1 /* MESA private include file
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all structures that are not exported
5 * through d3d.h and all common macros.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
23 #define __GRAPHICS_WINE_MESA_PRIVATE_H
25 #include "d3d_private.h"
33 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
45 /* Redefines the constants */
46 #define CALLBACK __stdcall
47 #define WINAPI __stdcall
48 #define APIENTRY WINAPI
52 extern void (*wine_tsx11_lock_ptr)(void);
53 extern void (*wine_tsx11_unlock_ptr)(void);
55 /* As GLX relies on X, this is needed */
56 #define ENTER_GL() wine_tsx11_lock_ptr()
57 #define LEAVE_GL() wine_tsx11_unlock_ptr()
59 extern const GUID IID_D3DDEVICE_OpenGL;
61 typedef struct render_state {
62 /* This is used for the device mode */
64 /* This is used for textures */
67 /* This is needed for the Alpha stuff */
72 /* Common functions defined in d3dcommon.c */
73 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
74 DWORD dwRenderState, RenderState *rs) ;
76 typedef struct IDirect3DGLImpl
78 struct IDirect3DImpl parent;
80 void (*light_released)(IDirect3DImpl *, GLenum light_num);
83 typedef struct IDirect3DLightGLImpl
85 struct IDirect3DLightImpl parent;
87 } IDirect3DLightGLImpl;
89 /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
90 typedef struct IDirect3DTextureGLImpl
93 BOOLEAN loaded; /* For the moment, this is here.. Should be part of surface management though */
96 /* This is for now used to override 'standard' surface stuff to be as transparent as possible */
97 void (*final_release)(struct IDirectDrawSurfaceImpl *This);
98 void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
99 void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
100 } IDirect3DTextureGLImpl;
105 void (*handler)(char *vertex, int offset, int extra);
108 typedef struct IDirect3DDeviceGLImpl
110 struct IDirect3DDeviceImpl parent;
112 GLXContext gl_context;
114 /* The current render state */
115 RenderState render_state;
117 /* The last type of vertex drawn */
118 BOOLEAN last_vertices_transformed;
119 BOOLEAN last_vertices_lit;
121 /* This is to optimize a little bit the 'slow generic' path for the DrawPrimitive stuff */
122 D3DFVF_GENERIC *handler;
123 DWORD last_vertex_format;
124 DWORD last_vertex_format_size;
125 DWORD last_vertex_format_elements;
127 D3DMATRIX *world_mat;
133 } IDirect3DDeviceGLImpl;
135 /* All non-static functions 'exported' by various sub-objects */
136 extern HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw);
137 extern HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf, DWORD mipmap_level);
138 extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num);
139 extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirect3DImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
140 extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirect3DImpl *d3d);
141 extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirect3DImpl *d3d);
142 extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags);
143 extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface);
145 /* Used for Direct3D to request the device to enumerate itself */
146 extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
147 extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ;
148 extern HRESULT d3ddevice_find(IDirect3DImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice);
150 /* Some helper functions.. Would need to put them in a better place */
151 extern void dump_flexible_vertex(DWORD d3dvtVertexType);
152 extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType, DWORD *elements);
154 /* Matrix copy WITH transposition */
155 #define conv_mat2(mat,gl_mat) \
157 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
158 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
159 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
160 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
161 (gl_mat)->_11 = (mat)->_11; \
162 (gl_mat)->_12 = (mat)->_21; \
163 (gl_mat)->_13 = (mat)->_31; \
164 (gl_mat)->_14 = (mat)->_41; \
165 (gl_mat)->_21 = (mat)->_12; \
166 (gl_mat)->_22 = (mat)->_22; \
167 (gl_mat)->_23 = (mat)->_32; \
168 (gl_mat)->_24 = (mat)->_42; \
169 (gl_mat)->_31 = (mat)->_13; \
170 (gl_mat)->_32 = (mat)->_23; \
171 (gl_mat)->_33 = (mat)->_33; \
172 (gl_mat)->_34 = (mat)->_43; \
173 (gl_mat)->_41 = (mat)->_14; \
174 (gl_mat)->_42 = (mat)->_24; \
175 (gl_mat)->_43 = (mat)->_34; \
176 (gl_mat)->_44 = (mat)->_44; \
179 /* Matrix copy WITHOUT transposition */
180 #define conv_mat(mat,gl_mat) \
182 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
183 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
184 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
185 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
186 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
189 #define _dump_colorvalue(s,v) \
190 TRACE(" " s " : %f %f %f %f\n", \
191 (v).u1.r, (v).u2.g, (v).u3.b, (v).u4.a);
193 /* This structure contains all the function pointers to OpenGL extensions
194 that are used by Wine */
196 void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
197 GLsizei width, GLenum format, GLenum type, const GLvoid *table);
198 } Mesa_DeviceCapabilities;
200 #endif /* HAVE_OPENGL */
202 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */