mshtml: Added IHTMLWindow6::get_sessionStorage implementation.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
101     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
102     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
103     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
104     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
105     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
106     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
107     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
108     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
109     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
110     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
111     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
112     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
113     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
114     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
115     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
116     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
117     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
118     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
119     {"GL_ARB_shadow",                       ARB_SHADOW                    },
120     {"GL_ARB_sync",                         ARB_SYNC                      },
121     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
122     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
123     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
124     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
125     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
126     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
127     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
128     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
129     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
130     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
131     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
132     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
133     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
134     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
135     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
136     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
137     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
138
139     /* ATI */
140     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
141     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
142     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
143     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
144     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
145
146     /* EXT */
147     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
148     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
149     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
150     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
151     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
152     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
153     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
154     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
155     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
156     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
157     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
158     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
159     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
160     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
161     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
162     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
163     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
164     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
165     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
166     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
167     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
168     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
169     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
170     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
171     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
172     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
173     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
174     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
175     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
176     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
177     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
178
179     /* NV */
180     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
181     {"GL_NV_fence",                         NV_FENCE                      },
182     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
183     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
184     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
185     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
186     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
187     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
188     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
189     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
190     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
191     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
192     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
193     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
194     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
195     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
196     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
197     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
198     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
199     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
200
201     /* SGI */
202     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
203 };
204
205 static const struct wined3d_extension_map wgl_extension_map[] =
206 {
207     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
208     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
209     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
210 };
211
212 /**********************************************************
213  * Utility functions follow
214  **********************************************************/
215
216 const struct min_lookup minMipLookup[] =
217 {
218     /* NONE         POINT                       LINEAR */
219     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
220     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
221     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
222 };
223
224 const struct min_lookup minMipLookup_noFilter[] =
225 {
226     /* NONE         POINT                       LINEAR */
227     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
228     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
229     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
230 };
231
232 const struct min_lookup minMipLookup_noMip[] =
233 {
234     /* NONE         POINT                       LINEAR */
235     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
236     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
237     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
238 };
239
240 const GLenum magLookup[] =
241 {
242     /* NONE     POINT       LINEAR */
243     GL_NEAREST, GL_NEAREST, GL_LINEAR,
244 };
245
246 const GLenum magLookup_noFilter[] =
247 {
248     /* NONE     POINT       LINEAR */
249     GL_NEAREST, GL_NEAREST, GL_NEAREST,
250 };
251
252 /* drawStridedSlow attributes */
253 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
254 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc specular_func_3ubv;
256 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
258 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
259
260 /**
261  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
262  * i.e., there is no GL Context - Get a default rendering context to enable the
263  * function query some info from GL.
264  */
265
266 struct wined3d_fake_gl_ctx
267 {
268     HDC dc;
269     HWND wnd;
270     HGLRC gl_ctx;
271     HDC restore_dc;
272     HGLRC restore_gl_ctx;
273 };
274
275 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
276 {
277     TRACE("Destroying fake GL context.\n");
278
279     if (!pwglMakeCurrent(NULL, NULL))
280         ERR("Failed to disable fake GL context.\n");
281
282     if (!pwglDeleteContext(ctx->gl_ctx))
283     {
284         DWORD err = GetLastError();
285         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
286     }
287
288     ReleaseDC(ctx->wnd, ctx->dc);
289     DestroyWindow(ctx->wnd);
290
291     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
292         ERR("Failed to restore previous GL context.\n");
293 }
294
295 /* Do not call while under the GL lock. */
296 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
297 {
298     PIXELFORMATDESCRIPTOR pfd;
299     int iPixelFormat;
300
301     TRACE("getting context...\n");
302
303     ctx->restore_dc = pwglGetCurrentDC();
304     ctx->restore_gl_ctx = pwglGetCurrentContext();
305
306     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
307     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
308             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
309     if (!ctx->wnd)
310     {
311         ERR("Failed to create a window.\n");
312         goto fail;
313     }
314
315     ctx->dc = GetDC(ctx->wnd);
316     if (!ctx->dc)
317     {
318         ERR("Failed to get a DC.\n");
319         goto fail;
320     }
321
322     /* PixelFormat selection */
323     ZeroMemory(&pfd, sizeof(pfd));
324     pfd.nSize = sizeof(pfd);
325     pfd.nVersion = 1;
326     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
327     pfd.iPixelType = PFD_TYPE_RGBA;
328     pfd.cColorBits = 32;
329     pfd.iLayerType = PFD_MAIN_PLANE;
330
331     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
332     {
333         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
334         ERR("Failed to find a suitable pixel format.\n");
335         goto fail;
336     }
337     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
338     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
339
340     /* Create a GL context. */
341     if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
342     {
343         WARN("Failed to create default context for capabilities initialization.\n");
344         goto fail;
345     }
346
347     /* Make it the current GL context. */
348     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
349     {
350         ERR("Failed to make fake GL context current.\n");
351         goto fail;
352     }
353
354     return TRUE;
355
356 fail:
357     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
358     ctx->gl_ctx = NULL;
359     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
360     ctx->dc = NULL;
361     if (ctx->wnd) DestroyWindow(ctx->wnd);
362     ctx->wnd = NULL;
363     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
364         ERR("Failed to restore previous GL context.\n");
365
366     return FALSE;
367 }
368
369 /* Adjust the amount of used texture memory */
370 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
371 {
372     adapter->UsedTextureRam += amount;
373     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
374     return adapter->UsedTextureRam;
375 }
376
377 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
378 {
379     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
380     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
381 }
382
383 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
384 {
385     ULONG refcount = InterlockedIncrement(&wined3d->ref);
386
387     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
388
389     return refcount;
390 }
391
392 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
393 {
394     ULONG refcount = InterlockedDecrement(&wined3d->ref);
395
396     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
397
398     if (!refcount)
399     {
400         unsigned int i;
401
402         for (i = 0; i < wined3d->adapter_count; ++i)
403         {
404             wined3d_adapter_cleanup(&wined3d->adapters[i]);
405         }
406         HeapFree(GetProcessHeap(), 0, wined3d);
407     }
408
409     return refcount;
410 }
411
412 /* GL locking is done by the caller */
413 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
414 {
415     GLuint prog;
416     BOOL ret = FALSE;
417     const char *testcode =
418         "!!ARBvp1.0\n"
419         "PARAM C[66] = { program.env[0..65] };\n"
420         "ADDRESS A0;"
421         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
422         "ARL A0.x, zero.x;\n"
423         "MOV result.position, C[A0.x + 65];\n"
424         "END\n";
425
426     while (gl_info->gl_ops.gl.p_glGetError());
427     GL_EXTCALL(glGenProgramsARB(1, &prog));
428     if(!prog) {
429         ERR("Failed to create an ARB offset limit test program\n");
430     }
431     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
432     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
433                                   strlen(testcode), testcode));
434     if (gl_info->gl_ops.gl.p_glGetError())
435     {
436         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
437         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
438         ret = TRUE;
439     } else TRACE("OpenGL implementation allows offsets > 63\n");
440
441     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
442     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
443     checkGLcall("ARB vp offset limit test cleanup");
444
445     return ret;
446 }
447
448 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
449         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
450 {
451     if (card_vendor != HW_VENDOR_AMD) return FALSE;
452     if (device == CARD_AMD_RADEON_9500) return TRUE;
453     if (device == CARD_AMD_RADEON_X700) return TRUE;
454     if (device == CARD_AMD_RADEON_X1600) return TRUE;
455     return FALSE;
456 }
457
458 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
459         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
460 {
461     if (card_vendor == HW_VENDOR_NVIDIA)
462     {
463         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
464             device == CARD_NVIDIA_GEFORCEFX_5600 ||
465             device == CARD_NVIDIA_GEFORCEFX_5800)
466         {
467             return TRUE;
468         }
469     }
470     return FALSE;
471 }
472
473 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
475 {
476     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
477      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
478      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
479      *
480      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
481      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
482      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
483      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
484      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
485      * the chance that other implementations support them is rather small since Win32 QuickTime uses
486      * DirectDraw, not OpenGL.
487      *
488      * This test has been moved into wined3d_guess_gl_vendor()
489      */
490     if (gl_vendor == GL_VENDOR_APPLE)
491     {
492         return TRUE;
493     }
494     return FALSE;
495 }
496
497 /* Context activation is done by the caller. */
498 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
499 {
500     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
501      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
502      * all the texture. This function detects this bug by its symptom and disables PBOs
503      * if the test fails.
504      *
505      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
506      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
507      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
508      * read back is compared to the original. If they are equal PBOs are assumed to work,
509      * otherwise the PBO extension is disabled. */
510     GLuint texture, pbo;
511     static const unsigned int pattern[] =
512     {
513         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
514         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
515         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
516         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
517     };
518     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
519
520     /* No PBO -> No point in testing them. */
521     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
522
523     ENTER_GL();
524
525     while (gl_info->gl_ops.gl.p_glGetError());
526     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
527     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
528
529     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
530     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
531     checkGLcall("Specifying the PBO test texture");
532
533     GL_EXTCALL(glGenBuffersARB(1, &pbo));
534     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
535     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
536     checkGLcall("Specifying the PBO test pbo");
537
538     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
539     checkGLcall("Loading the PBO test texture");
540
541     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
542     LEAVE_GL();
543
544     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
545
546     memset(check, 0, sizeof(check));
547     ENTER_GL();
548     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
549     checkGLcall("Reading back the PBO test texture");
550
551     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
552     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
553     checkGLcall("PBO test cleanup");
554
555     LEAVE_GL();
556
557     if (memcmp(check, pattern, sizeof(check)))
558     {
559         WARN("PBO test failed, read back data doesn't match original.\n"
560                 "Disabling PBOs. This may result in slower performance.\n");
561         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
562     }
563     else
564     {
565         TRACE("PBO test successful.\n");
566     }
567 }
568
569 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
570         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
571 {
572     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
573 }
574
575 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
576         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
577 {
578     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
579     if (card_vendor != HW_VENDOR_AMD) return FALSE;
580     if (device == CARD_AMD_RADEON_X1600) return FALSE;
581     return TRUE;
582 }
583
584 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 {
587     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
588      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
589      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
590      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
591      * hardcoded
592      *
593      * dx10 cards usually have 64 varyings */
594     return gl_info->limits.glsl_varyings > 44;
595 }
596
597 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
598         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
599 {
600     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
601 }
602
603 /* A GL context is provided by the caller */
604 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
605         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
606 {
607     GLenum error;
608     DWORD data[16];
609
610     if (!gl_info->supported[EXT_SECONDARY_COLOR])
611         return FALSE;
612
613     ENTER_GL();
614     while (gl_info->gl_ops.gl.p_glGetError());
615     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
616     error = gl_info->gl_ops.gl.p_glGetError();
617     LEAVE_GL();
618
619     if (error == GL_NO_ERROR)
620     {
621         TRACE("GL Implementation accepts 4 component specular color pointers\n");
622         return TRUE;
623     }
624     else
625     {
626         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
627               debug_glerror(error));
628         return FALSE;
629     }
630 }
631
632 /* A GL context is provided by the caller */
633 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
635 {
636     GLuint prog;
637     BOOL ret = FALSE;
638     GLint pos;
639     const char *testcode =
640         "!!ARBvp1.0\n"
641         "OPTION NV_vertex_program2;\n"
642         "MOV result.clip[0], 0.0;\n"
643         "MOV result.position, 0.0;\n"
644         "END\n";
645
646     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
647
648     ENTER_GL();
649     while (gl_info->gl_ops.gl.p_glGetError());
650
651     GL_EXTCALL(glGenProgramsARB(1, &prog));
652     if(!prog)
653     {
654         ERR("Failed to create the NVvp clip test program\n");
655         LEAVE_GL();
656         return FALSE;
657     }
658     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
659     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
660                                   strlen(testcode), testcode));
661     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
662     if(pos != -1)
663     {
664         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
665         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
666         ret = TRUE;
667         while (gl_info->gl_ops.gl.p_glGetError());
668     }
669     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
670
671     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
672     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
673     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
674
675     LEAVE_GL();
676     return ret;
677 }
678
679 /* Context activation is done by the caller. */
680 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
681         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
682 {
683     char data[4 * 4 * 4];
684     GLuint tex, fbo;
685     GLenum status;
686
687     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
688
689     memset(data, 0xcc, sizeof(data));
690
691     ENTER_GL();
692
693     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
694     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
695     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
696     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
697     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
698     checkGLcall("glTexImage2D");
699
700     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
701     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
702     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
703     checkGLcall("glFramebufferTexture2D");
704
705     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
706     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
707     checkGLcall("glCheckFramebufferStatus");
708
709     memset(data, 0x11, sizeof(data));
710     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
711     checkGLcall("glTexSubImage2D");
712
713     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
714     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
715     checkGLcall("glClear");
716
717     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
718     checkGLcall("glGetTexImage");
719
720     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
721     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
722     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
723     checkGLcall("glBindTexture");
724
725     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
726     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
727     checkGLcall("glDeleteTextures");
728
729     LEAVE_GL();
730
731     return *(DWORD *)data == 0x11111111;
732 }
733
734 /* Context activation is done by the caller. */
735 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
736         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
737 {
738     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
739      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
740     GLuint tex;
741     GLint size;
742
743     ENTER_GL();
744
745     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
746     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
747     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
748     checkGLcall("glTexImage2D");
749
750     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
751     checkGLcall("glGetTexLevelParameteriv");
752     TRACE("Real color depth is %d\n", size);
753
754     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
755     checkGLcall("glBindTexture");
756     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
757     checkGLcall("glDeleteTextures");
758
759     LEAVE_GL();
760
761     return size < 16;
762 }
763
764 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
765         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
766 {
767     return gl_vendor == GL_VENDOR_FGLRX;
768 }
769
770 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
771 {
772     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
773      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
774      * allow 48 different offsets or other helper immediate values. */
775     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
776     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
777 }
778
779 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
780 {
781     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
782      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
783      * If real NP2 textures are used, the driver falls back to software. We could just remove the
784      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
785      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
786      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
787      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
788      *
789      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
790      * has this extension promoted to core. The extension loading code sets this extension supported
791      * due to that, so this code works on fglrx as well. */
792     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
793     {
794         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
795         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
796         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
797     }
798 }
799
800 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
801 {
802     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
803      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
804      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
805      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
806      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
807      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
808      *
809      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
810      *  triggering the software fallback. There is not much we can do here apart from disabling the
811      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
812      *  in wined3d_adapter_init_gl_caps).
813      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
814      *  post-processing effects in the game "Max Payne 2").
815      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
816     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
817     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
818     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
819 }
820
821 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
822 {
823     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
824      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
825      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
826      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
827      * according to the spec.
828      *
829      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
830      * makes the shader slower and eats instruction slots which should be available to the d3d app.
831      *
832      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
833      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
834      * this workaround is activated on cards that do not need it, it won't break things, just affect
835      * performance negatively. */
836     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
837     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
838 }
839
840 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
841 {
842     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
843 }
844
845 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
846 {
847     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
848 }
849
850 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
851 {
852     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
853 }
854
855 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
856 {
857     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
858 }
859
860 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
861 {
862     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
863 }
864
865 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
866 {
867     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
868 }
869
870 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
871 {
872     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
873        selected texture formats. They are apparently the only DX9 class GPUs
874        supporting VTF.
875        Also, DX9-era GPUs are somewhat limited with float textures
876        filtering and blending. */
877     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
878 }
879
880 struct driver_quirk
881 {
882     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
883             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
884     void (*apply)(struct wined3d_gl_info *gl_info);
885     const char *description;
886 };
887
888 static const struct driver_quirk quirk_table[] =
889 {
890     {
891         match_amd_r300_to_500,
892         quirk_amd_dx9,
893         "AMD normalized texrect quirk"
894     },
895     {
896         match_apple,
897         quirk_apple_glsl_constants,
898         "Apple GLSL uniform override"
899     },
900     {
901         match_geforce5,
902         quirk_no_np2,
903         "Geforce 5 NP2 disable"
904     },
905     {
906         match_apple_intel,
907         quirk_texcoord_w,
908         "Init texcoord .w for Apple Intel GPU driver"
909     },
910     {
911         match_apple_nonr500ati,
912         quirk_texcoord_w,
913         "Init texcoord .w for Apple ATI >= r600 GPU driver"
914     },
915     {
916         match_dx10_capable,
917         quirk_clip_varying,
918         "Reserved varying for gl_ClipPos"
919     },
920     {
921         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
922          * GL implementations accept it. The Mac GL is the only implementation known to
923          * reject it.
924          *
925          * If we can pass 4 component specular colors, do it, because (a) we don't have
926          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
927          * passes specular alpha to the pixel shader if any is used. Otherwise the
928          * specular alpha is used to pass the fog coordinate, which we pass to opengl
929          * via GL_EXT_fog_coord.
930          */
931         match_allows_spec_alpha,
932         quirk_allows_specular_alpha,
933         "Allow specular alpha quirk"
934     },
935     {
936         match_broken_nv_clip,
937         quirk_disable_nvvp_clip,
938         "Apple NV_vertex_program clip bug quirk"
939     },
940     {
941         match_fbo_tex_update,
942         quirk_fbo_tex_update,
943         "FBO rebind for attachment updates"
944     },
945     {
946         match_broken_rgba16,
947         quirk_broken_rgba16,
948         "True RGBA16 is not available"
949     },
950     {
951         match_fglrx,
952         quirk_infolog_spam,
953         "Not printing GLSL infolog"
954     },
955     {
956         match_not_dx10_capable,
957         quirk_limited_tex_filtering,
958         "Texture filtering, blending and VTF support is limited"
959     },
960 };
961
962 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
963  * reporting a driver version is moot because we are not the Windows driver, and we have different
964  * bugs, features, etc.
