d3d9: Run the visual test with hardware vertex processing.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32     IDirect3D9 *d3d;
33     IDirect3D9Impl *d3dimpl;
34
35     if (IsEqualGUID(riid, &IID_IUnknown)
36         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37         IUnknown_AddRef(iface);
38         *ppobj = This;
39         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40         return S_OK;
41     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43          * It doesn't matter with which function the device was created.
44          */
45         IDirect3DDevice9_GetDirect3D(iface, &d3d);
46         d3dimpl = (IDirect3D9Impl *) d3d;
47
48         if(d3dimpl->extended) {
49             *ppobj = iface;
50             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51             IDirect3D9_Release(d3d);
52             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53             return S_OK;
54         } else {
55             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56             IDirect3D9_Release(d3d);
57             *ppobj = NULL;
58             return E_NOINTERFACE;
59         }
60     }
61
62     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
63     *ppobj = NULL;
64     return E_NOINTERFACE;
65 }
66
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69     ULONG ref = InterlockedIncrement(&This->ref);
70
71     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
72
73     return ref;
74 }
75
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78     ULONG ref;
79
80     if (This->inDestruction) return 0;
81     ref = InterlockedDecrement(&This->ref);
82
83     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
84
85     if (ref == 0) {
86       unsigned i;
87       This->inDestruction = TRUE;
88
89       EnterCriticalSection(&d3d9_cs);
90       for(i = 0; i < This->numConvertedDecls; i++) {
91           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
92            * device
93            */
94           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
95       }
96       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
97
98       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99       IWineD3DDevice_Release(This->WineD3DDevice);
100       LeaveCriticalSection(&d3d9_cs);
101       HeapFree(GetProcessHeap(), 0, This);
102     }
103     return ref;
104 }
105
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109     HRESULT hr;
110     TRACE("(%p)\n", This);
111
112     EnterCriticalSection(&d3d9_cs);
113     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114     LeaveCriticalSection(&d3d9_cs);
115     if(hr == WINED3D_OK && This->notreset) {
116         TRACE("D3D9 Device is marked not reset\n");
117         hr = D3DERR_DEVICENOTRESET;
118     }
119
120     return hr;
121 }
122
123 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125     HRESULT hr;
126     TRACE("(%p) Relay\n", This);
127
128     EnterCriticalSection(&d3d9_cs);
129     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130     LeaveCriticalSection(&d3d9_cs);
131     return hr;
132 }
133
134 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136     HRESULT hr;
137     TRACE("(%p) : Relay\n", This);
138
139     EnterCriticalSection(&d3d9_cs);
140     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141     LeaveCriticalSection(&d3d9_cs);
142     return hr;
143 }
144
145 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147     HRESULT hr = D3D_OK;
148     IWineD3D* pWineD3D;
149
150     TRACE("(%p) Relay\n", This);
151
152     if (NULL == ppD3D9) {
153         return D3DERR_INVALIDCALL;
154     }
155
156     EnterCriticalSection(&d3d9_cs);
157     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158     if (hr == D3D_OK && pWineD3D != NULL)
159     {
160         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161         IWineD3D_Release(pWineD3D);
162     } else {
163         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
164         *ppD3D9 = NULL;
165     }
166     TRACE("(%p) returning %p\n", This, *ppD3D9);
167     LeaveCriticalSection(&d3d9_cs);
168     return hr;
169 }
170
171 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173     HRESULT hrc = D3D_OK;
174     WINED3DCAPS *pWineCaps;
175
176     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
177     if(NULL == pCaps){
178         return D3DERR_INVALIDCALL;
179     }
180     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181     if(pWineCaps == NULL){
182         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
183     }
184
185     memset(pCaps, 0, sizeof(*pCaps));
186     EnterCriticalSection(&d3d9_cs);
187     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
188     LeaveCriticalSection(&d3d9_cs);
189     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
190     HeapFree(GetProcessHeap(), 0, pWineCaps);
191
192     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
194
195     filter_caps(pCaps);
196
197     TRACE("Returning %p %p\n", This, pCaps);
198     return hrc;
199 }
200
201 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203     HRESULT hr;
204     TRACE("(%p) Relay\n", This);
205
206     EnterCriticalSection(&d3d9_cs);
207     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208     LeaveCriticalSection(&d3d9_cs);
209     return hr;
210 }
211
212 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214     HRESULT hr;
215     TRACE("(%p) Relay\n", This);
216
217     EnterCriticalSection(&d3d9_cs);
218     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219     LeaveCriticalSection(&d3d9_cs);
220     return hr;
221 }
222
223 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
226     HRESULT hr;
227
228     TRACE("(%p) Relay\n", This);
229     if(!pCursorBitmap) {
230         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231         return WINED3DERR_INVALIDCALL;
232     }
233
234     EnterCriticalSection(&d3d9_cs);
235     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236     LeaveCriticalSection(&d3d9_cs);
237     return hr;
238 }
239
240 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242     TRACE("(%p) Relay\n", This);
243
244     EnterCriticalSection(&d3d9_cs);
245     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246     LeaveCriticalSection(&d3d9_cs);
247 }
248
249 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251     BOOL ret;
252     TRACE("(%p) Relay\n", This);
253
254     EnterCriticalSection(&d3d9_cs);
255     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256     LeaveCriticalSection(&d3d9_cs);
257     return ret;
258 }
259
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261     BOOL *resources_ok = (BOOL *) data;
262     WINED3DRESOURCETYPE type;
263     HRESULT ret = S_OK;
264     WINED3DSURFACE_DESC surface_desc;
265     WINED3DVOLUME_DESC volume_desc;
266     WINED3DINDEXBUFFER_DESC index_desc;
267     WINED3DVERTEXBUFFER_DESC vertex_desc;
268     WINED3DFORMAT dummy_format;
269     DWORD dummy_dword;
270     WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
271     IUnknown *parent;
272
273     type = IWineD3DResource_GetType(resource);
274     switch(type) {
275         case WINED3DRTYPE_SURFACE:
276             surface_desc.Format = &dummy_format;
277             surface_desc.Type = &type;
278             surface_desc.Usage = &dummy_dword;
279             surface_desc.Pool = &pool;
280             surface_desc.Size = &dummy_dword;
281             surface_desc.MultiSampleType = &dummy_dword;
282             surface_desc.MultiSampleQuality = &dummy_dword;
283             surface_desc.Width = &dummy_dword;
284             surface_desc.Height = &dummy_dword;
285
286             IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
287             break;
288
289         case WINED3DRTYPE_VOLUME:
290             volume_desc.Format = &dummy_format;
291             volume_desc.Type = &type;
292             volume_desc.Usage = &dummy_dword;
293             volume_desc.Pool = &pool;
294             volume_desc.Size = &dummy_dword;
295             volume_desc.Width = &dummy_dword;
296             volume_desc.Height = &dummy_dword;
297             volume_desc.Depth = &dummy_dword;
298             IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
299             break;
300
301         case WINED3DRTYPE_INDEXBUFFER:
302             IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
303             pool = index_desc.Pool;
304             break;
305
306         case WINED3DRTYPE_VERTEXBUFFER:
307             IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
308             pool = vertex_desc.Pool;
309             break;
310
311         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
312          * is a D3DPOOL_DEFAULT surface or volume as well
313          */
314         default:
315             break;
316     }
317
318     if(pool == WINED3DPOOL_DEFAULT) {
319         IWineD3DResource_GetParent(resource, &parent);
320         if(IUnknown_Release(parent) == 0) {
321             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
322         } else {
323             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
324             ret = S_FALSE;
325             *resources_ok = FALSE;
326         }
327     }
328     IWineD3DResource_Release(resource);
329
330     return ret;
331 }
332
333 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
