6 /* This is needed for GL_LIGHT */
9 /*****************************************************************************
10 * Predeclare the interfaces
12 DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
13 DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
14 DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
16 DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
17 DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
18 DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
19 DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
21 DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
22 DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
23 DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
25 DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
26 DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
28 DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
30 DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
31 DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
32 DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
34 DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
36 DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
37 DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
38 DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
40 DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
42 typedef struct IDirect3D IDirect3D ,*LPDIRECT3D;
43 typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
44 typedef struct IDirect3D2 IDirect3D3,*LPDIRECT3D3;
46 typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
48 typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
49 typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
50 typedef struct IDirect3DDevice2 IDirect3DDevice3, *LPDIRECT3DDEVICE3;
52 typedef struct IDirect3DViewport2 IDirect3DViewport, *LPDIRECT3DVIEWPORT;
53 typedef struct IDirect3DViewport2 IDirect3DViewport2, *LPDIRECT3DVIEWPORT2;
54 typedef struct IDirect3DViewport2 IDirect3DViewport3, *LPDIRECT3DVIEWPORT3;
56 typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL;
57 typedef struct IDirect3DMaterial2 IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
58 typedef struct IDirect3DMaterial2 IDirect3DMaterial3, *LPDIRECT3DMATERIAL3;
60 typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE;
61 typedef struct IDirect3DTexture2 IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
63 typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
65 typedef struct IDirect3DVertexBuffer IDirect3DVertexBuffer, *LPDIRECT3DVERTEXBUFFER;
67 /* ********************************************************************
69 ******************************************************************** */
71 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
72 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
73 #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
74 #define D3DERR_INITFAILED MAKE_DDHRESULT(706)
75 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
76 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
77 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
78 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
79 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
80 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
81 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
82 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
83 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
84 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
85 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
86 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
87 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
88 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
89 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
90 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
91 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
92 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
93 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
94 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
95 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
96 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
97 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
98 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
99 #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
100 #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
101 #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
102 #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
103 #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
104 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
105 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
106 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
107 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
108 #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
109 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
110 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
111 #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
112 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
113 #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
114 #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
115 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
116 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
117 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
118 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
119 #define D3DERR_INBEGIN MAKE_DDHRESULT(770)
120 #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
121 #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
122 #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
123 #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
124 #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
126 /* ********************************************************************
128 ******************************************************************** */
129 #define D3DNEXT_NEXT 0x01l
130 #define D3DNEXT_HEAD 0x02l
131 #define D3DNEXT_TAIL 0x04l
136 D3DLIGHT_DIRECTIONAL = 3,
137 D3DLIGHT_PARALLELPOINT = 4,
138 D3DLIGHT_FORCE_DWORD = 0x7fffffff
145 D3DPT_TRIANGLELIST = 4,
146 D3DPT_TRIANGLESTRIP = 5,
147 D3DPT_TRIANGLEFAN = 6,
148 D3DPT_FORCE_DWORD = 0x7fffffff
153 D3DFILL_WIREFRAME = 2,
155 D3DFILL_FORCE_DWORD = 0x7fffffff
160 D3DSHADE_GOURAUD = 2,
162 D3DSHADE_FORCE_DWORD = 0x7fffffff
169 D3DCULL_FORCE_DWORD = 0x7fffffff
175 D3DBLEND_SRCCOLOR = 3,
176 D3DBLEND_INVSRCCOLOR = 4,
177 D3DBLEND_SRCALPHA = 5,
178 D3DBLEND_INVSRCALPHA = 6,
179 D3DBLEND_DESTALPHA = 7,
180 D3DBLEND_INVDESTALPHA = 8,
181 D3DBLEND_DESTCOLOR = 9,
182 D3DBLEND_INVDESTCOLOR = 10,
183 D3DBLEND_SRCALPHASAT = 11,
184 D3DBLEND_BOTHSRCALPHA = 12,
185 D3DBLEND_BOTHINVSRCALPHA = 13,
186 D3DBLEND_FORCE_DWORD = 0x7fffffff
191 D3DTBLEND_MODULATE = 2,
192 D3DTBLEND_DECALALPHA = 3,
193 D3DTBLEND_MODULATEALPHA = 4,
194 D3DTBLEND_DECALMASK = 5,
195 D3DTBLEND_MODULATEMASK = 6,
198 D3DTBLEND_FORCE_DWORD = 0x7fffffff
202 D3DFILTER_NEAREST = 1,
203 D3DFILTER_LINEAR = 2,
204 D3DFILTER_MIPNEAREST = 3,
205 D3DFILTER_MIPLINEAR = 4,
206 D3DFILTER_LINEARMIPNEAREST = 5,
207 D3DFILTER_LINEARMIPLINEAR = 6,
208 D3DFILTER_FORCE_DWORD = 0x7fffffff
212 D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */
213 D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
214 D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
215 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
216 D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
217 D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
218 D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */
219 D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
220 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
221 D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
222 D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
223 D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
224 D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
225 D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
226 D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
227 D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
228 D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
229 D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
230 D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
231 D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
232 D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
233 D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
234 D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
235 D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
236 D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
