2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 /************************************************************************
26 Copyright (c) 1987, 1988 X Consortium
28 Permission is hereby granted, free of charge, to any person obtaining a copy
29 of this software and associated documentation files (the "Software"), to deal
30 in the Software without restriction, including without limitation the rights
31 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
32 copies of the Software, and to permit persons to whom the Software is
33 furnished to do so, subject to the following conditions:
35 The above copyright notice and this permission notice shall be included in
36 all copies or substantial portions of the Software.
38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
41 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 Except as contained in this notice, the name of the X Consortium shall not be
46 used in advertising or otherwise to promote the sale, use or other dealings
47 in this Software without prior written authorization from the X Consortium.
50 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
54 Permission to use, copy, modify, and distribute this software and its
55 documentation for any purpose and without fee is hereby granted,
56 provided that the above copyright notice appear in all copies and that
57 both that copyright notice and this permission notice appear in
58 supporting documentation, and that the name of Digital not be
59 used in advertising or publicity pertaining to distribution of the
60 software without specific, written prior permission.
62 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
63 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
64 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
65 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
66 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
67 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
70 ************************************************************************/
72 * The functions in this file implement the Region abstraction, similar to one
73 * used in the X11 sample server. A Region is simply an area, as the name
74 * implies, and is implemented as a "y-x-banded" array of rectangles. To
75 * explain: Each Region is made up of a certain number of rectangles sorted
76 * by y coordinate first, and then by x coordinate.
78 * Furthermore, the rectangles are banded such that every rectangle with a
79 * given upper-left y coordinate (y1) will have the same lower-right y
80 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
81 * will span the entire vertical distance of the band. This means that some
82 * areas that could be merged into a taller rectangle will be represented as
83 * several shorter rectangles to account for shorter rectangles to its left
84 * or right but within its "vertical scope".
86 * An added constraint on the rectangles is that they must cover as much
87 * horizontal area as possible. E.g. no two rectangles in a band are allowed
90 * Whenever possible, bands will be merged together to cover a greater vertical
91 * distance (and thus reduce the number of rectangles). Two bands can be merged
92 * only if the bottom of one touches the top of the other and they have
93 * rectangles in the same places (of the same width, of course). This maintains
94 * the y-x-banding that's so nice to have...
103 #include "gdi_private.h"
104 #include "wine/debug.h"
106 WINE_DEFAULT_DEBUG_CHANNEL(region);
115 /* GDI logical region object */
123 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, HDC hdc );
124 static BOOL REGION_DeleteObject( HGDIOBJ handle );
126 static const struct gdi_obj_funcs region_funcs =
128 REGION_SelectObject, /* pSelectObject */
129 NULL, /* pGetObjectA */
130 NULL, /* pGetObjectW */
131 NULL, /* pUnrealizeObject */
132 REGION_DeleteObject /* pDeleteObject */
135 /* 1 if two RECTs overlap.
136 * 0 if two RECTs do not overlap.
138 #define EXTENTCHECK(r1, r2) \
139 ((r1)->right > (r2)->left && \
140 (r1)->left < (r2)->right && \
141 (r1)->bottom > (r2)->top && \
142 (r1)->top < (r2)->bottom)
145 static BOOL add_rect( WINEREGION *reg, INT left, INT top, INT right, INT bottom )
148 if (reg->numRects >= reg->size)
150 RECT *newrects = HeapReAlloc( GetProcessHeap(), 0, reg->rects, 2 * sizeof(RECT) * reg->size );
151 if (!newrects) return FALSE;
152 reg->rects = newrects;
155 rect = reg->rects + reg->numRects++;
159 rect->bottom = bottom;
163 #define EMPTY_REGION(pReg) do { \
164 (pReg)->numRects = 0; \
165 (pReg)->extents.left = (pReg)->extents.top = 0; \
166 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
169 #define INRECT(r, x, y) \
170 ( ( ((r).right > x)) && \
171 ( ((r).left <= x)) && \
172 ( ((r).bottom > y)) && \
177 * number of points to buffer before sending them off
178 * to scanlines() : Must be an even number
180 #define NUMPTSTOBUFFER 200
183 * used to allocate buffers for points and link
184 * the buffers together
187 typedef struct _POINTBLOCK {
188 POINT pts[NUMPTSTOBUFFER];
189 struct _POINTBLOCK *next;
195 * This file contains a few macros to help track
196 * the edge of a filled object. The object is assumed
197 * to be filled in scanline order, and thus the
198 * algorithm used is an extension of Bresenham's line
199 * drawing algorithm which assumes that y is always the
201 * Since these pieces of code are the same for any filled shape,
202 * it is more convenient to gather the library in one
203 * place, but since these pieces of code are also in
204 * the inner loops of output primitives, procedure call
205 * overhead is out of the question.
206 * See the author for a derivation if needed.
211 * In scan converting polygons, we want to choose those pixels
212 * which are inside the polygon. Thus, we add .5 to the starting
213 * x coordinate for both left and right edges. Now we choose the
214 * first pixel which is inside the pgon for the left edge and the
215 * first pixel which is outside the pgon for the right edge.
216 * Draw the left pixel, but not the right.
218 * How to add .5 to the starting x coordinate:
219 * If the edge is moving to the right, then subtract dy from the
220 * error term from the general form of the algorithm.
221 * If the edge is moving to the left, then add dy to the error term.
223 * The reason for the difference between edges moving to the left
224 * and edges moving to the right is simple: If an edge is moving
225 * to the right, then we want the algorithm to flip immediately.
226 * If it is moving to the left, then we don't want it to flip until
227 * we traverse an entire pixel.
229 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
230 int dx; /* local storage */ \
233 * if the edge is horizontal, then it is ignored \
234 * and assumed not to be processed. Otherwise, do this stuff. \
238 dx = (x2) - xStart; \
242 incr1 = -2 * dx + 2 * (dy) * m1; \
243 incr2 = -2 * dx + 2 * (dy) * m; \
244 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
248 incr1 = 2 * dx - 2 * (dy) * m1; \
249 incr2 = 2 * dx - 2 * (dy) * m; \
250 d = -2 * m * (dy) + 2 * dx; \
255 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
278 * This structure contains all of the information needed
279 * to run the bresenham algorithm.
280 * The variables may be hardcoded into the declarations
281 * instead of using this structure to make use of
282 * register declarations.
285 INT minor_axis; /* minor axis */
286 INT d; /* decision variable */
287 INT m, m1; /* slope and slope+1 */
288 INT incr1, incr2; /* error increments */
292 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
293 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
294 bres.m, bres.m1, bres.incr1, bres.incr2)
296 #define BRESINCRPGONSTRUCT(bres) \
297 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
302 * These are the data structures needed to scan
303 * convert regions. Two different scan conversion
304 * methods are available -- the even-odd method, and
305 * the winding number method.
306 * The even-odd rule states that a point is inside
307 * the polygon if a ray drawn from that point in any
308 * direction will pass through an odd number of
310 * By the winding number rule, a point is decided
311 * to be inside the polygon if a ray drawn from that
312 * point in any direction passes through a different
313 * number of clockwise and counter-clockwise path
316 * These data structures are adapted somewhat from
317 * the algorithm in (Foley/Van Dam) for scan converting
319 * The basic algorithm is to start at the top (smallest y)
320 * of the polygon, stepping down to the bottom of
321 * the polygon by incrementing the y coordinate. We
322 * keep a list of edges which the current scanline crosses,
323 * sorted by x. This list is called the Active Edge Table (AET)
324 * As we change the y-coordinate, we update each entry in
325 * in the active edge table to reflect the edges new xcoord.
326 * This list must be sorted at each scanline in case
327 * two edges intersect.
328 * We also keep a data structure known as the Edge Table (ET),
329 * which keeps track of all the edges which the current
330 * scanline has not yet reached. The ET is basically a
331 * list of ScanLineList structures containing a list of
332 * edges which are entered at a given scanline. There is one
333 * ScanLineList per scanline at which an edge is entered.
