2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 /** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
32 /* IDirect3D IUnknown parts follow: */
33 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
34 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
38 IDirect3DDevice9Impl_AddRef(iface);
43 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
47 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
48 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
49 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55 ULONG ref = --This->ref;
56 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
58 IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
59 IWineD3DDevice_Release(This->WineD3DDevice);
60 HeapFree(GetProcessHeap(), 0, This);
65 /* IDirect3DDevice Interface follow: */
66 HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
67 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
68 TRACE("(%p) : stub\n", This); /* No way of notifying yet! */
72 UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
73 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
74 TRACE("(%p) : stub, emulating 32Mb for now\n", This);
76 * pretend we have 32MB of any type of memory queried.
78 return (1024*1024*32);
81 HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
82 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
83 FIXME("(%p) : stub\n", This);
87 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
88 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
89 TRACE("(%p) : returning %p\n", This, This->direct3d);
91 *ppD3D9 = (IDirect3D9*) This->direct3d;
92 IDirect3D9_AddRef(*ppD3D9);
96 HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
97 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
98 FIXME("(%p) : stub, calling idirect3d for now\n", This);
99 IDirect3D9Impl_GetDeviceCaps((LPDIRECT3D9) This->direct3d, This->adapterNo, This->devType, pCaps);
103 HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
104 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
105 FIXME("(%p) : stub\n", This);
109 HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
110 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
111 TRACE("(%p) copying to %p\n", This, pParameters);
112 memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
116 HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
117 IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
118 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
119 TRACE("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
121 if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
122 ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
123 return D3DERR_INVALIDCALL;
125 if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
126 ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
127 return D3DERR_INVALIDCALL;
130 This->xHotSpot = XHotSpot;
131 This->yHotSpot = YHotSpot;
135 void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
136 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
137 TRACE("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
138 This->xScreenSpace = XScreenSpace;
139 This->yScreenSpace = YScreenSpace;
143 BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
144 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
145 TRACE("(%p) : visible(%d)\n", This, bShow);
146 This->bCursorVisible = bShow;
150 HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
151 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
152 FIXME("(%p) : stub\n", This);
156 HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
157 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
158 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
161 HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
162 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
163 *ppBackBuffer = (LPDIRECT3DSURFACE9) This->backBuffer;
164 TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, BackBuffer, Type, *ppBackBuffer);
165 if (BackBuffer > This->PresentParms.BackBufferCount - 1) {
166 FIXME("Only one backBuffer currently supported\n");
167 return D3DERR_INVALIDCALL;
169 /* Note inc ref on returned surface */
170 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppBackBuffer);
174 HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
175 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
176 FIXME("(%p) : stub\n", This);
180 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
181 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
182 FIXME("(%p) : stub\n", This);
186 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
188 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
190 FIXME("(%p) : pRamp@%p\n", This, pRamp);
191 hDC = GetDC(This->win_handle);
192 SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
193 ReleaseDC(This->win_handle, hDC);
197 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
199 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
201 FIXME("(%p) : pRamp@%p\n", This, pRamp);
202 hDC = GetDC(This->win_handle);
203 GetDeviceGammaRamp(hDC, pRamp);
204 ReleaseDC(This->win_handle, hDC);
208 HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
209 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
210 FIXME("(%p) : stub\n", This);
214 HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
215 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
216 FIXME("(%p) : stub\n", This);
220 HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
221 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
222 FIXME("(%p) : stub\n", This);
226 HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
227 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
228 FIXME("(%p) : stub\n", This);
232 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
233 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
234 FIXME("(%p) : stub\n", This);
238 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
239 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
240 FIXME("(%p) : stub\n", This);
244 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
245 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
246 FIXME("(%p) : stub\n", This);
250 HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
251 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
252 FIXME("(%p) : stub\n", This);
256 HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
257 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
258 FIXME("(%p) : stub\n", This);
262 HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
263 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
264 FIXME("(%p) : stub\n", This);
268 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
269 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
270 FIXME("(%p) : stub\n", This);
274 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
275 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
276 FIXME("(%p) : stub\n", This);
280 HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
281 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
282 FIXME("(%p) : stub\n", This);
286 HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
287 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
288 FIXME("(%p) : stub\n", This);
292 HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
293 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
294 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
297 HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
