2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
192 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
194 IDirect3D9Impl *d3dimpl;
196 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
198 if (IsEqualGUID(riid, &IID_IUnknown)
199 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200 IDirect3DDevice9Ex_AddRef(iface);
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
204 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface, &d3d);
209 d3dimpl = (IDirect3D9Impl *) d3d;
211 if(d3dimpl->extended) {
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214 IDirect3D9_Release(d3d);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d);
221 return E_NOINTERFACE;
225 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
227 return E_NOINTERFACE;
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
232 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233 ULONG ref = InterlockedIncrement(&This->ref);
235 TRACE("%p increasing refcount to %u.\n", iface, ref);
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
242 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
245 if (This->inDestruction) return 0;
246 ref = InterlockedDecrement(&This->ref);
248 TRACE("%p decreasing refcount to %u.\n", iface, ref);
252 This->inDestruction = TRUE;
254 wined3d_mutex_lock();
255 for(i = 0; i < This->numConvertedDecls; i++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
259 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
261 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
263 wined3d_device_uninit_3d(This->wined3d_device);
264 wined3d_device_release_focus_window(This->wined3d_device);
265 wined3d_device_decref(This->wined3d_device);
266 wined3d_mutex_unlock();
268 HeapFree(GetProcessHeap(), 0, This);
273 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
275 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
277 TRACE("iface %p.\n", iface);
281 TRACE("D3D9 device is marked not reset.\n");
282 return D3DERR_DEVICENOTRESET;
288 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
290 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293 TRACE("iface %p.\n", iface);
295 wined3d_mutex_lock();
296 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
297 wined3d_mutex_unlock();
302 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
304 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
307 TRACE("iface %p.\n", iface);
309 wined3d_mutex_lock();
310 hr = wined3d_device_evict_managed_resources(This->wined3d_device);
311 wined3d_mutex_unlock();
316 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
319 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
320 struct wined3d *wined3d;
323 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
325 if (NULL == ppD3D9) {
326 return D3DERR_INVALIDCALL;
329 wined3d_mutex_lock();
330 hr = wined3d_device_get_wined3d(This->wined3d_device, &wined3d);
331 if (hr == D3D_OK && wined3d)
333 *ppD3D9 = wined3d_get_parent(wined3d);
334 IDirect3D9_AddRef(*ppD3D9);
335 wined3d_decref(wined3d);
339 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
342 TRACE("(%p) returning %p\n", This, *ppD3D9);
343 wined3d_mutex_unlock();
348 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
350 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
351 HRESULT hrc = D3D_OK;
352 WINED3DCAPS *pWineCaps;
354 TRACE("iface %p, caps %p.\n", iface, pCaps);
357 return D3DERR_INVALIDCALL;
359 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
360 if(pWineCaps == NULL){
361 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
364 memset(pCaps, 0, sizeof(*pCaps));
366 wined3d_mutex_lock();
367 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
368 wined3d_mutex_unlock();
370 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
371 HeapFree(GetProcessHeap(), 0, pWineCaps);
373 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
374 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
378 TRACE("Returning %p %p\n", This, pCaps);
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
383 UINT iSwapChain, D3DDISPLAYMODE *pMode)
385 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
388 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
390 wined3d_mutex_lock();
391 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
392 wined3d_mutex_unlock();
394 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
399 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
400 D3DDEVICE_CREATION_PARAMETERS *pParameters)
402 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
405 TRACE("iface %p, parameters %p.\n", iface, pParameters);
407 wined3d_mutex_lock();
408 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
409 (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
410 wined3d_mutex_unlock();
415 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
416 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
418 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
419 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
422 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
423 iface, XHotSpot, YHotSpot, pCursorBitmap);
427 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
428 return D3DERR_INVALIDCALL;
431 wined3d_mutex_lock();
432 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
433 wined3d_mutex_unlock();
438 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
439 int XScreenSpace, int YScreenSpace, DWORD Flags)
441 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
443 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
445 wined3d_mutex_lock();
446 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
447 wined3d_mutex_unlock();
450 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
452 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
455 TRACE("iface %p, show %#x.\n", iface, bShow);
457 wined3d_mutex_lock();
458 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
459 wined3d_mutex_unlock();
464 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
465 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
467 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
468 IDirect3DSwapChain9Impl *object;
471 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
472 iface, present_parameters, swapchain);
474 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
477 ERR("Failed to allocate swapchain memory.\n");
478 return E_OUTOFMEMORY;
481 hr = swapchain_init(object, This, present_parameters);
484 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
485 HeapFree(GetProcessHeap(), 0, object);
489 TRACE("Created swapchain %p.\n", object);
490 *swapchain = (IDirect3DSwapChain9 *)object;
495 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
496 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
498 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
499 struct wined3d_swapchain *wined3d_swapchain = NULL;
502 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
504 wined3d_mutex_lock();
505 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
506 if (SUCCEEDED(hr) && wined3d_swapchain)
508 *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
509 IDirect3DSwapChain9_AddRef(*swapchain);
510 wined3d_swapchain_decref(wined3d_swapchain);
516 wined3d_mutex_unlock();
521 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
523 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
526 TRACE("iface %p.\n", iface);
528 wined3d_mutex_lock();
529 count = wined3d_device_get_swapchain_count(This->wined3d_device);
530 wined3d_mutex_unlock();
535 static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
537 struct wined3d_resource_desc desc;
538 BOOL *resources_ok = data;
540 wined3d_resource_get_desc(resource, &desc);
541 if (desc.pool == WINED3DPOOL_DEFAULT)
543 IDirect3DSurface9 *surface;
545 if (desc.resource_type != WINED3DRTYPE_SURFACE)
547 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
548 *resources_ok = FALSE;
552 surface = wined3d_resource_get_parent(resource);
554 IDirect3DSurface9_AddRef(surface);
555 if (IDirect3DSurface9_Release(surface))
557 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
558 *resources_ok = FALSE;
562 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
568 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
569 D3DPRESENT_PARAMETERS *pPresentationParameters)
571 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
572 WINED3DPRESENT_PARAMETERS localParameters;
574 BOOL resources_ok = TRUE;
577 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
579 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
580 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
581 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
582 * make use of the hidden reference and destroys the objects.
