Fix gcc 4.0 -Wpointer-sign warnings.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35         IDirect3DDevice9Impl_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
45     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60       IWineD3DDevice_Release(This->WineD3DDevice);
61       HeapFree(GetProcessHeap(), 0, This);
62     }
63     return ref;
64 }
65
66 /* IDirect3DDevice Interface follow: */
67 HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
68     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69     
70     TRACE("(%p) : Relay\n", This);
71     return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
72 }
73
74 UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
75     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
76     
77     TRACE("(%p) Relay\n", This);
78     return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);    
79 }
80
81 HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
82     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
83
84     TRACE("(%p) : Relay\n", This);
85     return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
86 }
87
88 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
89     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
90     HRESULT hr = D3D_OK;
91     IWineD3D* pWineD3D;
92
93     TRACE("(%p) Relay\n", This);
94
95     if (NULL == ppD3D9) {
96         return D3DERR_INVALIDCALL;
97     }
98     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
99     if (hr == D3D_OK && pWineD3D != NULL)
100     {
101         IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D9);
102         IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
103     } else {
104         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
105         *ppD3D9 = NULL;
106     }
107     TRACE("(%p) returning %p\b",This , *ppD3D9);
108     return hr;
109 }
110
111 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
112     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
113     HRESULT hrc = D3D_OK;
114     WINED3DCAPS *pWineCaps;
115
116     TRACE("(%p) : Relay pCaps %p \n", This, pCaps);
117     if(NULL == pCaps){
118         return D3DERR_INVALIDCALL;
119     }
120     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
121     if(pWineCaps == NULL){
122         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
123     }
124
125     D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
126     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
127     HeapFree(GetProcessHeap(), 0, pWineCaps);
128     TRACE("Returning %p %p\n", This, pCaps);
129     return hrc;
130 }
131
132 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
133     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
134     TRACE("(%p) Relay\n", This);
135     return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
136 }
137
138 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
139     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
140     TRACE("(%p) Relay\n", This);
141     return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, pParameters);
142 }
143
144 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
145     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
147     TRACE("(%p) Relay\n", This);
148     return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
149 }
150
151 void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
152     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
153     TRACE("(%p) Relay\n", This);
154     return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
155 }
156
157 BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
158     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
159     TRACE("(%p) Relay\n", This);
160
161     return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
162 }
163
164 HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
165     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
166     WINED3DPRESENT_PARAMETERS localParameters;
167     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
168         
169     localParameters.BackBufferWidth                = &pPresentationParameters->BackBufferWidth;
170     localParameters.BackBufferHeight               = &pPresentationParameters->BackBufferHeight;           
171     localParameters.BackBufferFormat               = &pPresentationParameters->BackBufferFormat;           
172     localParameters.BackBufferCount                = &pPresentationParameters->BackBufferCount;            
173     localParameters.MultiSampleType                = &pPresentationParameters->MultiSampleType;            
174     localParameters.MultiSampleQuality             = &pPresentationParameters->MultiSampleQuality;         
175     localParameters.SwapEffect                     = &pPresentationParameters->SwapEffect;                 
176     localParameters.hDeviceWindow                  = &pPresentationParameters->hDeviceWindow;              
177     localParameters.Windowed                       = &pPresentationParameters->Windowed;                   
178     localParameters.EnableAutoDepthStencil         = &pPresentationParameters->EnableAutoDepthStencil;     
179     localParameters.AutoDepthStencilFormat         = &pPresentationParameters->AutoDepthStencilFormat;     
180     localParameters.Flags                          = &pPresentationParameters->Flags;                      
181     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
182     localParameters.PresentationInterval           = &pPresentationParameters->PresentationInterval;       
183     return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
184 }
185
186 HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
187  pDirtyRegion) {
188     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
189     TRACE("(%p) Relay\n", This);
190     return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
191 }
192
193 HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
194     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
195     IWineD3DSurface *retSurface = NULL;
196     HRESULT rc = D3D_OK;
197
198     TRACE("(%p) Relay\n", This);
199
200     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
201     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
202         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
203         IWineD3DSurface_Release(retSurface);