334     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335     WINED3DPRESENT_PARAMETERS localParameters;
336     HRESULT hr;
337     BOOL resources_ok = TRUE;
338     UINT i;
339
340     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
341
342     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
343      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
344      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
345      * make use of the hidden reference and destroys the objects.
346      *
347      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
348      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
349      */
350     IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
351     for(i = 0; i < 16; i++) {
352         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
353     }
354     for(i = 0; i < 16; i++) {
355         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
356     }
357
358     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
359     if(!resources_ok) {
360         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
361         This->notreset = TRUE;
362         return WINED3DERR_INVALIDCALL;
363     }
364
365     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
366     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
367     localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
368     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
369     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
370     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
371     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
372     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
373     localParameters.Windowed                            = pPresentationParameters->Windowed;
374     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
375     localParameters.AutoDepthStencilFormat              = pPresentationParameters->AutoDepthStencilFormat;
376     localParameters.Flags                               = pPresentationParameters->Flags;
377     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
378     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
379
380     EnterCriticalSection(&d3d9_cs);
381     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
382     LeaveCriticalSection(&d3d9_cs);
383     if(FAILED(hr)) {
384         This->notreset = TRUE;
385
386         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
387         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
388         pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
389         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
390         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
391         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
392         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
393         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
394         pPresentationParameters->Windowed                   = localParameters.Windowed;
395         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
396         pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
397         pPresentationParameters->Flags                      = localParameters.Flags;
398         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
399         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
400     } else {
401         This->notreset = FALSE;
402     }
403
404     return hr;
405 }
406
407 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
408  pDirtyRegion) {
409     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
410     HRESULT hr;
411     TRACE("(%p) Relay\n", This);
412
413     EnterCriticalSection(&d3d9_cs);
414     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
415     LeaveCriticalSection(&d3d9_cs);
416     return hr;
417  }
418
419 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
420     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
421     IWineD3DSurface *retSurface = NULL;
422     HRESULT rc = D3D_OK;
423
424     TRACE("(%p) Relay\n", This);
425
426     EnterCriticalSection(&d3d9_cs);
427     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
428     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
429         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
430         IWineD3DSurface_Release(retSurface);
431     }
432     LeaveCriticalSection(&d3d9_cs);
433     return rc;
434 }
435 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
436     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
437     HRESULT hr;
438     TRACE("(%p) Relay\n", This);
439
440     EnterCriticalSection(&d3d9_cs);
441     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
442     LeaveCriticalSection(&d3d9_cs);
443     return hr;
444 }
445
446 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
447     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448     HRESULT hr;
449     TRACE("(%p) Relay\n", This);
450
451     EnterCriticalSection(&d3d9_cs);
452     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
453     LeaveCriticalSection(&d3d9_cs);
454     return hr;
455 }
456
457 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
458     
459     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460     TRACE("(%p) Relay\n", This);
461
462     EnterCriticalSection(&d3d9_cs);
463     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
464     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
465     LeaveCriticalSection(&d3d9_cs);
466 }
467
468 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
469     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470     TRACE("(%p) Relay\n", This);
471
472     EnterCriticalSection(&d3d9_cs);
473     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
474     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
475     LeaveCriticalSection(&d3d9_cs);
476 }
477
478
479 static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
480     HRESULT hrc;
481     IDirect3DSurface9Impl *object;
482     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
483     TRACE("(%p) Relay\n", This);
484     
485     if(MultisampleQuality > 0){
486         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
487     /*
488     MultisampleQuality
489  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
490  */
491  
492         MultisampleQuality=0;
493     }
494     /*FIXME: Check MAX bounds of MultisampleQuality*/
495
496     /* Allocate the storage for the device */
497     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
498     if (NULL == object) {
499         FIXME("Allocation of memory failed\n");
500         return D3DERR_OUTOFVIDEOMEMORY;
501     }
502
503     object->lpVtbl = &Direct3DSurface9_Vtbl;
504     object->ref = 1;
505     
506     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
507            
508     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
509     
510     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
511
512        /* free up object */
513         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
514         HeapFree(GetProcessHeap(), 0, object);
515     } else {
516         IUnknown_AddRef(iface);
517         object->parentDevice = iface;
518         TRACE("(%p) : Created surface %p\n", This, object);
519         *ppSurface = (LPDIRECT3DSURFACE9) object;
520     }
521     return hrc;
522 }
523
524
525
526 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
527                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
528                                                          DWORD MultisampleQuality, BOOL Lockable, 
529                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
530     HRESULT hr;
531     TRACE("Relay\n");
532
533    /* Is this correct? */
534    EnterCriticalSection(&d3d9_cs);
535    hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
536    LeaveCriticalSection(&d3d9_cs);
537    return hr;
538 }
539
540 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
541                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
542                                                                 DWORD MultisampleQuality, BOOL Discard,
543                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
544     HRESULT hr;
545     TRACE("Relay\n");
546
547      EnterCriticalSection(&d3d9_cs);
548      hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
549                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
550                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
551      LeaveCriticalSection(&d3d9_cs);
552      return hr;
553 }
554
555
556 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
557     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
558     HRESULT hr;
559     TRACE("(%p) Relay\n" , This);
560
561     EnterCriticalSection(&d3d9_cs);
562     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
563     LeaveCriticalSection(&d3d9_cs);
564     return hr;
565 }
566
567 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
568     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569     HRESULT hr;
570     TRACE("(%p) Relay\n" , This);
571
572     EnterCriticalSection(&d3d9_cs);
573     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
574     LeaveCriticalSection(&d3d9_cs);
575     return hr;
576 }
577
578 /* This isn't in MSDN!
