2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
31 d3d10_null_wined3d_object_destroyed,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
38 return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
41 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid,
44 struct d3d10_device *This = impl_from_IUnknown(iface);
46 TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv);
48 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device))
49 *ppv = &This->ID3D10Device_iface;
50 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
51 *ppv = &This->IWineDXGIDeviceParent_iface;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
59 IUnknown_AddRef((IUnknown*)*ppv);
63 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
65 struct d3d10_device *This = impl_from_IUnknown(iface);
66 ULONG refcount = InterlockedIncrement(&This->refcount);
68 TRACE("%p increasing refcount to %u\n", This, refcount);
73 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
75 struct d3d10_device *This = impl_from_IUnknown(iface);
76 ULONG refcount = InterlockedDecrement(&This->refcount);
78 TRACE("%p decreasing refcount to %u\n", This, refcount);
82 if (This->wined3d_device)
83 wined3d_device_decref(This->wined3d_device);
89 /* IUnknown methods */
91 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
93 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
96 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
99 struct d3d10_device *This = impl_from_ID3D10Device(iface);
100 return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
103 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
105 struct d3d10_device *This = impl_from_ID3D10Device(iface);
106 return IUnknown_AddRef(This->outer_unk);
109 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
111 struct d3d10_device *This = impl_from_ID3D10Device(iface);
112 return IUnknown_Release(This->outer_unk);
115 /* ID3D10Device methods */
117 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
118 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
120 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
121 iface, start_slot, buffer_count, buffers);
124 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
125 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
127 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
128 iface, start_slot, view_count, views);
131 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
132 ID3D10PixelShader *shader)
134 struct d3d10_device *This = impl_from_ID3D10Device(iface);
135 struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
137 TRACE("iface %p, shader %p\n", iface, shader);
139 wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
142 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
143 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
145 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
146 iface, start_slot, sampler_count, samplers);
149 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
150 ID3D10VertexShader *shader)
152 struct d3d10_device *This = impl_from_ID3D10Device(iface);
153 struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
155 TRACE("iface %p, shader %p\n", iface, shader);
157 wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
160 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
161 UINT start_index_location, INT base_vertex_location)
163 struct d3d10_device *This = impl_from_ID3D10Device(iface);
165 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
166 iface, index_count, start_index_location, base_vertex_location);
168 wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
169 wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
172 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
173 UINT start_vertex_location)
175 struct d3d10_device *This = impl_from_ID3D10Device(iface);
177 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
178 iface, vertex_count, start_vertex_location);
180 wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
183 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
184 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
186 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
187 iface, start_slot, buffer_count, buffers);
190 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
191 ID3D10InputLayout *input_layout)
193 struct d3d10_device *This = impl_from_ID3D10Device(iface);
194 struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
196 TRACE("iface %p, input_layout %p\n", iface, input_layout);
198 wined3d_device_set_vertex_declaration(This->wined3d_device,
199 layout ? layout->wined3d_decl : NULL);
202 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
203 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
205 struct d3d10_device *This = impl_from_ID3D10Device(iface);
208 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
209 iface, start_slot, buffer_count, buffers, strides, offsets);
211 for (i = 0; i < buffer_count; ++i)
213 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
215 wined3d_device_set_stream_source(This->wined3d_device, start_slot,
216 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
220 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
221 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
223 struct d3d10_device *This = impl_from_ID3D10Device(iface);
224 struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
226 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
227 iface, buffer, debug_dxgi_format(format), offset);
229 wined3d_device_set_index_buffer(This->wined3d_device,
230 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
231 wined3dformat_from_dxgi_format(format));
232 if (offset) FIXME("offset %u not supported.\n", offset);
235 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
236 UINT instance_index_count, UINT instance_count, UINT start_index_location,
237 INT base_vertex_location, UINT start_instance_location)
