Don't create thunk for task signal proc, call it directly.
[wine] / include / d3d.h
1 #ifndef __WINE_D3D_H
2 #define __WINE_D3D_H
3
4 #include "ddraw.h"
5
6 /* This is needed for GL_LIGHT */
7 #include "wine_gl.h"
8
9 /*****************************************************************************
10  * Predeclare the interfaces
11  */
12 DEFINE_GUID(IID_IDirect3D,              0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
13 DEFINE_GUID(IID_IDirect3D2,             0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
14 DEFINE_GUID(IID_IDirect3D3,             0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
15
16 DEFINE_GUID(IID_IDirect3DRampDevice,    0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
17 DEFINE_GUID(IID_IDirect3DRGBDevice,     0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
18 DEFINE_GUID(IID_IDirect3DHALDevice,     0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
19 DEFINE_GUID(IID_IDirect3DMMXDevice,     0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
20
21 DEFINE_GUID(IID_IDirect3DDevice,        0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
22 DEFINE_GUID(IID_IDirect3DDevice2,       0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
23 DEFINE_GUID(IID_IDirect3DDevice3,       0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
24
25 DEFINE_GUID(IID_IDirect3DTexture,       0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
26 DEFINE_GUID(IID_IDirect3DTexture2,      0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
27
28 DEFINE_GUID(IID_IDirect3DLight,         0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
29
30 DEFINE_GUID(IID_IDirect3DMaterial,      0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
31 DEFINE_GUID(IID_IDirect3DMaterial2,     0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
32 DEFINE_GUID(IID_IDirect3DMaterial3,     0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
33
34 DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
35
36 DEFINE_GUID(IID_IDirect3DViewport,      0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
37 DEFINE_GUID(IID_IDirect3DViewport2,     0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
38 DEFINE_GUID(IID_IDirect3DViewport3,     0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
39
40 DEFINE_GUID(IID_IDirect3DVertexBuffer,  0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
41
42 typedef struct IDirect3D              IDirect3D ,*LPDIRECT3D;
43 typedef struct IDirect3D2             IDirect3D2,*LPDIRECT3D2;
44 typedef struct IDirect3D2             IDirect3D3,*LPDIRECT3D3;
45
46 typedef struct IDirect3DLight         IDirect3DLight,*LPDIRECT3DLIGHT;
47
48 typedef struct IDirect3DDevice        IDirect3DDevice, *LPDIRECT3DDEVICE;
49 typedef struct IDirect3DDevice2       IDirect3DDevice2, *LPDIRECT3DDEVICE2;
50 typedef struct IDirect3DDevice2       IDirect3DDevice3, *LPDIRECT3DDEVICE3;
51
52 typedef struct IDirect3DViewport2     IDirect3DViewport, *LPDIRECT3DVIEWPORT;
53 typedef struct IDirect3DViewport2     IDirect3DViewport2, *LPDIRECT3DVIEWPORT2;
54 typedef struct IDirect3DViewport2     IDirect3DViewport3, *LPDIRECT3DVIEWPORT3;
55
56 typedef struct IDirect3DMaterial2     IDirect3DMaterial, *LPDIRECT3DMATERIAL;
57 typedef struct IDirect3DMaterial2     IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
58 typedef struct IDirect3DMaterial2     IDirect3DMaterial3, *LPDIRECT3DMATERIAL3;
59
60 typedef struct IDirect3DTexture2      IDirect3DTexture, *LPDIRECT3DTEXTURE;
61 typedef struct IDirect3DTexture2      IDirect3DTexture2,  *LPDIRECT3DTEXTURE2;
62
63 typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
64
65 typedef struct IDirect3DVertexBuffer  IDirect3DVertexBuffer, *LPDIRECT3DVERTEXBUFFER;
66
67 /* ********************************************************************
68    Error Codes
69    ******************************************************************** */
70 #define D3D_OK                          DD_OK
71 #define D3DERR_BADMAJORVERSION          MAKE_DDHRESULT(700)
72 #define D3DERR_BADMINORVERSION          MAKE_DDHRESULT(701)
73 #define D3DERR_INVALID_DEVICE           MAKE_DDHRESULT(705)
74 #define D3DERR_INITFAILED               MAKE_DDHRESULT(706)
75 #define D3DERR_DEVICEAGGREGATED         MAKE_DDHRESULT(707)
76 #define D3DERR_EXECUTE_CREATE_FAILED    MAKE_DDHRESULT(710)
77 #define D3DERR_EXECUTE_DESTROY_FAILED   MAKE_DDHRESULT(711)
78 #define D3DERR_EXECUTE_LOCK_FAILED      MAKE_DDHRESULT(712)
79 #define D3DERR_EXECUTE_UNLOCK_FAILED    MAKE_DDHRESULT(713)
80 #define D3DERR_EXECUTE_LOCKED           MAKE_DDHRESULT(714)
81 #define D3DERR_EXECUTE_NOT_LOCKED       MAKE_DDHRESULT(715)
82 #define D3DERR_EXECUTE_FAILED           MAKE_DDHRESULT(716)
83 #define D3DERR_EXECUTE_CLIPPED_FAILED   MAKE_DDHRESULT(717)
84 #define D3DERR_TEXTURE_NO_SUPPORT       MAKE_DDHRESULT(720)
85 #define D3DERR_TEXTURE_CREATE_FAILED    MAKE_DDHRESULT(721)
86 #define D3DERR_TEXTURE_DESTROY_FAILED   MAKE_DDHRESULT(722)
87 #define D3DERR_TEXTURE_LOCK_FAILED      MAKE_DDHRESULT(723)
88 #define D3DERR_TEXTURE_UNLOCK_FAILED    MAKE_DDHRESULT(724)
89 #define D3DERR_TEXTURE_LOAD_FAILED      MAKE_DDHRESULT(725)
90 #define D3DERR_TEXTURE_SWAP_FAILED      MAKE_DDHRESULT(726)
91 #define D3DERR_TEXTURE_LOCKED           MAKE_DDHRESULT(727)
92 #define D3DERR_TEXTURE_NOT_LOCKED       MAKE_DDHRESULT(728)
93 #define D3DERR_TEXTURE_GETSURF_FAILED   MAKE_DDHRESULT(729)
94 #define D3DERR_MATRIX_CREATE_FAILED     MAKE_DDHRESULT(730)
95 #define D3DERR_MATRIX_DESTROY_FAILED    MAKE_DDHRESULT(731)
96 #define D3DERR_MATRIX_SETDATA_FAILED    MAKE_DDHRESULT(732)
97 #define D3DERR_MATRIX_GETDATA_FAILED    MAKE_DDHRESULT(733)
98 #define D3DERR_SETVIEWPORTDATA_FAILED   MAKE_DDHRESULT(734)
99 #define D3DERR_INVALIDCURRENTVIEWPORT   MAKE_DDHRESULT(735)
100 #define D3DERR_INVALIDPRIMITIVETYPE     MAKE_DDHRESULT(736)
101 #define D3DERR_INVALIDVERTEXTYPE        MAKE_DDHRESULT(737)
102 #define D3DERR_TEXTURE_BADSIZE          MAKE_DDHRESULT(738)
103 #define D3DERR_INVALIDRAMPTEXTURE       MAKE_DDHRESULT(739)
104 #define D3DERR_MATERIAL_CREATE_FAILED   MAKE_DDHRESULT(740)
105 #define D3DERR_MATERIAL_DESTROY_FAILED  MAKE_DDHRESULT(741)
106 #define D3DERR_MATERIAL_SETDATA_FAILED  MAKE_DDHRESULT(742)
107 #define D3DERR_MATERIAL_GETDATA_FAILED  MAKE_DDHRESULT(743)
108 #define D3DERR_INVALIDPALETTE           MAKE_DDHRESULT(744)
109 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
110 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY  MAKE_DDHRESULT(746)
111 #define D3DERR_SURFACENOTINVIDMEM       MAKE_DDHRESULT(747)
112 #define D3DERR_LIGHT_SET_FAILED         MAKE_DDHRESULT(750)
113 #define D3DERR_LIGHTHASVIEWPORT         MAKE_DDHRESULT(751)
114 #define D3DERR_LIGHTNOTINTHISVIEWPORT   MAKE_DDHRESULT(752)
115 #define D3DERR_SCENE_IN_SCENE           MAKE_DDHRESULT(760)
116 #define D3DERR_SCENE_NOT_IN_SCENE       MAKE_DDHRESULT(761)
117 #define D3DERR_SCENE_BEGIN_FAILED       MAKE_DDHRESULT(762)
118 #define D3DERR_SCENE_END_FAILED         MAKE_DDHRESULT(763)
119 #define D3DERR_INBEGIN                  MAKE_DDHRESULT(770)
120 #define D3DERR_NOTINBEGIN               MAKE_DDHRESULT(771)
121 #define D3DERR_NOVIEWPORTS              MAKE_DDHRESULT(772)
122 #define D3DERR_VIEWPORTDATANOTSET       MAKE_DDHRESULT(773)
123 #define D3DERR_VIEWPORTHASNODEVICE      MAKE_DDHRESULT(774)
124 #define D3DERR_NOCURRENTVIEWPORT        MAKE_DDHRESULT(775)
125
126 /* ********************************************************************
127    Enums
128    ******************************************************************** */
129 #define D3DNEXT_NEXT 0x01l
130 #define D3DNEXT_HEAD 0x02l
131 #define D3DNEXT_TAIL 0x04l
132
133 typedef enum {
134   D3DLIGHT_POINT          = 1,
135   D3DLIGHT_SPOT           = 2,
136   D3DLIGHT_DIRECTIONAL    = 3,
137   D3DLIGHT_PARALLELPOINT  = 4,
138   D3DLIGHT_FORCE_DWORD    = 0x7fffffff
139 } D3DLIGHTTYPE;
140
141 typedef enum {
142   D3DPT_POINTLIST     = 1,
143   D3DPT_LINELIST      = 2,
144   D3DPT_LINESTRIP     = 3,
145   D3DPT_TRIANGLELIST  = 4,
146   D3DPT_TRIANGLESTRIP = 5,
147   D3DPT_TRIANGLEFAN   = 6,
148   D3DPT_FORCE_DWORD   = 0x7fffffff
149 } D3DPRIMITIVETYPE;
150
151 typedef enum { 
152   D3DFILL_POINT         = 1, 
153   D3DFILL_WIREFRAME     = 2, 
154   D3DFILL_SOLID         = 3,
155   D3DFILL_FORCE_DWORD   = 0x7fffffff
156 } D3DFILLMODE; 
157
158 typedef enum { 
159   D3DSHADE_FLAT         = 1, 
160   D3DSHADE_GOURAUD      = 2, 
161   D3DSHADE_PHONG        = 3, 
162   D3DSHADE_FORCE_DWORD  = 0x7fffffff
163 } D3DSHADEMODE;
164
165 typedef enum { 
166   D3DCULL_NONE        = 1, 
167   D3DCULL_CW          = 2, 
168   D3DCULL_CCW         = 3, 
169   D3DCULL_FORCE_DWORD = 0x7fffffff 
170 } D3DCULL; 
171
172 typedef enum { 
173   D3DBLEND_ZERO            = 1, 
174   D3DBLEND_ONE             = 2, 
175   D3DBLEND_SRCCOLOR        = 3, 
176   D3DBLEND_INVSRCCOLOR     = 4, 
177   D3DBLEND_SRCALPHA        = 5, 
178   D3DBLEND_INVSRCALPHA     = 6, 
179   D3DBLEND_DESTALPHA       = 7, 
180   D3DBLEND_INVDESTALPHA    = 8, 
181   D3DBLEND_DESTCOLOR       = 9, 
182   D3DBLEND_INVDESTCOLOR    = 10, 
183   D3DBLEND_SRCALPHASAT     = 11, 
184   D3DBLEND_BOTHSRCALPHA    = 12, 
185   D3DBLEND_BOTHINVSRCALPHA = 13, 
186   D3DBLEND_FORCE_DWORD     = 0x7fffffff
187 } D3DBLEND; 
188
189 typedef enum { 
190   D3DTBLEND_DECAL         = 1, 
191   D3DTBLEND_MODULATE      = 2, 
192   D3DTBLEND_DECALALPHA    = 3, 
193   D3DTBLEND_MODULATEALPHA = 4, 
194   D3DTBLEND_DECALMASK     = 5, 
195   D3DTBLEND_MODULATEMASK  = 6, 
196   D3DTBLEND_COPY          = 7, 
197   D3DTBLEND_ADD           = 8, 
198   D3DTBLEND_FORCE_DWORD   = 0x7fffffff
199 } D3DTEXTUREBLEND;
200
201 typedef enum { 
202   D3DFILTER_NEAREST          = 1, 
203   D3DFILTER_LINEAR           = 2, 
204   D3DFILTER_MIPNEAREST       = 3, 
205   D3DFILTER_MIPLINEAR        = 4, 
206   D3DFILTER_LINEARMIPNEAREST = 5, 
207   D3DFILTER_LINEARMIPLINEAR  = 6, 
208   D3DFILTER_FORCE_DWORD      = 0x7fffffff
209 } D3DTEXTUREFILTER;
210
211 typedef enum {
212   D3DRENDERSTATE_TEXTUREHANDLE      = 1,    /* Texture handle */
213   D3DRENDERSTATE_ANTIALIAS          = 2,    /* D3DANTIALIASMODE */
214   D3DRENDERSTATE_TEXTUREADDRESS     = 3,    /* D3DTEXTUREADDRESS      */
215   D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,    /* TRUE for perspective correction */
216   D3DRENDERSTATE_WRAPU              = 5,    /* TRUE for wrapping in u */
217   D3DRENDERSTATE_WRAPV              = 6,    /* TRUE for wrapping in v */
218   D3DRENDERSTATE_ZENABLE            = 7,    /* TRUE to enable z test */
219   D3DRENDERSTATE_FILLMODE           = 8,    /* D3DFILL_MODE            */
220   D3DRENDERSTATE_SHADEMODE          = 9,    /* D3DSHADEMODE */
221   D3DRENDERSTATE_LINEPATTERN        = 10,   /* D3DLINEPATTERN */
222   D3DRENDERSTATE_MONOENABLE         = 11,   /* TRUE to enable mono rasterization */
223   D3DRENDERSTATE_ROP2               = 12,   /* ROP2 */
224   D3DRENDERSTATE_PLANEMASK          = 13,   /* DWORD physical plane mask */
225   D3DRENDERSTATE_ZWRITEENABLE       = 14,   /* TRUE to enable z writes */
226   D3DRENDERSTATE_ALPHATESTENABLE    = 15,   /* TRUE to enable alpha tests */
227   D3DRENDERSTATE_LASTPIXEL          = 16,   /* TRUE for last-pixel on lines */
228   D3DRENDERSTATE_TEXTUREMAG         = 17,   /* D3DTEXTUREFILTER */
229   D3DRENDERSTATE_TEXTUREMIN         = 18,   /* D3DTEXTUREFILTER */
230   D3DRENDERSTATE_SRCBLEND           = 19,   /* D3DBLEND */
231   D3DRENDERSTATE_DESTBLEND          = 20,   /* D3DBLEND */
232   D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,   /* D3DTEXTUREBLEND */
233   D3DRENDERSTATE_CULLMODE           = 22,   /* D3DCULL */
