fdopen: don't rewind the file after creating the FILE* handle. Added
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #ifndef __WINE_D3DX8_PRIVATE_H
22 #define __WINE_D3DX8_PRIVATE_H
23
24 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
25 #include "config.h"
26 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
27 #include <GL/gl.h>
28 #include <GL/glx.h>
29 #ifdef HAVE_GL_GLEXT_H
30 # include <GL/glext.h>
31 #endif
32 #undef  XMD_H
33
34 #undef APIENTRY
35 #undef CALLBACK
36 #undef WINAPI
37
38 /* Redefines the constants */
39 #define CALLBACK    __stdcall
40 #define WINAPI      __stdcall
41 #define APIENTRY    WINAPI
42
43 /* X11 locking */
44
45 extern void (*wine_tsx11_lock_ptr)(void);
46 extern void (*wine_tsx11_unlock_ptr)(void);
47
48 /* As GLX relies on X, this is needed */
49 #define ENTER_GL() wine_tsx11_lock_ptr()
50 #define LEAVE_GL() wine_tsx11_unlock_ptr()
51
52 #include "d3d8.h"
53
54 /* Device caps */
55 #define MAX_STREAMS       1
56 #define MAX_ACTIVE_LIGHTS 8
57 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
58 #define MAX_LEVELS 256
59
60 /* Other useful values */
61 #define HIGHEST_RENDER_STATE 174
62 #define HIGHEST_TEXTURE_STATE 29
63 #define HIGHEST_TRANSFORMSTATE 512
64 #define D3DSBT_RECORDED 0xfffffffe
65
66 /* Direct38 Interfaces: */
67 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
68 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
69 typedef struct IDirect3D8Impl IDirect3D8Impl;
70 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
71 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
72 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
73 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
74 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
75 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
76 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
77 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
78 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
79
80 /* State Block for Begin/End/Capture/Create/Apply State Block   */
81 /*   Note: Very long winded but I do not believe gl Lists will  */
82 /*   resolve everything we need, so doing it manually for now   */
83 typedef struct SAVEDSTATES {
84         BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
85         BOOL                      Indices;
86         BOOL                      lights[MAX_ACTIVE_LIGHTS];
87         BOOL                      material;
88         BOOL                      stream_source[MAX_STREAMS];
89         BOOL                      textures[8];
90         BOOL                      transform[HIGHEST_TRANSFORMSTATE];
91         BOOL                      viewport;
92         BOOL                      vertexShader;
93         BOOL                      pixelShader;
94         BOOL                      renderstate[HIGHEST_RENDER_STATE];
95         BOOL                      texture_state[8][HIGHEST_TEXTURE_STATE];
96         BOOL                      clipplane[MAX_CLIPPLANES];
97 } SAVEDSTATES;
98
99 typedef struct STATEBLOCK {
100
101     D3DSTATEBLOCKTYPE             blockType;
102
103     SAVEDSTATES                   Changed;
104     SAVEDSTATES                   Set;
105
106     /* Light Enable */
107     BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
108
109     /* ClipPlane */
110     double                    clipplane[MAX_CLIPPLANES][4];
111
112     /* Indices */
113     IDirect3DIndexBuffer8*    pIndexData;
114     UINT                      baseVertexIndex;
115
116     /* Lights */
117     D3DLIGHT8                 lights[MAX_ACTIVE_LIGHTS];
118
119     /* Material */
120     D3DMATERIAL8              material;
121
122     /* Pixel Shader */
123     DWORD                     PixelShader;
124
125     /* TODO: Pixel Shader Constant */
126
127     /* RenderState */
128     DWORD                     renderstate[HIGHEST_RENDER_STATE];
129
130     /* Stream Source */
131     UINT                      stream_stride[MAX_STREAMS];
132     IDirect3DVertexBuffer8   *stream_source[MAX_STREAMS];
133
134     /* Texture */
135     IDirect3DBaseTexture8    *textures[8];
136     int                       textureDimensions[8];
137
138     /* Texture State Stage */
139     DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
140
141     /* Transform */
142     D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
143
144     /* ViewPort */
145     D3DVIEWPORT8              viewport;
146
147     /* Vertex Shader */
148     DWORD                     VertexShader;
149
150
151     /* TODO: Vertex Shader Constant */
152
153 } STATEBLOCK;
154
155 typedef struct SHADER8Vector {
156   float x;
157   float y;
158   float z;
159   float w;
160 } SHADER8Vector;
161
162 typedef struct SHADER8Scalar {
163   float x;
164 } SHADER8Scalar;
165
166 #define SHADER_MAX_CONSTANTS 96
167 #define VSHADER_MAX_CONSTANTS 96
168 #define PSHADER_MAX_CONSTANTS 96
169 typedef SHADER8Vector SHADER8Constants[SHADER_MAX_CONSTANTS];
170
171 typedef struct SHADER8Data {
172   /** Run Time Shader Function Constants */
173   /*D3DXBUFFER* constants; */
174   SHADER8Constants constants;
175   /** Shader Code as char ... */
176   CONST DWORD* code;
177   UINT codeLength;
178 } SHADER8Data;
179
180 typedef struct VERTEXSHADER8 { /* TODO: Vertex Shader */
181   CONST DWORD* decl;
182   CONST DWORD* function;
183   DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
184   UINT declLength;
185   UINT functionLength;
186
187   /* run time datas */
188   SHADER8Data* data;
189 } VERTEXSHADER8;
190
191 typedef struct PIXELSHADER8 { /* TODO: Pixel Shader */
192   CONST DWORD* function;
193   UINT functionLength;
194
195   /* run time datas */
196   SHADER8Data* data;
197 } PIXELSHADER8;
198
199 /*
200  * External prototypes
201  */
202 /*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */
203 void CreateStateBlock(LPDIRECT3DDEVICE8 iface);
204
205 /*
206  * Macros
207  */
208 #define checkGLcall(A) \
209 { \
210     GLint err = glGetError();   \
211     if (err != GL_NO_ERROR) { \
212        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
213     } else { \
214        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
215     } \
216 }
217
218 /* ===========================================================================
219     The interfactes themselves
220    =========================================================================== */
221
222 /* ---------- */
223 /* IDirect3D8 */
224 /* ---------- */
225
226 /*****************************************************************************
227  * Predeclare the interface implementation structures
228  */
229 extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
230 extern ICOM_VTABLE(IDirect3D8) mesa_d3d8vt;
231
232 /*****************************************************************************
233  * IDirect3D implementation structure
234  */
235 struct IDirect3D8Impl
236 {
237     /* IUnknown fields */
238     ICOM_VFIELD(IDirect3D8);
239     DWORD                   ref;
240
241     /* IDirect3D8 fields */
242 };
243
244 /* IUnknown: */
245 extern HRESULT WINAPI   IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
246 extern ULONG WINAPI     IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