584 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
585 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
587 wined3d_mutex_lock();
588 wined3d_device_set_index_buffer(This->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
589 for (i = 0; i < 16; ++i)
591 wined3d_device_set_stream_source(This->wined3d_device, i, NULL, 0, 0);
593 for (i = 0; i < 16; ++i)
595 wined3d_device_set_texture(This->wined3d_device, i, NULL);
598 wined3d_device_enum_resources(This->wined3d_device, reset_enum_callback, &resources_ok);
601 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
602 This->notreset = TRUE;
603 wined3d_mutex_unlock();
605 return D3DERR_INVALIDCALL;
608 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
609 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
610 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
611 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
612 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
613 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
614 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
615 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
616 localParameters.Windowed = pPresentationParameters->Windowed;
617 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
618 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
619 localParameters.Flags = pPresentationParameters->Flags;
620 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
621 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
622 localParameters.AutoRestoreDisplayMode = TRUE;
624 hr = wined3d_device_reset(This->wined3d_device, &localParameters);
626 This->notreset = TRUE;
628 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
629 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
630 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
631 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
632 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
633 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
634 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
635 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
636 pPresentationParameters->Windowed = localParameters.Windowed;
637 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
638 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
639 pPresentationParameters->Flags = localParameters.Flags;
640 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
641 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
643 This->notreset = FALSE;
646 wined3d_mutex_unlock();
651 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
652 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
653 const RGNDATA *pDirtyRegion)
655 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
658 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
659 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
661 wined3d_mutex_lock();
662 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
663 wined3d_mutex_unlock();
668 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
669 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
671 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
672 struct wined3d_surface *wined3d_surface = NULL;
675 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
676 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
678 wined3d_mutex_lock();
679 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
680 BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
681 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
683 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
684 IDirect3DSurface9_AddRef(*ppBackBuffer);
685 wined3d_surface_decref(wined3d_surface);
687 wined3d_mutex_unlock();
691 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
692 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
694 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
697 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
699 wined3d_mutex_lock();
700 hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
701 wined3d_mutex_unlock();
706 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
709 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
712 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
714 wined3d_mutex_lock();
715 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
716 wined3d_mutex_unlock();
721 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
722 DWORD Flags, const D3DGAMMARAMP *pRamp)
724 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
726 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
728 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
729 wined3d_mutex_lock();
730 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
731 wined3d_mutex_unlock();
734 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
737 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
739 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
741 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
742 wined3d_mutex_lock();
743 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
744 wined3d_mutex_unlock();
747 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
748 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
749 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
751 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
752 IDirect3DTexture9Impl *object;
755 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
756 iface, width, height, levels, usage, format, pool, texture, shared_handle);
758 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
761 ERR("Failed to allocate texture memory.\n");
762 return D3DERR_OUTOFVIDEOMEMORY;
765 hr = texture_init(object, This, width, height, levels, usage, format, pool);
768 WARN("Failed to initialize texture, hr %#x.\n", hr);
769 HeapFree(GetProcessHeap(), 0, object);
773 TRACE("Created texture %p.\n", object);
774 *texture = &object->IDirect3DTexture9_iface;
779 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
780 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
781 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
783 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
784 IDirect3DVolumeTexture9Impl *object;
787 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
788 iface, width, height, depth, levels);
789 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
790 usage, format, pool, texture, shared_handle);
792 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
795 ERR("Failed to allocate volume texture memory.\n");
796 return D3DERR_OUTOFVIDEOMEMORY;
799 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
802 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
803 HeapFree(GetProcessHeap(), 0, object);
807 TRACE("Created volume texture %p.\n", object);
808 *texture = &object->IDirect3DVolumeTexture9_iface;
813 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
814 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
815 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
817 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
818 IDirect3DCubeTexture9Impl *object;
821 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
822 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
824 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
827 ERR("Failed to allocate cube texture memory.\n");
828 return D3DERR_OUTOFVIDEOMEMORY;
831 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
834 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
835 HeapFree(GetProcessHeap(), 0, object);
839 TRACE("Created cube texture %p.\n", object);
840 *texture = &object->IDirect3DCubeTexture9_iface;
845 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
846 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
847 HANDLE *shared_handle)
849 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
850 IDirect3DVertexBuffer9Impl *object;
853 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
854 iface, size, usage, fvf, pool, buffer, shared_handle);
856 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
859 ERR("Failed to allocate buffer memory.\n");
860 return D3DERR_OUTOFVIDEOMEMORY;
863 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
866 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
867 HeapFree(GetProcessHeap(), 0, object);
871 TRACE("Created vertex buffer %p.\n", object);
872 *buffer = (IDirect3DVertexBuffer9 *)object;
877 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
878 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
879 HANDLE *shared_handle)
881 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
882 IDirect3DIndexBuffer9Impl *object;
885 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
886 iface, size, usage, format, pool, buffer, shared_handle);
888 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
891 ERR("Failed to allocate buffer memory.\n");
892 return D3DERR_OUTOFVIDEOMEMORY;
895 hr = indexbuffer_init(object, This, size, usage, format, pool);
898 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
899 HeapFree(GetProcessHeap(), 0, object);
903 TRACE("Created index buffer %p.\n", object);
904 *buffer = (IDirect3DIndexBuffer9 *)object;
909 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
910 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
911 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
912 DWORD MultisampleQuality)
914 IDirect3DSurface9Impl *object;
917 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
918 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
919 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
920 MultiSample, MultisampleQuality);
922 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
925 FIXME("Failed to allocate surface memory.\n");
926 return D3DERR_OUTOFVIDEOMEMORY;
929 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
930 MultiSample, MultisampleQuality);
933 WARN("Failed to initialize surface, hr %#x.\n", hr);
934 HeapFree(GetProcessHeap(), 0, object);
938 TRACE("Created surface %p.\n", object);
939 *ppSurface = (IDirect3DSurface9 *)object;
944 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
945 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
946 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
948 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
951 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
952 "lockable %#x, surface %p, shared_handle %p.\n",
953 iface, Width, Height, Format, MultiSample, MultisampleQuality,
954 Lockable, ppSurface, pSharedHandle);
956 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
957 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
958 MultiSample, MultisampleQuality);
963 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
964 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
965 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
966 HANDLE *pSharedHandle)
968 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
971 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
972 "discard %#x, surface %p, shared_handle %p.\n",
973 iface, Width, Height, Format, MultiSample, MultisampleQuality,
974 Discard, ppSurface, pSharedHandle);
976 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
977 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
984 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
985 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
986 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
988 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
991 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
992 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
994 wined3d_mutex_lock();
995 hr = wined3d_device_update_surface(This->wined3d_device,
996 ((IDirect3DSurface9Impl *)pSourceSurface)->wined3d_surface, pSourceRect,
997 ((IDirect3DSurface9Impl *)pDestinationSurface)->wined3d_surface, pDestPoint);
998 wined3d_mutex_unlock();
1003 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
1004 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1006 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1009 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1011 wined3d_mutex_lock();
1012 hr = wined3d_device_update_texture(This->wined3d_device,
1013 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
1014 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
1015 wined3d_mutex_unlock();
1020 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1021 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1023 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
1024 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1027 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1029 wined3d_mutex_lock();
1030 hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0,
1031 renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1032 wined3d_mutex_unlock();
1037 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1038 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1040 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1041 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1044 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1046 wined3d_mutex_lock();
1047 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1048 wined3d_mutex_unlock();
1053 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1054 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1056 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
1057 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
1060 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1061 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1063 wined3d_mutex_lock();
1064 hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1065 wined3d_mutex_unlock();
1070 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1071 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1073 const WINED3DCOLORVALUE c =
1075 ((color >> 16) & 0xff) / 255.0f,
1076 ((color >> 8) & 0xff) / 255.0f,
1077 (color & 0xff) / 255.0f,
1078 ((color >> 24) & 0xff) / 255.0f,
1080 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1081 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1082 struct wined3d_resource *wined3d_resource;
1083 struct wined3d_resource_desc desc;
1086 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1088 wined3d_mutex_lock();
1090 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1091 wined3d_resource_get_desc(wined3d_resource, &desc);
1093 /* This method is only allowed with surfaces that are render targets, or
1094 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1095 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1097 wined3d_mutex_unlock();
1098 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1099 return D3DERR_INVALIDCALL;
1102 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1103 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1105 wined3d_mutex_unlock();
1110 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1111 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1112 HANDLE *pSharedHandle)
1114 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1117 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1118 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1120 if(Pool == D3DPOOL_MANAGED ){
1121 FIXME("Attempting to create a managed offscreen plain surface\n");
1122 return D3DERR_INVALIDCALL;
1125 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1127 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1128 Why, their always lockable?