234   D3DRENDERSTATE_ZFUNC              = 23,   /* D3DCMPFUNC */
235   D3DRENDERSTATE_ALPHAREF           = 24,   /* D3DFIXED */
236   D3DRENDERSTATE_ALPHAFUNC          = 25,   /* D3DCMPFUNC */
237   D3DRENDERSTATE_DITHERENABLE       = 26,   /* TRUE to enable dithering */
238   D3DRENDERSTATE_ALPHABLENDENABLE   = 27,   /* TRUE to enable alpha blending */
239   D3DRENDERSTATE_FOGENABLE          = 28,   /* TRUE to enable fog */
240   D3DRENDERSTATE_SPECULARENABLE     = 29,   /* TRUE to enable specular */
241   D3DRENDERSTATE_ZVISIBLE           = 30,   /* TRUE to enable z checking */
242   D3DRENDERSTATE_SUBPIXEL           = 31,   /* TRUE to enable subpixel correction */
243   D3DRENDERSTATE_SUBPIXELX          = 32,   /* TRUE to enable correction in X only */
244   D3DRENDERSTATE_STIPPLEDALPHA      = 33,   /* TRUE to enable stippled alpha */
245   D3DRENDERSTATE_FOGCOLOR           = 34,   /* D3DCOLOR */
246   D3DRENDERSTATE_FOGTABLEMODE       = 35,   /* D3DFOGMODE */
247   D3DRENDERSTATE_FOGTABLESTART      = 36,   /* Fog table start        */
248   D3DRENDERSTATE_FOGTABLEEND        = 37,   /* Fog table end          */
249   D3DRENDERSTATE_FOGTABLEDENSITY    = 38,   /* Fog table density      */
250   D3DRENDERSTATE_STIPPLEENABLE      = 39,   /* TRUE to enable stippling */
251   D3DRENDERSTATE_EDGEANTIALIAS      = 40,   /* TRUE to enable edge antialiasing */
252   D3DRENDERSTATE_COLORKEYENABLE     = 41,   /* TRUE to enable source colorkeyed textures */
253   D3DRENDERSTATE_BORDERCOLOR        = 43,   /* Border color for texturing w/border */
254   D3DRENDERSTATE_TEXTUREADDRESSU    = 44,   /* Texture addressing mode for U coordinate */
255   D3DRENDERSTATE_TEXTUREADDRESSV    = 45,   /* Texture addressing mode for V coordinate */
256   D3DRENDERSTATE_MIPMAPLODBIAS      = 46,   /* D3DVALUE Mipmap LOD bias */
257   D3DRENDERSTATE_ZBIAS              = 47,   /* LONG Z bias */
258   D3DRENDERSTATE_RANGEFOGENABLE     = 48,   /* Enables range-based fog */
259   D3DRENDERSTATE_ANISOTROPY         = 49,   /* Max. anisotropy. 1 = no anisotropy */
260   D3DRENDERSTATE_FLUSHBATCH         = 50,   /* Explicit flush for DP batching (DX5 Only) */
261   D3DRENDERSTATE_STIPPLEPATTERN00   = 64,   /* Stipple pattern 01...  */
262   D3DRENDERSTATE_STIPPLEPATTERN01   = 65,
263   D3DRENDERSTATE_STIPPLEPATTERN02   = 66,
264   D3DRENDERSTATE_STIPPLEPATTERN03   = 67,
265   D3DRENDERSTATE_STIPPLEPATTERN04   = 68,
266   D3DRENDERSTATE_STIPPLEPATTERN05   = 69,
267   D3DRENDERSTATE_STIPPLEPATTERN06   = 70,
268   D3DRENDERSTATE_STIPPLEPATTERN07   = 71,
269   D3DRENDERSTATE_STIPPLEPATTERN08   = 72,
270   D3DRENDERSTATE_STIPPLEPATTERN09   = 73,
271   D3DRENDERSTATE_STIPPLEPATTERN10   = 74,
272   D3DRENDERSTATE_STIPPLEPATTERN11   = 75,
273   D3DRENDERSTATE_STIPPLEPATTERN12   = 76,
274   D3DRENDERSTATE_STIPPLEPATTERN13   = 77,
275   D3DRENDERSTATE_STIPPLEPATTERN14   = 78,
276   D3DRENDERSTATE_STIPPLEPATTERN15   = 79,
277   D3DRENDERSTATE_STIPPLEPATTERN16   = 80,
278   D3DRENDERSTATE_STIPPLEPATTERN17   = 81,
279   D3DRENDERSTATE_STIPPLEPATTERN18   = 82,
280   D3DRENDERSTATE_STIPPLEPATTERN19   = 83,
281   D3DRENDERSTATE_STIPPLEPATTERN20   = 84,
282   D3DRENDERSTATE_STIPPLEPATTERN21   = 85,
283   D3DRENDERSTATE_STIPPLEPATTERN22   = 86,
284   D3DRENDERSTATE_STIPPLEPATTERN23   = 87,
285   D3DRENDERSTATE_STIPPLEPATTERN24   = 88,
286   D3DRENDERSTATE_STIPPLEPATTERN25   = 89,
287   D3DRENDERSTATE_STIPPLEPATTERN26   = 90,
288   D3DRENDERSTATE_STIPPLEPATTERN27   = 91,
289   D3DRENDERSTATE_STIPPLEPATTERN28   = 92,
290   D3DRENDERSTATE_STIPPLEPATTERN29   = 93,
291   D3DRENDERSTATE_STIPPLEPATTERN30   = 94,
292   D3DRENDERSTATE_STIPPLEPATTERN31   = 95,
293   D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff /* force 32-bit size enum */
294 } D3DRENDERSTATETYPE;
295
296 typedef enum { 
297   D3DCMP_NEVER        = 1, 
298   D3DCMP_LESS         = 2, 
299   D3DCMP_EQUAL        = 3, 
300   D3DCMP_LESSEQUAL    = 4, 
301   D3DCMP_GREATER      = 5, 
302   D3DCMP_NOTEQUAL     = 6, 
303   D3DCMP_GREATEREQUAL = 7, 
304   D3DCMP_ALWAYS       = 8, 
305   D3DCMP_FORCE_DWORD  = 0x7fffffff
306 } D3DCMPFUNC; 
307
308 typedef enum {
309   D3DLIGHTSTATE_MATERIAL      = 1,
310   D3DLIGHTSTATE_AMBIENT       = 2,
311   D3DLIGHTSTATE_COLORMODEL    = 3,
312   D3DLIGHTSTATE_FOGMODE       = 4,
313   D3DLIGHTSTATE_FOGSTART      = 5,
314   D3DLIGHTSTATE_FOGEND        = 6,
315   D3DLIGHTSTATE_FOGDENSITY    = 7,
316   D3DLIGHTSTATE_FORCE_DWORD   = 0x7fffffff /* force 32-bit size enum */
317 } D3DLIGHTSTATETYPE;
318
319 typedef enum {
320   D3DVT_VERTEX        = 1,
321   D3DVT_LVERTEX       = 2,
322   D3DVT_TLVERTEX      = 3,
323   D3DVT_FORCE_DWORD   = 0x7fffffff /* force 32-bit size enum */
324 } D3DVERTEXTYPE;
325
326 typedef enum {
327   D3DTRANSFORMSTATE_WORLD           = 1,
328   D3DTRANSFORMSTATE_VIEW            = 2,
329   D3DTRANSFORMSTATE_PROJECTION      = 3,
330   D3DTRANSFORMSTATE_FORCE_DWORD     = 0x7fffffff /* force 32-bit size enum */
331 } D3DTRANSFORMSTATETYPE;
332
333 /* ********************************************************************
334    Types and structures
335    ******************************************************************** */
336 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
337 typedef DWORD D3DTEXTUREHANDLE,  *LPD3DTEXTUREHANDLE;
338 typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
339 typedef DWORD D3DMATRIXHANDLE,   *LPD3DMATRIXHANDLE;
340
341 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
342
343 typedef struct {
344         DWORD   dwSize;
345         DWORD   dwCaps;
346 } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
347
348 #define D3DTRANSFORMCAPS_CLIP   0x00000001
349
350 typedef struct {
351         DWORD   dwSize;
352         DWORD   dwCaps;
353         DWORD   dwLightingModel;
354         DWORD   dwNumLights;
355 } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
356
357 #define D3DLIGHTINGMODEL_RGB            0x00000001
358 #define D3DLIGHTINGMODEL_MONO           0x00000002
359
360 #define D3DLIGHTCAPS_POINT              0x00000001
361 #define D3DLIGHTCAPS_SPOT               0x00000002
362 #define D3DLIGHTCAPS_DIRECTIONAL        0x00000004
363 #define D3DLIGHTCAPS_PARALLELPOINT      0x00000008
364
365
366 #define D3DCOLOR_MONO   1
367 #define D3DCOLOR_RGB    2
368
369 typedef DWORD D3DCOLORMODEL;
370
371 typedef struct {
372     DWORD dwSize;
373     DWORD dwMiscCaps;                 /* Capability flags */
374     DWORD dwRasterCaps;
375     DWORD dwZCmpCaps;
376     DWORD dwSrcBlendCaps;
377     DWORD dwDestBlendCaps;
378     DWORD dwAlphaCmpCaps;
379     DWORD dwShadeCaps;
380     DWORD dwTextureCaps;
381     DWORD dwTextureFilterCaps;
382     DWORD dwTextureBlendCaps;
383     DWORD dwTextureAddressCaps;
384     DWORD dwStippleWidth;             /* maximum width and height of */
385     DWORD dwStippleHeight;            /* of supported stipple (up to 32x32) */
386 } D3DPRIMCAPS, *LPD3DPRIMCAPS;
387
388 /* D3DPRIMCAPS.dwMiscCaps */
389 #define D3DPMISCCAPS_MASKPLANES         0x00000001
390 #define D3DPMISCCAPS_MASKZ              0x00000002
391 #define D3DPMISCCAPS_LINEPATTERNREP     0x00000004
392 #define D3DPMISCCAPS_CONFORMANT         0x00000008
393 #define D3DPMISCCAPS_CULLNONE           0x00000010
394 #define D3DPMISCCAPS_CULLCW             0x00000020
395 #define D3DPMISCCAPS_CULLCCW            0x00000040
396
397 /* D3DPRIMCAPS.dwRasterCaps */
398 #define D3DPRASTERCAPS_DITHER                   0x00000001
399 #define D3DPRASTERCAPS_ROP2                     0x00000002
400 #define D3DPRASTERCAPS_XOR                      0x00000004
401 #define D3DPRASTERCAPS_PAT                      0x00000008
402 #define D3DPRASTERCAPS_ZTEST                    0x00000010
403 #define D3DPRASTERCAPS_SUBPIXEL                 0x00000020
404 #define D3DPRASTERCAPS_SUBPIXELX                0x00000040
405 #define D3DPRASTERCAPS_FOGVERTEX                0x00000080
406 #define D3DPRASTERCAPS_FOGTABLE                 0x00000100
407 #define D3DPRASTERCAPS_STIPPLE                  0x00000200
408 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT   0x00000400
409 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
410 #define D3DPRASTERCAPS_ANTIALIASEDGES           0x00001000
411 #define D3DPRASTERCAPS_MIPMAPLODBIAS            0x00002000
412 #define D3DPRASTERCAPS_ZBIAS                    0x00004000
413 #define D3DPRASTERCAPS_ZBUFFERLESSHSR           0x00008000
414 #define D3DPRASTERCAPS_FOGRANGE                 0x00010000
415 #define D3DPRASTERCAPS_ANISOTROPY               0x00020000
416
417 /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
418 #define D3DPCMPCAPS_NEVER               0x00000001
419 #define D3DPCMPCAPS_LESS                0x00000002
420 #define D3DPCMPCAPS_EQUAL               0x00000004
421 #define D3DPCMPCAPS_LESSEQUAL           0x00000008
422 #define D3DPCMPCAPS_GREATER             0x00000010
423 #define D3DPCMPCAPS_NOTEQUAL            0x00000020
424 #define D3DPCMPCAPS_GREATEREQUAL        0x00000040
425 #define D3DPCMPCAPS_ALWAYS              0x00000080
426
427 /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
428 #define D3DPBLENDCAPS_ZERO              0x00000001
429 #define D3DPBLENDCAPS_ONE               0x00000002
430 #define D3DPBLENDCAPS_SRCCOLOR          0x00000004
431 #define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008
432 #define D3DPBLENDCAPS_SRCALPHA          0x00000010
433 #define D3DPBLENDCAPS_INVSRCALPHA       0x00000020
434 #define D3DPBLENDCAPS_DESTALPHA         0x00000040
435 #define D3DPBLENDCAPS_INVDESTALPHA      0x00000080
436 #define D3DPBLENDCAPS_DESTCOLOR         0x00000100
437 #define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200
438 #define D3DPBLENDCAPS_SRCALPHASAT       0x00000400
439 #define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800
440 #define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000
441
442 /* D3DPRIMCAPS.dwShadeCaps */
443 #define D3DPSHADECAPS_COLORFLATMONO     0x00000001
444 #define D3DPSHADECAPS_COLORFLATRGB      0x00000002
445 #define D3DPSHADECAPS_COLORGOURAUDMONO  0x00000004
446 #define D3DPSHADECAPS_COLORGOURAUDRGB   0x00000008
447 #define D3DPSHADECAPS_COLORPHONGMONO    0x00000010
448 #define D3DPSHADECAPS_COLORPHONGRGB     0x00000020
449
450 #define D3DPSHADECAPS_SPECULARFLATMONO  0x00000040
451 #define D3DPSHADECAPS_SPECULARFLATRGB   0x00000080
452 #define D3DPSHADECAPS_SPECULARGOURAUDMONO       0x00000100
453 #define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x00000200
454 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
455 #define D3DPSHADECAPS_SPECULARPHONGRGB  0x00000800
456
457 #define D3DPSHADECAPS_ALPHAFLATBLEND    0x00001000
458 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
459 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
460 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED      0x00008000
461 #define D3DPSHADECAPS_ALPHAPHONGBLEND   0x00010000
462 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED        0x00020000
463
464 #define D3DPSHADECAPS_FOGFLAT           0x00040000
465 #define D3DPSHADECAPS_FOGGOURAUD        0x00080000
466 #define D3DPSHADECAPS_FOGPHONG          0x00100000
467
468 /* D3DPRIMCAPS.dwTextureCaps */
469 #define D3DPTEXTURECAPS_PERSPECTIVE     0x00000001
470 #define D3DPTEXTURECAPS_POW2            0x00000002
471 #define D3DPTEXTURECAPS_ALPHA           0x00000004
472 #define D3DPTEXTURECAPS_TRANSPARENCY    0x00000008
473 #define D3DPTEXTURECAPS_BORDER          0x00000010
474 #define D3DPTEXTURECAPS_SQUAREONLY      0x00000020
475
476 /* D3DPRIMCAPS.dwTextureFilterCaps */
477 #define D3DPTFILTERCAPS_NEAREST         0x00000001
478 #define D3DPTFILTERCAPS_LINEAR          0x00000002
