wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51     return ref;
52 }
53
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56     ULONG ref;
57
58     if (This->inDestruction) return 0;
59     ref = InterlockedDecrement(&This->ref);
60
61     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
62
63     if (ref == 0) {
64       This->inDestruction = TRUE;
65       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
66       IWineD3DDevice_Release(This->WineD3DDevice);
67       HeapFree(GetProcessHeap(), 0, This);
68     }
69     return ref;
70 }
71
72 /* IDirect3DDevice Interface follow: */
73 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
74     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
75     
76     TRACE("(%p) : Relay\n", This);
77     return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
78 }
79
80 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
81     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
82     
83     TRACE("(%p) Relay\n", This);
84     return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);    
85 }
86
87 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
88     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
89
90     TRACE("(%p) : Relay\n", This);
91     return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
92 }
93
94 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
95     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
96     HRESULT hr = D3D_OK;
97     IWineD3D* pWineD3D;
98
99     TRACE("(%p) Relay\n", This);
100
101     if (NULL == ppD3D9) {
102         return D3DERR_INVALIDCALL;
103     }
104     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
105     if (hr == D3D_OK && pWineD3D != NULL)
106     {
107         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
108         IWineD3D_Release(pWineD3D);
109     } else {
110         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
111         *ppD3D9 = NULL;
112     }
113     TRACE("(%p) returning %p\n", This, *ppD3D9);
114     return hr;
115 }
116
117 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
118     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
119     HRESULT hrc = D3D_OK;
120     WINED3DCAPS *pWineCaps;
121
122     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
123     if(NULL == pCaps){
124         return D3DERR_INVALIDCALL;
125     }
126     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
127     if(pWineCaps == NULL){
128         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
129     }
130
131     D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
132     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
133     HeapFree(GetProcessHeap(), 0, pWineCaps);
134     TRACE("Returning %p %p\n", This, pCaps);
135     return hrc;
136 }
137
138 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
139     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
140     TRACE("(%p) Relay\n", This);
141     return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
142 }
143
144 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
145     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146     TRACE("(%p) Relay\n", This);
147     return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
148 }
149
150 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
151     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
152     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
153     TRACE("(%p) Relay\n", This);
154     if(!pCursorBitmap) {
155         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
156         return WINED3DERR_INVALIDCALL;
157     }
158     return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
159 }
160
161 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
162     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
163     TRACE("(%p) Relay\n", This);
164     return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
165 }
166
167 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
168     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
169     TRACE("(%p) Relay\n", This);
170
171     return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
172 }
173
174 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
175     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
176     WINED3DPRESENT_PARAMETERS localParameters;
177     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
178         
179     localParameters.BackBufferWidth                = &pPresentationParameters->BackBufferWidth;
180     localParameters.BackBufferHeight               = &pPresentationParameters->BackBufferHeight;           
181     localParameters.BackBufferFormat               = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
182     localParameters.BackBufferCount                = &pPresentationParameters->BackBufferCount;            
183     localParameters.MultiSampleType                = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;            
184     localParameters.MultiSampleQuality             = &pPresentationParameters->MultiSampleQuality;         
185     localParameters.SwapEffect                     = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;                 
186     localParameters.hDeviceWindow                  = &pPresentationParameters->hDeviceWindow;              
187     localParameters.Windowed                       = &pPresentationParameters->Windowed;                   
188     localParameters.EnableAutoDepthStencil         = &pPresentationParameters->EnableAutoDepthStencil;     
189     localParameters.AutoDepthStencilFormat         = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;     
190     localParameters.Flags                          = &pPresentationParameters->Flags;                      
191     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
192     localParameters.PresentationInterval           = &pPresentationParameters->PresentationInterval;       
193     return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
194 }
195
196 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
197  pDirtyRegion) {
198     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
199     TRACE("(%p) Relay\n", This);
200     return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
201 }
202
203 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
204     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
205     IWineD3DSurface *retSurface = NULL;
206     HRESULT rc = D3D_OK;
207
208     TRACE("(%p) Relay\n", This);
209
210     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
211     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
212         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
