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HEAD
wined3d: Use a more reasonable name for "SHADER_OPCODE_ARG".
[wine]
/
dlls
/
wined3d
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = wined3d.dll
6
IMPORTLIB = wined3d
7
IMPORTS = uuid user32 gdi32 advapi32 kernel32
8
9
C_SRCS = \
10
arb_program_shader.c \
11
ati_fragment_shader.c \
12
baseshader.c \
13
basetexture.c \
14
buffer.c \
15
clipper.c \
16
context.c \
17
cubetexture.c \
18
device.c \
19
directx.c \
20
drawprim.c \
21
gl_compat.c \
22
glsl_shader.c \
23
nvidia_texture_shader.c \
24
palette.c \
25
pixelshader.c \
26
query.c \
27
resource.c \
28
state.c \
29
stateblock.c \
30
surface_base.c \
31
surface.c \
32
surface_gdi.c \
33
swapchain.c \
34
swapchain_gdi.c \
35
swapchain_base.c \
36
texture.c \
37
utils.c \
38
vertexdeclaration.c \
39
vertexshader.c \
40
view.c \
41
volume.c \
42
volumetexture.c \
43
wined3d_main.c
44
45
@MAKE_DLL_RULES@
46
47
@DEPENDENCIES@ # everything below this line is overwritten by make depend