2 * Copyright (C) 2008 Stefan Dösinger
3 * Copyright (C) 2009 Matteo Bruni
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
24 #include "resources.h"
28 const DWORD bytes[128];
31 static HRESULT create_file(const char *filename, const char *data, const unsigned int size)
36 hfile = CreateFileA(filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
37 if(hfile == INVALID_HANDLE_VALUE) return HRESULT_FROM_WIN32(GetLastError());
39 if(WriteFile(hfile, data, size, &received, NULL))
46 return D3DERR_INVALIDCALL;
49 static void dump_shader(DWORD *shader) {
50 unsigned int i = 0, j = 0;
52 trace("0x%08x ", shader[i]);
55 if(j == 6) trace("\n");
56 } while(shader[i - 1] != D3DSIO_END);
57 if(j != 6) trace("\n");
60 static void exec_tests(const char *name, struct shader_test tests[], unsigned int count) {
65 LPD3DXBUFFER shader, messages;
67 for(i = 0; i < count; i++) {
68 /* D3DXAssembleShader sets messages to 0 if there aren't error messages */
70 hr = D3DXAssembleShader(tests[i].text, strlen(tests[i].text),
71 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
73 ok(hr == D3D_OK, "Test %s, shader %d: D3DXAssembleShader failed with error 0x%x - %d\n", name, i, hr, hr & 0x0000FFFF);
75 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
76 ID3DXBuffer_Release(messages);
78 if(FAILED(hr)) continue;
82 res = ID3DXBuffer_GetBufferPointer(shader);
83 while(res[j] != D3DSIO_END && tests[i].bytes[j] != D3DSIO_END) {
84 if(res[j] != tests[i].bytes[j]) diff = TRUE;
87 /* Both must have an end token */
88 if(res[j] != tests[i].bytes[j]) diff = TRUE;
91 ok(FALSE, "Test %s, shader %d: Generated code differs\n", name, i);
94 ID3DXBuffer_Release(shader);
98 static void preproc_test(void) {
99 struct shader_test tests[] = {
102 "//some comments\r\n"
104 "; yet another comment\r\n"
106 {0xfffe0101, 0x00000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x0000ffff}
109 "#line 1 \"vertex.vsh\"\n"
111 {0xfffe0101, 0x0000ffff}
114 "#define REG 1 + 2 +\\\n"
117 "mov r0, c0[ REG ]\n",
118 {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4000a, 0x0000ffff}
122 exec_tests("preproc", tests, sizeof(tests) / sizeof(tests[0]));
125 static void ps_1_1_test(void) {
126 struct shader_test tests[] = {
130 "add r0.rgb, r0, r1\r\n"
132 {0xffff0101, 0x00000042, 0xb00f0000, 0x00000002, 0x80070000, 0x80e40000,
133 0x80e40001, 0x40000001, 0x80080000, 0xb0e40000, 0x0000ffff}
137 exec_tests("ps_1_1", tests, sizeof(tests) / sizeof(tests[0]));
140 static void vs_1_1_test(void) {
141 struct shader_test tests[] = {
142 /* Basic instruction tests */
146 {0xfffe0101, 0x00000002, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
151 {0xfffe0101, 0x00000000, 0x0000ffff}
153 /* Output register tests */
157 {0xfffe0101, 0x00000001, 0xc00f0000, 0xa0e40000, 0x0000ffff}
162 {0xfffe0101, 0x00000001, 0xe00f0000, 0xa0e40000, 0x0000ffff}
167 {0xfffe0101, 0x00000001, 0xe00f0005, 0xa0e40000, 0x0000ffff}
172 {0xfffe0101, 0x00000001, 0xd00f0000, 0xa0e40000, 0x0000ffff}
177 {0xfffe0101, 0x00000001, 0xd00f0001, 0xa0e40000, 0x0000ffff}
182 {0xfffe0101, 0x00000001, 0xc00f0001, 0xa0000000, 0x0000ffff}
187 {0xfffe0101, 0x00000001, 0xc00f0002, 0xa0000000, 0x0000ffff}
189 /* A bunch of tests for declarations */
193 {0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x0000ffff}
198 {0xfffe0101, 0x0000001f, 0x80000000, 0x900f0001, 0x0000ffff}
203 {0xfffe0101, 0x0000001f, 0x800c0003, 0x900f000f, 0x0000ffff}
