Fix gcc 4.0 -Wpointer-sign warnings.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
29
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #include <stdarg.h>
32
33 #define NONAMELESSUNION
34 #define NONAMELESSSTRUCT
35 #define COBJMACROS
36 #include "windef.h"
37 #include "winbase.h"
38 #include "wingdi.h"
39 #include "winuser.h"
40 #include "wine/debug.h"
41 #include "wine/unicode.h"
42
43 #define XMD_H 
44 #include <GL/gl.h>
45 #include <GL/glx.h>
46 #ifdef HAVE_GL_GLEXT_H
47 # include <GL/glext.h>
48 #endif
49 #undef  XMD_H
50
51 #undef APIENTRY
52 #undef CALLBACK
53 #undef WINAPI
54
55 /* Redefines the constants */
56 #define CALLBACK    __stdcall
57 #define WINAPI      __stdcall
58 #define APIENTRY    WINAPI
59
60 #include "d3d9.h"
61 #include "d3d9_private.h"
62 #include "wine/wined3d_interface.h"
63
64 /* X11 locking */
65
66 extern void (*wine_tsx11_lock_ptr)(void);
67 extern void (*wine_tsx11_unlock_ptr)(void);
68
69 /* As GLX relies on X, this is needed */
70 #define ENTER_GL() wine_tsx11_lock_ptr()
71 #define LEAVE_GL() wine_tsx11_unlock_ptr()
72
73 #include <stdarg.h>
74
75 #include "windef.h"
76 #include "winbase.h"
77 #include "d3d9.h"
78
79 /* Device caps */
80 #define MAX_PALETTES      256
81 #define MAX_STREAMS       16
82 #define MAX_ACTIVE_LIGHTS 8
83 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
84 #define MAX_LEVELS        256
85
86 /* Other useful values */
87 #define HIGHEST_RENDER_STATE D3DRS_BLENDOPALPHA
88 #define HIGHEST_TEXTURE_STATE 29
89 #define HIGHEST_TRANSFORMSTATE 512
90 #define D3DSBT_RECORDED 0xfffffffe
91
92 #define D3D_VSHADER_MAX_CONSTANTS 96
93 #define D3D_PSHADER_MAX_CONSTANTS 32
94
95 /* ===========================================================================
96     Macros
97    =========================================================================== */
98 /* Not nice, but it lets wined3d support different versions of directx */
99 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
100     _pWineCaps->DeviceType                        = &_pD3D9Caps->DeviceType; \
101     _pWineCaps->AdapterOrdinal                    = &_pD3D9Caps->AdapterOrdinal; \
102     _pWineCaps->Caps                              = &_pD3D9Caps->Caps; \
103     _pWineCaps->Caps2                             = &_pD3D9Caps->Caps2; \
104     _pWineCaps->Caps3                             = &_pD3D9Caps->Caps3; \
105     _pWineCaps->PresentationIntervals             = &_pD3D9Caps->PresentationIntervals; \
106     _pWineCaps->CursorCaps                        = &_pD3D9Caps->CursorCaps; \
107     _pWineCaps->DevCaps                           = &_pD3D9Caps->DevCaps; \
108     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D9Caps->PrimitiveMiscCaps; \
109     _pWineCaps->RasterCaps                        = &_pD3D9Caps->RasterCaps; \
110     _pWineCaps->ZCmpCaps                          = &_pD3D9Caps->ZCmpCaps; \
111     _pWineCaps->SrcBlendCaps                      = &_pD3D9Caps->SrcBlendCaps; \
112     _pWineCaps->DestBlendCaps                     = &_pD3D9Caps->DestBlendCaps; \
113     _pWineCaps->AlphaCmpCaps                      = &_pD3D9Caps->AlphaCmpCaps; \
114     _pWineCaps->ShadeCaps                         = &_pD3D9Caps->ShadeCaps; \
115     _pWineCaps->TextureCaps                       = &_pD3D9Caps->TextureCaps; \
116     _pWineCaps->TextureFilterCaps                 = &_pD3D9Caps->TextureFilterCaps; \
117     _pWineCaps->CubeTextureFilterCaps             = &_pD3D9Caps->CubeTextureFilterCaps; \
118     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D9Caps->VolumeTextureFilterCaps; \
119     _pWineCaps->TextureAddressCaps                = &_pD3D9Caps->TextureAddressCaps; \
120     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D9Caps->VolumeTextureAddressCaps; \
121     _pWineCaps->LineCaps                          = &_pD3D9Caps->LineCaps; \
122     _pWineCaps->MaxTextureWidth                   = &_pD3D9Caps->MaxTextureWidth; \
123     _pWineCaps->MaxTextureHeight                  = &_pD3D9Caps->MaxTextureHeight; \
124     _pWineCaps->MaxVolumeExtent                   = &_pD3D9Caps->MaxVolumeExtent; \
125     _pWineCaps->MaxTextureRepeat                  = &_pD3D9Caps->MaxTextureRepeat; \
126     _pWineCaps->MaxTextureAspectRatio             = &_pD3D9Caps->MaxTextureAspectRatio; \
127     _pWineCaps->MaxAnisotropy                     = &_pD3D9Caps->MaxAnisotropy; \
128     _pWineCaps->MaxVertexW                        = &_pD3D9Caps->MaxVertexW; \
129     _pWineCaps->GuardBandLeft                     = &_pD3D9Caps->GuardBandLeft; \
130     _pWineCaps->GuardBandTop                      = &_pD3D9Caps->GuardBandTop; \
131     _pWineCaps->GuardBandRight                    = &_pD3D9Caps->GuardBandRight; \
132     _pWineCaps->GuardBandBottom                   = &_pD3D9Caps->GuardBandBottom; \
133     _pWineCaps->ExtentsAdjust                     = &_pD3D9Caps->ExtentsAdjust; \
134     _pWineCaps->StencilCaps                       = &_pD3D9Caps->StencilCaps; \
135     _pWineCaps->FVFCaps                           = &_pD3D9Caps->FVFCaps; \
136     _pWineCaps->TextureOpCaps                     = &_pD3D9Caps->TextureOpCaps; \
137     _pWineCaps->MaxTextureBlendStages             = &_pD3D9Caps->MaxTextureBlendStages; \
138     _pWineCaps->MaxSimultaneousTextures           = &_pD3D9Caps->MaxSimultaneousTextures; \
139     _pWineCaps->VertexProcessingCaps              = &_pD3D9Caps->VertexProcessingCaps; \
140     _pWineCaps->MaxActiveLights                   = &_pD3D9Caps->MaxActiveLights; \
141     _pWineCaps->MaxUserClipPlanes                 = &_pD3D9Caps->MaxUserClipPlanes; \
142     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D9Caps->MaxVertexBlendMatrices; \
143     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
144     _pWineCaps->MaxPointSize                      = &_pD3D9Caps->MaxPointSize; \
145     _pWineCaps->MaxPrimitiveCount                 = &_pD3D9Caps->MaxPrimitiveCount; \
146     _pWineCaps->MaxVertexIndex                    = &_pD3D9Caps->MaxVertexIndex; \
147     _pWineCaps->MaxStreams                        = &_pD3D9Caps->MaxStreams; \
148     _pWineCaps->MaxStreamStride                   = &_pD3D9Caps->MaxStreamStride; \
149     _pWineCaps->VertexShaderVersion               = &_pD3D9Caps->VertexShaderVersion; \
150     _pWineCaps->MaxVertexShaderConst              = &_pD3D9Caps->MaxVertexShaderConst; \
151     _pWineCaps->PixelShaderVersion                = &_pD3D9Caps->PixelShaderVersion; \
152     _pWineCaps->PixelShader1xMaxValue             = &_pD3D9Caps->PixelShader1xMaxValue; \
153     _pWineCaps->DevCaps2                          = &_pD3D9Caps->DevCaps2; \
154     _pWineCaps->MaxNpatchTessellationLevel        = &_pD3D9Caps->MaxNpatchTessellationLevel; \