579 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
580     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581     FIXME("(%p) : stub\n", This);
582     return D3D_OK;
583 }
584 */
585
586 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
587     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
589     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
590     HRESULT hr;
591     TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
592
593     EnterCriticalSection(&d3d9_cs);
594     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
595     LeaveCriticalSection(&d3d9_cs);
596     return hr;
597 }
598
599 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
600     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
601     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
602     HRESULT hr;
603     TRACE("(%p) Relay\n" , This);
604
605     EnterCriticalSection(&d3d9_cs);
606     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
607     LeaveCriticalSection(&d3d9_cs);
608     return hr;
609 }
610
611 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
612     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
613     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
614     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
615     HRESULT hr;
616
617     TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
618     EnterCriticalSection(&d3d9_cs);
619     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
620     LeaveCriticalSection(&d3d9_cs);
621     return hr;
622 }
623
624 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
625     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
626     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
627     WINED3DPOOL pool;
628     WINED3DRESOURCETYPE restype;
629     DWORD usage;
630     WINED3DSURFACE_DESC desc;
631     HRESULT hr;
632     TRACE("(%p) Relay\n" , This);
633
634     memset(&desc, 0, sizeof(desc));
635     desc.Usage = &usage;
636     desc.Pool = &pool;
637     desc.Type = &restype;
638     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
639
640     /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
641      * in D3DPOOL_DEFAULT
642      */
643     if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
644         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
645         return D3DERR_INVALIDCALL;
646     }
647
648     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
649     /* Note: D3DRECT is compatible with WINED3DRECT */
650     EnterCriticalSection(&d3d9_cs);
651     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
652     LeaveCriticalSection(&d3d9_cs);
653     return hr;
654 }
655
656 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
657     HRESULT hr;
658     TRACE("Relay\n");
659     if(Pool == D3DPOOL_MANAGED ){
660         FIXME("Attempting to create a managed offscreen plain surface\n");
661         return D3DERR_INVALIDCALL;
662     }    
663         /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
664         
665         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
666         but then...
667         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
668         Why, their always lockable?
669         should I change the usage to dynamic?        
670         */
671     EnterCriticalSection(&d3d9_cs);
672     hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
673     LeaveCriticalSection(&d3d9_cs);
674     return hr;
675 }
676
677 /* TODO: move to wineD3D */
678 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
679     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
680     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
681     HRESULT hr;
682     TRACE("(%p) Relay\n" , This);
683
684     EnterCriticalSection(&d3d9_cs);
685     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
686     LeaveCriticalSection(&d3d9_cs);
687     return hr;
688 }
689
690 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
691     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
692     HRESULT hr = D3D_OK;
693     IWineD3DSurface *pRenderTarget;
694
695     TRACE("(%p) Relay\n" , This);
696
697     if (ppRenderTarget == NULL) {
698         return D3DERR_INVALIDCALL;
699     }
700
701     EnterCriticalSection(&d3d9_cs);
702     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
703
704     if (hr == D3D_OK && pRenderTarget != NULL) {
705         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
706         IWineD3DSurface_Release(pRenderTarget);
707     } else {
708         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
709         *ppRenderTarget = NULL;
710     }
711     LeaveCriticalSection(&d3d9_cs);
712
713     return hr;
714 }
715
716 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
717     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
718     IDirect3DSurface9Impl *pSurface;
719     HRESULT hr;
720     TRACE("(%p) Relay\n" , This);
721
722     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
723     EnterCriticalSection(&d3d9_cs);
724     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
725     LeaveCriticalSection(&d3d9_cs);
726     return hr;
727 }
728
729 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
730     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
731     HRESULT hr = D3D_OK;
732     IWineD3DSurface *pZStencilSurface;
733
734     TRACE("(%p) Relay\n" , This);
735     if(ppZStencilSurface == NULL){
736         return D3DERR_INVALIDCALL;
737     }
738
739     EnterCriticalSection(&d3d9_cs);
740     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
741     if(hr == D3D_OK) {
742         if(pZStencilSurface != NULL){
743             IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
744             IWineD3DSurface_Release(pZStencilSurface);
745         } else {
746             *ppZStencilSurface = NULL;
747         }
748     } else {
749         WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
750         *ppZStencilSurface = NULL;
751     }
752     LeaveCriticalSection(&d3d9_cs);
753     return hr;
754 }
755
756 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
757     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
758     HRESULT hr;
759     TRACE("(%p) Relay\n" , This);
760
761     EnterCriticalSection(&d3d9_cs);
762     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
763     LeaveCriticalSection(&d3d9_cs);
764     return hr;
765 }
766
767 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
768     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
769     HRESULT hr;
770     TRACE("(%p) Relay\n" , This);
771
772     EnterCriticalSection(&d3d9_cs);
773     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
774     LeaveCriticalSection(&d3d9_cs);
775     return hr;
776 }
777
778 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
779     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
780     HRESULT hr;
781     TRACE("(%p) Relay\n" , This);
782
783     /* Note: D3DRECT is compatible with WINED3DRECT */
784     EnterCriticalSection(&d3d9_cs);
