wined3d: Use struct opengl_funcs for storing GL extension pointers.
[wine] / dlls / itss / Makefile.in
1 MODULE    = itss.dll
2 IMPORTS   = uuid urlmon shlwapi ole32
3 EXTRADEFS = -DCOM_NO_WINDOWS_H
4
5 C_SRCS = \
6         chm_lib.c \
7         itss.c \
8         lzx.c \
9         moniker.c \
10         protocol.c \
11         storage.c
12
13 IDL_R_SRCS = itss.idl
14
15 RC_SRCS = rsrc.rc
16
17 @MAKE_DLL_RULES@