334 * When we enter a new edge, we move it from the ET to the AET.
336 * From the AET, we can implement the even-odd rule as in
338 * The winding number rule is a little trickier. We also
339 * keep the EdgeTableEntries in the AET linked by the
340 * nextWETE (winding EdgeTableEntry) link. This allows
341 * the edges to be linked just as before for updating
342 * purposes, but only uses the edges linked by the nextWETE
343 * link as edges representing spans of the polygon to
344 * drawn (as with the even-odd rule).
348 * for the winding number rule
351 #define COUNTERCLOCKWISE -1
353 typedef struct _EdgeTableEntry {
354 INT ymax; /* ycoord at which we exit this edge. */
355 BRESINFO bres; /* Bresenham info to run the edge */
356 struct _EdgeTableEntry *next; /* next in the list */
357 struct _EdgeTableEntry *back; /* for insertion sort */
358 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
359 int ClockWise; /* flag for winding number rule */
363 typedef struct _ScanLineList{
364 INT scanline; /* the scanline represented */
365 EdgeTableEntry *edgelist; /* header node */
366 struct _ScanLineList *next; /* next in the list */
371 INT ymax; /* ymax for the polygon */
372 INT ymin; /* ymin for the polygon */
373 ScanLineList scanlines; /* header node */
378 * Here is a struct to help with storage allocation
379 * so we can allocate a big chunk at a time, and then take
380 * pieces from this heap when we need to.
382 #define SLLSPERBLOCK 25
384 typedef struct _ScanLineListBlock {
385 ScanLineList SLLs[SLLSPERBLOCK];
386 struct _ScanLineListBlock *next;
392 * a few macros for the inner loops of the fill code where
393 * performance considerations don't allow a procedure call.
395 * Evaluate the given edge at the given scanline.
396 * If the edge has expired, then we leave it and fix up
397 * the active edge table; otherwise, we increment the
398 * x value to be ready for the next scanline.
399 * The winding number rule is in effect, so we must notify
400 * the caller when the edge has been removed so he
401 * can reorder the Winding Active Edge Table.
403 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
404 if (pAET->ymax == y) { /* leaving this edge */ \
405 pPrevAET->next = pAET->next; \
406 pAET = pPrevAET->next; \
409 pAET->back = pPrevAET; \
412 BRESINCRPGONSTRUCT(pAET->bres); \
420 * Evaluate the given edge at the given scanline.
421 * If the edge has expired, then we leave it and fix up
422 * the active edge table; otherwise, we increment the
423 * x value to be ready for the next scanline.
424 * The even-odd rule is in effect.
426 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
427 if (pAET->ymax == y) { /* leaving this edge */ \
428 pPrevAET->next = pAET->next; \
429 pAET = pPrevAET->next; \
431 pAET->back = pPrevAET; \
434 BRESINCRPGONSTRUCT(pAET->bres); \
440 /* Note the parameter order is different from the X11 equivalents */
442 static BOOL REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
443 static BOOL REGION_OffsetRegion(WINEREGION *d, WINEREGION *s, INT x, INT y);
444 static BOOL REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
445 static BOOL REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
446 static BOOL REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
447 static BOOL REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
448 static BOOL REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
450 #define RGN_DEFAULT_RECTS 2
453 /***********************************************************************
456 static inline INT get_region_type( const RGNOBJ *obj )
458 switch(obj->rgn.numRects)
460 case 0: return NULLREGION;
461 case 1: return SIMPLEREGION;
462 default: return COMPLEXREGION;
467 /***********************************************************************
469 * Outputs the contents of a WINEREGION
471 static void REGION_DumpRegion(WINEREGION *pReg)
473 RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
475 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg,
476 pReg->extents.left, pReg->extents.top,
477 pReg->extents.right, pReg->extents.bottom, pReg->numRects);
478 for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
479 TRACE("\t%d,%d - %d,%d\n", pRect->left, pRect->top,
480 pRect->right, pRect->bottom);
485 /***********************************************************************
488 * Initialize a new empty region.
490 static BOOL init_region( WINEREGION *pReg, INT n )
492 if (!(pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT )))) return FALSE;
498 /***********************************************************************
501 static void destroy_region( WINEREGION *pReg )
503 HeapFree( GetProcessHeap(), 0, pReg->rects );
506 /***********************************************************************
507 * REGION_DeleteObject
509 static BOOL REGION_DeleteObject( HGDIOBJ handle )
511 RGNOBJ *rgn = free_gdi_handle( handle );
513 if (!rgn) return FALSE;
514 HeapFree( GetProcessHeap(), 0, rgn->rgn.rects );
515 HeapFree( GetProcessHeap(), 0, rgn );
519 /***********************************************************************
520 * REGION_SelectObject
522 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, HDC hdc )
524 return ULongToHandle(SelectClipRgn( hdc, handle ));
528 /***********************************************************************
529 * REGION_OffsetRegion
530 * Offset a WINEREGION by x,y
532 static BOOL REGION_OffsetRegion( WINEREGION *rgn, WINEREGION *srcrgn, INT x, INT y )
536 if (!REGION_CopyRegion( rgn, srcrgn)) return FALSE;
539 int nbox = rgn->numRects;
540 RECT *pbox = rgn->rects;
550 rgn->extents.left += x;
551 rgn->extents.right += x;
552 rgn->extents.top += y;
553 rgn->extents.bottom += y;
559 /***********************************************************************
560 * OffsetRgn (GDI32.@)
562 * Moves a region by the specified X- and Y-axis offsets.
565 * hrgn [I] Region to offset.
566 * x [I] Offset right if positive or left if negative.
567 * y [I] Offset down if positive or up if negative.
571 * NULLREGION - The new region is empty.
572 * SIMPLEREGION - The new region can be represented by one rectangle.
573 * COMPLEXREGION - The new region can only be represented by more than
577 INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
579 RGNOBJ * obj = GDI_GetObjPtr( hrgn, OBJ_REGION );
582 TRACE("%p %d,%d\n", hrgn, x, y);
587 REGION_OffsetRegion( &obj->rgn, &obj->rgn, x, y);
589 ret = get_region_type( obj );
590 GDI_ReleaseObj( hrgn );
595 /***********************************************************************
596 * GetRgnBox (GDI32.@)
598 * Retrieves the bounding rectangle of the region. The bounding rectangle
599 * is the smallest rectangle that contains the entire region.
602 * hrgn [I] Region to retrieve bounding rectangle from.
603 * rect [O] Rectangle that will receive the coordinates of the bounding
607 * NULLREGION - The new region is empty.
608 * SIMPLEREGION - The new region can be represented by one rectangle.
609 * COMPLEXREGION - The new region can only be represented by more than
612 INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
614 RGNOBJ * obj = GDI_GetObjPtr( hrgn, OBJ_REGION );
618 rect->left = obj->rgn.extents.left;
619 rect->top = obj->rgn.extents.top;
620 rect->right = obj->rgn.extents.right;
621 rect->bottom = obj->rgn.extents.bottom;
622 TRACE("%p (%d,%d-%d,%d)\n", hrgn,
623 rect->left, rect->top, rect->right, rect->bottom);
624 ret = get_region_type( obj );
625 GDI_ReleaseObj(hrgn);
632 /***********************************************************************
633 * CreateRectRgn (GDI32.@)
635 * Creates a simple rectangular region.
638 * left [I] Left coordinate of rectangle.
639 * top [I] Top coordinate of rectangle.
640 * right [I] Right coordinate of rectangle.
641 * bottom [I] Bottom coordinate of rectangle.
644 * Success: Handle to region.