155     _pWineCaps->MasterAdapterOrdinal              = &_pD3D9Caps->MasterAdapterOrdinal; \
156     _pWineCaps->AdapterOrdinalInGroup             = &_pD3D9Caps->AdapterOrdinalInGroup; \
157     _pWineCaps->NumberOfAdaptersInGroup           = &_pD3D9Caps->NumberOfAdaptersInGroup; \
158     _pWineCaps->DeclTypes                         = &_pD3D9Caps->DeclTypes; \
159     _pWineCaps->NumSimultaneousRTs                = &_pD3D9Caps->NumSimultaneousRTs; \
160     _pWineCaps->StretchRectFilterCaps             = &_pD3D9Caps->StretchRectFilterCaps; \
161     _pWineCaps->VS20Caps.Caps                     = &_pD3D9Caps->VS20Caps.Caps; \
162     _pWineCaps->VS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
163     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
164     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
165     _pWineCaps->VS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
166     _pWineCaps->PS20Caps.Caps                     = &_pD3D9Caps->PS20Caps.Caps; \
167     _pWineCaps->PS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
168     _pWineCaps->PS20Caps.NumTemps                 = &_pD3D9Caps->PS20Caps.NumTemps; \
169     _pWineCaps->PS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
170     _pWineCaps->PS20Caps.NumInstructionSlots      = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
171     _pWineCaps->VertexTextureFilterCaps           = &_pD3D9Caps->VertexTextureFilterCaps; \
172     _pWineCaps->MaxVShaderInstructionsExecuted    = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
173     _pWineCaps->MaxPShaderInstructionsExecuted    = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
174     _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
175     _pWineCaps->MaxPixelShader30InstructionSlots  = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
176
177 /* Direct3D9 Interfaces: */
178 typedef struct IDirect3D9Impl                  IDirect3D9Impl;
179 typedef struct IDirect3DDevice9Impl            IDirect3DDevice9Impl;
180 typedef struct IDirect3DBaseTexture9Impl       IDirect3DBaseTexture9Impl;
181 typedef struct IDirect3DTexture9Impl           IDirect3DTexture9Impl;
182 typedef struct IDirect3DVolumeTexture9Impl     IDirect3DVolumeTexture9Impl;
183 typedef struct IDirect3DCubeTexture9Impl       IDirect3DCubeTexture9Impl;
184 typedef struct IDirect3DVertexBuffer9Impl      IDirect3DVertexBuffer9Impl;
185 typedef struct IDirect3DIndexBuffer9Impl       IDirect3DIndexBuffer9Impl;
186 typedef struct IDirect3DSurface9Impl           IDirect3DSurface9Impl;
187 typedef struct IDirect3DResource9Impl          IDirect3DResource9Impl;
188 typedef struct IDirect3DVolume9Impl            IDirect3DVolume9Impl;
189 typedef struct IDirect3DStateBlock9Impl        IDirect3DStateBlock9Impl;
190 typedef struct IDirect3DVertexShader9Impl      IDirect3DVertexShader9Impl;
191 typedef struct IDirect3DPixelShader9Impl       IDirect3DPixelShader9Impl;
192 typedef struct IDirect3DVertexDeclaration9Impl IDirect3DVertexDeclaration9Impl;
193
194
195 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
196 #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
197 #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
198 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
199
200 #define D3DCOLORTOCOLORVALUE(dw, col) \
201   (col).r = D3DCOLOR_R(dw); \
202   (col).g = D3DCOLOR_G(dw); \
203   (col).b = D3DCOLOR_B(dw); \
204   (col).a = D3DCOLOR_A(dw); 
205
206 #define D3DCOLORTOVECTOR4(dw, vec) \
207   (vec).x = D3DCOLOR_R(dw); \
208   (vec).y = D3DCOLOR_G(dw); \
209   (vec).z = D3DCOLOR_B(dw); \
210   (vec).w = D3DCOLOR_A(dw);
211
212 #define D3DCOLORTOGLFLOAT4(dw, vec) \
213   (vec)[0] = D3DCOLOR_R(dw); \
214   (vec)[1] = D3DCOLOR_G(dw); \
215   (vec)[2] = D3DCOLOR_B(dw); \
216   (vec)[3] = D3DCOLOR_A(dw);
217
218 /**
219  * State Block for Begin/End/Capture/Create/Apply State Block
220  *  Note: Very long winded but I do not believe gl Lists will 
221  *  resolve everything we need, so doing it manually for now
222  */
223 typedef struct SAVEDSTATES {
224   BOOL          lightEnable[MAX_ACTIVE_LIGHTS];
225   BOOL          Indices;
226   BOOL          lights[MAX_ACTIVE_LIGHTS];
227   BOOL          material;
228   BOOL          stream_source[MAX_STREAMS];
229   BOOL          textures[8];
230   BOOL          transform[HIGHEST_TRANSFORMSTATE];
231   BOOL          viewport;
232   BOOL          vertexShader;
233   BOOL          vertexShaderConstant;
234   BOOL          vertexShaderDecl;
235   BOOL          pixelShader;
236   BOOL          pixelShaderConstant;
237   BOOL          renderstate[HIGHEST_RENDER_STATE];
238   BOOL          texture_state[8][HIGHEST_TEXTURE_STATE];
239   BOOL          clipplane[MAX_CLIPPLANES];
240 } SAVEDSTATES;
241
242 typedef struct D3DSHADERVECTORF {
243   float x;
244   float y;
245   float z;
246   float w;
247 } D3DSHADERVECTORF;
248
249 typedef struct D3DSHADERVECTORI {
250   int x;
251   int y;
252   int z;
253   int w;
254 } D3DSHADERVECTORI;
255
256 /* ===========================================================================
257     The interfactes themselves
258    =========================================================================== */
259
260 /* ---------- */
261 /* IDirect3D9 */
262 /* ---------- */
263
264 /*****************************************************************************
265  * Predeclare the interface implementation structures
266  */
267 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
268
269 /*****************************************************************************
270  * IDirect3D implementation structure
271  */
272 struct IDirect3D9Impl
273 {
274     /* IUnknown fields */
275     const IDirect3D9Vtbl   *lpVtbl;
276     DWORD                   ref;
277
278     /* The WineD3D device */
279     IWineD3D               *WineD3D;
280
281     /* IDirect3D9 fields */
282 };
283
284 /* IUnknown: */
285 extern HRESULT WINAPI   IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface,REFIID refiid,LPVOID *obj);
286 extern ULONG WINAPI     IDirect3D9Impl_AddRef(LPDIRECT3D9 iface);
287 extern ULONG WINAPI     IDirect3D9Impl_Release(LPDIRECT3D9 iface);
288
289 /* IDirect3d9: */
290 extern HRESULT  WINAPI  IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction);
291 extern UINT     WINAPI  IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface);
292 extern HRESULT  WINAPI  IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
293 extern UINT     WINAPI  IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format);
294 extern HRESULT  WINAPI  IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
295 extern HRESULT  WINAPI  IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
296 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
297 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