479 #define D3DPTFILTERCAPS_MIPNEAREST      0x00000004
480 #define D3DPTFILTERCAPS_MIPLINEAR       0x00000008
481 #define D3DPTFILTERCAPS_LINEARMIPNEAREST        0x00000010
482 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
483
484 /* D3DPRIMCAPS.dwTextureBlendCaps */
485 #define D3DPTBLENDCAPS_DECAL            0x00000001
486 #define D3DPTBLENDCAPS_MODULATE         0x00000002
487 #define D3DPTBLENDCAPS_DECALALPHA       0x00000004
488 #define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008
489 #define D3DPTBLENDCAPS_DECALMASK        0x00000010
490 #define D3DPTBLENDCAPS_MODULATEMASK     0x00000020
491 #define D3DPTBLENDCAPS_COPY             0x00000040
492 #define D3DPTBLENDCAPS_ADD              0x00000080
493
494 /* D3DPRIMCAPS.dwTextureAddressCaps */
495 #define D3DPTADDRESSCAPS_WRAP           0x00000001
496 #define D3DPTADDRESSCAPS_MIRROR         0x00000002
497 #define D3DPTADDRESSCAPS_CLAMP          0x00000004
498 #define D3DPTADDRESSCAPS_BORDER         0x00000008
499 #define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010
500
501
502 /* D3DDEVICEDESC.dwFlags */
503 #define D3DDD_COLORMODEL                0x00000001
504 #define D3DDD_DEVCAPS                   0x00000002
505 #define D3DDD_TRANSFORMCAPS             0x00000004
506 #define D3DDD_LIGHTINGCAPS              0x00000008
507 #define D3DDD_BCLIPPING                 0x00000010
508 #define D3DDD_LINECAPS                  0x00000020
509 #define D3DDD_TRICAPS                   0x00000040
510 #define D3DDD_DEVICERENDERBITDEPTH      0x00000080
511 #define D3DDD_DEVICEZBUFFERBITDEPTH     0x00000100
512 #define D3DDD_MAXBUFFERSIZE             0x00000200
513 #define D3DDD_MAXVERTEXCOUNT            0x00000400
514
515 /* D3DDEVICEDESC.dwDevCaps */
516 #define D3DDEVCAPS_FLOATTLVERTEX        0x00000001
517 #define D3DDEVCAPS_SORTINCREASINGZ      0x00000002
518 #define D3DDEVCAPS_SORTDECREASINGZ      0X00000004
519 #define D3DDEVCAPS_SORTEXACT            0x00000008
520 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010
521 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020
522 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
523 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080
524 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100
525 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200
526 #define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400
527 #define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800
528 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
529
530 typedef struct _D3DDeviceDesc {
531         DWORD           dwSize;
532         DWORD           dwFlags;
533         D3DCOLORMODEL   dcmColorModel;
534         DWORD           dwDevCaps;
535         D3DTRANSFORMCAPS dtcTransformCaps;
536         BOOL            bClipping;
537         D3DLIGHTINGCAPS dlcLightingCaps;
538         D3DPRIMCAPS     dpcLineCaps;
539         D3DPRIMCAPS     dpcTriCaps;
540         DWORD           dwDeviceRenderBitDepth;
541         DWORD           dwDeviceZBufferBitDepth;
542         DWORD           dwMaxBufferSize;
543         DWORD           dwMaxVertexCount;
544         /* *** New fields for DX5 *** */
545         DWORD           dwMinTextureWidth,dwMinTextureHeight;
546         DWORD           dwMaxTextureWidth,dwMaxTextureHeight;
547         DWORD           dwMinStippleWidth,dwMaxStippleWidth;
548         DWORD           dwMinStippleHeight,dwMaxStippleHeight;
549 } D3DDEVICEDESC,*LPD3DDEVICEDESC;
550  
551 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
552 typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
553
554
555 /* dwflags for FindDevice */
556 #define D3DFDS_COLORMODEL               0x00000001
557 #define D3DFDS_GUID                     0x00000002
558 #define D3DFDS_HARDWARE                 0x00000004
559 #define D3DFDS_TRIANGLES                0x00000008
560 #define D3DFDS_LINES                    0x00000010
561 #define D3DFDS_MISCCAPS                 0x00000020
562 #define D3DFDS_RASTERCAPS               0x00000040
563 #define D3DFDS_ZCMPCAPS                 0x00000080
564 #define D3DFDS_ALPHACMPCAPS             0x00000100
565 #define D3DFDS_DSTBLENDCAPS             0x00000400
566 #define D3DFDS_SHADECAPS                0x00000800
567 #define D3DFDS_TEXTURECAPS              0x00001000
568 #define D3DFDS_TEXTUREFILTERCAPS        0x00002000
569 #define D3DFDS_TEXTUREBLENDCAPS         0x00004000
570 #define D3DFDS_TEXTUREADDRESSCAPS       0x00008000
571
572 typedef struct {
573     DWORD               dwSize;
574     DWORD               dwFlags;
575     BOOL                bHardware;
576     D3DCOLORMODEL       dcmColorModel;
577     GUID                guid;
578     DWORD               dwCaps;
579     D3DPRIMCAPS         dpcPrimCaps;
580 } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
581
582 typedef struct {
583     DWORD               dwSize;
584     GUID                guid;
585     D3DDEVICEDESC       ddHwDesc;
586     D3DDEVICEDESC       ddSwDesc;
587 } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
588
589 #define D3DVALP(val, prec)      ((float)(val))
590 #define D3DVAL(val)             ((float)(val))
591 typedef float D3DVALUE,*LPD3DVALUE;
592 #define D3DDivide(a, b)         (float)((double) (a) / (double) (b))
593 #define D3DMultiply(a, b)       ((a) * (b))
594
595 typedef struct {
596   DWORD         dwFlags;        /* Homogeneous clipping flags */
597         union {
598     D3DVALUE    hx;
599     D3DVALUE    dvHX;
600   } x;
601   union {
602     D3DVALUE    hy;
603     D3DVALUE    dvHY;
604   } y;
605   union {
606     D3DVALUE    hz;
607     D3DVALUE    dvHZ;
608   } z;
609 } D3DHVERTEX, *LPD3DHVERTEX;
610 /*
611  * Transformed/lit vertices
612  */
613 typedef struct {
614   union {
615     D3DVALUE    sx;             /* Screen coordinates */
616     D3DVALUE    dvSX;
617   } x;
618   union {
619     D3DVALUE    sy;
620     D3DVALUE    dvSY;
621   } y;
622   union {
623     D3DVALUE    sz;
624     D3DVALUE    dvSZ;
625   } z;
626   union {
627     D3DVALUE    rhw;            /* Reciprocal of homogeneous w */
628     D3DVALUE    dvRHW;
629   } r;
630   union {
631     D3DCOLOR    color;          /* Vertex color */
632     D3DCOLOR    dcColor;
633   } c;
634   union {
635     D3DCOLOR    specular;       /* Specular component of vertex */
636     D3DCOLOR    dcSpecular;
637   } s;
638   union {
639     D3DVALUE    tu;             /* Texture coordinates */
640     D3DVALUE    dvTU;
641   } u;
642   union {
643     D3DVALUE    tv;
644     D3DVALUE    dvTV;
645   } v;
646 } D3DTLVERTEX, *LPD3DTLVERTEX;
647 typedef struct {
648   union {
649     D3DVALUE     x;             /* Homogeneous coordinates */
650                 D3DVALUE dvX;
651         } x;
652         union {
653                 D3DVALUE y;
654                 D3DVALUE dvY;
655         } y;
656         union {
657                 D3DVALUE z;
658                 D3DVALUE dvZ;
659         } z;
660   DWORD            dwReserved;
661   union {
662     D3DCOLOR     color;         /* Vertex color */
663     D3DCOLOR     dcColor;
664   } c;
665   union {
666     D3DCOLOR     specular;      /* Specular component of vertex */
667     D3DCOLOR     dcSpecular;
668   } s;
669   union {
670     D3DVALUE     tu;            /* Texture coordinates */
671     D3DVALUE     dvTU;
672   } u;
673   union {
674     D3DVALUE     tv;
675     D3DVALUE     dvTV;
676   } v;
677 } D3DLVERTEX, *LPD3DLVERTEX;
678 typedef struct {
679   union {
680     D3DVALUE     x;             /* Homogeneous coordinates */
681     D3DVALUE     dvX;
682   } x;
683   union {
684     D3DVALUE     y;
685     D3DVALUE     dvY;
686   } y;
687   union {
688     D3DVALUE     z;
689     D3DVALUE     dvZ;
690   } z;
691   union {
692     D3DVALUE     nx;            /* Normal */
693     D3DVALUE     dvNX;
694   } nx;
695   union {
696     D3DVALUE     ny;
697     D3DVALUE     dvNY;
698   } ny;
699   union {
700     D3DVALUE     nz;
701     D3DVALUE     dvNZ;
702   } nz;
703   union {
704     D3DVALUE     tu;            /* Texture coordinates */
705     D3DVALUE     dvTU;
706   } u;
707   union {
708     D3DVALUE     tv;
709     D3DVALUE     dvTV;
710   } v;
711 } D3DVERTEX, *LPD3DVERTEX;
712
713 typedef struct {
714   union {
715     LONG x1;
716     LONG lX1;
717   } x1;
718   union {
719     LONG y1;
720     LONG lY1;
721   } y1;
722   union {
723     LONG x2;
724     LONG lX2;
725   } x2;
726   union {
727     LONG y2;
728     LONG lY2;
729   } y2;
730 } D3DRECT, *LPD3DRECT;
731
732 typedef struct {
733   union {
734         D3DVALUE        x;
735     D3DVALUE dvX;
736   } x;
737   union {
738         D3DVALUE        y;
739     D3DVALUE dvY;
740   } y;
741   union {
742         D3DVALUE        z;
743     D3DVALUE dvZ;
744   } z;
745   /* the c++ variant has operator overloads etc. too */
746 } D3DVECTOR,*LPD3DVECTOR;
747
748 typedef struct {
749   D3DVALUE        _11, _12, _13, _14;
750   D3DVALUE        _21, _22, _23, _24;
751   D3DVALUE        _31, _32, _33, _34;
752   D3DVALUE        _41, _42, _43, _44;
753 } D3DMATRIX, *LPD3DMATRIX;
754
755 typedef struct _D3DCOLORVALUE {
756         union {
757                 D3DVALUE r;
758                 D3DVALUE dvR;
759         } r;
760         union {
761                 D3DVALUE g;
762                 D3DVALUE dvG;
763         } g;
764         union {
765                 D3DVALUE b;
766                 D3DVALUE dvB;
767         } b;
768         union {
769                 D3DVALUE a;
770                 D3DVALUE dvA;
771         } a;
772 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
773
774 typedef struct {
775     DWORD           dwSize;
776     D3DLIGHTTYPE    dltType;
777     D3DCOLORVALUE   dcvColor;
778     D3DVECTOR       dvPosition;         /* Position in world space */
779     D3DVECTOR       dvDirection;        /* Direction in world space */
780     D3DVALUE        dvRange;            /* Cutoff range */
781     D3DVALUE        dvFalloff;          /* Falloff */
782     D3DVALUE        dvAttenuation0;     /* Constant attenuation */
783     D3DVALUE        dvAttenuation1;     /* Linear attenuation */
784     D3DVALUE        dvAttenuation2;     /* Quadratic attenuation */
785     D3DVALUE        dvTheta;            /* Inner angle of spotlight cone */
786     D3DVALUE        dvPhi;              /* Outer angle of spotlight cone */
787 } D3DLIGHT,*LPD3DLIGHT;
788
789 /* flags bits */
790 #define D3DLIGHT_ACTIVE         0x00000001
791 #define D3DLIGHT_NO_SPECULAR    0x00000002
792
793 /* Textures and Pixel formats*/
794 /* Used in Dx 5.0 */
795 typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
796 /* Used in Dx 6.0 for both Z buffers and Textures */
797 typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
798
799
800 /* Statistics structure */
801 typedef struct {
802   DWORD        dwSize;
803   DWORD        dwTrianglesDrawn;
804   DWORD        dwLinesDrawn;
805   DWORD        dwPointsDrawn;
806   DWORD        dwSpansDrawn;
807   DWORD        dwVerticesProcessed;
808 } D3DSTATS, *LPD3DSTATS;
809
810 /* Clipping */
811 typedef struct _D3DCLIPSTATUS {
812   DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
813   DWORD dwStatus; /* Clip status */
814   float minx, maxx; /* X extents */
815   float miny, maxy; /* Y extents */
816   float minz, maxz; /* Z extents */
817 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
818
819 typedef struct {
820   DWORD               dwSize;
821   union {
822     D3DCOLORVALUE   diffuse;        /* Diffuse color RGBA */
823     D3DCOLORVALUE   dcvDiffuse;
824   } a;
825   union {
826     D3DCOLORVALUE   ambient;        /* Ambient color RGB */
827     D3DCOLORVALUE   dcvAmbient;
828   } b;