1129 should I change the usage to dynamic?
1131 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1132 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1133 (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1138 /* TODO: move to wineD3D */
1139 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1140 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1142 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1143 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1146 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1148 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1150 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1151 return D3DERR_INVALIDCALL;
1154 wined3d_mutex_lock();
1155 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1156 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1157 wined3d_mutex_unlock();
1162 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1163 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1165 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1166 struct wined3d_surface *wined3d_surface;
1169 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1171 if (ppRenderTarget == NULL) {
1172 return D3DERR_INVALIDCALL;
1175 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1177 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1178 return D3DERR_INVALIDCALL;
1181 wined3d_mutex_lock();
1183 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1187 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1189 else if (!wined3d_surface)
1191 *ppRenderTarget = NULL;
1195 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1196 IDirect3DSurface9_AddRef(*ppRenderTarget);
1197 wined3d_surface_decref(wined3d_surface);
1200 wined3d_mutex_unlock();
1205 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1206 IDirect3DSurface9 *pZStencilSurface)
1208 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1209 IDirect3DSurface9Impl *pSurface;
1212 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1214 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1216 wined3d_mutex_lock();
1217 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1218 wined3d_mutex_unlock();
1223 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1224 IDirect3DSurface9 **ppZStencilSurface)
1226 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1227 struct wined3d_surface *wined3d_surface;
1230 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1232 if(ppZStencilSurface == NULL){
1233 return D3DERR_INVALIDCALL;
1236 wined3d_mutex_lock();
1237 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1240 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1241 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1242 wined3d_surface_decref(wined3d_surface);
1246 if (hr != WINED3DERR_NOTFOUND)
1247 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1248 *ppZStencilSurface = NULL;
1250 wined3d_mutex_unlock();
1255 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1257 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1260 TRACE("iface %p.\n", iface);
1262 wined3d_mutex_lock();
1263 hr = wined3d_device_begin_scene(This->wined3d_device);
1264 wined3d_mutex_unlock();
1269 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1271 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1274 TRACE("iface %p.\n", iface);
1276 wined3d_mutex_lock();
1277 hr = wined3d_device_end_scene(This->wined3d_device);
1278 wined3d_mutex_unlock();
1283 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
1284 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1286 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1289 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1290 iface, Count, pRects, Flags, Color, Z, Stencil);
1292 /* Note: D3DRECT is compatible with WINED3DRECT */
1293 wined3d_mutex_lock();
1294 hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1295 wined3d_mutex_unlock();
1300 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1301 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1303 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1306 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1308 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1309 wined3d_mutex_lock();
1310 hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1311 wined3d_mutex_unlock();
1316 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1317 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1319 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1322 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1324 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1325 wined3d_mutex_lock();
1326 hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1327 wined3d_mutex_unlock();
1332 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1333 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1335 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1338 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1340 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1341 wined3d_mutex_lock();
1342 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1343 wined3d_mutex_unlock();
1348 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1349 const D3DVIEWPORT9 *pViewport)
1351 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1354 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1356 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1357 wined3d_mutex_lock();
1358 hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1359 wined3d_mutex_unlock();
1364 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1365 D3DVIEWPORT9 *pViewport)
1367 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1370 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1372 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1373 wined3d_mutex_lock();
1374 hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1375 wined3d_mutex_unlock();
1380 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1381 const D3DMATERIAL9 *pMaterial)
1383 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1386 TRACE("iface %p, material %p.\n", iface, pMaterial);
1388 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1389 wined3d_mutex_lock();
1390 hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1391 wined3d_mutex_unlock();
1396 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1397 D3DMATERIAL9 *pMaterial)
1399 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1402 TRACE("iface %p, material %p.\n", iface, pMaterial);
1404 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1405 wined3d_mutex_lock();
1406 hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1407 wined3d_mutex_unlock();
1412 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1413 const D3DLIGHT9 *pLight)
1415 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1418 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1420 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1421 wined3d_mutex_lock();
1422 hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1423 wined3d_mutex_unlock();
1428 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1431 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1434 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1436 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1437 wined3d_mutex_lock();
1438 hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1439 wined3d_mutex_unlock();
1444 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1447 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1450 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1452 wined3d_mutex_lock();
1453 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1454 wined3d_mutex_unlock();
1459 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1462 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1465 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1467 wined3d_mutex_lock();
1468 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1469 wined3d_mutex_unlock();
1474 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1475 const float *pPlane)
1477 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1480 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1482 wined3d_mutex_lock();
1483 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1484 wined3d_mutex_unlock();
1489 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1492 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1495 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1497 wined3d_mutex_lock();
1498 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1499 wined3d_mutex_unlock();
1504 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1505 D3DRENDERSTATETYPE State, DWORD Value)
1507 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1510 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1512 wined3d_mutex_lock();
1513 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1514 wined3d_mutex_unlock();
1519 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1520 D3DRENDERSTATETYPE State, DWORD *pValue)
1522 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1525 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1527 wined3d_mutex_lock();
1528 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1529 wined3d_mutex_unlock();
1534 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1535 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1537 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1538 IDirect3DStateBlock9Impl *object;
1541 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1543 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1545 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1546 return D3DERR_INVALIDCALL;
1549 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1552 ERR("Failed to allocate stateblock memory.\n");
1553 return E_OUTOFMEMORY;
1556 hr = stateblock_init(object, This, type, NULL);
1559 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1560 HeapFree(GetProcessHeap(), 0, object);
1564 TRACE("Created stateblock %p.\n", object);
1565 *stateblock = &object->IDirect3DStateBlock9_iface;
1570 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1572 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1575 TRACE("iface %p.\n", iface);
1577 wined3d_mutex_lock();
1578 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1579 wined3d_mutex_unlock();
1584 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1585 IDirect3DStateBlock9 **stateblock)
