEntries,
778 IDirect3DDevice9Impl_GetPaletteEntries,
779 IDirect3DDevice9Impl_SetCurrentTexturePalette,
780 IDirect3DDevice9Impl_GetCurrentTexturePalette,
781 IDirect3DDevice9Impl_SetScissorRect,
782 IDirect3DDevice9Impl_GetScissorRect,
783 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
784 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
785 IDirect3DDevice9Impl_SetNPatchMode,
786 IDirect3DDevice9Impl_GetNPatchMode,
787 IDirect3DDevice9Impl_DrawPrimitive,
788 IDirect3DDevice9Impl_DrawIndexedPrimitive,
789 IDirect3DDevice9Impl_DrawPrimitiveUP,
790 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
791 IDirect3DDevice9Impl_ProcessVertices,
792 IDirect3DDevice9Impl_CreateVertexDeclaration,
793 IDirect3DDevice9Impl_SetVertexDeclaration,
794 IDirect3DDevice9Impl_GetVertexDeclaration,
795 IDirect3DDevice9Impl_SetFVF,
796 IDirect3DDevice9Impl_GetFVF,
797 IDirect3DDevice9Impl_CreateVertexShader,
798 IDirect3DDevice9Impl_SetVertexShader,
799 IDirect3DDevice9Impl_GetVertexShader,
800 IDirect3DDevice9Impl_SetVertexShaderConstantF,
801 IDirect3DDevice9Impl_GetVertexShaderConstantF,
802 IDirect3DDevice9Impl_SetVertexShaderConstantI,
803 IDirect3DDevice9Impl_GetVertexShaderConstantI,
804 IDirect3DDevice9Impl_SetVertexShaderConstantB,
805 IDirect3DDevice9Impl_GetVertexShaderConstantB,
806 IDirect3DDevice9Impl_SetStreamSource,
807 IDirect3DDevice9Impl_GetStreamSource,
808 IDirect3DDevice9Impl_SetStreamSourceFreq,
809 IDirect3DDevice9Impl_GetStreamSourceFreq,
810 IDirect3DDevice9Impl_SetIndices,
811 IDirect3DDevice9Impl_GetIndices,
812 IDirect3DDevice9Impl_CreatePixelShader,
813 IDirect3DDevice9Impl_SetPixelShader,
814 IDirect3DDevice9Impl_GetPixelShader,
815 IDirect3DDevice9Impl_SetPixelShaderConstantF,
816 IDirect3DDevice9Impl_GetPixelShaderConstantF,
817 IDirect3DDevice9Impl_SetPixelShaderConstantI,
818 IDirect3DDevice9Impl_GetPixelShaderConstantI,
819 IDirect3DDevice9Impl_SetPixelShaderConstantB,
820 IDirect3DDevice9Impl_GetPixelShaderConstantB,
821 IDirect3DDevice9Impl_DrawRectPatch,
822 IDirect3DDevice9Impl_DrawTriPatch,
823 IDirect3DDevice9Impl_DeletePatch,
824 IDirect3DDevice9Impl_CreateQuery