204     }
205     return rc;
206 }
207 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
208     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
209     TRACE("(%p) Relay\n", This);
210     
211     return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, pRasterStatus);        
212 }
213
214 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
215     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
216     TRACE("(%p) Relay\n", This);
217     
218     return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
219 }
220
221 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
222     
223     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
224     TRACE("(%p) Relay\n", This);
225     
226     return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, pRamp);
227 }
228
229 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {    
230     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
231     TRACE("(%p) Relay\n", This);
232     
233     return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, pRamp);
234 }
235
236
237 HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
238     HRESULT hrc;
239     IDirect3DSurface9Impl *object;
240     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
241     TRACE("(%p) Relay\n", This);
242     if(MultisampleQuality < 0) { 
243         FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality);
244     /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
245         MultisampleQuality=0;
246     }
247     
248     if(MultisampleQuality > 0){
249         FIXME("MultisampleQuality set to %ld, bstituting 0  \n" , MultisampleQuality);
250     /*
251     MultisampleQuality
252  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
253  */
254  
255         MultisampleQuality=0;
256     }
257     /*FIXME: Check MAX bounds of MultisampleQuality*/
258
259     /* Allocate the storage for the device */
260     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
261     if (NULL == object) {
262         FIXME("Allocation of memory failed\n");
263         *ppSurface = NULL;
264         return D3DERR_OUTOFVIDEOMEMORY;
265     }
266
267     object->lpVtbl = &Direct3DSurface9_Vtbl;
268     object->ref = 1;
269     
270     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
271            
272     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage, Pool,MultiSample,MultisampleQuality,pSharedHandle,(IUnknown *)object);
273     
274     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
275        /* free up object */
276         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
277         HeapFree(GetProcessHeap(), 0, object);
278         *ppSurface = NULL;
279     } else {
280         *ppSurface = (LPDIRECT3DSURFACE9) object;
281     }  
282     return hrc;
283 }
284
285
286
287 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
288                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
289                                                          DWORD MultisampleQuality, BOOL Lockable, 
290                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
291    TRACE("Relay\n");
292    /* Is this correct? */
293    return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
294      
295
296 }
297
298 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
299                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
300                                                                 DWORD MultisampleQuality, BOOL Discard,
301                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
302      TRACE("Relay\n");
303      return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
304                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
305                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
306 }
307
308
309 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
310     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;     
311     TRACE("(%p) Relay\n" , This);
312     return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
313 }
314
315 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
316     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
317     TRACE("(%p) Relay\n" , This);
318     return IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
319 }
320
321 /* This isn't in MSDN!
322 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
323     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
324     FIXME("(%p) : stub\n", This);
325     return D3D_OK;
326 }
327 */
328
329 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
330     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
331     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
332     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
333     TRACE("(%p) Relay\n" , This);
334     return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
335 }
336
337 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
338     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
339     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
340     TRACE("(%p) Relay\n" , This);
341     return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);    
342 }
343
344 HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
345     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
346     TRACE("(%p) Relay\n" , This);
347     return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, Filter);            
348 }
349
350 HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
351     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
352     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
353     TRACE("(%p) Relay\n" , This);
354     return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);    
355 }
356
357 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
358     TRACE("Relay\n");
359     if(Pool == D3DPOOL_MANAGED ){
360         FIXME("Attempting to create a managed offscreen plain surface\n");
361         return D3DERR_INVALIDCALL;
362     }    
363         /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
364         
365         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
366         but then...
367         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
368         Why, their always lockable?
369         should I change the usage to dynamic?        
