Add Clear, Present and EndScene support and fix a bug in the drawing
[wine] / dlls / d3d9 / stateblock.c
1 /*
2  * IDirect3DStateBlock9 implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  *                     Jason Edmeades
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DStateBlock9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
33         IDirect3DStateBlock9Impl_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     return E_NOINTERFACE;
40 }
41
42 ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
43     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
44     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
45     return ++(This->ref);
46 }
47
48 ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
49     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
50     ULONG ref = --This->ref;
51     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
52     if (ref == 0) {
53         HeapFree(GetProcessHeap(), 0, This);
54     }
55     return ref;
56 }
57
58 /* IDirect3DStateBlock9 Interface follow: */
59 HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
60     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
61     TRACE("(%p) : returning %p\n", This, This->Device);
62     *ppDevice = (LPDIRECT3DDEVICE9) This->Device;
63     IDirect3DDevice9Impl_AddRef(*ppDevice);
64     return D3D_OK;
65 }
66
67 HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
68     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
69     FIXME("(%p) : stub\n", This);
70     return D3D_OK;
71 }
72
73 HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
74     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
75     FIXME("(%p) : stub\n", This);
76     return D3D_OK;
77 }
78
79
80 IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
81 {
82     IDirect3DStateBlock9Impl_QueryInterface,
83     IDirect3DStateBlock9Impl_AddRef,
84     IDirect3DStateBlock9Impl_Release,
85     IDirect3DStateBlock9Impl_GetDevice,
86     IDirect3DStateBlock9Impl_Capture,
87     IDirect3DStateBlock9Impl_Apply
88 };
89
90
91 /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
92 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) {
93     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
94     FIXME("(%p) : stub\n", This);
95     return D3D_OK;
96 }
97
98 HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface) {
99     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
100     FIXME("(%p) : stub\n", This);
101     return D3D_OK;
102 }
103
104 HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB) {
105     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
106     FIXME("(%p) : stub\n", This);
107     return D3D_OK;
108 }