785     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
786     LeaveCriticalSection(&d3d9_cs);
787     return hr;
788 }
789
790 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
791     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
792     HRESULT hr;
793     TRACE("(%p) Relay\n" , This);
794
795     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
796     EnterCriticalSection(&d3d9_cs);
797     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
798     LeaveCriticalSection(&d3d9_cs);
799     return hr;
800 }
801
802 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
803     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
804     TRACE("(%p) Relay\n" , This);
805
806     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
807     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
808 }
809
810 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
811     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
812     HRESULT hr;
813     TRACE("(%p) Relay\n" , This);
814
815     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
816     EnterCriticalSection(&d3d9_cs);
817     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
818     LeaveCriticalSection(&d3d9_cs);
819     return hr;
820 }
821
822 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
823     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
824     HRESULT hr;
825     TRACE("(%p) Relay\n" , This);
826
827     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
828     EnterCriticalSection(&d3d9_cs);
829     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
830     LeaveCriticalSection(&d3d9_cs);
831     return hr;
832 }
833
834 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
835     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
836     HRESULT hr;
837     TRACE("(%p) Relay\n" , This);
838
839     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
840     EnterCriticalSection(&d3d9_cs);
841     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
842     LeaveCriticalSection(&d3d9_cs);
843     return hr;
844 }
845
846 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
847     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
848     HRESULT hr;
849     TRACE("(%p) Relay\n" , This);
850
851     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
852     EnterCriticalSection(&d3d9_cs);
853     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
854     LeaveCriticalSection(&d3d9_cs);
855     return hr;
856 }
857
858 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
859     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
860     HRESULT hr;
861     TRACE("(%p) Relay\n" , This);
862
863     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
864     EnterCriticalSection(&d3d9_cs);
865     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
866     LeaveCriticalSection(&d3d9_cs);
867     return hr;
868 }
869
870 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
871     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
872     HRESULT hr;
873     TRACE("(%p) Relay\n" , This);
874
875     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
876     EnterCriticalSection(&d3d9_cs);
877     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
878     LeaveCriticalSection(&d3d9_cs);
879     return hr;
880 }
881
882 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
883     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
884     HRESULT hr;
885     TRACE("(%p) Relay\n" , This);
886
887     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
888     EnterCriticalSection(&d3d9_cs);
889     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
890     LeaveCriticalSection(&d3d9_cs);
891     return hr;
892 }
893
894 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
895     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
896     HRESULT hr;
897     TRACE("(%p) Relay\n" , This);
898
899     EnterCriticalSection(&d3d9_cs);
900     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
901     LeaveCriticalSection(&d3d9_cs);
902     return hr;
903 }
904
905 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
906     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
907     HRESULT hr;
908     TRACE("(%p) Relay\n" , This);
909
910     EnterCriticalSection(&d3d9_cs);
911     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
912     LeaveCriticalSection(&d3d9_cs);
913     return hr;
914 }
915
916 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
917     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
918     HRESULT hr;
919     TRACE("(%p) Relay\n" , This);
920
921     EnterCriticalSection(&d3d9_cs);
922     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
923     LeaveCriticalSection(&d3d9_cs);
924     return hr;
925 }
926
927 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
928     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
929     HRESULT hr;
930     TRACE("(%p) Relay\n" , This);
931
932     EnterCriticalSection(&d3d9_cs);
933     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
934     LeaveCriticalSection(&d3d9_cs);
935     return hr;
936 }
937
938 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
939     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
940     HRESULT hr;
941     TRACE("(%p) Relay\n" , This);
942
943     EnterCriticalSection(&d3d9_cs);
944     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
945     LeaveCriticalSection(&d3d9_cs);
946     return hr;
947 }
948
949 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
950     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
951     HRESULT hr;
952     TRACE("(%p) Relay\n" , This);
953
954     EnterCriticalSection(&d3d9_cs);
955     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
956     LeaveCriticalSection(&d3d9_cs);
957     return hr;
958 }
959
960 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
961     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
962     HRESULT hr;
963     TRACE("(%p) Relay\n" , This);
964
965     EnterCriticalSection(&d3d9_cs);
966     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
967     LeaveCriticalSection(&d3d9_cs);
968     return hr;
969 }
970
971 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
972     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
973     HRESULT hr;
974     TRACE("(%p) Relay\n" , This);
975
976     EnterCriticalSection(&d3d9_cs);
977     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
978     LeaveCriticalSection(&d3d9_cs);
979     return hr;
980 }
981
982 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
983     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
984     IWineD3DBaseTexture *retTexture = NULL;
985     HRESULT rc = D3D_OK;
986
987     TRACE("(%p) Relay\n" , This);
988
989     if(ppTexture == NULL){
990         return D3DERR_INVALIDCALL;
991     }
992
993     EnterCriticalSection(&d3d9_cs);
994     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
995     if (rc == D3D_OK && NULL != retTexture) {
996         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