370         */
371     return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
372 }
373
374 /* TODO: move to wineD3D */
375 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
376     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
377     HRESULT hr = S_OK;
378
379     /* If pRenderTarget == NULL, it seems to default to back buffer */
380     if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer;
381  
382     /* If we are trying to set what we already have, don't bother */
383     if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) {
384       TRACE("Trying to do a NOP SetRenderTarget operation\n");
385     } else {
386       /* Otherwise, set the render target up */
387       TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer);
388       hr = E_FAIL; /* not supported yet */
389     }
390
391    return hr;
392 }
393
394 /* TODO: move to wineD3D */
395 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
396     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
397     TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer);
398     *ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget;
399     IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget);
400     return D3D_OK;
401 }
402
403 /* TODO: move to wineD3D */
404 HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
405     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
406     HRESULT hr = S_OK;
407     /* If we are trying to set what we already have, don't bother */
408     if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) {
409       TRACE("Trying to do a NOP SetDepthStencilSurface operation\n");
410     } else {
411       /* Otherwise, set the target up */
412       TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer);
413       hr = E_FAIL; /* not supported yet */
414     }
415     return D3D_OK;
416 }
417
418 /* TODO: move to wineD3D */
419 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
420     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
421     TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
422     *ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
423     if (NULL != *ppZStencilSurface) IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
424     return D3D_OK;
425 }
426
427 HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
428     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
429     TRACE("(%p) Relay\n" , This);
430     return IWineD3DDevice_BeginScene(This->WineD3DDevice);
431 }
432
433 HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
434     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
435     TRACE("(%p) Relay\n" , This);
436     return IWineD3DDevice_EndScene(This->WineD3DDevice);
437     
438 }
439
440 HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
441     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
442     TRACE("(%p) Relay\n" , This);
443     return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
444 }
445
446 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
447     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448     TRACE("(%p) Relay\n" , This);
449     return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
450 }
451
452 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
453     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
454     TRACE("(%p) Relay\n" , This);
455     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
456 }
457
458 HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
459     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460     TRACE("(%p) Relay\n" , This);
461     return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
462 }
463
464 HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
465     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466     TRACE("(%p) Relay\n" , This);
467     return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
468 }
469
470 HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
471     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
472     TRACE("(%p) Relay\n" , This);
473     return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
474 }
475
476 HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
477     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
478     TRACE("(%p) Relay\n" , This);
479     return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
480 }
481
482 HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
483     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
484     TRACE("(%p) Relay\n" , This);
485     return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
486 }
487
488 HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
489     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
490     TRACE("(%p) Relay\n" , This);
491     return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
492 }
493
494 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
495     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
496     TRACE("(%p) Relay\n" , This);
497     return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
498 }
499
500 HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
501     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
502     TRACE("(%p) Relay\n" , This);
503     return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
504 }
505
506 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
507     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
508     TRACE("(%p) Relay\n" , This);
509     return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
510 }
511
512 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
513     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
514     TRACE("(%p) Relay\n" , This);
515     return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
516 }
517
518 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
519     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