829   union {
830     D3DCOLORVALUE   specular;       /* Specular 'shininess' */
831     D3DCOLORVALUE   dcvSpecular;
832   } c;
833   union {
834     D3DCOLORVALUE   emissive;       /* Emissive color RGB */
835     D3DCOLORVALUE   dcvEmissive;
836   } d;
837   union {
838     D3DVALUE        power;          /* Sharpness if specular highlight */
839     D3DVALUE        dvPower;
840   } e;
841   D3DTEXTUREHANDLE    hTexture;       /* Handle to texture map */
842   DWORD               dwRampSize;
843 } D3DMATERIAL, *LPD3DMATERIAL;
844
845 typedef struct {
846   D3DVECTOR dvPosition;  /* Lightable point in model space */
847   D3DVECTOR dvNormal;    /* Normalised unit vector */
848 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
849
850 typedef struct {
851   DWORD       dwSize;
852   DWORD       dwX;
853   DWORD       dwY;            /* Top left */
854   DWORD       dwWidth;
855   DWORD       dwHeight;       /* Dimensions */
856   D3DVALUE    dvScaleX;       /* Scale homogeneous to screen */
857   D3DVALUE    dvScaleY;       /* Scale homogeneous to screen */
858   D3DVALUE    dvMaxX;         /* Min/max homogeneous x coord */
859   D3DVALUE    dvMaxY;         /* Min/max homogeneous y coord */
860   D3DVALUE    dvMinZ;
861   D3DVALUE    dvMaxZ;         /* Min/max homogeneous z coord */
862 } D3DVIEWPORT, *LPD3DVIEWPORT;
863
864 typedef struct {
865   DWORD       dwSize;
866   DWORD       dwX;
867   DWORD       dwY;            /* Viewport Top left */
868   DWORD       dwWidth;
869   DWORD       dwHeight;       /* Viewport Dimensions */
870   D3DVALUE    dvClipX;        /* Top left of clip volume */
871   D3DVALUE    dvClipY;
872   D3DVALUE    dvClipWidth;    /* Clip Volume Dimensions */
873   D3DVALUE    dvClipHeight;
874   D3DVALUE    dvMinZ;         /* Min/max of clip Volume */
875   D3DVALUE    dvMaxZ;
876 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
877
878 #define D3DTRANSFORM_CLIPPED       0x00000001l
879 #define D3DTRANSFORM_UNCLIPPED     0x00000002l
880
881 typedef struct {
882   DWORD           dwSize;
883   LPVOID          lpIn;           /* Input vertices */
884   DWORD           dwInSize;       /* Stride of input vertices */
885   LPVOID          lpOut;          /* Output vertices */
886   DWORD           dwOutSize;      /* Stride of output vertices */
887   LPD3DHVERTEX    lpHOut;         /* Output homogeneous vertices */
888   DWORD           dwClip;         /* Clipping hint */
889   DWORD           dwClipIntersection;
890   DWORD           dwClipUnion;    /* Union of all clip flags */
891   D3DRECT         drExtent;       /* Extent of transformed vertices */
892 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
893
894 /* flags bits */
895 #define D3DLIGHT_ACTIVE         0x00000001
896 #define D3DLIGHT_NO_SPECULAR    0x00000002
897
898 /* maximum valid light range */
899 #define D3DLIGHT_RANGE_MAX              ((float)sqrt(FLT_MAX))
900
901 typedef struct _D3DLIGHT2 {
902   DWORD           dwSize;
903   D3DLIGHTTYPE    dltType;            /* Type of light source */
904   D3DCOLORVALUE   dcvColor;           /* Color of light */
905   D3DVECTOR       dvPosition;         /* Position in world space */
906   D3DVECTOR       dvDirection;        /* Direction in world space */
907   D3DVALUE        dvRange;            /* Cutoff range */
908   D3DVALUE        dvFalloff;          /* Falloff */
909   D3DVALUE        dvAttenuation0;     /* Constant attenuation */
910   D3DVALUE        dvAttenuation1;     /* Linear attenuation */
911   D3DVALUE        dvAttenuation2;     /* Quadratic attenuation */
912   D3DVALUE        dvTheta;            /* Inner angle of spotlight cone */
913   D3DVALUE        dvPhi;              /* Outer angle of spotlight cone */
914   DWORD           dwFlags;
915 } D3DLIGHT2, *LPD3DLIGHT2;
916
917 typedef struct _D3DLIGHTDATA {
918   DWORD                dwSize;
919   LPD3DLIGHTINGELEMENT lpIn;          /* Input positions and normals */
920   DWORD                dwInSize;      /* Stride of input elements */
921   LPD3DTLVERTEX        lpOut;         /* Output colors */
922   DWORD                dwOutSize;     /* Stride of output colors */
923 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
924
925 typedef struct _D3DPICKRECORD {
926   BYTE     bOpcode;
927   BYTE     bPad;
928   DWORD    dwOffset;
929   D3DVALUE dvZ;
930 } D3DPICKRECORD, *LPD3DPICKRECORD;
931
932
933 typedef struct _D3DExecuteBufferDesc { 
934   DWORD  dwSize; 
935   DWORD  dwFlags; 
936   DWORD  dwCaps; 
937   DWORD  dwBufferSize; 
938   LPVOID lpData; 
939 } D3DEXECUTEBUFFERDESC; 
940 typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC; 
941
942 #define D3DDEB_BUFSIZE          0x00000001l     /* buffer size valid */
943 #define D3DDEB_CAPS             0x00000002l     /* caps valid */
944 #define D3DDEB_LPDATA           0x00000004l     /* lpData valid */
945
946 #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l     /* buffer in system memory */
947 #define D3DDEBCAPS_VIDEOMEMORY  0x00000002l     /* buffer in device memory */
948 #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
949
950 /*
951  * Values for d3d status.
952  */
953 #define D3DSTATUS_CLIPUNIONLEFT                 D3DCLIP_LEFT
954 #define D3DSTATUS_CLIPUNIONRIGHT                D3DCLIP_RIGHT
955 #define D3DSTATUS_CLIPUNIONTOP                  D3DCLIP_TOP
956 #define D3DSTATUS_CLIPUNIONBOTTOM               D3DCLIP_BOTTOM
957 #define D3DSTATUS_CLIPUNIONFRONT                D3DCLIP_FRONT
958 #define D3DSTATUS_CLIPUNIONBACK                 D3DCLIP_BACK
959 #define D3DSTATUS_CLIPUNIONGEN0                 D3DCLIP_GEN0
960 #define D3DSTATUS_CLIPUNIONGEN1                 D3DCLIP_GEN1
961 #define D3DSTATUS_CLIPUNIONGEN2                 D3DCLIP_GEN2
962 #define D3DSTATUS_CLIPUNIONGEN3                 D3DCLIP_GEN3
963 #define D3DSTATUS_CLIPUNIONGEN4                 D3DCLIP_GEN4
964 #define D3DSTATUS_CLIPUNIONGEN5                 D3DCLIP_GEN5
965
966 #define D3DSTATUS_CLIPINTERSECTIONLEFT          0x00001000L
967 #define D3DSTATUS_CLIPINTERSECTIONRIGHT         0x00002000L
968 #define D3DSTATUS_CLIPINTERSECTIONTOP           0x00004000L
969 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM        0x00008000L
970 #define D3DSTATUS_CLIPINTERSECTIONFRONT         0x00010000L
971 #define D3DSTATUS_CLIPINTERSECTIONBACK          0x00020000L
972 #define D3DSTATUS_CLIPINTERSECTIONGEN0          0x00040000L
973 #define D3DSTATUS_CLIPINTERSECTIONGEN1          0x00080000L
974 #define D3DSTATUS_CLIPINTERSECTIONGEN2          0x00100000L
975 #define D3DSTATUS_CLIPINTERSECTIONGEN3          0x00200000L
976 #define D3DSTATUS_CLIPINTERSECTIONGEN4          0x00400000L
977 #define D3DSTATUS_CLIPINTERSECTIONGEN5          0x00800000L
978 #define D3DSTATUS_ZNOTVISIBLE                   0x01000000L
979
980 #define D3DSTATUS_CLIPUNIONALL  (               \
981             D3DSTATUS_CLIPUNIONLEFT     |       \
982             D3DSTATUS_CLIPUNIONRIGHT    |       \
983             D3DSTATUS_CLIPUNIONTOP      |       \
984             D3DSTATUS_CLIPUNIONBOTTOM   |       \
985             D3DSTATUS_CLIPUNIONFRONT    |       \
986             D3DSTATUS_CLIPUNIONBACK     |       \
987             D3DSTATUS_CLIPUNIONGEN0     |       \
988             D3DSTATUS_CLIPUNIONGEN1     |       \
989             D3DSTATUS_CLIPUNIONGEN2     |       \
990             D3DSTATUS_CLIPUNIONGEN3     |       \
991             D3DSTATUS_CLIPUNIONGEN4     |       \
992             D3DSTATUS_CLIPUNIONGEN5             \
993             )
994
995 #define D3DSTATUS_CLIPINTERSECTIONALL   (               \
996             D3DSTATUS_CLIPINTERSECTIONLEFT      |       \
997             D3DSTATUS_CLIPINTERSECTIONRIGHT     |       \
998             D3DSTATUS_CLIPINTERSECTIONTOP       |       \
999             D3DSTATUS_CLIPINTERSECTIONBOTTOM    |       \
1000             D3DSTATUS_CLIPINTERSECTIONFRONT     |       \
1001             D3DSTATUS_CLIPINTERSECTIONBACK      |       \
1002             D3DSTATUS_CLIPINTERSECTIONGEN0      |       \
1003             D3DSTATUS_CLIPINTERSECTIONGEN1      |       \
1004             D3DSTATUS_CLIPINTERSECTIONGEN2      |       \
1005             D3DSTATUS_CLIPINTERSECTIONGEN3      |       \
1006             D3DSTATUS_CLIPINTERSECTIONGEN4      |       \
1007             D3DSTATUS_CLIPINTERSECTIONGEN5              \
1008             )
1009
1010 #define D3DSTATUS_DEFAULT       (                       \
1011             D3DSTATUS_CLIPINTERSECTIONALL       |       \
1012             D3DSTATUS_ZNOTVISIBLE)
1013
1014
1015 typedef struct _D3DSTATUS { 
1016   DWORD   dwFlags; 
1017   DWORD   dwStatus; 
1018   D3DRECT drExtent; 
1019 } D3DSTATUS, *LPD3DSTATUS; 
1020  
1021
1022 typedef struct _D3DEXECUTEDATA { 
1023   DWORD     dwSize; 
1024   DWORD     dwVertexOffset; 
1025   DWORD     dwVertexCount; 
1026   DWORD     dwInstructionOffset; 
1027   DWORD     dwInstructionLength; 
1028   DWORD     dwHVertexOffset; 
1029   D3DSTATUS dsStatus; 
1030 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA; 
1031
1032 typedef enum _D3DOPCODE { 
1033   D3DOP_POINT           = 1, 
1034   D3DOP_LINE            = 2, 
1035   D3DOP_TRIANGLE        = 3, 
1036   D3DOP_MATRIXLOAD      = 4, 
1037   D3DOP_MATRIXMULTIPLY  = 5, 
1038   D3DOP_STATETRANSFORM  = 6, 
1039   D3DOP_STATELIGHT      = 7, 
1040   D3DOP_STATERENDER     = 8, 
1041   D3DOP_PROCESSVERTICES = 9, 
1042   D3DOP_TEXTURELOAD     = 10, 
1043   D3DOP_EXIT            = 11, 
1044   D3DOP_BRANCHFORWARD   = 12, 
1045   D3DOP_SPAN            = 13, 
1046   D3DOP_SETSTATUS       = 14, 
1047   
1048   D3DOP_FORCE_DWORD     = 0x7fffffff 
1049 } D3DOPCODE; 
1050
1051 typedef struct _D3DPOINT { 
1052   WORD wCount; 
1053   WORD wFirst; 
1054 } D3DPOINT, *LPD3DPOINT; 
1055
1056 typedef struct _D3DLINE { 
1057   union { 
1058     WORD v1; 
1059     WORD wV1; 
1060   } v1; 
1061   union { 
1062     WORD v2; 
1063     WORD wV2; 
1064   } v2; 
1065 } D3DLINE, *LPD3DLINE; 
1066
1067 #define D3DTRIFLAG_START                        0x00000000L
1068 #define D3DTRIFLAG_STARTFLAT(len) (len)         /* 0 < len < 30 */
1069 #define D3DTRIFLAG_ODD                          0x0000001eL
1070 #define D3DTRIFLAG_EVEN                         0x0000001fL
1071
1072 #define D3DTRIFLAG_EDGEENABLE1                  0x00000100L /* v0-v1 edge */
1073 #define D3DTRIFLAG_EDGEENABLE2                  0x00000200L /* v1-v2 edge */
1074 #define D3DTRIFLAG_EDGEENABLE3                  0x00000400L /* v2-v0 edge */
1075 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1076         (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1077
1078 typedef struct _D3DTRIANGLE { 
1079   union { 
1080     WORD v1; 
1081     WORD wV1; 
1082   } v1; 
1083   union { 
1084     WORD v2; 
1085     WORD wV2; 
1086   } v2; 
1087   union { 
1088     WORD v3; 
1089     WORD wV3; 
1090   } v3; 
1091   WORD     wFlags; 
1092 } D3DTRIANGLE, *LPD3DTRIANGLE; 
1093
1094 typedef struct _D3DMATRIXLOAD { 
1095   D3DMATRIXHANDLE hDestMatrix; 
1096   D3DMATRIXHANDLE hSrcMatrix; 
1097 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD; 
1098
1099 typedef struct _D3DMATRIXMULTIPLY { 
1100   D3DMATRIXHANDLE hDestMatrix; 
1101   D3DMATRIXHANDLE hSrcMatrix1; 
1102   D3DMATRIXHANDLE hSrcMatrix2; 
1103 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; 
1104
1105 typedef struct _D3DSTATE { 
1106   union { 
1107     D3DTRANSFORMSTATETYPE dtstTransformStateType; 
1108     D3DLIGHTSTATETYPE     dlstLightStateType; 
1109     D3DRENDERSTATETYPE    drstRenderStateType; 
1110   } t; 
1111   union { 
1112     DWORD                 dwArg[1]; 
1113     D3DVALUE              dvArg[1]; 
1114   } v; 
1115 } D3DSTATE, *LPD3DSTATE; 
1116