997         IWineD3DBaseTexture_Release(retTexture);
998     }else{
999         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1000         *ppTexture = NULL;
1001     }
1002     LeaveCriticalSection(&d3d9_cs);
1003
1004     return rc;
1005 }
1006
1007 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1008     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1009     HRESULT hr;
1010     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1011
1012     EnterCriticalSection(&d3d9_cs);
1013     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1014                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1015     LeaveCriticalSection(&d3d9_cs);
1016     return hr;
1017 }
1018
1019 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1020     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1021     HRESULT hr;
1022     TRACE("(%p) Relay\n" , This);
1023
1024     EnterCriticalSection(&d3d9_cs);
1025     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1026     LeaveCriticalSection(&d3d9_cs);
1027     return hr;
1028 }
1029
1030 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1031     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1032     HRESULT hr;
1033     TRACE("(%p) Relay\n" , This);
1034
1035     EnterCriticalSection(&d3d9_cs);
1036     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1037     LeaveCriticalSection(&d3d9_cs);
1038     return hr;
1039 }
1040
1041 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1042     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1043     HRESULT hr;
1044     TRACE("(%p) Relay\n" , This);
1045
1046     EnterCriticalSection(&d3d9_cs);
1047     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1048     LeaveCriticalSection(&d3d9_cs);
1049     return hr;
1050 }
1051
1052 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1053     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1054     HRESULT hr;
1055     TRACE("(%p) Relay\n" , This);
1056
1057     EnterCriticalSection(&d3d9_cs);
1058     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1059     LeaveCriticalSection(&d3d9_cs);
1060     return hr;
1061 }
1062
1063 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1064     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1065     HRESULT hr;
1066     TRACE("(%p) Relay\n" , This);
1067
1068     EnterCriticalSection(&d3d9_cs);
1069     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1070     LeaveCriticalSection(&d3d9_cs);
1071     return hr;
1072 }
1073
1074 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1075     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1076     HRESULT hr;
1077     TRACE("(%p) Relay\n" , This);
1078
1079     EnterCriticalSection(&d3d9_cs);
1080     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1081     LeaveCriticalSection(&d3d9_cs);
1082     return hr;
1083 }
1084
1085 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1086     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1087     HRESULT hr;
1088     TRACE("(%p) Relay\n" , This);
1089
1090     EnterCriticalSection(&d3d9_cs);
1091     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1092     LeaveCriticalSection(&d3d9_cs);
1093     return hr;
1094 }
1095
1096 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1097     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1098     HRESULT hr;
1099     TRACE("(%p) Relay\n" , This);
1100
1101     EnterCriticalSection(&d3d9_cs);
1102     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1103     LeaveCriticalSection(&d3d9_cs);
1104     return hr;
1105 }
1106
1107 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1108     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1109     HRESULT hr;
1110     TRACE("(%p) Relay\n" , This);
1111
1112     EnterCriticalSection(&d3d9_cs);
1113     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1114     LeaveCriticalSection(&d3d9_cs);
1115     return hr;
1116 }
1117
1118 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1119     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1120     HRESULT hr;
1121     TRACE("(%p) Relay\n" , This);
1122
1123     EnterCriticalSection(&d3d9_cs);
1124     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1125     LeaveCriticalSection(&d3d9_cs);
1126     return hr;
1127 }
1128
1129 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1130     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1131     HRESULT hr;
1132     TRACE("(%p) Relay\n" , This);
1133
1134     EnterCriticalSection(&d3d9_cs);
1135     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1136     LeaveCriticalSection(&d3d9_cs);
1137     return hr;
1138 }
1139
1140 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1141     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1142     HRESULT hr;
1143     TRACE("(%p) Relay\n" , This);
1144
1145     EnterCriticalSection(&d3d9_cs);
1146     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1147     LeaveCriticalSection(&d3d9_cs);
1148     return hr;
1149 }
1150
1151 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1152     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1153     HRESULT hr;
1154     TRACE("(%p) Relay\n" , This);
1155
1156     EnterCriticalSection(&d3d9_cs);
1157     hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1158     LeaveCriticalSection(&d3d9_cs);
1159     return hr;
1160 }
1161
1162 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1163     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1164     HRESULT hr;
1165     TRACE("(%p) Relay\n" , This);
1166
1167     EnterCriticalSection(&d3d9_cs);
1168     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1169     LeaveCriticalSection(&d3d9_cs);
1170     return hr;
1171 }
1172
1173 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1174     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1175     HRESULT hr;
1176     TRACE("(%p) Relay\n" , This);
1177
1178     EnterCriticalSection(&d3d9_cs);
1179     hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1180     LeaveCriticalSection(&d3d9_cs);
1181     return hr;
1182 }
1183
1184 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1185     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1186     HRESULT hr;
1187     TRACE("(%p) Relay\n" , This);
1188
1189     EnterCriticalSection(&d3d9_cs);
1190     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1191     LeaveCriticalSection(&d3d9_cs);
1192     return hr;
1193 }
1194
1195 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1196                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1197     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1198     HRESULT hr;
1199     TRACE("(%p) Relay\n" , This);
1200
1201     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1202     EnterCriticalSection(&d3d9_cs);
1203     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1204     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1205     LeaveCriticalSection(&d3d9_cs);
1206     return hr;
1207 }
1208