298 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
299 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
300 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
301 extern HRESULT  WINAPI  IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
302 extern HMONITOR WINAPI  IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter);
303 extern HRESULT  WINAPI  IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
304
305 /* ---------------- */
306 /* IDirect3DDevice9 */
307 /* ---------------- */
308
309 /*****************************************************************************
310  * Predeclare the interface implementation structures
311  */
312 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
313
314 /*****************************************************************************
315  * IDirect3DDevice9 implementation structure
316  */
317 struct IDirect3DDevice9Impl
318 {
319     /* IUnknown fields */
320     const IDirect3DDevice9Vtbl   *lpVtbl;
321     DWORD                         ref;
322
323     /* IDirect3DDevice9 fields */
324     IDirect3D9Impl               *direct3d;
325     IWineD3DDevice               *WineD3DDevice;
326
327     /* FIXME: To be sorted out during move */
328     IDirect3DSurface9Impl        *frontBuffer;
329     IDirect3DSurface9Impl        *backBuffer;
330     IDirect3DSurface9Impl        *depthStencilBuffer;
331
332     IDirect3DSurface9Impl        *renderTarget;
333     IDirect3DSurface9Impl        *stencilBufferTarget;
334
335     D3DPRESENT_PARAMETERS         PresentParms;
336     D3DDEVICE_CREATION_PARAMETERS CreateParms;
337
338     UINT                          adapterNo;
339     D3DDEVTYPE                    devType;
340
341     UINT                          srcBlend;
342     UINT                          dstBlend;
343     UINT                          alphafunc;
344     UINT                          stencilfunc;
345
346     /* State block related */
347     BOOL                          isRecordingState;
348     IDirect3DStateBlock9Impl     *StateBlock;
349     IDirect3DStateBlock9Impl     *UpdateStateBlock;
350
351     /* Other required values */
352     float                         lightPosn[MAX_ACTIVE_LIGHTS][4];
353     float                         lightDirn[MAX_ACTIVE_LIGHTS][4];
354
355     /* palettes texture management */
356     PALETTEENTRY                  palettes[MAX_PALETTES][256];
357     UINT                          currentPalette;
358
359     /* Optimization */
360     D3DMATRIX                     lastProj;
361     D3DMATRIX                     lastView;
362     D3DMATRIX                     lastWorld0;
363     D3DMATRIX                     lastTexTrans[8];
364
365     /* OpenGL related */
366     /*
367     GLXContext                    glCtx;
368     XVisualInfo                  *visInfo;
369     Display                      *display;
370     GLXContext                    render_ctx;
371     Drawable                      drawable;
372     Window                        win;
373     */
374     HWND                          win_handle;
375
376     /* OpenGL Extension related */
377
378     /* Cursor management */
379     BOOL                          bCursorVisible;
380     UINT                          xHotSpot;
381     UINT                          yHotSpot;
382     UINT                          xScreenSpace;
383     UINT                          yScreenSpace;
384
385     UINT                          dummyTextureName[8];
386 };
387
388 /* IUnknown: */
389 extern HRESULT WINAPI   IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID refiid, LPVOID *obj);
390 extern ULONG WINAPI     IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface);
391 extern ULONG WINAPI     IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface);
392
393 /* IDirect3DDevice9: */
394 extern HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface);
395 extern UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface);
396 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface);
397 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
398 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps);
399 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode);
400 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
401 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
402 extern void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags);
403 extern BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow);
404 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
405 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
406 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
407 extern HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
408 extern HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
409 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
410 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
411 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs);
412 extern void     WINAPI  IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
413 extern void     WINAPI  IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp);
414 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
415 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
416 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
417 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
418 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
419 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
420 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
421 extern HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
422 extern HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
423 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
424 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface);
425 extern HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
426 extern HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
427 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
428 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
429 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
430 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencilSurface);
431 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
432 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface);
433 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface);
434 extern HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
435 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
436 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
437 extern HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
438 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport);
439 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport);
440 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial);