1587 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1588 struct wined3d_stateblock *wined3d_stateblock;
1589 IDirect3DStateBlock9Impl *object;
1592 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1594 wined3d_mutex_lock();
1595 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1596 wined3d_mutex_unlock();
1599 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1603 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1606 ERR("Failed to allocate stateblock memory.\n");
1607 wined3d_mutex_lock();
1608 wined3d_stateblock_decref(wined3d_stateblock);
1609 wined3d_mutex_unlock();
1610 return E_OUTOFMEMORY;
1613 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1616 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1617 wined3d_mutex_lock();
1618 wined3d_stateblock_decref(wined3d_stateblock);
1619 wined3d_mutex_unlock();
1620 HeapFree(GetProcessHeap(), 0, object);
1624 TRACE("Created stateblock %p.\n", object);
1625 *stateblock = &object->IDirect3DStateBlock9_iface;
1630 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1631 const D3DCLIPSTATUS9 *pClipStatus)
1633 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1636 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1638 wined3d_mutex_lock();
1639 hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1640 wined3d_mutex_unlock();
1645 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1646 D3DCLIPSTATUS9 *pClipStatus)
1648 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1651 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1653 wined3d_mutex_lock();
1654 hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1655 wined3d_mutex_unlock();
1660 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1661 IDirect3DBaseTexture9 **ppTexture)
1663 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1664 struct wined3d_texture *wined3d_texture = NULL;
1667 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1669 if(ppTexture == NULL){
1670 return D3DERR_INVALIDCALL;
1673 wined3d_mutex_lock();
1674 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1675 if (SUCCEEDED(hr) && wined3d_texture)
1677 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1678 IDirect3DBaseTexture9_AddRef(*ppTexture);
1679 wined3d_texture_decref(wined3d_texture);
1685 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1689 wined3d_mutex_unlock();
1694 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1695 IDirect3DBaseTexture9 *texture)
1697 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1700 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1702 wined3d_mutex_lock();
1703 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1704 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1705 wined3d_mutex_unlock();
1710 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1712 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1713 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1714 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1715 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1716 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1717 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1718 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1719 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1720 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1721 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1722 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1723 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1724 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1725 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1726 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1727 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1728 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1729 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1730 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1731 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1732 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1733 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1734 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1735 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1736 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1737 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1738 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1739 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1740 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1741 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1742 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1743 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1744 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1747 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1748 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1750 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1753 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1755 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1757 WARN("Invalid Type %#x passed.\n", Type);
1761 wined3d_mutex_lock();
1762 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1763 wined3d_mutex_unlock();
1768 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1769 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1771 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1774 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1776 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1778 WARN("Invalid Type %#x passed.\n", Type);
1782 wined3d_mutex_lock();
1783 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1784 wined3d_mutex_unlock();
1789 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1790 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1792 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1795 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1797 wined3d_mutex_lock();
1798 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1799 wined3d_mutex_unlock();
1804 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1805 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1807 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1810 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1812 wined3d_mutex_lock();
1813 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1814 wined3d_mutex_unlock();
1819 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1822 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1825 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1827 wined3d_mutex_lock();
1828 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1829 wined3d_mutex_unlock();
1834 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1835 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1837 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1840 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1842 wined3d_mutex_lock();
1843 hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1844 wined3d_mutex_unlock();
1849 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1850 UINT PaletteNumber, PALETTEENTRY *pEntries)
1852 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1855 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1857 wined3d_mutex_lock();
1858 hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1859 wined3d_mutex_unlock();
1864 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1867 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1870 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1872 wined3d_mutex_lock();
1873 hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
1874 wined3d_mutex_unlock();
1879 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1880 UINT *PaletteNumber)
1882 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1885 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1887 wined3d_mutex_lock();
1888 hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
1889 wined3d_mutex_unlock();
1894 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1897 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1900 TRACE("iface %p, rect %p.\n", iface, pRect);
1902 wined3d_mutex_lock();
1903 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1904 wined3d_mutex_unlock();
1909 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1911 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1914 TRACE("iface %p, rect %p.\n", iface, pRect);
1916 wined3d_mutex_lock();
1917 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1918 wined3d_mutex_unlock();
1923 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1926 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1929 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1931 wined3d_mutex_lock();
1932 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1933 wined3d_mutex_unlock();
1938 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1940 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1943 TRACE("iface %p.\n", iface);
1945 wined3d_mutex_lock();
1946 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1947 wined3d_mutex_unlock();
1952 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1954 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1957 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1959 wined3d_mutex_lock();
1960 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1961 wined3d_mutex_unlock();
1966 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1968 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1971 TRACE("iface %p.\n", iface);
1973 wined3d_mutex_lock();
1974 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1975 wined3d_mutex_unlock();
1980 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1981 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1983 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1986 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1987 iface, PrimitiveType, StartVertex, PrimitiveCount);
1989 wined3d_mutex_lock();
1990 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1991 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1992 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1993 wined3d_mutex_unlock();
1998 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1999 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
2000 UINT startIndex, UINT primCount)