237 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
238 D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
239 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
240 D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
241 D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
242 D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
243 D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
244 D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
245 D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
246 D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
247 D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
248 D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
249 D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
250 D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
251 D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
252 D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
253 D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
254 D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
255 D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
256 D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
257 D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
258 D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
259 D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
260 D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
261 D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
262 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
263 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
264 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
265 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
266 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
267 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
268 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
269 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
270 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
271 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
272 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
273 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
274 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
275 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
276 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
277 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
278 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
279 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
280 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
281 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
282 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
283 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
284 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
285 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
286 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
287 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
288 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
289 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
290 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
291 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
292 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
293 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
294 } D3DRENDERSTATETYPE;
300 D3DCMP_LESSEQUAL = 4,
303 D3DCMP_GREATEREQUAL = 7,
305 D3DCMP_FORCE_DWORD = 0x7fffffff
309 D3DLIGHTSTATE_MATERIAL = 1,
310 D3DLIGHTSTATE_AMBIENT = 2,
311 D3DLIGHTSTATE_COLORMODEL = 3,
312 D3DLIGHTSTATE_FOGMODE = 4,
313 D3DLIGHTSTATE_FOGSTART = 5,
314 D3DLIGHTSTATE_FOGEND = 6,
315 D3DLIGHTSTATE_FOGDENSITY = 7,
316 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
323 D3DVT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
327 D3DTRANSFORMSTATE_WORLD = 1,
328 D3DTRANSFORMSTATE_VIEW = 2,
329 D3DTRANSFORMSTATE_PROJECTION = 3,
330 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
331 } D3DTRANSFORMSTATETYPE;
333 /* ********************************************************************
335 ******************************************************************** */
336 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
337 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
338 typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
339 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
341 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
346 } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
348 #define D3DTRANSFORMCAPS_CLIP 0x00000001
353 DWORD dwLightingModel;
355 } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
357 #define D3DLIGHTINGMODEL_RGB 0x00000001
358 #define D3DLIGHTINGMODEL_MONO 0x00000002
360 #define D3DLIGHTCAPS_POINT 0x00000001
361 #define D3DLIGHTCAPS_SPOT 0x00000002
362 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
363 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
366 #define D3DCOLOR_MONO 1
367 #define D3DCOLOR_RGB 2
369 typedef DWORD D3DCOLORMODEL;
373 DWORD dwMiscCaps; /* Capability flags */
376 DWORD dwSrcBlendCaps;
377 DWORD dwDestBlendCaps;
378 DWORD dwAlphaCmpCaps;
381 DWORD dwTextureFilterCaps;
382 DWORD dwTextureBlendCaps;
383 DWORD dwTextureAddressCaps;
384 DWORD dwStippleWidth; /* maximum width and height of */
385 DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
386 } D3DPRIMCAPS, *LPD3DPRIMCAPS;
388 /* D3DPRIMCAPS.dwMiscCaps */
389 #define D3DPMISCCAPS_MASKPLANES 0x00000001
390 #define D3DPMISCCAPS_MASKZ 0x00000002
391 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
392 #define D3DPMISCCAPS_CONFORMANT 0x00000008
393 #define D3DPMISCCAPS_CULLNONE 0x00000010
394 #define D3DPMISCCAPS_CULLCW 0x00000020
395 #define D3DPMISCCAPS_CULLCCW 0x00000040
397 /* D3DPRIMCAPS.dwRasterCaps */
398 #define D3DPRASTERCAPS_DITHER 0x00000001
399 #define D3DPRASTERCAPS_ROP2 0x00000002
400 #define D3DPRASTERCAPS_XOR 0x00000004
401 #define D3DPRASTERCAPS_PAT 0x00000008
402 #define D3DPRASTERCAPS_ZTEST 0x00000010
403 #define D3DPRASTERCAPS_SUBPIXEL 0x00000020
404 #define D3DPRASTERCAPS_SUBPIXELX 0x00000040
405 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
406 #define D3DPRASTERCAPS_FOGTABLE 0x00000100
407 #define D3DPRASTERCAPS_STIPPLE 0x00000200
408 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
409 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
410 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
411 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
412 #define D3DPRASTERCAPS_ZBIAS 0x00004000
413 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
414 #define D3DPRASTERCAPS_FOGRANGE 0x00010000
415 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
417 /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
418 #define D3DPCMPCAPS_NEVER 0x00000001
419 #define D3DPCMPCAPS_LESS 0x00000002
420 #define D3DPCMPCAPS_EQUAL 0x00000004
421 #define D3DPCMPCAPS_LESSEQUAL 0x00000008
422 #define D3DPCMPCAPS_GREATER 0x00000010
423 #define D3DPCMPCAPS_NOTEQUAL 0x00000020
424 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040
425 #define D3DPCMPCAPS_ALWAYS 0x00000080
427 /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
428 #define D3DPBLENDCAPS_ZERO 0x00000001
429 #define D3DPBLENDCAPS_ONE 0x00000002
430 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
431 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
432 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
433 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
434 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
435 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
436 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
437 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
438 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
439 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
440 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
442 /* D3DPRIMCAPS.dwShadeCaps */
443 #define D3DPSHADECAPS_COLORFLATMONO 0x00000001
444 #define D3DPSHADECAPS_COLORFLATRGB 0x00000002
445 #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
446 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
447 #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
448 #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
450 #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
451 #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
452 #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
453 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
454 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
455 #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
457 #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
458 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