441 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial);
442 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight);
443 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight);
444 extern HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable);
445 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable);
446 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane);
447 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane);
448 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value);
449 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
450 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
451 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
452 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
453 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus);
454 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus);
455 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
456 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
457 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
458 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
459 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
460 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
461 extern HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses);
462 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
463 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
464 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber);
465 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *PaletteNumber);
466 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect);
467 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect);
468 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware);
469 extern BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface);
470 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments);
471 extern float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface);
472 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
473 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
474 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
475 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
476 extern HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
477 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
478 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
479 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
480 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
481 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
482 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
483 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
484 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
485 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
486 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
487 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
488 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
489 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
490 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
491 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
492 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
493 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider);
494 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider);
495 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
496 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
497 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
498 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
499 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
500 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
501 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
502 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
503 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
504 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
505 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
506 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
507 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
508 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle);
509 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
510
511
512 /* ---------------- */
513 /* IDirect3DVolume9 */
514 /* ---------------- */
515
516 /*****************************************************************************
517  * Predeclare the interface implementation structures
518  */
519 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
520
521 /*****************************************************************************
522  * IDirect3DVolume9 implementation structure
523  */
524 struct IDirect3DVolume9Impl
525 {
526     /* IUnknown fields */
527     const IDirect3DVolume9Vtbl *lpVtbl;
528     DWORD                   ref;
529
530     /* IDirect3DVolume9 fields */
531     IWineD3DVolume         *wineD3DVolume;
532 };
533
534 /* IUnknown: */
535 extern HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID refiid, LPVOID* obj);
536 extern ULONG WINAPI   IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface);
537 extern ULONG WINAPI   IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface);
538
539 /* IDirect3DVolume9: */
540 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice);
541 extern HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
542 extern HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
543 extern HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid);
544 extern HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer);
545 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc);
546 extern HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
547 extern HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface);
548
549
550 /* ------------------- */
551 /* IDirect3DSwapChain9 */
552 /* ------------------- */
553
554 /*****************************************************************************
555  * Predeclare the interface implementation structures
556  */
557 extern const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl;
558
559 /*****************************************************************************
560  * IDirect3DSwapChain9 implementation structure
561  */
562 typedef struct IDirect3DSwapChain9Impl
563 {
564     /* IUnknown fields */
565     const IDirect3DSwapChain9Vtbl *lpVtbl;
566     DWORD                   ref;
567
568     /* IDirect3DSwapChain9 fields */
569     IWineD3DSwapChain      *wineD3DSwapChain;
570 } IDirect3DSwapChain9Impl;
571
572 /* ------------------ */
573 /* IDirect3DResource9 */
574 /* ------------------ */
575
576 /*****************************************************************************
577  * Predeclare the interface implementation structures
578  */
579 extern const IDirect3DResource9Vtbl Direct3DResource9_Vtbl;