213         IWineD3DSurface_Release(retSurface);
214     }
215     return rc;
216 }
217 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
218     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
219     TRACE("(%p) Relay\n", This);
220     
221     return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);        
222 }
223
224 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
225     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
226     TRACE("(%p) Relay\n", This);
227     
228     return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
229 }
230
231 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
232     
233     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
234     TRACE("(%p) Relay\n", This);
235    
236     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ 
237     return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
238 }
239
240 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {    
241     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242     TRACE("(%p) Relay\n", This);
243     
244     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
245     return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
246 }
247
248
249 static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
250     HRESULT hrc;
251     IDirect3DSurface9Impl *object;
252     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
253     TRACE("(%p) Relay\n", This);
254     if(MultisampleQuality < 0) { 
255         FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
256     /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
257         MultisampleQuality=0;
258     }
259     
260     if(MultisampleQuality > 0){
261         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
262     /*
263     MultisampleQuality
264  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
265  */
266  
267         MultisampleQuality=0;
268     }
269     /*FIXME: Check MAX bounds of MultisampleQuality*/
270
271     /* Allocate the storage for the device */
272     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
273     if (NULL == object) {
274         FIXME("Allocation of memory failed\n");
275         return D3DERR_OUTOFVIDEOMEMORY;
276     }
277
278     object->lpVtbl = &Direct3DSurface9_Vtbl;
279     object->ref = 1;
280     
281     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
282            
283     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
284     
285     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
286
287        /* free up object */
288         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
289         HeapFree(GetProcessHeap(), 0, object);
290     } else {
291         IUnknown_AddRef(iface);
292         object->parentDevice = iface;
293         TRACE("(%p) : Created surface %p\n", This, object);
294         *ppSurface = (LPDIRECT3DSURFACE9) object;
295     }
296     return hrc;
297 }
298
299
300
301 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
302                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
303                                                          DWORD MultisampleQuality, BOOL Lockable, 
304                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
305    TRACE("Relay\n");
306    /* Is this correct? */
307    return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
308      
309
310 }
311
312 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
313                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
314                                                                 DWORD MultisampleQuality, BOOL Discard,
315                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
316      TRACE("Relay\n");
317      return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
318                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
319                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
320 }
321
322
323 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
324     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;     
325     TRACE("(%p) Relay\n" , This);
326     return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
327 }
328
329 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
330     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
331     TRACE("(%p) Relay\n" , This);
332     return IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
333 }
334
335 /* This isn't in MSDN!
336 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
337     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
338     FIXME("(%p) : stub\n", This);
339     return D3D_OK;
340 }
341 */
342
343 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
344     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
345     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
346     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
347     TRACE("(%p) Relay\n" , This);
348     return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
349 }
350
351 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
352     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
354     TRACE("(%p) Relay\n" , This);
355     return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);    
356 }
357
358 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
359     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
360     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
361     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
362
363     TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
364     if(Filter != D3DTEXF_NONE) ERR("Texture filters not supported yet\n");
365     return IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL);
366 }
367
368 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
369     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
370     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
371     TRACE("(%p) Relay\n" , This);
372
373     /* Note: D3DRECT is compatible with WINED3DRECT */
374     return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);    
375 }
376
377 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
378     TRACE("Relay\n");
379     if(Pool == D3DPOOL_MANAGED ){
380         FIXME("Attempting to create a managed offscreen plain surface\n");
381         return D3DERR_INVALIDCALL;
382     }    
383         /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
384         
385         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
386         but then...
387         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
388         Why, their always lockable?
389         should I change the usage to dynamic?        
