2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "wine/debug.h"
27 #include "d3d8_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 /* IDirect3DCubeTexture8 IUnknown parts follow: */
32 HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
34 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
35 TRACE("(%p) : QueryInterface\n", This);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IDirect3DResource8)
38 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
39 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
40 IDirect3DCubeTexture8Impl_AddRef(iface);
45 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
49 ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
50 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
51 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
55 ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
56 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
57 ULONG ref = --This->ref;
60 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
62 for (i=0; i<This->levels; i++) {
63 if (This->surfaces[i] != NULL) {
64 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
65 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
68 HeapFree(GetProcessHeap(), 0, This);
73 /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */
74 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
75 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
76 TRACE("(%p) : returning %p\n", This, This->Device);
77 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
80 HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
81 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
82 FIXME("(%p) : stub\n", This); return D3D_OK;
84 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
85 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
86 FIXME("(%p) : stub\n", This); return D3D_OK;
88 HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
89 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
90 FIXME("(%p) : stub\n", This); return D3D_OK;
92 DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
93 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
94 FIXME("(%p) : stub\n", This); return D3D_OK;
96 DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
97 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
98 FIXME("(%p) : stub\n", This); return D3D_OK;
100 void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
101 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
102 FIXME("(%p) : stub\n", This);
105 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
106 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
107 TRACE("(%p) : returning %d\n", This, This->ResourceType);
108 return This->ResourceType;
111 /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */
112 DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
113 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
114 FIXME("(%p) : stub\n", This);
117 DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
118 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
119 FIXME("(%p) : stub\n", This);
123 DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
124 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
125 TRACE("(%p) : returning %d\n", This, This->levels);
129 /* IDirect3DCubeTexture8 */
130 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface,UINT Level,D3DSURFACE_DESC *pDesc) {
131 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
132 if (Level < This->levels) {
133 TRACE("(%p) Level (%d)\n", This, Level);
134 return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8)This->surfaces[Level], pDesc);
136 FIXME("(%p) Level (%d)\n", This, Level);
140 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) {
141 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
142 TRACE("(%p) : returning %p\n", This, This->surfaces[FaceType][Level]);
143 *ppCubeMapSurface = (LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level];
144 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8)This->surfaces[FaceType][Level]);
147 HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) {
148 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
149 FIXME("(%p) : stub\n", This); return D3D_OK;
151 HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level) {
152 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
154 FIXME("(%p) : stub\n", This); return D3D_OK;
156 HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) {
157 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
159 FIXME("(%p) : stub\n", This); return D3D_OK;
163 ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl =
165 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
166 IDirect3DCubeTexture8Impl_QueryInterface,
167 IDirect3DCubeTexture8Impl_AddRef,
168 IDirect3DCubeTexture8Impl_Release,
169 IDirect3DCubeTexture8Impl_GetDevice,
170 IDirect3DCubeTexture8Impl_SetPrivateData,
171 IDirect3DCubeTexture8Impl_GetPrivateData,
172 IDirect3DCubeTexture8Impl_FreePrivateData,
173 IDirect3DCubeTexture8Impl_SetPriority,
174 IDirect3DCubeTexture8Impl_GetPriority,
175 IDirect3DCubeTexture8Impl_PreLoad,
176 IDirect3DCubeTexture8Impl_GetType,
177 IDirect3DCubeTexture8Impl_SetLOD,
178 IDirect3DCubeTexture8Impl_GetLOD,
179 IDirect3DCubeTexture8Impl_GetLevelCount,
180 IDirect3DCubeTexture8Impl_GetLevelDesc,
181 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
182 IDirect3DCubeTexture8Impl_LockRect,
183 IDirect3DCubeTexture8Impl_UnlockRect,
184 IDirect3DCubeTexture8Impl_AddDirtyRect