965  *
966  * The driver version has the form "x.y.z.w".
967  *
968  * "x" is the Windows version the driver is meant for:
969  * 4 -> 95/98/NT4
970  * 5 -> 2000
971  * 6 -> 2000/XP
972  * 7 -> Vista
973  * 8 -> Win 7
974  *
975  * "y" is the maximum Direct3D version the driver supports.
976  * y  -> d3d version mapping:
977  * 11 -> d3d6
978  * 12 -> d3d7
979  * 13 -> d3d8
980  * 14 -> d3d9
981  * 15 -> d3d10
982  * 16 -> d3d10.1
983  * 17 -> d3d11
984  *
985  * "z" is the subversion number.
986  *
987  * "w" is the vendor specific driver build number.
988  */
989
990 struct driver_version_information
991 {
992     enum wined3d_display_driver driver;
993     enum wined3d_driver_model driver_model;
994     const char *driver_name;            /* name of Windows driver */
995     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
996     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
997     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
998 };
999
1000 /* The driver version table contains driver information for different devices on several OS versions. */
1001 static const struct driver_version_information driver_version_table[] =
1002 {
1003     /* AMD
1004      * - Radeon HD2x00 (R600) and up supported by current drivers.
1005      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1006      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1007      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1008     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1009     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1010     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1011     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1012     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1013     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1014
1015     /* Intel
1016      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1017      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1018      * igxprd32.dll but the GMA800 driver was never updated. */
1019     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1020     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1021     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1022     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1023     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1024     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1025
1026     /* Nvidia
1027      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1028      * - GeforceFX support is up to 173.x on <= XP
1029      * - Geforce2MX/3/4 up to 96.x on <= XP
1030      * - TNT/Geforce1/2 up to 71.x on <= XP
1031      * All version numbers used below are from the Linux nvidia drivers. */
1032     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1033     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1034     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1035     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1036     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1037 };
1038
1039 struct gpu_description
1040 {
1041     WORD vendor;                    /* reported PCI card vendor ID  */
1042     WORD card;                      /* reported PCI card device ID  */
1043     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1044     enum wined3d_display_driver driver;
1045     unsigned int vidmem;
1046 };
1047
1048 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1049  * found on a board containing a specific GPU. */
1050 static const struct gpu_description gpu_description_table[] =
1051 {
1052     /* Nvidia cards */
1053     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1054     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1055     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1113
1114     /* AMD cards */
1115     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1116     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1117     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1118     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1119     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1120     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1121     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1145     /* Intel cards */
1146     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1147     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1148     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1149     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1150     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1151     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1152     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1153     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1154     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1155     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1156     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1157     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1158     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1159     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1160     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1161     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1162     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1163     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1164     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1165     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1166     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1167     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1168     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1169     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1170     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1171     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1172     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1173     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1174     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1175     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1176     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1177     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1178     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1179     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1180 };
1181
1182 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1183         enum wined3d_driver_model driver_model)
1184 {
1185     unsigned int i;
1186
1187     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1188     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1189     {
1190         const struct driver_version_information *entry = &driver_version_table[i];
1191
1192         if (entry->driver == driver && entry->driver_model == driver_model)
1193         {
1194             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1195                     entry->driver_name, entry->version, entry->subversion, entry->build);
1196             return entry;
1197         }
1198     }
1199     return NULL;
1200 }
1201
1202 static void init_driver_info(struct wined3d_driver_info *driver_info,
1203         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1204 {
1205     OSVERSIONINFOW os_version;
1206     WORD driver_os_version;
1207     unsigned int i;
1208     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1209     enum wined3d_driver_model driver_model;
1210     const struct driver_version_information *version_info;
1211
1212     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1213     {
1214         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1215         vendor = wined3d_settings.pci_vendor_id;
1216     }
1217     driver_info->vendor = vendor;
1218
1219     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1220     {
1221         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1222         device = wined3d_settings.pci_device_id;
1223     }
1224     driver_info->device = device;
1225
1226     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1227      * overrides the pci ids to a card which is not in our database. */
1228     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1229
1230     memset(&os_version, 0, sizeof(os_version));
1231     os_version.dwOSVersionInfoSize = sizeof(os_version);
1232     if (!GetVersionExW(&os_version))
1233     {
1234         ERR("Failed to get OS version, reporting 2000/XP.\n");
1235         driver_os_version = 6;
1236         driver_model = DRIVER_MODEL_NT5X;
1237     }
1238     else
1239     {
1240         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1241         switch (os_version.dwMajorVersion)
1242         {
1243             case 4:
1244                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1245                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1246                  */
1247                 driver_os_version = 4;
1248                 driver_model = DRIVER_MODEL_WIN9X;
1249                 break;
1250
1251             case 5:
1252                 driver_os_version = 6;
1253                 driver_model = DRIVER_MODEL_NT5X;
1254                 break;
1255
1256             case 6:
1257                 if (os_version.dwMinorVersion == 0)
1258                 {
1259                     driver_os_version = 7;
1260                     driver_model = DRIVER_MODEL_NT6X;
1261                 }
1262                 else
1263                 {
1264                     if (os_version.dwMinorVersion > 1)
1265                     {
1266                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1267                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1268                     }
1269                     driver_os_version = 8;
1270                     driver_model = DRIVER_MODEL_NT6X;
1271                 }
1272                 break;
1273
1274             default:
1275                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1276                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1277                 driver_os_version = 6;
1278                 driver_model = DRIVER_MODEL_NT5X;
1279                 break;
1280         }
1281     }
1282
1283     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1284      * This means that unless the ids are overridden, we will always find a GPU description. */
1285     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1286     {
1287         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1288         {
1289             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1290
1291             driver_info->description = gpu_description_table[i].description;
1292             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1293             driver = gpu_description_table[i].driver;
1294             break;
1295         }
1296     }
1297
1298     if (wined3d_settings.emulated_textureram)
1299     {
1300         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1301         driver_info->vidmem = wined3d_settings.emulated_textureram;
1302     }
1303
1304     /* Try to obtain driver version information for the current Windows version. This fails in
1305      * some cases:
1306      * - the gpu is not available on the currently selected OS version:
1307      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1308      *     version information for the current Windows version is returned instead of faked info.
1309      *     We do the same and assume the default Windows version to emulate is WinXP.
1310      *
1311      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1312      *     For now return the XP driver info. Perhaps later on we should return VESA.
1313      *
1314      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1315      *   This could be an indication that our database is not up to date, so this should be fixed.
1316      */
1317     version_info = get_driver_version_info(driver, driver_model);
1318     if (version_info)
1319     {
1320         driver_info->name = version_info->driver_name;
1321         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1322         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1323     }
1324     else
1325     {
1326         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1327         if (version_info)
1328         {
1329             driver_info->name = version_info->driver_name;
1330             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1331             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1332         }
1333         else
1334         {
1335             driver_info->description = "Direct3D HAL";
1336             driver_info->name = "Display";
1337             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1338             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1339
1340             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1341                     vendor, device, driver_model);
1342         }
1343     }
1344
1345     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1346             driver_info->version_high, driver_info->version_low);
1347 }
1348
1349 /* Context activation is done by the caller. */
1350 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1351         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1352 {
1353     unsigned int i;
1354
1355     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1356     {
1357         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1358         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1359         quirk_table[i].apply(gl_info);
1360     }
1361
1362     /* Find out if PBOs work as they are supposed to. */
1363     test_pbo_functionality(gl_info);
1364 }
1365
1366 static DWORD wined3d_parse_gl_version(const char *gl_version)
1367 {
1368     const char *ptr = gl_version;
1369     int major, minor;
1370
1371     major = atoi(ptr);
1372     if (major <= 0)
1373         ERR("Invalid OpenGL major version %d.\n", major);
1374
1375     while (isdigit(*ptr)) ++ptr;
1376     if (*ptr++ != '.')
1377         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1378
1379     minor = atoi(ptr);
1380
1381     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1382
1383     return MAKEDWORD_VERSION(major, minor);
1384 }
1385
1386 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1387         const char *gl_vendor_string, const char *gl_renderer)
1388 {
1389
1390     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1391      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1392      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1393      *
1394      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1395      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1396      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1397      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1398      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1399      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1400      * DirectDraw, not OpenGL. */
1401     if (gl_info->supported[APPLE_FENCE]
1402             && gl_info->supported[APPLE_CLIENT_STORAGE]
1403             && gl_info->supported[APPLE_YCBCR_422])
1404         return GL_VENDOR_APPLE;
1405
1406     if (strstr(gl_vendor_string, "NVIDIA"))
1407         return GL_VENDOR_NVIDIA;
1408
1409     if (strstr(gl_vendor_string, "ATI"))
1410         return GL_VENDOR_FGLRX;
1411
1412     if (strstr(gl_vendor_string, "Intel(R)")
1413             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1414             || strstr(gl_renderer, "Intel")
1415             || strstr(gl_vendor_string, "Intel Inc."))
1416         return GL_VENDOR_INTEL;
1417
1418     if (strstr(gl_vendor_string, "Mesa")
1419             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1420             || strstr(gl_vendor_string, "DRI R300 Project")
1421             || strstr(gl_vendor_string, "X.Org R300 Project")
1422             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1423             || strstr(gl_vendor_string, "VMware, Inc.")
1424             || strstr(gl_renderer, "Mesa")
1425             || strstr(gl_renderer, "Gallium"))
1426         return GL_VENDOR_MESA;
1427
1428     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1429             debugstr_a(gl_vendor_string));
1430
1431     return GL_VENDOR_UNKNOWN;
1432 }
1433
1434 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1435 {
1436     if (strstr(gl_vendor_string, "NVIDIA")
1437             || strstr(gl_vendor_string, "Nouveau")
1438             || strstr(gl_vendor_string, "nouveau"))
1439         return HW_VENDOR_NVIDIA;
1440
1441     if (strstr(gl_vendor_string, "ATI")
1442             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1443             || strstr(gl_vendor_string, "X.Org R300 Project")
1444             || strstr(gl_renderer, "AMD")
1445             || strstr(gl_renderer, "R100")
1446             || strstr(gl_renderer, "R200")
1447             || strstr(gl_renderer, "R300")
1448             || strstr(gl_renderer, "R600")
1449             || strstr(gl_renderer, "R700"))
1450         return HW_VENDOR_AMD;
1451
1452     if (strstr(gl_vendor_string, "Intel(R)")
1453             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1454             || strstr(gl_renderer, "Intel")
1455             || strstr(gl_renderer, "i915")
1456             || strstr(gl_vendor_string, "Intel Inc."))
1457         return HW_VENDOR_INTEL;
1458
1459     if (strstr(gl_vendor_string, "Mesa")
1460             || strstr(gl_vendor_string, "Brian Paul")
1461             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1462             || strstr(gl_vendor_string, "VMware, Inc."))
1463         return HW_VENDOR_SOFTWARE;
1464
1465     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1466
1467     return HW_VENDOR_NVIDIA;
1468 }
1469
1470 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1471 {
1472     UINT level = 0;
1473
1474     if (gl_info->supported[ARB_MULTITEXTURE])
1475         level = 6;
1476     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1477             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1478             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1479         level = 7;
1480     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1481             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1482         level = 8;
1483     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1484             && gl_info->supported[ARB_VERTEX_SHADER])
1485         level = 9;
1486     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1487         level = 10;
1488
1489     return level;
1490 }
1491
1492 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1493         const char *gl_renderer)
1494 {
1495     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1496     unsigned int i;
1497
1498     if (d3d_level >= 10)
1499     {
1500         static const struct
1501         {
1502             const char *renderer;
1503             enum wined3d_pci_device id;
1504         }
1505         cards[] =
1506         {
1507             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1508             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1509             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1510             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1511             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1512             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1513             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1514             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1515             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1516             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1517             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1518             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1519             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1520             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1521             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1522             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1523             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1524             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1525             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1526             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1527             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1528             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1529             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1530             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1531             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1532             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1533             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1534             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1535             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1536             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1537             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1538             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1539             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1540             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1541             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1542             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1543             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1544             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1545             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1546             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1547             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1548             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1549             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1550             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1551             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1552             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1553             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1554             {"9300",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1555             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1556             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1557             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1558             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1559             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1560             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1561             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1562             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1563             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1564             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1565             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1566             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1567             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1568             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1569         };
1570
1571         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1572         {
1573             if (strstr(gl_renderer, cards[i].renderer))
1574                 return cards[i].id;
1575         }
1576
1577         /* Geforce8-compatible fall back if the GPU is not in the list yet */
1578         return CARD_NVIDIA_GEFORCE_8300GS;
1579     }
1580
1581     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1582      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1583      */
1584     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1585     {
1586         static const struct
1587         {
1588             const char *renderer;
1589             enum wined3d_pci_device id;
1590         }
1591         cards[] =
1592         {
1593             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1594             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1595             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1596             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1597             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1598             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1599             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1600             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1601             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1602             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1603             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1604             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1605             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1606         };
1607
1608         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1609         {
1610             if (strstr(gl_renderer, cards[i].renderer))
1611                 return cards[i].id;
1612         }
1613
1614         /* Geforce 6/7 - lowend */
1615         return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1616     }
1617
1618     if (d3d_level >= 9)
1619     {
1620         /* GeforceFX - highend */
1621         if (strstr(gl_renderer, "5800")
1622                 || strstr(gl_renderer, "5900")
1623                 || strstr(gl_renderer, "5950")
1624                 || strstr(gl_renderer, "Quadro FX"))
1625         {
1626             return CARD_NVIDIA_GEFORCEFX_5800;
1627         }
1628
1629         /* GeforceFX - midend */
1630         if (strstr(gl_renderer, "5600")
1631                 || strstr(gl_renderer, "5650")
1632                 || strstr(gl_renderer, "5700")
1633                 || strstr(gl_renderer, "5750"))
1634         {
1635             return CARD_NVIDIA_GEFORCEFX_5600;
1636         }
1637
1638         /* GeforceFX - lowend */
1639         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1640     }
1641
1642     if (d3d_level >= 8)
1643     {
1644         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1645         {
1646             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1647         }
1648