647 HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
652 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) return 0;
654 /* Allocate 2 rects by default to reduce the number of reallocs */
655 if (!init_region( &obj->rgn, RGN_DEFAULT_RECTS ))
657 HeapFree( GetProcessHeap(), 0, obj );
660 if (!(hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, ®ion_funcs )))
662 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
663 HeapFree( GetProcessHeap(), 0, obj );
666 TRACE( "%d,%d-%d,%d returning %p\n", left, top, right, bottom, hrgn );
667 SetRectRgn(hrgn, left, top, right, bottom);
672 /***********************************************************************
673 * CreateRectRgnIndirect (GDI32.@)
675 * Creates a simple rectangular region.
678 * rect [I] Coordinates of rectangular region.
681 * Success: Handle to region.
684 HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
686 return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
690 /***********************************************************************
691 * SetRectRgn (GDI32.@)
693 * Sets a region to a simple rectangular region.
696 * hrgn [I] Region to convert.
697 * left [I] Left coordinate of rectangle.
698 * top [I] Top coordinate of rectangle.
699 * right [I] Right coordinate of rectangle.
700 * bottom [I] Bottom coordinate of rectangle.
707 * Allows either or both left and top to be greater than right or bottom.
709 BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
710 INT right, INT bottom )
714 TRACE("%p %d,%d-%d,%d\n", hrgn, left, top, right, bottom );
716 if (!(obj = GDI_GetObjPtr( hrgn, OBJ_REGION ))) return FALSE;
718 if (left > right) { INT tmp = left; left = right; right = tmp; }
719 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
721 if((left != right) && (top != bottom))
723 obj->rgn.rects->left = obj->rgn.extents.left = left;
724 obj->rgn.rects->top = obj->rgn.extents.top = top;
725 obj->rgn.rects->right = obj->rgn.extents.right = right;
726 obj->rgn.rects->bottom = obj->rgn.extents.bottom = bottom;
727 obj->rgn.numRects = 1;
730 EMPTY_REGION(&obj->rgn);
732 GDI_ReleaseObj( hrgn );
737 /***********************************************************************
738 * CreateRoundRectRgn (GDI32.@)
740 * Creates a rectangular region with rounded corners.
743 * left [I] Left coordinate of rectangle.
744 * top [I] Top coordinate of rectangle.
745 * right [I] Right coordinate of rectangle.
746 * bottom [I] Bottom coordinate of rectangle.
747 * ellipse_width [I] Width of the ellipse at each corner.
748 * ellipse_height [I] Height of the ellipse at each corner.
751 * Success: Handle to region.
755 * If ellipse_width or ellipse_height is less than 2 logical units then
756 * it is treated as though CreateRectRgn() was called instead.
758 HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
759 INT right, INT bottom,
760 INT ellipse_width, INT ellipse_height )
764 int asq, bsq, d, xd, yd;
767 /* Make the dimensions sensible */
769 if (left > right) { INT tmp = left; left = right; right = tmp; }
770 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
772 ellipse_width = abs(ellipse_width);
773 ellipse_height = abs(ellipse_height);
775 /* Check parameters */
777 if (ellipse_width > right-left) ellipse_width = right-left;
778 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
780 /* Check if we can do a normal rectangle instead */
782 if ((ellipse_width < 2) || (ellipse_height < 2))
783 return CreateRectRgn( left, top, right, bottom );
787 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
788 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) return 0;
789 if (!init_region( &obj->rgn, d ))
791 HeapFree( GetProcessHeap(), 0, obj );
795 /* Ellipse algorithm, based on an article by K. Porter */
796 /* in DDJ Graphics Programming Column, 8/89 */
798 asq = ellipse_width * ellipse_width / 4; /* a^2 */
799 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
800 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
802 yd = asq * ellipse_height; /* 2a^2b */
804 rect.left = left + ellipse_width / 2;
805 rect.right = right - ellipse_width / 2;
807 /* Loop to draw first half of quadrant */
811 if (d > 0) /* if nearest pixel is toward the center */
813 /* move toward center */
815 rect.bottom = rect.top + 1;
816 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
818 rect.bottom = rect.top + 1;
819 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
823 rect.left--; /* next horiz point */
829 /* Loop to draw second half of quadrant */
831 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
834 /* next vertical point */
836 rect.bottom = rect.top + 1;
837 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
839 rect.bottom = rect.top + 1;
840 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
841 if (d < 0) /* if nearest pixel is outside ellipse */
843 rect.left--; /* move away from center */
852 /* Add the inside rectangle */
857 rect.bottom = bottom;
858 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
861 hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, ®ion_funcs );
863 TRACE("(%d,%d-%d,%d %dx%d): ret=%p\n",
864 left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
868 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
869 HeapFree( GetProcessHeap(), 0, obj );
875 /***********************************************************************
876 * CreateEllipticRgn (GDI32.@)
878 * Creates an elliptical region.
881 * left [I] Left coordinate of bounding rectangle.
882 * top [I] Top coordinate of bounding rectangle.
883 * right [I] Right coordinate of bounding rectangle.
884 * bottom [I] Bottom coordinate of bounding rectangle.
887 * Success: Handle to region.
891 * This is a special case of CreateRoundRectRgn() where the width of the
892 * ellipse at each corner is equal to the width the rectangle and
893 * the same for the height.
895 HRGN WINAPI CreateEllipticRgn( INT left, INT top,
896 INT right, INT bottom )
898 return CreateRoundRectRgn( left, top, right, bottom,
899 right-left, bottom-top );
903 /***********************************************************************
904 * CreateEllipticRgnIndirect (GDI32.@)
906 * Creates an elliptical region.
909 * rect [I] Pointer to bounding rectangle of the ellipse.
912 * Success: Handle to region.
916 * This is a special case of CreateRoundRectRgn() where the width of the
917 * ellipse at each corner is equal to the width the rectangle and
918 * the same for the height.
920 HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
922 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
923 rect->bottom, rect->right - rect->left,
924 rect->bottom - rect->top );
927 /***********************************************************************
928 * GetRegionData (GDI32.@)
930 * Retrieves the data that specifies the region.
933 * hrgn [I] Region to retrieve the region data from.
934 * count [I] The size of the buffer pointed to by rgndata in bytes.
935 * rgndata [I] The buffer to receive data about the region.
938 * Success: If rgndata is NULL then the required number of bytes. Otherwise,
939 * the number of bytes copied to the output buffer.
943 * The format of the Buffer member of RGNDATA is determined by the iType
944 * member of the region data header.
945 * Currently this is always RDH_RECTANGLES, which specifies that the format
946 * is the array of RECT's that specify the region. The length of the array
947 * is specified by the nCount member of the region data header.
949 DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
952 RGNOBJ *obj = GDI_GetObjPtr( hrgn, OBJ_REGION );
954 TRACE(" %p count = %d, rgndata = %p\n", hrgn, count, rgndata);
958 size = obj->rgn.numRects * sizeof(RECT);
959 if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
961 GDI_ReleaseObj( hrgn );
962 if (rgndata) /* buffer is too small, signal it by return 0 */
964 else /* user requested buffer size with rgndata NULL */
965 return size + sizeof(RGNDATAHEADER);
968 rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
969 rgndata->rdh.iType = RDH_RECTANGLES;
970 rgndata->rdh.nCount = obj->rgn.numRects;
971 rgndata->rdh.nRgnSize = size;
972 rgndata->rdh.rcBound.left = obj->rgn.extents.left;
973 rgndata->rdh.rcBound.top = obj->rgn.extents.top;
974 rgndata->rdh.rcBound.right = obj->rgn.extents.right;
975 rgndata->rdh.rcBound.bottom = obj->rgn.extents.bottom;
977 memcpy( rgndata->Buffer, obj->rgn.rects, size );
979 GDI_ReleaseObj( hrgn );
980 return size + sizeof(RGNDATAHEADER);
984 static void translate( POINT *pt, UINT count, const XFORM *xform )
990 pt->x = floor( x * xform->eM11 + y * xform->eM21 + xform->eDx + 0.5 );
991 pt->y = floor( x * xform->eM12 + y * xform->eM22 + xform->eDy + 0.5 );
997 /***********************************************************************
998 * ExtCreateRegion (GDI32.@)
1000 * Creates a region as specified by the transformation data and region data.
