Removed W->A from DEFWND_ImmIsUIMessageW.
[wine] / dlls / d3d9 / texture.c
1 /*
2  * IDirect3DTexture9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DResource9)
33         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
35         IDirect3DTexture9Impl_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
45     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
46     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
47     return ++(This->ref);
48 }
49
50 ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
51     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
52     ULONG ref = --This->ref;
53     unsigned int i;
54
55     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
56     if (ref == 0) {
57         for (i = 0; i < This->levels; i++) {
58             if (NULL != This->surfaces[i]) {
59                 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
60                 IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[i]);
61             }
62         }
63         HeapFree(GetProcessHeap(), 0, This);
64     }
65     return ref;
66 }
67
68 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
69 HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
70     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
71     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
72 }
73
74 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
76     FIXME("(%p) : stub\n", This);
77     return D3D_OK;
78 }
79
80 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
82     FIXME("(%p) : stub\n", This);
83     return D3D_OK;
84 }
85
86 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
87     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
88     FIXME("(%p) : stub\n", This);
89     return D3D_OK;
90 }
91
92 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
93     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
94     return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
95 }
96
97 DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
98     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
99     return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
100 }
101
102 void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
103     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
104     FIXME("(%p) : stub\n", This);
105     return ;
106 }
107
108 D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
109     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
110     return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
111 }
112
113 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
114 DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
115     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
116     return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
117 }
118
119 DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
120     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
121     return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
122 }
123
124 DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
125     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
126     return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
127 }
128
129 HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
130     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
131     return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
132 }
133
134 D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
135     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
136     return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
137 }
138
139 void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
140     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
141     FIXME("(%p) : stub\n", This);
142     return ;
143 }
144
145 /* IDirect3DTexture9 Interface follow: */
146 HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
147     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
148
149     if (Level < This->levels) {
150         TRACE("(%p) Level (%d)\n", This, Level);
151         return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[Level], pDesc);
152     } else {
153         FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
154         return D3DERR_INVALIDCALL;
155     }
156     return D3D_OK;
157 }
158
159 HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
160     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
161     *ppSurfaceLevel = (LPDIRECT3DSURFACE9) This->surfaces[Level];
162     IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) This->surfaces[Level]);
163     TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
164     return D3D_OK;
165 }
166
167 HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
168     HRESULT hr;
169     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
170     if (Level < This->levels) {
171         /**
172          * Not dirtified while Surfaces don't notify dirtification
173          * This->impl.parent.Dirty = TRUE;
174          */
175         hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[Level], pLockedRect, pRect, Flags);
176         TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
177     } else {
178         FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
179         return D3DERR_INVALIDCALL;
180     }
181     return hr;
182 }
183
184 HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
185     HRESULT hr;
186     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
187     if (Level < This->levels) {
188         hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[Level]);
189         TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
190     } else {
191         FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
192         return D3DERR_INVALIDCALL;
193     }
194     return hr;
195 }
196
197 HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
198     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
199     FIXME("(%p) : stub\n", This);
200     This->Dirty = TRUE;
201     return D3D_OK;
202 }
203
204
205 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
206 {
207     IDirect3DTexture9Impl_QueryInterface,
208     IDirect3DTexture9Impl_AddRef,
209     IDirect3DTexture9Impl_Release,
210     IDirect3DTexture9Impl_GetDevice,
211     IDirect3DTexture9Impl_SetPrivateData,
212     IDirect3DTexture9Impl_GetPrivateData,
213     IDirect3DTexture9Impl_FreePrivateData,
214     IDirect3DTexture9Impl_SetPriority,
215     IDirect3DTexture9Impl_GetPriority,
216     IDirect3DTexture9Impl_PreLoad,
217     IDirect3DTexture9Impl_GetType,
218     IDirect3DTexture9Impl_SetLOD,
219     IDirect3DTexture9Impl_GetLOD,
220     IDirect3DTexture9Impl_GetLevelCount,
221     IDirect3DTexture9Impl_SetAutoGenFilterType,
222     IDirect3DTexture9Impl_GetAutoGenFilterType,
223     IDirect3DTexture9Impl_GenerateMipSubLevels,
224     IDirect3DTexture9Impl_GetLevelDesc,
225     IDirect3DTexture9Impl_GetSurfaceLevel,
226     IDirect3DTexture9Impl_LockRect,
227     IDirect3DTexture9Impl_UnlockRect,
228     IDirect3DTexture9Impl_AddDirtyRect
229 };
230
231
232 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
233 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
234                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
235     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
236     FIXME("(%p) : stub\n", This);    
237     return D3D_OK;
238 }