1649         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1650     }
1651
1652     if (d3d_level >= 7)
1653     {
1654         if (strstr(gl_renderer, "GeForce4 MX"))
1655         {
1656             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1657         }
1658
1659         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1660         {
1661             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1662         }
1663
1664         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1665         {
1666             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1667         }
1668
1669         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1670     }
1671
1672     if (strstr(gl_renderer, "TNT2"))
1673     {
1674         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1675     }
1676
1677     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1678 }
1679
1680 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1681         const char *gl_renderer)
1682 {
1683     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1684
1685     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1686      *
1687      * Beware: renderer string do not match exact card model,
1688      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1689     if (d3d_level >= 10)
1690     {
1691         unsigned int i;
1692
1693         static const struct
1694         {
1695             const char *renderer;
1696             enum wined3d_pci_device id;
1697         }
1698         cards[] =
1699         {
1700             /* Southern Islands */
1701             {"HD 7900", CARD_AMD_RADEON_HD7900},
1702             /* Northern Islands */
1703             {"HD 6900", CARD_AMD_RADEON_HD6900},
1704             {"HD 6800", CARD_AMD_RADEON_HD6800},
1705             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1706             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1707             {"HD 6700", CARD_AMD_RADEON_HD6700},
1708             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1709             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1710             {"HD 6600", CARD_AMD_RADEON_HD6600},
1711             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1712             {"HD 6500", CARD_AMD_RADEON_HD6600},
1713             {"HD 6400", CARD_AMD_RADEON_HD6400},
1714             {"HD 6300", CARD_AMD_RADEON_HD6300},
1715             {"HD 6200", CARD_AMD_RADEON_HD6300},
1716             /* Evergreen */
1717             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1718             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1719             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1720             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1721             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1722             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1723             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1724             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1725             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1726             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1727             /* R700 */
1728             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1729             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1730             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1731             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1732             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1733             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1734             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1735             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1736             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1737             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1738             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1739             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1740             /* R600/R700 integrated */
1741             {"HD 3300", CARD_AMD_RADEON_HD3200},
1742             {"HD 3200", CARD_AMD_RADEON_HD3200},
1743             {"HD 3100", CARD_AMD_RADEON_HD3200},
1744             /* R600 */
1745             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1746             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1747             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1748             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1749             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1750             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1751             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1752             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1753             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1754             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1755             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1756             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1757             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1758         };
1759
1760         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1761         {
1762             if (strstr(gl_renderer, cards[i].renderer))
1763                 return cards[i].id;
1764         }
1765
1766         /* Default for when no GPU has been found */
1767         return CARD_AMD_RADEON_HD3200;
1768     }
1769
1770     if (d3d_level >= 9)
1771     {
1772         /* Radeon R5xx */
1773         if (strstr(gl_renderer, "X1600")
1774                 || strstr(gl_renderer, "X1650")
1775                 || strstr(gl_renderer, "X1800")
1776                 || strstr(gl_renderer, "X1900")
1777                 || strstr(gl_renderer, "X1950"))
1778         {
1779             return CARD_AMD_RADEON_X1600;
1780         }
1781
1782         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1783          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1784         if (strstr(gl_renderer, "X700")
1785                 || strstr(gl_renderer, "X800")
1786                 || strstr(gl_renderer, "X850")
1787                 || strstr(gl_renderer, "X1300")
1788                 || strstr(gl_renderer, "X1400")
1789                 || strstr(gl_renderer, "X1450")
1790                 || strstr(gl_renderer, "X1550")
1791                 || strstr(gl_renderer, "X2300")
1792                 || strstr(gl_renderer, "X2500")
1793                 || strstr(gl_renderer, "HD 2300")
1794                 )
1795         {
1796             return CARD_AMD_RADEON_X700;
1797         }
1798
1799         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1800         if (strstr(gl_renderer, "Radeon Xpress"))
1801         {
1802             return CARD_AMD_RADEON_XPRESS_200M;
1803         }
1804
1805         /* Radeon R3xx */
1806         return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1807     }
1808
1809     if (d3d_level >= 8)
1810         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1811
1812     if (d3d_level >= 7)
1813         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1814
1815     return CARD_AMD_RAGE_128PRO;
1816 }
1817
1818 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1819         const char *gl_renderer)
1820 {
1821     unsigned int i;
1822
1823     static const struct
1824     {
1825         const char *renderer;
1826         enum wined3d_pci_device id;
1827     }
1828     cards[] =
1829     {
1830         /* Ivybridge */
1831         {"Ivybridge Server",            CARD_INTEL_IVBS},
1832         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1833         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1834         /* Sandybridge */
1835         {"Sandybridge Server",          CARD_INTEL_SNBS},
1836         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1837         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1838         /* Ironlake */
1839         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1840         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1841         /* G4x */
1842         {"B43",                         CARD_INTEL_B43},
1843         {"G41",                         CARD_INTEL_G41},
1844         {"G45",                         CARD_INTEL_G45},
1845         {"Q45",                         CARD_INTEL_Q45},
1846         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1847         {"GM45",                        CARD_INTEL_GM45},
1848         /* i965 */
1849         {"965GME",                      CARD_INTEL_965GME},
1850         {"965GM",                       CARD_INTEL_965GM},
1851         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1852         {"946GZ",                       CARD_INTEL_946GZ},
1853         {"965G",                        CARD_INTEL_965G},
1854         {"965Q",                        CARD_INTEL_965Q},
1855         /* i945 */
1856         {"Pineview M",                  CARD_INTEL_PNVM},
1857         {"Pineview G",                  CARD_INTEL_PNVG},
1858         {"IGD",                         CARD_INTEL_PNVG},
1859         {"Q33",                         CARD_INTEL_Q33},
1860         {"G33",                         CARD_INTEL_G33},
1861         {"Q35",                         CARD_INTEL_Q35},
1862         {"945GME",                      CARD_INTEL_945GME},
1863         {"945GM",                       CARD_INTEL_945GM},
1864         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1865         {"945G",                        CARD_INTEL_945G},
1866         /* i915 */
1867         {"915GM",                       CARD_INTEL_915GM},
1868         {"E7221G",                      CARD_INTEL_E7221G},
1869         {"915G",                        CARD_INTEL_915G},
1870         /* i8xx */
1871         {"865G",                        CARD_INTEL_865G},
1872         {"845G",                        CARD_INTEL_845G},
1873         {"855GM",                       CARD_INTEL_855GM},
1874         {"830M",                        CARD_INTEL_830M},
1875     };
1876
1877     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1878     {
1879         if (strstr(gl_renderer, cards[i].renderer))
1880             return cards[i].id;
1881     }
1882
1883     return CARD_INTEL_915G;
1884 }
1885
1886 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1887         const char *gl_renderer)
1888 {
1889     UINT d3d_level;
1890     unsigned int i;
1891
1892     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1893      *
1894      * Beware: renderer string do not match exact card model,
1895      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1896     if (strstr(gl_renderer, "Gallium"))
1897     {
1898         /* 20101109 - These are never returned by current Gallium radeon
1899          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1900          *
1901          * These are returned but not handled: RC410, RV380. */
1902         static const struct
1903         {
1904             const char *renderer;
1905             enum wined3d_pci_device id;
1906         }
1907         cards[] =
1908         {
1909             /* Southern Islands */
1910             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1911             /* Northern Islands */
1912             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1913             {"BARTS",   CARD_AMD_RADEON_HD6800},
1914             {"TURKS",   CARD_AMD_RADEON_HD6600},
1915             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1916             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1917             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1918             {"PALM",    CARD_AMD_RADEON_HD6300},
1919             /* Evergreen */
1920             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1921             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1922             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1923             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1924             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1925             /* R700 */
1926             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1927             {"RV790",   CARD_AMD_RADEON_HD4800},
1928             {"RV770",   CARD_AMD_RADEON_HD4800},
1929             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1930             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1931             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1932             /* R600/R700 integrated */
1933             {"RS880",   CARD_AMD_RADEON_HD3200},
1934             {"RS780",   CARD_AMD_RADEON_HD3200},
1935             /* R600 */
1936             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1937             {"R600",    CARD_AMD_RADEON_HD2900},
1938             {"RV670",   CARD_AMD_RADEON_HD2900},
1939             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1940             {"RV630",   CARD_AMD_RADEON_HD2600},
1941             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1942             {"RV610",   CARD_AMD_RADEON_HD2350},
1943             /* R500 */
1944             {"R580",    CARD_AMD_RADEON_X1600},
1945             {"R520",    CARD_AMD_RADEON_X1600},
1946             {"RV570",   CARD_AMD_RADEON_X1600},
1947             {"RV560",   CARD_AMD_RADEON_X1600},
1948             {"RV535",   CARD_AMD_RADEON_X1600},
1949             {"RV530",   CARD_AMD_RADEON_X1600},
1950             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1951             {"RV515",   CARD_AMD_RADEON_X700},
1952             /* R400 */
1953             {"R481",    CARD_AMD_RADEON_X700},
1954             {"R480",    CARD_AMD_RADEON_X700},
1955             {"R430",    CARD_AMD_RADEON_X700},
1956             {"R423",    CARD_AMD_RADEON_X700},
1957             {"R420",    CARD_AMD_RADEON_X700},
1958             {"R410",    CARD_AMD_RADEON_X700},
1959             {"RV410",   CARD_AMD_RADEON_X700},
1960             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1961             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1962             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1963             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1964             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1965             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1966             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1967             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1968             /* R300 */
1969             {"R360",    CARD_AMD_RADEON_9500},
1970             {"R350",    CARD_AMD_RADEON_9500},
1971             {"R300",    CARD_AMD_RADEON_9500},
1972             {"RV370",   CARD_AMD_RADEON_9500},
1973             {"RV360",   CARD_AMD_RADEON_9500},
1974             {"RV351",   CARD_AMD_RADEON_9500},
1975             {"RV350",   CARD_AMD_RADEON_9500},
1976         };
1977
1978         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1979         {
1980             if (strstr(gl_renderer, cards[i].renderer))
1981                 return cards[i].id;
1982         }
1983     }
1984
1985     d3d_level = d3d_level_from_gl_info(gl_info);
1986     if (d3d_level >= 10)
1987         return CARD_AMD_RADEON_HD2600;
1988
1989     if (d3d_level >= 9)
1990     {
1991         static const struct
1992         {
1993             const char *renderer;
1994             enum wined3d_pci_device id;
1995         }
1996         cards[] =
1997         {
1998             /* R700 */
1999             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
2000             {"(RV790",  CARD_AMD_RADEON_HD4800},
2001             {"(RV770",  CARD_AMD_RADEON_HD4800},
2002             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2003             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2004             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2005             /* R600/R700 integrated */
2006             {"RS880",   CARD_AMD_RADEON_HD3200},
2007             {"RS780",   CARD_AMD_RADEON_HD3200},
2008             /* R600 */
2009             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2010             {"(R600",   CARD_AMD_RADEON_HD2900},
2011             {"(RV670",  CARD_AMD_RADEON_HD2900},
2012             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2013             {"(RV630",  CARD_AMD_RADEON_HD2600},
2014             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2015             {"(RV610",  CARD_AMD_RADEON_HD2350},
2016         };
2017
2018         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2019         {
2020             if (strstr(gl_renderer, cards[i].renderer))
2021                 return cards[i].id;
2022         }
2023
2024         return CARD_AMD_RADEON_9500;
2025     }
2026
2027     if (d3d_level >= 8)
2028         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2029
2030     if (d3d_level >= 7)
2031         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2032
2033     return CARD_AMD_RAGE_128PRO;
2034 }
2035
2036 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2037         const char *gl_renderer)
2038 {
2039     UINT d3d_level;
2040     unsigned int i;
2041
2042     static const struct
2043     {
2044         const char *renderer;
2045         enum wined3d_pci_device id;
2046     }
2047     cards[] =
2048     {
2049         /* Kepler */
2050         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2051         /* Fermi */
2052         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2053         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2054         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2055         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2056         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2057         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2058         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2059         /* Tesla */
2060         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2061         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2062         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2063         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2064         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2065         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2066         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2067         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2068         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2069         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2070         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2071         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2072         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2073         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2074         /* Curie */
2075         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2076         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2077         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2078         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2079         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2080         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2081         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2082         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2083         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2084         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2085         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2086         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2087         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2088         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2089         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2090         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2091         /* Rankine */
2092         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2093         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2094         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2095         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2096         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2097         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2098         /* Kelvin */
2099         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2100         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2101         {"nv20",    CARD_NVIDIA_GEFORCE3},
2102         /* Celsius */
2103         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2104         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2105         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2106         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2107         {"nv16",    CARD_NVIDIA_GEFORCE2},
2108         {"nv15",    CARD_NVIDIA_GEFORCE2},
2109         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2110         {"nv10",    CARD_NVIDIA_GEFORCE},
2111         /* Fahrenheit */
2112         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2113         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2114         {"nv03",    CARD_NVIDIA_RIVA_128},
2115     };
2116
2117     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2118     {
2119         if (strstr(gl_renderer, cards[i].renderer))
2120             return cards[i].id;
2121     }
2122
2123     FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2124
2125     d3d_level = d3d_level_from_gl_info(gl_info);
2126     if (d3d_level >= 10)
2127         return CARD_NVIDIA_GEFORCE_8800GTX;
2128     if (d3d_level >= 9)
2129         return CARD_NVIDIA_GEFORCEFX_5800;
2130     if (d3d_level >= 8)
2131         return CARD_NVIDIA_GEFORCE3;
2132     if (d3d_level >= 7)
2133         return CARD_NVIDIA_GEFORCE;
2134     if (d3d_level >= 6)
2135         return CARD_NVIDIA_RIVA_TNT;
2136     return CARD_NVIDIA_RIVA_128;
2137 }
2138
2139
2140 struct vendor_card_selection
2141 {
2142     enum wined3d_gl_vendor gl_vendor;
2143     enum wined3d_pci_vendor card_vendor;
2144     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2145     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2146 };
2147
2148 static const struct vendor_card_selection vendor_card_select_table[] =
2149 {
2150     {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA,  "Nvidia binary driver",     select_card_nvidia_binary},
2151     {GL_VENDOR_APPLE,  HW_VENDOR_NVIDIA,  "Apple OSX NVidia binary driver",   select_card_nvidia_binary},
2152     {GL_VENDOR_APPLE,  HW_VENDOR_AMD,     "Apple OSX AMD/ATI binary driver",  select_card_amd_binary},
2153     {GL_VENDOR_APPLE,  HW_VENDOR_INTEL,   "Apple OSX Intel binary driver",    select_card_intel},
2154     {GL_VENDOR_FGLRX,  HW_VENDOR_AMD,     "AMD/ATI binary driver",    select_card_amd_binary},
2155     {GL_VENDOR_MESA,   HW_VENDOR_AMD,     "Mesa AMD/ATI driver",      select_card_amd_mesa},
2156     {GL_VENDOR_MESA,   HW_VENDOR_NVIDIA,  "Mesa Nouveau driver",      select_card_nvidia_mesa},
2157     {GL_VENDOR_MESA,   HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel},
2158     {GL_VENDOR_INTEL,  HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel}
2159 };
2160
2161
2162 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2163         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2164 {
2165     UINT d3d_level;
2166
2167     /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2168      * different GPUs with roughly the same features. In most cases GPUs from a
2169      * certain family differ in clockspeeds, the amount of video memory and the
2170      * number of shader pipelines.
2171      *
2172      * A Direct3D device object contains the PCI id (vendor + device) of the
2173      * videocard which is used for rendering. Various applications use this
2174      * information to get a rough estimation of the features of the card and
2175      * some might use it for enabling 3d effects only on certain types of
2176      * videocards. In some cases games might even use it to work around bugs
2177      * which happen on certain videocards/driver combinations. The problem is
2178      * that OpenGL only exposes a rendering string containing the name of the
2179      * videocard and not the PCI id.
2180      *
2181      * Various games depend on the PCI id, so somehow we need to provide one.
2182      * A simple option is to parse the renderer string and translate this to
2183      * the right PCI id. This is a lot of work because there are more than 200
2184      * GPUs just for Nvidia. Various cards share the same renderer string, so
2185      * the amount of code might be 'small' but there are quite a number of
2186      * exceptions which would make this a pain to maintain. Another way would
2187      * be to query the PCI id from the operating system (assuming this is the
2188      * videocard which is used for rendering which is not always the case).
2189      * This would work but it is not very portable. Second it would not work
2190      * well in, let's say, a remote X situation in which the amount of 3d
2191      * features which can be used is limited.
2192      *
2193      * As said most games only use the PCI id to get an indication of the
2194      * capabilities of the card. It doesn't really matter if the given id is
2195      * the correct one if we return the id of a card with similar 3d features.
2196      *
2197      * The code below checks the OpenGL capabilities of a videocard and matches
2198      * that to a certain level of Direct3D functionality. Once a card passes
2199      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2200      * least a GeforceFX. To give a better estimate we do a basic check on the
2201      * renderer string but if that won't pass we return a default card. This
2202      * way is better than maintaining a full card database as even without a
2203      * full database we can return a card with similar features. Second the
2204      * size of the database can be made quite small because when you know what
2205      * type of 3d functionality a card has, you know to which GPU family the
2206      * GPU must belong. Because of this you only have to check a small part of
2207      * the renderer string to distinguishes between different models from that
2208      * family.