1003 * lpXform [I] World-space to logical-space transformation data.
1004 * dwCount [I] Size of the data pointed to by rgndata, in bytes.
1005 * rgndata [I] Data that specifies the region.
1008 * Success: Handle to region.
1012 * See GetRegionData().
1014 HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
1021 SetLastError( ERROR_INVALID_PARAMETER );
1025 if (rgndata->rdh.dwSize < sizeof(RGNDATAHEADER))
1028 /* XP doesn't care about the type */
1029 if( rgndata->rdh.iType != RDH_RECTANGLES )
1030 WARN("(Unsupported region data type: %u)\n", rgndata->rdh.iType);
1034 const RECT *pCurRect, *pEndRect;
1036 hrgn = CreateRectRgn( 0, 0, 0, 0 );
1038 pEndRect = (const RECT *)rgndata->Buffer + rgndata->rdh.nCount;
1039 for (pCurRect = (const RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
1041 static const INT count = 4;
1045 pt[0].x = pCurRect->left;
1046 pt[0].y = pCurRect->top;
1047 pt[1].x = pCurRect->right;
1048 pt[1].y = pCurRect->top;
1049 pt[2].x = pCurRect->right;
1050 pt[2].y = pCurRect->bottom;
1051 pt[3].x = pCurRect->left;
1052 pt[3].y = pCurRect->bottom;
1054 translate( pt, 4, lpXform );
1055 poly_hrgn = CreatePolyPolygonRgn( pt, &count, 1, WINDING );
1056 CombineRgn( hrgn, hrgn, poly_hrgn, RGN_OR );
1057 DeleteObject( poly_hrgn );
1062 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) return 0;
1064 if (init_region( &obj->rgn, rgndata->rdh.nCount ))
1066 const RECT *pCurRect, *pEndRect;
1068 pEndRect = (const RECT *)rgndata->Buffer + rgndata->rdh.nCount;
1069 for(pCurRect = (const RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
1071 if (pCurRect->left < pCurRect->right && pCurRect->top < pCurRect->bottom)
1073 if (!REGION_UnionRectWithRegion( pCurRect, &obj->rgn )) goto done;
1076 hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, ®ion_funcs );
1080 HeapFree( GetProcessHeap(), 0, obj );
1087 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
1088 HeapFree( GetProcessHeap(), 0, obj );
1090 TRACE("%p %d %p returning %p\n", lpXform, dwCount, rgndata, hrgn );
1095 /***********************************************************************
1096 * PtInRegion (GDI32.@)
1098 * Tests whether the specified point is inside a region.
1101 * hrgn [I] Region to test.
1102 * x [I] X-coordinate of point to test.
1103 * y [I] Y-coordinate of point to test.
1106 * Non-zero if the point is inside the region or zero otherwise.
1108 BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y )
1113 if ((obj = GDI_GetObjPtr( hrgn, OBJ_REGION )))
1117 if (obj->rgn.numRects > 0 && INRECT(obj->rgn.extents, x, y))
1118 for (i = 0; i < obj->rgn.numRects; i++)
1119 if (INRECT (obj->rgn.rects[i], x, y))
1124 GDI_ReleaseObj( hrgn );
1130 /***********************************************************************
1131 * RectInRegion (GDI32.@)
1133 * Tests if a rectangle is at least partly inside the specified region.
1136 * hrgn [I] Region to test.
1137 * rect [I] Rectangle to test.
1140 * Non-zero if the rectangle is partially inside the region or
1143 BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect )
1149 /* swap the coordinates to make right >= left and bottom >= top */
1150 /* (region building rectangles are normalized the same way) */
1151 if( rect->top > rect->bottom) {
1152 rc.top = rect->bottom;
1153 rc.bottom = rect->top;
1156 rc.bottom = rect->bottom;
1158 if( rect->right < rect->left) {
1159 rc.right = rect->left;
1160 rc.left = rect->right;
1162 rc.right = rect->right;
1163 rc.left = rect->left;
1166 if ((obj = GDI_GetObjPtr( hrgn, OBJ_REGION )))
1168 RECT *pCurRect, *pRectEnd;
1170 /* this is (just) a useful optimization */
1171 if ((obj->rgn.numRects > 0) && EXTENTCHECK(&obj->rgn.extents, &rc))
1173 for (pCurRect = obj->rgn.rects, pRectEnd = pCurRect +
1174 obj->rgn.numRects; pCurRect < pRectEnd; pCurRect++)
1176 if (pCurRect->bottom <= rc.top)
1177 continue; /* not far enough down yet */
1179 if (pCurRect->top >= rc.bottom)
1180 break; /* too far down */
1182 if (pCurRect->right <= rc.left)
1183 continue; /* not far enough over yet */
1185 if (pCurRect->left >= rc.right) {
1193 GDI_ReleaseObj(hrgn);
1198 /***********************************************************************
1199 * EqualRgn (GDI32.@)
1201 * Tests whether one region is identical to another.
1204 * hrgn1 [I] The first region to compare.
1205 * hrgn2 [I] The second region to compare.
1208 * Non-zero if both regions are identical or zero otherwise.
1210 BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 )
1212 RGNOBJ *obj1, *obj2;
1215 if ((obj1 = GDI_GetObjPtr( hrgn1, OBJ_REGION )))
1217 if ((obj2 = GDI_GetObjPtr( hrgn2, OBJ_REGION )))
1221 if ( obj1->rgn.numRects != obj2->rgn.numRects ) goto done;
1222 if ( obj1->rgn.numRects == 0 )
1228 if (obj1->rgn.extents.left != obj2->rgn.extents.left) goto done;
1229 if (obj1->rgn.extents.right != obj2->rgn.extents.right) goto done;
1230 if (obj1->rgn.extents.top != obj2->rgn.extents.top) goto done;
1231 if (obj1->rgn.extents.bottom != obj2->rgn.extents.bottom) goto done;
1232 for( i = 0; i < obj1->rgn.numRects; i++ )
1234 if (obj1->rgn.rects[i].left != obj2->rgn.rects[i].left) goto done;
1235 if (obj1->rgn.rects[i].right != obj2->rgn.rects[i].right) goto done;
1236 if (obj1->rgn.rects[i].top != obj2->rgn.rects[i].top) goto done;
1237 if (obj1->rgn.rects[i].bottom != obj2->rgn.rects[i].bottom) goto done;
1241 GDI_ReleaseObj(hrgn2);
1243 GDI_ReleaseObj(hrgn1);
1248 /***********************************************************************
1249 * REGION_UnionRectWithRegion
1250 * Adds a rectangle to a WINEREGION
1252 static BOOL REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn)
1256 region.rects = ®ion.extents;
1257 region.numRects = 1;
1259 region.extents = *rect;
1260 return REGION_UnionRegion(rgn, rgn, ®ion);
1264 /***********************************************************************
1265 * REGION_CreateFrameRgn
1267 * Create a region that is a frame around another region.
1268 * Compute the intersection of the region moved in all 4 directions
1269 * ( +x, -x, +y, -y) and subtract from the original.