390         */
391     return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
392 }
393
394 /* TODO: move to wineD3D */
395 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
396     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
397     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
398     TRACE("(%p) Relay\n" , This);
399     return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
400 }
401
402 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
403     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
404     HRESULT hr = D3D_OK;
405     IWineD3DSurface *pRenderTarget;
406
407     TRACE("(%p) Relay\n" , This);
408
409     if (ppRenderTarget == NULL) {
410         return D3DERR_INVALIDCALL;
411     }
412     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
413
414     if (hr == D3D_OK && pRenderTarget != NULL) {
415         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
416         IWineD3DSurface_Release(pRenderTarget);
417     } else {
418         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
419         *ppRenderTarget = NULL;
420     }
421     return hr;
422 }
423
424 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
425     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
426     IDirect3DSurface9Impl *pSurface;
427
428     TRACE("(%p) Relay\n" , This);
429
430     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
431     return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
432 }
433
434 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
435     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
436     HRESULT hr = D3D_OK;
437     IWineD3DSurface *pZStencilSurface;
438
439     TRACE("(%p) Relay\n" , This);
440     if(ppZStencilSurface == NULL){
441         return D3DERR_INVALIDCALL;
442     }
443
444     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
445     if(hr == D3D_OK && pZStencilSurface != NULL){
446         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
447         IWineD3DSurface_Release(pZStencilSurface);
448     }else{
449         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
450         *ppZStencilSurface = NULL;
451     }
452     return D3D_OK;
453 }
454
455 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
456     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
457     TRACE("(%p) Relay\n" , This);
458     return IWineD3DDevice_BeginScene(This->WineD3DDevice);
459 }
460
461 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
462     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
463     TRACE("(%p) Relay\n" , This);
464     return IWineD3DDevice_EndScene(This->WineD3DDevice);
465     
466 }
467
468 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
469     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470     TRACE("(%p) Relay\n" , This);
471
472     /* Note: D3DRECT is compatible with WINED3DRECT */
473     return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
474 }
475
476 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
477     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
478     TRACE("(%p) Relay\n" , This);
479
480     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
481     return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
482 }
483
484 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
485     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
486     TRACE("(%p) Relay\n" , This);
487
488     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
489     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
490 }
491
492 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
493     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
494     TRACE("(%p) Relay\n" , This);
495
496     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
497     return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
498 }
499
500 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
501     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
502     TRACE("(%p) Relay\n" , This);
503
504     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
505     return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
506 }
507
508 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
509     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
510     TRACE("(%p) Relay\n" , This);
511
512     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
513     return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
514 }
515
516 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
517     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
518     TRACE("(%p) Relay\n" , This);
519
520     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
521     return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
522 }
523
524 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
525     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
526     TRACE("(%p) Relay\n" , This);
527
528     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
529     return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
530 }
531
532 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
533     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
534     TRACE("(%p) Relay\n" , This);
535
536     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
537     return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
538 }
539
540 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
541     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
542     TRACE("(%p) Relay\n" , This);
543
544     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
545     return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
546 }
547
548 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
549     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
550     TRACE("(%p) Relay\n" , This);
551     return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
552 }
553
554 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
555     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
556     TRACE("(%p) Relay\n" , This);
557     return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
558 }
559
560 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
561     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
562     TRACE("(%p) Relay\n" , This);
563     return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
564 }
565
566 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