239 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
240 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
241 iface, instance_index_count, instance_count, start_index_location,
242 base_vertex_location, start_instance_location);
245 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
246 UINT instance_vertex_count, UINT instance_count,
247 UINT start_vertex_location, UINT start_instance_location)
249 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
250 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
251 start_vertex_location, start_instance_location);
254 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
255 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
257 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
258 iface, start_slot, buffer_count, buffers);
261 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
263 if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
264 else WARN("iface %p, shader %p stub!\n", iface, shader);
267 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
268 D3D10_PRIMITIVE_TOPOLOGY topology)
270 struct d3d10_device *This = impl_from_ID3D10Device(iface);
272 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
274 wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
277 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
278 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
280 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
281 iface, start_slot, view_count, views);
284 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
285 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
287 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
288 iface, start_slot, sampler_count, samplers);
291 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
293 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
296 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
297 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
299 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
300 iface, start_slot, view_count, views);
303 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
304 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
306 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
307 iface, start_slot, sampler_count, samplers);
310 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
311 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
312 ID3D10DepthStencilView *depth_stencil_view)
314 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
315 iface, render_target_view_count, render_target_views, depth_stencil_view);
318 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
319 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
321 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
322 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
325 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
326 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
328 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
329 iface, depth_stencil_state, stencil_ref);
332 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
333 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
335 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
338 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
340 FIXME("iface %p stub!\n", iface);
343 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
345 struct d3d10_device *device = impl_from_ID3D10Device(iface);
347 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
349 device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
352 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
353 UINT viewport_count, const D3D10_VIEWPORT *viewports)
355 struct d3d10_device *device = impl_from_ID3D10Device(iface);
356 struct wined3d_viewport wined3d_vp;
358 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
360 if (viewport_count > 1)
361 FIXME("Multiple viewports not implemented.\n");
366 wined3d_vp.x = viewports[0].TopLeftX;
367 wined3d_vp.y = viewports[0].TopLeftY;
368 wined3d_vp.width = viewports[0].Width;
369 wined3d_vp.height = viewports[0].Height;
370 wined3d_vp.min_z = viewports[0].MinDepth;
371 wined3d_vp.max_z = viewports[0].MaxDepth;
373 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
376 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
377 UINT rect_count, const D3D10_RECT *rects)
379 FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
382 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
383 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
384 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
386 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
387 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
388 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
389 src_resource, src_subresource_idx, src_box);
392 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
393 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
395 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
398 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
399 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
400 const void *data, UINT row_pitch, UINT depth_pitch)
402 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
403 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
406 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
407 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
409 struct d3d10_device *This = impl_from_ID3D10Device(iface);
410 struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
411 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
413 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
414 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
416 wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
419 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
420 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
422 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