208 {0xfffe0101, 0x00000002, 0x800f0000, 0x90e40000, 0x90e40001, 0x0000ffff}
212 "def c12, 0, -1, -0.5, 1024\n",
213 {0xfffe0101, 0x00000051, 0xa00f000c, 0x00000000, 0xbf800000, 0xbf000000,
214 0x44800000, 0x0000ffff}
216 { /* shader 14: writemasks, swizzles */
218 "dp4 r0.xw, r1.wzyx, r2.xxww\n",
219 {0xfffe0101, 0x00000009, 0x80090000, 0x801b0001, 0x80f00002, 0x0000ffff}
221 { /* shader 15: negation input modifier. Other modifiers not supprted in vs_1_1 */
223 "add r0, -r0.x, -r1\n",
224 {0xfffe0101, 0x00000002, 0x800f0000, 0x81000000, 0x81e40001, 0x0000ffff}
226 { /* shader 16: relative addressing */
228 "mov r0, c0[a0.x]\n",
229 {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42000, 0x0000ffff}
231 { /* shader 17: relative addressing */
233 "mov r0, c1[a0.x + 2]\n",
234 {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42003, 0x0000ffff}
238 "def c0, 1.0f, 1.0f, 1.0f, 0.5f\n",
239 {0xfffe0101, 0x00000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000,
240 0x3f000000, 0x0000ffff}
242 /* Other relative addressing tests */
245 "mov r0, c[ a0.x + 12 ]\n",
246 {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4200c, 0x0000ffff}
250 "mov r0, c[ 2 + a0.x ]\n",
251 {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42002, 0x0000ffff}
255 "mov r0, c[ 2 + a0.x + 12 ]\n",
256 {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4200e, 0x0000ffff}
260 "mov r0, c[ 2 + 10 + 12 ]\n",
261 {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e40018, 0x0000ffff}
266 {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e40006, 0x0000ffff}
271 {0xfffe0101, 0x00000006, 0x800f0000, 0x90000000, 0x0000ffff}
276 {0xfffe0101, 0x00000007, 0x800f0000, 0x90000000, 0x0000ffff}
280 exec_tests("vs_1_1", tests, sizeof(tests) / sizeof(tests[0]));
283 static void ps_1_3_test(void) {
284 struct shader_test tests[] = {
285 /* Basic instruction tests */
289 {0xffff0103, 0x00000001, 0x800f0000, 0x80e40001, 0x0000ffff}
294 {0xffff0103, 0x00000002, 0x800f0000, 0x80e40001, 0x80e40000, 0x0000ffff}
296 /* Color interpolator tests */
300 {0xffff0103, 0x00000001, 0x800f0000, 0x90e40000, 0x0000ffff}
305 {0xffff0103, 0x00000001, 0x800f0000, 0x90e40001, 0x0000ffff}
307 /* Texture sampling instructions */
311 {0xffff0103, 0x00000042, 0xb00f0000, 0x0000ffff}
316 "texreg2ar t1, t0\n",
317 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000045, 0xb00f0001, 0xb0e40000,
323 "texreg2gb t1, t0\n",
324 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000046, 0xb00f0001, 0xb0e40000,
330 "texreg2rgb t1, t0\n",
331 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000052, 0xb00f0001, 0xb0e40000,
336 "cnd r0, r1, r0, v0\n",
337 {0xffff0103, 0x00000050, 0x800f0000, 0x80e40001, 0x80e40000, 0x90e40000,
342 "cmp r0, r1, r0, v0\n",
343 {0xffff0103, 0x00000058, 0x800f0000, 0x80e40001, 0x80e40000, 0x90e40000,
349 {0xffff0103, 0x00000041, 0xb00f0000, 0x0000ffff}
354 "texm3x2pad t1, t0\n"
355 "texm3x2tex t2, t0\n",
356 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000047, 0xb00f0001, 0xb0e40000,
357 0x00000048, 0xb00f0002, 0xb0e40000, 0x0000ffff}
362 "texm3x2pad t1, t0\n"
363 "texm3x2depth t2, t0\n",
364 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000047, 0xb00f0001, 0xb0e40000,
365 0x00000054, 0xb00f0002, 0xb0e40000, 0x0000ffff}
371 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000043, 0xb00f0001, 0xb0e40000,
378 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000044, 0xb00f0001, 0xb0e40000,
384 "texdp3tex t1, t0\n",
