d3d9: Add a separate function for cube texture initialization.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     const IDirect3D9ExVtbl   *lpVtbl;
150     LONG                    ref;
151
152     /* The WineD3D device */
153     IWineD3D               *WineD3D;
154
155     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
156     BOOL                    extended;
157 } IDirect3D9Impl;
158
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160
161 /* ---------------- */
162 /* IDirect3DDevice9 */
163 /* ---------------- */
164
165 /*****************************************************************************
166  * Predeclare the interface implementation structures
167  */
168 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl DECLSPEC_HIDDEN;
169 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
170
171 /*****************************************************************************
172  * IDirect3DDevice9 implementation structure
173  */
174 typedef struct IDirect3DDevice9Impl
175 {
176     /* IUnknown fields */
177     const IDirect3DDevice9ExVtbl   *lpVtbl;
178     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
179     LONG                          ref;
180
181     /* IDirect3DDevice9 fields */
182     IWineD3DDevice               *WineD3DDevice;
183
184     /* Avoids recursion with nested ReleaseRef to 0 */
185     BOOL                          inDestruction;
186
187     IDirect3DVertexDeclaration9  **convertedDecls;
188     unsigned int                 numConvertedDecls, declArraySize;
189
190     BOOL                          notreset;
191 } IDirect3DDevice9Impl;
192
193
194 /* IDirect3DDevice9: */
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
196         D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
197 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
198         UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
199 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
201         UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
202         IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
203 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
204         UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool,
205         IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
206 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface,
207         UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
208         IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
209 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
210         D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
211 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
212 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
213         IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
214 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
215         const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
216 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
217         IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
218 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
219         IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
220 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
221         const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
222 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
223         IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
224 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
225         IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
226 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
227         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
228 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
229         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
230 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
231         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
232 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
233         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
234 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
235         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
236 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
237         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
238 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
239         const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) DECLSPEC_HIDDEN;
240 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
241         IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
242 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
243         IDirect3DPixelShader9  **ppShader) DECLSPEC_HIDDEN;
244 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
245         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
246 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
247         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
248 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
249         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
250 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
251         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