459 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
460 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
461 #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
462 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
464 #define D3DPSHADECAPS_FOGFLAT 0x00040000
465 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000
466 #define D3DPSHADECAPS_FOGPHONG 0x00100000
468 /* D3DPRIMCAPS.dwTextureCaps */
469 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
470 #define D3DPTEXTURECAPS_POW2 0x00000002
471 #define D3DPTEXTURECAPS_ALPHA 0x00000004
472 #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
473 #define D3DPTEXTURECAPS_BORDER 0x00000010
474 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
476 /* D3DPRIMCAPS.dwTextureFilterCaps */
477 #define D3DPTFILTERCAPS_NEAREST 0x00000001
478 #define D3DPTFILTERCAPS_LINEAR 0x00000002
479 #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
480 #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
481 #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
482 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
484 /* D3DPRIMCAPS.dwTextureBlendCaps */
485 #define D3DPTBLENDCAPS_DECAL 0x00000001
486 #define D3DPTBLENDCAPS_MODULATE 0x00000002
487 #define D3DPTBLENDCAPS_DECALALPHA 0x00000004
488 #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
489 #define D3DPTBLENDCAPS_DECALMASK 0x00000010
490 #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
491 #define D3DPTBLENDCAPS_COPY 0x00000040
492 #define D3DPTBLENDCAPS_ADD 0x00000080
494 /* D3DPRIMCAPS.dwTextureAddressCaps */
495 #define D3DPTADDRESSCAPS_WRAP 0x00000001
496 #define D3DPTADDRESSCAPS_MIRROR 0x00000002
497 #define D3DPTADDRESSCAPS_CLAMP 0x00000004
498 #define D3DPTADDRESSCAPS_BORDER 0x00000008
499 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
502 /* D3DDEVICEDESC.dwFlags */
503 #define D3DDD_COLORMODEL 0x00000001
504 #define D3DDD_DEVCAPS 0x00000002
505 #define D3DDD_TRANSFORMCAPS 0x00000004
506 #define D3DDD_LIGHTINGCAPS 0x00000008
507 #define D3DDD_BCLIPPING 0x00000010
508 #define D3DDD_LINECAPS 0x00000020
509 #define D3DDD_TRICAPS 0x00000040
510 #define D3DDD_DEVICERENDERBITDEPTH 0x00000080
511 #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
512 #define D3DDD_MAXBUFFERSIZE 0x00000200
513 #define D3DDD_MAXVERTEXCOUNT 0x00000400
515 /* D3DDEVICEDESC.dwDevCaps */
516 #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
517 #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
518 #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
519 #define D3DDEVCAPS_SORTEXACT 0x00000008
520 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
521 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
522 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
523 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
524 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
525 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
526 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
527 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
528 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
530 typedef struct _D3DDeviceDesc {
533 D3DCOLORMODEL dcmColorModel;
535 D3DTRANSFORMCAPS dtcTransformCaps;
537 D3DLIGHTINGCAPS dlcLightingCaps;
538 D3DPRIMCAPS dpcLineCaps;
539 D3DPRIMCAPS dpcTriCaps;
540 DWORD dwDeviceRenderBitDepth;
541 DWORD dwDeviceZBufferBitDepth;
542 DWORD dwMaxBufferSize;
543 DWORD dwMaxVertexCount;
544 /* *** New fields for DX5 *** */
545 DWORD dwMinTextureWidth,dwMinTextureHeight;
546 DWORD dwMaxTextureWidth,dwMaxTextureHeight;
547 DWORD dwMinStippleWidth,dwMaxStippleWidth;
548 DWORD dwMinStippleHeight,dwMaxStippleHeight;
549 } D3DDEVICEDESC,*LPD3DDEVICEDESC;
551 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
552 typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
555 /* dwflags for FindDevice */
556 #define D3DFDS_COLORMODEL 0x00000001
557 #define D3DFDS_GUID 0x00000002
558 #define D3DFDS_HARDWARE 0x00000004
559 #define D3DFDS_TRIANGLES 0x00000008
560 #define D3DFDS_LINES 0x00000010
561 #define D3DFDS_MISCCAPS 0x00000020
562 #define D3DFDS_RASTERCAPS 0x00000040
563 #define D3DFDS_ZCMPCAPS 0x00000080
564 #define D3DFDS_ALPHACMPCAPS 0x00000100
565 #define D3DFDS_DSTBLENDCAPS 0x00000400
566 #define D3DFDS_SHADECAPS 0x00000800
567 #define D3DFDS_TEXTURECAPS 0x00001000
568 #define D3DFDS_TEXTUREFILTERCAPS 0x00002000
569 #define D3DFDS_TEXTUREBLENDCAPS 0x00004000
570 #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
576 D3DCOLORMODEL dcmColorModel;
579 D3DPRIMCAPS dpcPrimCaps;
580 } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
585 D3DDEVICEDESC ddHwDesc;
586 D3DDEVICEDESC ddSwDesc;
587 } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
589 #define D3DVALP(val, prec) ((float)(val))
590 #define D3DVAL(val) ((float)(val))
591 typedef float D3DVALUE,*LPD3DVALUE;
592 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
593 #define D3DMultiply(a, b) ((a) * (b))
596 DWORD dwFlags; /* Homogeneous clipping flags */
609 } D3DHVERTEX, *LPD3DHVERTEX;
611 * Transformed/lit vertices
615 D3DVALUE sx; /* Screen coordinates */
627 D3DVALUE rhw; /* Reciprocal of homogeneous w */
631 D3DCOLOR color; /* Vertex color */
635 D3DCOLOR specular; /* Specular component of vertex */
639 D3DVALUE tu; /* Texture coordinates */
646 } D3DTLVERTEX, *LPD3DTLVERTEX;
649 D3DVALUE x; /* Homogeneous coordinates */
662 D3DCOLOR color; /* Vertex color */
666 D3DCOLOR specular; /* Specular component of vertex */
670 D3DVALUE tu; /* Texture coordinates */
677 } D3DLVERTEX, *LPD3DLVERTEX;
680 D3DVALUE x; /* Homogeneous coordinates */
692 D3DVALUE nx; /* Normal */
704 D3DVALUE tu; /* Texture coordinates */
711 } D3DVERTEX, *LPD3DVERTEX;
730 } D3DRECT, *LPD3DRECT;
745 /* the c++ variant has operator overloads etc. too */
746 } D3DVECTOR,*LPD3DVECTOR;
749 D3DVALUE _11, _12, _13, _14;
750 D3DVALUE _21, _22, _23, _24;
751 D3DVALUE _31, _32, _33, _34;
752 D3DVALUE _41, _42, _43, _44;
753 } D3DMATRIX, *LPD3DMATRIX;
755 typedef struct _D3DCOLORVALUE {
772 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
776 D3DLIGHTTYPE dltType;
777 D3DCOLORVALUE dcvColor;
778 D3DVECTOR dvPosition; /* Position in world space */
779 D3DVECTOR dvDirection; /* Direction in world space */
780 D3DVALUE dvRange; /* Cutoff range */
781 D3DVALUE dvFalloff; /* Falloff */
782 D3DVALUE dvAttenuation0; /* Constant attenuation */
783 D3DVALUE dvAttenuation1; /* Linear attenuation */
784 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
785 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
786 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
787 } D3DLIGHT,*LPD3DLIGHT;
790 #define D3DLIGHT_ACTIVE 0x00000001
791 #define D3DLIGHT_NO_SPECULAR 0x00000002
793 /* Textures and Pixel formats*/
795 typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
796 /* Used in Dx 6.0 for both Z buffers and Textures */
797 typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
800 /* Statistics structure */
803 DWORD dwTrianglesDrawn;
807 DWORD dwVerticesProcessed;
808 } D3DSTATS, *LPD3DSTATS;
811 typedef struct _D3DCLIPSTATUS {
812 DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
813 DWORD dwStatus; /* Clip status */
814 float minx, maxx; /* X extents */
815 float miny, maxy; /* Y extents */
816 float minz, maxz; /* Z extents */
817 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
822 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
823 D3DCOLORVALUE dcvDiffuse;
826 D3DCOLORVALUE ambient; /* Ambient color RGB */
827 D3DCOLORVALUE dcvAmbient;
830 D3DCOLORVALUE specular; /* Specular 'shininess' */
831 D3DCOLORVALUE dcvSpecular;
834 D3DCOLORVALUE emissive; /* Emissive color RGB */
835 D3DCOLORVALUE dcvEmissive;
838 D3DVALUE power; /* Sharpness if specular highlight */
841 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
843 } D3DMATERIAL, *LPD3DMATERIAL;
846 D3DVECTOR dvPosition; /* Lightable point in model space */
847 D3DVECTOR dvNormal; /* Normalised unit vector */
848 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
853 DWORD dwY; /* Top left */
855 DWORD dwHeight; /* Dimensions */
856 D3DVALUE dvScaleX; /* Scale homogeneous to screen */
857 D3DVALUE dvScaleY; /* Scale homogeneous to screen */
858 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
859 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
861 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
862 } D3DVIEWPORT, *LPD3DVIEWPORT;
867 DWORD dwY; /* Viewport Top left */
869 DWORD dwHeight; /* Viewport Dimensions */
870 D3DVALUE dvClipX; /* Top left of clip volume */
872 D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
873 D3DVALUE dvClipHeight;
874 D3DVALUE dvMinZ; /* Min/max of clip Volume */