385 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000053, 0xb00f0001, 0xb0e40000,
392 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000055, 0xb00f0001, 0xb0e40000,
398 "texm3x3pad t1, t0\n"
399 "texm3x3pad t2, t0\n"
400 "texm3x3tex t3, t0\n",
401 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
402 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004a, 0xb00f0003, 0xb0e40000,
408 "texm3x3pad t1, t0\n"
409 "texm3x3pad t2, t0\n"
411 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
412 0x00000049, 0xb00f0002, 0xb0e40000, 0x00000056, 0xb00f0003, 0xb0e40000,
418 "texm3x3pad t1, t0\n"
419 "texm3x3pad t2, t0\n"
420 "texm3x3spec t3, t0, c0\n",
421 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
422 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004c, 0xb00f0003, 0xb0e40000,
423 0xa0e40000, 0x0000ffff}
428 "texm3x3pad t1, t0\n"
429 "texm3x3pad t2, t0\n"
430 "texm3x3vspec t3, t0\n",
431 {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
432 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004d, 0xb00f0003, 0xb0e40000,
438 {0xffff0103, 0x00000040, 0xb00f0000, 0x0000ffff}
440 /* Modifiers, shifts */
443 "mov_x2_sat r0, 1 - r1\n",
444 {0xffff0103, 0x00000001, 0x811f0000, 0x86e40001, 0x0000ffff}
449 {0xffff0103, 0x00000001, 0x8d0f0000, 0x81e40001, 0x0000ffff}
453 "mov_sat r0, r1_bx2\n",
454 {0xffff0103, 0x00000001, 0x801f0000, 0x84e40001, 0x0000ffff}
458 "mov_sat r0, r1_bias\n",
459 {0xffff0103, 0x00000001, 0x801f0000, 0x82e40001, 0x0000ffff}
463 "mov_sat r0, -r1_bias\n",
464 {0xffff0103, 0x00000001, 0x801f0000, 0x83e40001, 0x0000ffff}
468 "mov_sat r0, -r1_bx2\n",
469 {0xffff0103, 0x00000001, 0x801f0000, 0x85e40001, 0x0000ffff}
473 "mov_sat r0, -r1_x2\n",
474 {0xffff0103, 0x00000001, 0x801f0000, 0x88e40001, 0x0000ffff}
478 "mov_x4_sat r0.a, -r1_bx2.a\n",
479 {0xffff0103, 0x00000001, 0x82180000, 0x85ff0001, 0x0000ffff}
483 exec_tests("ps_1_3", tests, sizeof(tests) / sizeof(tests[0]));
486 static void ps_1_4_test(void) {
487 struct shader_test tests[] = {
488 /* Basic instruction tests */
492 {0xffff0104, 0x00000001, 0x800f0000, 0x80e40001, 0x0000ffff}
497 {0xffff0104, 0x00000001, 0x800f0000, 0x80e40005, 0x0000ffff}
502 {0xffff0104, 0x00000001, 0x800f0000, 0xa0e40007, 0x0000ffff}
507 {0xffff0104, 0x00000001, 0x800f0000, 0x90e40001, 0x0000ffff}
512 {0xffff0104, 0x0000fffd, 0x0000ffff}
517 {0xffff0104, 0x00000040, 0x800f0000, 0xb0e40000, 0x0000ffff}
522 {0xffff0104, 0x00000040, 0x800f0004, 0xb0e40003, 0x0000ffff}
526 "texcrd_sat r4, t3\n",
527 {0xffff0104, 0x00000040, 0x801f0004, 0xb0e40003, 0x0000ffff}
532 {0xffff0104, 0x00000042, 0x800f0000, 0xb0e40000, 0x0000ffff}
537 {0xffff0104, 0x00000042, 0x800f0001, 0xb0e40004, 0x0000ffff}
542 {0xffff0104, 0x00000042, 0x800f0005, 0x80e40000, 0x0000ffff}
546 "texld r5, c0\n", /* Assembly succeeds, validation fails */
547 {0xffff0104, 0x00000042, 0x800f0005, 0xa0e40000, 0x0000ffff}
552 {0xffff0104, 0x00000042, 0x800f0005, 0x89e40002, 0x0000ffff}
556 "bem r1.rg, c0, r0\n",
557 {0xffff0104, 0x00000059, 0x80030001, 0xa0e40000, 0x80e40000, 0x0000ffff}
562 {0xffff0104, 0x00000057, 0x800f0005, 0x0000ffff}
566 exec_tests("ps_1_4", tests, sizeof(tests) / sizeof(tests[0]));
569 static void vs_2_0_test(void) {
570 struct shader_test tests[] = {
571 /* Basic instruction tests */
575 {0xfffe0200, 0x02000001, 0x800f0000, 0x80e40001, 0x0000ffff}
579 "lrp r0, v0, c0, r1\n",
580 {0xfffe0200, 0x04000012, 0x800f0000, 0x90e40000, 0xa0e40000, 0x80e40001,