580
581 /*****************************************************************************
582  * IDirect3DResource9 implementation structure
583  */
584 struct IDirect3DResource9Impl
585 {
586     /* IUnknown fields */
587     const IDirect3DResource9Vtbl *lpVtbl;
588     DWORD                   ref;
589
590     /* IDirect3DResource9 fields */
591     IWineD3DResource       *wineD3DResource;
592 };
593
594 /* IUnknown: */
595 extern HRESULT WINAPI         IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
596 extern ULONG WINAPI           IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
597 extern ULONG WINAPI           IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
598
599 /* IDirect3DResource9: */
600 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
601 extern HRESULT  WINAPI        IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
602 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
603 extern HRESULT  WINAPI        IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
604 extern DWORD    WINAPI        IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
605 extern DWORD    WINAPI        IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
606 extern void     WINAPI        IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
607 extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
608
609
610 /* ----------------- */
611 /* IDirect3DSurface9 */
612 /* ----------------- */
613
614 /*****************************************************************************
615  * Predeclare the interface implementation structures
616  */
617 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
618
619 /*****************************************************************************
620  * IDirect3DSurface9 implementation structure
621  */
622 struct IDirect3DSurface9Impl
623 {
624     /* IUnknown fields */
625     const IDirect3DSurface9Vtbl *lpVtbl;
626     DWORD                   ref;
627
628     /* IDirect3DResource9 fields */
629     IWineD3DSurface        *wineD3DSurface;
630
631 };
632
633 /* IUnknown: */
634 extern HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID refiid, LPVOID* obj);
635 extern ULONG WINAPI   IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface);
636 extern ULONG WINAPI   IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface);
637
638 /* IDirect3DSurface9: (Inherited from IDirect3DResource9) */
639 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice);
640 extern HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
641 extern HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData,DWORD* pSizeOfData);
642 extern HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid);
643 extern DWORD   WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew);
644 extern DWORD   WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface);
645 extern void    WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface);
646 extern D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface);
647
648 /* IDirect3DSurface9: */
649 extern HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer);
650 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC *pDesc);
651 extern HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
652 extern HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface);
653 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc);
654 extern HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc);
655
656
657 /* ---------------------- */
658 /* IDirect3DVertexBuffer9 */
659 /* ---------------------- */
660
661 /*****************************************************************************
662  * Predeclare the interface implementation structures
663  */
664 extern const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl;
665
666 /*****************************************************************************
667  * IDirect3DVertexBuffer9 implementation structure
668  */
669 struct IDirect3DVertexBuffer9Impl
670 {
671     /* IUnknown fields */
672     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
673     DWORD                   ref;
674
675     /* IDirect3DResource9 fields */
676     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
677 };
678
679 /* IUnknown: */
680 extern HRESULT WINAPI         IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
681 extern ULONG WINAPI           IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface);
682 extern ULONG WINAPI           IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface);
683
684 /* IDirect3DVertexBuffer9: (Inherited from IDirect3DResource9) */
685 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
686 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
687 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
688 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid);
689 extern DWORD    WINAPI        IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew);
690 extern DWORD    WINAPI        IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface);
691 extern void     WINAPI        IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface);
692 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface);
693
694 /* IDirect3DVertexBuffer9: */
695 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
696 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface);
697 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC *pDesc);
698
699
700 /* --------------------- */
701 /* IDirect3DIndexBuffer9 */
702 /* --------------------- */
703
704 /*****************************************************************************
705  * Predeclare the interface implementation structures
706  */
707 extern const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl;
708
709 /*****************************************************************************
710  * IDirect3DIndexBuffer9 implementation structure
711  */
712 struct IDirect3DIndexBuffer9Impl
713 {
714     /* IUnknown fields */
715     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
716     DWORD                   ref;
717
718     /* IDirect3DResource9 fields */
719     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
720 };
721
722 /* IUnknown: */
723 extern HRESULT WINAPI         IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
724 extern ULONG WINAPI           IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface);
725 extern ULONG WINAPI           IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface);
726
727 /* IDirect3DIndexBuffer9: (Inherited from IDirect3DResource9) */
728 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
729 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
730 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
731 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid);