876 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
878 #define D3DTRANSFORM_CLIPPED 0x00000001l
879 #define D3DTRANSFORM_UNCLIPPED 0x00000002l
883 LPVOID lpIn; /* Input vertices */
884 DWORD dwInSize; /* Stride of input vertices */
885 LPVOID lpOut; /* Output vertices */
886 DWORD dwOutSize; /* Stride of output vertices */
887 LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
888 DWORD dwClip; /* Clipping hint */
889 DWORD dwClipIntersection;
890 DWORD dwClipUnion; /* Union of all clip flags */
891 D3DRECT drExtent; /* Extent of transformed vertices */
892 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
895 #define D3DLIGHT_ACTIVE 0x00000001
896 #define D3DLIGHT_NO_SPECULAR 0x00000002
898 /* maximum valid light range */
899 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
901 typedef struct _D3DLIGHT2 {
903 D3DLIGHTTYPE dltType; /* Type of light source */
904 D3DCOLORVALUE dcvColor; /* Color of light */
905 D3DVECTOR dvPosition; /* Position in world space */
906 D3DVECTOR dvDirection; /* Direction in world space */
907 D3DVALUE dvRange; /* Cutoff range */
908 D3DVALUE dvFalloff; /* Falloff */
909 D3DVALUE dvAttenuation0; /* Constant attenuation */
910 D3DVALUE dvAttenuation1; /* Linear attenuation */
911 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
912 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
913 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
915 } D3DLIGHT2, *LPD3DLIGHT2;
917 typedef struct _D3DLIGHTDATA {
919 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
920 DWORD dwInSize; /* Stride of input elements */
921 LPD3DTLVERTEX lpOut; /* Output colors */
922 DWORD dwOutSize; /* Stride of output colors */
923 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
925 typedef struct _D3DPICKRECORD {
930 } D3DPICKRECORD, *LPD3DPICKRECORD;
933 typedef struct _D3DExecuteBufferDesc {
939 } D3DEXECUTEBUFFERDESC;
940 typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
942 #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
943 #define D3DDEB_CAPS 0x00000002l /* caps valid */
944 #define D3DDEB_LPDATA 0x00000004l /* lpData valid */
946 #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
947 #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
948 #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
951 * Values for d3d status.
953 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
954 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
955 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
956 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
957 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
958 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
959 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
960 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
961 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
962 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
963 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
964 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
966 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
967 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
968 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
969 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
970 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
971 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
972 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
973 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
974 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
975 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
976 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
977 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
978 #define D3DSTATUS_ZNOTVISIBLE 0x01000000L
980 #define D3DSTATUS_CLIPUNIONALL ( \
981 D3DSTATUS_CLIPUNIONLEFT | \
982 D3DSTATUS_CLIPUNIONRIGHT | \
983 D3DSTATUS_CLIPUNIONTOP | \
984 D3DSTATUS_CLIPUNIONBOTTOM | \
985 D3DSTATUS_CLIPUNIONFRONT | \
986 D3DSTATUS_CLIPUNIONBACK | \
987 D3DSTATUS_CLIPUNIONGEN0 | \
988 D3DSTATUS_CLIPUNIONGEN1 | \
989 D3DSTATUS_CLIPUNIONGEN2 | \
990 D3DSTATUS_CLIPUNIONGEN3 | \
991 D3DSTATUS_CLIPUNIONGEN4 | \
992 D3DSTATUS_CLIPUNIONGEN5 \
995 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
996 D3DSTATUS_CLIPINTERSECTIONLEFT | \
997 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
998 D3DSTATUS_CLIPINTERSECTIONTOP | \
999 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
1000 D3DSTATUS_CLIPINTERSECTIONFRONT | \
1001 D3DSTATUS_CLIPINTERSECTIONBACK | \
1002 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
1003 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
1004 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
1005 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
1006 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
1007 D3DSTATUS_CLIPINTERSECTIONGEN5 \
1010 #define D3DSTATUS_DEFAULT ( \
1011 D3DSTATUS_CLIPINTERSECTIONALL | \
1012 D3DSTATUS_ZNOTVISIBLE)
1015 typedef struct _D3DSTATUS {
1019 } D3DSTATUS, *LPD3DSTATUS;
1022 typedef struct _D3DEXECUTEDATA {
1024 DWORD dwVertexOffset;
1025 DWORD dwVertexCount;
1026 DWORD dwInstructionOffset;
1027 DWORD dwInstructionLength;
1028 DWORD dwHVertexOffset;
1030 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1032 typedef enum _D3DOPCODE {
1036 D3DOP_MATRIXLOAD = 4,
1037 D3DOP_MATRIXMULTIPLY = 5,
1038 D3DOP_STATETRANSFORM = 6,
1039 D3DOP_STATELIGHT = 7,
1040 D3DOP_STATERENDER = 8,
1041 D3DOP_PROCESSVERTICES = 9,
1042 D3DOP_TEXTURELOAD = 10,
1044 D3DOP_BRANCHFORWARD = 12,
1046 D3DOP_SETSTATUS = 14,
1048 D3DOP_FORCE_DWORD = 0x7fffffff
1051 typedef struct _D3DPOINT {
1054 } D3DPOINT, *LPD3DPOINT;
1056 typedef struct _D3DLINE {
1065 } D3DLINE, *LPD3DLINE;
1067 #define D3DTRIFLAG_START 0x00000000L
1068 #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
1069 #define D3DTRIFLAG_ODD 0x0000001eL
1070 #define D3DTRIFLAG_EVEN 0x0000001fL
1072 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
1073 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
1074 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
1075 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1076 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1078 typedef struct _D3DTRIANGLE {
1092 } D3DTRIANGLE, *LPD3DTRIANGLE;
1094 typedef struct _D3DMATRIXLOAD {
1095 D3DMATRIXHANDLE hDestMatrix;
1096 D3DMATRIXHANDLE hSrcMatrix;
1097 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1099 typedef struct _D3DMATRIXMULTIPLY {
1100 D3DMATRIXHANDLE hDestMatrix;
1101 D3DMATRIXHANDLE hSrcMatrix1;
1102 D3DMATRIXHANDLE hSrcMatrix2;
1103 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1105 typedef struct _D3DSTATE {
1107 D3DTRANSFORMSTATETYPE dtstTransformStateType;
1108 D3DLIGHTSTATETYPE dlstLightStateType;
1109 D3DRENDERSTATETYPE drstRenderStateType;
1115 } D3DSTATE, *LPD3DSTATE;
1117 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1118 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1119 #define D3DPROCESSVERTICES_COPY 0x00000002L
1120 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1122 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1123 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1125 typedef struct _D3DPROCESSVERTICES {
1131 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1133 typedef struct _D3DTEXTURELOAD {
1134 D3DTEXTUREHANDLE hDestTexture;
1135 D3DTEXTUREHANDLE hSrcTexture;
1136 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
1138 typedef struct _D3DBRANCH {
1143 } D3DBRANCH, *LPD3DBRANCH;
1145 typedef struct _D3DSPAN {
1148 } D3DSPAN, *LPD3DSPAN;
1150 typedef struct _D3DINSTRUCTION {
1154 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
1157 typedef struct _D3DVERTEXBUFFERDESC {
1161 DWORD dwNumVertices;
1162 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
1164 typedef struct _D3DDP_PTRSTRIDE {
1169 #define D3DDP_MAXTEXCOORD 8
1170 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
1171 D3DDP_PTRSTRIDE position;
1172 D3DDP_PTRSTRIDE normal;
1173 D3DDP_PTRSTRIDE diffuse;
1174 D3DDP_PTRSTRIDE specular;
1175 D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
1176 } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
1178 typedef enum _D3DTEXTURESTAGESTATETYPE {
1180 D3DTSS_COLORARG1 = 2,
1181 D3DTSS_COLORARG2 = 3,
1183 D3DTSS_ALPHAARG1 = 5,
1184 D3DTSS_ALPHAARG2 = 6,
1185 D3DTSS_BUMPENVMAT00 = 7,
1186 D3DTSS_BUMPENVMAT01 = 8,
1187 D3DTSS_BUMPENVMAT10 = 9,
1188 D3DTSS_BUMPENVMAT11 = 10,
1189 D3DTSS_TEXCOORDINDEX = 11,
1190 D3DTSS_ADDRESS = 12,
1191 D3DTSS_ADDRESSU = 13,
1192 D3DTSS_ADDRESSV = 14,
1193 D3DTSS_BORDERCOLOR = 15,
1194 D3DTSS_MAGFILTER = 16,
1195 D3DTSS_MINFILTER = 17,
1196 D3DTSS_MIPFILTER = 18,
1197 D3DTSS_MIPMAPLODBIAS = 19,