1270 * The result looks slightly better than in Windows :)
1272 BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y )
1276 RGNOBJ* destObj = NULL;
1277 RGNOBJ *srcObj = GDI_GetObjPtr( hSrc, OBJ_REGION );
1279 tmprgn.rects = NULL;
1280 if (!srcObj) return FALSE;
1281 if (srcObj->rgn.numRects != 0)
1283 if (!(destObj = GDI_GetObjPtr( hDest, OBJ_REGION ))) goto done;
1284 if (!init_region( &tmprgn, srcObj->rgn.numRects )) goto done;
1286 if (!REGION_OffsetRegion( &destObj->rgn, &srcObj->rgn, -x, 0)) goto done;
1287 if (!REGION_OffsetRegion( &tmprgn, &srcObj->rgn, x, 0)) goto done;
1288 if (!REGION_IntersectRegion( &destObj->rgn, &destObj->rgn, &tmprgn )) goto done;
1289 if (!REGION_OffsetRegion( &tmprgn, &srcObj->rgn, 0, -y)) goto done;
1290 if (!REGION_IntersectRegion( &destObj->rgn, &destObj->rgn, &tmprgn )) goto done;
1291 if (!REGION_OffsetRegion( &tmprgn, &srcObj->rgn, 0, y)) goto done;
1292 if (!REGION_IntersectRegion( &destObj->rgn, &destObj->rgn, &tmprgn )) goto done;
1293 if (!REGION_SubtractRegion( &destObj->rgn, &srcObj->rgn, &destObj->rgn )) goto done;
1297 HeapFree( GetProcessHeap(), 0, tmprgn.rects );
1298 if (destObj) GDI_ReleaseObj ( hDest );
1299 GDI_ReleaseObj( hSrc );
1304 /***********************************************************************
1305 * CombineRgn (GDI32.@)
1307 * Combines two regions with the specified operation and stores the result
1308 * in the specified destination region.
1311 * hDest [I] The region that receives the combined result.
1312 * hSrc1 [I] The first source region.
1313 * hSrc2 [I] The second source region.
1314 * mode [I] The way in which the source regions will be combined. See notes.
1318 * NULLREGION - The new region is empty.
1319 * SIMPLEREGION - The new region can be represented by one rectangle.
1320 * COMPLEXREGION - The new region can only be represented by more than
1325 * The two source regions can be the same region.
1326 * The mode can be one of the following:
1327 *| RGN_AND - Intersection of the regions
1328 *| RGN_OR - Union of the regions
1329 *| RGN_XOR - Unions of the regions minus any intersection.
1330 *| RGN_DIFF - Difference (subtraction) of the regions.
1332 INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode)
1334 RGNOBJ *destObj = GDI_GetObjPtr( hDest, OBJ_REGION );
1337 TRACE(" %p,%p -> %p mode=%x\n", hSrc1, hSrc2, hDest, mode );
1340 RGNOBJ *src1Obj = GDI_GetObjPtr( hSrc1, OBJ_REGION );
1344 TRACE("dump src1Obj:\n");
1345 if(TRACE_ON(region))
1346 REGION_DumpRegion(&src1Obj->rgn);
1347 if (mode == RGN_COPY)
1349 if (REGION_CopyRegion( &destObj->rgn, &src1Obj->rgn ))
1350 result = get_region_type( destObj );
1354 RGNOBJ *src2Obj = GDI_GetObjPtr( hSrc2, OBJ_REGION );
1358 TRACE("dump src2Obj:\n");
1359 if(TRACE_ON(region))
1360 REGION_DumpRegion(&src2Obj->rgn);
1364 if (REGION_IntersectRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1365 result = get_region_type( destObj );
1368 if (REGION_UnionRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1369 result = get_region_type( destObj );
1372 if (REGION_XorRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1373 result = get_region_type( destObj );
1376 if (REGION_SubtractRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1377 result = get_region_type( destObj );
1380 GDI_ReleaseObj( hSrc2 );
1383 GDI_ReleaseObj( hSrc1 );
1385 TRACE("dump destObj:\n");
1386 if(TRACE_ON(region))
1387 REGION_DumpRegion(&destObj->rgn);
1389 GDI_ReleaseObj( hDest );
1394 /***********************************************************************
1396 * Re-calculate the extents of a region
1398 static void REGION_SetExtents (WINEREGION *pReg)
1400 RECT *pRect, *pRectEnd, *pExtents;
1402 if (pReg->numRects == 0)
1404 pReg->extents.left = 0;
1405 pReg->extents.top = 0;
1406 pReg->extents.right = 0;
1407 pReg->extents.bottom = 0;
1411 pExtents = &pReg->extents;
1412 pRect = pReg->rects;
1413 pRectEnd = &pRect[pReg->numRects - 1];
1416 * Since pRect is the first rectangle in the region, it must have the
1417 * smallest top and since pRectEnd is the last rectangle in the region,
1418 * it must have the largest bottom, because of banding. Initialize left and
1419 * right from pRect and pRectEnd, resp., as good things to initialize them
1422 pExtents->left = pRect->left;
1423 pExtents->top = pRect->top;
1424 pExtents->right = pRectEnd->right;
1425 pExtents->bottom = pRectEnd->bottom;
1427 while (pRect <= pRectEnd)
1429 if (pRect->left < pExtents->left)
1430 pExtents->left = pRect->left;
1431 if (pRect->right > pExtents->right)
1432 pExtents->right = pRect->right;
1437 /***********************************************************************
1440 static BOOL REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
1442 if (dst != src) /* don't want to copy to itself */
1444 if (dst->size < src->numRects)
1446 RECT *rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects, src->numRects * sizeof(RECT) );
1447 if (!rects) return FALSE;
1449 dst->size = src->numRects;
1451 dst->numRects = src->numRects;
1452 dst->extents.left = src->extents.left;
1453 dst->extents.top = src->extents.top;
1454 dst->extents.right = src->extents.right;
1455 dst->extents.bottom = src->extents.bottom;
1456 memcpy(dst->rects, src->rects, src->numRects * sizeof(RECT));
1461 /***********************************************************************
1464 * Attempt to merge the rects in the current band with those in the
1465 * previous one. Used only by REGION_RegionOp.
1468 * The new index for the previous band.
1471 * If coalescing takes place:
1472 * - rectangles in the previous band will have their bottom fields
1474 * - pReg->numRects will be decreased.
1477 static INT REGION_Coalesce (
1478 WINEREGION *pReg, /* Region to coalesce */
1479 INT prevStart, /* Index of start of previous band */
1480 INT curStart /* Index of start of current band */
1482 RECT *pPrevRect; /* Current rect in previous band */
1483 RECT *pCurRect; /* Current rect in current band */
1484 RECT *pRegEnd; /* End of region */
1485 INT curNumRects; /* Number of rectangles in current band */
1486 INT prevNumRects; /* Number of rectangles in previous band */
1487 INT bandtop; /* top coordinate for current band */
1489 pRegEnd = &pReg->rects[pReg->numRects];
1491 pPrevRect = &pReg->rects[prevStart];
1492 prevNumRects = curStart - prevStart;
1495 * Figure out how many rectangles are in the current band. Have to do
1496 * this because multiple bands could have been added in REGION_RegionOp
1497 * at the end when one region has been exhausted.
1499 pCurRect = &pReg->rects[curStart];
1500 bandtop = pCurRect->top;
1501 for (curNumRects = 0;
1502 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
1508 if (pCurRect != pRegEnd)
1511 * If more than one band was added, we have to find the start
1512 * of the last band added so the next coalescing job can start
1513 * at the right place... (given when multiple bands are added,
1514 * this may be pointless -- see above).
1517 while (pRegEnd[-1].top == pRegEnd->top)
1521 curStart = pRegEnd - pReg->rects;
1522 pRegEnd = pReg->rects + pReg->numRects;
1525 if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
1526 pCurRect -= curNumRects;
1528 * The bands may only be coalesced if the bottom of the previous
1529 * matches the top scanline of the current.
1531 if (pPrevRect->bottom == pCurRect->top)
1534 * Make sure the bands have rects in the same places. This
1535 * assumes that rects have been added in such a way that they
1536 * cover the most area possible. I.e. two rects in a band must
1537 * have some horizontal space between them.
1541 if ((pPrevRect->left != pCurRect->left) ||
1542 (pPrevRect->right != pCurRect->right))
1545 * The bands don't line up so they can't be coalesced.
1552 } while (prevNumRects != 0);
1554 pReg->numRects -= curNumRects;
1555 pCurRect -= curNumRects;
1556 pPrevRect -= curNumRects;
1559 * The bands may be merged, so set the bottom of each rect
1560 * in the previous band to that of the corresponding rect in
1565 pPrevRect->bottom = pCurRect->bottom;
1569 } while (curNumRects != 0);
1572 * If only one band was added to the region, we have to backup
1573 * curStart to the start of the previous band.
