fdopen: don't rewind the file after creating the FILE* handle. Added
[wine] / dlls / d3d8 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture8 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "windef.h"
22 #include "winbase.h"
23 #include "winuser.h"
24 #include "wingdi.h"
25 #include "wine/debug.h"
26
27 #include "d3d8_private.h"
28
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30
31 /* IDirect3DCubeTexture8 IUnknown parts follow: */
32 HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
33 {
34     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
35     TRACE("(%p) : QueryInterface\n", This);
36     if (IsEqualGUID(riid, &IID_IUnknown)
37         || IsEqualGUID(riid, &IID_IDirect3DResource8)
38         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
39         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
40         IDirect3DCubeTexture8Impl_AddRef(iface);
41         *ppobj = This;
42         return D3D_OK;
43     }
44
45     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
46     return E_NOINTERFACE;
47 }
48
49 ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
50     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
51     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
52     return ++(This->ref);
53 }
54
55 ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
56     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
57     ULONG ref = --This->ref;
58     int i;
59
60     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
61     if (ref == 0) {
62         for (i=0; i<This->levels; i++) {
63             if (This->surfaces[i] != NULL) {
64                 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
65                 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
66             }
67         }
68         HeapFree(GetProcessHeap(), 0, This);
69     }
70     return ref;
71 }
72
73 /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */
74 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
75     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
76     TRACE("(%p) : returning %p\n", This, This->Device);
77     *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
78     return D3D_OK;
79 }
80 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
81     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
82     FIXME("(%p) : stub\n", This);    return D3D_OK;
83 }
84 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
85     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
86     FIXME("(%p) : stub\n", This);    return D3D_OK;
87 }
88 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
89     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
90     FIXME("(%p) : stub\n", This);    return D3D_OK;
91 }
92 DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
93     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
94     FIXME("(%p) : stub\n", This);    return D3D_OK;
95 }
96 DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
97     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
98     FIXME("(%p) : stub\n", This);    return D3D_OK;
99 }
100 void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
101     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
102     FIXME("(%p) : stub\n", This);
103 }
104
105 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
106     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
107     TRACE("(%p) : returning %d\n", This, This->ResourceType);
108     return This->ResourceType;
109 }
110
111 /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */
112 DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
113     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
114     FIXME("(%p) : stub\n", This);    
115     return D3D_OK;
116 }
117 DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
118     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
119     FIXME("(%p) : stub\n", This);    
120     return D3D_OK;
121 }
122
123 DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
124     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
125     TRACE("(%p) : returning %d\n", This, This->levels);
126     return This->levels;
127 }
128
129 /* IDirect3DCubeTexture8 */
130 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface,UINT Level,D3DSURFACE_DESC *pDesc) {
131     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
132     if (Level < This->levels) {
133         TRACE("(%p) Level (%d)\n", This, Level);
134         return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8)This->surfaces[Level], pDesc);
135     } else {
136         FIXME("(%p) Level (%d)\n", This, Level);
137     }
138     return D3D_OK;
139 }
140 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) {
141     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
142     TRACE("(%p) : returning %p\n", This, This->surfaces[FaceType][Level]);
143     *ppCubeMapSurface = (LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level];
144     IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8)This->surfaces[FaceType][Level]);
145     return D3D_OK;
146 }
147 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) {
148     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
149     FIXME("(%p) : stub\n", This);    return D3D_OK;
150 }
151 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level) {
152     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
153     This->Dirty = TRUE;
154     FIXME("(%p) : stub\n", This);    return D3D_OK;
155 }
156 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) {
157     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
158     This->Dirty = TRUE;
159     FIXME("(%p) : stub\n", This);    return D3D_OK;
160 }
161
162
163 ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl =
164 {
165     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
166     IDirect3DCubeTexture8Impl_QueryInterface,
167     IDirect3DCubeTexture8Impl_AddRef,
168     IDirect3DCubeTexture8Impl_Release,
169     IDirect3DCubeTexture8Impl_GetDevice,
170     IDirect3DCubeTexture8Impl_SetPrivateData,
171     IDirect3DCubeTexture8Impl_GetPrivateData,
172     IDirect3DCubeTexture8Impl_FreePrivateData,
173     IDirect3DCubeTexture8Impl_SetPriority,
174     IDirect3DCubeTexture8Impl_GetPriority,
175     IDirect3DCubeTexture8Impl_PreLoad,
176     IDirect3DCubeTexture8Impl_GetType,
177     IDirect3DCubeTexture8Impl_SetLOD,
178     IDirect3DCubeTexture8Impl_GetLOD,
179     IDirect3DCubeTexture8Impl_GetLevelCount,
180     IDirect3DCubeTexture8Impl_GetLevelDesc,
181     IDirect3DCubeTexture8Impl_GetCubeMapSurface,
182     IDirect3DCubeTexture8Impl_LockRect,
183     IDirect3DCubeTexture8Impl_UnlockRect,
184     IDirect3DCubeTexture8Impl_AddDirtyRect
185 };