732 extern DWORD    WINAPI        IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew);
733 extern DWORD    WINAPI        IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface);
734 extern void     WINAPI        IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface);
735 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface);
736
737 /* IDirect3DIndexBuffer9: */
738 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
739 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface);
740 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc);
741
742
743 /* --------------------- */
744 /* IDirect3DBaseTexture9 */
745 /* --------------------- */
746
747 /*****************************************************************************
748  * Predeclare the interface implementation structures
749  */
750 extern const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl;
751
752 /*****************************************************************************
753  * IDirect3DBaseTexture9 implementation structure
754  */
755 struct IDirect3DBaseTexture9Impl
756 {
757     /* IUnknown fields */
758     const IDirect3DBaseTexture9Vtbl *lpVtbl;
759     DWORD                   ref;
760
761     /* IDirect3DResource9 fields */
762     IWineD3DBaseTexture    *wineD3DBaseTexture;
763 };
764
765 /* IUnknown: */
766 extern HRESULT WINAPI         IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
767 extern ULONG WINAPI           IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
768 extern ULONG WINAPI           IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
769
770 /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
771 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
772 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
773 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
774 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
775 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
776 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
777 extern void     WINAPI        IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
778 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
779
780 /* IDirect3DBaseTexture9: */
781 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
782 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
783 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
784 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
785 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
786 extern void     WINAPI        IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
787
788
789 /* --------------------- */
790 /* IDirect3DCubeTexture9 */
791 /* --------------------- */
792
793 /*****************************************************************************
794  * Predeclare the interface implementation structures
795  */
796 extern const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl;
797
798 /*****************************************************************************
799  * IDirect3DCubeTexture9 implementation structure
800  */
801 struct IDirect3DCubeTexture9Impl
802 {
803     /* IUnknown fields */
804     const IDirect3DCubeTexture9Vtbl *lpVtbl;
805     DWORD                     ref;
806
807     /* IDirect3DResource9 fields */
808     IWineD3DCubeTexture      *wineD3DCubeTexture;
809 };
810
811 /* IUnknown: */
812 extern HRESULT WINAPI         IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface,REFIID refiid,LPVOID *obj);
813 extern ULONG WINAPI           IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface);
814 extern ULONG WINAPI           IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface);
815
816 /* IDirect3DCubeTexture9: (Inherited from IDirect3DResource9) */
817 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice);
818 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
819 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
820 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid);
821 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew);
822 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface);
823 extern void     WINAPI        IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface);
824 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface);
825
826 /* IDirect3DCubeTexture9: (Inherited from IDirect3DBaseTexture9) */
827 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew);
828 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface);
829 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface);
830 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
831 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface);
832 extern void     WINAPI        IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface);
833
834 /* IDirect3DCubeTexture9 */
835 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
836 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface);
837 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
838 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
839 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
840
841
842 /* ----------------- */
843 /* IDirect3DTexture9 */
844 /* ----------------- */
845
846 /*****************************************************************************
847  * Predeclare the interface implementation structures
848  */
849 extern const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl;
850
851 /*****************************************************************************
852  * IDirect3DTexture9 implementation structure
853  */
854 struct IDirect3DTexture9Impl
855 {
856     /* IUnknown fields */
857     const IDirect3DTexture9Vtbl *lpVtbl;
858     DWORD                   ref;
859
860     /* IDirect3DResource9 fields */
861     IWineD3DTexture        *wineD3DTexture;
862
863 };
864
865 /* IUnknown: */
866 extern HRESULT WINAPI         IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface,REFIID refiid,LPVOID *obj);
867 extern ULONG WINAPI           IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface);
868 extern ULONG WINAPI           IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface);
869
870 /* IDirect3DTexture9: (Inherited from IDirect3DResource9) */
871 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice);
872 extern HRESULT  WINAPI        IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
873 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
874 extern HRESULT  WINAPI        IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid);
875 extern DWORD    WINAPI        IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew);
876 extern DWORD    WINAPI        IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface);
877 extern void     WINAPI        IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface);