520     TRACE("(%p) Relay\n" , This);
521     return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
522 }
523
524 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
525     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
526     TRACE("(%p) Relay\n" , This);
527     return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
528 }
529
530 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
531     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
532     TRACE("(%p) Relay\n" , This);
533     return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
534 }
535
536 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
537     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
538     TRACE("(%p) Relay\n" , This);
539     return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
540 }
541
542 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
543     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
544     TRACE("(%p) Relay\n" , This);
545     return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
546 }
547
548 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
549     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
550     IWineD3DBaseTexture *retTexture = NULL;
551     HRESULT rc = D3D_OK;
552
553     TRACE("(%p) Relay\n" , This);
554
555     if(ppTexture == NULL){
556         return D3DERR_INVALIDCALL;
557     }
558
559     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
560     if (rc == D3D_OK && NULL != retTexture) {
561         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
562         IWineD3DBaseTexture_Release(retTexture);
563     }else{
564         FIXME("Call to get texture  (%ld) failed (%p) \n", Stage, retTexture);
565         *ppTexture = NULL;
566     }
567     return rc;
568 }
569
570 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
571     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
572     TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
573     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
574                                      pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
575 }
576
577 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
578     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
579     TRACE("(%p) Relay\n" , This);
580     return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
581 }
582
583 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
584     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
585     TRACE("(%p) Relay\n" , This);
586     return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
587 }
588
589 HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
590     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
591     TRACE("(%p) Relay\n" , This);
592     return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
593 }
594
595 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
596     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
597     TRACE("(%p) Relay\n" , This);
598     return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);    
599 }
600
601 HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
602     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
603     TRACE("(%p) Relay\n" , This);
604     return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
605 }
606
607 HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
608     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
609     TRACE("(%p) Relay\n" , This);
610     return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
611 }
612
613 HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
614     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
615     TRACE("(%p) Relay\n" , This);
616     return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
617 }
618
619 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
620     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
621     TRACE("(%p) Relay\n" , This);
622     return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
623 }
624
625 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
626     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
627     TRACE("(%p) Relay\n" , This);
628     return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
629 }
630
631 HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
632     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
633     TRACE("(%p) Relay\n" , This);
634     return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);    
635 }
636
637 HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
638     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
639     TRACE("(%p) Relay\n" , This);
640     return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);   
641 }
642
643 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
644     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
645     TRACE("(%p) Relay\n" , This);
646     return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
647 }
648
649 BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
650     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
651     TRACE("(%p) Relay\n" , This);
652     return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
653 }
654
655 HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
656     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
657     TRACE("(%p) Relay\n" , This);
658     return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
659 }
660
661 float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
662     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
663     TRACE("(%p) Relay\n" , This);
664     return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
665 }
666
667 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
668     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
669     TRACE("(%p) Relay\n" , This);