247 extern ULONG WINAPI     IDirect3D8Impl_Release(LPDIRECT3D8 iface);
248
249 /* IDirect3d8: */
250 extern HRESULT  WINAPI  IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
251 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
252 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
253 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
254 extern HRESULT  WINAPI  IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
255 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
256 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
257                                                        D3DFORMAT BackBufferFormat, BOOL Windowed);
258 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
259                                                        DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
260 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
261                                                        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
262 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
263                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
264 extern HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
265 extern HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
266 extern HRESULT  WINAPI  IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
267                                                     DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
268                                                     IDirect3DDevice8** ppReturnedDeviceInterface);
269
270 /* ---------------- */
271 /* IDirect3DDevice8 */
272 /* ---------------- */
273
274 /*****************************************************************************
275  * Predeclare the interface implementation structures
276  */
277 extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
278
279 /*****************************************************************************
280  * IDirect3DDevice8 implementation structure
281  */
282 struct IDirect3DDevice8Impl
283 {
284     /* IUnknown fields */
285     ICOM_VFIELD(IDirect3DDevice8);
286     DWORD                         ref;
287
288     /* IDirect3DDevice8 fields */
289     IDirect3D8Impl               *direct3d8;
290     IDirect3DSurface8Impl        *backBuffer;
291     D3DPRESENT_PARAMETERS         PresentParms;
292     D3DDEVICE_CREATION_PARAMETERS CreateParms;
293
294     UINT                          adapterNo;
295     D3DDEVTYPE                    devType;
296
297     UINT                          srcBlend;
298     UINT                          dstBlend;
299
300     /* State block related */
301     BOOL                          isRecordingState;
302     STATEBLOCK                    StateBlock;
303     STATEBLOCK                   *UpdateStateBlock;
304
305     /* Other required values */
306     float                         lightPosn[MAX_ACTIVE_LIGHTS][4];
307     float                         lightDirn[MAX_ACTIVE_LIGHTS][4];
308
309     /* OpenGL related */
310     GLXContext                    glCtx;
311     XVisualInfo                  *visInfo;
312     Display                      *display;
313     Window                        win;
314
315     UINT                          dummyTextureName[8];
316 };
317
318 /* IUnknown: */
319 extern HRESULT WINAPI   IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID refiid,LPVOID *obj);
320 extern ULONG WINAPI     IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
321 extern ULONG WINAPI     IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
322
323 /* IDirect3DDevice8: */
324 extern HRESULT  WINAPI  IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
325 extern UINT     WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
326 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
327 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
328 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
329 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
330 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
331 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
332 extern void     WINAPI  IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace,DWORD Flags);
333 extern BOOL     WINAPI  IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
334 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
335 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
336 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
337 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
338 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
339 extern void     WINAPI  IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags,CONST D3DGAMMARAMP* pRamp);
340 extern void     WINAPI  IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
341 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture);
342 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture);
343 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture);
344 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer);
345 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer);
346 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface);
347 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface);
348 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface);
349 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray);
350 extern HRESULT  WINAPI  IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture);
351 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
352 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil);
353 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
354 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
355 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
356 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
357 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
358 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
359 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
360 extern HRESULT  WINAPI  IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
361 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
362 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
363 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
364 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
365 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST D3DLIGHT8* pLight);
366 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight);
367 extern HRESULT  WINAPI  IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable);
368 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable);
369 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane);
370 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane);
371 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value);
372 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue);
373 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
374 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
375 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
376 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
377 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
378 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
379 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
380 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