567     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
568     TRACE("(%p) Relay\n" , This);
569     return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
570 }
571
572 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
573     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
574     TRACE("(%p) Relay\n" , This);
575     return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
576 }
577
578 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
579     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
580     TRACE("(%p) Relay\n" , This);
581     return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
582 }
583
584 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
585     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
586     TRACE("(%p) Relay\n" , This);
587     return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
588 }
589
590 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
591     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
592     TRACE("(%p) Relay\n" , This);
593     return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
594 }
595
596 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
597     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
598     IWineD3DBaseTexture *retTexture = NULL;
599     HRESULT rc = D3D_OK;
600
601     TRACE("(%p) Relay\n" , This);
602
603     if(ppTexture == NULL){
604         return D3DERR_INVALIDCALL;
605     }
606
607     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
608     if (rc == D3D_OK && NULL != retTexture) {
609         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
610         IWineD3DBaseTexture_Release(retTexture);
611     }else{
612         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
613         *ppTexture = NULL;
614     }
615     return rc;
616 }
617
618 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
619     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
620     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
621     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
622                                      pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
623 }
624
625 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
626     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
627     TRACE("(%p) Relay\n" , This);
628     return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
629 }
630
631 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
632     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
633     TRACE("(%p) Relay\n" , This);
634     return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
635 }
636
637 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
638     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
639     TRACE("(%p) Relay\n" , This);
640     return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
641 }
642
643 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
644     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
645     TRACE("(%p) Relay\n" , This);
646     return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);    
647 }
648
649 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
650     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
651     TRACE("(%p) Relay\n" , This);
652     return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
653 }
654
655 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
656     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
657     TRACE("(%p) Relay\n" , This);
658     return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
659 }
660
661 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
662     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
663     TRACE("(%p) Relay\n" , This);
664     return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
665 }
666
667 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
668     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
669     TRACE("(%p) Relay\n" , This);
670     return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
671 }
672
673 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
674     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
675     TRACE("(%p) Relay\n" , This);
676     return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
677 }
678
679 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
680     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
681     TRACE("(%p) Relay\n" , This);
682     return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);    
683 }
684
685 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
686     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
687     TRACE("(%p) Relay\n" , This);
688     return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);   
689 }
690
691 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
692     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
693     TRACE("(%p) Relay\n" , This);
694     return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
695 }
696
697 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
698     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
699     TRACE("(%p) Relay\n" , This);
700     return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
701 }
702
703 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
704     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
705     TRACE("(%p) Relay\n" , This);
706     return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
707 }
708
709 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
710     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
711     TRACE("(%p) Relay\n" , This);
712     return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
713 }
714
715 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
716     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
717     TRACE("(%p) Relay\n" , This);
718     return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
719 }
720
721 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
722                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
723     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
724     TRACE("(%p) Relay\n" , This);
725
726     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
727     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
728     return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
729 }
730
731 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