670     return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
671 }
672
673 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
674                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
675     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; 
676     TRACE("(%p) Relay\n" , This);
677     return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
678 }
679
680 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
681     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
682     TRACE("(%p) Relay\n" , This);
683     return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
684 }
685
686 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
687                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
688                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
689     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
690     TRACE("(%p) Relay\n" , This);
691     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
692                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
693 }
694
695 HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
696     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
697     TRACE("(%p) Relay\n" , This);
698     return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);       
699 }
700
701 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
702     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
703     TRACE("(%p) Relay\n" , This);
704     return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
705 }
706
707 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
708     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
709     TRACE("(%p) Relay\n" , This);
710     return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
711 }
712
713 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
714     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
715     TRACE("(%p) Relay\n" , This);
716     return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
717                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
718                                           OffsetInBytes, Stride);
719 }
720
721 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
722     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
723     IWineD3DVertexBuffer *retStream = NULL;
724     HRESULT rc = D3D_OK;
725
726     TRACE("(%p) Relay\n" , This);
727
728     if(pStream == NULL){
729         return D3DERR_INVALIDCALL;
730     }
731
732     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
733     if (rc == D3D_OK  && NULL != retStream) {
734         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
735         IWineD3DVertexBuffer_Release(retStream);
736     }else{
737         FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
738         *pStream = NULL;
739     }
740     return rc;
741 }
742
743 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
744     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
745     TRACE("(%p) Relay\n" , This);
746     IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
747     return D3D_OK;
748 }
749
750 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
751     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
752     TRACE("(%p) Relay\n" , This);
753     return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
754     return D3D_OK;
755 }
756
757 HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
758     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
759     TRACE("(%p) Relay\n", This);
760     return IWineD3DDevice_SetIndices(This->WineD3DDevice, 
761                                      pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 
762                                      0);
763 }
764
765 HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
766     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
767     IWineD3DIndexBuffer *retIndexData = NULL;
768     HRESULT rc = D3D_OK;
769     UINT tmp;
770
771     TRACE("(%p) Relay\n", This);
772
773     if(ppIndexData == NULL){
774         return D3DERR_INVALIDCALL;
775     }
776
777     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
778     if (rc == D3D_OK && NULL != retIndexData) {
779         IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
780         IWineD3DVertexBuffer_Release(retIndexData);
781     }else{
782         if(rc != D3D_OK)  FIXME("Call to GetIndices failed\n");
783         *ppIndexData = NULL;
784     }
785     return rc;
786 }
787
788 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
789     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
790     TRACE("(%p) Relay\n", This);
791     return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, pRectPatchInfo);
792 }
793 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
794 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
795     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
796     TRACE("(%p) Relay\n", This);
797     return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, pTriPatchInfo);
798 }
799
800 HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
801     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
802     TRACE("(%p) Relay\n", This);
803     return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
804 }
805
806 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
807 {
808     IDirect3DDevice9Impl_QueryInterface,
809     IDirect3DDevice9Impl_AddRef,
810     IDirect3DDevice9Impl_Release,
811     IDirect3DDevice9Impl_TestCooperativeLevel,
812     IDirect3DDevice9Impl_GetAvailableTextureMem,
813     IDirect3DDevice9Impl_EvictManagedResources,
814     IDirect3DDevice9Impl_GetDirect3D,
815     IDirect3DDevice9Impl_GetDeviceCaps,
816     IDirect3DDevice9Impl_GetDisplayMode,
817     IDirect3DDevice9Impl_GetCreationParameters,
818     IDirect3DDevice9Impl_SetCursorProperties,
819     IDirect3DDevice9Impl_SetCursorPosition,
