Removed W->A from DEFWND_ImmIsUIMessageW.
[wine] / dlls / d3d9 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DResource9)
33         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34         || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35         IDirect3DVolumeTexture9Impl_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
45     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
46     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
47     return ++(This->ref);
48 }
49
50 ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
51     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
52     ULONG ref = --This->ref;
53     UINT  i;
54
55     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
56     if (ref == 0) {
57         for (i = 0; i < This->levels; i++) {
58             if (This->volumes[i] != NULL) {
59                 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
60                 IDirect3DVolume9Impl_Release((LPDIRECT3DVOLUME9) This->volumes[i]);
61             }
62         }
63         HeapFree(GetProcessHeap(), 0, This);
64     }
65     return ref;
66 }
67
68 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
69 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
70     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
71     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
72 }
73
74 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
76     FIXME("(%p) : stub\n", This);
77     return D3D_OK;
78 }
79
80 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
82     FIXME("(%p) : stub\n", This);
83     return D3D_OK;
84 }
85
86 HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
87     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
88     FIXME("(%p) : stub\n", This);
89     return D3D_OK;
90 }
91
92 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
93     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
94     return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
95 }
96
97 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
98     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
99     return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
100 }
101
102 void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
103     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
104     FIXME("(%p) : stub\n", This);
105     return ;
106 }
107
108 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
109     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
110     return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
111 }
112
113 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
114 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
115     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
116     return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
117 }
118
119 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
120     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
121     return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
122 }
123
124 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
125     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
126     return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
127 }
128
129 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
130     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
131     return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
132 }
133
134 D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
135     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
136     return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
137 }
138
139 void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
140     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
141     FIXME("(%p) : stub\n", This);
142     return ;
143 }
144
145 /* IDirect3DVolumeTexture9 Interface follow: */
146 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
147     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
148     if (Level < This->levels) {
149         TRACE("(%p) Level (%d)\n", This, Level);
150         return IDirect3DVolume9Impl_GetDesc((LPDIRECT3DVOLUME9) This->volumes[Level], pDesc);
151     } else {
152         FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
153         return D3DERR_INVALIDCALL;
154     }
155     return D3D_OK;
156 }
157
158 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
159     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
160     if (Level < This->levels) {
161       *ppVolumeLevel = (LPDIRECT3DVOLUME9) This->volumes[Level];
162       IDirect3DVolume9Impl_AddRef((LPDIRECT3DVOLUME9) *ppVolumeLevel);
163       TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
164     } else {
165       FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
166       return D3DERR_INVALIDCALL;
167     }
168     return D3D_OK;
169
170 }
171 HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
172     HRESULT hr;
173     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
174     if (Level < This->levels) {
175       /**
176        * Not dirtified while Surfaces don't notify dirtification
177        * This->Dirty = TRUE;
178        */
179       hr = IDirect3DVolume9Impl_LockBox((LPDIRECT3DVOLUME9) This->volumes[Level], pLockedVolume, pBox, Flags);
180       TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
181     } else {
182       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
183       return D3DERR_INVALIDCALL;
184     }
185     return hr;
186 }
187
188 HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
189     HRESULT hr;
190     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
191     if (Level < This->levels) {
192       hr = IDirect3DVolume9Impl_UnlockBox((LPDIRECT3DVOLUME9) This->volumes[Level]);
193       TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
194     } else {
195       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
196       return D3DERR_INVALIDCALL;
197     }
198     return hr;
199 }
200
201 HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
202     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
203     FIXME("(%p) : stub\n", This);
204     This->Dirty = TRUE;
205     return D3D_OK;
206 }
207
208
209 IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
210 {
211     IDirect3DVolumeTexture9Impl_QueryInterface,
212     IDirect3DVolumeTexture9Impl_AddRef,
213     IDirect3DVolumeTexture9Impl_Release,
214     IDirect3DVolumeTexture9Impl_GetDevice,
215     IDirect3DVolumeTexture9Impl_SetPrivateData,
216     IDirect3DVolumeTexture9Impl_GetPrivateData,
217     IDirect3DVolumeTexture9Impl_FreePrivateData,
218     IDirect3DVolumeTexture9Impl_SetPriority,
219     IDirect3DVolumeTexture9Impl_GetPriority,
220     IDirect3DVolumeTexture9Impl_PreLoad,
221     IDirect3DVolumeTexture9Impl_GetType,
222     IDirect3DVolumeTexture9Impl_SetLOD,
223     IDirect3DVolumeTexture9Impl_GetLOD,
224     IDirect3DVolumeTexture9Impl_GetLevelCount,
225     IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
226     IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
227     IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
228     IDirect3DVolumeTexture9Impl_GetLevelDesc,
229     IDirect3DVolumeTexture9Impl_GetVolumeLevel,
230     IDirect3DVolumeTexture9Impl_LockBox,
231     IDirect3DVolumeTexture9Impl_UnlockBox,
232     IDirect3DVolumeTexture9Impl_AddDirtyBox
233 };
234
235
236 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
237 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, 
238                                                           UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
239                                                           D3DFORMAT Format, D3DPOOL Pool, 
240                                                           IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
241
242     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
243     FIXME("(%p) : stub\n", This);
244     return D3D_OK;
245 }