2209      *
2210      * The code also selects a default amount of video memory which we will
2211      * use for an estimation of the amount of free texture memory. In case of
2212      * real D3D the amount of texture memory includes video memory and system
2213      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2214      * HyperMemory). We don't know how much system memory can be addressed by
2215      * the system but we can make a reasonable estimation about the amount of
2216      * video memory. If the value is slightly wrong it doesn't matter as we
2217      * didn't include AGP-like memory which makes the amount of addressable
2218      * memory higher and second OpenGL isn't that critical it moves to system
2219      * memory behind our backs if really needed. Note that the amount of video
2220      * memory can be overruled using a registry setting. */
2221
2222     int i;
2223
2224     for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2225     {
2226         if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2227                 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2228             continue;
2229         TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2230         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2231     }
2232
2233     FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2234             *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2235
2236     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2237      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2238      * them a good generic choice. */
2239     *card_vendor = HW_VENDOR_NVIDIA;
2240     d3d_level = d3d_level_from_gl_info(gl_info);
2241     if (d3d_level >= 9)
2242         return CARD_NVIDIA_GEFORCEFX_5600;
2243     if (d3d_level >= 8)
2244         return CARD_NVIDIA_GEFORCE3;
2245     if (d3d_level >= 7)
2246         return CARD_NVIDIA_GEFORCE;
2247     if (d3d_level >= 6)
2248         return CARD_NVIDIA_RIVA_TNT;
2249     return CARD_NVIDIA_RIVA_128;
2250 }
2251
2252 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2253 {
2254     int vs_selected_mode, ps_selected_mode;
2255
2256     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2257     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2258             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2259     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2260     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2261             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2262     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2263     else return &ffp_fragment_pipeline;
2264 }
2265
2266 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2267 {
2268     int vs_selected_mode, ps_selected_mode;
2269
2270     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2271     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2272     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2273     return &none_shader_backend;
2274 }
2275
2276 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2277 {
2278     int vs_selected_mode, ps_selected_mode;
2279
2280     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2281     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2282             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2283     else return &ffp_blit;
2284 }
2285
2286 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2287         const struct wined3d_extension_map *map, UINT entry_count)
2288 {
2289     while (*extensions)
2290     {
2291         const char *start;
2292         size_t len;
2293         UINT i;
2294
2295         while (isspace(*extensions))
2296             ++extensions;
2297         start = extensions;
2298         while (!isspace(*extensions) && *extensions)
2299             ++extensions;
2300
2301         len = extensions - start;
2302         if (!len)
2303             continue;
2304
2305         TRACE("- %s.\n", debugstr_an(start, len));
2306
2307         for (i = 0; i < entry_count; ++i)
2308         {
2309             if (len == strlen(map[i].extension_string)
2310                     && !memcmp(start, map[i].extension_string, len))
2311             {
2312                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2313                 gl_info->supported[map[i].extension] = TRUE;
2314                 break;
2315             }
2316         }
2317     }
2318 }
2319
2320 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2321 {
2322 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
2323     GL_EXT_FUNCS_GEN;
2324 #undef USE_GL_FUNC
2325
2326 #ifndef USE_WIN32_OPENGL
2327     /* hack: use the functions directly from the TEB table to bypass the thunks */
2328     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2329     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2330 #endif
2331 }
2332
2333 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2334 {
2335     GLfloat gl_floatv[2];
2336     GLint gl_max;
2337
2338     gl_info->limits.blends = 1;
2339     gl_info->limits.buffers = 1;
2340     gl_info->limits.textures = 1;
2341     gl_info->limits.texture_coords = 1;
2342     gl_info->limits.fragment_samplers = 1;
2343     gl_info->limits.vertex_samplers = 0;
2344     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2345     gl_info->limits.vertex_attribs = 16;
2346     gl_info->limits.glsl_vs_float_constants = 0;
2347     gl_info->limits.glsl_ps_float_constants = 0;
2348     gl_info->limits.arb_vs_float_constants = 0;
2349     gl_info->limits.arb_vs_native_constants = 0;
2350     gl_info->limits.arb_vs_instructions = 0;
2351     gl_info->limits.arb_vs_temps = 0;
2352     gl_info->limits.arb_ps_float_constants = 0;
2353     gl_info->limits.arb_ps_local_constants = 0;
2354     gl_info->limits.arb_ps_instructions = 0;
2355     gl_info->limits.arb_ps_temps = 0;
2356
2357     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2358     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2359     TRACE("Clip plane support - max planes %d.\n", gl_max);
2360
2361     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2362     gl_info->limits.lights = gl_max;
2363     TRACE("Light support - max lights %d.\n", gl_max);
2364
2365     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2366     gl_info->limits.texture_size = gl_max;
2367     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2368
2369     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2370     gl_info->limits.pointsize_min = gl_floatv[0];
2371     gl_info->limits.pointsize_max = gl_floatv[1];
2372     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2373
2374     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2375     {
2376         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2377         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2378     }
2379     else
2380     {
2381         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2382     }
2383     if (gl_info->supported[NV_REGISTER_COMBINERS])
2384     {
2385         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2386         gl_info->limits.general_combiners = gl_max;
2387         TRACE("Max general combiners: %d.\n", gl_max);
2388     }
2389     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2390     {
2391         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2392         gl_info->limits.buffers = gl_max;
2393         TRACE("Max draw buffers: %u.\n", gl_max);
2394     }
2395     if (gl_info->supported[ARB_MULTITEXTURE])
2396     {
2397         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2398         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2399         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2400
2401         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2402         {
2403             GLint tmp;
2404             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2405             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2406             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2407             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2408         }
2409         else
2410         {
2411             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2412             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2413         }
2414         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2415         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2416
2417         if (gl_info->supported[ARB_VERTEX_SHADER])
2418         {
2419             GLint tmp;
2420             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2421             gl_info->limits.vertex_samplers = tmp;
2422             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2423             gl_info->limits.combined_samplers = tmp;
2424             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2425             gl_info->limits.vertex_attribs = tmp;
2426
2427             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2428              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2429              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2430              * shader is used with fixed function vertex processing we're fine too because fixed function
2431              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2432              * used we have to make sure that all vertex sampler setups are valid together with all
2433              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2434              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2435              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2436              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2437              * a fixed function pipeline anymore.
2438              *
2439              * So this is just a check to check that our assumption holds true. If not, write a warning
2440              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2441             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2442                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2443             {
2444                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2445                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2446                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2447                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2448                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2449                 else
2450                     gl_info->limits.vertex_samplers = 0;
2451             }
2452         }
2453         else
2454         {
2455             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2456         }
2457         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2458         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2459     }
2460     if (gl_info->supported[ARB_VERTEX_BLEND])
2461     {
2462         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2463         gl_info->limits.blends = gl_max;
2464         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2465     }
2466     if (gl_info->supported[EXT_TEXTURE3D])
2467     {
2468         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2469         gl_info->limits.texture3d_size = gl_max;
2470         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2471     }
2472     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2473     {
2474         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2475         gl_info->limits.anisotropy = gl_max;
2476         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2477     }
2478     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2479     {
2480         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2481         gl_info->limits.arb_ps_float_constants = gl_max;
2482         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2483         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2484         gl_info->limits.arb_ps_native_constants = gl_max;
2485         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2486                 gl_info->limits.arb_ps_native_constants);
2487         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2488         gl_info->limits.arb_ps_temps = gl_max;
2489         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2490         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2491         gl_info->limits.arb_ps_instructions = gl_max;
2492         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2493         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2494         gl_info->limits.arb_ps_local_constants = gl_max;
2495         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2496     }
2497     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2498     {
2499         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2500         gl_info->limits.arb_vs_float_constants = gl_max;
2501         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2502         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2503         gl_info->limits.arb_vs_native_constants = gl_max;
2504         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2505                 gl_info->limits.arb_vs_native_constants);
2506         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2507         gl_info->limits.arb_vs_temps = gl_max;
2508         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2509         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2510         gl_info->limits.arb_vs_instructions = gl_max;
2511         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2512     }
2513     if (gl_info->supported[ARB_VERTEX_SHADER])
2514     {
2515         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2516         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2517         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2518     }
2519     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2520     {
2521         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2522         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2523         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2524         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2525         gl_info->limits.glsl_varyings = gl_max;
2526         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2527     }
2528
2529     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2530         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2531     else
2532         gl_info->limits.shininess = 128.0f;
2533
2534     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2535             && wined3d_settings.allow_multisampling)
2536     {
2537         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2538         gl_info->limits.samples = gl_max;
2539     }
2540 }
2541
2542 /* Context activation is done by the caller. */
2543 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2544 {
2545     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2546     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2547     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2548     enum wined3d_pci_vendor card_vendor;
2549     struct fragment_caps fragment_caps;
2550     const char *WGL_Extensions = NULL;
2551     const char *GL_Extensions = NULL;
2552     enum wined3d_gl_vendor gl_vendor;
2553     enum wined3d_pci_device device;
2554     DWORD gl_version;
2555     HDC hdc;
2556
2557     TRACE("adapter %p.\n", adapter);
2558
2559     ENTER_GL();
2560
2561     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2562     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2563     if (!gl_renderer_str)
2564     {
2565         LEAVE_GL();
2566         ERR("Received a NULL GL_RENDERER.\n");
2567         return FALSE;
2568     }
2569
2570     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2571     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2572     if (!gl_vendor_str)
2573     {
2574         LEAVE_GL();
2575         ERR("Received a NULL GL_VENDOR.\n");
2576         return FALSE;
2577     }
2578
2579     /* Parse the GL_VERSION field into major and minor information */
2580     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2581     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2582     if (!gl_version_str)
2583     {
2584         LEAVE_GL();
2585         ERR("Received a NULL GL_VERSION.\n");
2586         return FALSE;
2587     }
2588     gl_version = wined3d_parse_gl_version(gl_version_str);
2589
2590     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2591     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2592     if (!GL_Extensions)
2593     {
2594         LEAVE_GL();
2595         ERR("Received a NULL GL_EXTENSIONS.\n");
2596         return FALSE;
2597     }
2598
2599     LEAVE_GL();
2600
2601     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2602     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2603
2604     TRACE("GL extensions reported:\n");
2605     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2606             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2607
2608     /* Now work out what GL support this card really has. */
2609     load_gl_funcs( gl_info );
2610
2611     hdc = pwglGetCurrentDC();
2612     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2613     if (GL_EXTCALL(wglGetExtensionsStringARB))
2614         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2615     if (!WGL_Extensions)
2616         WARN("WGL extensions not supported.\n");
2617     else
2618         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2619                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2620
2621     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2622     {
2623         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2624         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2625         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2626         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2627     }
2628
2629     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2630     {
2631         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2632         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2633         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2634         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2635     }
2636
2637     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2638     {
2639         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2640         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2641     }
2642
2643     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2644
2645     if (gl_info->supported[APPLE_FENCE])
2646     {
2647         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2648          * The apple extension interacts with some other apple exts. Disable the NV
2649          * extension if the apple one is support to prevent confusion in other parts
2650          * of the code. */
2651         gl_info->supported[NV_FENCE] = FALSE;
2652     }
2653     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2654     {
2655         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2656          *
2657          * The enums are the same:
2658          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2659          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2660          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2661          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2662          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2663          */
2664         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2665         {
2666             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2667             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2668         }
2669         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2670         {
2671             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2672             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2673         }
2674     }
2675     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2676     {
2677         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2678          * functionality. Prefer the ARB extension */
2679         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2680     }
2681     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2682     {
2683         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2684         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2685     }
2686     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2687     {
2688         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2689         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2690     }
2691     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2692     {
2693         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2694         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2695     }
2696     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2697     {
2698         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2699         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2700     }
2701     if (gl_info->supported[NV_TEXTURE_SHADER2])
2702     {
2703         if (gl_info->supported[NV_REGISTER_COMBINERS])
2704         {
2705             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2706              * are supported. The nv extensions provide the same functionality as the
2707              * ATI one, and a bit more(signed pixelformats). */
2708             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2709         }
2710     }
2711     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2712     {
2713         /* If we have full NP2 texture support, disable
2714          * GL_ARB_texture_rectangle because we will never use it.
2715          * This saves a few redundant glDisable calls. */
2716         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2717     }
2718     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2719     {
2720         /* Disable NV_register_combiners and fragment shader if this is supported.
2721          * generally the NV extensions are preferred over the ATI ones, and this
2722          * extension is disabled if register_combiners and texture_shader2 are both
2723          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2724          * fragment processing support. */
2725         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2726         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2727         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2728         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2729     }
2730     if (gl_info->supported[NV_HALF_FLOAT])
2731     {
2732         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2733         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2734     }
2735     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2736     {
2737         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2738          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2739          * we never render to sRGB surfaces). */
2740         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2741     }
2742
2743     ENTER_GL();
2744
2745     wined3d_adapter_init_limits(gl_info);
2746
2747     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2748         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2749
2750     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2751     {
2752         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2753         unsigned int major, minor;
2754
2755         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2756
2757         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2758         sscanf(str, "%u.%u", &major, &minor);
2759         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2760     }
2761
2762     checkGLcall("extension detection");
2763
2764     LEAVE_GL();
2765
2766     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2767     adapter->shader_backend = select_shader_backend(gl_info);
2768     adapter->blitter = select_blit_implementation(gl_info);
2769
2770     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2771     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2772     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2773
2774     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2775     {
2776         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2777         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2778         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2779         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2780         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2781         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2782         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2783         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2784         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2785         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2786         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2787         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2788         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2789         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2790         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2791         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2792         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2793                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2794         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2795         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2796     }
2797     else
2798     {
2799         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2800         {
2801             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2802             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2803             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2804             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2805             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2806             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2807             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2808             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2809             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2810             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2811             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2812             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2813             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2814             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2815             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2816             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2817                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2818             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2819         }
2820         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2821         {
2822             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2823             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2824         }
2825         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2826         {
2827             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2828         }
2829         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2830         {
2831             gl_info->fbo_ops.glRenderbufferStorageMultisample
2832                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2833         }
2834     }
2835
2836     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2837     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2838     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2839
2840     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2841     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2842
2843     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2844     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2845             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2846     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2847     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2848             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2849     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2850             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2851
2852     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2853     init_driver_info(driver_info, card_vendor, device);
2854     add_gl_compat_wrappers(gl_info);
2855
2856     return TRUE;
2857 }
2858
2859 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2860 {
2861     TRACE("wined3d %p, reporting %u adapters.\n",
2862             wined3d, wined3d->adapter_count);
2863
2864     return wined3d->adapter_count;
2865 }
2866
2867 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2868 {
2869     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2870
2871     return WINED3D_OK;
2872 }
2873
2874 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2875 {
2876     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2877
2878     if (adapter_idx >= wined3d->adapter_count)
2879         return NULL;
2880
2881     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2882 }
2883
2884 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2885      of the same bpp but different resolutions                                  */
2886
2887 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2888 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2889         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2890 {
2891     const struct wined3d_adapter *adapter;
2892     const struct wined3d_format *format;
2893     unsigned int i = 0;
2894     unsigned int j = 0;
2895     UINT format_bits;
2896     DEVMODEW mode;
2897
2898     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2899             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2900
2901     if (adapter_idx >= wined3d->adapter_count)
2902         return 0;
2903
2904     adapter = &wined3d->adapters[adapter_idx];
2905     format = wined3d_get_format(&adapter->gl_info, format_id);
2906     format_bits = format->byte_count * CHAR_BIT;
2907
2908     memset(&mode, 0, sizeof(mode));
2909     mode.dmSize = sizeof(mode);
2910
2911     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2912     {
2913         if (mode.dmFields & DM_DISPLAYFLAGS)
2914         {
2915             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2916                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2917                 continue;
2918
2919             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2920                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2921                 continue;
2922         }
2923
2924         if (format_id == WINED3DFMT_UNKNOWN)
2925         {
2926             /* This is for d3d8, do not enumerate P8 here. */
2927             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2928         }
2929         else if (mode.dmBitsPerPel == format_bits)
2930         {
2931             ++i;
2932         }
2933     }
2934
2935     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2936
2937     return i;
2938 }
2939
2940 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2941 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2942         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2943         UINT mode_idx, struct wined3d_display_mode *mode)
2944 {
2945     const struct wined3d_adapter *adapter;
2946     const struct wined3d_format *format;
2947     UINT format_bits;
2948     DEVMODEW m;
2949     UINT i = 0;
2950     int j = 0;
2951
2952     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2953             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2954
2955     if (!mode || adapter_idx >= wined3d->adapter_count)
2956         return WINED3DERR_INVALIDCALL;
2957
2958     adapter = &wined3d->adapters[adapter_idx];
2959     format = wined3d_get_format(&adapter->gl_info, format_id);
2960     format_bits = format->byte_count * CHAR_BIT;
2961
2962     memset(&m, 0, sizeof(m));
2963     m.dmSize = sizeof(m);
2964
2965     while (i <= mode_idx)
2966     {
2967         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2968         {
2969             WARN("Invalid mode_idx %u.\n", mode_idx);
2970             return WINED3DERR_INVALIDCALL;
2971         }
2972
2973         if (m.dmFields & DM_DISPLAYFLAGS)
2974         {
2975             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2976                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
2977                 continue;
2978
2979             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2980                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2981                 continue;
2982         }
2983
2984         if (format_id == WINED3DFMT_UNKNOWN)
2985         {
2986             /* This is for d3d8, do not enumerate P8 here. */
2987             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2988         }
2989         else if (m.dmBitsPerPel == format_bits)
2990         {
2991             ++i;
2992         }
2993     }
2994
2995     mode->width = m.dmPelsWidth;
2996     mode->height = m.dmPelsHeight;
2997     mode->refresh_rate = DEFAULT_REFRESH_RATE;
2998     if (m.dmFields & DM_DISPLAYFREQUENCY)
2999         mode->refresh_rate = m.dmDisplayFrequency;
3000
3001     if (format_id == WINED3DFMT_UNKNOWN)
3002         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3003     else
3004         mode->format_id = format_id;
3005
3006     if (!(m.dmFields & DM_DISPLAYFLAGS))
3007         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3008     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3009         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3010     else
3011         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3012
3013     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3014             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3015
3016     return WINED3D_OK;
3017 }
3018
3019 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3020         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3021 {
3022     const struct wined3d_adapter *adapter;
3023     DEVMODEW m;
3024
3025     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3026             wined3d, adapter_idx, mode, rotation);
3027
3028     if (!mode || adapter_idx >= wined3d->adapter_count)
3029         return WINED3DERR_INVALIDCALL;
3030
3031     adapter = &wined3d->adapters[adapter_idx];
3032
3033     memset(&m, 0, sizeof(m));
3034     m.dmSize = sizeof(m);
3035
3036     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3037     mode->width = m.dmPelsWidth;
3038     mode->height = m.dmPelsHeight;
3039     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3040     if (m.dmFields & DM_DISPLAYFREQUENCY)
3041         mode->refresh_rate = m.dmDisplayFrequency;
3042     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3043
3044     /* Lie about the format. X11 can't change the color depth, and some apps
3045      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3046      * that GetDisplayMode still returns 24 bpp. This should probably be
3047      * handled in winex11 instead. */
3048     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3049     {
3050         WARN("Overriding format %s with stored format %s.\n",
3051                 debug_d3dformat(mode->format_id),
3052                 debug_d3dformat(adapter->screen_format));
3053         mode->format_id = adapter->screen_format;
3054     }
3055
3056     if (!(m.dmFields & DM_DISPLAYFLAGS))
3057         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3058     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3059         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3060     else
3061         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3062
3063     if (rotation)
3064     {
3065         switch (m.u1.s2.dmDisplayOrientation)
3066         {
3067             case DMDO_DEFAULT:
3068                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3069                 break;
3070             case DMDO_90:
3071                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3072                 break;
3073             case DMDO_180:
3074                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3075                 break;
3076             case DMDO_270:
3077                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3078                 break;
3079             default:
3080                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3081                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3082                 break;
3083         }
3084     }
3085
3086     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3087             mode->refresh_rate, debug_d3dformat(mode->format_id),
3088             mode->scanline_ordering);
3089     return WINED3D_OK;
3090 }
3091
3092 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3093         UINT adapter_idx, const struct wined3d_display_mode *mode)
3094 {
3095     struct wined3d_display_mode current_mode;
3096     const struct wined3d_format *format;
3097     struct wined3d_adapter *adapter;
3098     DEVMODEW devmode;
3099     RECT clip_rc;
3100     HRESULT hr;
3101     LONG ret;
3102
3103     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3104             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3105             mode->scanline_ordering);
3106
3107     if (adapter_idx >= wined3d->adapter_count)
3108         return WINED3DERR_INVALIDCALL;
3109
3110     adapter = &wined3d->adapters[adapter_idx];
3111     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3112
3113     memset(&devmode, 0, sizeof(devmode));
3114     devmode.dmSize = sizeof(devmode);
3115     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3116     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3117     devmode.dmPelsWidth = mode->width;
3118     devmode.dmPelsHeight = mode->height;
3119
3120     devmode.dmDisplayFrequency = mode->refresh_rate;
3121     if (mode->refresh_rate)
3122         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3123
3124     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3125     {
3126         devmode.dmFields |= DM_DISPLAYFLAGS;
3127         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3128             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3129     }
3130
3131     /* Only change the mode if necessary. */
3132     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3133     {
3134         ERR("Failed to get current display mode, hr %#x.\n", hr);
3135     }
3136     else if (current_mode.width == mode->width
3137             && current_mode.height == mode->height
3138             && current_mode.format_id == mode->format_id
3139             && (current_mode.refresh_rate == mode->refresh_rate
3140             || !mode->refresh_rate)
3141             && (current_mode.scanline_ordering == mode->scanline_ordering
3142             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3143     {
3144         TRACE("Skipping redundant mode setting call.\n");
3145         return WINED3D_OK;
3146     }
3147
3148     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3149     if (ret != DISP_CHANGE_SUCCESSFUL)
3150     {
3151         if (devmode.dmDisplayFrequency)
3152         {
3153             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3154             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3155             devmode.dmDisplayFrequency = 0;
3156             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3157         }
3158         if (ret != DISP_CHANGE_SUCCESSFUL)
3159             return WINED3DERR_NOTAVAILABLE;
3160     }
3161
3162     /* Store the new values. */
3163     adapter->screen_format = mode->format_id;
3164
3165     /* And finally clip mouse to our screen. */
3166     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3167     ClipCursor(&clip_rc);
3168
3169     return WINED3D_OK;
3170 }
3171
3172 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3173    and fields being inserted in the middle, a new structure is used in place    */
3174 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3175         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3176 {
3177     const struct wined3d_adapter *adapter;
3178     size_t len;
3179
3180     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3181             wined3d, adapter_idx, flags, identifier);
3182
3183     if (adapter_idx >= wined3d->adapter_count)
3184         return WINED3DERR_INVALIDCALL;
3185
3186     adapter = &wined3d->adapters[adapter_idx];
3187
3188     if (identifier->driver_size)
3189     {
3190         const char *name = adapter->driver_info.name;
3191         len = min(strlen(name), identifier->driver_size - 1);
3192         memcpy(identifier->driver, name, len);
3193         identifier->driver[len] = '\0';
3194     }
3195
3196     if (identifier->description_size)
3197     {
3198         const char *description = adapter->driver_info.description;
3199         len = min(strlen(description), identifier->description_size - 1);
3200         memcpy(identifier->description, description, len);
3201         identifier->description[len] = '\0';
3202     }
3203
3204     /* Note that d3d8 doesn't supply a device name. */
3205     if (identifier->device_name_size)
3206     {
3207         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3208                 identifier->device_name_size, NULL, NULL))
3209         {
3210             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3211             return WINED3DERR_INVALIDCALL;
3212         }
3213     }
3214
3215     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3216     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3217     identifier->vendor_id = adapter->driver_info.vendor;
3218     identifier->device_id = adapter->driver_info.device;
3219     identifier->subsystem_id = 0;
3220     identifier->revision = 0;
3221     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3222     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3223     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3224     identifier->video_memory = adapter->TextureRam;
3225
3226     return WINED3D_OK;
3227 }
3228
3229 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3230         struct wined3d_raster_status *raster_status)
3231 {
3232     LONGLONG freq_per_frame, freq_per_line;
3233     LARGE_INTEGER counter, freq_per_sec;
3234     struct wined3d_display_mode mode;
3235     static UINT once;
3236
3237     if (!once++)
3238         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3239                 wined3d, adapter_idx, raster_status);
3240     else
3241         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3242                 wined3d, adapter_idx, raster_status);
3243
3244     /* Obtaining the raster status is a widely implemented but optional
3245      * feature. When this method returns OK StarCraft 2 expects the
3246      * raster_status->InVBlank value to actually change over time.