1198 D3DTSS_MAXMIPLEVEL = 20,
1199 D3DTSS_MAXANISOTROPY = 21,
1200 D3DTSS_BUMPENVLSCALE = 22,
1201 D3DTSS_BUMPENVLOFFSET = 23,
1202 D3DTSS_FORCE_DWORD = 0x7fffffff
1203 } D3DTEXTURESTAGESTATETYPE;
1205 /*****************************************************************************
1206 * IDirect3D interface
1208 #define ICOM_INTERFACE IDirect3D
1209 #define IDirect3D_METHODS \
1210 ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \
1211 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1212 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1213 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
1214 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
1215 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
1216 #define IDirect3D_IMETHODS \
1219 ICOM_DEFINE(IDirect3D,IUnknown)
1220 #undef ICOM_INTERFACE
1222 #ifdef ICOM_CINTERFACE
1223 /*** IUnknown methods ***/
1224 #define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1225 #define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
1226 #define IDirect3D_Release(p) ICOM_CALL (Release,p)
1227 /*** IDirect3D methods ***/
1228 #define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a)
1229 #define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
1230 #define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
1231 #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1232 #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1233 #define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
1237 /*****************************************************************************
1238 * IDirect3D2 interface
1240 #define ICOM_INTERFACE IDirect3D2
1241 #define IDirect3D2_METHODS \
1242 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1243 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1244 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
1245 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
1246 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
1247 ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
1248 #define IDirect3D2_IMETHODS \
1251 ICOM_DEFINE(IDirect3D2,IUnknown)
1252 #undef ICOM_INTERFACE
1254 #ifdef ICOM_CINTERFACE
1255 /*** IUnknown methods ***/
1256 #define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1257 #define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p)
1258 #define IDirect3D2_Release(p) ICOM_CALL (Release,p)
1259 /*** IDirect3D2 methods ***/
1260 #define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
1261 #define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
1262 #define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1263 #define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1264 #define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
1265 #define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
1269 /*****************************************************************************
1270 * IDirect3D3 interface
1272 #define ICOM_INTERFACE IDirect3D3
1273 #define IDirect3D3_METHODS \
1274 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1275 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1276 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL3*,lplpDirect3DMaterial3, IUnknown*,pUnkOuter) \
1277 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT3*,lplpD3DViewport3, IUnknown*,pUnkOuter) \
1278 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
1279 ICOM_METHOD4(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE4,lpDDS, LPDIRECT3DDEVICE3*,lplpD3DDevice3,LPUNKNOWN,lpUnk) \
1280 ICOM_METHOD4(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER*,lplpD3DVertBuf,DWORD,dwFlags,LPUNKNOWN,lpUnk) \
1281 ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
1282 ICOM_METHOD (HRESULT,EvictManagedTextures)
1283 #define IDirect3D3_IMETHODS \
1286 ICOM_DEFINE(IDirect3D3,IUnknown)
1287 #undef ICOM_INTERFACE
1289 #ifdef ICOM_CINTERFACE
1290 /*** IUnknown methods ***/
1291 #define IDirect3D3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1292 #define IDirect3D3_AddRef(p) ICOM_CALL (AddRef,p)
1293 #define IDirect3D3_Release(p) ICOM_CALL (Release,p)
1294 /*** IDirect3D3 methods ***/
1295 #define IDirect3D3_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
1296 #define IDirect3D3_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
1297 #define IDirect3D3_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1298 #define IDirect3D3_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1299 #define IDirect3D3_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
1300 #define IDirect3D3_CreateDevice(p,a,b,c,d) ICOM_CALL4(CreateDevice,p,a,b,c,d)
1301 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) ICOM_CALL4(CreateVertexBuffer,p,a,b,c,d)
1302 #define IDirect3D3_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
1303 #define IDirect3D3_EvictManagedTextures(p) ICOM_CALL0(EvictManagedTextures,p)
1307 /*****************************************************************************
1308 * IDirect3DLight interface
1310 #define ICOM_INTERFACE IDirect3DLight
1311 #define IDirect3DLight_METHODS \
1312 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1313 ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \
1314 ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight)
1315 #define IDirect3DLight_IMETHODS \
1317 IDirect3DLight_METHODS
1318 ICOM_DEFINE(IDirect3DLight,IUnknown)
1319 #undef ICOM_INTERFACE
1321 #ifdef ICOM_CINTERFACE
1322 /*** IUnknown methods ***/
1323 #define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1324 #define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p)
1325 #define IDirect3DLight_Release(p) ICOM_CALL (Release,p)
1326 /*** IDirect3DLight methods ***/
1327 #define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1328 #define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a)
1329 #define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a)
1333 /*****************************************************************************
1334 * IDirect3DMaterial interface
1336 #define ICOM_INTERFACE IDirect3DMaterial
1337 #define IDirect3DMaterial_METHODS \
1338 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1339 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1340 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1341 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \
1342 ICOM_METHOD (HRESULT,Reserve) \
1343 ICOM_METHOD (HRESULT,Unreserve)
1344 #define IDirect3DMaterial_IMETHODS \
1346 IDirect3DMaterial_METHODS
1347 ICOM_DEFINE(IDirect3DMaterial,IUnknown)
1348 #undef ICOM_INTERFACE
1350 #ifdef ICOM_CINTERFACE
1351 /*** IUnknown methods ***/
1352 #define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1353 #define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p)
1354 #define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p)
1355 /*** IDirect3DMaterial methods ***/
1356 #define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1357 #define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1358 #define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1359 #define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1360 #define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p)
1361 #define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p)
1365 /*****************************************************************************
1366 * IDirect3DMaterial2 interface
1368 #define ICOM_INTERFACE IDirect3DMaterial2
1369 #define IDirect3DMaterial2_METHODS \
1370 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1371 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1372 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
1373 #define IDirect3DMaterial2_IMETHODS \
1375 IDirect3DMaterial2_METHODS
1376 ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
1377 #undef ICOM_INTERFACE
1379 #ifdef ICOM_CINTERFACE
1380 /*** IUnknown methods ***/
1381 #define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1382 #define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p)
1383 #define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p)
1384 /*** IDirect3DMaterial2 methods ***/
1385 #define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1386 #define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1387 #define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1391 /*****************************************************************************
1392 * IDirect3DMaterial3 interface
1394 #define ICOM_INTERFACE IDirect3DMaterial3
1395 #define IDirect3DMaterial3_METHODS \
1396 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1397 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1398 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE3,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