1117 #define D3DPROCESSVERTICES_TRANSFORMLIGHT       0x00000000L
1118 #define D3DPROCESSVERTICES_TRANSFORM            0x00000001L
1119 #define D3DPROCESSVERTICES_COPY                 0x00000002L
1120 #define D3DPROCESSVERTICES_OPMASK               0x00000007L
1121
1122 #define D3DPROCESSVERTICES_UPDATEEXTENTS        0x00000008L
1123 #define D3DPROCESSVERTICES_NOCOLOR              0x00000010L
1124
1125 typedef struct _D3DPROCESSVERTICES { 
1126   DWORD dwFlags; 
1127   WORD  wStart; 
1128   WORD  wDest; 
1129   DWORD dwCount; 
1130   DWORD dwReserved; 
1131 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; 
1132
1133 typedef struct _D3DTEXTURELOAD { 
1134   D3DTEXTUREHANDLE hDestTexture; 
1135   D3DTEXTUREHANDLE hSrcTexture; 
1136 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD; 
1137
1138 typedef struct _D3DBRANCH { 
1139   DWORD dwMask; 
1140   DWORD dwValue; 
1141   BOOL  bNegate; 
1142   DWORD dwOffset; 
1143 } D3DBRANCH, *LPD3DBRANCH; 
1144
1145 typedef struct _D3DSPAN { 
1146   WORD wCount; 
1147   WORD wFirst; 
1148 } D3DSPAN, *LPD3DSPAN; 
1149
1150 typedef struct _D3DINSTRUCTION { 
1151   BYTE bOpcode; 
1152   BYTE bSize; 
1153   WORD wCount; 
1154 } D3DINSTRUCTION, *LPD3DINSTRUCTION; 
1155
1156
1157 typedef struct _D3DVERTEXBUFFERDESC {
1158   DWORD dwSize;
1159   DWORD dwCaps;
1160   DWORD dwFVF;
1161   DWORD dwNumVertices;
1162 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
1163
1164 typedef struct _D3DDP_PTRSTRIDE {
1165   LPVOID lpvData;
1166   DWORD  dwStride;
1167 } D3DDP_PTRSTRIDE; 
1168
1169 #define D3DDP_MAXTEXCOORD 8
1170 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA  {
1171   D3DDP_PTRSTRIDE position;
1172   D3DDP_PTRSTRIDE normal;
1173   D3DDP_PTRSTRIDE diffuse;
1174   D3DDP_PTRSTRIDE specular;
1175   D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
1176 } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
1177
1178 typedef enum _D3DTEXTURESTAGESTATETYPE { 
1179   D3DTSS_COLOROP        = 1,  
1180   D3DTSS_COLORARG1      = 2,  
1181   D3DTSS_COLORARG2      = 3,  
1182   D3DTSS_ALPHAOP        = 4,  
1183   D3DTSS_ALPHAARG1      = 5,  
1184   D3DTSS_ALPHAARG2      = 6,  
1185   D3DTSS_BUMPENVMAT00   = 7,  
1186   D3DTSS_BUMPENVMAT01   = 8,  
1187   D3DTSS_BUMPENVMAT10   = 9,  
1188   D3DTSS_BUMPENVMAT11   = 10, 
1189   D3DTSS_TEXCOORDINDEX  = 11, 
1190   D3DTSS_ADDRESS        = 12, 
1191   D3DTSS_ADDRESSU       = 13, 
1192   D3DTSS_ADDRESSV       = 14, 
1193   D3DTSS_BORDERCOLOR    = 15, 
1194   D3DTSS_MAGFILTER      = 16, 
1195   D3DTSS_MINFILTER      = 17, 
1196   D3DTSS_MIPFILTER      = 18, 
1197   D3DTSS_MIPMAPLODBIAS  = 19, 
1198   D3DTSS_MAXMIPLEVEL    = 20, 
1199   D3DTSS_MAXANISOTROPY  = 21, 
1200   D3DTSS_BUMPENVLSCALE  = 22, 
1201   D3DTSS_BUMPENVLOFFSET = 23, 
1202   D3DTSS_FORCE_DWORD    = 0x7fffffff
1203 } D3DTEXTURESTAGESTATETYPE;
1204
1205 /*****************************************************************************
1206  * IDirect3D interface
1207  */
1208 #define ICOM_INTERFACE IDirect3D
1209 #define IDirect3D_METHODS \
1210     ICOM_METHOD1(HRESULT,Initialize,     REFIID,riid) \
1211     ICOM_METHOD2(HRESULT,EnumDevices,    LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1212     ICOM_METHOD2(HRESULT,CreateLight,    LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1213     ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
1214     ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
1215     ICOM_METHOD2(HRESULT,FindDevice,     LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
1216 #define IDirect3D_IMETHODS \
1217     IUnknown_IMETHODS \
1218     IDirect3D_METHODS
1219 ICOM_DEFINE(IDirect3D,IUnknown)
1220 #undef ICOM_INTERFACE
1221
1222 #ifdef ICOM_CINTERFACE
1223         /*** IUnknown methods ***/
1224 #define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1225 #define IDirect3D_AddRef(p)             ICOM_CALL (AddRef,p)
1226 #define IDirect3D_Release(p)            ICOM_CALL (Release,p)
1227         /*** IDirect3D methods ***/
1228 #define IDirect3D_Initialize(p,a)       ICOM_CALL2(Initialize,p,a)
1229 #define IDirect3D_EnumDevices(p,a,b)    ICOM_CALL2(EnumDevices,p,a,b)
1230 #define IDirect3D_CreateLight(p,a,b)    ICOM_CALL2(CreateLight,p,a,b)
1231 #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1232 #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1233 #define IDirect3D_FindDevice(p,a,b)     ICOM_CALL2(FindDevice,p,a,b)
1234 #endif
1235
1236
1237 /*****************************************************************************
1238  * IDirect3D2 interface
1239  */
1240 #define ICOM_INTERFACE IDirect3D2
1241 #define IDirect3D2_METHODS \
1242     ICOM_METHOD2(HRESULT,EnumDevices,    LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1243     ICOM_METHOD2(HRESULT,CreateLight,    LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1244     ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
1245     ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
1246     ICOM_METHOD2(HRESULT,FindDevice,     LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
1247     ICOM_METHOD3(HRESULT,CreateDevice,   REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
1248 #define IDirect3D2_IMETHODS \
1249     IUnknown_IMETHODS \
1250     IDirect3D2_METHODS
1251 ICOM_DEFINE(IDirect3D2,IUnknown)
1252 #undef ICOM_INTERFACE
1253   
1254 #ifdef ICOM_CINTERFACE
1255 /*** IUnknown methods ***/
1256 #define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1257 #define IDirect3D2_AddRef(p)             ICOM_CALL (AddRef,p)
1258 #define IDirect3D2_Release(p)            ICOM_CALL (Release,p)
1259 /*** IDirect3D2 methods ***/
1260 #define IDirect3D2_EnumDevices(p,a,b)    ICOM_CALL2(EnumDevices,p,a,b)
1261 #define IDirect3D2_CreateLight(p,a,b)    ICOM_CALL2(CreateLight,p,a,b)
1262 #define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1263 #define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1264 #define IDirect3D2_FindDevice(p,a,b)     ICOM_CALL2(FindDevice,p,a,b)
1265 #define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
1266 #endif
1267
1268
1269 /*****************************************************************************
1270  * IDirect3D3 interface
1271  */
1272 #define ICOM_INTERFACE IDirect3D3
1273 #define IDirect3D3_METHODS \
1274     ICOM_METHOD2(HRESULT,EnumDevices,       LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1275     ICOM_METHOD2(HRESULT,CreateLight,       LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1276     ICOM_METHOD2(HRESULT,CreateMaterial,    LPDIRECT3DMATERIAL3*,lplpDirect3DMaterial3, IUnknown*,pUnkOuter) \
1277     ICOM_METHOD2(HRESULT,CreateViewport,    LPDIRECT3DVIEWPORT3*,lplpD3DViewport3, IUnknown*,pUnkOuter) \
1278     ICOM_METHOD2(HRESULT,FindDevice,        LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
1279     ICOM_METHOD4(HRESULT,CreateDevice,      REFCLSID,rclsid,LPDIRECTDRAWSURFACE4,lpDDS, LPDIRECT3DDEVICE3*,lplpD3DDevice3,LPUNKNOWN,lpUnk) \
1280     ICOM_METHOD4(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER*,lplpD3DVertBuf,DWORD,dwFlags,LPUNKNOWN,lpUnk) \
1281     ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
1282     ICOM_METHOD (HRESULT,EvictManagedTextures)
1283 #define IDirect3D3_IMETHODS \
1284     IUnknown_IMETHODS \
1285     IDirect3D3_METHODS
1286 ICOM_DEFINE(IDirect3D3,IUnknown)
1287 #undef ICOM_INTERFACE
1288   
1289 #ifdef ICOM_CINTERFACE
1290 /*** IUnknown methods ***/
1291 #define IDirect3D3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1292 #define IDirect3D3_AddRef(p)             ICOM_CALL (AddRef,p)
1293 #define IDirect3D3_Release(p)            ICOM_CALL (Release,p)
1294 /*** IDirect3D3 methods ***/
1295 #define IDirect3D3_EnumDevices(p,a,b)            ICOM_CALL2(EnumDevices,p,a,b)
1296 #define IDirect3D3_CreateLight(p,a,b)            ICOM_CALL2(CreateLight,p,a,b)
1297 #define IDirect3D3_CreateMaterial(p,a,b)         ICOM_CALL2(CreateMaterial,p,a,b)
1298 #define IDirect3D3_CreateViewport(p,a,b)         ICOM_CALL2(CreateViewport,p,a,b)
1299 #define IDirect3D3_FindDevice(p,a,b)             ICOM_CALL2(FindDevice,p,a,b)
1300 #define IDirect3D3_CreateDevice(p,a,b,c,d)       ICOM_CALL4(CreateDevice,p,a,b,c,d)
1301 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) ICOM_CALL4(CreateVertexBuffer,p,a,b,c,d)
1302 #define IDirect3D3_EnumZBufferFormats(p,a,b,c)   ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
1303 #define IDirect3D3_EvictManagedTextures(p)       ICOM_CALL0(EvictManagedTextures,p)
1304 #endif
1305
1306
1307 /*****************************************************************************
1308  * IDirect3DLight interface
1309  */
1310 #define ICOM_INTERFACE IDirect3DLight
1311 #define IDirect3DLight_METHODS \
1312     ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1313     ICOM_METHOD1(HRESULT,SetLight,   LPD3DLIGHT,lpLight) \
1314     ICOM_METHOD1(HRESULT,GetLight,   LPD3DLIGHT,lpLight)
1315 #define IDirect3DLight_IMETHODS \
1316     IUnknown_IMETHODS \
1317     IDirect3DLight_METHODS
1318 ICOM_DEFINE(IDirect3DLight,IUnknown)
1319 #undef ICOM_INTERFACE
1320   
1321 #ifdef ICOM_CINTERFACE
1322 /*** IUnknown methods ***/
1323 #define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1324 #define IDirect3DLight_AddRef(p)             ICOM_CALL (AddRef,p)
1325 #define IDirect3DLight_Release(p)            ICOM_CALL (Release,p)
1326 /*** IDirect3DLight methods ***/
1327 #define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1328 #define IDirect3DLight_SetLight(p,a)   ICOM_CALL1(SetLight,p,a)
1329 #define IDirect3DLight_GetLight(p,a)   ICOM_CALL1(GetLight,p,a)
1330 #endif
1331
1332
1333 /*****************************************************************************
1334  * IDirect3DMaterial interface
1335  */
1336 #define ICOM_INTERFACE IDirect3DMaterial
1337 #define IDirect3DMaterial_METHODS \
1338     ICOM_METHOD1(HRESULT,Initialize,  LPDIRECT3D,lpDirect3D) \
1339     ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1340     ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1341     ICOM_METHOD2(HRESULT,GetHandle,   LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \
1342     ICOM_METHOD (HRESULT,Reserve) \
1343     ICOM_METHOD (HRESULT,Unreserve)
1344 #define IDirect3DMaterial_IMETHODS \
1345     IUnknown_IMETHODS \
1346     IDirect3DMaterial_METHODS
1347 ICOM_DEFINE(IDirect3DMaterial,IUnknown)
1348 #undef ICOM_INTERFACE
1349
1350 #ifdef ICOM_CINTERFACE
1351   /*** IUnknown methods ***/
1352 #define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1353 #define IDirect3DMaterial_AddRef(p)             ICOM_CALL (AddRef,p)
1354 #define IDirect3DMaterial_Release(p)            ICOM_CALL (Release,p)
1355 /*** IDirect3DMaterial methods ***/
1356 #define IDirect3DMaterial_Initialize(p,a)  ICOM_CALL1(Initialize,p,a)
1357 #define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1358 #define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1359 #define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1360 #define IDirect3DMaterial_Reserve(p)       ICOM_CALL (Reserve,p)
1361 #define IDirect3DMaterial_Unreserve(p)     ICOM_CALL (Unreserve,p)
1362 #endif
1363
1364
1365 /*****************************************************************************
1366  * IDirect3DMaterial2 interface
1367  */
1368 #define ICOM_INTERFACE IDirect3DMaterial2
1369 #define IDirect3DMaterial2_METHODS \
1370     ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1371     ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1372     ICOM_METHOD2(HRESULT,GetHandle,   LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
1373 #define IDirect3DMaterial2_IMETHODS \
1374     IUnknown_IMETHODS \
1375     IDirect3DMaterial2_METHODS