585 "dp4 oPos, v0, c0\n",
586 {0xfffe0200, 0x03000009, 0xc00f0000, 0x90e40000, 0xa0e40000, 0x0000ffff}
590 "mov r0, c0[a0.x]\n",
591 {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0000000, 0x0000ffff}
595 "mov r0, c0[a0.y]\n",
596 {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0550000, 0x0000ffff}
600 "mov r0, c0[a0.z]\n",
601 {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0aa0000, 0x0000ffff}
605 "mov r0, c0[a0.w]\n",
606 {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0ff0000, 0x0000ffff}
610 "mov r0, c0[a0.w].x\n",
611 {0xfffe0200, 0x03000001, 0x800f0000, 0xa0002000, 0xb0ff0000, 0x0000ffff}
615 "mov r0, -c0[a0.w+5].x\n",
616 {0xfffe0200, 0x03000001, 0x800f0000, 0xa1002005, 0xb0ff0000, 0x0000ffff}
621 {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0e40000, 0x0000ffff}
625 "mov r0, c0[a0.xyww]\n",
626 {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0f40000, 0x0000ffff}
630 "add r0, c0[a0.x], c1[a0.y]\n", /* validation would fail on this line */
631 {0xfffe0200, 0x05000002, 0x800f0000, 0xa0e42000, 0xb0000000, 0xa0e42001,
632 0xb0550000, 0x0000ffff}
638 {0xfffe0200, 0x01000026, 0xf0e40000, 0x00000027, 0x0000ffff}
645 {0xfffe0200, 0x01000028, 0xe0e40800, 0x0000002a, 0x0000002b, 0x0000ffff}
651 {0xfffe0200, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x0000001d, 0x0000ffff}
656 {0xfffe0200, 0x02000024, 0x800f0000, 0xa0e40000, 0x0000ffff}
661 {0xfffe0200, 0x03000021, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
665 "sgn r0, r1, r2, r3\n",
666 {0xfffe0200, 0x04000022, 0x800f0000, 0x80e40001, 0x80e40002, 0x80e40003,
671 "sincos r0, r1, r2, r3\n",
672 {0xfffe0200, 0x04000025, 0x800f0000, 0x80e40001, 0x80e40002, 0x80e40003,
678 {0xfffe0200, 0x03000020, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
683 {0xfffe0200, 0x0200002e, 0xb0020000, 0xa0aa0000, 0x0000ffff}
689 {0xfffe0200, 0x0200002f, 0xe00f0800, 0x00000001, 0x0200002f, 0xe00f0801,
690 0x00000000, 0x0000ffff}
694 "defi i0, -1, 1, 10, 0\n"
695 "defi i1, 0, 40, 30, 10\n",
696 {0xfffe0200, 0x05000030, 0xf00f0000, 0xffffffff, 0x00000001, 0x0000000a,
697 0x00000000, 0x05000030, 0xf00f0001, 0x00000000, 0x00000028, 0x0000001e,
698 0x0000000a, 0x0000ffff}
705 {0xfffe0200, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x03000001, 0x800f0000,
706 0xa0e42000, 0xf0e40800, 0x0000001d, 0x0000ffff}
714 {0xfffe0200, 0x01000019, 0xa0e41000, 0x0000001c, 0x0100001e, 0xa0e41000,
715 0x0000001c, 0x0000ffff}
723 {0xfffe0200, 0x0200001a, 0xa0e41000, 0xe0e40800, 0x0000001c, 0x0100001e,
724 0xa0e41000, 0x0000001c, 0x0000ffff}
732 {0xfffe0200, 0x0200001a, 0xa0e41000, 0xede40800, 0x0000001c, 0x0100001e,
733 0xa0e41000, 0x0000001c, 0x0000ffff}
740 {0xfffe0200, 0x01000028, 0xede40800, 0x0000002a, 0x0000002b, 0x0000ffff}
744 exec_tests("vs_2_0", tests, sizeof(tests) / sizeof(tests[0]));
747 static void vs_2_x_test(void) {
748 struct shader_test tests[] = {
754 {0xfffe0201, 0x01000026, 0xf0e40000, 0x0000002c, 0x00000027, 0x0000ffff}
760 {0xfffe0201, 0x02030029, 0x80e40000, 0x80e40001, 0x0000002b, 0x0000ffff}
767 {0xfffe0201, 0x01000026, 0xf0e40000, 0x0205002d, 0x80e40000, 0x80e40001,
768 0x00000027, 0x0000ffff}
774 "setp_gt p0, r0, r1\n"
775 "(!p0) add r2, r2, r3\n",
776 {0xfffe0201, 0x0301005e, 0xb00f1000, 0x80e40000, 0x80e40001, 0x14000002,
777 0x800f0002, 0xbde41000, 0x80e40002, 0x80e40003, 0x0000ffff}
784 {0xfffe0201, 0x01000028, 0xb0001000, 0x0000002a, 0x0000002b, 0x0000ffff}