732     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
733     TRACE("(%p) Relay\n" , This);
734     return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
735 }
736
737 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
738                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
739                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
740     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
741     TRACE("(%p) Relay\n" , This);
742     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
743                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
744 }
745
746 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
747     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
748     TRACE("(%p) Relay\n" , This);
749     return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);       
750 }
751
752 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
753     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
754     TRACE("(%p) Relay\n" , This);
755
756     if (0 != FVF) {
757          HRESULT hr;
758          D3DVERTEXELEMENT9* elements = NULL;
759          IDirect3DVertexDeclaration9* pDecl = NULL;
760
761          hr = vdecl_convert_fvf(FVF, &elements);
762          if (hr != S_OK) goto exit;
763
764          hr = IDirect3DDevice9Impl_CreateVertexDeclaration(iface, elements, &pDecl);
765          if (hr != S_OK) goto exit;
766              
767          hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
768          if (hr != S_OK) goto exit;
769          pDecl = NULL;
770
771          exit:
772          HeapFree(GetProcessHeap(), 0, elements);
773          if (pDecl) IUnknown_Release(pDecl);
774          if (hr != S_OK) return hr;
775     }
776
777     return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
778 }
779
780 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
781     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
782     TRACE("(%p) Relay\n" , This);
783     return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
784 }
785
786 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
787     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
788     TRACE("(%p) Relay\n" , This);
789     return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
790                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
791                                           OffsetInBytes, Stride);
792 }
793
794 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
795     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
796     IWineD3DVertexBuffer *retStream = NULL;
797     HRESULT rc = D3D_OK;
798
799     TRACE("(%p) Relay\n" , This);
800
801     if(pStream == NULL){
802         return D3DERR_INVALIDCALL;
803     }
804
805     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
806     if (rc == D3D_OK  && NULL != retStream) {
807         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
808         IWineD3DVertexBuffer_Release(retStream);
809     }else{
810         if (rc != D3D_OK){
811             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
812         }
813         *pStream = NULL;
814     }
815     return rc;
816 }
817
818 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
819     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
820     TRACE("(%p) Relay\n" , This);
821     IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
822     return D3D_OK;
823 }
824
825 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
826     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
827     TRACE("(%p) Relay\n" , This);
828     return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
829 }
830
831 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
832     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
833     TRACE("(%p) Relay\n", This);
834     return IWineD3DDevice_SetIndices(This->WineD3DDevice, 
835                                      pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 
836                                      0);
837 }
838
839 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
840     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
841     IWineD3DIndexBuffer *retIndexData = NULL;
842     HRESULT rc = D3D_OK;
843     UINT tmp;
844
845     TRACE("(%p) Relay\n", This);
846
847     if(ppIndexData == NULL){
848         return D3DERR_INVALIDCALL;
849     }
850
851     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
852     if (rc == D3D_OK && NULL != retIndexData) {
853         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
854         IWineD3DIndexBuffer_Release(retIndexData);
855     }else{
856         if(rc != D3D_OK)  FIXME("Call to GetIndices failed\n");
857         *ppIndexData = NULL;
858     }
859     return rc;
860 }
861
862 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
863     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
864     TRACE("(%p) Relay\n", This);
865     return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
866 }
867 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
868 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
869     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
870     TRACE("(%p) Relay\n", This);
871     return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
872 }
873
874 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
875     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
876     TRACE("(%p) Relay\n", This);
877     return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
878 }
879
880 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
881 {
882     /* IUnknown */
883     IDirect3DDevice9Impl_QueryInterface,
884     IDirect3DDevice9Impl_AddRef,
885     IDirect3DDevice9Impl_Release,
886     /* IDirect3DDevice9 */
887     IDirect3DDevice9Impl_TestCooperativeLevel,
888     IDirect3DDevice9Impl_GetAvailableTextureMem,
889     IDirect3DDevice9Impl_EvictManagedResources,
890     IDirect3DDevice9Impl_GetDirect3D,
891     IDirect3DDevice9Impl_GetDeviceCaps,
892     IDirect3DDevice9Impl_GetDisplayMode,
893     IDirect3DDevice9Impl_GetCreationParameters,
894     IDirect3DDevice9Impl_SetCursorProperties,
895     IDirect3DDevice9Impl_SetCursorPosition,
896     IDirect3DDevice9Impl_ShowCursor,
897     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
898     IDirect3DDevice9Impl_GetSwapChain,
899     IDirect3DDevice9Impl_GetNumberOfSwapChains,
900     IDirect3DDevice9Impl_Reset,
901     IDirect3DDevice9Impl_Present,