1376 ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
1377 #undef ICOM_INTERFACE
1378
1379 #ifdef ICOM_CINTERFACE
1380   /*** IUnknown methods ***/
1381 #define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1382 #define IDirect3DMaterial2_AddRef(p)             ICOM_CALL (AddRef,p)
1383 #define IDirect3DMaterial2_Release(p)            ICOM_CALL (Release,p)
1384   /*** IDirect3DMaterial2 methods ***/
1385 #define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1386 #define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1387 #define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1388 #endif
1389   
1390
1391 /*****************************************************************************
1392  * IDirect3DMaterial3 interface
1393  */
1394 #define ICOM_INTERFACE IDirect3DMaterial3
1395 #define IDirect3DMaterial3_METHODS \
1396     ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1397     ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1398     ICOM_METHOD2(HRESULT,GetHandle,   LPDIRECT3DDEVICE3,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
1399 #define IDirect3DMaterial3_IMETHODS \
1400     IUnknown_IMETHODS \
1401     IDirect3DMaterial3_METHODS
1402 ICOM_DEFINE(IDirect3DMaterial3,IUnknown)
1403 #undef ICOM_INTERFACE
1404
1405 #ifdef ICOM_CINTERFACE
1406   /*** IUnknown methods ***/
1407 #define IDirect3DMaterial3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1408 #define IDirect3DMaterial3_AddRef(p)             ICOM_CALL (AddRef,p)
1409 #define IDirect3DMaterial3_Release(p)            ICOM_CALL (Release,p)
1410   /*** IDirect3DMaterial3 methods ***/
1411 #define IDirect3DMaterial3_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1412 #define IDirect3DMaterial3_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1413 #define IDirect3DMaterial3_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1414 #endif
1415   
1416
1417 /*****************************************************************************
1418  * IDirect3DTexture interface
1419  */
1420 #define ICOM_INTERFACE IDirect3DTexture
1421 #define IDirect3DTexture_METHODS \
1422     ICOM_METHOD2(HRESULT,Initialize,     LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,) \
1423     ICOM_METHOD2(HRESULT,GetHandle,      LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE,) \
1424     ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
1425     ICOM_METHOD1(HRESULT,Load,           LPDIRECT3DTEXTURE,lpD3DTexture) \
1426     ICOM_METHOD (HRESULT,Unload)
1427 #define IDirect3DTexture_IMETHODS \
1428     IUnknown_IMETHODS \
1429     IDirect3DTexture_METHODS
1430 ICOM_DEFINE(IDirect3DTexture,IUnknown)
1431 #undef ICOM_INTERFACE
1432
1433 #ifdef ICOM_CINTERFACE
1434   /*** IUnknown methods ***/
1435 #define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1436 #define IDirect3DTexture_AddRef(p)             ICOM_CALL (AddRef,p)
1437 #define IDirect3DTexture_Release(p)            ICOM_CALL (Release,p)
1438   /*** IDirect3DTexture methods ***/
1439 #define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
1440 #define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
1441 #define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
1442 #define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
1443 #define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
1444 #endif
1445
1446
1447 /*****************************************************************************
1448  * IDirect3DTexture2 interface
1449  */
1450 #define ICOM_INTERFACE IDirect3DTexture2
1451 #define IDirect3DTexture2_METHODS \
1452     ICOM_METHOD2(HRESULT,GetHandle,      LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
1453     ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
1454     ICOM_METHOD1(HRESULT,Load,           LPDIRECT3DTEXTURE2,lpD3DTexture2)
1455 #define IDirect3DTexture2_IMETHODS \
1456     IUnknown_IMETHODS \
1457     IDirect3DTexture2_METHODS
1458 ICOM_DEFINE(IDirect3DTexture2,IUnknown)
1459 #undef ICOM_INTERFACE
1460
1461 #ifdef ICOM_CINTERFACE
1462   /*** IUnknown methods ***/
1463 #define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1464 #define IDirect3DTexture2_AddRef(p)             ICOM_CALL (AddRef,p)
1465 #define IDirect3DTexture2_Release(p)            ICOM_CALL (Release,p)
1466   /*** IDirect3DTexture2 methods ***/
1467 #define IDirect3DTexture2_GetHandle(p,a,b)      ICOM_CALL2(GetHandle,p,a,b)
1468 #define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
1469 #define IDirect3DTexture2_Load(p,a)             ICOM_CALL1(Load,p,a)
1470 #endif  
1471
1472
1473 /*****************************************************************************
1474  * IDirect3DViewport interface
1475  */
1476 #define ICOM_INTERFACE IDirect3DViewport
1477 #define IDirect3DViewport_METHODS \
1478     ICOM_METHOD1(HRESULT,Initialize,         LPDIRECT3D,lpDirect3D) \
1479     ICOM_METHOD1(HRESULT,GetViewport,        LPD3DVIEWPORT,lpData) \
1480     ICOM_METHOD1(HRESULT,SetViewport,        LPD3DVIEWPORT,lpData) \
1481     ICOM_METHOD4(HRESULT,TransformVertices,  DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
1482     ICOM_METHOD2(HRESULT,LightElements,      DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
1483     ICOM_METHOD1(HRESULT,SetBackground,      D3DMATERIALHANDLE,hMat) \
1484     ICOM_METHOD2(HRESULT,GetBackground,      LPD3DMATERIALHANDLE,, LPBOOL,) \
1485     ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
1486     ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
1487     ICOM_METHOD3(HRESULT,Clear,              DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
1488     ICOM_METHOD1(HRESULT,AddLight,           LPDIRECT3DLIGHT,lpDirect3DLight) \
1489     ICOM_METHOD1(HRESULT,DeleteLight,        LPDIRECT3DLIGHT,lpDirect3DLight) \
1490     ICOM_METHOD3(HRESULT,NextLight,          LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
1491 #define IDirect3DViewport_IMETHODS \
1492     IUnknown_IMETHODS \
1493     IDirect3DViewport_METHODS
1494 ICOM_DEFINE(IDirect3DViewport,IUnknown)
1495 #undef ICOM_INTERFACE
1496
1497 #ifdef ICOM_CINTERFACE
1498   /*** IUnknown methods ***/
1499 #define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1500 #define IDirect3DViewport_AddRef(p)             ICOM_CALL (AddRef,p)
1501 #define IDirect3DViewport_Release(p)            ICOM_CALL (Release,p)
1502   /*** IDirect3DViewport methods ***/
1503 #define IDirect3DViewport_Initialize(p,a)              ICOM_CALL1(Initialize,p,a)
1504 #define IDirect3DViewport_GetViewport(p,a)             ICOM_CALL1(GetViewport,p,a)
1505 #define IDirect3DViewport_SetViewport(p,a)             ICOM_CALL1(SetViewport,p,a)
1506 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1507 #define IDirect3DViewport_LightElements(p,a,b)         ICOM_CALL2(LightElements,p,a,b)
1508 #define IDirect3DViewport_SetBackground(p,a)           ICOM_CALL1(SetBackground,p,a)
1509 #define IDirect3DViewport_GetBackground(p,a,b)         ICOM_CALL2(GetBackground,p,a,b)
1510 #define IDirect3DViewport_SetBackgroundDepth(p,a)      ICOM_CALL1(SetBackgroundDepth,p,a)
1511 #define IDirect3DViewport_GetBackgroundDepth(p,a,b)    ICOM_CALL2(GetBackgroundDepth,p,a,b)
1512 #define IDirect3DViewport_Clear(p,a,b,c)               ICOM_CALL3(Clear,p,a,b,c)
1513 #define IDirect3DViewport_AddLight(p,a)                ICOM_CALL1(AddLight,p,a)
1514 #define IDirect3DViewport_DeleteLight(p,a)             ICOM_CALL1(DeleteLight,p,a)
1515 #define IDirect3DViewport_NextLight(p,a,b,c)           ICOM_CALL3(NextLight,p,a,b,c)
1516 #endif
1517
1518
1519 /*****************************************************************************
1520  * IDirect3DViewport2 interface
1521  */
1522 #define ICOM_INTERFACE IDirect3DViewport2
1523 #define IDirect3DViewport2_METHODS \
1524     ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
1525     ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
1526 #define IDirect3DViewport2_IMETHODS \
1527     IDirect3DViewport_IMETHODS \
1528     IDirect3DViewport2_METHODS
1529 ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
1530 #undef ICOM_INTERFACE
1531
1532 #ifdef ICOM_CINTERFACE
1533   /*** IUnknown methods ***/
1534 #define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1535 #define IDirect3DViewport2_AddRef(p)             ICOM_CALL (AddRef,p)
1536 #define IDirect3DViewport2_Release(p)            ICOM_CALL (Release,p)
1537 /*** IDirect3Viewport methods ***/
1538 #define IDirect3DViewport2_Initialize(p,a)              ICOM_CALL1(Initialize,p,a)
1539 #define IDirect3DViewport2_GetViewport(p,a)             ICOM_CALL1(GetViewport,p,a)
1540 #define IDirect3DViewport2_SetViewport(p,a)             ICOM_CALL1(SetViewport,p,a)
1541 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1542 #define IDirect3DViewport2_LightElements(p,a,b)         ICOM_CALL2(LightElements,p,a,b)
1543 #define IDirect3DViewport2_SetBackground(p,a)           ICOM_CALL1(SetBackground,p,a)
1544 #define IDirect3DViewport2_GetBackground(p,a,b)         ICOM_CALL2(GetBackground,p,a,b)
1545 #define IDirect3DViewport2_SetBackgroundDepth(p,a)      ICOM_CALL1(SetBackgroundDepth,p,a)
1546 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b)    ICOM_CALL2(GetBackgroundDepth,p,a,b)
1547 #define IDirect3DViewport2_Clear(p,a,b,c)               ICOM_CALL3(Clear,p,a,b,c)
1548 #define IDirect3DViewport2_AddLight(p,a)                ICOM_CALL1(AddLight,p,a)
1549 #define IDirect3DViewport2_DeleteLight(p,a)             ICOM_CALL1(DeleteLight,p,a)
1550 #define IDirect3DViewport2_NextLight(p,a,b,c)           ICOM_CALL3(NextLight,p,a,b,c)
1551   /*** IDirect3DViewport2 methods ***/
1552 #define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
1553 #define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
1554 #endif
1555
1556 /*****************************************************************************
1557  * IDirect3DViewport3 interface
1558  */
1559 #define ICOM_INTERFACE IDirect3DViewport3
1560 #define IDirect3DViewport3_METHODS \
1561     ICOM_METHOD1(HRESULT,SetBackgroundDepth2,LPDIRECTDRAWSURFACE4,lpDDS) \
1562     ICOM_METHOD2(HRESULT,GetBackgroundDepth2,LPDIRECTDRAWSURFACE4*,lplpDDS,LPBOOL,lpValid) \
1563     ICOM_METHOD6(HRESULT,Clear2,DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,DWORD,dwColor,D3DVALUE,dvZ,DWORD,dwStencil)
1564 #define IDirect3DViewport3_IMETHODS \
1565     IDirect3DViewport2_IMETHODS \
1566     IDirect3DViewport3_METHODS
1567 ICOM_DEFINE(IDirect3DViewport3,IDirect3DViewport)
1568 #undef ICOM_INTERFACE
1569
1570 #ifdef ICOM_CINTERFACE
1571   /*** IUnknown methods ***/
1572 #define IDirect3DViewport3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1573 #define IDirect3DViewport3_AddRef(p)             ICOM_CALL (AddRef,p)
1574 #define IDirect3DViewport3_Release(p)            ICOM_CALL (Release,p)
1575 /*** IDirect3Viewport methods ***/
1576 #define IDirect3DViewport3_Initialize(p,a)              ICOM_CALL1(Initialize,p,a)
1577 #define IDirect3DViewport3_GetViewport(p,a)             ICOM_CALL1(GetViewport,p,a)
1578 #define IDirect3DViewport3_SetViewport(p,a)             ICOM_CALL1(SetViewport,p,a)
1579 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1580 #define IDirect3DViewport3_LightElements(p,a,b)         ICOM_CALL2(LightElements,p,a,b)
1581 #define IDirect3DViewport3_SetBackground(p,a)           ICOM_CALL1(SetBackground,p,a)
1582 #define IDirect3DViewport3_GetBackground(p,a,b)         ICOM_CALL2(GetBackground,p,a,b)
1583 #define IDirect3DViewport3_SetBackgroundDepth(p,a)      ICOM_CALL1(SetBackgroundDepth,p,a)
1584 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b)    ICOM_CALL2(GetBackgroundDepth,p,a,b)
1585 #define IDirect3DViewport3_Clear(p,a,b,c)               ICOM_CALL3(Clear,p,a,b,c)
