dwrite: Added more dwrite interfaces.
[wine] / include / d3d10shader.h
1 /*
2  * Copyright 2009 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  *
18  */
19
20 #ifndef __WINE_D3D10SHADER_H
21 #define __WINE_D3D10SHADER_H
22
23 #include "d3d10.h"
24
25 #define D3D10_SHADER_DEBUG                          0x0001
26 #define D3D10_SHADER_SKIP_VALIDATION                0x0002
27 #define D3D10_SHADER_SKIP_OPTIMIZATION              0x0004
28 #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR          0x0008
29 #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR       0x0010
30 #define D3D10_SHADER_PARTIAL_PRECISION              0x0020
31 #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT       0x0040
32 #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT       0x0080
33 #define D3D10_SHADER_NO_PRESHADER                   0x0100
34 #define D3D10_SHADER_AVOID_FLOW_CONTROL             0x0200
35 #define D3D10_SHADER_PREFER_FLOW_CONTROL            0x0400
36 #define D3D10_SHADER_ENABLE_STRICTNESS              0x0800
37 #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
38 #define D3D10_SHADER_IEEE_STRICTNESS                0x2000
39 #define D3D10_SHADER_WARNINGS_ARE_ERRORS           0x40000
40
41 #define D3D10_SHADER_OPTIMIZATION_LEVEL0            0x4000
42 #define D3D10_SHADER_OPTIMIZATION_LEVEL1            0x0000
43 #define D3D10_SHADER_OPTIMIZATION_LEVEL2            0xC000
44 #define D3D10_SHADER_OPTIMIZATION_LEVEL3            0x8000
45
46 /* These are defined as version-neutral in d3dcommon.h */
47 typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
48 typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
49
50 typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
51 typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS;
52
53 typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
54 typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
55
56 typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
57
58 typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
59
60 typedef D3D_NAME D3D10_NAME;
61
62 typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
63 typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE;
64
65 typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
66 typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE;
67
68 typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
69 typedef ID3DInclude ID3D10Include;
70 typedef ID3DInclude *LPD3D10INCLUDE;
71 #define IID_ID3D10Include IID_ID3DInclude
72
73 typedef struct _D3D10_SHADER_INPUT_BIND_DESC
74 {
75     LPCSTR Name;
76     D3D10_SHADER_INPUT_TYPE Type;
77     UINT BindPoint;
78     UINT BindCount;
79     UINT uFlags;
80     D3D10_RESOURCE_RETURN_TYPE ReturnType;
81     D3D10_SRV_DIMENSION Dimension;
82     UINT NumSamples;
83 } D3D10_SHADER_INPUT_BIND_DESC;
84
85 typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
86 {
87     LPCSTR SemanticName;
88     UINT SemanticIndex;
89     UINT Register;
90     D3D10_NAME SystemValueType;
91     D3D10_REGISTER_COMPONENT_TYPE ComponentType;
92     BYTE Mask;
93     BYTE ReadWriteMask;
94 } D3D10_SIGNATURE_PARAMETER_DESC;
95
96 typedef struct _D3D10_SHADER_DESC
97 {
98     UINT Version;
99     LPCSTR Creator;
100     UINT Flags;
101     UINT ConstantBuffers;
102     UINT BoundResources;
103     UINT InputParameters;
104     UINT OutputParameters;
105     UINT InstructionCount;
106     UINT TempRegisterCount;
107     UINT TempArrayCount;
108     UINT DefCount;
109     UINT DclCount;
110     UINT TextureNormalInstructions;
111     UINT TextureLoadInstructions;
112     UINT TextureCompInstructions;
113     UINT TextureBiasInstructions;
114     UINT TextureGradientInstructions;
115     UINT FloatInstructionCount;
116     UINT IntInstructionCount;
117     UINT UintInstructionCount;
118     UINT StaticFlowControlCount;
119     UINT DynamicFlowControlCount;
120     UINT MacroInstructionCount;
121     UINT ArrayInstructionCount;
122     UINT CutInstructionCount;
123     UINT EmitInstructionCount;
124     D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology;
125     UINT GSMaxOutputVertexCount;
126 } D3D10_SHADER_DESC;
127
128 typedef struct _D3D10_SHADER_BUFFER_DESC
129 {
130     LPCSTR Name;
131     D3D10_CBUFFER_TYPE Type;
132     UINT Variables;
133     UINT Size;
134     UINT uFlags;
135 } D3D10_SHADER_BUFFER_DESC;
136
137 typedef struct _D3D10_SHADER_VARIABLE_DESC
138 {
139     LPCSTR Name;
140     UINT StartOffset;
141     UINT Size;
142     UINT uFlags;
143     LPVOID DefaultValue;
144 } D3D10_SHADER_VARIABLE_DESC;
145
146 typedef struct _D3D10_SHADER_TYPE_DESC
147 {
148     D3D10_SHADER_VARIABLE_CLASS Class;
149     D3D10_SHADER_VARIABLE_TYPE Type;
150     UINT Rows;
151     UINT Columns;
152     UINT Elements;
153     UINT Members;
154     UINT Offset;
155 } D3D10_SHADER_TYPE_DESC;
156
157 DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd);
158
159 #define INTERFACE ID3D10ShaderReflectionType
160 DECLARE_INTERFACE(ID3D10ShaderReflectionType)
161 {
162     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE;
163     STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
164     STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
165     STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE;
166 };
167 #undef INTERFACE
168
169 DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
170
171 #define INTERFACE ID3D10ShaderReflectionVariable
172 DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
173 {
174     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE;
175     STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE;
176 };
177 #undef INTERFACE
178
179 DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
180
181 #define INTERFACE ID3D10ShaderReflectionConstantBuffer
182 DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
183 {
184     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE;
185     STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
186     STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
187 };
188 #undef INTERFACE
189
190 DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa);
191
192 #define INTERFACE ID3D10ShaderReflection
193 DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
194 {
195     /* IUnknown methods */
196     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
197     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
198     STDMETHOD_(ULONG, Release)(THIS) PURE;
199     /* ID3D10ShaderReflection methods */
200     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
201     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
202     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
203     STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
204     STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
205     STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
206 };
207 #undef INTERFACE
208
209
210 #ifdef __cplusplus
211 extern "C" {
212 #endif
213
214 HRESULT WINAPI D3D10CompileShader(LPCSTR data, SIZE_T data_size, LPCSTR filename,
215         const D3D10_SHADER_MACRO *defines, ID3D10Include *include, LPCSTR entrypoint,
216         LPCSTR profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
217 HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
218         BOOL color_code, const char *comments, ID3D10Blob **disassembly);
219 LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
220 LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
221 LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
222
223 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
224 HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
225 HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
226 HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
227 HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob);
228
229 #ifdef __cplusplus
230 }
231 #endif
232
233 #endif /* __WINE_D3D10SHADER_H */