792 {0xfffe0201, 0x0200001a, 0xa0e41000, 0xbdaa1000, 0x0000001c,
793 0x0100001e, 0xa0e41000, 0x0000001c, 0x0000ffff}
800 {0xfffe0201, 0x01000026, 0xf0e40000, 0x01000060, 0xb0ff1000,
801 0x00000027, 0x0000ffff}
805 exec_tests("vs_2_x", tests, sizeof(tests) / sizeof(tests[0]));
808 static void ps_2_0_test(void) {
809 struct shader_test tests[] = {
813 {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0800, 0x0000ffff}
818 {0xffff0200, 0x0200001f, 0x98000000, 0xa00f0800, 0x0000ffff}
823 {0xffff0200, 0x0200001f, 0xa0000000, 0xa00f0800, 0x0000ffff}
830 {0xffff0200, 0x0200001f, 0xa0000000, 0xa00f0800, 0x0200001f, 0x98000000,
831 0xa00f0801, 0x0200001f, 0x90000000, 0xa00f0802, 0x0000ffff}
836 {0xffff0200, 0x02000001, 0x800f0000, 0xb0e40000, 0x0000ffff}
841 "texld r0, t1, s2\n",
842 {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000,
843 0xb0e40001, 0xa0e40802, 0x0000ffff}
848 {0xffff0200, 0x01000041, 0xb00f0000, 0x0000ffff}
854 {0xffff0200, 0x02000001, 0x800f0800, 0xa0e40000, 0x02000001, 0x800f0801,
855 0xa0e40001, 0x0000ffff}
859 "mov oDepth, c0.x\n",
860 {0xffff0200, 0x02000001, 0x900f0800, 0xa0000000, 0x0000ffff}
865 "texldp r0, t1, s2\n",
866 {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03010042, 0x800f0000,
867 0xb0e40001, 0xa0e40802, 0x0000ffff}
872 "texldb r0, t1, s2\n",
873 {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03020042, 0x800f0000,
874 0xb0e40001, 0xa0e40802, 0x0000ffff}
878 exec_tests("ps_2_0", tests, sizeof(tests) / sizeof(tests[0]));
881 static void ps_2_x_test(void) {
882 struct shader_test tests[] = {
883 /* defb and defi are not supposed to work in ps_2_0 (even if defb actually works in ps_2_0 with native) */
888 {0xffff0201, 0x0200002f, 0xe00f0800, 0x00000001, 0x0200002f, 0xe00f0801,
889 0x00000000, 0x0000ffff}
893 "defi i0, -1, 1, 10, 0\n"
894 "defi i1, 0, 40, 30, 10\n",
895 {0xffff0201, 0x05000030, 0xf00f0000, 0xffffffff, 0x00000001, 0x0000000a,
896 0x00000000, 0x05000030, 0xf00f0001, 0x00000000, 0x00000028, 0x0000001e,
897 0x0000000a, 0x0000ffff}
902 {0xffff0201, 0x0200005b, 0x800f0000, 0x80e40000, 0x0000ffff}
907 {0xffff0201, 0x0200005c, 0x800f0000, 0x80e40000, 0x0000ffff}
912 "texldd r0, v1, s2, r3, r4\n",
913 {0xffff0201, 0x0200001f, 0x90000000, 0xa00f0802, 0x0500005d, 0x800f0000,
914 0x90e40001, 0xa0e40802, 0x80e40003, 0x80e40004, 0x0000ffff}
916 /* Static flow control tests */
923 {0xffff0201, 0x01000019, 0xa0e41000, 0x0000001c, 0x0100001e, 0xa0e41000,
924 0x0000001c, 0x0000ffff}
932 {0xffff0201, 0x0200001a, 0xa0e41000, 0xe0e40800, 0x0000001c, 0x0100001e,
933 0xa0e41000, 0x0000001c, 0x0000ffff}
941 {0xffff0201, 0x0200001a, 0xa0e41000, 0xede40800, 0x0000001c, 0x0100001e,
942 0xa0e41000, 0x0000001c, 0x0000ffff}
949 {0xffff0201, 0x01000028, 0xede40800, 0x0000002a, 0x0000002b, 0x0000ffff}
951 /* Dynamic flow control tests */
957 {0xffff0201, 0x01000026, 0xf0e40000, 0x0000002c, 0x00000027, 0x0000ffff}
963 {0xffff0201, 0x02030029, 0x80e40000, 0x80e40001, 0x0000002b, 0x0000ffff}
970 {0xffff0201, 0x01000026, 0xf0e40000, 0x0205002d, 0x80e40000, 0x80e40001,
971 0x00000027, 0x0000ffff}
976 "setp_gt p0, r0, r1\n"
977 "(!p0) add r2, r2, r3\n",
978 {0xffff0201, 0x0301005e, 0xb00f1000, 0x80e40000, 0x80e40001, 0x14000002,
979 0x800f0002, 0xbde41000, 0x80e40002, 0x80e40003, 0x0000ffff}
986 {0xffff0201, 0x01000028, 0xb0001000, 0x0000002a, 0x0000002b, 0x0000ffff}
994 {0xffff0201, 0x0200001a, 0xa0e41000, 0xbdaa1000, 0x0000001c,