252 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
253         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
254 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
255         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
256 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
257         D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) DECLSPEC_HIDDEN;
258
259
260 /* ---------------- */
261 /* IDirect3DVolume9 */
262 /* ---------------- */
263
264 /*****************************************************************************
265  * IDirect3DVolume9 implementation structure
266  */
267 typedef struct IDirect3DVolume9Impl
268 {
269     /* IUnknown fields */
270     const IDirect3DVolume9Vtbl *lpVtbl;
271     LONG                    ref;
272
273     /* IDirect3DVolume9 fields */
274     IWineD3DVolume         *wineD3DVolume;
275
276     /* The volume container */
277     IUnknown                    *container;
278
279     /* If set forward refcounting to this object */
280     IUnknown                    *forwardReference;
281 } IDirect3DVolume9Impl;
282
283 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
284         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
285
286 /* ------------------- */
287 /* IDirect3DSwapChain9 */
288 /* ------------------- */
289
290 /*****************************************************************************
291  * IDirect3DSwapChain9 implementation structure
292  */
293 typedef struct IDirect3DSwapChain9Impl
294 {
295     /* IUnknown fields */
296     const IDirect3DSwapChain9Vtbl *lpVtbl;
297     LONG                    ref;
298
299     /* IDirect3DSwapChain9 fields */
300     IWineD3DSwapChain      *wineD3DSwapChain;
301
302     /* Parent reference */
303     LPDIRECT3DDEVICE9EX       parentDevice;
304
305     /* Flags an implicit swap chain */
306     BOOL                        isImplicit;
307 } IDirect3DSwapChain9Impl;
308
309 /* ----------------- */
310 /* IDirect3DSurface9 */
311 /* ----------------- */
312
313 /*****************************************************************************
314  * IDirect3DSurface9 implementation structure
315  */
316 typedef struct IDirect3DSurface9Impl
317 {
318     /* IUnknown fields */
319     const IDirect3DSurface9Vtbl *lpVtbl;
320     LONG                    ref;
321
322     /* IDirect3DResource9 fields */
323     IWineD3DSurface        *wineD3DSurface;
324
325     /* Parent reference */
326     LPDIRECT3DDEVICE9EX       parentDevice;
327
328     /* The surface container */
329     IUnknown                    *container;
330
331     /* If set forward refcounting to this object */
332     IUnknown                    *forwardReference;
333
334     BOOL                        getdc_supported;
335 } IDirect3DSurface9Impl;
336
337 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
338         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
339         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
340
341 /* ---------------------- */
342 /* IDirect3DVertexBuffer9 */
343 /* ---------------------- */
344
345 /*****************************************************************************
346  * IDirect3DVertexBuffer9 implementation structure
347  */
348 typedef struct IDirect3DVertexBuffer9Impl
349 {
350     /* IUnknown fields */
351     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
352     LONG                    ref;
353
354     /* IDirect3DResource9 fields */
355     IWineD3DBuffer *wineD3DVertexBuffer;
356
357     /* Parent reference */
358     LPDIRECT3DDEVICE9EX       parentDevice;
359
360     DWORD fvf;
361 } IDirect3DVertexBuffer9Impl;
362
363 /* --------------------- */
364 /* IDirect3DIndexBuffer9 */
365 /* --------------------- */
366
367 /*****************************************************************************
368  * IDirect3DIndexBuffer9 implementation structure
369  */
370 typedef struct IDirect3DIndexBuffer9Impl
371 {
372     /* IUnknown fields */
373     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
374     LONG                    ref;
375
376     /* IDirect3DResource9 fields */
377     IWineD3DBuffer         *wineD3DIndexBuffer;
378
379     /* Parent reference */
380     LPDIRECT3DDEVICE9EX       parentDevice;
381     WINED3DFORMAT             format;
382 } IDirect3DIndexBuffer9Impl;
383
384 /* --------------------- */
385 /* IDirect3DBaseTexture9 */
386 /* --------------------- */
387
388 /*****************************************************************************
389  * IDirect3DBaseTexture9 implementation structure
390  */
391 typedef struct IDirect3DBaseTexture9Impl
392 {
393     /* IUnknown fields */
394     const IDirect3DBaseTexture9Vtbl *lpVtbl;
395     LONG                    ref;
396
397     /* IDirect3DResource9 fields */
398     IWineD3DBaseTexture    *wineD3DBaseTexture;
399 } IDirect3DBaseTexture9Impl;
400
401 /* --------------------- */
402 /* IDirect3DCubeTexture9 */
403 /* --------------------- */
404
405 /*****************************************************************************
406  * IDirect3DCubeTexture9 implementation structure
407  */
408 typedef struct IDirect3DCubeTexture9Impl
409 {
410     /* IUnknown fields */