423 iface, depth_stencil_view, flags, depth, stencil);
426 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
428 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
431 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
432 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
433 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
435 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
436 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
437 iface, dst_resource, dst_subresource_idx,
438 src_resource, src_subresource_idx, debug_dxgi_format(format));
441 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
442 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
444 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
445 iface, start_slot, buffer_count, buffers);
448 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
449 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
451 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
452 iface, start_slot, view_count, views);
455 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
457 FIXME("iface %p, shader %p stub!\n", iface, shader);
460 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
461 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
463 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
464 iface, start_slot, sampler_count, samplers);
467 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
469 FIXME("iface %p, shader %p stub!\n", iface, shader);
472 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
473 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
475 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
476 iface, start_slot, buffer_count, buffers);
479 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
481 FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
484 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
485 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
487 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
488 iface, start_slot, buffer_count, buffers, strides, offsets);
491 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
492 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
494 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
497 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
498 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
500 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
501 iface, start_slot, buffer_count, buffers);
504 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
506 FIXME("iface %p, shader %p stub!\n", iface, shader);
509 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
510 D3D10_PRIMITIVE_TOPOLOGY *topology)
512 struct d3d10_device *This = impl_from_ID3D10Device(iface);
514 TRACE("iface %p, topology %p\n", iface, topology);
516 wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
519 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
520 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
522 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
523 iface, start_slot, view_count, views);
526 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
527 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
529 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
530 iface, start_slot, sampler_count, samplers);
533 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
534 ID3D10Predicate **predicate, BOOL *value)
536 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
539 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
540 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
542 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
543 iface, start_slot, view_count, views);
546 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
547 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
549 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
550 iface, start_slot, sampler_count, samplers);
553 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
554 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
556 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
557 iface, view_count, render_target_views, depth_stencil_view);
560 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
561 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
563 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
564 iface, blend_state, blend_factor, sample_mask);
567 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
568 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
570 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
571 iface, depth_stencil_state, stencil_ref);
574 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
575 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
577 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
578 iface, buffer_count, buffers, offsets);
581 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
583 struct d3d10_device *device = impl_from_ID3D10Device(iface);
585 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
587 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
588 ID3D10RasterizerState_AddRef(*rasterizer_state);
591 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
592 UINT *viewport_count, D3D10_VIEWPORT *viewports)
594 struct d3d10_device *device = impl_from_ID3D10Device(iface);
595 struct wined3d_viewport wined3d_vp;
597 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
605 if (!*viewport_count)
608 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
610 viewports[0].TopLeftX = wined3d_vp.x;
611 viewports[0].TopLeftY = wined3d_vp.y;
612 viewports[0].Width = wined3d_vp.width;
613 viewports[0].Height = wined3d_vp.height;
614 viewports[0].MinDepth = wined3d_vp.min_z;
615 viewports[0].MaxDepth = wined3d_vp.max_z;
617 if (*viewport_count > 1)
618 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
621 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