1209 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1210     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1211     HRESULT hr;
1212     TRACE("(%p) Relay\n" , This);
1213
1214     EnterCriticalSection(&d3d9_cs);
1215     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1216     LeaveCriticalSection(&d3d9_cs);
1217     return hr;
1218 }
1219
1220 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1221                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1222                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1223     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1224     HRESULT hr;
1225     TRACE("(%p) Relay\n" , This);
1226
1227     EnterCriticalSection(&d3d9_cs);
1228     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1229                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1230     LeaveCriticalSection(&d3d9_cs);
1231     return hr;
1232 }
1233
1234 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1235     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1236     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1237     HRESULT hr;
1238     TRACE("(%p) Relay\n" , This);
1239
1240     EnterCriticalSection(&d3d9_cs);
1241     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1242     LeaveCriticalSection(&d3d9_cs);
1243     return hr;
1244 }
1245
1246 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1247     HRESULT hr;
1248     D3DVERTEXELEMENT9* elements = NULL;
1249     IDirect3DVertexDeclaration9* pDecl = NULL;
1250     int p, low, high; /* deliberately signed */
1251     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
1252
1253     TRACE("Searching for declaration for fvf %08x... ", fvf);
1254
1255     low = 0;
1256     high = This->numConvertedDecls - 1;
1257     while(low <= high) {
1258         p = (low + high) >> 1;
1259         TRACE("%d ", p);
1260         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1261             TRACE("found %p\n", convertedDecls[p]);
1262             return convertedDecls[p];
1263         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1264             low = p + 1;
1265         } else {
1266             high = p - 1;
1267         }
1268     }
1269     TRACE("not found. Creating and inserting at position %d.\n", low);
1270
1271     hr = vdecl_convert_fvf(fvf, &elements);
1272     if (hr != S_OK) return NULL;
1273
1274     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1275     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1276     if (hr != S_OK) return NULL;
1277
1278     if(This->declArraySize == This->numConvertedDecls) {
1279         int grow = max(This->declArraySize / 2, 8);
1280         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1281                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1282         if(!convertedDecls) {
1283             /* This will destroy it */
1284             IDirect3DVertexDeclaration9_Release(pDecl);
1285             return NULL;
1286         }
1287         This->convertedDecls = convertedDecls;
1288         This->declArraySize += grow;
1289     }
1290
1291     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1292     convertedDecls[low] = pDecl;
1293     This->numConvertedDecls++;
1294
1295     /* Will prevent the decl from being destroyed */
1296     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1297     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1298
1299     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1300     return pDecl;
1301 }
1302
1303 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1304     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1305     HRESULT hr;
1306     TRACE("(%p) Relay\n" , This);
1307
1308     EnterCriticalSection(&d3d9_cs);
1309     if (0 != FVF) {
1310          HRESULT hr;
1311          IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1312
1313          if(!pDecl) {
1314              /* Any situation when this should happen, except out of memory? */
1315              ERR("Failed to create a converted vertex declaration\n");
1316              LeaveCriticalSection(&d3d9_cs);
1317              return D3DERR_DRIVERINTERNALERROR;
1318          }
1319
1320          hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1321          if (hr != S_OK) {
1322              LeaveCriticalSection(&d3d9_cs);
1323              return hr;
1324          }
1325     }
1326     hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1327     LeaveCriticalSection(&d3d9_cs);
1328
1329     return hr;
1330 }
1331
1332 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1333     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1334     HRESULT hr;
1335     TRACE("(%p) Relay\n" , This);
1336
1337     EnterCriticalSection(&d3d9_cs);
1338     hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1339     LeaveCriticalSection(&d3d9_cs);
1340     return hr;
1341 }
1342
1343 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1344     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1345     HRESULT hr;
1346     TRACE("(%p) Relay\n" , This);
1347
1348     EnterCriticalSection(&d3d9_cs);
1349     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1350                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
1351                                           OffsetInBytes, Stride);
1352     LeaveCriticalSection(&d3d9_cs);
1353     return hr;
1354 }
1355
1356 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1357     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1358     IWineD3DVertexBuffer *retStream = NULL;
1359     HRESULT rc = D3D_OK;
1360
1361     TRACE("(%p) Relay\n" , This);
1362
1363     if(pStream == NULL){
1364         return D3DERR_INVALIDCALL;
1365     }
1366
1367     EnterCriticalSection(&d3d9_cs);
1368     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1369     if (rc == D3D_OK  && NULL != retStream) {
1370         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1371         IWineD3DVertexBuffer_Release(retStream);
1372     }else{
1373         if (rc != D3D_OK){
1374             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1375         }
1376         *pStream = NULL;
1377     }
1378     LeaveCriticalSection(&d3d9_cs);
1379
1380     return rc;
1381 }
1382
1383 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1384     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1385     HRESULT hr;
1386     TRACE("(%p) Relay\n" , This);
1387
1388     EnterCriticalSection(&d3d9_cs);
1389     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1390     LeaveCriticalSection(&d3d9_cs);
1391     return hr;
1392 }
1393
1394 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1395     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1396     HRESULT hr;
1397     TRACE("(%p) Relay\n" , This);
1398
1399     EnterCriticalSection(&d3d9_cs);
1400     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1401     LeaveCriticalSection(&d3d9_cs);
1402     return hr;
1403 }
1404
1405 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1406     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1407     HRESULT hr;