381 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture);
382 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8* pTexture);
383 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
384 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
385 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
386 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize);
387 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
388 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,PALETTEENTRY* pEntries);
389 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
390 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
391 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
392 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount);
393 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
394 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
395 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
396 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
397 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
398 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
399 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
400 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
401 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
402 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
403 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
404 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
405 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
406 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
407 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
408 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
409 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
410 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
411 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
412 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
413 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
414 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
415 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
416 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
417 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
418
419 /* ---------------- */
420 /* IDirect3DVolume8 */
421 /* ---------------- */
422
423 /*****************************************************************************
424  * Predeclare the interface implementation structures
425  */
426 extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
427
428 /*****************************************************************************
429  * IDirect3DVolume8 implementation structure
430  */
431 struct IDirect3DVolume8Impl
432 {
433     /* IUnknown fields */
434     ICOM_VFIELD(IDirect3DVolume8);
435     DWORD                   ref;
436
437     /* IDirect3DVolume8 fields */
438     IDirect3DDevice8Impl   *Device;
439     D3DRESOURCETYPE         ResourceType;
440
441     void                   *Container;
442     D3DVOLUME_DESC          myDesc;
443     BYTE                   *allocatedMemory;
444     UINT                    textureName;
445     UINT                    bytesPerPixel;
446 };
447
448 /* IUnknown: */
449 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
450 extern ULONG WINAPI   IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
451 extern ULONG WINAPI   IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
452
453 /* IDirect3DVolume8: */
454 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
455 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
456 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
457 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
458 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
459 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
460 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox, DWORD Flags);
461 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
462
463 /* ------------------- */
464 /* IDirect3DSwapChain8 */
465 /* ------------------- */
466
467 /*****************************************************************************
468  * Predeclare the interface implementation structures
469  */
470 extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
471
472 /*****************************************************************************
473  * IDirect3DSwapChain8 implementation structure
474  */
475 struct IDirect3DSwapChain8Impl
476 {
477     /* IUnknown fields */
478     ICOM_VFIELD(IDirect3DSwapChain8);
479     DWORD                   ref;
480
481     /* IDirect3DSwapChain8 fields */
482 };
483
484 /* IUnknown: */
485 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface,REFIID refiid,LPVOID *obj);
486 extern ULONG WINAPI   IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
487 extern ULONG WINAPI   IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
488
489 /* IDirect3DSwapChain8: */
490 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
491 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
492
493 /* ----------------- */
494 /* IDirect3DSurface8 */
495 /* ----------------- */
496
497 /*****************************************************************************
498  * Predeclare the interface implementation structures
499  */
500 extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
501
502 /*****************************************************************************
503  * IDirect3DSurface8 implementation structure
504  */
505 struct IDirect3DSurface8Impl
506 {
507     /* IUnknown fields */
508     ICOM_VFIELD(IDirect3DSurface8);
509     DWORD                   ref;
510
511     /* IDirect3DSurface8 fields */
512     IDirect3DDevice8Impl   *Device;
513     D3DRESOURCETYPE         ResourceType;
514
515     void                   *Container;
516
517     D3DSURFACE_DESC         myDesc;
518     BYTE                   *allocatedMemory;
519     UINT                    textureName;
520     UINT                    bytesPerPixel;
521 };
522
523 /* IUnknown: */
524 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
525 extern ULONG WINAPI   IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
526 extern ULONG WINAPI   IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
527
528 /* IDirect3DSurface8: */
529 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
530 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
531 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
532 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
533 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
534 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
535 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
536 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
537
538 /* ------------------ */
539 /* IDirect3DResource8 */
540 /* ------------------ */
541
542 /*****************************************************************************
543  * Predeclare the interface implementation structures
544  */
545 extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
546
547 /*****************************************************************************
548  * IDirect3DResource8 implementation structure
549  */
550 struct IDirect3DResource8Impl
551 {
552     /* IUnknown fields */
553     ICOM_VFIELD(IDirect3DResource8);