2002 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2005 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2006 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2007 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
2008 NumVertices, startIndex, primCount);
2010 wined3d_mutex_lock();
2011 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
2012 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2013 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
2014 vertex_count_from_primitive_count(PrimitiveType, primCount));
2015 wined3d_mutex_unlock();
2020 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2021 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
2022 UINT VertexStreamZeroStride)
2024 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2027 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2028 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
2030 wined3d_mutex_lock();
2031 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2032 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
2033 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
2034 pVertexStreamZeroData, VertexStreamZeroStride);
2035 wined3d_mutex_unlock();
2040 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2041 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2042 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2043 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2045 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2048 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2049 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2050 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2051 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2053 wined3d_mutex_lock();
2054 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2055 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2056 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2057 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2058 wined3d_mutex_unlock();
2063 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2064 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2065 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2067 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2068 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
2070 IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
2072 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2073 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2075 wined3d_mutex_lock();
2076 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2077 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2078 wined3d_mutex_unlock();
2083 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2084 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2086 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2087 IDirect3DVertexDeclaration9Impl *object;
2090 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2094 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2095 return D3DERR_INVALIDCALL;
2098 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2101 ERR("Failed to allocate vertex declaration memory.\n");
2102 return E_OUTOFMEMORY;
2105 hr = vertexdeclaration_init(object, This, elements);
2108 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2109 HeapFree(GetProcessHeap(), 0, object);
2113 TRACE("Created vertex declaration %p.\n", object);
2114 *declaration = (IDirect3DVertexDeclaration9 *)object;
2119 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2120 IDirect3DVertexDeclaration9 *declaration)
2122 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2125 TRACE("iface %p, declaration %p.\n", iface, declaration);
2127 wined3d_mutex_lock();
2128 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2129 declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2130 wined3d_mutex_unlock();
2135 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2136 IDirect3DVertexDeclaration9 **declaration)
2138 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2139 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2142 TRACE("iface %p, declaration %p.\n", iface, declaration);
2144 if (!declaration) return D3DERR_INVALIDCALL;
2146 wined3d_mutex_lock();
2147 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2148 if (SUCCEEDED(hr) && wined3d_declaration)
2150 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2151 IDirect3DVertexDeclaration9_AddRef(*declaration);
2152 wined3d_vertex_declaration_decref(wined3d_declaration);
2156 *declaration = NULL;
2158 wined3d_mutex_unlock();
2160 TRACE("Returning %p.\n", *declaration);
2164 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2166 D3DVERTEXELEMENT9* elements = NULL;
2167 IDirect3DVertexDeclaration9* pDecl = NULL;
2168 int p, low, high; /* deliberately signed */
2169 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
2171 TRACE("Searching for declaration for fvf %08x... ", fvf);
2174 high = This->numConvertedDecls - 1;
2175 while(low <= high) {
2176 p = (low + high) >> 1;
2178 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2179 TRACE("found %p\n", convertedDecls[p]);
2180 return convertedDecls[p];
2181 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2187 TRACE("not found. Creating and inserting at position %d.\n", low);
2189 hr = vdecl_convert_fvf(fvf, &elements);
2190 if (hr != S_OK) return NULL;
2192 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2194 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2195 if (hr != S_OK) return NULL;
2197 if(This->declArraySize == This->numConvertedDecls) {
2198 int grow = max(This->declArraySize / 2, 8);
2199 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2200 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2201 if(!convertedDecls) {
2202 /* This will destroy it */
2203 IDirect3DVertexDeclaration9_Release(pDecl);
2206 This->convertedDecls = convertedDecls;
2207 This->declArraySize += grow;
2210 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2211 convertedDecls[low] = pDecl;
2212 This->numConvertedDecls++;
2214 /* Will prevent the decl from being destroyed */
2215 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2216 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2218 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2222 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2224 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2225 IDirect3DVertexDeclaration9 *decl;
2228 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2232 WARN("%#x is not a valid FVF\n", FVF);
2236 wined3d_mutex_lock();
2237 decl = getConvertedDecl(This, FVF);
2238 wined3d_mutex_unlock();
2242 /* Any situation when this should happen, except out of memory? */
2243 ERR("Failed to create a converted vertex declaration\n");
2244 return D3DERR_DRIVERINTERNALERROR;
2247 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2248 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2253 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2255 IDirect3DVertexDeclaration9 *decl;
2258 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2260 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2263 WARN("Failed to get vertex declaration, %#x\n", hr);
2270 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2271 IDirect3DVertexDeclaration9_Release(decl);
2278 TRACE("Returning FVF %#x\n", *pFVF);
2283 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2284 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2286 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2287 IDirect3DVertexShader9Impl *object;
2290 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2292 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2295 ERR("Failed to allocate vertex shader memory.\n");
2296 return E_OUTOFMEMORY;
2299 hr = vertexshader_init(object, This, byte_code);
2302 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2303 HeapFree(GetProcessHeap(), 0, object);
2307 TRACE("Created vertex shader %p.\n", object);
2308 *shader = (IDirect3DVertexShader9 *)object;
2313 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2314 IDirect3DVertexShader9 *shader)
2316 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2319 TRACE("iface %p, shader %p.\n", iface, shader);
2321 wined3d_mutex_lock();
2322 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2323 shader ? ((IDirect3DVertexShader9Impl *)shader)->wined3d_shader : NULL);
2324 wined3d_mutex_unlock();
2329 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2330 IDirect3DVertexShader9 **shader)
2332 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2333 struct wined3d_shader *wined3d_shader;
2335 TRACE("iface %p, shader %p.\n", iface, shader);
2337 wined3d_mutex_lock();
2338 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2341 *shader = wined3d_shader_get_parent(wined3d_shader);
2342 IDirect3DVertexShader9_AddRef(*shader);
2343 wined3d_shader_decref(wined3d_shader);
2349 wined3d_mutex_unlock();
2351 TRACE("Returning %p.\n", *shader);
2356 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2357 UINT reg_idx, const float *data, UINT count)
2359 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2362 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2364 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2366 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2367 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2368 return D3DERR_INVALIDCALL;
2371 wined3d_mutex_lock();
2372 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2373 wined3d_mutex_unlock();
2378 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2379 UINT reg_idx, float *data, UINT count)
2381 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2384 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2386 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2388 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2389 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2390 return D3DERR_INVALIDCALL;
2393 wined3d_mutex_lock();
2394 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2395 wined3d_mutex_unlock();
2400 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2401 UINT reg_idx, const int *data, UINT count)
2403 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2406 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2408 wined3d_mutex_lock();
2409 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2410 wined3d_mutex_unlock();
2415 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2416 UINT reg_idx, int *data, UINT count)