3247      * And Endless Alice Crysis doesn't care even if this method fails.
3248      * Thus this method returns OK and fakes raster_status by
3249      * QueryPerformanceCounter. */
3250
3251     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3252         return WINED3DERR_INVALIDCALL;
3253     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3254         return WINED3DERR_INVALIDCALL;
3255     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3256         mode.refresh_rate = 60;
3257
3258     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3259     /* Assume 20 scan lines in the vertical blank. */
3260     freq_per_line = freq_per_frame / (mode.height + 20);
3261     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3262     if (raster_status->scan_line < mode.height)
3263         raster_status->in_vblank = FALSE;
3264     else
3265     {
3266         raster_status->scan_line = 0;
3267         raster_status->in_vblank = TRUE;
3268     }
3269
3270     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3271             raster_status->in_vblank, raster_status->scan_line);
3272
3273     return WINED3D_OK;
3274 }
3275
3276 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3277         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3278 {
3279     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3280
3281     /* Float formats need FBOs. If FBOs are used this function isn't called */
3282     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3283
3284     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3285         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3286         {
3287             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3288             return FALSE;
3289         }
3290
3291         if(cfg->redSize < redSize)
3292             return FALSE;
3293
3294         if(cfg->greenSize < greenSize)
3295             return FALSE;
3296
3297         if(cfg->blueSize < blueSize)
3298             return FALSE;
3299
3300         if(cfg->alphaSize < alphaSize)
3301             return FALSE;
3302
3303         return TRUE;
3304     }
3305
3306     /* Probably a RGBA_float or color index mode */
3307     return FALSE;
3308 }
3309
3310 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3311         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3312 {
3313     BYTE depthSize, stencilSize;
3314     BOOL lockable = FALSE;
3315
3316     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3317     {
3318         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3319         return FALSE;
3320     }
3321
3322     /* Float formats need FBOs. If FBOs are used this function isn't called */
3323     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3324
3325     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3326         lockable = TRUE;
3327
3328     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3329      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3330      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3331     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3332         return FALSE;
3333
3334     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3335      * allow more stencil bits than requested. */
3336     if(cfg->stencilSize < stencilSize)
3337         return FALSE;
3338
3339     return TRUE;
3340 }
3341
3342 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3343         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3344         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3345 {
3346     const struct wined3d_format *rt_format;
3347     const struct wined3d_format *ds_format;
3348     const struct wined3d_adapter *adapter;
3349
3350     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3351             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3352             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3353             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3354
3355     if (adapter_idx >= wined3d->adapter_count)
3356         return WINED3DERR_INVALIDCALL;
3357
3358     adapter = &wined3d->adapters[adapter_idx];
3359     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3360     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3361     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3362     {
3363         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3364                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3365         {
3366             TRACE("Formats match.\n");
3367             return WINED3D_OK;
3368         }
3369     }
3370     else
3371     {
3372         const struct wined3d_pixel_format *cfgs;
3373         unsigned int cfg_count;
3374         unsigned int i;
3375
3376         cfgs = adapter->cfgs;
3377         cfg_count = adapter->cfg_count;
3378         for (i = 0; i < cfg_count; ++i)
3379         {
3380             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3381                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3382             {
3383                 TRACE("Formats match.\n");
3384                 return WINED3D_OK;
3385             }
3386         }
3387     }
3388
3389     TRACE("Unsupported format pair: %s and %s.\n",
3390             debug_d3dformat(render_target_format_id),
3391             debug_d3dformat(depth_stencil_format_id));
3392
3393     return WINED3DERR_NOTAVAILABLE;
3394 }
3395
3396 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3397         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3398         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3399 {
3400     const struct wined3d_gl_info *gl_info;
3401
3402     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3403             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3404             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3405             windowed, multisample_type, quality_levels);
3406
3407     if (adapter_idx >= wined3d->adapter_count)
3408         return WINED3DERR_INVALIDCALL;
3409
3410     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3411
3412     if (multisample_type > gl_info->limits.samples)
3413     {
3414         TRACE("Returning not supported.\n");
3415         if (quality_levels)
3416             *quality_levels = 0;
3417
3418         return WINED3DERR_NOTAVAILABLE;
3419     }
3420
3421     if (quality_levels)
3422     {
3423         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3424             /* FIXME: This is probably wrong. */
3425             *quality_levels = gl_info->limits.samples;
3426         else
3427             *quality_levels = 1;
3428     }
3429
3430     return WINED3D_OK;
3431 }
3432
3433 /* Check if we support bumpmapping for a format */
3434 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3435 {
3436     /* Ask the fixed function pipeline implementation if it can deal
3437      * with the conversion. If we've got a GL extension giving native
3438      * support this will be an identity conversion. */
3439     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3440             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3441 }
3442
3443 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3444 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3445         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3446 {
3447     /* Only allow depth/stencil formats */
3448     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3449
3450     /* Blacklist formats not supported on Windows */
3451     switch (ds_format->id)
3452     {
3453         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3454         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3455             TRACE("[FAILED] - not supported on windows.\n");
3456             return FALSE;
3457
3458         default:
3459             break;
3460     }
3461
3462     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3463     {
3464         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3465         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3466     }
3467     else
3468     {
3469         unsigned int i;
3470
3471         /* Walk through all WGL pixel formats to find a match */
3472         for (i = 0; i < adapter->cfg_count; ++i)
3473         {
3474             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3475             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3476                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3477                 return TRUE;
3478         }
3479     }
3480
3481     return FALSE;
3482 }
3483
3484 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3485 {
3486     /* The flags entry of a format contains the filtering capability */
3487     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3488             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3489         return TRUE;
3490
3491     return FALSE;
3492 }
3493
3494 /* Check the render target capabilities of a format */
3495 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3496         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3497 {
3498     /* Filter out non-RT formats */
3499     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3500     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3501     {
3502         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3503         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3504         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3505         unsigned int i;
3506
3507         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3508         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3509
3510         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3511          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3512         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3513         {
3514             TRACE("[FAILED]\n");
3515             return FALSE;
3516         }
3517
3518         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3519          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3520         for (i = 0; i < adapter->cfg_count; ++i)
3521         {
3522             if (cfgs[i].windowDrawable
3523                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3524             {
3525                 TRACE("Pixel format %d is compatible with format %s.\n",
3526                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3527                 return TRUE;
3528             }
3529         }
3530     }
3531     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3532     {
3533         /* For now return TRUE for FBOs until we have some proper checks.
3534          * Note that this function will only be called when the format is around for texturing. */
3535         return TRUE;
3536     }
3537     return FALSE;
3538 }
3539
3540 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3541 {
3542     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3543 }
3544
3545 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3546 {
3547     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3548      * doing the color fixup in shaders.
3549      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3550     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3551     {
3552         int vs_selected_mode;
3553         int ps_selected_mode;
3554         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3555
3556         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3557         {
3558             TRACE("[OK]\n");
3559             return TRUE;
3560         }
3561     }
3562
3563     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3564     return FALSE;
3565 }
3566
3567 /* Check if a format support blending in combination with pixel shaders */
3568 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3569         const struct wined3d_format *format)
3570 {
3571     /* The flags entry of a format contains the post pixel shader blending capability */
3572     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3573
3574     return FALSE;
3575 }
3576
3577 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3578 {
3579     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3580      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3581      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3582      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3583      * capability anyway.
3584      *
3585      * For now lets report this on all formats, but in the future we may want to
3586      * restrict it to some should games need that
3587      */
3588     return TRUE;
3589 }
3590
3591 /* Check if a texture format is supported on the given adapter */
3592 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3593 {
3594     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3595
3596     switch (format->id)
3597     {
3598         /*****
3599          *  supported: RGB(A) formats
3600          */
3601         case WINED3DFMT_B8G8R8_UNORM:
3602             TRACE("[FAILED] - Not enumerated on Windows.\n");
3603             return FALSE;
3604         case WINED3DFMT_B8G8R8A8_UNORM:
3605         case WINED3DFMT_B8G8R8X8_UNORM:
3606         case WINED3DFMT_B5G6R5_UNORM:
3607         case WINED3DFMT_B5G5R5X1_UNORM:
3608         case WINED3DFMT_B5G5R5A1_UNORM:
3609         case WINED3DFMT_B4G4R4A4_UNORM:
3610         case WINED3DFMT_A8_UNORM:
3611         case WINED3DFMT_B4G4R4X4_UNORM:
3612         case WINED3DFMT_R8G8B8A8_UNORM:
3613         case WINED3DFMT_R8G8B8X8_UNORM:
3614         case WINED3DFMT_B10G10R10A2_UNORM:
3615         case WINED3DFMT_R10G10B10A2_UNORM:
3616         case WINED3DFMT_R16G16_UNORM:
3617             TRACE("[OK]\n");
3618             return TRUE;
3619
3620         case WINED3DFMT_B2G3R3_UNORM:
3621             TRACE("[FAILED] - Not supported on Windows.\n");
3622             return FALSE;
3623
3624         /*****
3625          *  Not supported: Palettized
3626          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3627          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3628          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3629          */
3630         case WINED3DFMT_P8_UINT:
3631         case WINED3DFMT_P8_UINT_A8_UNORM:
3632             return FALSE;
3633
3634         /*****
3635          *  Supported: (Alpha)-Luminance
3636          */
3637         case WINED3DFMT_L8_UNORM:
3638         case WINED3DFMT_L8A8_UNORM:
3639         case WINED3DFMT_L16_UNORM:
3640             TRACE("[OK]\n");
3641             return TRUE;
3642
3643         /* Not supported on Windows, thus disabled */
3644         case WINED3DFMT_L4A4_UNORM:
3645             TRACE("[FAILED] - not supported on windows\n");
3646             return FALSE;
3647
3648         /*****
3649          *  Supported: Depth/Stencil formats
3650          */
3651         case WINED3DFMT_D16_LOCKABLE:
3652         case WINED3DFMT_D16_UNORM:
3653         case WINED3DFMT_X8D24_UNORM:
3654         case WINED3DFMT_D24_UNORM_S8_UINT:
3655         case WINED3DFMT_S8_UINT_D24_FLOAT:
3656         case WINED3DFMT_D32_UNORM:
3657         case WINED3DFMT_D32_FLOAT:
3658             return TRUE;
3659
3660         case WINED3DFMT_INTZ:
3661             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3662                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3663                 return TRUE;
3664             return FALSE;
3665
3666         /* Not supported on Windows */
3667         case WINED3DFMT_S1_UINT_D15_UNORM:
3668         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3669             TRACE("[FAILED] - not supported on windows\n");
3670             return FALSE;
3671
3672         /*****
3673          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3674          *  GL_NV_texture_shader). Emulated by shaders
3675          */
3676         case WINED3DFMT_R8G8_SNORM:
3677         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3678         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3679         case WINED3DFMT_R8G8B8A8_SNORM:
3680         case WINED3DFMT_R16G16_SNORM:
3681             /* Ask the shader backend if it can deal with the conversion. If
3682              * we've got a GL extension giving native support this will be an
3683              * identity conversion. */
3684             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3685             {
3686                 TRACE("[OK]\n");
3687                 return TRUE;
3688             }
3689             TRACE("[FAILED]\n");
3690             return FALSE;
3691
3692         case WINED3DFMT_DXT1:
3693         case WINED3DFMT_DXT2:
3694         case WINED3DFMT_DXT3:
3695         case WINED3DFMT_DXT4:
3696         case WINED3DFMT_DXT5:
3697             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3698             {
3699                 TRACE("[OK]\n");
3700                 return TRUE;
3701             }
3702             TRACE("[FAILED]\n");
3703             return FALSE;
3704
3705
3706         /*****
3707          *  Odd formats - not supported
3708          */
3709         case WINED3DFMT_VERTEXDATA:
3710         case WINED3DFMT_R16_UINT:
3711         case WINED3DFMT_R32_UINT:
3712         case WINED3DFMT_R16G16B16A16_SNORM:
3713         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3714         case WINED3DFMT_R10G11B11_SNORM:
3715         case WINED3DFMT_R16:
3716         case WINED3DFMT_AL16:
3717             TRACE("[FAILED]\n"); /* Enable when implemented */
3718             return FALSE;
3719
3720         /*****
3721          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3722          */
3723         case WINED3DFMT_R8G8_SNORM_Cx:
3724             TRACE("[FAILED]\n"); /* Enable when implemented */
3725             return FALSE;
3726
3727         /* YUV formats */
3728         case WINED3DFMT_UYVY:
3729         case WINED3DFMT_YUY2:
3730             if (gl_info->supported[APPLE_YCBCR_422])
3731             {
3732                 TRACE("[OK]\n");
3733                 return TRUE;
3734             }
3735             TRACE("[FAILED]\n");
3736             return FALSE;
3737         case WINED3DFMT_YV12:
3738             TRACE("[FAILED]\n");
3739             return FALSE;
3740
3741         case WINED3DFMT_R16G16B16A16_UNORM:
3742             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3743             {
3744                 TRACE("[FAILED]\n");
3745                 return FALSE;
3746             }
3747             TRACE("[OK]\n");
3748             return TRUE;
3749
3750             /* Not supported */
3751         case WINED3DFMT_B2G3R3A8_UNORM:
3752             TRACE("[FAILED]\n"); /* Enable when implemented */
3753             return FALSE;
3754
3755             /* Floating point formats */
3756         case WINED3DFMT_R16_FLOAT:
3757         case WINED3DFMT_R16G16_FLOAT:
3758         case WINED3DFMT_R16G16B16A16_FLOAT:
3759             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3760             {
3761                 TRACE("[OK]\n");
3762                 return TRUE;
3763             }
3764             TRACE("[FAILED]\n");
3765             return FALSE;
3766
3767         case WINED3DFMT_R32_FLOAT:
3768         case WINED3DFMT_R32G32_FLOAT:
3769         case WINED3DFMT_R32G32B32A32_FLOAT:
3770             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3771             {
3772                 TRACE("[OK]\n");
3773                 return TRUE;
3774             }
3775             TRACE("[FAILED]\n");
3776             return FALSE;
3777
3778         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3779          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3780          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3781          * We can do instancing with all shader versions, but we need vertex shaders.