878 extern D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface);
879
880 /* IDirect3DTexture9: (Inherited from IDirect3DBaseTexture9) */
881 extern DWORD    WINAPI        IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew);
882 extern DWORD    WINAPI        IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface);
883 extern DWORD    WINAPI        IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface);
884 extern HRESULT  WINAPI        IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
885 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface);
886 extern void     WINAPI         IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface);
887
888 /* IDirect3DTexture9: */
889 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
890 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
891 extern HRESULT  WINAPI        IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
892 extern HRESULT  WINAPI        IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level);
893 extern HRESULT  WINAPI        IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect);
894
895
896 /* ----------------------- */
897 /* IDirect3DVolumeTexture9 */
898 /* ----------------------- */
899
900 /*****************************************************************************
901  * Predeclare the interface implementation structures
902  */
903 extern const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl;
904
905 /*****************************************************************************
906  * IDirect3DVolumeTexture9 implementation structure
907  */
908 struct IDirect3DVolumeTexture9Impl
909 {
910     /* IUnknown fields */
911     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
912     DWORD                       ref;
913
914     /* IDirect3DResource9 fields */
915     IWineD3DVolumeTexture      *wineD3DVolumeTexture;
916 };
917
918 /* IUnknown: */
919 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface,REFIID refiid,LPVOID *obj);
920 extern ULONG    WINAPI        IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface);
921 extern ULONG    WINAPI        IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface);
922
923 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DResource9) */
924 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice);
925 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
926 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
927 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid);
928 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew);
929 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface);
930 extern void     WINAPI        IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface);
931 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface);
932
933 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DBaseTexture9) */
934 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew);
935 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface);
936 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface);
937 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
938 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface);
939 extern void     WINAPI         IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface);
940
941 /* IDirect3DVolumeTexture9: */
942 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC *pDesc);
943 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel);
944 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
945 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level);
946 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox);
947
948
949 /* ----------------------- */
950 /* IDirect3DStateBlock9 */
951 /* ----------------------- */
952
953 /*****************************************************************************
954  * Predeclare the interface implementation structures
955  */
956 extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;
957
958 /*****************************************************************************
959  * IDirect3DStateBlock9 implementation structure
960  */
961 struct  IDirect3DStateBlock9Impl {
962   /* IUnknown fields */
963   const IDirect3DStateBlock9Vtbl *lpVtbl;
964   DWORD                     ref;
965
966   /* IDirect3DStateBlock9 fields */
967   IDirect3DDevice9Impl*     Device;
968
969   D3DSTATEBLOCKTYPE         blockType;
970
971   SAVEDSTATES               Changed;
972   SAVEDSTATES               Set;
973   
974   /* Light Enable */
975   BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
976   
977   /* ClipPlane */
978   double                    clipplane[MAX_CLIPPLANES][4];
979   
980   /* Stream Source */
981   UINT                      stream_stride[MAX_STREAMS];
982   IDirect3DVertexBuffer9*   stream_source[MAX_STREAMS];
983   BOOL                      streamIsUP;
984
985   /* Indices */
986   IDirect3DIndexBuffer9*    pIndexData;
987   UINT                      baseVertexIndex;
988   
989   /* Texture */
990   IDirect3DBaseTexture9*    textures[8];
991   int                       textureDimensions[8];
992   /* Texture State Stage */
993   DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
994   
995   /* RenderState */
996   DWORD                     renderstate[HIGHEST_RENDER_STATE];
997   
998   /* Transform */
999   D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
1000   
1001
1002   /* ViewPort */
1003   D3DVIEWPORT9              viewport;
1004   
1005   /* Lights */
1006   D3DLIGHT9                 lights[MAX_ACTIVE_LIGHTS];
1007   
1008   /* Material */
1009   D3DMATERIAL9              material;
1010
1011   DWORD                     FVF;
1012   
1013   /* Vertex Shader */
1014   IDirect3DVertexShader9*   VertexShader;
1015
1016   /* Vertex Shader Declaration */
1017   IDirect3DVertexDeclaration9Impl* vertexDecl;
1018   
1019   /* Pixel Shader */
1020   IDirect3DPixelShader9*    PixelShader;
1021   
1022   /* Indexed Vertex Blending */
1023   D3DVERTEXBLENDFLAGS       vertex_blend;
1024   FLOAT                     tween_factor;
1025
1026   /* Vertex Shader Constant */
1027   D3DSHADERVECTORF          vertexShaderConstantF[D3D_VSHADER_MAX_CONSTANTS];
1028   D3DSHADERVECTORI          vertexShaderConstantI[D3D_VSHADER_MAX_CONSTANTS];
1029   BOOL                      vertexShaderConstantB[D3D_VSHADER_MAX_CONSTANTS];
1030   /* Pixel Shader Constant */
1031   D3DSHADERVECTORF          pixelShaderConstantF[D3D_PSHADER_MAX_CONSTANTS];
1032   D3DSHADERVECTORI          pixelShaderConstantI[D3D_PSHADER_MAX_CONSTANTS];
1033   BOOL                      pixelShaderConstantB[D3D_PSHADER_MAX_CONSTANTS];
1034 };
1035
1036 /* IUnknown: */
1037 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID refiid, LPVOID* obj);