2418 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2421 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2423 wined3d_mutex_lock();
2424 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2425 wined3d_mutex_unlock();
2430 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2431 UINT reg_idx, const BOOL *data, UINT count)
2433 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2436 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2438 wined3d_mutex_lock();
2439 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2440 wined3d_mutex_unlock();
2445 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2446 UINT reg_idx, BOOL *data, UINT count)
2448 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2451 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2453 wined3d_mutex_lock();
2454 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2455 wined3d_mutex_unlock();
2460 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2461 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2463 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2466 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2467 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2469 wined3d_mutex_lock();
2470 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2471 pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2472 OffsetInBytes, Stride);
2473 wined3d_mutex_unlock();
2478 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2479 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2481 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2482 struct wined3d_buffer *retStream = NULL;
2485 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2486 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2488 if(pStream == NULL){
2489 return D3DERR_INVALIDCALL;
2492 wined3d_mutex_lock();
2493 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2494 if (SUCCEEDED(hr) && retStream)
2496 *pStream = wined3d_buffer_get_parent(retStream);
2497 IDirect3DVertexBuffer9_AddRef(*pStream);
2498 wined3d_buffer_decref(retStream);
2504 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2508 wined3d_mutex_unlock();
2513 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2514 UINT StreamNumber, UINT Divider)
2516 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2519 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2521 wined3d_mutex_lock();
2522 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2523 wined3d_mutex_unlock();
2528 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2529 UINT StreamNumber, UINT *Divider)
2531 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2534 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2536 wined3d_mutex_lock();
2537 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2538 wined3d_mutex_unlock();
2543 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2544 IDirect3DIndexBuffer9 *pIndexData)
2546 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2548 IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2550 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2552 wined3d_mutex_lock();
2553 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2554 ib ? ib->wineD3DIndexBuffer : NULL,
2555 ib ? ib->format : WINED3DFMT_UNKNOWN);
2556 wined3d_mutex_unlock();
2561 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2562 IDirect3DIndexBuffer9 **ppIndexData)
2564 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2565 struct wined3d_buffer *retIndexData = NULL;
2568 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2570 if(ppIndexData == NULL){
2571 return D3DERR_INVALIDCALL;
2574 wined3d_mutex_lock();
2575 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2576 if (SUCCEEDED(hr) && retIndexData)
2578 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2579 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2580 wined3d_buffer_decref(retIndexData);
2584 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2585 *ppIndexData = NULL;
2587 wined3d_mutex_unlock();
2592 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2593 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2595 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2596 IDirect3DPixelShader9Impl *object;
2599 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2601 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2604 FIXME("Failed to allocate pixel shader memory.\n");
2605 return E_OUTOFMEMORY;
2608 hr = pixelshader_init(object, This, byte_code);
2611 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2612 HeapFree(GetProcessHeap(), 0, object);
2616 TRACE("Created pixel shader %p.\n", object);
2617 *shader = (IDirect3DPixelShader9 *)object;
2622 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2623 IDirect3DPixelShader9 *shader)
2625 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2628 TRACE("iface %p, shader %p.\n", iface, shader);
2630 wined3d_mutex_lock();
2631 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2632 shader ? ((IDirect3DPixelShader9Impl *)shader)->wined3d_shader : NULL);
2633 wined3d_mutex_unlock();
2638 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2639 IDirect3DPixelShader9 **shader)
2641 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2642 struct wined3d_shader *wined3d_shader;
2644 TRACE("iface %p, shader %p.\n", iface, shader);
2646 if (!shader) return D3DERR_INVALIDCALL;
2648 wined3d_mutex_lock();
2649 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2652 *shader = wined3d_shader_get_parent(wined3d_shader);
2653 IDirect3DPixelShader9_AddRef(*shader);
2654 wined3d_shader_decref(wined3d_shader);
2660 wined3d_mutex_unlock();
2662 TRACE("Returning %p.\n", *shader);
2667 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2668 UINT reg_idx, const float *data, UINT count)
2670 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2673 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2675 wined3d_mutex_lock();
2676 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2677 wined3d_mutex_unlock();
2682 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2683 UINT reg_idx, float *data, UINT count)
2685 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2688 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2690 wined3d_mutex_lock();
2691 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2692 wined3d_mutex_unlock();
2697 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2698 UINT reg_idx, const int *data, UINT count)
2700 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2703 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2705 wined3d_mutex_lock();
2706 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2707 wined3d_mutex_unlock();
2712 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2713 UINT reg_idx, int *data, UINT count)
2715 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2718 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2720 wined3d_mutex_lock();
2721 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2722 wined3d_mutex_unlock();
2727 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2728 UINT reg_idx, const BOOL *data, UINT count)
2730 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2733 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2735 wined3d_mutex_lock();
2736 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2737 wined3d_mutex_unlock();
2742 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2743 UINT reg_idx, BOOL *data, UINT count)
2745 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2748 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2750 wined3d_mutex_lock();
2751 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2752 wined3d_mutex_unlock();
2757 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2758 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2760 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2763 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2764 iface, Handle, pNumSegs, pRectPatchInfo);
2766 wined3d_mutex_lock();
2767 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2768 pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2769 wined3d_mutex_unlock();
2774 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2775 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2777 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2780 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2781 iface, Handle, pNumSegs, pTriPatchInfo);
2783 wined3d_mutex_lock();
2784 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2785 pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2786 wined3d_mutex_unlock();
2791 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2793 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2796 TRACE("iface %p, handle %#x.\n", iface, Handle);
2798 wined3d_mutex_lock();
2799 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2800 wined3d_mutex_unlock();
2805 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2806 IDirect3DQuery9 **query)
2808 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2809 IDirect3DQuery9Impl *object;
2812 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2814 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2817 ERR("Failed to allocate query memory.\n");
2818 return E_OUTOFMEMORY;
2821 hr = query_init(object, This, type);
2824 WARN("Failed to initialize query, hr %#x.\n", hr);
2825 HeapFree(GetProcessHeap(), 0, object);
2829 TRACE("Created query %p.\n", object);
2830 if (query) *query = &object->IDirect3DQuery9_iface;
2831 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2836 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2837 UINT width, UINT height, float *rows, float *columns)
2839 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2840 iface, width, height, rows, columns);
2845 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2846 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2847 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2849 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2850 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2851 iface, src_surface, dst_surface, src_descs, rect_count,
2852 dst_descs, operation, offset_x, offset_y);
2857 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2858 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2859 const RGNDATA *dirty_region, DWORD flags)