554     DWORD                   ref;
555
556     /* IDirect3DResource8 fields */
557     IDirect3DDevice8Impl   *Device;
558     D3DRESOURCETYPE         ResourceType;
559 };
560
561 /* IUnknown: */
562 extern HRESULT WINAPI         IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
563 extern ULONG WINAPI           IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
564 extern ULONG WINAPI           IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
565
566 /* IDirect3DResource8: */
567 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
568 extern HRESULT  WINAPI        IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
569 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
570 extern HRESULT  WINAPI        IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
571 extern DWORD    WINAPI        IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
572 extern DWORD    WINAPI        IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
573 extern void     WINAPI        IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
574 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
575
576 /* ---------------------- */
577 /* IDirect3DVertexBuffer8 */
578 /* ---------------------- */
579
580 /*****************************************************************************
581  * Predeclare the interface implementation structures
582  */
583 extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
584
585 /*****************************************************************************
586  * IDirect3DVertexBuffer8 implementation structure
587  */
588 struct IDirect3DVertexBuffer8Impl
589 {
590     /* IUnknown fields */
591     ICOM_VFIELD(IDirect3DVertexBuffer8);
592     DWORD                   ref;
593
594     /* IDirect3DResource8 fields */
595     IDirect3DDevice8Impl   *Device;
596     D3DRESOURCETYPE         ResourceType;
597
598     /* IDirect3DVertexBuffer8 fields */
599     BYTE                   *allocatedMemory;
600     D3DVERTEXBUFFER_DESC    currentDesc;
601 };
602
603 /* IUnknown: */
604 extern HRESULT WINAPI         IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
605 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
606 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
607
608 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
609 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
610 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
611 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
612 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
613 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
614 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
615 extern void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
616 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
617
618 /* IDirect3DVertexBuffer8: */
619 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
620 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
621 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
622
623 /* --------------------- */
624 /* IDirect3DIndexBuffer8 */
625 /* --------------------- */
626
627 /*****************************************************************************
628  * Predeclare the interface implementation structures
629  */
630 extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
631
632 /*****************************************************************************
633  * IDirect3DIndexBuffer8 implementation structure
634  */
635 struct IDirect3DIndexBuffer8Impl
636 {
637     /* IUnknown fields */
638     ICOM_VFIELD(IDirect3DIndexBuffer8);
639     DWORD                   ref;
640
641     /* IDirect3DResource8 fields */
642     IDirect3DDevice8Impl   *Device;
643     D3DRESOURCETYPE         ResourceType;
644
645     /* IDirect3DIndexBuffer8 fields */
646     void                   *allocatedMemory;
647     D3DINDEXBUFFER_DESC     currentDesc;
648 };
649
650 /* IUnknown: */
651 extern HRESULT WINAPI         IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
652 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
653 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
654
655 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
656 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
657 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
658 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
659 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
660 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
661 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
662 extern void     WINAPI        IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
663 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
664
665 /* IDirect3DIndexBuffer8: */
666 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
667 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
668 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
669
670 /* --------------------- */
671 /* IDirect3DBaseTexture8 */
672 /* --------------------- */
673
674 /*****************************************************************************
675  * Predeclare the interface implementation structures
676  */
677 extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
678
679 /*****************************************************************************
680  * IDirect3DBaseTexture8 implementation structure
681  */
682 struct IDirect3DBaseTexture8Impl
683 {
684     /* IUnknown fields */
685     ICOM_VFIELD(IDirect3DBaseTexture8);
686     DWORD                   ref;
687
688     /* IDirect3DResource8 fields */
689     IDirect3DDevice8Impl   *Device;
690     D3DRESOURCETYPE         ResourceType;
691
692     /* IDirect3DBaseTexture8 fields */
693     /*
694      *BOOL                    isManaged;
695      *DWORD                   lod;
696      */
697 };
698
699 /* IUnknown: */
700 extern HRESULT WINAPI         IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
701 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
702 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
703
704 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
705 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
706 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
707 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
708 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
709 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
710 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
711 extern void     WINAPI        IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
712 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
713
714 /* IDirect3DBaseTexture8: */
715 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
716 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
717 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
718
719 /* --------------------- */
720 /* IDirect3DCubeTexture8 */
721 /* --------------------- */
722
723 /*****************************************************************************
724  * Predeclare the interface implementation structures
725  */
726 extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
727
728 /*****************************************************************************
729  * IDirect3DCubeTexture8 implementation structure
730  */
731 struct IDirect3DCubeTexture8Impl
