2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
39 #include "wine/wined3d.h"
41 /* ===========================================================================
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48 /* ===========================================================================
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
55 _pD3D9Caps->Caps = _pWineCaps->Caps; \
56 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
57 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
58 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
59 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
60 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
61 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
62 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
63 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
64 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
65 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
66 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
67 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
68 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
69 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
70 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
71 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
72 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
73 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
74 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
75 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
76 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
77 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
78 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
79 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
80 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
81 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
82 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
83 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
84 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
85 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
86 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
87 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
88 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
89 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
90 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
91 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
92 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
93 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
94 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
95 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
96 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
97 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
98 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
99 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
100 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
101 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
102 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
103 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
104 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
105 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
106 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
107 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
108 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
109 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
110 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
111 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
112 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
113 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
114 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
115 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
132 =========================================================================== */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 const IDirect3D9ExVtbl *lpVtbl;
152 /* The WineD3D device */
155 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
161 /* ---------------- */
162 /* IDirect3DDevice9 */
163 /* ---------------- */
165 /*****************************************************************************
166 * Predeclare the interface implementation structures
168 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl DECLSPEC_HIDDEN;
169 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
171 /*****************************************************************************
172 * IDirect3DDevice9 implementation structure
174 typedef struct IDirect3DDevice9Impl
176 /* IUnknown fields */
177 const IDirect3DDevice9ExVtbl *lpVtbl;
178 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
181 /* IDirect3DDevice9 fields */
182 IWineD3DDevice *WineD3DDevice;
184 /* Avoids recursion with nested ReleaseRef to 0 */
187 IDirect3DVertexDeclaration9 **convertedDecls;
188 unsigned int numConvertedDecls, declArraySize;
191 } IDirect3DDevice9Impl;
194 /* IDirect3DDevice9: */
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
196 D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
197 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
198 UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
199 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
201 UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
202 IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
203 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
204 UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool,
205 IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
206 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface,
207 UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
208 IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
209 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
210 D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
211 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
212 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
213 IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
214 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
215 const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
216 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
217 IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
218 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
219 IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
220 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
221 const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
222 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
223 IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
224 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
225 IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
226 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
227 UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
228 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
229 UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
230 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
231 UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
232 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
233 UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
234 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
235 UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
236 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
237 UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
238 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
239 const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) DECLSPEC_HIDDEN;
240 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
241 IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
242 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
243 IDirect3DPixelShader9 **ppShader) DECLSPEC_HIDDEN;
244 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
245 UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
246 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
247 UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
248 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
249 UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
250 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
251 UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
252 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
253 UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
254 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