995 0x0100001e, 0xa0e41000, 0x0000001c, 0x0000ffff}
1002 {0xffff0201, 0x01000026, 0xf0e40000, 0x01000060, 0xb0ff1000,
1003 0x00000027, 0x0000ffff}
1007 exec_tests("ps_2_x", tests, sizeof(tests) / sizeof(tests[0]));
1010 static void vs_3_0_test(void) {
1011 /* FIXME: Some tests are temporarily commented out, because the
1012 current implementation doesn't support the entire vs_3_0 syntax
1013 and it is not trivial to remove todo_wine only from
1014 a subset of the tests here */
1015 struct shader_test tests[] = {
1019 {0xfffe0300, 0x02000001, 0x800f0000, 0xa0e40000, 0x0000ffff}
1021 /* {*/ /* shader 1 */
1024 {0xfffe0300, 0x0200001f, 0x90000000, 0xa00f0800, 0x0000ffff}
1026 /* {*/ /* shader 2 */
1028 "dcl_position o0\n",
1029 {0xfffe0300, 0x0200001f, 0x80000000, 0xe00f0000, 0x0000ffff}
1031 /* {*/ /* shader 3 */
1033 "dcl_texcoord12 o11\n",
1034 {0xfffe0300, 0x0200001f, 0x800c0005, 0xe00f000b, 0x0000ffff}
1038 "texldl r0, v0, s0\n",
1039 {0xfffe0300, 0x0300005f, 0x800f0000, 0x90e40000, 0xa0e40800, 0x0000ffff}
1044 {0xfffe0300, 0x03000001, 0x800f0000, 0xa0e42000, 0xf0e40800, 0x0000ffff}
1048 "mov o[ a0.x + 12 ], r0\n",
1049 {0xfffe0300, 0x03000001, 0xe00f200c, 0xb0000000, 0x80e40000, 0x0000ffff}
1053 "add_sat r0, r0, r1\n",
1054 {0xfffe0300, 0x03000002, 0x801f0000, 0x80e40000, 0x80e40001, 0x0000ffff}
1059 {0xfffe0300, 0x02000001, 0x800f0002, 0x8be40001, 0x0000ffff}
1063 "mov r2, r1.xygb\n",
1064 {0xfffe0300, 0x02000001, 0x800f0002, 0x80940001, 0x0000ffff}
1069 {0xfffe0300, 0x02000001, 0x80070002, 0x80e40001, 0x0000ffff}
1073 "mova_sat a0.x, r1\n",
1074 {0xfffe0300, 0x0200002e, 0xb0110000, 0x80e40001, 0x0000ffff}
1079 {0xfffe0300, 0x02000025, 0x800f0000, 0x80e40001, 0x0000ffff}
1083 exec_tests("vs_3_0", tests, sizeof(tests) / sizeof(tests[0]));
1086 static void ps_3_0_test(void) {
1087 struct shader_test tests[] = {
1091 {0xffff0300, 0x02000001, 0x800f0000, 0xa0e40000, 0x0000ffff}
1096 {0xffff0300, 0x0200001f, 0x80050003, 0x900f0000, 0x0000ffff}
1101 {0xffff0300, 0x02000001, 0x800f0000, 0x90e41000, 0x0000ffff}
1106 {0xffff0300, 0x02000001, 0x800f0000, 0x90e41001, 0x0000ffff}
1110 "mov r0, v[ aL + 12 ]\n",
1111 {0xffff0300, 0x03000001, 0x800f0000, 0x90e4200c, 0xf0e40800, 0x0000ffff}
1118 {0xffff0300, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x03000001, 0x800f0000,
1119 0x90e42000, 0xf0e40800, 0x0000001d, 0x0000ffff}
1123 "texldl r0, v0, s0\n",
1124 {0xffff0300, 0x0300005f, 0x800f0000, 0x90e40000, 0xa0e40800, 0x0000ffff}
1128 exec_tests("ps_3_0", tests, sizeof(tests) / sizeof(tests[0]));
1131 static void failure_test(void) {
1132 const char * tests[] = {
1133 /* shader 0: instruction modifier not allowed */
1136 "texldd_x2 r0, v1, s2, v3, v4\n",
1137 /* shader 1: coissue not supported in vertex shaders */
1139 "add r0.rgb, r0, r1\n"
1140 "+add r0.a, r0, r2\n",
1141 /* shader 2: coissue not supported in pixel shader version >= 2.0 */
1143 "texld r0, t0, s0\n"
1144 "add r0.rgb, r0, r1\n"
1145 "+add r0.a, r0, v1\n",
1146 /* shader 3: predicates not supported in vertex shader < 2.0 */
1148 "(p0) add r0, r0, v0\n",
1149 /* shader 4: register a0 doesn't exist in pixel shaders */
1151 "mov r0, v[ a0 + 12 ]\n",
1152 /* shader 5: s0 doesn't exist in vs_1_1 */
1155 /* shader 6: aL is a scalar register, no swizzles allowed */
1157 "mov r0, v[ aL.x + 12 ]\n",
1158 /* shader 7: tn doesn't exist in ps_3_0 */
1161 "texldd r0, t1, s2, v3, v4\n",
1162 /* shader 8: two shift modifiers */
1164 "mov_x2_x2 r0, r1\n",