732 {
733     /* IUnknown fields */
734     ICOM_VFIELD(IDirect3DCubeTexture8);
735     DWORD                   ref;
736
737     /* IDirect3DResource8 fields */
738     IDirect3DDevice8Impl   *Device;
739     D3DRESOURCETYPE         ResourceType;
740
741     /* IDirect3DBaseTexture8 fields */
742
743     /* IDirect3DCubeTexture8 fields */
744     UINT                    edgeLength;
745     DWORD                   usage;
746     UINT                    levels;
747     D3DFORMAT               format;
748
749     IDirect3DDevice8Impl   *device;
750     IDirect3DSurface8Impl  *surfaces[6][MAX_LEVELS];
751     BOOL                    Dirty;
752 };
753
754 /* IUnknown: */
755 extern HRESULT WINAPI         IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
756 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
757 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
758
759 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
760 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
761 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
762 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
763 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
764 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
765 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
766 extern void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
767 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
768
769 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
770 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
771 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
772 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
773
774 /* IDirect3DCubeTexture8 */
775 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface,UINT Level,D3DSURFACE_DESC *pDesc);
776 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface);
777 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
778 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level);
779 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect);
780
781 /* ----------------- */
782 /* IDirect3DTexture8 */
783 /* ----------------- */
784
785 /*****************************************************************************
786  * Predeclare the interface implementation structures
787  */
788 extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
789
790 /*****************************************************************************
791  * IDirect3DTexture8 implementation structure
792  */
793 struct IDirect3DTexture8Impl
794 {
795     /* IUnknown fields */
796     ICOM_VFIELD(IDirect3DTexture8);
797     DWORD                   ref;
798
799     /* IDirect3DResourc8 fields */
800     IDirect3DDevice8Impl   *Device;
801     D3DRESOURCETYPE         ResourceType;
802
803     /* IDirect3DBaseTexture8 fields */
804
805     /* IDirect3DTexture8 fields */
806     UINT                    width;
807     UINT                    height;
808     UINT                    levels;
809     DWORD                   usage;
810     D3DFORMAT               format;
811
812     IDirect3DDevice8Impl   *device;
813     IDirect3DSurface8Impl  *surfaces[MAX_LEVELS];
814     BOOL                    Dirty;
815 };
816
817 /* IUnknown: */
818 extern HRESULT WINAPI         IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
819 extern ULONG WINAPI           IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
820 extern ULONG WINAPI           IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
821
822 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
823 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
824 extern HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
825 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
826 extern HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
827 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
828 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
829 extern void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
830 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
831
832 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
833 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
834 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
835 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
836
837 /* IDirect3DTexture8: */
838 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc);
839 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel);
840 extern HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
841 extern HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
842 extern HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
843
844 /* ----------------------- */
845 /* IDirect3DVolumeTexture8 */
846 /* ----------------------- */
847
848 /*****************************************************************************
849  * Predeclare the interface implementation structures
850  */
851 extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
852
853 /*****************************************************************************
854  * IDirect3DVolumeTexture8 implementation structure
855  */
856 struct IDirect3DVolumeTexture8Impl
857 {
858     /* IUnknown fields */
859     ICOM_VFIELD(IDirect3DVolumeTexture8);
860     DWORD                   ref;
861
862     /* IDirect3DResource8 fields */
863     IDirect3DDevice8Impl   *Device;
864     D3DRESOURCETYPE         ResourceType;
865
866     /* IDirect3DBaseTexture8 fields */
867
868     /* IDirect3DVolumeTexture8 fields */
869     UINT                    width;
870     UINT                    height;
871     UINT                    depth;
872     UINT                    levels;
873     DWORD                   usage;
874     D3DFORMAT               format;
875
876     IDirect3DDevice8Impl   *device;
877     IDirect3DVolume8Impl   *volumes[MAX_LEVELS];
878     BOOL                    Dirty;
879 };
880
881 /* IUnknown: */
882 extern HRESULT WINAPI         IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
883 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
884 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
885
886 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
887 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
888 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
889 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
890 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
891 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
892 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
893 extern void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
894 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
895
896 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
897 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
898 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
899 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
900
901 /* IDirect3DVolumeTexture8: */
902 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc);
903 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel);
904 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags);
905 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
906 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
907
908 #endif /* __WINE_D3DX8_PRIVATE_H */