1408     TRACE("(%p) Relay\n", This);
1409
1410     EnterCriticalSection(&d3d9_cs);
1411     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1412             pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1413     LeaveCriticalSection(&d3d9_cs);
1414     return hr;
1415 }
1416
1417 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1418     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1419     IWineD3DIndexBuffer *retIndexData = NULL;
1420     HRESULT rc = D3D_OK;
1421
1422     TRACE("(%p) Relay\n", This);
1423
1424     if(ppIndexData == NULL){
1425         return D3DERR_INVALIDCALL;
1426     }
1427
1428     EnterCriticalSection(&d3d9_cs);
1429     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1430     if (SUCCEEDED(rc) && retIndexData) {
1431         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1432         IWineD3DIndexBuffer_Release(retIndexData);
1433     } else {
1434         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1435         *ppIndexData = NULL;
1436     }
1437     LeaveCriticalSection(&d3d9_cs);
1438     return rc;
1439 }
1440
1441 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1442     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1443     HRESULT hr;
1444     TRACE("(%p) Relay\n", This);
1445
1446     EnterCriticalSection(&d3d9_cs);
1447     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1448     LeaveCriticalSection(&d3d9_cs);
1449     return hr;
1450 }
1451
1452 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1453     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1454     HRESULT hr;
1455     TRACE("(%p) Relay\n", This);
1456
1457     EnterCriticalSection(&d3d9_cs);
1458     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1459     LeaveCriticalSection(&d3d9_cs);
1460     return hr;
1461 }
1462
1463 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1464     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1465     HRESULT hr;
1466     TRACE("(%p) Relay\n", This);
1467
1468     EnterCriticalSection(&d3d9_cs);
1469     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1470     LeaveCriticalSection(&d3d9_cs);
1471     return hr;
1472 }
1473
1474 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1475     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1476     FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1477     return WINED3DERR_INVALIDCALL;
1478 }
1479
1480 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1481     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1482     FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1483     return WINED3DERR_INVALIDCALL;
1484 }
1485
1486 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1487     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1488     FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1489     return WINED3DERR_INVALIDCALL;
1490 }
1491
1492 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1493     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1494     FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1495     return WINED3DERR_INVALIDCALL;
1496 }
1497
1498 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1499     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1500     FIXME("(%p)->(%d) Stub!\n", This, Priority);
1501     return WINED3DERR_INVALIDCALL;
1502 }
1503
1504 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1505     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1506     FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1507     return WINED3DERR_INVALIDCALL;
1508 }
1509
1510 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1511     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1512     FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1513     return WINED3DERR_INVALIDCALL;
1514 }
1515
1516 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1517     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1518     FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1519     return WINED3DERR_INVALIDCALL;
1520 }
1521
1522 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1523     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1524     FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1525     *pMaxLatency = 2;
1526     return WINED3DERR_INVALIDCALL;
1527 }
1528
1529 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1530     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1531     FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1532     return WINED3DERR_INVALIDCALL;
1533 }
1534
1535 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1536     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1537     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1538     return WINED3DERR_INVALIDCALL;
1539 }
1540
1541 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1542     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1543     FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1544     return WINED3DERR_INVALIDCALL;
1545 }
1546
1547 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1548     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1549     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1550     return WINED3DERR_INVALIDCALL;
1551 }
1552
1553 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1554     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1555     FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1556     return WINED3DERR_INVALIDCALL;
1557 }
1558
1559 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1560     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1561     FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1562     return WINED3DERR_INVALIDCALL;
1563 }
1564
1565 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1566 {
1567     /* IUnknown */
1568     IDirect3DDevice9Impl_QueryInterface,
1569     IDirect3DDevice9Impl_AddRef,
1570     IDirect3DDevice9Impl_Release,
1571     /* IDirect3DDevice9 */
1572     IDirect3DDevice9Impl_TestCooperativeLevel,
1573     IDirect3DDevice9Impl_GetAvailableTextureMem,
1574     IDirect3DDevice9Impl_EvictManagedResources,
1575     IDirect3DDevice9Impl_GetDirect3D,
1576     IDirect3DDevice9Impl_GetDeviceCaps,
1577     IDirect3DDevice9Impl_GetDisplayMode,
1578     IDirect3DDevice9Impl_GetCreationParameters,
1579     IDirect3DDevice9Impl_SetCursorProperties,
1580     IDirect3DDevice9Impl_SetCursorPosition,
1581     IDirect3DDevice9Impl_ShowCursor,
1582     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1583     IDirect3DDevice9Impl_GetSwapChain,
1584     IDirect3DDevice9Impl_GetNumberOfSwapChains,
1585     IDirect3DDevice9Impl_Reset,
1586     IDirect3DDevice9Impl_Present,
1587     IDirect3DDevice9Impl_GetBackBuffer,
1588     IDirect3DDevice9Impl_GetRasterStatus,
1589     IDirect3DDevice9Impl_SetDialogBoxMode,
1590     IDirect3DDevice9Impl_SetGammaRamp,
1591     IDirect3DDevice9Impl_GetGammaRamp,
1592     IDirect3DDevice9Impl_CreateTexture,
1593     IDirect3DDevice9Impl_CreateVolumeTexture,
1594     IDirect3DDevice9Impl_CreateCubeTexture,
1595     IDirect3DDevice9Impl_CreateVertexBuffer,