1575 * If more than one band was added to the region, copy the
1576 * other bands down. The assumption here is that the other bands
1577 * came from the same region as the current one and no further
1578 * coalescing can be done on them since it's all been done
1579 * already... curStart is already in the right place.
1581 if (pCurRect == pRegEnd)
1583 curStart = prevStart;
1589 *pPrevRect++ = *pCurRect++;
1590 } while (pCurRect != pRegEnd);
1598 /***********************************************************************
1601 * Apply an operation to two regions. Called by REGION_Union,
1602 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1608 * The new region is overwritten.
1611 * The idea behind this function is to view the two regions as sets.
1612 * Together they cover a rectangle of area that this function divides
1613 * into horizontal bands where points are covered only by one region
1614 * or by both. For the first case, the nonOverlapFunc is called with
1615 * each the band and the band's upper and lower extents. For the
1616 * second, the overlapFunc is called to process the entire band. It
1617 * is responsible for clipping the rectangles in the band, though
1618 * this function provides the boundaries.
1619 * At the end of each band, the new region is coalesced, if possible,
1620 * to reduce the number of rectangles in the region.
1623 static BOOL REGION_RegionOp(
1624 WINEREGION *destReg, /* Place to store result */
1625 WINEREGION *reg1, /* First region in operation */
1626 WINEREGION *reg2, /* 2nd region in operation */
1627 BOOL (*overlapFunc)(WINEREGION*, RECT*, RECT*, RECT*, RECT*, INT, INT), /* Function to call for over-lapping bands */
1628 BOOL (*nonOverlap1Func)(WINEREGION*, RECT*, RECT*, INT, INT), /* Function to call for non-overlapping bands in region 1 */
1629 BOOL (*nonOverlap2Func)(WINEREGION*, RECT*, RECT*, INT, INT) /* Function to call for non-overlapping bands in region 2 */
1632 RECT *r1; /* Pointer into first region */
1633 RECT *r2; /* Pointer into 2d region */
1634 RECT *r1End; /* End of 1st region */
1635 RECT *r2End; /* End of 2d region */
1636 INT ybot; /* Bottom of intersection */
1637 INT ytop; /* Top of intersection */
1638 INT prevBand; /* Index of start of
1639 * previous band in newReg */
1640 INT curBand; /* Index of start of current
1642 RECT *r1BandEnd; /* End of current band in r1 */
1643 RECT *r2BandEnd; /* End of current band in r2 */
1644 INT top; /* Top of non-overlapping band */
1645 INT bot; /* Bottom of non-overlapping band */
1649 * set r1, r2, r1End and r2End appropriately, preserve the important
1650 * parts of the destination region until the end in case it's one of
1651 * the two source regions, then mark the "new" region empty, allocating
1652 * another array of rectangles for it to use.
1656 r1End = r1 + reg1->numRects;
1657 r2End = r2 + reg2->numRects;
1660 * Allocate a reasonable number of rectangles for the new region. The idea
1661 * is to allocate enough so the individual functions don't need to
1662 * reallocate and copy the array, which is time consuming, yet we don't
1663 * have to worry about using too much memory. I hope to be able to
1664 * nuke the Xrealloc() at the end of this function eventually.
1666 if (!init_region( &newReg, max(reg1->numRects,reg2->numRects) * 2 )) return FALSE;
1669 * Initialize ybot and ytop.
1670 * In the upcoming loop, ybot and ytop serve different functions depending
1671 * on whether the band being handled is an overlapping or non-overlapping
1673 * In the case of a non-overlapping band (only one of the regions
1674 * has points in the band), ybot is the bottom of the most recent
1675 * intersection and thus clips the top of the rectangles in that band.
1676 * ytop is the top of the next intersection between the two regions and
1677 * serves to clip the bottom of the rectangles in the current band.
1678 * For an overlapping band (where the two regions intersect), ytop clips
1679 * the top of the rectangles of both regions and ybot clips the bottoms.
1681 if (reg1->extents.top < reg2->extents.top)
1682 ybot = reg1->extents.top;
1684 ybot = reg2->extents.top;
1687 * prevBand serves to mark the start of the previous band so rectangles
1688 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1689 * In the beginning, there is no previous band, so prevBand == curBand
1690 * (curBand is set later on, of course, but the first band will always
1691 * start at index 0). prevBand and curBand must be indices because of
1692 * the possible expansion, and resultant moving, of the new region's
1693 * array of rectangles.
1699 curBand = newReg.numRects;
1702 * This algorithm proceeds one source-band (as opposed to a
1703 * destination band, which is determined by where the two regions
1704 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1705 * rectangle after the last one in the current band for their
1706 * respective regions.
1709 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1715 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1721 * First handle the band that doesn't intersect, if any.
1723 * Note that attention is restricted to one band in the
1724 * non-intersecting region at once, so if a region has n
1725 * bands between the current position and the next place it overlaps
1726 * the other, this entire loop will be passed through n times.
1728 if (r1->top < r2->top)
1730 top = max(r1->top,ybot);
1731 bot = min(r1->bottom,r2->top);
1733 if ((top != bot) && (nonOverlap1Func != NULL))
1735 if (!nonOverlap1Func(&newReg, r1, r1BandEnd, top, bot)) return FALSE;
1740 else if (r2->top < r1->top)
1742 top = max(r2->top,ybot);
1743 bot = min(r2->bottom,r1->top);
1745 if ((top != bot) && (nonOverlap2Func != NULL))
1747 if (!nonOverlap2Func(&newReg, r2, r2BandEnd, top, bot)) return FALSE;
1758 * If any rectangles got added to the region, try and coalesce them
1759 * with rectangles from the previous band. Note we could just do
1760 * this test in miCoalesce, but some machines incur a not
1761 * inconsiderable cost for function calls, so...
1763 if (newReg.numRects != curBand)
1765 prevBand = REGION_Coalesce (&newReg, prevBand, curBand);
1769 * Now see if we've hit an intersecting band. The two bands only
1770 * intersect if ybot > ytop
1772 ybot = min(r1->bottom, r2->bottom);
1773 curBand = newReg.numRects;
1776 if (!overlapFunc(&newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot)) return FALSE;
1779 if (newReg.numRects != curBand)
1781 prevBand = REGION_Coalesce (&newReg, prevBand, curBand);
1785 * If we've finished with a band (bottom == ybot) we skip forward
1786 * in the region to the next band.
1788 if (r1->bottom == ybot)
1792 if (r2->bottom == ybot)
1796 } while ((r1 != r1End) && (r2 != r2End));
1799 * Deal with whichever region still has rectangles left.
1801 curBand = newReg.numRects;
1804 if (nonOverlap1Func != NULL)
1809 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1813 if (!nonOverlap1Func(&newReg, r1, r1BandEnd, max(r1->top,ybot), r1->bottom))
1816 } while (r1 != r1End);
1819 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1824 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1828 if (!nonOverlap2Func(&newReg, r2, r2BandEnd, max(r2->top,ybot), r2->bottom))
1831 } while (r2 != r2End);
1834 if (newReg.numRects != curBand)
1836 REGION_Coalesce (&newReg, prevBand, curBand);
1840 * A bit of cleanup. To keep regions from growing without bound,
1841 * we shrink the array of rectangles to match the new number of
1842 * rectangles in the region. This never goes to 0, however...
1844 * Only do this stuff if the number of rectangles allocated is more than
1845 * twice the number of rectangles in the region (a simple optimization...).
1847 if ((newReg.numRects < (newReg.size >> 1)) && (newReg.numRects > 2))
1849 RECT *new_rects = HeapReAlloc( GetProcessHeap(), 0, newReg.rects, newReg.numRects * sizeof(RECT) );
1852 newReg.rects = new_rects;
1853 newReg.size = newReg.numRects;
1856 HeapFree( GetProcessHeap(), 0, destReg->rects );
1857 destReg->rects = newReg.rects;
1858 destReg->size = newReg.size;
1859 destReg->numRects = newReg.numRects;
1863 /***********************************************************************
1864 * Region Intersection
1865 ***********************************************************************/
1868 /***********************************************************************
1871 * Handle an overlapping band for REGION_Intersect.