1165 /* shader 9: too many source registers for mov instruction */
1168 /* shader 10: invalid combination of negate and divide modifiers */
1170 "texld r5, -r2_dz\n",
1171 /* shader 11: complement modifier not allowed in >= PS 2 */
1174 /* shader 12: invalid modifier */
1177 /* shader 13: float value in relative addressing */
1179 "mov r2, c[ aL + 3.4 ]\n",
1180 /* shader 14: complement modifier not available in VS */
1183 /* shader 15: _x2 modifier not available in VS */
1186 /* shader 16: _abs modifier not available in < VS 3.0 */
1189 /* shader 17: _x2 modifier not available in >= PS 2.0 */
1192 /* shader 18: wrong swizzle */
1194 "mov r0, r1.abcd\n",
1195 /* shader 19: wrong swizzle */
1197 "mov r0, r1.xyzwx\n",
1198 /* shader 20: wrong swizzle */
1201 /* shader 21: invalid writemask */
1203 "mov r0.xxyz, r1\n",
1204 /* shader 22: register r5 doesn't exist in PS < 1.4 */
1210 LPD3DXBUFFER shader,messages;
1212 for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
1215 hr = D3DXAssembleShader(tests[i], strlen(tests[i]),
1216 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
1217 &shader, &messages);
1218 ok(hr == D3DXERR_INVALIDDATA, "Failure test, shader %d: "
1219 "expected D3DXAssembleShader failure with D3DXERR_INVALIDDATA, "
1220 "got 0x%x - %d\n", i, hr, hr & 0x0000FFFF);
1222 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
1223 ID3DXBuffer_Release(messages);
1226 DWORD *res = ID3DXBuffer_GetBufferPointer(shader);
1228 ID3DXBuffer_Release(shader);
1234 static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface,
1235 D3DXINCLUDE_TYPE include_type,
1236 LPCSTR filename, LPCVOID parent_data,
1237 LPCVOID *data, UINT *bytes) {
1239 char include[] = "#define REGISTER r0\nvs.1.1\n";
1241 trace("filename = %s\n",filename);
1243 buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include));
1244 CopyMemory(buffer, include, sizeof(include));
1246 *bytes = sizeof(include);
1250 static HRESULT WINAPI testD3DXInclude_close(ID3DXInclude *iface, LPCVOID data) {
1251 HeapFree(GetProcessHeap(), 0, (LPVOID)data);
1255 static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
1256 testD3DXInclude_open,
1257 testD3DXInclude_close
1260 struct D3DXIncludeImpl {
1261 const ID3DXIncludeVtbl *lpVtbl;
1264 static void assembleshader_test(void) {
1265 const char test1[] = {
1269 const char testincl[] = {
1270 "#define REGISTER r0\n"
1273 const char testshader[] = {
1274 "#include \"incl.vsh\"\n"
1275 "mov REGISTER, v0\n"
1278 LPD3DXBUFFER shader, messages;
1279 D3DXMACRO defines[] = {
1290 struct D3DXIncludeImpl include;
1291 HRESULT shader_vsh_res, incl_vsh_res;
1298 hr = D3DXAssembleShader(test1, strlen(test1),
1299 defines, NULL, D3DXSHADER_SKIPVALIDATION,
1300 &shader, &messages);
1301 ok(hr == D3D_OK, "pDefines test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
1303 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
1304 ID3DXBuffer_Release(messages);
1306 if(shader) ID3DXBuffer_Release(shader);
1311 include.lpVtbl = &D3DXInclude_Vtbl;
1312 hr = D3DXAssembleShader(testshader, strlen(testshader),
1313 NULL, (LPD3DXINCLUDE)&include, D3DXSHADER_SKIPVALIDATION,
1314 &shader, &messages);
1315 ok(hr == D3D_OK, "pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
1317 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
1318 ID3DXBuffer_Release(messages);
1320 if(shader) ID3DXBuffer_Release(shader);
1322 shader_vsh_res = create_file("shader.vsh", testshader, sizeof(testshader));