2861 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2862 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2867 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2869 FIXME("iface %p, priority %p stub!\n", iface, priority);
2874 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2876 FIXME("iface %p, priority %d stub!\n", iface, priority);
2881 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2883 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2888 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2889 IDirect3DResource9 **resources, UINT32 resource_count)
2891 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2892 iface, resources, resource_count);
2897 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2899 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2904 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2906 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2913 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2917 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2920 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2925 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2926 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2927 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2929 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2930 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2931 iface, width, height, format, multisample_type, multisample_quality,
2932 lockable, surface, shared_handle, usage);
2937 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2938 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2939 HANDLE *shared_handle, DWORD usage)
2941 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2942 iface, width, height, format, pool, surface, shared_handle, usage);
2947 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2948 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2949 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2951 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2952 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2953 iface, width, height, format, multisample_type, multisample_quality,
2954 discard, surface, shared_handle, usage);
2959 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2960 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2962 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2967 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2968 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2970 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2975 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2978 IDirect3DDevice9Impl_QueryInterface,
2979 IDirect3DDevice9Impl_AddRef,
2980 IDirect3DDevice9Impl_Release,
2981 /* IDirect3DDevice9 */
2982 IDirect3DDevice9Impl_TestCooperativeLevel,
2983 IDirect3DDevice9Impl_GetAvailableTextureMem,
2984 IDirect3DDevice9Impl_EvictManagedResources,
2985 IDirect3DDevice9Impl_GetDirect3D,
2986 IDirect3DDevice9Impl_GetDeviceCaps,
2987 IDirect3DDevice9Impl_GetDisplayMode,
2988 IDirect3DDevice9Impl_GetCreationParameters,
2989 IDirect3DDevice9Impl_SetCursorProperties,
2990 IDirect3DDevice9Impl_SetCursorPosition,
2991 IDirect3DDevice9Impl_ShowCursor,
2992 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2993 IDirect3DDevice9Impl_GetSwapChain,
2994 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2995 IDirect3DDevice9Impl_Reset,
2996 IDirect3DDevice9Impl_Present,
2997 IDirect3DDevice9Impl_GetBackBuffer,
2998 IDirect3DDevice9Impl_GetRasterStatus,
2999 IDirect3DDevice9Impl_SetDialogBoxMode,
3000 IDirect3DDevice9Impl_SetGammaRamp,
3001 IDirect3DDevice9Impl_GetGammaRamp,
3002 IDirect3DDevice9Impl_CreateTexture,
3003 IDirect3DDevice9Impl_CreateVolumeTexture,
3004 IDirect3DDevice9Impl_CreateCubeTexture,
3005 IDirect3DDevice9Impl_CreateVertexBuffer,
3006 IDirect3DDevice9Impl_CreateIndexBuffer,
3007 IDirect3DDevice9Impl_CreateRenderTarget,
3008 IDirect3DDevice9Impl_CreateDepthStencilSurface,
3009 IDirect3DDevice9Impl_UpdateSurface,
3010 IDirect3DDevice9Impl_UpdateTexture,
3011 IDirect3DDevice9Impl_GetRenderTargetData,
3012 IDirect3DDevice9Impl_GetFrontBufferData,
3013 IDirect3DDevice9Impl_StretchRect,
3014 IDirect3DDevice9Impl_ColorFill,
3015 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
3016 IDirect3DDevice9Impl_SetRenderTarget,
3017 IDirect3DDevice9Impl_GetRenderTarget,
3018 IDirect3DDevice9Impl_SetDepthStencilSurface,
3019 IDirect3DDevice9Impl_GetDepthStencilSurface,
3020 IDirect3DDevice9Impl_BeginScene,
3021 IDirect3DDevice9Impl_EndScene,
3022 IDirect3DDevice9Impl_Clear,
3023 IDirect3DDevice9Impl_SetTransform,
3024 IDirect3DDevice9Impl_GetTransform,
3025 IDirect3DDevice9Impl_MultiplyTransform,
3026 IDirect3DDevice9Impl_SetViewport,
3027 IDirect3DDevice9Impl_GetViewport,
3028 IDirect3DDevice9Impl_SetMaterial,
3029 IDirect3DDevice9Impl_GetMaterial,
3030 IDirect3DDevice9Impl_SetLight,
3031 IDirect3DDevice9Impl_GetLight,
3032 IDirect3DDevice9Impl_LightEnable,
3033 IDirect3DDevice9Impl_GetLightEnable,
3034 IDirect3DDevice9Impl_SetClipPlane,
3035 IDirect3DDevice9Impl_GetClipPlane,
3036 IDirect3DDevice9Impl_SetRenderState,
3037 IDirect3DDevice9Impl_GetRenderState,
3038 IDirect3DDevice9Impl_CreateStateBlock,
3039 IDirect3DDevice9Impl_BeginStateBlock,
3040 IDirect3DDevice9Impl_EndStateBlock,
3041 IDirect3DDevice9Impl_SetClipStatus,
3042 IDirect3DDevice9Impl_GetClipStatus,
3043 IDirect3DDevice9Impl_GetTexture,
3044 IDirect3DDevice9Impl_SetTexture,
3045 IDirect3DDevice9Impl_GetTextureStageState,
3046 IDirect3DDevice9Impl_SetTextureStageState,
3047 IDirect3DDevice9Impl_GetSamplerState,
3048 IDirect3DDevice9Impl_SetSamplerState,
3049 IDirect3DDevice9Impl_ValidateDevice,
3050 IDirect3DDevice9Impl_SetPaletteEntries,
3051 IDirect3DDevice9Impl_GetPaletteEntries,
3052 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3053 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3054 IDirect3DDevice9Impl_SetScissorRect,
3055 IDirect3DDevice9Impl_GetScissorRect,
3056 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3057 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3058 IDirect3DDevice9Impl_SetNPatchMode,
3059 IDirect3DDevice9Impl_GetNPatchMode,
3060 IDirect3DDevice9Impl_DrawPrimitive,
3061 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3062 IDirect3DDevice9Impl_DrawPrimitiveUP,
3063 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3064 IDirect3DDevice9Impl_ProcessVertices,
3065 IDirect3DDevice9Impl_CreateVertexDeclaration,
3066 IDirect3DDevice9Impl_SetVertexDeclaration,
3067 IDirect3DDevice9Impl_GetVertexDeclaration,
3068 IDirect3DDevice9Impl_SetFVF,
3069 IDirect3DDevice9Impl_GetFVF,
3070 IDirect3DDevice9Impl_CreateVertexShader,
3071 IDirect3DDevice9Impl_SetVertexShader,
3072 IDirect3DDevice9Impl_GetVertexShader,
3073 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3074 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3075 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3076 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3077 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3078 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3079 IDirect3DDevice9Impl_SetStreamSource,
3080 IDirect3DDevice9Impl_GetStreamSource,
3081 IDirect3DDevice9Impl_SetStreamSourceFreq,
3082 IDirect3DDevice9Impl_GetStreamSourceFreq,
3083 IDirect3DDevice9Impl_SetIndices,
3084 IDirect3DDevice9Impl_GetIndices,
3085 IDirect3DDevice9Impl_CreatePixelShader,
3086 IDirect3DDevice9Impl_SetPixelShader,
3087 IDirect3DDevice9Impl_GetPixelShader,
3088 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3089 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3090 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3091 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3092 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3093 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3094 IDirect3DDevice9Impl_DrawRectPatch,
3095 IDirect3DDevice9Impl_DrawTriPatch,
3096 IDirect3DDevice9Impl_DeletePatch,
3097 IDirect3DDevice9Impl_CreateQuery,
3098 /* IDirect3DDevice9Ex */
3099 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3100 IDirect3DDevice9ExImpl_ComposeRects,
3101 IDirect3DDevice9ExImpl_PresentEx,
3102 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3103 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3104 IDirect3DDevice9ExImpl_WaitForVBlank,
3105 IDirect3DDevice9ExImpl_CheckResourceResidency,
3106 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3107 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3108 IDirect3DDevice9ExImpl_CheckDeviceState,
3109 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3110 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3111 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3112 IDirect3DDevice9ExImpl_ResetEx,
3113 IDirect3DDevice9ExImpl_GetDisplayModeEx
3116 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3118 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3121 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3122 struct wined3d_device *device)
3124 TRACE("device_parent %p, device %p.\n", device_parent, device);
3127 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3128 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3129 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3131 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3132 IDirect3DSurface9Impl *d3d_surface;
3133 BOOL lockable = TRUE;
3136 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3137 "\tpool %#x, level %u, face %u, surface %p.\n",
3138 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3140 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3143 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3144 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3145 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3148 WARN("Failed to create surface, hr %#x.\n", hr);
3152 *surface = d3d_surface->wined3d_surface;
3153 wined3d_surface_incref(*surface);
3155 d3d_surface->container = container_parent;
3156 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3157 d3d_surface->parentDevice = NULL;
3159 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3160 d3d_surface->forwardReference = container_parent;
3165 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3166 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3167 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3168 struct wined3d_surface **surface)