1038 extern ULONG WINAPI           IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface);
1039 extern ULONG WINAPI           IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface);
1040
1041 /* IDirect3DStateBlock9: */
1042 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice);
1043 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface);
1044 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface);
1045
1046
1047 /* --------------------------- */
1048 /* IDirect3DVertexDeclaration9 */
1049 /* --------------------------- */
1050
1051 /*****************************************************************************
1052  * Predeclare the interface implementation structures
1053  */
1054 extern const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl;
1055
1056 /*****************************************************************************
1057  * IDirect3DVertexShaderDeclaration implementation structure
1058  */
1059 struct IDirect3DVertexDeclaration9Impl {
1060   /* IUnknown fields */
1061   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
1062   DWORD   ref;
1063
1064   /* IDirect3DVertexDeclaration9 fields */
1065   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
1066 };
1067
1068 /* IUnknown: */
1069 extern HRESULT  WINAPI      IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID refiid, LPVOID* obj);
1070 extern ULONG    WINAPI      IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface);
1071 extern ULONG    WINAPI      IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface);
1072
1073 /* IDirect3DVertexDeclaration9: */
1074 extern HRESULT  WINAPI      IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice);
1075 extern HRESULT  WINAPI      IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements);
1076
1077
1078 /* ---------------------- */
1079 /* IDirect3DVertexShader9 */
1080 /* ---------------------- */
1081
1082 /*****************************************************************************
1083  * Predeclare the interface implementation structures
1084  */
1085 extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;
1086
1087 /*****************************************************************************
1088  * IDirect3DVertexShader implementation structure
1089  */
1090 struct IDirect3DVertexShader9Impl {
1091   /* IUnknown fields */
1092   const IDirect3DVertexShader9Vtbl *lpVtbl;
1093   DWORD ref;
1094
1095   /* IDirect3DVertexDeclaration9 fields */
1096   IDirect3DDevice9Impl* Device;
1097
1098   DWORD* function;
1099   UINT functionLength;
1100   DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1101   DWORD version;
1102   /* run time datas */
1103   /*
1104   VSHADERDATA* data;
1105   VSHADERINPUTDATA input;
1106   VSHADEROUTPUTDATA output;
1107   */
1108 };
1109
1110 /* IUnknown: */
1111 extern HRESULT WINAPI         IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID refiid, LPVOID* obj);
1112 extern ULONG WINAPI           IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface);
1113 extern ULONG WINAPI           IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface);
1114
1115 /* IDirect3DVertexShader9: */
1116 extern HRESULT WINAPI         IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice);
1117 extern HRESULT WINAPI         IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1118
1119
1120 /* --------------------- */
1121 /* IDirect3DPixelShader9 */
1122 /* --------------------- */
1123
1124 /*****************************************************************************
1125  * Predeclare the interface implementation structures
1126  */
1127 extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;
1128
1129 /*****************************************************************************
1130  * IDirect3DPixelShader implementation structure
1131  */
1132 struct IDirect3DPixelShader9Impl { 
1133   /* IUnknown fields */
1134   const IDirect3DPixelShader9Vtbl *lpVtbl;
1135   DWORD ref;
1136
1137   /* IDirect3DPixelShader9 fields */
1138   IDirect3DDevice9Impl* Device;
1139
1140   DWORD* function;
1141   UINT functionLength;
1142   DWORD version;
1143   /* run time datas */
1144   /*
1145   PSHADERDATA* data;
1146   PSHADERINPUTDATA input;
1147   PSHADEROUTPUTDATA output;
1148   */
1149 };
1150
1151 /* IUnknown: */
1152 extern HRESULT WINAPI         IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID refiid, LPVOID* obj);
1153 extern ULONG WINAPI           IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface);
1154 extern ULONG WINAPI           IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface);
1155
1156 /* IDirect3DPixelShader9: */
1157 extern HRESULT WINAPI         IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice);
1158 extern HRESULT WINAPI         IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1159
1160
1161 /* --------------- */
1162 /* IDirect3DQuery9 */
1163 /* --------------- */
1164
1165 /*****************************************************************************
1166  * Predeclare the interface implementation structures
1167  */
1168 extern const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl;
1169
1170 /*****************************************************************************
1171  * IDirect3DPixelShader implementation structure
1172  */
1173 typedef struct IDirect3DQuery9Impl {
1174     /* IUnknown fields */
1175     const IDirect3DQuery9Vtbl *lpVtbl;
1176     DWORD                ref;
1177
1178     /* IDirect3DQuery9 fields */
1179     IWineD3DQuery       *wineD3DQuery;
1180 } IDirect3DQuery9Impl;
1181
1182
1183 /* Callbacks */
1184 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
1185                                          WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
1186                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
1187
1188 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
1189                                           WINED3DFORMAT  Format, D3DPOOL Pool, DWORD Usage,
1190                                           IWineD3DVolume **ppVolume, 
1191                                           HANDLE   * pSharedHandle);
1192
1193 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
1194                                          WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
1195                                          DWORD MultisampleQuality, BOOL Discard,
1196                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
1197
1198 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
1199                                          WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
1200                                          DWORD MultisampleQuality, BOOL Lockable, 
1201                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
1202
1203 #endif /* __WINE_D3D9_PRIVATE_H */