1877 * Rectangles may be added to the region.
1880 static BOOL REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End,
1881 RECT *r2, RECT *r2End, INT top, INT bottom)
1886 while ((r1 != r1End) && (r2 != r2End))
1888 left = max(r1->left, r2->left);
1889 right = min(r1->right, r2->right);
1892 * If there's any overlap between the two rectangles, add that
1893 * overlap to the new region.
1894 * There's no need to check for subsumption because the only way
1895 * such a need could arise is if some region has two rectangles
1896 * right next to each other. Since that should never happen...
1900 if (!add_rect( pReg, left, top, right, bottom )) return FALSE;
1904 * Need to advance the pointers. Shift the one that extends
1905 * to the right the least, since the other still has a chance to
1906 * overlap with that region's next rectangle, if you see what I mean.
1908 if (r1->right < r2->right)
1912 else if (r2->right < r1->right)
1925 /***********************************************************************
1926 * REGION_IntersectRegion
1928 static BOOL REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
1931 /* check for trivial reject */
1932 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
1933 (!EXTENTCHECK(®1->extents, ®2->extents)))
1934 newReg->numRects = 0;
1936 if (!REGION_RegionOp (newReg, reg1, reg2, REGION_IntersectO, NULL, NULL)) return FALSE;
1939 * Can't alter newReg's extents before we call miRegionOp because
1940 * it might be one of the source regions and miRegionOp depends
1941 * on the extents of those regions being the same. Besides, this
1942 * way there's no checking against rectangles that will be nuked
1943 * due to coalescing, so we have to examine fewer rectangles.
1945 REGION_SetExtents(newReg);
1949 /***********************************************************************
1951 ***********************************************************************/
1953 /***********************************************************************
1956 * Handle a non-overlapping band for the union operation. Just
1957 * Adds the rectangles into the region. Doesn't have to check for
1958 * subsumption or anything.
1964 * pReg->numRects is incremented and the final rectangles overwritten
1965 * with the rectangles we're passed.
1968 static BOOL REGION_UnionNonO(WINEREGION *pReg, RECT *r, RECT *rEnd, INT top, INT bottom)
1972 if (!add_rect( pReg, r->left, top, r->right, bottom )) return FALSE;
1978 /***********************************************************************
1981 * Handle an overlapping band for the union operation. Picks the
1982 * left-most rectangle each time and merges it into the region.
1988 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1992 static BOOL REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End,
1993 RECT *r2, RECT *r2End, INT top, INT bottom)
1995 #define MERGERECT(r) \
1996 if ((pReg->numRects != 0) && \
1997 (pReg->rects[pReg->numRects-1].top == top) && \
1998 (pReg->rects[pReg->numRects-1].bottom == bottom) && \
1999 (pReg->rects[pReg->numRects-1].right >= r->left)) \
2001 if (pReg->rects[pReg->numRects-1].right < r->right) \
2002 pReg->rects[pReg->numRects-1].right = r->right; \
2006 if (!add_rect( pReg, r->left, top, r->right, bottom )) return FALSE; \
2010 while ((r1 != r1End) && (r2 != r2End))
2012 if (r1->left < r2->left)
2027 } while (r1 != r1End);
2029 else while (r2 != r2End)
2037 /***********************************************************************
2038 * REGION_UnionRegion
2040 static BOOL REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1, WINEREGION *reg2)
2044 /* checks all the simple cases */
2047 * Region 1 and 2 are the same or region 1 is empty
2049 if ( (reg1 == reg2) || (!(reg1->numRects)) )
2052 ret = REGION_CopyRegion(newReg, reg2);
2057 * if nothing to union (region 2 empty)
2059 if (!(reg2->numRects))
2062 ret = REGION_CopyRegion(newReg, reg1);
2067 * Region 1 completely subsumes region 2
2069 if ((reg1->numRects == 1) &&
2070 (reg1->extents.left <= reg2->extents.left) &&
2071 (reg1->extents.top <= reg2->extents.top) &&
2072 (reg1->extents.right >= reg2->extents.right) &&
2073 (reg1->extents.bottom >= reg2->extents.bottom))
2076 ret = REGION_CopyRegion(newReg, reg1);
2081 * Region 2 completely subsumes region 1
2083 if ((reg2->numRects == 1) &&
2084 (reg2->extents.left <= reg1->extents.left) &&
2085 (reg2->extents.top <= reg1->extents.top) &&
2086 (reg2->extents.right >= reg1->extents.right) &&
2087 (reg2->extents.bottom >= reg1->extents.bottom))
2090 ret = REGION_CopyRegion(newReg, reg2);
2094 if ((ret = REGION_RegionOp (newReg, reg1, reg2, REGION_UnionO, REGION_UnionNonO, REGION_UnionNonO)))
2096 newReg->extents.left = min(reg1->extents.left, reg2->extents.left);
2097 newReg->extents.top = min(reg1->extents.top, reg2->extents.top);
2098 newReg->extents.right = max(reg1->extents.right, reg2->extents.right);
2099 newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom);
2104 /***********************************************************************
2105 * Region Subtraction
2106 ***********************************************************************/
2108 /***********************************************************************
2109 * REGION_SubtractNonO1
2111 * Deal with non-overlapping band for subtraction. Any parts from
2112 * region 2 we discard. Anything from region 1 we add to the region.
2118 * pReg may be affected.
2121 static BOOL REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd, INT top, INT bottom)
2125 if (!add_rect( pReg, r->left, top, r->right, bottom )) return FALSE;
2132 /***********************************************************************
2135 * Overlapping band subtraction. x1 is the left-most point not yet
2142 * pReg may have rectangles added to it.
2145 static BOOL REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End,
2146 RECT *r2, RECT *r2End, INT top, INT bottom)
2148 INT left = r1->left;
2150 while ((r1 != r1End) && (r2 != r2End))
2152 if (r2->right <= left)
2155 * Subtrahend missed the boat: go to next subtrahend.
2159 else if (r2->left <= left)
2162 * Subtrahend precedes minuend: nuke left edge of minuend.
2165 if (left >= r1->right)
2168 * Minuend completely covered: advance to next minuend and
2169 * reset left fence to edge of new minuend.
2178 * Subtrahend now used up since it doesn't extend beyond
2184 else if (r2->left < r1->right)
2187 * Left part of subtrahend covers part of minuend: add uncovered
2188 * part of minuend to region and skip to next subtrahend.
2190 if (!add_rect( pReg, left, top, r2->left, bottom )) return FALSE;
2192 if (left >= r1->right)
2195 * Minuend used up: advance to new...
2204 * Subtrahend used up
2212 * Minuend used up: add any remaining piece before advancing.
2214 if (r1->right > left)
2216 if (!add_rect( pReg, left, top, r1->right, bottom )) return FALSE;
2225 * Add remaining minuend rectangles to region.
2229 if (!add_rect( pReg, left, top, r1->right, bottom )) return FALSE;
2239 /***********************************************************************
2240 * REGION_SubtractRegion
2242 * Subtract regS from regM and leave the result in regD.
2243 * S stands for subtrahend, M for minuend and D for difference.
2249 * regD is overwritten.
2252 static BOOL REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM, WINEREGION *regS )
2254 /* check for trivial reject */
2255 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
2256 (!EXTENTCHECK(®M->extents, ®S->extents)) )
2257 return REGION_CopyRegion(regD, regM);
2259 if (!REGION_RegionOp (regD, regM, regS, REGION_SubtractO, REGION_SubtractNonO1, NULL))
2263 * Can't alter newReg's extents before we call miRegionOp because
2264 * it might be one of the source regions and miRegionOp depends
2265 * on the extents of those regions being the unaltered. Besides, this
2266 * way there's no checking against rectangles that will be nuked
2267 * due to coalescing, so we have to examine fewer rectangles.