623 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
626 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
628 FIXME("iface %p stub!\n", iface);
633 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
635 FIXME("iface %p, flags %#x stub!\n", iface, flags);
640 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
642 FIXME("iface %p stub!\n", iface);
647 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
648 REFGUID guid, UINT *data_size, void *data)
650 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
651 iface, debugstr_guid(guid), data_size, data);
656 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
657 REFGUID guid, UINT data_size, const void *data)
659 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
660 iface, debugstr_guid(guid), data_size, data);
665 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
666 REFGUID guid, const IUnknown *data)
668 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
673 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
675 FIXME("iface %p stub!\n", iface);
678 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
680 FIXME("iface %p stub!\n", iface);
683 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
684 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
686 struct d3d10_device *This = impl_from_ID3D10Device(iface);
687 struct d3d10_buffer *object;
690 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
692 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
695 ERR("Failed to allocate D3D10 buffer object memory\n");
696 return E_OUTOFMEMORY;
699 hr = d3d10_buffer_init(object, This, desc, data);
702 WARN("Failed to initialize buffer, hr %#x.\n", hr);
703 HeapFree(GetProcessHeap(), 0, object);
707 *buffer = &object->ID3D10Buffer_iface;
709 TRACE("Created ID3D10Buffer %p\n", object);
714 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
715 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
717 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
722 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
723 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
724 ID3D10Texture2D **texture)
726 struct d3d10_device *This = impl_from_ID3D10Device(iface);
727 struct d3d10_texture2d *object;
730 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
732 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
735 ERR("Failed to allocate D3D10 texture2d object memory\n");
736 return E_OUTOFMEMORY;
739 hr = d3d10_texture2d_init(object, This, desc);
742 WARN("Failed to initialize texture, hr %#x.\n", hr);
743 HeapFree(GetProcessHeap(), 0, object);
747 *texture = &object->ID3D10Texture2D_iface;
749 TRACE("Created ID3D10Texture2D %p\n", object);
754 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
755 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
756 ID3D10Texture3D **texture)
758 struct d3d10_device *device = impl_from_ID3D10Device(iface);
759 struct d3d10_texture3d *object;
762 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
764 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
767 ERR("Failed to allocate D3D10 texture3d object memory.\n");
768 return E_OUTOFMEMORY;
771 hr = d3d10_texture3d_init(object, device, desc);
774 WARN("Failed to initialize texture, hr %#x.\n", hr);
775 HeapFree(GetProcessHeap(), 0, object);
779 TRACE("Created 3D texture %p.\n", object);
780 *texture = &object->ID3D10Texture3D_iface;
785 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
786 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
788 struct d3d10_shader_resource_view *object;
791 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
793 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
796 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
797 return E_OUTOFMEMORY;
800 if (FAILED(hr = d3d10_shader_resource_view_init(object, resource, desc)))
802 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
803 HeapFree(GetProcessHeap(), 0, object);
807 TRACE("Created shader resource view %p.\n", object);
808 *view = &object->ID3D10ShaderResourceView_iface;
813 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
814 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
816 struct d3d10_rendertarget_view *object;
819 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
821 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
824 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
825 return E_OUTOFMEMORY;
828 hr = d3d10_rendertarget_view_init(object, resource, desc);
831 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
832 HeapFree(GetProcessHeap(), 0, object);
836 TRACE("Created rendertarget view %p.\n", object);
837 *view = &object->ID3D10RenderTargetView_iface;
842 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
843 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
845 struct d3d10_depthstencil_view *object;
848 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
850 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
853 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
854 return E_OUTOFMEMORY;
857 if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc)))
859 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
860 HeapFree(GetProcessHeap(), 0, object);
864 TRACE("Created depthstencil view %p.\n", object);
865 *view = &object->ID3D10DepthStencilView_iface;
870 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
871 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
872 const void *shader_byte_code, SIZE_T shader_byte_code_length,
873 ID3D10InputLayout **input_layout)
875 struct d3d10_device *This = impl_from_ID3D10Device(iface);
876 struct d3d10_input_layout *object;
879 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
880 "\tshader_byte_code_length %lu, input_layout %p\n",
881 iface, element_descs, element_count, shader_byte_code,
882 shader_byte_code_length, input_layout);
884 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
