fdopen: don't rewind the file after creating the FILE* handle. Added
[wine] / dlls / ddraw / d3dlight.c
1 /* Direct3D Light
2  * Copyright (c) 1998 / 2002 Lionel ULMER
3  *
4  * This file contains the implementation of Direct3DLight.
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22 #include "windef.h"
23 #include "winerror.h"
24 #include "objbase.h"
25 #include "ddraw.h"
26 #include "d3d.h"
27 #include "wine/debug.h"
28
29 #include "d3d_private.h"
30 #include "mesa_private.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
33
34 /* First, the 'main' interface... */
35 HRESULT WINAPI
36 Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface,
37                                          REFIID riid,
38                                          LPVOID* obp)
39 {
40     ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
41     FIXME("(%p/%p)->(%s,%p): stub!\n", This, iface, debugstr_guid(riid), obp);
42     return DD_OK;
43 }
44
45 ULONG WINAPI
46 Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface)
47 {
48     ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
49     TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
50     return ++(This->ref);
51 }
52
53 ULONG WINAPI
54 Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
55 {
56     ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
57     TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
58     if (!--(This->ref)) {
59         HeapFree(GetProcessHeap(), 0, This);
60         return 0;
61     }
62     return This->ref;
63 }
64
65 HRESULT WINAPI
66 Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface,
67                                      LPDIRECT3D lpDirect3D)
68 {
69     ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
70     TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
71     return DD_OK;
72 }
73
74 /*** IDirect3DLight methods ***/
75 static void dump_light(LPD3DLIGHT2 light)
76 {
77     DPRINTF("    - dwSize : %ld\n", light->dwSize);
78 }
79
80 HRESULT WINAPI
81 Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface,
82                                    LPD3DLIGHT lpLight)
83 {
84     ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
85     TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
86     if (TRACE_ON(ddraw)) {
87         TRACE("  Light definition : \n");
88         dump_light((LPD3DLIGHT2) lpLight);
89     }
90     memcpy(&This->light, lpLight, lpLight->dwSize);
91     if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
92         This->update(This);        
93     }
94     return DD_OK;
95 }
96
97 HRESULT WINAPI
98 Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface,
99                                    LPD3DLIGHT lpLight)
100 {
101     ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
102     TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
103     if (TRACE_ON(ddraw)) {
104         TRACE("  Returning light definition : \n");
105         dump_light(&This->light);
106     }
107     memcpy(lpLight, &This->light, lpLight->dwSize);
108     return DD_OK;
109 }
110
111 /*******************************************************************************
112  *                              Light static functions
113  */
114 static const float zero_value[] = {
115     0.0, 0.0, 0.0, 0.0
116 };
117
118 static void update(IDirect3DLightImpl* This) {
119     IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
120     ENTER_GL();
121     switch (glThis->parent.light.dltType) {
122         case D3DLIGHT_POINT:         /* 1 */
123             TRACE("Activating POINT\n");
124             break;
125
126         case D3DLIGHT_SPOT:          /* 2 */
127             TRACE("Activating SPOT\n");
128             break;
129
130         case D3DLIGHT_DIRECTIONAL: {  /* 3 */
131             float direction[4];
132
133             TRACE("Activating DIRECTIONAL\n");
134             TRACE("  direction : %f %f %f\n",
135                   glThis->parent.light.dvDirection.u1.x,
136                   glThis->parent.light.dvDirection.u2.y,
137                   glThis->parent.light.dvDirection.u3.z);
138             _dump_colorvalue(" color    ", glThis->parent.light.dcvColor);
139             
140             glLightfv(glThis->light_num, GL_AMBIENT, (float *) zero_value);
141             glLightfv(glThis->light_num, GL_DIFFUSE, (float *) &(glThis->parent.light.dcvColor));
142
143             direction[0] = -glThis->parent.light.dvDirection.u1.x;
144             direction[1] = -glThis->parent.light.dvDirection.u2.y;
145             direction[2] = -glThis->parent.light.dvDirection.u3.z;
146             direction[3] = 0.0; /* This is a directional light */
147
148             glLightfv(glThis->light_num, GL_POSITION, (float *) direction);
149         } break;
150
151         case D3DLIGHT_PARALLELPOINT:  /* 4 */
152             TRACE("Activating PARRALLEL-POINT\n");
153             break;
154
155         default:
156             WARN("Not a known Light Type: %d\n", glThis->parent.light.dltType);
157             break;
158     }
159     LEAVE_GL();
160 }
161
162 static void activate(IDirect3DLightImpl* This) {
163     IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
164     ENTER_GL();
165     update(This);
166     /* If was not active, activate it */
167     if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
168         glEnable(glThis->light_num);
169         glThis->parent.light.dwFlags |= D3DLIGHT_ACTIVE;
170     }
171     LEAVE_GL();
172 }
173
174 static void desactivate(IDirect3DLightImpl* This) {
175     IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
176     ENTER_GL();
177     /* If was not active, activate it */
178     if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
179         glDisable(glThis->light_num);
180         glThis->parent.light.dwFlags &= ~D3DLIGHT_ACTIVE;
181     }
182     LEAVE_GL();
183 }
184
185 ULONG WINAPI
186 GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
187 {
188     ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
189     IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
190     
191     TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
192     if (!--(This->ref)) {
193         ((IDirect3DGLImpl *) This->d3d)->light_released(This->d3d, glThis->light_num);
194         HeapFree(GetProcessHeap(), 0, This);
195         return 0;
196     }
197     return This->ref;
198 }
199
200 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
201 # define XCAST(fun)     (typeof(VTABLE_IDirect3DLight.fun))
202 #else
203 # define XCAST(fun)     (void*)
204 #endif
205
206 ICOM_VTABLE(IDirect3DLight) VTABLE_IDirect3DLight =
207 {
208     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
209     XCAST(QueryInterface) Main_IDirect3DLightImpl_1_QueryInterface,
210     XCAST(AddRef) Main_IDirect3DLightImpl_1_AddRef,
211     XCAST(Release) GL_IDirect3DLightImpl_1_Release,
212     XCAST(Initialize) Main_IDirect3DLightImpl_1_Initialize,
213     XCAST(SetLight) Main_IDirect3DLightImpl_1_SetLight,
214     XCAST(GetLight) Main_IDirect3DLightImpl_1_GetLight,
215 };
216
217 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
218 #undef XCAST
219 #endif
220
221
222
223
224 HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num)
225 {
226     IDirect3DLightImpl *object;
227     IDirect3DLightGLImpl *gl_object;
228     
229     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightGLImpl));
230     if (object == NULL) return DDERR_OUTOFMEMORY;
231     gl_object = (IDirect3DLightGLImpl *) object;
232     
233     object->ref = 1;
234     object->d3d = d3d;
235     object->next = NULL;
236     object->activate = activate;
237     object->desactivate = desactivate;
238     object->update = update;
239     gl_object->light_num = light_num;
240     
241     ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight);
242
243     *obj = object;
244
245     TRACE(" creating implementation at %p.\n", *obj);
246     
247     return D3D_OK;
248 }