3782          *
3783          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3784          * to enable instancing. WineD3D doesn't need that and just ignores it.
3785          *
3786          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3787          */
3788         case WINED3DFMT_INST:
3789             TRACE("ATI Instancing check hack\n");
3790             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3791             {
3792                 TRACE("[OK]\n");
3793                 return TRUE;
3794             }
3795             TRACE("[FAILED]\n");
3796             return FALSE;
3797
3798         /* Some weird FOURCC formats */
3799         case WINED3DFMT_R8G8_B8G8:
3800         case WINED3DFMT_G8R8_G8B8:
3801         case WINED3DFMT_MULTI2_ARGB8:
3802             TRACE("[FAILED]\n");
3803             return FALSE;
3804
3805         /* Vendor specific formats */
3806         case WINED3DFMT_ATI2N:
3807             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3808                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3809             {
3810                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3811                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3812                 {
3813                     TRACE("[OK]\n");
3814                     return TRUE;
3815                 }
3816
3817                 TRACE("[OK]\n");
3818                 return TRUE;
3819             }
3820             TRACE("[FAILED]\n");
3821             return FALSE;
3822
3823         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3824          * format MAKEFOURCC('N','V','D','B') is used.
3825          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3826          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3827          * to test value.
3828          */
3829         case WINED3DFMT_NVDB:
3830             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3831             {
3832                 TRACE("[OK]\n");
3833                 return TRUE;
3834             }
3835             TRACE("[FAILED]\n");
3836             return FALSE;
3837
3838         case WINED3DFMT_NVHU:
3839         case WINED3DFMT_NVHS:
3840             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3841              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3842              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3843              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3844              * Applications have to deal with not having NVHS and NVHU.
3845              */
3846             TRACE("[FAILED]\n");
3847             return FALSE;
3848
3849         case WINED3DFMT_NULL:
3850             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3851                 return TRUE;
3852             return FALSE;
3853
3854         case WINED3DFMT_UNKNOWN:
3855             return FALSE;
3856
3857         default:
3858             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3859             break;
3860     }
3861     return FALSE;
3862 }
3863
3864 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3865         const struct wined3d_format *adapter_format,
3866         const struct wined3d_format *check_format,
3867         enum wined3d_surface_type surface_type)
3868 {
3869     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3870     {
3871         switch (check_format->id)
3872         {
3873             case WINED3DFMT_B8G8R8_UNORM:
3874                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3875                 return FALSE;
3876             case WINED3DFMT_B8G8R8A8_UNORM:
3877             case WINED3DFMT_B8G8R8X8_UNORM:
3878             case WINED3DFMT_B5G6R5_UNORM:
3879             case WINED3DFMT_B5G5R5X1_UNORM:
3880             case WINED3DFMT_B5G5R5A1_UNORM:
3881             case WINED3DFMT_B4G4R4A4_UNORM:
3882             case WINED3DFMT_B2G3R3_UNORM:
3883             case WINED3DFMT_A8_UNORM:
3884             case WINED3DFMT_B2G3R3A8_UNORM:
3885             case WINED3DFMT_B4G4R4X4_UNORM:
3886             case WINED3DFMT_R10G10B10A2_UNORM:
3887             case WINED3DFMT_R8G8B8A8_UNORM:
3888             case WINED3DFMT_R8G8B8X8_UNORM:
3889             case WINED3DFMT_R16G16_UNORM:
3890             case WINED3DFMT_B10G10R10A2_UNORM:
3891             case WINED3DFMT_R16G16B16A16_UNORM:
3892             case WINED3DFMT_P8_UINT:
3893                 TRACE("[OK]\n");
3894                 return TRUE;
3895             default:
3896                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3897                 return FALSE;
3898         }
3899     }
3900
3901     /* All format that are supported for textures are supported for surfaces as well */
3902     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3903     /* All depth stencil formats are supported on surfaces */
3904     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3905
3906     /* If opengl can't process the format natively, the blitter may be able to convert it */
3907     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3908             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3909             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3910     {
3911         TRACE("[OK]\n");
3912         return TRUE;
3913     }
3914
3915     /* Reject other formats */
3916     TRACE("[FAILED]\n");
3917     return FALSE;
3918 }
3919
3920 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3921         const struct wined3d_format *format)
3922 {
3923     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3924
3925     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3926         return FALSE;
3927
3928     switch (format->id)
3929     {
3930         case WINED3DFMT_R32G32B32A32_FLOAT:
3931         case WINED3DFMT_R32_FLOAT:
3932             return TRUE;
3933         default:
3934             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3935     }
3936 }
3937
3938 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3939         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3940         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3941         enum wined3d_surface_type surface_type)
3942 {
3943     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3944     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3945     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3946     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3947     DWORD usage_caps = 0;
3948
3949     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3950             "resource_type %s, check_format %s, surface_type %#x.\n",
3951             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3952             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3953             debug_d3dformat(check_format_id), surface_type);
3954
3955     if (adapter_idx >= wined3d->adapter_count)
3956         return WINED3DERR_INVALIDCALL;
3957
3958     switch (resource_type)
3959     {
3960         case WINED3D_RTYPE_CUBE_TEXTURE:
3961             /* Cubetexture allows:
3962              *      - WINED3DUSAGE_AUTOGENMIPMAP
3963              *      - WINED3DUSAGE_DEPTHSTENCIL
3964              *      - WINED3DUSAGE_DYNAMIC
3965              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3966              *      - WINED3DUSAGE_RENDERTARGET
3967              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3968              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3969              */
3970             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3971             {
3972                 TRACE("[FAILED]\n");
3973                 return WINED3DERR_NOTAVAILABLE;
3974             }
3975
3976             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3977             {
3978                 TRACE("[FAILED] - No cube texture support.\n");
3979                 return WINED3DERR_NOTAVAILABLE;
3980             }
3981
3982             if (!CheckTextureCapability(adapter, format))
3983             {
3984                 TRACE("[FAILED] - Cube texture format not supported.\n");
3985                 return WINED3DERR_NOTAVAILABLE;
3986             }
3987
3988             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3989             {
3990                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3991                     /* When autogenmipmap isn't around continue and return
3992                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3993                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3994                 else
3995                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3996             }
3997
3998             /* Always report dynamic locking. */
3999             if (usage & WINED3DUSAGE_DYNAMIC)
4000                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4001
4002             if (usage & WINED3DUSAGE_RENDERTARGET)
4003             {
4004                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4005                 {
4006                     TRACE("[FAILED] - No render target support.\n");
4007                     return WINED3DERR_NOTAVAILABLE;
4008                 }
4009                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4010             }
4011
4012             /* Always report software processing. */
4013             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4014                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4015
4016             if (usage & WINED3DUSAGE_QUERY_FILTER)
4017             {
4018                 if (!CheckFilterCapability(adapter, format))
4019                 {
4020                     TRACE("[FAILED] - No filter support.\n");
4021                     return WINED3DERR_NOTAVAILABLE;
4022                 }
4023                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4024             }
4025
4026             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4027             {
4028                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4029                 {
4030                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4031                     return WINED3DERR_NOTAVAILABLE;
4032                 }
4033                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4034             }
4035
4036             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4037             {
4038                 if (!CheckSrgbReadCapability(adapter, format))
4039                 {
4040                     TRACE("[FAILED] - No sRGB read support.\n");
4041                     return WINED3DERR_NOTAVAILABLE;
4042                 }
4043                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4044             }
4045
4046             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4047             {
4048                 if (!CheckSrgbWriteCapability(adapter, format))
4049                 {
4050                     TRACE("[FAILED] - No sRGB write support.\n");
4051                     return WINED3DERR_NOTAVAILABLE;
4052                 }
4053                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4054             }
4055
4056             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4057             {
4058                 if (!CheckVertexTextureCapability(adapter, format))
4059                 {
4060                     TRACE("[FAILED] - No vertex texture support.\n");
4061                     return WINED3DERR_NOTAVAILABLE;
4062                 }
4063                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4064             }
4065
4066             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4067             {
4068                 if (!CheckWrapAndMipCapability(adapter, format))
4069                 {
4070                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4071                     return WINED3DERR_NOTAVAILABLE;
4072                 }
4073                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4074             }
4075             break;
4076
4077         case WINED3D_RTYPE_SURFACE:
4078             /* Surface allows:
4079              *      - WINED3DUSAGE_DEPTHSTENCIL
4080              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4081              *      - WINED3DUSAGE_RENDERTARGET
4082              */
4083             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4084             {
4085                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4086                 return WINED3DERR_NOTAVAILABLE;
4087             }
4088
4089             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4090             {
4091                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4092                 {
4093                     TRACE("[FAILED] - No depth/stencil support.\n");
4094                     return WINED3DERR_NOTAVAILABLE;
4095                 }
4096                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4097             }
4098
4099             if (usage & WINED3DUSAGE_RENDERTARGET)
4100             {
4101                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4102                 {
4103                     TRACE("[FAILED] - No render target support.\n");
4104                     return WINED3DERR_NOTAVAILABLE;
4105                 }
4106                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4107             }
4108
4109             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4110             {
4111                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4112                 {
4113                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4114                     return WINED3DERR_NOTAVAILABLE;
4115                 }
4116                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4117             }
4118             break;
4119
4120         case WINED3D_RTYPE_TEXTURE:
4121             /* Texture allows:
4122              *      - WINED3DUSAGE_AUTOGENMIPMAP
4123              *      - WINED3DUSAGE_DEPTHSTENCIL
4124              *      - WINED3DUSAGE_DMAP
4125              *      - WINED3DUSAGE_DYNAMIC
4126              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4127              *      - WINED3DUSAGE_RENDERTARGET
4128              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4129              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4130              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4131              */
4132             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4133             {
4134                 TRACE("[FAILED]\n");
4135                 return WINED3DERR_NOTAVAILABLE;
4136             }
4137
4138             if (!CheckTextureCapability(adapter, format))
4139             {
4140                 TRACE("[FAILED] - Texture format not supported.\n");
4141                 return WINED3DERR_NOTAVAILABLE;
4142             }
4143
4144             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4145             {
4146                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4147                     /* When autogenmipmap isn't around continue and return
4148                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4149                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4150                 else
4151                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4152             }
4153
4154             /* Always report dynamic locking. */
4155             if (usage & WINED3DUSAGE_DYNAMIC)
4156                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4157
4158             if (usage & WINED3DUSAGE_RENDERTARGET)
4159             {
4160                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4161                 {
4162                     TRACE("[FAILED] - No render target support.\n");
4163                     return WINED3DERR_NOTAVAILABLE;
4164                 }
4165                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4166             }
4167
4168             /* Always report software processing. */
4169             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4170                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4171
4172             if (usage & WINED3DUSAGE_QUERY_FILTER)
4173             {
4174                 if (!CheckFilterCapability(adapter, format))
4175                 {
4176                     TRACE("[FAILED] - No filter support.\n");
4177                     return WINED3DERR_NOTAVAILABLE;
4178                 }
4179                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4180             }
4181
4182             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4183             {
4184                 if (!CheckBumpMapCapability(adapter, format))
4185                 {
4186                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4187                     return WINED3DERR_NOTAVAILABLE;
4188                 }
4189                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4190             }
4191
4192             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4193             {
4194                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4195                 {
4196                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4197                     return WINED3DERR_NOTAVAILABLE;
4198                 }
4199                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4200             }
4201
4202             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4203             {
4204                 if (!CheckSrgbReadCapability(adapter, format))
4205                 {
4206                     TRACE("[FAILED] - No sRGB read support.\n");
4207                     return WINED3DERR_NOTAVAILABLE;
4208                 }
4209                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4210             }
4211
4212             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4213             {
4214                 if (!CheckSrgbWriteCapability(adapter, format))
4215                 {
4216                     TRACE("[FAILED] - No sRGB write support.\n");
4217                     return WINED3DERR_NOTAVAILABLE;
4218                 }
4219                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4220             }
4221
4222             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4223             {
4224                 if (!CheckVertexTextureCapability(adapter, format))
4225                 {
4226                     TRACE("[FAILED] - No vertex texture support.\n");
4227                     return WINED3DERR_NOTAVAILABLE;
4228                 }
4229                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4230             }
4231
4232             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4233             {
4234                 if (!CheckWrapAndMipCapability(adapter, format))
4235                 {
4236                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4237                     return WINED3DERR_NOTAVAILABLE;
4238                 }
4239                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4240             }
4241
4242             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4243             {
4244                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4245                 {
4246                     TRACE("[FAILED] - No depth/stencil support.\n");
4247                     return WINED3DERR_NOTAVAILABLE;
4248                 }
4249                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4250                 {
4251                     TRACE("[FAILED] - No shadow sampler support.\n");
4252                     return WINED3DERR_NOTAVAILABLE;
4253                 }
4254                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4255             }
4256             break;
4257
4258         case WINED3D_RTYPE_VOLUME_TEXTURE:
4259         case WINED3D_RTYPE_VOLUME:
4260             /* Volume is to VolumeTexture what Surface is to Texture, but its
4261              * usage caps are not documented. Most driver seem to offer
4262              * (nearly) the same on Volume and VolumeTexture, so do that too.
4263              *
4264              * Volumetexture allows:
4265              *      - D3DUSAGE_DYNAMIC
4266              *      - D3DUSAGE_NONSECURE (d3d9ex)
4267              *      - D3DUSAGE_SOFTWAREPROCESSING
4268              *      - D3DUSAGE_QUERY_WRAPANDMIP
4269              */
4270             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4271             {
4272                 TRACE("[FAILED]\n");
4273                 return WINED3DERR_NOTAVAILABLE;
4274             }
4275
4276             if (!gl_info->supported[EXT_TEXTURE3D])
4277             {
4278                 TRACE("[FAILED] - No volume texture support.\n");
4279                 return WINED3DERR_NOTAVAILABLE;
4280             }
4281
4282             if (!CheckTextureCapability(adapter, format))
4283             {
4284                 TRACE("[FAILED] - Format not supported.\n");
4285                 return WINED3DERR_NOTAVAILABLE;
4286             }
4287
4288             /* Filter formats that need conversion; For one part, this
4289              * conversion is unimplemented, and volume textures are huge, so
4290              * it would be a big performance hit. Unless we hit an application
4291              * needing one of those formats, don't advertize them to avoid
4292              * leading applications into temptation. The windows drivers don't
4293              * support most of those formats on volumes anyway, except for
4294              * WINED3DFMT_R32_FLOAT. */
4295             switch (check_format_id)
4296             {
4297                 case WINED3DFMT_P8_UINT:
4298                 case WINED3DFMT_L4A4_UNORM:
4299                 case WINED3DFMT_R32_FLOAT:
4300                 case WINED3DFMT_R16_FLOAT:
4301                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4302                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4303                 case WINED3DFMT_R16G16_UNORM:
4304                     TRACE("[FAILED] - No converted formats on volumes.\n");
4305                     return WINED3DERR_NOTAVAILABLE;
4306
4307                 case WINED3DFMT_R8G8B8A8_SNORM:
4308                 case WINED3DFMT_R16G16_SNORM:
4309                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4310                     {
4311                         TRACE("[FAILED] - No converted formats on volumes.\n");
4312                         return WINED3DERR_NOTAVAILABLE;
4313                     }
4314                     break;
4315
4316                 case WINED3DFMT_R8G8_SNORM:
4317                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4318                     {
4319                         TRACE("[FAILED] - No converted formats on volumes.\n");
4320                         return WINED3DERR_NOTAVAILABLE;
4321                     }
4322                     break;
4323
4324                 case WINED3DFMT_DXT1:
4325                 case WINED3DFMT_DXT2:
4326                 case WINED3DFMT_DXT3:
4327                 case WINED3DFMT_DXT4:
4328                 case WINED3DFMT_DXT5:
4329                     /* The GL_EXT_texture_compression_s3tc spec requires that
4330                      * loading an s3tc compressed texture results in an error.