255 UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
256 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
257 D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) DECLSPEC_HIDDEN;
260 /* ---------------- */
261 /* IDirect3DVolume9 */
262 /* ---------------- */
264 /*****************************************************************************
265 * IDirect3DVolume9 implementation structure
267 typedef struct IDirect3DVolume9Impl
269 /* IUnknown fields */
270 const IDirect3DVolume9Vtbl *lpVtbl;
273 /* IDirect3DVolume9 fields */
274 IWineD3DVolume *wineD3DVolume;
276 /* The volume container */
279 /* If set forward refcounting to this object */
280 IUnknown *forwardReference;
281 } IDirect3DVolume9Impl;
283 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
284 UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
286 /* ------------------- */
287 /* IDirect3DSwapChain9 */
288 /* ------------------- */
290 /*****************************************************************************
291 * IDirect3DSwapChain9 implementation structure
293 typedef struct IDirect3DSwapChain9Impl
295 /* IUnknown fields */
296 const IDirect3DSwapChain9Vtbl *lpVtbl;
299 /* IDirect3DSwapChain9 fields */
300 IWineD3DSwapChain *wineD3DSwapChain;
302 /* Parent reference */
303 LPDIRECT3DDEVICE9EX parentDevice;
305 /* Flags an implicit swap chain */
307 } IDirect3DSwapChain9Impl;
309 /* ----------------- */
310 /* IDirect3DSurface9 */
311 /* ----------------- */
313 /*****************************************************************************
314 * IDirect3DSurface9 implementation structure
316 typedef struct IDirect3DSurface9Impl
318 /* IUnknown fields */
319 const IDirect3DSurface9Vtbl *lpVtbl;
322 /* IDirect3DResource9 fields */
323 IWineD3DSurface *wineD3DSurface;
325 /* Parent reference */
326 LPDIRECT3DDEVICE9EX parentDevice;
328 /* The surface container */
331 /* If set forward refcounting to this object */
332 IUnknown *forwardReference;
334 BOOL getdc_supported;
335 } IDirect3DSurface9Impl;
337 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
338 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
339 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
341 /* ---------------------- */
342 /* IDirect3DVertexBuffer9 */
343 /* ---------------------- */
345 /*****************************************************************************
346 * IDirect3DVertexBuffer9 implementation structure
348 typedef struct IDirect3DVertexBuffer9Impl
350 /* IUnknown fields */
351 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
354 /* IDirect3DResource9 fields */
355 IWineD3DBuffer *wineD3DVertexBuffer;
357 /* Parent reference */
358 LPDIRECT3DDEVICE9EX parentDevice;
361 } IDirect3DVertexBuffer9Impl;
363 /* --------------------- */
364 /* IDirect3DIndexBuffer9 */
365 /* --------------------- */
367 /*****************************************************************************
368 * IDirect3DIndexBuffer9 implementation structure
370 typedef struct IDirect3DIndexBuffer9Impl
372 /* IUnknown fields */
373 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
376 /* IDirect3DResource9 fields */
377 IWineD3DBuffer *wineD3DIndexBuffer;
379 /* Parent reference */
380 LPDIRECT3DDEVICE9EX parentDevice;
381 WINED3DFORMAT format;
382 } IDirect3DIndexBuffer9Impl;
384 /* --------------------- */
385 /* IDirect3DBaseTexture9 */
386 /* --------------------- */
388 /*****************************************************************************
389 * IDirect3DBaseTexture9 implementation structure
391 typedef struct IDirect3DBaseTexture9Impl
393 /* IUnknown fields */
394 const IDirect3DBaseTexture9Vtbl *lpVtbl;
397 /* IDirect3DResource9 fields */
398 IWineD3DBaseTexture *wineD3DBaseTexture;
399 } IDirect3DBaseTexture9Impl;
401 /* --------------------- */
402 /* IDirect3DCubeTexture9 */
403 /* --------------------- */
405 /*****************************************************************************
406 * IDirect3DCubeTexture9 implementation structure
408 typedef struct IDirect3DCubeTexture9Impl
410 /* IUnknown fields */
411 const IDirect3DCubeTexture9Vtbl *lpVtbl;
414 /* IDirect3DResource9 fields */
415 IWineD3DCubeTexture *wineD3DCubeTexture;
417 /* Parent reference */
418 LPDIRECT3DDEVICE9EX parentDevice;
419 } IDirect3DCubeTexture9Impl;
421 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
422 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
424 /* ----------------- */
425 /* IDirect3DTexture9 */
426 /* ----------------- */
428 /*****************************************************************************
429 * IDirect3DTexture9 implementation structure
431 typedef struct IDirect3DTexture9Impl
433 /* IUnknown fields */
434 const IDirect3DTexture9Vtbl *lpVtbl;
437 /* IDirect3DResource9 fields */
438 IWineD3DTexture *wineD3DTexture;
440 /* Parent reference */
441 LPDIRECT3DDEVICE9EX parentDevice;
442 } IDirect3DTexture9Impl;
444 /* ----------------------- */
445 /* IDirect3DVolumeTexture9 */
446 /* ----------------------- */
448 /*****************************************************************************
449 * IDirect3DVolumeTexture9 implementation structure
451 typedef struct IDirect3DVolumeTexture9Impl
453 /* IUnknown fields */
454 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
457 /* IDirect3DResource9 fields */
458 IWineD3DVolumeTexture *wineD3DVolumeTexture;
460 /* Parent reference */
461 LPDIRECT3DDEVICE9EX parentDevice;
462 } IDirect3DVolumeTexture9Impl;
464 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
465 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
467 /* ----------------------- */
468 /* IDirect3DStateBlock9 */
469 /* ----------------------- */
471 /*****************************************************************************
472 * IDirect3DStateBlock9 implementation structure
474 typedef struct IDirect3DStateBlock9Impl {
475 /* IUnknown fields */
476 const IDirect3DStateBlock9Vtbl *lpVtbl;
479 /* IDirect3DStateBlock9 fields */
480 IWineD3DStateBlock *wineD3DStateBlock;
482 /* Parent reference */
483 LPDIRECT3DDEVICE9EX parentDevice;
484 } IDirect3DStateBlock9Impl;
487 /* --------------------------- */
488 /* IDirect3DVertexDeclaration9 */
489 /* --------------------------- */
491 /*****************************************************************************
492 * IDirect3DVertexDeclaration implementation structure
494 typedef struct IDirect3DVertexDeclaration9Impl {
495 /* IUnknown fields */
496 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
499 D3DVERTEXELEMENT9 *elements;
502 /* IDirect3DVertexDeclaration9 fields */
503 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
506 /* Parent reference */
507 LPDIRECT3DDEVICE9EX parentDevice;
508 } IDirect3DVertexDeclaration9Impl;
510 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
512 /* ---------------------- */
513 /* IDirect3DVertexShader9 */
514 /* ---------------------- */
516 /*****************************************************************************
517 * IDirect3DVertexShader implementation structure
519 typedef struct IDirect3DVertexShader9Impl {
520 /* IUnknown fields */
521 const IDirect3DVertexShader9Vtbl *lpVtbl;
524 /* IDirect3DVertexShader9 fields */
525 IWineD3DVertexShader *wineD3DVertexShader;
527 /* Parent reference */
528 LPDIRECT3DDEVICE9EX parentDevice;
529 } IDirect3DVertexShader9Impl;
531 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
533 /* --------------------- */
534 /* IDirect3DPixelShader9 */
535 /* --------------------- */
537 /*****************************************************************************
538 * IDirect3DPixelShader implementation structure
540 typedef struct IDirect3DPixelShader9Impl {
541 /* IUnknown fields */
542 const IDirect3DPixelShader9Vtbl *lpVtbl;
545 /* IDirect3DPixelShader9 fields */
546 IWineD3DPixelShader *wineD3DPixelShader;
548 /* Parent reference */
549 LPDIRECT3DDEVICE9EX parentDevice;
550 } IDirect3DPixelShader9Impl;
552 /* --------------- */
553 /* IDirect3DQuery9 */
554 /* --------------- */
556 /*****************************************************************************
557 * IDirect3DPixelShader implementation structure
559 typedef struct IDirect3DQuery9Impl {
560 /* IUnknown fields */
561 const IDirect3DQuery9Vtbl *lpVtbl;
564 /* IDirect3DQuery9 fields */
565 IWineD3DQuery *wineD3DQuery;
567 /* Parent reference */
568 LPDIRECT3DDEVICE9EX parentDevice;
569 } IDirect3DQuery9Impl;
573 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
575 #endif /* __WINE_D3D9_PRIVATE_H */