wined3d: Use struct opengl_funcs for storing GL extension pointers.
[wine] / dlls / tapi32 / Makefile.in
1 MODULE    = tapi32.dll
2 IMPORTLIB = tapi32
3 IMPORTS   = advapi32
4
5 C_SRCS = \
6         assisted.c \
7         line.c \
8         phone.c
9
10 @MAKE_DLL_RULES@