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HEAD
d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc().
[wine]
/
dlls
/
dplayx
/
Makefile.in
1
EXTRADEFS = -DCOM_NO_WINDOWS_H
2
MODULE = dplayx.dll
3
IMPORTLIB = dplayx
4
IMPORTS = dxguid uuid winmm ole32 user32 advapi32
5
6
C_SRCS = \
7
dpclassfactory.c \
8
dplay.c \
9
dplaysp.c \
10
dplayx_global.c \
11
dplayx_main.c \
12
dplayx_messages.c \
13
dplobby.c \
14
lobbysp.c \
15
name_server.c
16
17
IDL_R_SRCS = dplayx.idl
18
19
RC_SRCS = version.rc
20
21
@MAKE_DLL_RULES@