820     IDirect3DDevice9Impl_ShowCursor,
821     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
822     IDirect3DDevice9Impl_GetSwapChain,
823     IDirect3DDevice9Impl_GetNumberOfSwapChains,
824     IDirect3DDevice9Impl_Reset,
825     IDirect3DDevice9Impl_Present,
826     IDirect3DDevice9Impl_GetBackBuffer,
827     IDirect3DDevice9Impl_GetRasterStatus,
828     IDirect3DDevice9Impl_SetDialogBoxMode,
829     IDirect3DDevice9Impl_SetGammaRamp,
830     IDirect3DDevice9Impl_GetGammaRamp,
831     IDirect3DDevice9Impl_CreateTexture,
832     IDirect3DDevice9Impl_CreateVolumeTexture,
833     IDirect3DDevice9Impl_CreateCubeTexture,
834     IDirect3DDevice9Impl_CreateVertexBuffer,
835     IDirect3DDevice9Impl_CreateIndexBuffer,
836     IDirect3DDevice9Impl_CreateRenderTarget,
837     IDirect3DDevice9Impl_CreateDepthStencilSurface,
838     IDirect3DDevice9Impl_UpdateSurface,
839     IDirect3DDevice9Impl_UpdateTexture,
840     IDirect3DDevice9Impl_GetRenderTargetData,
841     IDirect3DDevice9Impl_GetFrontBufferData,
842     IDirect3DDevice9Impl_StretchRect,
843     IDirect3DDevice9Impl_ColorFill,
844     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
845     IDirect3DDevice9Impl_SetRenderTarget,
846     IDirect3DDevice9Impl_GetRenderTarget,
847     IDirect3DDevice9Impl_SetDepthStencilSurface,
848     IDirect3DDevice9Impl_GetDepthStencilSurface,
849     IDirect3DDevice9Impl_BeginScene,
850     IDirect3DDevice9Impl_EndScene,
851     IDirect3DDevice9Impl_Clear,
852     IDirect3DDevice9Impl_SetTransform,
853     IDirect3DDevice9Impl_GetTransform,
854     IDirect3DDevice9Impl_MultiplyTransform,
855     IDirect3DDevice9Impl_SetViewport,
856     IDirect3DDevice9Impl_GetViewport,
857     IDirect3DDevice9Impl_SetMaterial,
858     IDirect3DDevice9Impl_GetMaterial,
859     IDirect3DDevice9Impl_SetLight,
860     IDirect3DDevice9Impl_GetLight,
861     IDirect3DDevice9Impl_LightEnable,
862     IDirect3DDevice9Impl_GetLightEnable,
863     IDirect3DDevice9Impl_SetClipPlane,
864     IDirect3DDevice9Impl_GetClipPlane,
865     IDirect3DDevice9Impl_SetRenderState,
866     IDirect3DDevice9Impl_GetRenderState,
867     IDirect3DDevice9Impl_CreateStateBlock,
868     IDirect3DDevice9Impl_BeginStateBlock,
869     IDirect3DDevice9Impl_EndStateBlock,
870     IDirect3DDevice9Impl_SetClipStatus,
871     IDirect3DDevice9Impl_GetClipStatus,
872     IDirect3DDevice9Impl_GetTexture,
873     IDirect3DDevice9Impl_SetTexture,
874     IDirect3DDevice9Impl_GetTextureStageState,
875     IDirect3DDevice9Impl_SetTextureStageState,
876     IDirect3DDevice9Impl_GetSamplerState,
877     IDirect3DDevice9Impl_SetSamplerState,
878     IDirect3DDevice9Impl_ValidateDevice,
879     IDirect3DDevice9Impl_SetPaletteEntries,
880     IDirect3DDevice9Impl_GetPaletteEntries,
881     IDirect3DDevice9Impl_SetCurrentTexturePalette,
882     IDirect3DDevice9Impl_GetCurrentTexturePalette,
883     IDirect3DDevice9Impl_SetScissorRect,
884     IDirect3DDevice9Impl_GetScissorRect,
885     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
886     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
887     IDirect3DDevice9Impl_SetNPatchMode,
888     IDirect3DDevice9Impl_GetNPatchMode,
889     IDirect3DDevice9Impl_DrawPrimitive,
890     IDirect3DDevice9Impl_DrawIndexedPrimitive,
891     IDirect3DDevice9Impl_DrawPrimitiveUP,
892     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
893     IDirect3DDevice9Impl_ProcessVertices,
894     IDirect3DDevice9Impl_CreateVertexDeclaration,
895     IDirect3DDevice9Impl_SetVertexDeclaration,
896     IDirect3DDevice9Impl_GetVertexDeclaration,
897     IDirect3DDevice9Impl_SetFVF,
898     IDirect3DDevice9Impl_GetFVF,
899     IDirect3DDevice9Impl_CreateVertexShader,
900     IDirect3DDevice9Impl_SetVertexShader,
901     IDirect3DDevice9Impl_GetVertexShader,
902     IDirect3DDevice9Impl_SetVertexShaderConstantF,
903     IDirect3DDevice9Impl_GetVertexShaderConstantF,
904     IDirect3DDevice9Impl_SetVertexShaderConstantI,
905     IDirect3DDevice9Impl_GetVertexShaderConstantI,
906     IDirect3DDevice9Impl_SetVertexShaderConstantB,
907     IDirect3DDevice9Impl_GetVertexShaderConstantB,
908     IDirect3DDevice9Impl_SetStreamSource,
909     IDirect3DDevice9Impl_GetStreamSource,
910     IDirect3DDevice9Impl_SetStreamSourceFreq,
911     IDirect3DDevice9Impl_GetStreamSourceFreq,
912     IDirect3DDevice9Impl_SetIndices,
913     IDirect3DDevice9Impl_GetIndices,
914     IDirect3DDevice9Impl_CreatePixelShader,
915     IDirect3DDevice9Impl_SetPixelShader,
916     IDirect3DDevice9Impl_GetPixelShader,
917     IDirect3DDevice9Impl_SetPixelShaderConstantF,
918     IDirect3DDevice9Impl_GetPixelShaderConstantF,
919     IDirect3DDevice9Impl_SetPixelShaderConstantI,
920     IDirect3DDevice9Impl_GetPixelShaderConstantI,
921     IDirect3DDevice9Impl_SetPixelShaderConstantB,
922     IDirect3DDevice9Impl_GetPixelShaderConstantB,
923     IDirect3DDevice9Impl_DrawRectPatch,
924     IDirect3DDevice9Impl_DrawTriPatch,
925     IDirect3DDevice9Impl_DeletePatch,
926     IDirect3DDevice9Impl_CreateQuery
927 };
928
929
930 /* Internal function called back during the CreateDevice to create a render target  */
931 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
932                                          WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
933                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
934     
935     HRESULT res = D3D_OK;
936     IDirect3DSurface9Impl *d3dSurface = NULL;
937     BOOL Lockable = TRUE;
938     
939     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
940         Lockable = FALSE;
941         
942     TRACE("relay\n");
943     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
944
945     if (res == D3D_OK) {
946         *ppSurface = d3dSurface->wineD3DSurface;
947     }else{
948         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
949     }
950     return res;
951 }