d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc().
[wine] / dlls / dplayx / Makefile.in
1 EXTRADEFS = -DCOM_NO_WINDOWS_H
2 MODULE    = dplayx.dll
3 IMPORTLIB = dplayx
4 IMPORTS   = dxguid uuid winmm ole32 user32 advapi32
5
6 C_SRCS = \
7         dpclassfactory.c \
8         dplay.c \
9         dplaysp.c \
10         dplayx_global.c \
11         dplayx_main.c \
12         dplayx_messages.c \
13         dplobby.c \
14         lobbysp.c \
15         name_server.c
16
17 IDL_R_SRCS = dplayx.idl
18
19 RC_SRCS = version.rc
20
21 @MAKE_DLL_RULES@