4331                      * While the D3D refrast does support s3tc volumes, at
4332                      * least the nvidia windows driver does not, so we're free
4333                      * not to support this format. */
4334                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4335                     return WINED3DERR_NOTAVAILABLE;
4336
4337                 default:
4338                     /* Do nothing, continue with checking the format below */
4339                     break;
4340             }
4341
4342             /* Always report dynamic locking. */
4343             if (usage & WINED3DUSAGE_DYNAMIC)
4344                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4345
4346             /* Always report software processing. */
4347             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4348                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4349
4350             if (usage & WINED3DUSAGE_QUERY_FILTER)
4351             {
4352                 if (!CheckFilterCapability(adapter, format))
4353                 {
4354                     TRACE("[FAILED] - No filter support.\n");
4355                     return WINED3DERR_NOTAVAILABLE;
4356                 }
4357                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4358             }
4359
4360             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4361             {
4362                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4363                 {
4364                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4365                     return WINED3DERR_NOTAVAILABLE;
4366                 }
4367                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4368             }
4369
4370             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4371             {
4372                 if (!CheckSrgbReadCapability(adapter, format))
4373                 {
4374                     TRACE("[FAILED] - No sRGB read support.\n");
4375                     return WINED3DERR_NOTAVAILABLE;
4376                 }
4377                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4378             }
4379
4380             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4381             {
4382                 if (!CheckSrgbWriteCapability(adapter, format))
4383                 {
4384                     TRACE("[FAILED] - No sRGB write support.\n");
4385                     return WINED3DERR_NOTAVAILABLE;
4386                 }
4387                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4388             }
4389
4390             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4391             {
4392                 if (!CheckVertexTextureCapability(adapter, format))
4393                 {
4394                     TRACE("[FAILED] - No vertex texture support.\n");
4395                     return WINED3DERR_NOTAVAILABLE;
4396                 }
4397                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4398             }
4399
4400             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4401             {
4402                 if (!CheckWrapAndMipCapability(adapter, format))
4403                 {
4404                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4405                     return WINED3DERR_NOTAVAILABLE;
4406                 }
4407                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4408             }
4409             break;
4410
4411         default:
4412             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4413             return WINED3DERR_NOTAVAILABLE;
4414     }
4415
4416     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4417      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4418      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4419     if (usage_caps == usage)
4420         return WINED3D_OK;
4421     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4422         return WINED3DOK_NOAUTOGEN;
4423
4424     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4425             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4426
4427     return WINED3DERR_NOTAVAILABLE;
4428 }
4429
4430 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4431         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4432 {
4433     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4434             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4435             debug_d3dformat(dst_format));
4436
4437     return WINED3D_OK;
4438 }
4439
4440 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4441         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4442         enum wined3d_format_id backbuffer_format, BOOL windowed)
4443 {
4444     UINT mode_count;
4445     HRESULT hr;
4446
4447     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4448             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4449             debug_d3dformat(backbuffer_format), windowed);
4450
4451     if (adapter_idx >= wined3d->adapter_count)
4452         return WINED3DERR_INVALIDCALL;
4453
4454     /* The task of this function is to check whether a certain display / backbuffer format
4455      * combination is available on the given adapter. In fullscreen mode microsoft specified
4456      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4457      * and display format should match exactly.
4458      * In windowed mode format conversion can occur and this depends on the driver. When format
4459      * conversion is done, this function should nevertheless fail and applications need to use
4460      * CheckDeviceFormatConversion.
4461      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4462
4463     /* There are only 4 display formats. */
4464     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4465             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4466             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4467             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4468     {
4469         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4470         return WINED3DERR_NOTAVAILABLE;
4471     }
4472
4473     /* If the requested display format is not available, don't continue. */
4474     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4475             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4476     if (!mode_count)
4477     {
4478         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4479         return WINED3DERR_NOTAVAILABLE;
4480     }
4481
4482     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4483      * it means 'reuse' the display format for the backbuffer. */
4484     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4485     {
4486         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4487         return WINED3DERR_NOTAVAILABLE;
4488     }
4489
4490     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4491      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4492     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4493     {
4494         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4495                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4496         return WINED3DERR_NOTAVAILABLE;
4497     }
4498
4499     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4500      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4501      * WINED3DFMT_B5G5R5A1_UNORM. */
4502     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4503             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4504     {
4505         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4506                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4507         return WINED3DERR_NOTAVAILABLE;
4508     }
4509
4510     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4511      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4512      * WINED3DFMT_B8G8R8A8_UNORM. */
4513     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4514             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4515     {
4516         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4517                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4518         return WINED3DERR_NOTAVAILABLE;
4519     }
4520
4521     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4522      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4523     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4524             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4525     {
4526         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4527                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4528         return WINED3DERR_NOTAVAILABLE;
4529     }
4530
4531     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4532     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4533             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4534     if (FAILED(hr))
4535         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4536                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4537
4538     return hr;
4539 }
4540
4541 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4542         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4543 {
4544     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4545     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4546     int vs_selected_mode;
4547     int ps_selected_mode;
4548     struct shader_caps shader_caps;
4549     struct fragment_caps fragment_caps;
4550     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4551
4552     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4553             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4554
4555     if (adapter_idx >= wined3d->adapter_count)
4556         return WINED3DERR_INVALIDCALL;
4557
4558     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4559
4560     /* ------------------------------------------------
4561        The following fields apply to both d3d8 and d3d9
4562        ------------------------------------------------ */
4563     /* Not quite true, but use h/w supported by opengl I suppose */
4564     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4565     caps->AdapterOrdinal           = adapter_idx;
4566
4567     caps->Caps                     = 0;
4568     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4569                                      WINED3DCAPS2_FULLSCREENGAMMA |
4570                                      WINED3DCAPS2_DYNAMICTEXTURES;
4571     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4572         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4573
4574     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4575                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4576                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4577
4578     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4579                                      WINED3DPRESENT_INTERVAL_ONE;
4580
4581     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4582                                      WINED3DCURSORCAPS_LOWRES;
4583
4584     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4585                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4586                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4587                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4588                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4589                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4590                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4591                                      WINED3DDEVCAPS_PUREDEVICE          |
4592                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4593                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4594                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4595                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4596                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4597                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4598                                      WINED3DDEVCAPS_RTPATCHES;
4599
4600     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4601                                      WINED3DPMISCCAPS_CULLCCW               |
4602                                      WINED3DPMISCCAPS_CULLCW                |
4603                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4604                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4605                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4606                                      WINED3DPMISCCAPS_MASKZ                 |
4607                                      WINED3DPMISCCAPS_BLENDOP               |
4608                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4609                                     /* TODO:
4610                                         WINED3DPMISCCAPS_NULLREFERENCE
4611                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4612                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4613                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4614
4615     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4616         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4617     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4618         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4619     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4620         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4621
4622     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4623                                      WINED3DPRASTERCAPS_PAT       |
4624                                      WINED3DPRASTERCAPS_WFOG      |
4625                                      WINED3DPRASTERCAPS_ZFOG      |
4626                                      WINED3DPRASTERCAPS_FOGVERTEX |
4627                                      WINED3DPRASTERCAPS_FOGTABLE  |
4628                                      WINED3DPRASTERCAPS_STIPPLE   |
4629                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4630                                      WINED3DPRASTERCAPS_ZTEST     |
4631                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4632                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4633                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4634
4635     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4636     {
4637         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4638                              WINED3DPRASTERCAPS_ZBIAS         |
4639                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4640     }
4641     if (gl_info->supported[NV_FOG_DISTANCE])
4642     {
4643         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4644     }
4645                         /* FIXME Add:
4646                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4647                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4648                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4649                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4650                            WINED3DPRASTERCAPS_WBUFFER */
4651
4652     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4653                       WINED3DPCMPCAPS_EQUAL        |
4654                       WINED3DPCMPCAPS_GREATER      |
4655                       WINED3DPCMPCAPS_GREATEREQUAL |
4656                       WINED3DPCMPCAPS_LESS         |
4657                       WINED3DPCMPCAPS_LESSEQUAL    |
4658                       WINED3DPCMPCAPS_NEVER        |
4659                       WINED3DPCMPCAPS_NOTEQUAL;
4660
4661     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4662                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4663                            WINED3DPBLENDCAPS_DESTALPHA       |
4664                            WINED3DPBLENDCAPS_DESTCOLOR       |
4665                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4666                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4667                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4668                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4669                            WINED3DPBLENDCAPS_ONE             |
4670                            WINED3DPBLENDCAPS_SRCALPHA        |
4671                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4672                            WINED3DPBLENDCAPS_SRCCOLOR        |
4673                            WINED3DPBLENDCAPS_ZERO;
4674
4675     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4676                            WINED3DPBLENDCAPS_DESTCOLOR       |
4677                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4678                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4679                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4680                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4681                            WINED3DPBLENDCAPS_ONE             |
4682                            WINED3DPBLENDCAPS_SRCALPHA        |
4683                            WINED3DPBLENDCAPS_SRCCOLOR        |
4684                            WINED3DPBLENDCAPS_ZERO;
4685     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4686      * according to the glBlendFunc manpage
4687      *
4688      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4689      * legacy settings for srcblend only
4690      */
4691
4692     if (gl_info->supported[EXT_BLEND_COLOR])
4693     {
4694         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4695         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4696     }
4697
4698
4699     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4700                           WINED3DPCMPCAPS_EQUAL        |
4701                           WINED3DPCMPCAPS_GREATER      |
4702                           WINED3DPCMPCAPS_GREATEREQUAL |
4703                           WINED3DPCMPCAPS_LESS         |
4704                           WINED3DPCMPCAPS_LESSEQUAL    |
4705                           WINED3DPCMPCAPS_NEVER        |
4706                           WINED3DPCMPCAPS_NOTEQUAL;
4707
4708     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4709                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4710                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4711                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4712                            WINED3DPSHADECAPS_COLORFLATRGB       |
4713                            WINED3DPSHADECAPS_FOGFLAT            |
4714                            WINED3DPSHADECAPS_FOGGOURAUD         |
4715                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4716
4717     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4718                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4719                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4720                           WINED3DPTEXTURECAPS_BORDER             |
4721                           WINED3DPTEXTURECAPS_MIPMAP             |
4722                           WINED3DPTEXTURECAPS_PROJECTED          |
4723                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4724
4725     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4726     {
4727         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4728                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4729     }
4730
4731     if (gl_info->supported[EXT_TEXTURE3D])
4732     {
4733         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4734                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4735         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4736         {
4737             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4738         }
4739     }
4740
4741     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4742     {
4743         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4744                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4745         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4746         {
4747             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4748         }
4749     }
4750
4751     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4752                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4753                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4754                                WINED3DPTFILTERCAPS_MINFPOINT        |
4755                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4756                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4757                                WINED3DPTFILTERCAPS_LINEAR           |
4758                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4759                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4760                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4761                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4762                                WINED3DPTFILTERCAPS_NEAREST;
4763
4764     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4765     {
4766         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4767                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4768     }
4769
4770     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4771     {
4772         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4773                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4774                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4775                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4776                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4777                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4778                                        WINED3DPTFILTERCAPS_LINEAR           |
4779                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4780                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4781                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4782                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4783                                        WINED3DPTFILTERCAPS_NEAREST;
4784
4785         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4786         {
4787             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4788                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4789         }
4790     }
4791     else
4792     {
4793         caps->CubeTextureFilterCaps = 0;
4794     }
4795
4796     if (gl_info->supported[EXT_TEXTURE3D])
4797     {
4798         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4799                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4800                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4801                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4802                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4803                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4804                                          WINED3DPTFILTERCAPS_LINEAR           |
4805                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4806                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4807                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4808                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4809                                          WINED3DPTFILTERCAPS_NEAREST;
4810     }
4811     else
4812     {
4813         caps->VolumeTextureFilterCaps = 0;
4814     }
4815
4816     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4817                                  WINED3DPTADDRESSCAPS_CLAMP  |
4818                                  WINED3DPTADDRESSCAPS_WRAP;
4819
4820     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4821     {
4822         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4823     }
4824     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4825     {
4826         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4827     }
4828     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4829     {
4830         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4831     }
4832
4833     if (gl_info->supported[EXT_TEXTURE3D])
4834     {
4835         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4836                                            WINED3DPTADDRESSCAPS_CLAMP  |
4837                                            WINED3DPTADDRESSCAPS_WRAP;
4838         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4839         {
4840             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4841         }
4842         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4843         {
4844             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4845         }
4846         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4847         {
4848             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4849         }
4850     }
4851     else
4852     {
4853         caps->VolumeTextureAddressCaps = 0;
4854     }
4855
4856     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4857                       WINED3DLINECAPS_ZTEST         |
4858                       WINED3DLINECAPS_BLEND         |
4859                       WINED3DLINECAPS_ALPHACMP      |
4860                       WINED3DLINECAPS_FOG;
4861     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4862      * idea how generating the smoothing alpha values works; the result is different
4863      */
4864
4865     caps->MaxTextureWidth = gl_info->limits.texture_size;
4866     caps->MaxTextureHeight = gl_info->limits.texture_size;
4867
4868     if (gl_info->supported[EXT_TEXTURE3D])
4869         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4870     else
4871         caps->MaxVolumeExtent = 0;
4872
4873     caps->MaxTextureRepeat = 32768;
4874     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4875     caps->MaxVertexW = 1.0f;
4876
4877     caps->GuardBandLeft = 0.0f;
4878     caps->GuardBandTop = 0.0f;
4879     caps->GuardBandRight = 0.0f;
4880     caps->GuardBandBottom = 0.0f;
4881
4882     caps->ExtentsAdjust = 0.0f;
4883
4884     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4885                           WINED3DSTENCILCAPS_INCRSAT |
4886                           WINED3DSTENCILCAPS_INVERT  |
4887                           WINED3DSTENCILCAPS_KEEP    |
4888                           WINED3DSTENCILCAPS_REPLACE |
4889                           WINED3DSTENCILCAPS_ZERO;
4890     if (gl_info->supported[EXT_STENCIL_WRAP])
4891     {
4892         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4893                               WINED3DSTENCILCAPS_INCR;
4894     }
4895     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4896     {
4897         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4898     }
4899
4900     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4901
4902     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4903     caps->MaxActiveLights = gl_info->limits.lights;
4904
4905     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4906     caps->MaxVertexBlendMatrixIndex   = 0;
4907
4908     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4909     caps->MaxPointSize = gl_info->limits.pointsize_max;
4910
4911
4912     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4913     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4914                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4915                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4916                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4917                                   WINED3DVTXPCAPS_VERTEXFOG         |
4918                                   WINED3DVTXPCAPS_TEXGEN;
4919
4920     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4921     caps->MaxVertexIndex      = 0xfffff;
4922     caps->MaxStreams          = MAX_STREAMS;
4923     caps->MaxStreamStride     = 1024;
4924
4925     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4926     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4927                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4928     caps->MaxNpatchTessellationLevel        = 0;
4929     caps->MasterAdapterOrdinal              = 0;
4930     caps->AdapterOrdinalInGroup             = 0;
4931     caps->NumberOfAdaptersInGroup           = 1;
4932
4933     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4934
4935     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4936                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4937                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4938                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4939     caps->VertexTextureFilterCaps             = 0;
4940
4941     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4942     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4943
4944     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4945     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4946
4947     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4948      * Ignore shader model capabilities if disabled in config
4949      */
4950     if (vs_selected_mode == SHADER_NONE)
4951     {
4952         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4953         caps->VertexShaderVersion          = 0;
4954         caps->MaxVertexShaderConst         = 0;
4955     }
4956     else
4957     {
4958         caps->VertexShaderVersion          = shader_caps.VertexShaderVersion;
4959         caps->MaxVertexShaderConst         = shader_caps.MaxVertexShaderConst;
4960     }
4961
4962     if (ps_selected_mode == SHADER_NONE)
4963     {
4964         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4965         caps->PixelShaderVersion           = 0;
4966         caps->PixelShader1xMaxValue        = 0.0f;
4967     } else {
4968         caps->PixelShaderVersion           = shader_caps.PixelShaderVersion;
4969         caps->PixelShader1xMaxValue        = shader_caps.PixelShader1xMaxValue;
4970     }
4971
4972     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4973     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4974     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4975
4976     /* The following caps are shader specific, but they are things we cannot detect, or which
4977      * are the same among all shader models. So to avoid code duplication set the shader version
4978      * specific, but otherwise constant caps here
4979      */
4980     if (caps->VertexShaderVersion >= 3)
4981     {
4982         /* Where possible set the caps based on OpenGL extensions and if they
4983          * aren't set (in case of software rendering) use the VS 3.0 from
4984          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4985          * VS3.0 value. */
4986         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4987         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4988         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4989         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4990         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4991         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4992
4993         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4994         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4995     }
4996     else if (caps->VertexShaderVersion == 2)
4997     {
4998         caps->VS20Caps.caps = 0;
4999         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5000         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5001         caps->VS20Caps.static_flow_control_depth = 1;
5002
5003         caps->MaxVShaderInstructionsExecuted    = 65535;
5004         caps->MaxVertexShader30InstructionSlots = 0;
5005     }
5006     else
5007     { /* VS 1.x */
5008         caps->VS20Caps.caps = 0;
5009         caps->VS20Caps.dynamic_flow_control_depth = 0;
5010         caps->VS20Caps.temp_count = 0;
5011         caps->VS20Caps.static_flow_control_depth = 0;
5012
5013         caps->MaxVShaderInstructionsExecuted    = 0;
5014         caps->MaxVertexShader30InstructionSlots = 0;
5015     }
5016
5017     if (caps->PixelShaderVersion >= 3)
5018     {
5019         /* Where possible set the caps based on OpenGL extensions and if they
5020          * aren't set (in case of software rendering) use the PS 3.0 from
5021          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5022          * PS 3.0 value. */
5023
5024         /* Caps is more or less undocumented on MSDN but it appears to be
5025          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5026          * cards from Windows */
5027         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5028                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5029                 WINED3DPS20CAPS_PREDICATION          |
5030                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5031                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5032         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5033         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5034         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5035         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5036         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5037         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5038         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5039
5040         caps->MaxPShaderInstructionsExecuted = 65535;
5041         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5042                 adapter->gl_info.limits.arb_ps_instructions);
5043     }
5044     else if(caps->PixelShaderVersion == 2)
5045     {
5046         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5047         caps->PS20Caps.caps = 0;
5048         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5049         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5050         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5051         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5052         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5053
5054         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5055         caps->MaxPixelShader30InstructionSlots  = 0;
5056     }
5057     else /* PS 1.x */
5058     {
5059         caps->PS20Caps.caps = 0;
5060         caps->PS20Caps.dynamic_flow_control_depth = 0;
5061         caps->PS20Caps.temp_count = 0;
5062         caps->PS20Caps.static_flow_control_depth = 0;
5063         caps->PS20Caps.instruction_slot_count = 0;
5064
5065         caps->MaxPShaderInstructionsExecuted    = 0;
5066         caps->MaxPixelShader30InstructionSlots  = 0;
5067     }
5068
5069     if (caps->VertexShaderVersion >= 2)
5070     {
5071         /* OpenGL supports all the formats below, perhaps not always
5072          * without conversion, but it supports them.
