Removed W->A from DEFWND_ImmIsUIMessageW.
[wine] / dlls / d3d9 / directx.c
1 /*
2  * IDirect3D9 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22 #include "d3d9_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
25
26 /* IDirect3D9 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
28 {
29     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3D9)) {
33         IDirect3D9Impl_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     return E_NOINTERFACE;
40 }
41
42 ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
43     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
44     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
45     return ++(This->ref);
46 }
47
48 ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
49     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
50     ULONG ref = --This->ref;
51     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
52     if (ref == 0) {
53         IWineD3D_Release(This->WineD3D);
54         HeapFree(GetProcessHeap(), 0, This);
55     }
56
57     return ref;
58 }
59
60 /* IDirect3D9 Interface follow: */
61 HRESULT  WINAPI  IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
62     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
63     return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
64 }
65
66 UINT     WINAPI  IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
67     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
68     return IWineD3D_GetAdapterCount(This->WineD3D);
69 }
70
71 HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
72     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
73     WINED3DADAPTER_IDENTIFIER adapter_id;
74
75     /* dx8 and dx9 have different structures to be filled in, with incompatible 
76        layouts so pass in pointers to the places to be filled via an internal 
77        structure                                                                */
78     adapter_id.Driver           = pIdentifier->Driver;          
79     adapter_id.Description      = pIdentifier->Description;     
80     adapter_id.DeviceName       = pIdentifier->DeviceName;      
81     adapter_id.DriverVersion    = &pIdentifier->DriverVersion;   
82     adapter_id.VendorId         = &pIdentifier->VendorId;        
83     adapter_id.DeviceId         = &pIdentifier->DeviceId;        
84     adapter_id.SubSysId         = &pIdentifier->SubSysId;        
85     adapter_id.Revision         = &pIdentifier->Revision;        
86     adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
87     adapter_id.WHQLLevel        = &pIdentifier->WHQLLevel;       
88
89     return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
90 }
91
92 UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
93     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
94     return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
95 }
96
97 HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
98     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
99     return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, pMode);
100 }
101
102 HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
103     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
104     return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode);
105 }
106
107 HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
108                                               UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
109                                               D3DFORMAT BackBufferFormat, BOOL Windowed) {
110     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
111     return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
112                                     BackBufferFormat, Windowed);
113 }
114
115 HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
116                                                   UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
117                                                   DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
118     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
119     return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
120                                     Usage, RType, CheckFormat);
121 }
122
123 HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
124                                                            UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
125                                                            BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
126     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
127     return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
128                                                Windowed, MultiSampleType, pQualityLevels);
129 }
130
131 HRESULT  WINAPI  IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, 
132                                                        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
133                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
134     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
135     return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
136                                            RenderTargetFormat, DepthStencilFormat);
137 }
138
139 HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
140     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
141     return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
142                                                 TargetFormat);
143 }
144
145 HRESULT  WINAPI  IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
146     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
147     return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (void *)pCaps);
148 }
149
150 HMONITOR WINAPI  IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
151     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
152     return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
153 }
154
155 HRESULT  WINAPI  IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
156                                              DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, 
157                                              IDirect3DDevice9** ppReturnedDeviceInterface) {
158
159     IDirect3D9Impl       *This   = (IDirect3D9Impl *)iface;
160     IDirect3DDevice9Impl *object = NULL;
161     WINED3DPRESENT_PARAMETERS localParameters;
162
163     /* Check the validity range of the adapter parameter */
164     if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
165         return D3DERR_INVALIDCALL;
166     }
167
168     /* Allocate the storage for the device object */
169     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
170     if (NULL == object) {
171         return D3DERR_OUTOFVIDEOMEMORY;
172     }
173     object->lpVtbl = &Direct3DDevice9_Vtbl;
174     object->ref = 1;
175     object->direct3d = This;
176     IDirect3D9_AddRef((LPDIRECT3D9) object->direct3d);
177     *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
178     
179     /* Allocate an associated WineD3DDevice object */
180     localParameters.BackBufferWidth                = &pPresentationParameters->BackBufferWidth;
181     localParameters.BackBufferHeight               = &pPresentationParameters->BackBufferHeight;           
182     localParameters.BackBufferFormat               = &pPresentationParameters->BackBufferFormat;           
183     localParameters.BackBufferCount                = &pPresentationParameters->BackBufferCount;            
184     localParameters.MultiSampleType                = &pPresentationParameters->MultiSampleType;            
185     localParameters.MultiSampleQuality             = &pPresentationParameters->MultiSampleQuality;         
186     localParameters.SwapEffect                     = &pPresentationParameters->SwapEffect;                 
187     localParameters.hDeviceWindow                  = &pPresentationParameters->hDeviceWindow;              
188     localParameters.Windowed                       = &pPresentationParameters->Windowed;                   
189     localParameters.EnableAutoDepthStencil         = &pPresentationParameters->EnableAutoDepthStencil;     
190     localParameters.AutoDepthStencilFormat         = &pPresentationParameters->AutoDepthStencilFormat;     
191     localParameters.Flags                          = &pPresentationParameters->Flags;                      
192     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
193     localParameters.PresentationInterval           = &pPresentationParameters->PresentationInterval;       
194     IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice);
195
196     FIXME("(%p) : incomplete stub\n", This);
197     return D3D_OK;
198 }
199
200 IDirect3D9Vtbl Direct3D9_Vtbl =
201 {
202     IDirect3D9Impl_QueryInterface,
203     IDirect3D9Impl_AddRef,
204     IDirect3D9Impl_Release,
205     IDirect3D9Impl_RegisterSoftwareDevice,
206     IDirect3D9Impl_GetAdapterCount,
207     IDirect3D9Impl_GetAdapterIdentifier,
208     IDirect3D9Impl_GetAdapterModeCount,
209     IDirect3D9Impl_EnumAdapterModes,
210     IDirect3D9Impl_GetAdapterDisplayMode,
211     IDirect3D9Impl_CheckDeviceType,
212     IDirect3D9Impl_CheckDeviceFormat,
213     IDirect3D9Impl_CheckDeviceMultiSampleType,
214     IDirect3D9Impl_CheckDepthStencilMatch,
215     IDirect3D9Impl_CheckDeviceFormatConversion,
216     IDirect3D9Impl_GetDeviceCaps,
217     IDirect3D9Impl_GetAdapterMonitor,
218     IDirect3D9Impl_CreateDevice
219 };