887 ERR("Failed to allocate D3D10 input layout object memory\n");
888 return E_OUTOFMEMORY;
891 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
892 shader_byte_code, shader_byte_code_length);
895 WARN("Failed to initialize input layout, hr %#x.\n", hr);
896 HeapFree(GetProcessHeap(), 0, object);
900 TRACE("Created input layout %p.\n", object);
901 *input_layout = &object->ID3D10InputLayout_iface;
906 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
907 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
909 struct d3d10_device *This = impl_from_ID3D10Device(iface);
910 struct d3d10_vertex_shader *object;
913 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
914 iface, byte_code, byte_code_length, shader);
916 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
919 ERR("Failed to allocate D3D10 vertex shader object memory\n");
920 return E_OUTOFMEMORY;
923 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
926 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
927 HeapFree(GetProcessHeap(), 0, object);
931 TRACE("Created vertex shader %p.\n", object);
932 *shader = &object->ID3D10VertexShader_iface;
937 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
938 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
940 struct d3d10_device *This = impl_from_ID3D10Device(iface);
941 struct d3d10_geometry_shader *object;
944 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
945 iface, byte_code, byte_code_length, shader);
947 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
950 ERR("Failed to allocate D3D10 geometry shader object memory\n");
951 return E_OUTOFMEMORY;
954 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
957 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
958 HeapFree(GetProcessHeap(), 0, object);
962 TRACE("Created geometry shader %p.\n", object);
963 *shader = &object->ID3D10GeometryShader_iface;
968 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
969 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
970 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
972 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
973 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
974 iface, byte_code, byte_code_length, output_stream_decls,
975 output_stream_decl_count, output_stream_stride, shader);
980 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
981 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
983 struct d3d10_device *This = impl_from_ID3D10Device(iface);
984 struct d3d10_pixel_shader *object;
987 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
988 iface, byte_code, byte_code_length, shader);
990 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
993 ERR("Failed to allocate D3D10 pixel shader object memory\n");
994 return E_OUTOFMEMORY;
997 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
1000 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1001 HeapFree(GetProcessHeap(), 0, object);
1005 TRACE("Created pixel shader %p.\n", object);
1006 *shader = &object->ID3D10PixelShader_iface;
1011 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
1012 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
1014 struct d3d10_blend_state *object;
1017 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
1019 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1022 ERR("Failed to allocate D3D10 blend state object memory.\n");
1023 return E_OUTOFMEMORY;
1026 hr = d3d10_blend_state_init(object);
1029 WARN("Failed to initialize blend state, hr %#x.\n", hr);
1030 HeapFree(GetProcessHeap(), 0, object);
1034 TRACE("Created blend state %p.\n", object);
1035 *blend_state = &object->ID3D10BlendState_iface;
1040 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
1041 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
1043 struct d3d10_depthstencil_state *object;
1046 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
1048 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1051 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1052 return E_OUTOFMEMORY;
1055 hr = d3d10_depthstencil_state_init(object);
1058 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
1059 HeapFree(GetProcessHeap(), 0, object);
1063 TRACE("Created depthstencil state %p.\n", object);
1064 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
1069 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1070 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1072 struct d3d10_rasterizer_state *object;
1075 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1077 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1080 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1081 return E_OUTOFMEMORY;
1084 hr = d3d10_rasterizer_state_init(object);
1087 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1088 HeapFree(GetProcessHeap(), 0, object);
1092 TRACE("Created rasterizer state %p.\n", object);
1093 *rasterizer_state = &object->ID3D10RasterizerState_iface;
1098 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1099 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1101 struct d3d10_sampler_state *object;
1104 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1106 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1109 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1110 return E_OUTOFMEMORY;
1113 hr = d3d10_sampler_state_init(object);
1116 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1117 HeapFree(GetProcessHeap(), 0, object);
1121 TRACE("Created sampler state %p.\n", object);
1122 *sampler_state = &object->ID3D10SamplerState_iface;
1127 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1128 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1130 struct d3d10_query *object;
1133 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1135 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1138 ERR("Failed to allocate D3D10 query object memory.\n");