411     const IDirect3DCubeTexture9Vtbl *lpVtbl;
412     LONG                    ref;
413
414     /* IDirect3DResource9 fields */
415     IWineD3DCubeTexture    *wineD3DCubeTexture;
416
417     /* Parent reference */
418     LPDIRECT3DDEVICE9EX       parentDevice;
419 }  IDirect3DCubeTexture9Impl;
420
421 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
422         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
423
424 /* ----------------- */
425 /* IDirect3DTexture9 */
426 /* ----------------- */
427
428 /*****************************************************************************
429  * IDirect3DTexture9 implementation structure
430  */
431 typedef struct IDirect3DTexture9Impl
432 {
433     /* IUnknown fields */
434     const IDirect3DTexture9Vtbl *lpVtbl;
435     LONG                    ref;
436
437     /* IDirect3DResource9 fields */
438     IWineD3DTexture        *wineD3DTexture;
439
440     /* Parent reference */
441     LPDIRECT3DDEVICE9EX       parentDevice;
442 } IDirect3DTexture9Impl;
443
444 /* ----------------------- */
445 /* IDirect3DVolumeTexture9 */
446 /* ----------------------- */
447
448 /*****************************************************************************
449  * IDirect3DVolumeTexture9 implementation structure
450  */
451 typedef struct IDirect3DVolumeTexture9Impl
452 {
453     /* IUnknown fields */
454     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
455     LONG                    ref;
456
457     /* IDirect3DResource9 fields */
458     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
459
460     /* Parent reference */
461     LPDIRECT3DDEVICE9EX       parentDevice;
462 } IDirect3DVolumeTexture9Impl;
463
464 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
465         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
466
467 /* ----------------------- */
468 /* IDirect3DStateBlock9 */
469 /* ----------------------- */
470
471 /*****************************************************************************
472  * IDirect3DStateBlock9 implementation structure
473  */
474 typedef struct  IDirect3DStateBlock9Impl {
475     /* IUnknown fields */
476     const IDirect3DStateBlock9Vtbl *lpVtbl;
477     LONG                    ref;
478
479     /* IDirect3DStateBlock9 fields */
480     IWineD3DStateBlock     *wineD3DStateBlock;
481
482     /* Parent reference */
483     LPDIRECT3DDEVICE9EX       parentDevice;
484 } IDirect3DStateBlock9Impl;
485
486
487 /* --------------------------- */
488 /* IDirect3DVertexDeclaration9 */
489 /* --------------------------- */
490
491 /*****************************************************************************
492  * IDirect3DVertexDeclaration implementation structure
493  */
494 typedef struct IDirect3DVertexDeclaration9Impl {
495   /* IUnknown fields */
496   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
497   LONG    ref;
498
499   D3DVERTEXELEMENT9 *elements;
500   UINT element_count;
501
502   /* IDirect3DVertexDeclaration9 fields */
503   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
504   DWORD convFVF;
505
506   /* Parent reference */
507   LPDIRECT3DDEVICE9EX parentDevice;
508 } IDirect3DVertexDeclaration9Impl;
509
510 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
511
512 /* ---------------------- */
513 /* IDirect3DVertexShader9 */
514 /* ---------------------- */
515
516 /*****************************************************************************
517  * IDirect3DVertexShader implementation structure
518  */
519 typedef struct IDirect3DVertexShader9Impl {
520   /* IUnknown fields */
521   const IDirect3DVertexShader9Vtbl *lpVtbl;
522   LONG  ref;
523
524   /* IDirect3DVertexShader9 fields */
525   IWineD3DVertexShader *wineD3DVertexShader;
526
527   /* Parent reference */
528   LPDIRECT3DDEVICE9EX parentDevice;
529 } IDirect3DVertexShader9Impl;
530
531 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
532
533 /* --------------------- */
534 /* IDirect3DPixelShader9 */
535 /* --------------------- */
536
537 /*****************************************************************************
538  * IDirect3DPixelShader implementation structure
539  */
540 typedef struct IDirect3DPixelShader9Impl {
541   /* IUnknown fields */
542     const IDirect3DPixelShader9Vtbl *lpVtbl;
543     LONG                    ref;
544
545     /* IDirect3DPixelShader9 fields */
546     IWineD3DPixelShader    *wineD3DPixelShader;
547
548     /* Parent reference */
549     LPDIRECT3DDEVICE9EX       parentDevice;
550 } IDirect3DPixelShader9Impl;
551
552 /* --------------- */
553 /* IDirect3DQuery9 */
554 /* --------------- */
555
556 /*****************************************************************************
557  * IDirect3DPixelShader implementation structure
558  */
559 typedef struct IDirect3DQuery9Impl {
560     /* IUnknown fields */
561     const IDirect3DQuery9Vtbl *lpVtbl;
562     LONG                 ref;
563
564     /* IDirect3DQuery9 fields */
565     IWineD3DQuery       *wineD3DQuery;
566
567     /* Parent reference */
568     LPDIRECT3DDEVICE9EX    parentDevice;
569 } IDirect3DQuery9Impl;
570
571
572 /* Callbacks */
573 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
574
575 #endif /* __WINE_D3D9_PRIVATE_H */