1596     IDirect3DDevice9Impl_CreateIndexBuffer,
1597     IDirect3DDevice9Impl_CreateRenderTarget,
1598     IDirect3DDevice9Impl_CreateDepthStencilSurface,
1599     IDirect3DDevice9Impl_UpdateSurface,
1600     IDirect3DDevice9Impl_UpdateTexture,
1601     IDirect3DDevice9Impl_GetRenderTargetData,
1602     IDirect3DDevice9Impl_GetFrontBufferData,
1603     IDirect3DDevice9Impl_StretchRect,
1604     IDirect3DDevice9Impl_ColorFill,
1605     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1606     IDirect3DDevice9Impl_SetRenderTarget,
1607     IDirect3DDevice9Impl_GetRenderTarget,
1608     IDirect3DDevice9Impl_SetDepthStencilSurface,
1609     IDirect3DDevice9Impl_GetDepthStencilSurface,
1610     IDirect3DDevice9Impl_BeginScene,
1611     IDirect3DDevice9Impl_EndScene,
1612     IDirect3DDevice9Impl_Clear,
1613     IDirect3DDevice9Impl_SetTransform,
1614     IDirect3DDevice9Impl_GetTransform,
1615     IDirect3DDevice9Impl_MultiplyTransform,
1616     IDirect3DDevice9Impl_SetViewport,
1617     IDirect3DDevice9Impl_GetViewport,
1618     IDirect3DDevice9Impl_SetMaterial,
1619     IDirect3DDevice9Impl_GetMaterial,
1620     IDirect3DDevice9Impl_SetLight,
1621     IDirect3DDevice9Impl_GetLight,
1622     IDirect3DDevice9Impl_LightEnable,
1623     IDirect3DDevice9Impl_GetLightEnable,
1624     IDirect3DDevice9Impl_SetClipPlane,
1625     IDirect3DDevice9Impl_GetClipPlane,
1626     IDirect3DDevice9Impl_SetRenderState,
1627     IDirect3DDevice9Impl_GetRenderState,
1628     IDirect3DDevice9Impl_CreateStateBlock,
1629     IDirect3DDevice9Impl_BeginStateBlock,
1630     IDirect3DDevice9Impl_EndStateBlock,
1631     IDirect3DDevice9Impl_SetClipStatus,
1632     IDirect3DDevice9Impl_GetClipStatus,
1633     IDirect3DDevice9Impl_GetTexture,
1634     IDirect3DDevice9Impl_SetTexture,
1635     IDirect3DDevice9Impl_GetTextureStageState,
1636     IDirect3DDevice9Impl_SetTextureStageState,
1637     IDirect3DDevice9Impl_GetSamplerState,
1638     IDirect3DDevice9Impl_SetSamplerState,
1639     IDirect3DDevice9Impl_ValidateDevice,
1640     IDirect3DDevice9Impl_SetPaletteEntries,
1641     IDirect3DDevice9Impl_GetPaletteEntries,
1642     IDirect3DDevice9Impl_SetCurrentTexturePalette,
1643     IDirect3DDevice9Impl_GetCurrentTexturePalette,
1644     IDirect3DDevice9Impl_SetScissorRect,
1645     IDirect3DDevice9Impl_GetScissorRect,
1646     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1647     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1648     IDirect3DDevice9Impl_SetNPatchMode,
1649     IDirect3DDevice9Impl_GetNPatchMode,
1650     IDirect3DDevice9Impl_DrawPrimitive,
1651     IDirect3DDevice9Impl_DrawIndexedPrimitive,
1652     IDirect3DDevice9Impl_DrawPrimitiveUP,
1653     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1654     IDirect3DDevice9Impl_ProcessVertices,
1655     IDirect3DDevice9Impl_CreateVertexDeclaration,
1656     IDirect3DDevice9Impl_SetVertexDeclaration,
1657     IDirect3DDevice9Impl_GetVertexDeclaration,
1658     IDirect3DDevice9Impl_SetFVF,
1659     IDirect3DDevice9Impl_GetFVF,
1660     IDirect3DDevice9Impl_CreateVertexShader,
1661     IDirect3DDevice9Impl_SetVertexShader,
1662     IDirect3DDevice9Impl_GetVertexShader,
1663     IDirect3DDevice9Impl_SetVertexShaderConstantF,
1664     IDirect3DDevice9Impl_GetVertexShaderConstantF,
1665     IDirect3DDevice9Impl_SetVertexShaderConstantI,
1666     IDirect3DDevice9Impl_GetVertexShaderConstantI,
1667     IDirect3DDevice9Impl_SetVertexShaderConstantB,
1668     IDirect3DDevice9Impl_GetVertexShaderConstantB,
1669     IDirect3DDevice9Impl_SetStreamSource,
1670     IDirect3DDevice9Impl_GetStreamSource,
1671     IDirect3DDevice9Impl_SetStreamSourceFreq,
1672     IDirect3DDevice9Impl_GetStreamSourceFreq,
1673     IDirect3DDevice9Impl_SetIndices,
1674     IDirect3DDevice9Impl_GetIndices,
1675     IDirect3DDevice9Impl_CreatePixelShader,
1676     IDirect3DDevice9Impl_SetPixelShader,
1677     IDirect3DDevice9Impl_GetPixelShader,
1678     IDirect3DDevice9Impl_SetPixelShaderConstantF,
1679     IDirect3DDevice9Impl_GetPixelShaderConstantF,
1680     IDirect3DDevice9Impl_SetPixelShaderConstantI,
1681     IDirect3DDevice9Impl_GetPixelShaderConstantI,
1682     IDirect3DDevice9Impl_SetPixelShaderConstantB,
1683     IDirect3DDevice9Impl_GetPixelShaderConstantB,
1684     IDirect3DDevice9Impl_DrawRectPatch,
1685     IDirect3DDevice9Impl_DrawTriPatch,
1686     IDirect3DDevice9Impl_DeletePatch,
1687     IDirect3DDevice9Impl_CreateQuery,
1688     /* IDirect3DDevice9Ex */
1689     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1690     IDirect3DDevice9ExImpl_ComposeRects,
1691     IDirect3DDevice9ExImpl_PresentEx,
1692     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1693     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1694     IDirect3DDevice9ExImpl_WaitForVBlank,
1695     IDirect3DDevice9ExImpl_CheckresourceResidency,
1696     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1697     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1698     IDirect3DDevice9ExImpl_CheckdeviceState,
1699     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1700     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1701     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1702     IDirect3DDevice9ExImpl_ResetEx,
1703     IDirect3DDevice9ExImpl_GetDisplayModeEx
1704 };
1705
1706
1707 /* Internal function called back during the CreateDevice to create a render target  */
1708 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1709                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1710                                          WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1711                                          HANDLE* pSharedHandle) {
1712
1713     HRESULT res = D3D_OK;
1714     IDirect3DSurface9Impl *d3dSurface = NULL;
1715     BOOL Lockable = TRUE;
1716     
1717     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
1718         Lockable = FALSE;
1719         
1720     TRACE("relay\n");
1721     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1722                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1723                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
1724
1725     if (SUCCEEDED(res)) {
1726         *ppSurface = d3dSurface->wineD3DSurface;
1727         d3dSurface->container = pSuperior;
1728         IUnknown_Release(d3dSurface->parentDevice);
1729         d3dSurface->parentDevice = NULL;
1730         d3dSurface->forwardReference = pSuperior;
1731     } else {
1732         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1733     }
1734     return res;
1735 }
1736
1737 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1738     IDirect3DSurface9Impl* surfaceParent;
1739     TRACE("(%p) call back\n", pSurface);
1740
1741     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1742     /* GetParent's AddRef was forwarded to an object in destruction.
1743      * Releasing it here again would cause an endless recursion. */
1744     surfaceParent->forwardReference = NULL;
1745     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1746 }