1139 return E_OUTOFMEMORY;
1142 hr = d3d10_query_init(object);
1145 WARN("Failed to initialize query, hr %#x.\n", hr);
1146 HeapFree(GetProcessHeap(), 0, object);
1150 TRACE("Created query %p.\n", object);
1151 *query = &object->ID3D10Query_iface;
1156 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1157 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1159 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1164 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1165 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1167 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1172 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1173 DXGI_FORMAT format, UINT *format_support)
1175 FIXME("iface %p, format %s, format_support %p stub!\n",
1176 iface, debug_dxgi_format(format), format_support);
1181 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1182 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1184 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1185 iface, debug_dxgi_format(format), sample_count, quality_level_count);
1190 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1192 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1195 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1196 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1197 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1199 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1200 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1201 iface, desc, type, active_counters, name, name_length,
1202 units, units_length, description, description_length);
1207 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1209 FIXME("iface %p stub!\n", iface);
1214 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1215 HANDLE resource_handle, REFIID guid, void **resource)
1217 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1218 iface, resource_handle, debugstr_guid(guid), resource);
1223 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1225 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1228 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1230 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1233 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1235 /* IUnknown methods */
1236 d3d10_device_QueryInterface,
1237 d3d10_device_AddRef,
1238 d3d10_device_Release,
1239 /* ID3D10Device methods */
1240 d3d10_device_VSSetConstantBuffers,
1241 d3d10_device_PSSetShaderResources,
1242 d3d10_device_PSSetShader,
1243 d3d10_device_PSSetSamplers,
1244 d3d10_device_VSSetShader,
1245 d3d10_device_DrawIndexed,
1247 d3d10_device_PSSetConstantBuffers,
1248 d3d10_device_IASetInputLayout,
1249 d3d10_device_IASetVertexBuffers,
1250 d3d10_device_IASetIndexBuffer,
1251 d3d10_device_DrawIndexedInstanced,
1252 d3d10_device_DrawInstanced,
1253 d3d10_device_GSSetConstantBuffers,
1254 d3d10_device_GSSetShader,
1255 d3d10_device_IASetPrimitiveTopology,
1256 d3d10_device_VSSetShaderResources,
1257 d3d10_device_VSSetSamplers,
1258 d3d10_device_SetPredication,
1259 d3d10_device_GSSetShaderResources,
1260 d3d10_device_GSSetSamplers,
1261 d3d10_device_OMSetRenderTargets,
1262 d3d10_device_OMSetBlendState,
1263 d3d10_device_OMSetDepthStencilState,
1264 d3d10_device_SOSetTargets,
1265 d3d10_device_DrawAuto,
1266 d3d10_device_RSSetState,
1267 d3d10_device_RSSetViewports,
1268 d3d10_device_RSSetScissorRects,
1269 d3d10_device_CopySubresourceRegion,
1270 d3d10_device_CopyResource,
1271 d3d10_device_UpdateSubresource,
1272 d3d10_device_ClearRenderTargetView,
1273 d3d10_device_ClearDepthStencilView,
1274 d3d10_device_GenerateMips,
1275 d3d10_device_ResolveSubresource,
1276 d3d10_device_VSGetConstantBuffers,
1277 d3d10_device_PSGetShaderResources,
1278 d3d10_device_PSGetShader,
1279 d3d10_device_PSGetSamplers,
1280 d3d10_device_VSGetShader,
1281 d3d10_device_PSGetConstantBuffers,
1282 d3d10_device_IAGetInputLayout,
1283 d3d10_device_IAGetVertexBuffers,
1284 d3d10_device_IAGetIndexBuffer,
1285 d3d10_device_GSGetConstantBuffers,
1286 d3d10_device_GSGetShader,
1287 d3d10_device_IAGetPrimitiveTopology,
1288 d3d10_device_VSGetShaderResources,
1289 d3d10_device_VSGetSamplers,
1290 d3d10_device_GetPredication,
1291 d3d10_device_GSGetShaderResources,
1292 d3d10_device_GSGetSamplers,
1293 d3d10_device_OMGetRenderTargets,
1294 d3d10_device_OMGetBlendState,
1295 d3d10_device_OMGetDepthStencilState,
1296 d3d10_device_SOGetTargets,
1297 d3d10_device_RSGetState,
1298 d3d10_device_RSGetViewports,
1299 d3d10_device_RSGetScissorRects,
1300 d3d10_device_GetDeviceRemovedReason,
1301 d3d10_device_SetExceptionMode,
1302 d3d10_device_GetExceptionMode,
1303 d3d10_device_GetPrivateData,
1304 d3d10_device_SetPrivateData,
1305 d3d10_device_SetPrivateDataInterface,
1306 d3d10_device_ClearState,
1308 d3d10_device_CreateBuffer,
1309 d3d10_device_CreateTexture1D,
1310 d3d10_device_CreateTexture2D,
1311 d3d10_device_CreateTexture3D,
1312 d3d10_device_CreateShaderResourceView,
1313 d3d10_device_CreateRenderTargetView,
1314 d3d10_device_CreateDepthStencilView,
1315 d3d10_device_CreateInputLayout,
1316 d3d10_device_CreateVertexShader,
1317 d3d10_device_CreateGeometryShader,
1318 d3d10_device_CreateGeometryShaderWithStreamOutput,
1319 d3d10_device_CreatePixelShader,
1320 d3d10_device_CreateBlendState,
1321 d3d10_device_CreateDepthStencilState,
1322 d3d10_device_CreateRasterizerState,
1323 d3d10_device_CreateSamplerState,
1324 d3d10_device_CreateQuery,
1325 d3d10_device_CreatePredicate,
1326 d3d10_device_CreateCounter,
1327 d3d10_device_CheckFormatSupport,
1328 d3d10_device_CheckMultisampleQualityLevels,
1329 d3d10_device_CheckCounterInfo,
1330 d3d10_device_CheckCounter,
1331 d3d10_device_GetCreationFlags,
1332 d3d10_device_OpenSharedResource,
1333 d3d10_device_SetTextFilterSize,
1334 d3d10_device_GetTextFilterSize,
1337 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1339 /* IUnknown methods */