298 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
299 return IWineD3DDevice_EndScene(This->WineD3DDevice);
302 HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
303 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
304 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
307 HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
308 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
309 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
312 HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
313 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
314 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
317 HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
318 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
319 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
322 HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
323 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
324 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
327 HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
328 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
329 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
332 HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
333 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
334 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
337 HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
338 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
339 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
342 HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
343 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
344 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
347 HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
348 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
349 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
352 HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
353 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
354 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
357 HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
358 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
359 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
362 HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
363 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
364 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
367 HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
368 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
369 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
372 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
373 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
374 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
377 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
378 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
379 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
382 HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
383 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
384 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
387 HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
388 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
389 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
392 HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
393 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
394 TRACE("(%p) : returning %p for stage %ld\n", This, This->UpdateStateBlock->textures[Stage], Stage);
395 *ppTexture = (LPDIRECT3DBASETEXTURE9) This->UpdateStateBlock->textures[Stage];
396 IDirect3DBaseTexture9Impl_AddRef(*ppTexture);
400 HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
401 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
402 FIXME("(%p) : stub\n", This);
406 HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
407 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
408 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
411 HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
412 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
413 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
416 HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
417 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
418 FIXME("(%p) : stub\n", This);
422 HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
423 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
424 FIXME("(%p) : stub\n", This);
428 HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
429 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
430 TRACE("(%p) : stub\n", This);
434 HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
435 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
436 FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
437 memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
441 HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
442 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
443 memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
444 FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
448 HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
449 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
450 TRACE("(%p) : stub\n", This);
454 HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
455 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
456 *PaletteNumber = This->currentPalette;
457 FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
461 HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
462 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
463 FIXME("(%p) : stub\n", This);
467 HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
468 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
469 FIXME("(%p) : stub\n", This);
473 HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
474 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
475 FIXME("(%p) : stub\n", This);
479 BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
480 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
481 FIXME("(%p) : stub\n", This);
485 HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
486 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
487 FIXME("(%p) : stub\n", This);
491 float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
492 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
493 FIXME("(%p) : stub\n", This);
497 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
498 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
499 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
502 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
503 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
504 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
505 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
508 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
509 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
510 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
513 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
514 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
515 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
516 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
517 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
518 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
521 HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
522 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
523 FIXME("(%p) : stub\n", This);
527 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