1586 #define IDirect3DViewport3_AddLight(p,a)                ICOM_CALL1(AddLight,p,a)
1587 #define IDirect3DViewport3_DeleteLight(p,a)             ICOM_CALL1(DeleteLight,p,a)
1588 #define IDirect3DViewport3_NextLight(p,a,b,c)           ICOM_CALL3(NextLight,p,a,b,c)
1589   /*** IDirect3DViewport2 methods ***/
1590 #define IDirect3DViewport3_GetViewport3(p,a) ICOM_CALL1(GetViewport2,p,a)
1591 #define IDirect3DViewport3_SetViewport3(p,a) ICOM_CALL1(SetViewport2,p,a)
1592   /*** IDirect3DViewport3 methods ***/
1593 #define IDirect3DViewport3_SetBackgroundDepth2(p,a)   ICOM_CALL1(SetBackgroundDepth2,p,a)
1594 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) ICOM_CALL2(GetBackgroundDepth2,p,a,b)
1595 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f)      ICOM_CALL7(Clear2,p,a,b,c,d,e,f)
1596 #endif
1597
1598
1599
1600 /*****************************************************************************
1601  * IDirect3DExecuteBuffer interface
1602  */
1603 #define ICOM_INTERFACE IDirect3DExecuteBuffer
1604 #define IDirect3DExecuteBuffer_METHODS \
1605     ICOM_METHOD2(HRESULT,Initialize,     LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
1606     ICOM_METHOD1(HRESULT,Lock,           LPD3DEXECUTEBUFFERDESC,lpDesc) \
1607     ICOM_METHOD (HRESULT,Unlock) \
1608     ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
1609     ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
1610     ICOM_METHOD4(HRESULT,Validate,       LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
1611     ICOM_METHOD1(HRESULT,Optimize,       DWORD,)
1612 #define IDirect3DExecuteBuffer_IMETHODS \
1613     IUnknown_IMETHODS \
1614     IDirect3DExecuteBuffer_METHODS
1615 ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown)
1616 #undef ICOM_INTERFACE
1617
1618 #ifdef ICOM_CINTERFACE
1619   /*** IUnknown methods ***/
1620 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1621 #define IDirect3DExecuteBuffer_AddRef(p)             ICOM_CALL (AddRef,p)
1622 #define IDirect3DExecuteBuffer_Release(p)            ICOM_CALL (Release,p)
1623   /*** IDirect3DExecuteBuffer methods ***/
1624 #define IDirect3DExecuteBuffer_Initialize(p,a,b)   ICOM_CALL2(Initialize,p,a,b)
1625 #define IDirect3DExecuteBuffer_Lock(p,a)           ICOM_CALL1(Lock,p,a)
1626 #define IDirect3DExecuteBuffer_Unlock(p)           ICOM_CALL (Unlock,p)
1627 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
1628 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
1629 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
1630 #define IDirect3DExecuteBuffer_Optimize(p,a)       ICOM_CALL1(Optimize,p,a)
1631 #endif
1632
1633
1634 /*****************************************************************************
1635  * IDirect3DDevice interface
1636  */
1637 #define ICOM_INTERFACE IDirect3DDevice
1638 #define IDirect3DDevice_METHODS \
1639     ICOM_METHOD3(HRESULT,Initialize,          LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
1640     ICOM_METHOD2(HRESULT,GetCaps,             LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1641     ICOM_METHOD2(HRESULT,SwapTextureHandles,  LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
1642     ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
1643     ICOM_METHOD1(HRESULT,GetStats,            LPD3DSTATS,lpD3DStats) \
1644     ICOM_METHOD3(HRESULT,Execute,             LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
1645     ICOM_METHOD1(HRESULT,AddViewport,         LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
1646     ICOM_METHOD1(HRESULT,DeleteViewport,      LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
1647     ICOM_METHOD3(HRESULT,NextViewport,        LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
1648     ICOM_METHOD4(HRESULT,Pick,                LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
1649     ICOM_METHOD2(HRESULT,GetPickRecords,      LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
1650     ICOM_METHOD2(HRESULT,EnumTextureFormats,  LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
1651     ICOM_METHOD1(HRESULT,CreateMatrix,        LPD3DMATRIXHANDLE,lpD3DMatHandle) \
1652     ICOM_METHOD2(HRESULT,SetMatrix,           D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
1653     ICOM_METHOD2(HRESULT,GetMatrix,           D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
1654     ICOM_METHOD1(HRESULT,DeleteMatrix,        D3DMATRIXHANDLE,D3DMatHandle) \
1655     ICOM_METHOD (HRESULT,BeginScene) \
1656     ICOM_METHOD (HRESULT,EndScene) \
1657     ICOM_METHOD1(HRESULT,GetDirect3D,         LPDIRECT3D*,lplpDirect3D)
1658 #define IDirect3DDevice_IMETHODS \
1659     IUnknown_IMETHODS \
1660     IDirect3DDevice_METHODS
1661 ICOM_DEFINE(IDirect3DDevice,IUnknown)
1662 #undef ICOM_INTERFACE
1663
1664 #ifdef ICOM_CINTERFACE
1665   /*** IUnknown methods ***/
1666 #define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1667 #define IDirect3DDevice_AddRef(p)             ICOM_CALL (AddRef,p)
1668 #define IDirect3DDevice_Release(p)            ICOM_CALL (Release,p)
1669   /*** IDirect3DDevice methods ***/
1670 #define IDirect3DDevice_Initialize(p,a,b,c)          ICOM_CALL3(Initialize,p,a,b,c)
1671 #define IDirect3DDevice_GetCaps(p,a,b)               ICOM_CALL2(GetCaps,p,a,b)
1672 #define IDirect3DDevice_SwapTextureHandles(p,a,b)    ICOM_CALL2(SwapTextureHandles,p,a,b)
1673 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
1674 #define IDirect3DDevice_GetStats(p,a)                ICOM_CALL1(GetStats,p,a)
1675 #define IDirect3DDevice_Execute(p,a,b,c)             ICOM_CALL3(Execute,p,a,b,c)
1676 #define IDirect3DDevice_AddViewport(p,a)             ICOM_CALL1(AddViewport,p,a)
1677 #define IDirect3DDevice_DeleteViewport(p,a)          ICOM_CALL1(DeleteViewport,p,a)
1678 #define IDirect3DDevice_NextViewport(p,a,b,c)        ICOM_CALL3(NextViewport,p,a,b,c)
1679 #define IDirect3DDevice_Pick(p,a,b,c,d)              ICOM_CALL4(Pick,p,a,b,c,d)
1680 #define IDirect3DDevice_GetPickRecords(p,a,b)        ICOM_CALL2(GetPickRecords,p,a,b)
1681 #define IDirect3DDevice_EnumTextureFormats(p,a,b)    ICOM_CALL2(EnumTextureFormats,p,a,b)
1682 #define IDirect3DDevice_CreateMatrix(p,a)            ICOM_CALL1(CreateMatrix,p,a)
1683 #define IDirect3DDevice_SetMatrix(p,a,b)             ICOM_CALL2(SetMatrix,p,a,b)
1684 #define IDirect3DDevice_GetMatrix(p,a,b)             ICOM_CALL2(GetMatrix,p,a,b)
1685 #define IDirect3DDevice_DeleteMatrix(p,a)            ICOM_CALL1(DeleteMatrix,p,a)
1686 #define IDirect3DDevice_BeginScene(p)                ICOM_CALL (BeginScene,p)
1687 #define IDirect3DDevice_EndScene(p)                  ICOM_CALL (EndScene,p)
1688 #define IDirect3DDevice_GetDirect3D(p,a)             ICOM_CALL1(GetDirect3D,p,a)
1689 #endif
1690
1691
1692 /*****************************************************************************
1693  * IDirect3DDevice2 interface
1694  */
1695 #define ICOM_INTERFACE IDirect3DDevice2
1696 #define IDirect3DDevice2_METHODS \
1697     ICOM_METHOD2(HRESULT,GetCaps,              LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1698     ICOM_METHOD2(HRESULT,SwapTextureHandles,   LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
1699     ICOM_METHOD1(HRESULT,GetStats,             LPD3DSTATS,lpD3DStats) \
1700     ICOM_METHOD1(HRESULT,AddViewport,          LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1701     ICOM_METHOD1(HRESULT,DeleteViewport,       LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1702     ICOM_METHOD3(HRESULT,NextViewport,         LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
1703     ICOM_METHOD2(HRESULT,EnumTextureFormats,   LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
1704     ICOM_METHOD (HRESULT,BeginScene) \
1705     ICOM_METHOD (HRESULT,EndScene) \
1706     ICOM_METHOD1(HRESULT,GetDirect3D,          LPDIRECT3D2*,lplpDirect3D2) \
1707     /*** DrawPrimitive API ***/ \
1708     ICOM_METHOD1(HRESULT,SetCurrentViewport,   LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1709     ICOM_METHOD1(HRESULT,GetCurrentViewport,   LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
1710     ICOM_METHOD2(HRESULT,SetRenderTarget,      LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
1711     ICOM_METHOD1(HRESULT,GetRenderTarget,      LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
1712     ICOM_METHOD3(HRESULT,Begin,                D3DPRIMITIVETYPE,, D3DVERTEXTYPE,, DWORD,) \
1713     ICOM_METHOD5(HRESULT,BeginIndexed,         D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
1714     ICOM_METHOD1(HRESULT,Vertex,               LPVOID,lpVertexType) \
1715     ICOM_METHOD1(HRESULT,Index,                WORD,wVertexIndex) \
1716     ICOM_METHOD1(HRESULT,End,                  DWORD,dwFlags) \
1717     ICOM_METHOD2(HRESULT,GetRenderState,       D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
1718     ICOM_METHOD2(HRESULT,SetRenderState,       D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
1719     ICOM_METHOD2(HRESULT,GetLightState,        D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
1720     ICOM_METHOD2(HRESULT,SetLightState,        D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
1721     ICOM_METHOD2(HRESULT,SetTransform,         D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1722     ICOM_METHOD2(HRESULT,GetTransform,         D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1723     ICOM_METHOD2(HRESULT,MultiplyTransform,    D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1724     ICOM_METHOD5(HRESULT,DrawPrimitive,        D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
1725     ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
1726     ICOM_METHOD1(HRESULT,SetClipStatus,        LPD3DCLIPSTATUS,lpD3DClipStatus) \
1727     ICOM_METHOD1(HRESULT,GetClipStatus,        LPD3DCLIPSTATUS,lpD3DClipStatus)
1728 #define IDirect3DDevice2_IMETHODS \
1729     IUnknown_IMETHODS \
1730     IDirect3DDevice2_METHODS
1731 ICOM_DEFINE(IDirect3DDevice2,IUnknown)
1732 #undef ICOM_INTERFACE
1733
1734 #ifdef ICOM_CINTERFACE
1735   /*** IUnknown methods ***/
1736 #define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1737 #define IDirect3DDevice2_AddRef(p)             ICOM_CALL (AddRef,p)
1738 #define IDirect3DDevice2_Release(p)            ICOM_CALL (Release,p)
1739   /*** IDirect3DDevice2 methods ***/
1740 #define IDirect3DDevice2_GetCaps(p,a,b)                        ICOM_CALL2(GetCaps,p,a,b)
1741 #define IDirect3DDevice2_SwapTextureHandles(p,a,b)             ICOM_CALL2(SwapTextureHandles,p,a,b)
1742 #define IDirect3DDevice2_GetStats(p,a)                         ICOM_CALL1(GetStats,p,a)
1743 #define IDirect3DDevice2_AddViewport(p,a)                      ICOM_CALL1(AddViewport,p,a)
1744 #define IDirect3DDevice2_DeleteViewport(p,a)                   ICOM_CALL1(DeleteViewport,p,a)
1745 #define IDirect3DDevice2_NextViewport(p,a,b,c)                 ICOM_CALL3(NextViewport,p,a,b,c)
1746 #define IDirect3DDevice2_EnumTextureFormats(p,a,b)             ICOM_CALL2(EnumTextureFormats,p,a,b)
1747 #define IDirect3DDevice2_BeginScene(p)                         ICOM_CALL (BeginScene,p)
1748 #define IDirect3DDevice2_EndScene(p)                           ICOM_CALL (EndScene,p)
1749 #define IDirect3DDevice2_GetDirect3D(p,a)                      ICOM_CALL1(GetDirect3D,p,a)
1750 #define IDirect3DDevice2_SetCurrentViewport(p,a)               ICOM_CALL1(SetCurrentViewport,p,a)
1751 #define IDirect3DDevice2_GetCurrentViewport(p,a)               ICOM_CALL1(GetCurrentViewport,p,a)
1752 #define IDirect3DDevice2_SetRenderTarget(p,a,b)                ICOM_CALL2(SetRenderTarget,p,a,b)
1753 #define IDirect3DDevice2_GetRenderTarget(p,a)                  ICOM_CALL1(GetRenderTarget,p,a)