1399 #define IDirect3DMaterial3_IMETHODS \
1401 IDirect3DMaterial3_METHODS
1402 ICOM_DEFINE(IDirect3DMaterial3,IUnknown)
1403 #undef ICOM_INTERFACE
1405 #ifdef ICOM_CINTERFACE
1406 /*** IUnknown methods ***/
1407 #define IDirect3DMaterial3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1408 #define IDirect3DMaterial3_AddRef(p) ICOM_CALL (AddRef,p)
1409 #define IDirect3DMaterial3_Release(p) ICOM_CALL (Release,p)
1410 /*** IDirect3DMaterial3 methods ***/
1411 #define IDirect3DMaterial3_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1412 #define IDirect3DMaterial3_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1413 #define IDirect3DMaterial3_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1417 /*****************************************************************************
1418 * IDirect3DTexture interface
1420 #define ICOM_INTERFACE IDirect3DTexture
1421 #define IDirect3DTexture_METHODS \
1422 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,) \
1423 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE,) \
1424 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
1425 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \
1426 ICOM_METHOD (HRESULT,Unload)
1427 #define IDirect3DTexture_IMETHODS \
1429 IDirect3DTexture_METHODS
1430 ICOM_DEFINE(IDirect3DTexture,IUnknown)
1431 #undef ICOM_INTERFACE
1433 #ifdef ICOM_CINTERFACE
1434 /*** IUnknown methods ***/
1435 #define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1436 #define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p)
1437 #define IDirect3DTexture_Release(p) ICOM_CALL (Release,p)
1438 /*** IDirect3DTexture methods ***/
1439 #define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
1440 #define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
1441 #define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
1442 #define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
1443 #define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
1447 /*****************************************************************************
1448 * IDirect3DTexture2 interface
1450 #define ICOM_INTERFACE IDirect3DTexture2
1451 #define IDirect3DTexture2_METHODS \
1452 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
1453 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
1454 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2)
1455 #define IDirect3DTexture2_IMETHODS \
1457 IDirect3DTexture2_METHODS
1458 ICOM_DEFINE(IDirect3DTexture2,IUnknown)
1459 #undef ICOM_INTERFACE
1461 #ifdef ICOM_CINTERFACE
1462 /*** IUnknown methods ***/
1463 #define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1464 #define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p)
1465 #define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p)
1466 /*** IDirect3DTexture2 methods ***/
1467 #define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1468 #define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
1469 #define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a)
1473 /*****************************************************************************
1474 * IDirect3DViewport interface
1476 #define ICOM_INTERFACE IDirect3DViewport
1477 #define IDirect3DViewport_METHODS \
1478 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1479 ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \
1480 ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \
1481 ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
1482 ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
1483 ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \
1484 ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,, LPBOOL,) \
1485 ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
1486 ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
1487 ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
1488 ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
1489 ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
1490 ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
1491 #define IDirect3DViewport_IMETHODS \
1493 IDirect3DViewport_METHODS
1494 ICOM_DEFINE(IDirect3DViewport,IUnknown)
1495 #undef ICOM_INTERFACE
1497 #ifdef ICOM_CINTERFACE
1498 /*** IUnknown methods ***/
1499 #define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1500 #define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p)
1501 #define IDirect3DViewport_Release(p) ICOM_CALL (Release,p)
1502 /*** IDirect3DViewport methods ***/
1503 #define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1504 #define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
1505 #define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
1506 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1507 #define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
1508 #define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
1509 #define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
1510 #define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
1511 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
1512 #define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
1513 #define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
1514 #define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
1515 #define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
1519 /*****************************************************************************
1520 * IDirect3DViewport2 interface
1522 #define ICOM_INTERFACE IDirect3DViewport2
1523 #define IDirect3DViewport2_METHODS \
1524 ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
1525 ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
1526 #define IDirect3DViewport2_IMETHODS \
1527 IDirect3DViewport_IMETHODS \
1528 IDirect3DViewport2_METHODS
1529 ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
1530 #undef ICOM_INTERFACE
1532 #ifdef ICOM_CINTERFACE
1533 /*** IUnknown methods ***/
1534 #define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1535 #define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p)
1536 #define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p)
1537 /*** IDirect3Viewport methods ***/
1538 #define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1539 #define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
1540 #define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
1541 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1542 #define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
1543 #define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
1544 #define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
1545 #define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
1546 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
1547 #define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
1548 #define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
1549 #define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
1550 #define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
1551 /*** IDirect3DViewport2 methods ***/
1552 #define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
1553 #define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
1556 /*****************************************************************************
1557 * IDirect3DViewport3 interface
1559 #define ICOM_INTERFACE IDirect3DViewport3
1560 #define IDirect3DViewport3_METHODS \
1561 ICOM_METHOD1(HRESULT,SetBackgroundDepth2,LPDIRECTDRAWSURFACE4,lpDDS) \
1562 ICOM_METHOD2(HRESULT,GetBackgroundDepth2,LPDIRECTDRAWSURFACE4*,lplpDDS,LPBOOL,lpValid) \
1563 ICOM_METHOD6(HRESULT,Clear2,DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,DWORD,dwColor,D3DVALUE,dvZ,DWORD,dwStencil)
1564 #define IDirect3DViewport3_IMETHODS \
1565 IDirect3DViewport2_IMETHODS \
1566 IDirect3DViewport3_METHODS
1567 ICOM_DEFINE(IDirect3DViewport3,IDirect3DViewport)
1568 #undef ICOM_INTERFACE
1570 #ifdef ICOM_CINTERFACE
1571 /*** IUnknown methods ***/
1572 #define IDirect3DViewport3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1573 #define IDirect3DViewport3_AddRef(p) ICOM_CALL (AddRef,p)
1574 #define IDirect3DViewport3_Release(p) ICOM_CALL (Release,p)
1575 /*** IDirect3Viewport methods ***/
1576 #define IDirect3DViewport3_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1577 #define IDirect3DViewport3_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
1578 #define IDirect3DViewport3_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
1579 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1580 #define IDirect3DViewport3_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
1581 #define IDirect3DViewport3_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
1582 #define IDirect3DViewport3_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