5073          * Further GLSL doesn't seem to have an official unsigned type so
5074          * don't advertise it yet as I'm not sure how we handle it.
5075          * We might need to add some clamping in the shader engine to
5076          * support it.
5077          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5078         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5079                           WINED3DDTCAPS_UBYTE4N   |
5080                           WINED3DDTCAPS_SHORT2N   |
5081                           WINED3DDTCAPS_SHORT4N;
5082         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5083         {
5084             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5085                                WINED3DDTCAPS_FLOAT16_4;
5086         }
5087     }
5088     else
5089     {
5090         caps->DeclTypes = 0;
5091     }
5092
5093     /* Set DirectDraw helper Caps */
5094     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5095                                         WINEDDCKEYCAPS_SRCBLT;
5096     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5097                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5098                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5099                                         WINEDDFXCAPS_BLTROTATION90          |
5100                                         WINEDDFXCAPS_BLTSHRINKX             |
5101                                         WINEDDFXCAPS_BLTSHRINKXN            |
5102                                         WINEDDFXCAPS_BLTSHRINKY             |
5103                                         WINEDDFXCAPS_BLTSHRINKXN            |
5104                                         WINEDDFXCAPS_BLTSTRETCHX            |
5105                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5106                                         WINEDDFXCAPS_BLTSTRETCHY            |
5107                                         WINEDDFXCAPS_BLTSTRETCHYN;
5108     blit_caps =                         WINEDDCAPS_BLT                      |
5109                                         WINEDDCAPS_BLTCOLORFILL             |
5110                                         WINEDDCAPS_BLTDEPTHFILL             |
5111                                         WINEDDCAPS_BLTSTRETCH               |
5112                                         WINEDDCAPS_CANBLTSYSMEM             |
5113                                         WINEDDCAPS_CANCLIP                  |
5114                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5115                                         WINEDDCAPS_COLORKEY                 |
5116                                         WINEDDCAPS_COLORKEYHWASSIST         |
5117                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5118     pal_caps =                          WINEDDPCAPS_8BIT                    |
5119                                         WINEDDPCAPS_PRIMARYSURFACE;
5120
5121     /* Fill the ddraw caps structure */
5122     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5123                                         WINEDDCAPS_PALETTE                  |
5124                                         blit_caps;
5125     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5126                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5127                                         WINEDDCAPS2_PRIMARYGAMMA            |
5128                                         WINEDDCAPS2_WIDESURFACES            |
5129                                         WINEDDCAPS2_CANRENDERWINDOWED;
5130     caps->ddraw_caps.color_key_caps = ckey_caps;
5131     caps->ddraw_caps.fx_caps = fx_caps;
5132     caps->ddraw_caps.pal_caps = pal_caps;
5133     caps->ddraw_caps.svb_caps = blit_caps;
5134     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5135     caps->ddraw_caps.svb_fx_caps = fx_caps;
5136     caps->ddraw_caps.vsb_caps = blit_caps;
5137     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5138     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5139     caps->ddraw_caps.ssb_caps = blit_caps;
5140     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5141     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5142
5143     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5144                                         WINEDDSCAPS_BACKBUFFER              |
5145                                         WINEDDSCAPS_FLIP                    |
5146                                         WINEDDSCAPS_FRONTBUFFER             |
5147                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5148                                         WINEDDSCAPS_PALETTE                 |
5149                                         WINEDDSCAPS_PRIMARYSURFACE          |
5150                                         WINEDDSCAPS_SYSTEMMEMORY            |
5151                                         WINEDDSCAPS_VIDEOMEMORY             |
5152                                         WINEDDSCAPS_VISIBLE;
5153     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5154
5155     /* Set D3D caps if OpenGL is available. */
5156     if (adapter->opengl)
5157     {
5158         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5159                                         WINEDDSCAPS_MIPMAP                  |
5160                                         WINEDDSCAPS_TEXTURE                 |
5161                                         WINEDDSCAPS_ZBUFFER;
5162         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5163     }
5164
5165     return WINED3D_OK;
5166 }
5167
5168 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5169         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5170         struct wined3d_device **device)
5171 {
5172     struct wined3d_device *object;
5173     HRESULT hr;
5174
5175     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5176             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5177
5178     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5179      * number and create a device without a 3D adapter for 2D only operation. */
5180     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5181         return WINED3DERR_INVALIDCALL;
5182
5183     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5184     if (!object)
5185     {
5186         ERR("Failed to allocate device memory.\n");
5187         return E_OUTOFMEMORY;
5188     }
5189
5190     hr = device_init(object, wined3d, adapter_idx, device_type,
5191             focus_window, flags, surface_alignment, device_parent);
5192     if (FAILED(hr))
5193     {
5194         WARN("Failed to initialize device, hr %#x.\n", hr);
5195         HeapFree(GetProcessHeap(), 0, object);
5196         return hr;
5197     }
5198
5199     TRACE("Created device %p.\n", object);
5200     *device = object;
5201
5202     device_parent->ops->wined3d_device_created(device_parent, *device);
5203
5204     return WINED3D_OK;
5205 }
5206
5207 static void WINE_GLAPI invalid_func(const void *data)
5208 {
5209     ERR("Invalid vertex attribute function called\n");
5210     DebugBreak();
5211 }
5212
5213 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5214 {
5215     ERR("Invalid texcoord function called\n");
5216     DebugBreak();
5217 }
5218
5219 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5220  * the extension detection and are used in drawStridedSlow
5221  */
5222 static void WINE_GLAPI position_d3dcolor(const void *data)
5223 {
5224     DWORD pos = *((const DWORD *)data);
5225
5226     FIXME("Add a test for fixed function position from d3dcolor type\n");
5227     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5228             D3DCOLOR_B_G(pos),
5229             D3DCOLOR_B_B(pos),
5230             D3DCOLOR_B_A(pos));
5231 }
5232
5233 static void WINE_GLAPI position_float4(const void *data)
5234 {
5235     const GLfloat *pos = data;
5236
5237     if (pos[3] != 0.0f && pos[3] != 1.0f)
5238     {
5239         float w = 1.0f / pos[3];
5240
5241         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5242     }
5243     else
5244     {
5245         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5246     }
5247 }
5248
5249 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5250 {
5251     DWORD diffuseColor = *((const DWORD *)data);
5252
5253     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5254             D3DCOLOR_B_G(diffuseColor),
5255             D3DCOLOR_B_B(diffuseColor),
5256             D3DCOLOR_B_A(diffuseColor));
5257 }
5258
5259 static void WINE_GLAPI specular_d3dcolor(const void *data)
5260 {
5261     DWORD specularColor = *((const DWORD *)data);
5262     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5263             D3DCOLOR_B_G(specularColor),
5264             D3DCOLOR_B_B(specularColor)};
5265
5266     specular_func_3ubv(d);
5267 }
5268
5269 static void WINE_GLAPI warn_no_specular_func(const void *data)
5270 {
5271     WARN("GL_EXT_secondary_color not supported\n");
5272 }
5273
5274 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5275 {
5276     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5277     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5278     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5279     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5280     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5281     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5282     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5283     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5284     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5285     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5286     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5287     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5288     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5289     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5290     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5291     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5292     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5293
5294     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5295     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5296     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5297     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5298     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5299     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5300     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5301     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5302     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5303     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5304     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5305     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5306     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5307     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5308     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5309     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5310     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5311
5312     /* No 4 component entry points here */
5313     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5314     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5315     if (gl_info->supported[EXT_SECONDARY_COLOR])
5316     {
5317         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5318     }
5319     else
5320     {
5321         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5322     }
5323     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5324     if (gl_info->supported[EXT_SECONDARY_COLOR])
5325     {
5326         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5327         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5328     }
5329     else
5330     {
5331         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5332     }
5333     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5334     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5335     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5336     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5337     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5338     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5339     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5340     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5341     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5342     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5343     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5344     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5345
5346     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5347      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5348      */
5349     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5350     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5351     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5352     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5353     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5354     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5355     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5356     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5357     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5358     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5359     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5360     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5361     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5362     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5363     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5364     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5365     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5366
5367     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5368     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5369     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5370     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5371     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5372     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5373     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5374     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5375     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5376     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5377     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5378     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5379     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5380     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5381     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5382     if (gl_info->supported[NV_HALF_FLOAT])
5383     {
5384         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5385         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5386         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5387     } else {
5388         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5389         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5390     }
5391 }
5392
5393 /* Do not call while under the GL lock. */
5394 static BOOL InitAdapters(struct wined3d *wined3d)
5395 {
5396     struct wined3d_adapter *adapter = &wined3d->adapters[0];
5397     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5398     static HMODULE mod_gl;
5399     BOOL ret;
5400     int ps_selected_mode, vs_selected_mode;
5401
5402     /* No need to hold any lock. The calling library makes sure only one thread calls
5403      * wined3d simultaneously
5404      */
5405
5406     TRACE("Initializing adapters\n");
5407
5408     if(!mod_gl) {
5409         mod_gl = LoadLibraryA("opengl32.dll");
5410         if(!mod_gl) {
5411             ERR("Can't load opengl32.dll!\n");
5412             goto nogl_adapter;
5413         }
5414     }
5415
5416 /* Load WGL core functions from opengl32.dll */
5417 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5418     WGL_FUNCS_GEN;
5419 #undef USE_WGL_FUNC
5420
5421 /* Dynamically load all GL core functions */
5422 #ifdef USE_WIN32_OPENGL
5423 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5424     ALL_WGL_FUNCS
5425 #undef USE_GL_FUNC
5426 #else
5427     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5428     {
5429         HDC hdc = GetDC( 0 );
5430         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5431         ReleaseDC( 0, hdc );
5432         if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5433         gl_info->gl_ops.gl = wgl_driver->gl;
5434     }
5435 #endif
5436
5437     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5438     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5439
5440     /* For now only one default adapter */
5441     {
5442         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5443         struct wined3d_pixel_format *cfgs;
5444         int iPixelFormat;
5445         int res;
5446         DISPLAY_DEVICEW DisplayDevice;
5447         HDC hdc;
5448
5449         TRACE("Initializing default adapter\n");
5450         adapter->ordinal = 0;
5451         adapter->monitorPoint.x = -1;
5452         adapter->monitorPoint.y = -1;
5453
5454         if (!AllocateLocallyUniqueId(&adapter->luid))
5455         {
5456             DWORD err = GetLastError();
5457             ERR("Failed to set adapter LUID (%#x).\n", err);
5458             goto nogl_adapter;
5459         }
5460         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5461                 adapter->luid.HighPart, adapter->luid.LowPart);
5462
5463         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5464         {
5465             ERR("Failed to get a gl context for default adapter\n");
5466             goto nogl_adapter;
5467         }
5468
5469         ret = wined3d_adapter_init_gl_caps(adapter);
5470         if(!ret) {
5471             ERR("Failed to initialize gl caps for default adapter\n");
5472             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5473             goto nogl_adapter;
5474         }
5475         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5476         if(!ret) {
5477             ERR("Failed to init gl formats\n");
5478             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5479             goto nogl_adapter;
5480         }
5481
5482         hdc = fake_gl_ctx.dc;
5483
5484         adapter->TextureRam = adapter->driver_info.vidmem;
5485         adapter->UsedTextureRam = 0;
5486         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5487
5488         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5489         DisplayDevice.cb = sizeof(DisplayDevice);
5490         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5491         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5492         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5493
5494         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5495         {
5496             GLint cfg_count;
5497             int attribute;
5498             int attribs[11];
5499             int values[11];
5500             int nAttribs = 0;
5501
5502             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5503             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5504             adapter->cfg_count = cfg_count;
5505
5506             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5507             cfgs = adapter->cfgs;
5508             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5509             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5510             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5511             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5512             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5513             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5514             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5515             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5516             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5517             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5518             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5519
5520             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5521             {
5522                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5523
5524                 if(!res)
5525                     continue;
5526
5527                 /* Cache the pixel format */
5528                 cfgs->iPixelFormat = iPixelFormat;
5529                 cfgs->redSize = values[0];
5530                 cfgs->greenSize = values[1];
5531                 cfgs->blueSize = values[2];
5532                 cfgs->alphaSize = values[3];
5533                 cfgs->colorSize = values[4];
5534                 cfgs->depthSize = values[5];
5535                 cfgs->stencilSize = values[6];
5536                 cfgs->windowDrawable = values[7];
5537                 cfgs->iPixelType = values[8];
5538                 cfgs->doubleBuffer = values[9];
5539                 cfgs->auxBuffers = values[10];
5540
5541                 cfgs->numSamples = 0;
5542                 /* Check multisample support */
5543                 if (gl_info->supported[ARB_MULTISAMPLE])
5544                 {
5545                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5546                     int value[2];
5547                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5548                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5549                         * value[1] = number of multi sample buffers*/
5550                         if(value[0])
5551                             cfgs->numSamples = value[1];
5552                     }
5553                 }
5554
5555                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5556                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5557                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5558                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5559                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5560                 cfgs++;
5561             }
5562         }
5563         else
5564         {
5565             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5566             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5567             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5568
5569             cfgs = adapter->cfgs;
5570             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5571             {
5572                 PIXELFORMATDESCRIPTOR ppfd;
5573
5574                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5575                 if(!res)
5576                     continue;
5577
5578                 /* We only want HW acceleration using an OpenGL ICD driver.
5579                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5580                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5581                  */
5582                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5583                 {
5584                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5585                     continue;
5586                 }
5587
5588                 cfgs->iPixelFormat = iPixelFormat;
5589                 cfgs->redSize = ppfd.cRedBits;
5590                 cfgs->greenSize = ppfd.cGreenBits;
5591                 cfgs->blueSize = ppfd.cBlueBits;
5592                 cfgs->alphaSize = ppfd.cAlphaBits;
5593                 cfgs->colorSize = ppfd.cColorBits;
5594                 cfgs->depthSize = ppfd.cDepthBits;
5595                 cfgs->stencilSize = ppfd.cStencilBits;
5596                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5597                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5598                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5599                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5600                 cfgs->numSamples = 0;
5601
5602                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5603                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5604                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5605                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5606                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5607                 cfgs++;
5608                 adapter->cfg_count++;
5609             }
5610
5611             /* We haven't found any suitable formats. This should only happen
5612              * in case of GDI software rendering, which is pretty useless
5613              * anyway. */
5614             if (!adapter->cfg_count)
5615             {
5616                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5617
5618                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5619                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5620                 goto nogl_adapter;
5621             }
5622         }
5623
5624         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5625
5626         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5627         fillGLAttribFuncs(&adapter->gl_info);
5628         adapter->opengl = TRUE;
5629     }
5630     wined3d->adapter_count = 1;
5631     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5632
5633     return TRUE;
5634
5635 nogl_adapter:
5636     /* Initialize an adapter for ddraw-only memory counting */
5637     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5638     wined3d->adapters[0].ordinal = 0;
5639     wined3d->adapters[0].opengl = FALSE;
5640     wined3d->adapters[0].monitorPoint.x = -1;
5641     wined3d->adapters[0].monitorPoint.y = -1;
5642
5643     wined3d->adapters[0].driver_info.name = "Display";
5644     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5645     if (wined3d_settings.emulated_textureram)
5646         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5647     else
5648         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5649
5650     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5651
5652     wined3d->adapter_count = 1;
5653     return FALSE;
5654 }
5655
5656 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5657
5658 const struct wined3d_parent_ops wined3d_null_parent_ops =
5659 {
5660     wined3d_null_wined3d_object_destroyed,
5661 };
5662
5663 /* Do not call while under the GL lock. */
5664 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5665 {
5666     wined3d->dxVersion = version;
5667     wined3d->ref = 1;
5668     wined3d->flags = flags;
5669
5670     if (!InitAdapters(wined3d))
5671     {
5672         WARN("Failed to initialize adapters.\n");
5673         if (version > 7)
5674         {
5675             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5676             return E_FAIL;
5677         }
5678     }
5679
5680     return WINED3D_OK;
5681 }