3170 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3171 IDirect3DSurface9Impl *d3d_surface;
3174 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3175 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3176 device_parent, container_parent, width, height, format, multisample_type,
3177 multisample_quality, lockable, surface);
3179 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3180 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3181 (IDirect3DSurface9 **)&d3d_surface, NULL);
3184 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3188 *surface = d3d_surface->wined3d_surface;
3189 wined3d_surface_incref(*surface);
3191 d3d_surface->container = container_parent;
3192 /* Implicit surfaces are created with an refcount of 0 */
3193 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3198 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3199 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3200 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3202 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3203 IDirect3DSurface9Impl *d3d_surface;
3206 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3207 "\tmultisample_quality %u, discard %u, surface %p.\n",
3208 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3210 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3211 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3212 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3215 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3219 *surface = d3d_surface->wined3d_surface;
3220 wined3d_surface_incref(*surface);
3221 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3222 /* Implicit surfaces are created with an refcount of 0 */
3223 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3228 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3229 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3230 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3232 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3233 IDirect3DVolume9Impl *object;
3236 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3237 "format %#x, pool %#x, usage %#x, volume %p\n",
3238 device_parent, container_parent, width, height, depth,
3239 format, pool, usage, volume);
3241 /* Allocate the storage for the device */
3242 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3245 FIXME("Allocation of memory failed\n");
3247 return D3DERR_OUTOFVIDEOMEMORY;
3250 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3253 WARN("Failed to initialize volume, hr %#x.\n", hr);
3254 HeapFree(GetProcessHeap(), 0, object);
3258 *volume = object->wined3d_volume;
3259 wined3d_volume_incref(*volume);
3260 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3262 object->container = container_parent;
3263 object->forwardReference = container_parent;
3265 TRACE("Created volume %p.\n", object);
3270 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3271 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3273 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3274 D3DPRESENT_PARAMETERS local_parameters;
3275 IDirect3DSwapChain9 *d3d_swapchain;
3278 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
3280 /* Copy the presentation parameters */
3281 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3282 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3283 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3284 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3285 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3286 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3287 local_parameters.SwapEffect = present_parameters->SwapEffect;
3288 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3289 local_parameters.Windowed = present_parameters->Windowed;
3290 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3291 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3292 local_parameters.Flags = present_parameters->Flags;
3293 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3294 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3296 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3297 &local_parameters, &d3d_swapchain);
3300 WARN("Failed to create swapchain, hr %#x.\n", hr);
3305 *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3306 wined3d_swapchain_incref(*swapchain);
3307 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3309 /* Copy back the presentation parameters */
3310 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3311 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3312 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3313 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3314 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3315 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3316 present_parameters->SwapEffect = local_parameters.SwapEffect;
3317 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3318 present_parameters->Windowed = local_parameters.Windowed;
3319 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3320 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3321 present_parameters->Flags = local_parameters.Flags;
3322 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3323 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3328 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3330 device_parent_wined3d_device_created,
3331 device_parent_create_surface,
3332 device_parent_create_rendertarget,
3333 device_parent_create_depth_stencil,
3334 device_parent_create_volume,
3335 device_parent_create_swapchain,
3338 static void setup_fpu(void)
3340 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3342 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3343 cw = (cw & ~0xf3f) | 0x3f;
3344 __asm__ volatile ("fldcw %0" : : "m" (cw));
3346 FIXME("FPU setup not implemented for this platform.\n");
3350 HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3351 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3353 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3358 FIXME("Ignoring display mode.\n");
3360 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3361 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3364 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3366 wined3d_mutex_lock();
3367 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
3368 &device->device_parent, &device->wined3d_device);
3371 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3372 wined3d_mutex_unlock();
3376 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3380 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3381 count = caps.NumberOfAdaptersInGroup;
3384 if (flags & D3DCREATE_MULTITHREADED)
3385 wined3d_device_set_multithreaded(device->wined3d_device);
3387 if (!parameters->Windowed)
3390 focus_window = parameters->hDeviceWindow;
3391 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3393 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3394 wined3d_device_decref(device->wined3d_device);
3395 wined3d_mutex_unlock();
3399 for (i = 0; i < count; ++i)
3401 HWND device_window = parameters[i].hDeviceWindow;
3403 if (!device_window) device_window = focus_window;
3404 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3405 parameters[i].BackBufferWidth,
3406 parameters[i].BackBufferHeight);
3410 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3411 if (!wined3d_parameters)
3413 ERR("Failed to allocate wined3d parameters.\n");
3414 wined3d_device_decref(device->wined3d_device);
3415 wined3d_mutex_unlock();
3416 return E_OUTOFMEMORY;
3419 for (i = 0; i < count; ++i)
3421 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3422 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3423 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3424 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3425 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3426 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3427 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3428 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3429 wined3d_parameters[i].Windowed = parameters[i].Windowed;
3430 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3431 wined3d_parameters[i].AutoDepthStencilFormat =
3432 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3433 wined3d_parameters[i].Flags = parameters[i].Flags;
3434 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3435 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3436 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3439 hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
3442 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3443 wined3d_device_release_focus_window(device->wined3d_device);
3444 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3445 wined3d_device_decref(device->wined3d_device);
3446 wined3d_mutex_unlock();
3450 wined3d_mutex_unlock();
3452 for (i = 0; i < count; ++i)
3454 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3455 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3456 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3457 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3458 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3459 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3460 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3461 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3462 parameters[i].Windowed = wined3d_parameters[i].Windowed;
3463 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3464 parameters[i].AutoDepthStencilFormat =
3465 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3466 parameters[i].Flags = wined3d_parameters[i].Flags;
3467 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3468 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3470 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3472 /* Initialize the converted declaration array. This creates a valid pointer
3473 * and when adding decls HeapReAlloc() can be used without further checking. */
3474 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3475 if (!device->convertedDecls)
3477 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3478 wined3d_mutex_lock();
3479 wined3d_device_uninit_3d(device->wined3d_device);
3480 wined3d_device_release_focus_window(device->wined3d_device);
3481 wined3d_device_decref(device->wined3d_device);
3482 wined3d_mutex_unlock();
3483 return E_OUTOFMEMORY;