1583 #define IDirect3DViewport3_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
1584 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
1585 #define IDirect3DViewport3_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
1586 #define IDirect3DViewport3_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
1587 #define IDirect3DViewport3_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
1588 #define IDirect3DViewport3_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
1589 /*** IDirect3DViewport2 methods ***/
1590 #define IDirect3DViewport3_GetViewport3(p,a) ICOM_CALL1(GetViewport2,p,a)
1591 #define IDirect3DViewport3_SetViewport3(p,a) ICOM_CALL1(SetViewport2,p,a)
1592 /*** IDirect3DViewport3 methods ***/
1593 #define IDirect3DViewport3_SetBackgroundDepth2(p,a) ICOM_CALL1(SetBackgroundDepth2,p,a)
1594 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) ICOM_CALL2(GetBackgroundDepth2,p,a,b)
1595 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) ICOM_CALL7(Clear2,p,a,b,c,d,e,f)
1600 /*****************************************************************************
1601 * IDirect3DExecuteBuffer interface
1603 #define ICOM_INTERFACE IDirect3DExecuteBuffer
1604 #define IDirect3DExecuteBuffer_METHODS \
1605 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
1606 ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \
1607 ICOM_METHOD (HRESULT,Unlock) \
1608 ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
1609 ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
1610 ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
1611 ICOM_METHOD1(HRESULT,Optimize, DWORD,)
1612 #define IDirect3DExecuteBuffer_IMETHODS \
1614 IDirect3DExecuteBuffer_METHODS
1615 ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown)
1616 #undef ICOM_INTERFACE
1618 #ifdef ICOM_CINTERFACE
1619 /*** IUnknown methods ***/
1620 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1621 #define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p)
1622 #define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p)
1623 /*** IDirect3DExecuteBuffer methods ***/
1624 #define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
1625 #define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a)
1626 #define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p)
1627 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
1628 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
1629 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
1630 #define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a)
1634 /*****************************************************************************
1635 * IDirect3DDevice interface
1637 #define ICOM_INTERFACE IDirect3DDevice
1638 #define IDirect3DDevice_METHODS \
1639 ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
1640 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1641 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
1642 ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
1643 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
1644 ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
1645 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
1646 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
1647 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
1648 ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
1649 ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
1650 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
1651 ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \
1652 ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
1653 ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
1654 ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \
1655 ICOM_METHOD (HRESULT,BeginScene) \
1656 ICOM_METHOD (HRESULT,EndScene) \
1657 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D)
1658 #define IDirect3DDevice_IMETHODS \
1660 IDirect3DDevice_METHODS
1661 ICOM_DEFINE(IDirect3DDevice,IUnknown)
1662 #undef ICOM_INTERFACE
1664 #ifdef ICOM_CINTERFACE
1665 /*** IUnknown methods ***/
1666 #define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1667 #define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p)
1668 #define IDirect3DDevice_Release(p) ICOM_CALL (Release,p)
1669 /*** IDirect3DDevice methods ***/
1670 #define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c)
1671 #define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
1672 #define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
1673 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
1674 #define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
1675 #define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c)
1676 #define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
1677 #define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
1678 #define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
1679 #define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d)
1680 #define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b)
1681 #define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
1682 #define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a)
1683 #define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b)
1684 #define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b)
1685 #define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a)
1686 #define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p)
1687 #define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p)
1688 #define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
1692 /*****************************************************************************
1693 * IDirect3DDevice2 interface
1695 #define ICOM_INTERFACE IDirect3DDevice2
1696 #define IDirect3DDevice2_METHODS \
1697 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1698 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
1699 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
1700 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1701 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1702 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
1703 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
1704 ICOM_METHOD (HRESULT,BeginScene) \
1705 ICOM_METHOD (HRESULT,EndScene) \
1706 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \
1707 /*** DrawPrimitive API ***/ \
1708 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1709 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
1710 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
1711 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
1712 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,, D3DVERTEXTYPE,, DWORD,) \
1713 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
1714 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
1715 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
1716 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
1717 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
1718 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
1719 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
1720 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
1721 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1722 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1723 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1724 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
1725 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
1726 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
1727 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus)
1728 #define IDirect3DDevice2_IMETHODS \
1730 IDirect3DDevice2_METHODS
1731 ICOM_DEFINE(IDirect3DDevice2,IUnknown)
1732 #undef ICOM_INTERFACE
1734 #ifdef ICOM_CINTERFACE
1735 /*** IUnknown methods ***/
1736 #define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1737 #define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p)
1738 #define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p)
1739 /*** IDirect3DDevice2 methods ***/
1740 #define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
1741 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
1742 #define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
1743 #define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
1744 #define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
1745 #define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
1746 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
1747 #define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p)
1748 #define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p)
1749 #define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
1750 #define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
