2 * IDirect3DIndexBuffer9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DIndexBuffer9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
34 IDirect3DIndexBuffer9Impl_AddRef(iface);
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
44 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
45 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
49 ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
50 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
51 ULONG ref = --This->ref;
52 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
54 HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
55 HeapFree(GetProcessHeap(), 0, This);
60 /* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
61 HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
62 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
63 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
66 HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
67 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
68 FIXME("(%p) : stub\n", This);
72 HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
73 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
74 FIXME("(%p) : stub\n", This);
78 HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
79 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
80 FIXME("(%p) : stub\n", This);
84 DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
85 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
86 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
89 DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
90 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
91 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
94 void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
95 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
96 FIXME("(%p) : stub\n", This);
100 D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
101 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
102 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
105 /* IDirect3DIndexBuffer9 Interface follow: */
106 HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
107 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
108 FIXME("(%p) : stub\n", This);
112 HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
113 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
114 FIXME("(%p) : stub\n", This);
118 HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
119 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
120 TRACE("(%p) : copying into %p\n", This, pDesc);
121 memcpy(pDesc, &This->myDesc, sizeof(D3DINDEXBUFFER_DESC));
126 IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
128 IDirect3DIndexBuffer9Impl_QueryInterface,
129 IDirect3DIndexBuffer9Impl_AddRef,
130 IDirect3DIndexBuffer9Impl_Release,
131 IDirect3DIndexBuffer9Impl_GetDevice,
132 IDirect3DIndexBuffer9Impl_SetPrivateData,
133 IDirect3DIndexBuffer9Impl_GetPrivateData,
134 IDirect3DIndexBuffer9Impl_FreePrivateData,
135 IDirect3DIndexBuffer9Impl_SetPriority,
136 IDirect3DIndexBuffer9Impl_GetPriority,
137 IDirect3DIndexBuffer9Impl_PreLoad,
138 IDirect3DIndexBuffer9Impl_GetType,
139 IDirect3DIndexBuffer9Impl_Lock,
140 IDirect3DIndexBuffer9Impl_Unlock,
141 IDirect3DIndexBuffer9Impl_GetDesc
145 /* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
146 HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface,
147 UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
148 IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
149 IDirect3DIndexBuffer9Impl *object;
151 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
153 /*TRACE("(%p) : Len=%d, Use=%lx, Format=(%u,%s), Pool=%d\n", This, Length, Usage, Format, debug_d3dformat(Format), Pool);*/
155 /* Allocate the storage for the device */
156 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DIndexBuffer9Impl));
157 object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
159 object->Device = This;
161 object->ResourceType = D3DRTYPE_INDEXBUFFER;
163 object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Length);
164 object->myDesc.Type = D3DRTYPE_INDEXBUFFER;
165 object->myDesc.Usage = Usage;
166 object->myDesc.Pool = Pool;
167 object->myDesc.Format = Format;
168 object->myDesc.Size = Length;
170 TRACE("(%p) : Iface@%p allocatedMem @ %p\n", This, object, object->allocatedMemory);
172 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;