1754 #define IDirect3DDevice2_Begin(p,a,b,c)                        ICOM_CALL3(Begin,p,a,b,c)
1755 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e)             ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
1756 #define IDirect3DDevice2_Vertex(p,a)                           ICOM_CALL1(Vertex,p,a)
1757 #define IDirect3DDevice2_Index(p,a)                            ICOM_CALL1(Index,p,a)
1758 #define IDirect3DDevice2_End(p,a)                              ICOM_CALL1(End,p,a)
1759 #define IDirect3DDevice2_GetRenderState(p,a,b)                 ICOM_CALL2(GetRenderState,p,a,b)
1760 #define IDirect3DDevice2_SetRenderState(p,a,b)                 ICOM_CALL2(SetRenderState,p,a,b)
1761 #define IDirect3DDevice2_GetLightState(p,a,b)                  ICOM_CALL2(GetLightState,p,a,b)
1762 #define IDirect3DDevice2_SetLightState(p,a,b)                  ICOM_CALL2(SetLightState,p,a,b)
1763 #define IDirect3DDevice2_SetTransform(p,a,b)                   ICOM_CALL2(SetTransform,p,a,b)
1764 #define IDirect3DDevice2_GetTransform(p,a,b)                   ICOM_CALL2(GetTransform,p,a,b)
1765 #define IDirect3DDevice2_MultiplyTransform(p,a,b)              ICOM_CALL2(MultiplyTransform,p,a,b)
1766 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e)            ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
1767 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
1768 #define IDirect3DDevice2_SetClipStatus(p,a)                    ICOM_CALL1(SetClipStatus,p,a)
1769 #define IDirect3DDevice2_GetClipStatus(p,a)                    ICOM_CALL1(GetClipStatus,p,a)
1770 #endif
1771
1772 /*****************************************************************************
1773  * IDirect3DDevice3 interface
1774  */
1775 #define ICOM_INTERFACE IDirect3DDevice3
1776 #define IDirect3DDevice3_METHODS \
1777     ICOM_METHOD2(HRESULT,GetCaps,              LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1778     ICOM_METHOD1(HRESULT,GetStats,             LPD3DSTATS,lpD3DStats) \
1779     ICOM_METHOD1(HRESULT,AddViewport,          LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
1780     ICOM_METHOD1(HRESULT,DeleteViewport,       LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
1781     ICOM_METHOD3(HRESULT,NextViewport,         LPDIRECT3DVIEWPORT3,lpDirect3DViewport3, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3, DWORD,dwFlags) \
1782     ICOM_METHOD2(HRESULT,EnumTextureFormats,   LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
1783     ICOM_METHOD (HRESULT,BeginScene) \
1784     ICOM_METHOD (HRESULT,EndScene) \
1785     ICOM_METHOD1(HRESULT,GetDirect3D,          LPDIRECT3D3*,lplpDirect3D3) \
1786     /*** DrawPrimitive API ***/ \
1787     ICOM_METHOD1(HRESULT,SetCurrentViewport,   LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
1788     ICOM_METHOD1(HRESULT,GetCurrentViewport,   LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3) \
1789     ICOM_METHOD2(HRESULT,SetRenderTarget,      LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
1790     ICOM_METHOD1(HRESULT,GetRenderTarget,      LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
1791     ICOM_METHOD3(HRESULT,Begin,                D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexTypeDesc, DWORD,dwFlags) \
1792     ICOM_METHOD5(HRESULT,BeginIndexed,         D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
1793     ICOM_METHOD1(HRESULT,Vertex,               LPVOID,lpVertexType) \
1794     ICOM_METHOD1(HRESULT,Index,                WORD,wVertexIndex) \
1795     ICOM_METHOD1(HRESULT,End,                  DWORD,dwFlags) \
1796     ICOM_METHOD2(HRESULT,GetRenderState,       D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
1797     ICOM_METHOD2(HRESULT,SetRenderState,       D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
1798     ICOM_METHOD2(HRESULT,GetLightState,        D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
1799     ICOM_METHOD2(HRESULT,SetLightState,        D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
1800     ICOM_METHOD2(HRESULT,SetTransform,         D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1801     ICOM_METHOD2(HRESULT,GetTransform,         D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1802     ICOM_METHOD2(HRESULT,MultiplyTransform,    D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1803     ICOM_METHOD5(HRESULT,DrawPrimitive,        D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
1804     ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
1805     ICOM_METHOD1(HRESULT,SetClipStatus,        LPD3DCLIPSTATUS,lpD3DClipStatus) \
1806     ICOM_METHOD1(HRESULT,GetClipStatus,        LPD3DCLIPSTATUS,lpD3DClipStatus) \
1807     ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
1808     ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
1809     ICOM_METHOD5(HRESULT,DrawPrimitiveVB,      D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
1810     ICOM_METHOD5(HRESULT,DrawIndexedPrimitiveVB,      D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
1811     ICOM_METHOD5(HRESULT,ComputeSphereVisibility,     LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
1812     ICOM_METHOD2(HRESULT,GetTexture,           DWORD,dwStage,LPDIRECT3DTEXTURE2*,lplpTexture2) \
1813     ICOM_METHOD2(HRESULT,SetTexture,           DWORD,dwStage,LPDIRECT3DTEXTURE2,lpTexture2) \
1814     ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
1815     ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
1816     ICOM_METHOD1(HRESULT,ValidateDevice,       LPDWORD,lpdwPasses)
1817 #define IDirect3DDevice3_IMETHODS \
1818     IUnknown_IMETHODS \
1819     IDirect3DDevice3_METHODS
1820 ICOM_DEFINE(IDirect3DDevice3,IUnknown)
1821 #undef ICOM_INTERFACE
1822
1823 #ifdef ICOM_CINTERFACE
1824   /*** IUnknown methods ***/
1825 #define IDirect3DDevice3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1826 #define IDirect3DDevice3_AddRef(p)             ICOM_CALL (AddRef,p)
1827 #define IDirect3DDevice3_Release(p)            ICOM_CALL (Release,p)
1828   /*** IDirect3DDevice3 methods ***/
1829 #define IDirect3DDevice3_GetCaps(p,a,b)                        ICOM_CALL2(GetCaps,p,a,b)
1830 #define IDirect3DDevice3_GetStats(p,a)                         ICOM_CALL1(GetStats,p,a)
1831 #define IDirect3DDevice3_AddViewport(p,a)                      ICOM_CALL1(AddViewport,p,a)
1832 #define IDirect3DDevice3_DeleteViewport(p,a)                   ICOM_CALL1(DeleteViewport,p,a)
1833 #define IDirect3DDevice3_NextViewport(p,a,b,c)                 ICOM_CALL3(NextViewport,p,a,b,c)
1834 #define IDirect3DDevice3_EnumTextureFormats(p,a,b)             ICOM_CALL2(EnumTextureFormats,p,a,b)
1835 #define IDirect3DDevice3_BeginScene(p)                         ICOM_CALL (BeginScene,p)
1836 #define IDirect3DDevice3_EndScene(p)                           ICOM_CALL (EndScene,p)
1837 #define IDirect3DDevice3_GetDirect3D(p,a)                      ICOM_CALL1(GetDirect3D,p,a)
1838 #define IDirect3DDevice3_SetCurrentViewport(p,a)               ICOM_CALL1(SetCurrentViewport,p,a)
1839 #define IDirect3DDevice3_GetCurrentViewport(p,a)               ICOM_CALL1(GetCurrentViewport,p,a)
1840 #define IDirect3DDevice3_SetRenderTarget(p,a,b)                ICOM_CALL2(SetRenderTarget,p,a,b)
1841 #define IDirect3DDevice3_GetRenderTarget(p,a)                  ICOM_CALL1(GetRenderTarget,p,a)
1842 #define IDirect3DDevice3_Begin(p,a,b,c)                        ICOM_CALL3(Begin,p,a,b,c)
1843 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e)             ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
1844 #define IDirect3DDevice3_Vertex(p,a)                           ICOM_CALL1(Vertex,p,a)
1845 #define IDirect3DDevice3_Index(p,a)                            ICOM_CALL1(Index,p,a)
1846 #define IDirect3DDevice3_End(p,a)                              ICOM_CALL1(End,p,a)
1847 #define IDirect3DDevice3_GetRenderState(p,a,b)                 ICOM_CALL2(GetRenderState,p,a,b)
1848 #define IDirect3DDevice3_SetRenderState(p,a,b)                 ICOM_CALL2(SetRenderState,p,a,b)
1849 #define IDirect3DDevice3_GetLightState(p,a,b)                  ICOM_CALL2(GetLightState,p,a,b)
1850 #define IDirect3DDevice3_SetLightState(p,a,b)                  ICOM_CALL2(SetLightState,p,a,b)
1851 #define IDirect3DDevice3_SetTransform(p,a,b)                   ICOM_CALL2(SetTransform,p,a,b)
1852 #define IDirect3DDevice3_GetTransform(p,a,b)                   ICOM_CALL2(GetTransform,p,a,b)
1853 #define IDirect3DDevice3_MultiplyTransform(p,a,b)              ICOM_CALL2(MultiplyTransform,p,a,b)
1854 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e)            ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
1855 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
1856 #define IDirect3DDevice3_SetClipStatus(p,a)                    ICOM_CALL1(SetClipStatus,p,a)
1857 #define IDirect3DDevice3_GetClipStatus(p,a)                    ICOM_CALL1(GetClipStatus,p,a)
1858 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e)     ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
1859 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
1860 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e)          ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
1861 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e)   ICOM_CALL5(DrawIndexedPrimitiveVB,p,a,b,c,d,e)
1862 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e)  ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
1863 #define IDirect3DDevice3_GetTexture(p,a,b)                     ICOM_CALL2(GetTexture,p,a,b)
1864 #define IDirect3DDevice3_SetTexture(p,a,b)                     ICOM_CALL2(SetTexture,p,a,b)
1865 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c)         ICOM_CALL3(GetTextureStageState,p,a,b,c)
1866 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c)         ICOM_CALL3(SetTextureStageState,p,a,b,c)
1867 #define IDirect3DDevice3_ValidateDevice(p,a)                   ICOM_CALL1(ValidateDevice,p,a)
1868 #endif
1869
1870
1871 /*****************************************************************************
1872  * IDirect3DVertexBuffer interface
1873  */
1874 #define ICOM_INTERFACE IDirect3DVertexBuffer
1875 #define IDirect3DVertexBuffer_METHODS \
1876     ICOM_METHOD3(HRESULT,Lock,                DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
1877     ICOM_METHOD (HRESULT,Unlock) \
1878     ICOM_METHOD7(HRESULT,ProcessVertices,     DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE3,lpD3DDevice,DWORD,dwFlags) \
1879     ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
1880     ICOM_METHOD2(HRESULT,Optimize,            LPDIRECT3DDEVICE3, lpD3DDevice,DWORD,dwFlags)
1881 #define IDirect3DVertexBuffer_IMETHODS \
1882     IUnknown_IMETHODS \
1883     IDirect3DVertexBuffer_METHODS
1884 ICOM_DEFINE(IDirect3DVertexBuffer,IUnknown)
1885 #undef ICOM_INTERFACE
1886
1887 #ifdef ICOM_CINTERFACE
1888   /*** IUnknown methods ***/
1889 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1890 #define IDirect3DVertexBuffer_AddRef(p)             ICOM_CALL (AddRef,p)
1891 #define IDirect3DVertexBuffer_Release(p)            ICOM_CALL (Release,p)
1892   /*** IDirect3DVertexBuffer methods ***/
1893 #define IDirect3DVertexBuffer_Lock(p,a,b,c)                    ICOM_CALL3(Lock,p,a,b,c)
1894 #define IDirect3DVertexBuffer_Unlock(p)                        ICOM_CALL (Unlock,p)
1895 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
1896 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a)         ICOM_CALL1(GetVertexBufferDesc,p,a)
1897 #define IDirect3DVertexBuffer_Optimize(p,a,b)                  ICOM_CALL2(Optimize,p,a,b)
1898 #endif
1899   
1900
1901 #endif /* __WINE_D3D_H */