528 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
529 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
532 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
533 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
534 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
537 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
538 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
539 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
540 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
541 OffsetInBytes, Stride);
544 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
545 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
546 IWineD3DVertexBuffer *retStream = NULL;
549 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
550 if (rc == D3D_OK && NULL != *pStream) {
551 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
552 IWineD3DVertexBuffer_Release(retStream);
557 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
558 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
559 FIXME("(%p) : stub\n", This);
563 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
564 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
565 FIXME("(%p) : stub\n", This);
569 HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
570 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
571 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
572 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
576 HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
577 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
578 IWineD3DIndexBuffer *retIndexData = NULL;
582 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
583 if (rc == D3D_OK && NULL != *ppIndexData) {
584 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
585 IWineD3DVertexBuffer_Release(retIndexData);
590 HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
591 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
592 FIXME("(%p) : stub\n", This);
596 HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
597 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
598 FIXME("(%p) : stub\n", This);
602 HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
603 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
604 FIXME("(%p) : stub\n", This);
609 IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
611 IDirect3DDevice9Impl_QueryInterface,
612 IDirect3DDevice9Impl_AddRef,
613 IDirect3DDevice9Impl_Release,
614 IDirect3DDevice9Impl_TestCooperativeLevel,
615 IDirect3DDevice9Impl_GetAvailableTextureMem,
616 IDirect3DDevice9Impl_EvictManagedRessources,
617 IDirect3DDevice9Impl_GetDirect3D,
618 IDirect3DDevice9Impl_GetDeviceCaps,
619 IDirect3DDevice9Impl_GetDisplayMode,
620 IDirect3DDevice9Impl_GetCreationParameters,
621 IDirect3DDevice9Impl_SetCursorProperties,
622 IDirect3DDevice9Impl_SetCursorPosition,
623 IDirect3DDevice9Impl_ShowCursor,
624 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
625 IDirect3DDevice9Impl_GetSwapChain,
626 IDirect3DDevice9Impl_GetNumberOfSwapChains,
627 IDirect3DDevice9Impl_Reset,
628 IDirect3DDevice9Impl_Present,
629 IDirect3DDevice9Impl_GetBackBuffer,
630 IDirect3DDevice9Impl_GetRasterStatus,
631 IDirect3DDevice9Impl_SetDialogBoxMode,
632 IDirect3DDevice9Impl_SetGammaRamp,
633 IDirect3DDevice9Impl_GetGammaRamp,
634 IDirect3DDevice9Impl_CreateTexture,
635 IDirect3DDevice9Impl_CreateVolumeTexture,
636 IDirect3DDevice9Impl_CreateCubeTexture,
637 IDirect3DDevice9Impl_CreateVertexBuffer,
638 IDirect3DDevice9Impl_CreateIndexBuffer,
639 IDirect3DDevice9Impl_CreateRenderTarget,
640 IDirect3DDevice9Impl_CreateDepthStencilSurface,
641 IDirect3DDevice9Impl_UpdateSurface,
642 IDirect3DDevice9Impl_UpdateTexture,
643 IDirect3DDevice9Impl_GetRenderTargetData,
644 IDirect3DDevice9Impl_GetFrontBufferData,
645 IDirect3DDevice9Impl_StretchRects,
646 IDirect3DDevice9Impl_ColorFill,
647 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
648 IDirect3DDevice9Impl_SetRenderTarget,
649 IDirect3DDevice9Impl_GetRenderTarget,
650 IDirect3DDevice9Impl_SetDepthStencilSurface,
651 IDirect3DDevice9Impl_GetDepthStencilSurface,
652 IDirect3DDevice9Impl_BeginScene,
653 IDirect3DDevice9Impl_EndScene,
654 IDirect3DDevice9Impl_Clear,
655 IDirect3DDevice9Impl_SetTransform,
656 IDirect3DDevice9Impl_GetTransform,
657 IDirect3DDevice9Impl_MultiplyTransform,
658 IDirect3DDevice9Impl_SetViewport,
659 IDirect3DDevice9Impl_GetViewport,
660 IDirect3DDevice9Impl_SetMaterial,
661 IDirect3DDevice9Impl_GetMaterial,
662 IDirect3DDevice9Impl_SetLight,
663 IDirect3DDevice9Impl_GetLight,
664 IDirect3DDevice9Impl_LightEnable,
665 IDirect3DDevice9Impl_GetLightEnable,
666 IDirect3DDevice9Impl_SetClipPlane,
667 IDirect3DDevice9Impl_GetClipPlane,
668 IDirect3DDevice9Impl_SetRenderState,
669 IDirect3DDevice9Impl_GetRenderState,
670 IDirect3DDevice9Impl_CreateStateBlock,
671 IDirect3DDevice9Impl_BeginStateBlock,
672 IDirect3DDevice9Impl_EndStateBlock,
673 IDirect3DDevice9Impl_SetClipStatus,
674 IDirect3DDevice9Impl_GetClipStatus,
675 IDirect3DDevice9Impl_GetTexture,
676 IDirect3DDevice9Impl_SetTexture,
677 IDirect3DDevice9Impl_GetTextureStageState,
678 IDirect3DDevice9Impl_SetTextureStageState,
679 IDirect3DDevice9Impl_GetSamplerState,
680 IDirect3DDevice9Impl_SetSamplerState,
681 IDirect3DDevice9Impl_ValidateDevice,
682 IDirect3DDevice9Impl_SetPaletteEntries,
683 IDirect3DDevice9Impl_GetPaletteEntries,
684 IDirect3DDevice9Impl_SetCurrentTexturePalette,
685 IDirect3DDevice9Impl_GetCurrentTexturePalette,
686 IDirect3DDevice9Impl_SetScissorRect,
687 IDirect3DDevice9Impl_GetScissorRect,
688 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
689 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
690 IDirect3DDevice9Impl_SetNPatchMode,
691 IDirect3DDevice9Impl_GetNPatchMode,
692 IDirect3DDevice9Impl_DrawPrimitive,
693 IDirect3DDevice9Impl_DrawIndexedPrimitive,
694 IDirect3DDevice9Impl_DrawPrimitiveUP,
695 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
696 IDirect3DDevice9Impl_ProcessVertices,
697 IDirect3DDevice9Impl_CreateVertexDeclaration,
698 IDirect3DDevice9Impl_SetVertexDeclaration,
699 IDirect3DDevice9Impl_GetVertexDeclaration,
700 IDirect3DDevice9Impl_SetFVF,
701 IDirect3DDevice9Impl_GetFVF,
702 IDirect3DDevice9Impl_CreateVertexShader,
703 IDirect3DDevice9Impl_SetVertexShader,
704 IDirect3DDevice9Impl_GetVertexShader,
705 IDirect3DDevice9Impl_SetVertexShaderConstantF,
706 IDirect3DDevice9Impl_GetVertexShaderConstantF,
707 IDirect3DDevice9Impl_SetVertexShaderConstantI,
708 IDirect3DDevice9Impl_GetVertexShaderConstantI,
709 IDirect3DDevice9Impl_SetVertexShaderConstantB,
710 IDirect3DDevice9Impl_GetVertexShaderConstantB,
711 IDirect3DDevice9Impl_SetStreamSource,
712 IDirect3DDevice9Impl_GetStreamSource,
713 IDirect3DDevice9Impl_SetStreamSourceFreq,
714 IDirect3DDevice9Impl_GetStreamSourceFreq,
715 IDirect3DDevice9Impl_SetIndices,
716 IDirect3DDevice9Impl_GetIndices,
717 IDirect3DDevice9Impl_CreatePixelShader,
718 IDirect3DDevice9Impl_SetPixelShader,
719 IDirect3DDevice9Impl_GetPixelShader,
720 IDirect3DDevice9Impl_SetPixelShaderConstantF,
721 IDirect3DDevice9Impl_GetPixelShaderConstantF,
722 IDirect3DDevice9Impl_SetPixelShaderConstantI,
723 IDirect3DDevice9Impl_GetPixelShaderConstantI,
724 IDirect3DDevice9Impl_SetPixelShaderConstantB,
725 IDirect3DDevice9Impl_GetPixelShaderConstantB,
726 IDirect3DDevice9Impl_DrawRectPatch,
727 IDirect3DDevice9Impl_DrawTriPatch,
728 IDirect3DDevice9Impl_DeletePatch,
729 IDirect3DDevice9Impl_CreateQuery