902     IDirect3DDevice9Impl_GetBackBuffer,
903     IDirect3DDevice9Impl_GetRasterStatus,
904     IDirect3DDevice9Impl_SetDialogBoxMode,
905     IDirect3DDevice9Impl_SetGammaRamp,
906     IDirect3DDevice9Impl_GetGammaRamp,
907     IDirect3DDevice9Impl_CreateTexture,
908     IDirect3DDevice9Impl_CreateVolumeTexture,
909     IDirect3DDevice9Impl_CreateCubeTexture,
910     IDirect3DDevice9Impl_CreateVertexBuffer,
911     IDirect3DDevice9Impl_CreateIndexBuffer,
912     IDirect3DDevice9Impl_CreateRenderTarget,
913     IDirect3DDevice9Impl_CreateDepthStencilSurface,
914     IDirect3DDevice9Impl_UpdateSurface,
915     IDirect3DDevice9Impl_UpdateTexture,
916     IDirect3DDevice9Impl_GetRenderTargetData,
917     IDirect3DDevice9Impl_GetFrontBufferData,
918     IDirect3DDevice9Impl_StretchRect,
919     IDirect3DDevice9Impl_ColorFill,
920     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
921     IDirect3DDevice9Impl_SetRenderTarget,
922     IDirect3DDevice9Impl_GetRenderTarget,
923     IDirect3DDevice9Impl_SetDepthStencilSurface,
924     IDirect3DDevice9Impl_GetDepthStencilSurface,
925     IDirect3DDevice9Impl_BeginScene,
926     IDirect3DDevice9Impl_EndScene,
927     IDirect3DDevice9Impl_Clear,
928     IDirect3DDevice9Impl_SetTransform,
929     IDirect3DDevice9Impl_GetTransform,
930     IDirect3DDevice9Impl_MultiplyTransform,
931     IDirect3DDevice9Impl_SetViewport,
932     IDirect3DDevice9Impl_GetViewport,
933     IDirect3DDevice9Impl_SetMaterial,
934     IDirect3DDevice9Impl_GetMaterial,
935     IDirect3DDevice9Impl_SetLight,
936     IDirect3DDevice9Impl_GetLight,
937     IDirect3DDevice9Impl_LightEnable,
938     IDirect3DDevice9Impl_GetLightEnable,
939     IDirect3DDevice9Impl_SetClipPlane,
940     IDirect3DDevice9Impl_GetClipPlane,
941     IDirect3DDevice9Impl_SetRenderState,
942     IDirect3DDevice9Impl_GetRenderState,
943     IDirect3DDevice9Impl_CreateStateBlock,
944     IDirect3DDevice9Impl_BeginStateBlock,
945     IDirect3DDevice9Impl_EndStateBlock,
946     IDirect3DDevice9Impl_SetClipStatus,
947     IDirect3DDevice9Impl_GetClipStatus,
948     IDirect3DDevice9Impl_GetTexture,
949     IDirect3DDevice9Impl_SetTexture,
950     IDirect3DDevice9Impl_GetTextureStageState,
951     IDirect3DDevice9Impl_SetTextureStageState,
952     IDirect3DDevice9Impl_GetSamplerState,
953     IDirect3DDevice9Impl_SetSamplerState,
954     IDirect3DDevice9Impl_ValidateDevice,
955     IDirect3DDevice9Impl_SetPaletteEntries,
956     IDirect3DDevice9Impl_GetPaletteEntries,
957     IDirect3DDevice9Impl_SetCurrentTexturePalette,
958     IDirect3DDevice9Impl_GetCurrentTexturePalette,
959     IDirect3DDevice9Impl_SetScissorRect,
960     IDirect3DDevice9Impl_GetScissorRect,
961     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
962     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
963     IDirect3DDevice9Impl_SetNPatchMode,
964     IDirect3DDevice9Impl_GetNPatchMode,
965     IDirect3DDevice9Impl_DrawPrimitive,
966     IDirect3DDevice9Impl_DrawIndexedPrimitive,
967     IDirect3DDevice9Impl_DrawPrimitiveUP,
968     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
969     IDirect3DDevice9Impl_ProcessVertices,
970     IDirect3DDevice9Impl_CreateVertexDeclaration,
971     IDirect3DDevice9Impl_SetVertexDeclaration,
972     IDirect3DDevice9Impl_GetVertexDeclaration,
973     IDirect3DDevice9Impl_SetFVF,
974     IDirect3DDevice9Impl_GetFVF,
975     IDirect3DDevice9Impl_CreateVertexShader,
976     IDirect3DDevice9Impl_SetVertexShader,
977     IDirect3DDevice9Impl_GetVertexShader,
978     IDirect3DDevice9Impl_SetVertexShaderConstantF,
979     IDirect3DDevice9Impl_GetVertexShaderConstantF,
980     IDirect3DDevice9Impl_SetVertexShaderConstantI,
981     IDirect3DDevice9Impl_GetVertexShaderConstantI,
982     IDirect3DDevice9Impl_SetVertexShaderConstantB,
983     IDirect3DDevice9Impl_GetVertexShaderConstantB,
984     IDirect3DDevice9Impl_SetStreamSource,
985     IDirect3DDevice9Impl_GetStreamSource,
986     IDirect3DDevice9Impl_SetStreamSourceFreq,
987     IDirect3DDevice9Impl_GetStreamSourceFreq,
988     IDirect3DDevice9Impl_SetIndices,
989     IDirect3DDevice9Impl_GetIndices,
990     IDirect3DDevice9Impl_CreatePixelShader,
991     IDirect3DDevice9Impl_SetPixelShader,
992     IDirect3DDevice9Impl_GetPixelShader,
993     IDirect3DDevice9Impl_SetPixelShaderConstantF,
994     IDirect3DDevice9Impl_GetPixelShaderConstantF,
995     IDirect3DDevice9Impl_SetPixelShaderConstantI,
996     IDirect3DDevice9Impl_GetPixelShaderConstantI,
997     IDirect3DDevice9Impl_SetPixelShaderConstantB,
998     IDirect3DDevice9Impl_GetPixelShaderConstantB,
999     IDirect3DDevice9Impl_DrawRectPatch,
1000     IDirect3DDevice9Impl_DrawTriPatch,
1001     IDirect3DDevice9Impl_DeletePatch,
1002     IDirect3DDevice9Impl_CreateQuery
1003 };
1004
1005
1006 /* Internal function called back during the CreateDevice to create a render target  */
1007 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1008                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1009                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
1010
1011     HRESULT res = D3D_OK;
1012     IDirect3DSurface9Impl *d3dSurface = NULL;
1013     BOOL Lockable = TRUE;
1014     
1015     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
1016         Lockable = FALSE;
1017         
1018     TRACE("relay\n");
1019     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1020                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1021                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
1022
1023     if (SUCCEEDED(res)) {
1024         *ppSurface = d3dSurface->wineD3DSurface;
1025         d3dSurface->container = pSuperior;
1026         IUnknown_Release(d3dSurface->parentDevice);
1027         d3dSurface->parentDevice = NULL;
1028         d3dSurface->forwardReference = pSuperior;
1029     } else {
1030         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1031     }
1032     return res;
1033 }
1034
1035 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1036     IDirect3DSurface9Impl* surfaceParent;
1037     TRACE("(%p) call back\n", pSurface);
1038
1039     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1040     /* GetParent's AddRef was forwarded to an object in destruction.
1041      * Releasing it here again would cause an endless recursion. */
1042     surfaceParent->forwardReference = NULL;
1043     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1044 }