wined3d: Use struct opengl_funcs for storing GL extension pointers.
[wine] / dlls / quartz / Makefile.in
1 MODULE    = quartz.dll
2 IMPORTLIB = quartz
3 IMPORTS   = strmiids dxguid strmbase uuid dsound msacm32 msvfw32 ole32 oleaut32 shlwapi rpcrt4 user32 gdi32 advapi32
4 EXTRADEFS = -DENTRY_PREFIX=QUARTZ_ -DPROXY_DELEGATION -DWINE_REGISTER_DLL
5
6 C_SRCS = \
7         acmwrapper.c \
8         avidec.c \
9         avisplit.c \
10         dsoundrender.c \
11         enumfilters.c \
12         enummedia.c \
13         enummoniker.c \
14         enumregfilters.c \
15         filesource.c \
16         filtergraph.c \
17         filtermapper.c \
18         main.c \
19         memallocator.c \
20         mpegsplit.c \
21         nullrenderer.c \
22         parser.c \
23         pin.c \
24         regsvr.c \
25         systemclock.c \
26         videorenderer.c \
27         vmr9.c \
28         waveparser.c
29
30 RC_SRCS = version.rc
31
32 IDL_H_SRCS = fil_data.idl
33 IDL_P_SRCS = quartz_strmif.idl
34 IDL_R_SRCS = quartz_strmif.idl
35 IDL_TLB_SRCS = control_tlb.idl
36
37 EXTRA_OBJS = dlldata.o
38
39 @MAKE_DLL_RULES@