1751 #define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
1752 #define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
1753 #define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
1754 #define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
1755 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
1756 #define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
1757 #define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a)
1758 #define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a)
1759 #define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
1760 #define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
1761 #define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
1762 #define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
1763 #define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
1764 #define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
1765 #define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
1766 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
1767 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
1768 #define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
1769 #define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
1772 /*****************************************************************************
1773 * IDirect3DDevice3 interface
1775 #define ICOM_INTERFACE IDirect3DDevice3
1776 #define IDirect3DDevice3_METHODS \
1777 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1778 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
1779 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
1780 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
1781 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3, DWORD,dwFlags) \
1782 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
1783 ICOM_METHOD (HRESULT,BeginScene) \
1784 ICOM_METHOD (HRESULT,EndScene) \
1785 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D3*,lplpDirect3D3) \
1786 /*** DrawPrimitive API ***/ \
1787 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
1788 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3) \
1789 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
1790 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
1791 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexTypeDesc, DWORD,dwFlags) \
1792 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
1793 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
1794 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
1795 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
1796 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
1797 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
1798 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
1799 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
1800 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1801 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1802 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1803 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
1804 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
1805 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
1806 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
1807 ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
1808 ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
1809 ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
1810 ICOM_METHOD5(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
1811 ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
1812 ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2*,lplpTexture2) \
1813 ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2,lpTexture2) \
1814 ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
1815 ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
1816 ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses)
1817 #define IDirect3DDevice3_IMETHODS \
1819 IDirect3DDevice3_METHODS
1820 ICOM_DEFINE(IDirect3DDevice3,IUnknown)
1821 #undef ICOM_INTERFACE
1823 #ifdef ICOM_CINTERFACE
1824 /*** IUnknown methods ***/
1825 #define IDirect3DDevice3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1826 #define IDirect3DDevice3_AddRef(p) ICOM_CALL (AddRef,p)
1827 #define IDirect3DDevice3_Release(p) ICOM_CALL (Release,p)
1828 /*** IDirect3DDevice3 methods ***/
1829 #define IDirect3DDevice3_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
1830 #define IDirect3DDevice3_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
1831 #define IDirect3DDevice3_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
1832 #define IDirect3DDevice3_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
1833 #define IDirect3DDevice3_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
1834 #define IDirect3DDevice3_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
1835 #define IDirect3DDevice3_BeginScene(p) ICOM_CALL (BeginScene,p)
1836 #define IDirect3DDevice3_EndScene(p) ICOM_CALL (EndScene,p)
1837 #define IDirect3DDevice3_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
1838 #define IDirect3DDevice3_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
1839 #define IDirect3DDevice3_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
1840 #define IDirect3DDevice3_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
1841 #define IDirect3DDevice3_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
1842 #define IDirect3DDevice3_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
1843 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
1844 #define IDirect3DDevice3_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
1845 #define IDirect3DDevice3_Index(p,a) ICOM_CALL1(Index,p,a)
1846 #define IDirect3DDevice3_End(p,a) ICOM_CALL1(End,p,a)
1847 #define IDirect3DDevice3_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
1848 #define IDirect3DDevice3_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
1849 #define IDirect3DDevice3_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
1850 #define IDirect3DDevice3_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
1851 #define IDirect3DDevice3_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
1852 #define IDirect3DDevice3_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
1853 #define IDirect3DDevice3_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
1854 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
1855 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
1856 #define IDirect3DDevice3_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
1857 #define IDirect3DDevice3_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
1858 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
1859 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
1860 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
1861 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawIndexedPrimitiveVB,p,a,b,c,d,e)
1862 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
1863 #define IDirect3DDevice3_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
1864 #define IDirect3DDevice3_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
1865 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
1866 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
1867 #define IDirect3DDevice3_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
1871 /*****************************************************************************
1872 * IDirect3DVertexBuffer interface
1874 #define ICOM_INTERFACE IDirect3DVertexBuffer
1875 #define IDirect3DVertexBuffer_METHODS \
1876 ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
1877 ICOM_METHOD (HRESULT,Unlock) \
1878 ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE3,lpD3DDevice,DWORD,dwFlags) \
1879 ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
1880 ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE3, lpD3DDevice,DWORD,dwFlags)
1881 #define IDirect3DVertexBuffer_IMETHODS \
1883 IDirect3DVertexBuffer_METHODS
1884 ICOM_DEFINE(IDirect3DVertexBuffer,IUnknown)
1885 #undef ICOM_INTERFACE
1887 #ifdef ICOM_CINTERFACE
1888 /*** IUnknown methods ***/
1889 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1890 #define IDirect3DVertexBuffer_AddRef(p) ICOM_CALL (AddRef,p)
1891 #define IDirect3DVertexBuffer_Release(p) ICOM_CALL (Release,p)
1892 /*** IDirect3DVertexBuffer methods ***/
1893 #define IDirect3DVertexBuffer_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
1894 #define IDirect3DVertexBuffer_Unlock(p) ICOM_CALL (Unlock,p)
1895 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
1896 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
1897 #define IDirect3DVertexBuffer_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
1901 #endif /* __WINE_D3D_H */