1323 if(SUCCEEDED(shader_vsh_res)) {
1324 incl_vsh_res = create_file("incl.vsh", testincl, sizeof(testincl));
1325 if(SUCCEEDED(incl_vsh_res)) {
1326 /* D3DXAssembleShaderFromFile + #include test */
1329 hr = D3DXAssembleShaderFromFileA("shader.vsh",
1330 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
1331 &shader, &messages);
1332 ok(hr == D3D_OK, "D3DXAssembleShaderFromFile test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
1334 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
1335 ID3DXBuffer_Release(messages);
1337 if(shader) ID3DXBuffer_Release(shader);
1338 } else skip("Couldn't create \"incl.vsh\"\n");
1340 /* D3DXAssembleShaderFromFile + pInclude test */
1343 hr = D3DXAssembleShaderFromFileA("shader.vsh",
1344 NULL, (LPD3DXINCLUDE)&include, D3DXSHADER_SKIPVALIDATION,
1345 &shader, &messages);
1346 ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
1348 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
1349 ID3DXBuffer_Release(messages);
1351 if(shader) ID3DXBuffer_Release(shader);
1352 } else skip("Couldn't create \"shader.vsh\"\n");
1356 /* NULL shader tests */
1359 hr = D3DXAssembleShader(NULL, 0,
1360 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
1361 &shader, &messages);
1362 ok(hr == D3DXERR_INVALIDDATA, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
1364 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
1365 ID3DXBuffer_Release(messages);
1367 if(shader) ID3DXBuffer_Release(shader);
1373 hr = D3DXAssembleShaderFromFileA("nonexistent.vsh",
1374 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
1375 &shader, &messages);
1376 ok(hr == D3DXERR_INVALIDDATA || hr == E_FAIL, /* I get this on WinXP */
1377 "D3DXAssembleShaderFromFile nonexistent file test failed with error 0x%x - %d\n",
1378 hr, hr & 0x0000FFFF);
1380 trace("D3DXAssembleShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
1381 ID3DXBuffer_Release(messages);
1383 if(shader) ID3DXBuffer_Release(shader);
1385 /* D3DXAssembleShaderFromResource test */
1388 hr = D3DXAssembleShaderFromResourceA(NULL, MAKEINTRESOURCEA(IDB_ASMSHADER),
1389 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
1390 &shader, &messages);
1391 ok(hr == D3D_OK, "D3DXAssembleShaderFromResource test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
1393 trace("D3DXAssembleShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
1394 ID3DXBuffer_Release(messages);
1396 if(shader) ID3DXBuffer_Release(shader);
1398 } /* end of todo_wine */
1400 /* D3DXAssembleShaderFromResource with missing shader resource test */
1403 hr = D3DXAssembleShaderFromResourceA(NULL, "notexisting",
1404 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
1405 &shader, &messages);
1406 ok(hr == D3DXERR_INVALIDDATA, "D3DXAssembleShaderFromResource NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
1408 trace("D3DXAssembleShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
1409 ID3DXBuffer_Release(messages);
1411 if(shader) ID3DXBuffer_Release(shader);
1414 if(SUCCEEDED(shader_vsh_res)) {
1415 DeleteFileA("shader.vsh");
1416 if(SUCCEEDED(incl_vsh_res)) DeleteFileA("incl.vsh");
1422 todo_wine preproc_test();
1423 todo_wine ps_1_1_test();
1424 todo_wine vs_1_1_test();
1425 todo_wine ps_1_3_test();
1426 todo_wine ps_1_4_test();
1427 todo_wine vs_2_0_test();
1428 todo_wine vs_2_x_test();
1429 todo_wine ps_2_0_test();
1430 todo_wine ps_2_x_test();
1432 todo_wine ps_3_0_test();
1436 assembleshader_test();