1340 d3d10_device_inner_QueryInterface,
1341 d3d10_device_inner_AddRef,
1342 d3d10_device_inner_Release,
1345 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1347 static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1349 d3d10_subresource_destroyed,
1352 /* IWineDXGIDeviceParent IUnknown methods */
1354 static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
1356 return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
1359 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
1360 REFIID riid, void **ppv)
1362 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1363 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
1366 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
1368 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1369 return IUnknown_AddRef(device->outer_unk);
1372 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
1374 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1375 return IUnknown_Release(device->outer_unk);
1378 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
1379 IWineDXGIDeviceParent *iface)
1381 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1382 return &device->device_parent;
1385 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
1387 /* IUnknown methods */
1388 dxgi_device_parent_QueryInterface,
1389 dxgi_device_parent_AddRef,
1390 dxgi_device_parent_Release,
1391 /* IWineDXGIDeviceParent methods */
1392 dxgi_device_parent_get_wined3d_device_parent,
1395 static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
1397 return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
1400 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
1401 struct wined3d_device *wined3d_device)
1403 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1405 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
1407 wined3d_device_incref(wined3d_device);
1408 device->wined3d_device = wined3d_device;
1411 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
1413 TRACE("device_parent %p.\n", device_parent);
1416 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
1417 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1418 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
1420 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1422 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1423 "\tpool %#x, level %u, face %u, surface %p.\n",
1424 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
1426 return wined3d_surface_create(device->wined3d_device, width, height, format, level,
1427 usage, pool, WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, 0, container_parent,
1428 &d3d10_null_wined3d_parent_ops, surface);
1431 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
1432 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
1433 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
1435 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1436 struct wined3d_resource *sub_resource;
1437 struct d3d10_texture2d *texture;
1438 D3D10_TEXTURE2D_DESC desc;
1441 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1442 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1443 device_parent, container_parent, width, height, format_id, usage,
1444 multisample_type, multisample_quality, surface);
1446 FIXME("Implement DXGI<->wined3d usage conversion\n");
1449 desc.Height = height;
1452 desc.Format = dxgi_format_from_wined3dformat(format_id);
1453 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1454 desc.SampleDesc.Quality = multisample_quality;
1455 desc.Usage = D3D10_USAGE_DEFAULT;
1456 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1457 desc.CPUAccessFlags = 0;
1460 hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
1461 (ID3D10Texture2D **)&texture);
1464 ERR("CreateTexture2D failed, returning %#x\n", hr);
1468 sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
1469 *surface = wined3d_surface_from_resource(sub_resource);
1470 wined3d_surface_incref(*surface);
1471 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
1476 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
1477 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1478 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
1482 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1483 "format %#x, pool %#x, usage %#x, volume %p.\n",
1484 device_parent, container_parent, width, height, depth,
1485 format, pool, usage, volume);
1487 hr = wined3d_volume_create(device_from_wined3d_device_parent(device_parent)->wined3d_device,
1488 width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1491 WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1498 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
1499 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
1501 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1502 IWineDXGIDevice *wine_device;
1505 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
1507 hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
1508 (void **)&wine_device);
1511 ERR("Device should implement IWineDXGIDevice\n");
1515 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
1516 IWineDXGIDevice_Release(wine_device);
1519 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1526 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
1528 device_parent_wined3d_device_created,
1529 device_parent_mode_changed,
1530 device_parent_create_swapchain_surface,
1531 device_parent_create_texture_surface,
1532 device_parent_create_volume,
1533 device_parent_create_swapchain,
1536 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1538 device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
1539 device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
1540 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
1541 device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
1542 device->refcount = 1;
1543 /* COM aggregation always takes place */
1544 device->outer_unk = outer_unknown;