2269 REGION_SetExtents (regD);
2273 /***********************************************************************
2276 static BOOL REGION_XorRegion(WINEREGION *dr, WINEREGION *sra, WINEREGION *srb)
2278 WINEREGION tra, trb;
2281 if (!init_region( &tra, sra->numRects + 1 )) return FALSE;
2282 if ((ret = init_region( &trb, srb->numRects + 1 )))
2284 ret = REGION_SubtractRegion(&tra,sra,srb) &&
2285 REGION_SubtractRegion(&trb,srb,sra) &&
2286 REGION_UnionRegion(dr,&tra,&trb);
2287 destroy_region(&trb);
2289 destroy_region(&tra);
2293 /**************************************************************************
2297 *************************************************************************/
2299 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2300 #define SMALL_COORDINATE 0x80000000
2302 /***********************************************************************
2303 * REGION_InsertEdgeInET
2305 * Insert the given edge into the edge table.
2306 * First we must find the correct bucket in the
2307 * Edge table, then find the right slot in the
2308 * bucket. Finally, we can insert it.
2311 static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
2312 INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock)
2315 EdgeTableEntry *start, *prev;
2316 ScanLineList *pSLL, *pPrevSLL;
2317 ScanLineListBlock *tmpSLLBlock;
2320 * find the right bucket to put the edge into
2322 pPrevSLL = &ET->scanlines;
2323 pSLL = pPrevSLL->next;
2324 while (pSLL && (pSLL->scanline < scanline))
2331 * reassign pSLL (pointer to ScanLineList) if necessary
2333 if ((!pSLL) || (pSLL->scanline > scanline))
2335 if (*iSLLBlock > SLLSPERBLOCK-1)
2337 tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock));
2340 WARN("Can't alloc SLLB\n");
2343 (*SLLBlock)->next = tmpSLLBlock;
2344 tmpSLLBlock->next = NULL;
2345 *SLLBlock = tmpSLLBlock;
2348 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2350 pSLL->next = pPrevSLL->next;
2351 pSLL->edgelist = NULL;
2352 pPrevSLL->next = pSLL;
2354 pSLL->scanline = scanline;
2357 * now insert the edge in the right bucket
2360 start = pSLL->edgelist;
2361 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2364 start = start->next;
2371 pSLL->edgelist = ETE;
2374 /***********************************************************************
2375 * REGION_CreateEdgeTable
2377 * This routine creates the edge table for
2378 * scan converting polygons.
2379 * The Edge Table (ET) looks like:
2383 * | ymax | ScanLineLists
2384 * |scanline|-->------------>-------------->...
2385 * -------- |scanline| |scanline|
2386 * |edgelist| |edgelist|
2387 * --------- ---------
2391 * list of ETEs list of ETEs
2393 * where ETE is an EdgeTableEntry data structure,
2394 * and there is one ScanLineList per scanline at
2395 * which an edge is initially entered.
2398 static void REGION_CreateETandAET(const INT *Count, INT nbpolygons,
2399 const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET,
2400 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
2402 const POINT *top, *bottom;
2403 const POINT *PrevPt, *CurrPt, *EndPt;
2410 * initialize the Active Edge Table
2414 AET->nextWETE = NULL;
2415 AET->bres.minor_axis = SMALL_COORDINATE;
2418 * initialize the Edge Table.
2420 ET->scanlines.next = NULL;
2421 ET->ymax = SMALL_COORDINATE;
2422 ET->ymin = LARGE_COORDINATE;
2423 pSLLBlock->next = NULL;
2426 for(poly = 0; poly < nbpolygons; poly++)
2428 count = Count[poly];
2436 * for each vertex in the array of points.
2437 * In this loop we are dealing with two vertices at
2438 * a time -- these make up one edge of the polygon.
2445 * find out which point is above and which is below.
2447 if (PrevPt->y > CurrPt->y)
2449 bottom = PrevPt, top = CurrPt;
2450 pETEs->ClockWise = 0;
2454 bottom = CurrPt, top = PrevPt;
2455 pETEs->ClockWise = 1;
2459 * don't add horizontal edges to the Edge table.
2461 if (bottom->y != top->y)
2463 pETEs->ymax = bottom->y-1;
2464 /* -1 so we don't get last scanline */
2467 * initialize integer edge algorithm
2469 dy = bottom->y - top->y;
2470 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
2472 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
2475 if (PrevPt->y > ET->ymax)
2476 ET->ymax = PrevPt->y;
2477 if (PrevPt->y < ET->ymin)
2478 ET->ymin = PrevPt->y;
2487 /***********************************************************************
2490 * This routine moves EdgeTableEntries from the
2491 * EdgeTable into the Active Edge Table,
2492 * leaving them sorted by smaller x coordinate.
2495 static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
2497 EdgeTableEntry *pPrevAET;
2498 EdgeTableEntry *tmp;
2504 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2513 ETEs->back = pPrevAET;
2514 pPrevAET->next = ETEs;
2521 /***********************************************************************
2522 * REGION_computeWAET
2524 * This routine links the AET by the
2525 * nextWETE (winding EdgeTableEntry) link for
2526 * use by the winding number rule. The final
2527 * Active Edge Table (AET) might look something
2531 * ---------- --------- ---------
2532 * |ymax | |ymax | |ymax |
2533 * | ... | |... | |... |
2534 * |next |->|next |->|next |->...
2535 * |nextWETE| |nextWETE| |nextWETE|
2536 * --------- --------- ^--------
2538 * V-------------------> V---> ...
2541 static void REGION_computeWAET(EdgeTableEntry *AET)
2543 register EdgeTableEntry *pWETE;
2544 register int inside = 1;
2545 register int isInside = 0;
2547 AET->nextWETE = NULL;
2557 if ((!inside && !isInside) ||
2558 ( inside && isInside))
2560 pWETE->nextWETE = AET;
2566 pWETE->nextWETE = NULL;
2569 /***********************************************************************
2570 * REGION_InsertionSort
2572 * Just a simple insertion sort using
2573 * pointers and back pointers to sort the Active
2577 static BOOL REGION_InsertionSort(EdgeTableEntry *AET)
2579 EdgeTableEntry *pETEchase;
2580 EdgeTableEntry *pETEinsert;
2581 EdgeTableEntry *pETEchaseBackTMP;
2582 BOOL changed = FALSE;
2589 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2590 pETEchase = pETEchase->back;
2593 if (pETEchase != pETEinsert)
2595 pETEchaseBackTMP = pETEchase->back;
2596 pETEinsert->back->next = AET;
2598 AET->back = pETEinsert->back;
2599 pETEinsert->next = pETEchase;
2600 pETEchase->back->next = pETEinsert;
2601 pETEchase->back = pETEinsert;
2602 pETEinsert->back = pETEchaseBackTMP;
2609 /***********************************************************************
2610 * REGION_FreeStorage
2614 static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2616 ScanLineListBlock *tmpSLLBlock;
2620 tmpSLLBlock = pSLLBlock->next;
2621 HeapFree( GetProcessHeap(), 0, pSLLBlock );
2622 pSLLBlock = tmpSLLBlock;
2627 /***********************************************************************
2628 * REGION_PtsToRegion
2630 * Create an array of rectangles from a list of points.
2632 static BOOL REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
2633 POINTBLOCK *FirstPtBlock, WINEREGION *reg)
2637 POINTBLOCK *CurPtBlock;
2642 extents = ®->extents;
2644 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2645 if (!init_region( reg, numRects )) return FALSE;
2647 reg->size = numRects;
2648 CurPtBlock = FirstPtBlock;
2649 rects = reg->rects - 1;
2651 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2653 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
2654 /* the loop uses 2 points per iteration */
2655 i = NUMPTSTOBUFFER >> 1;
2656 if (!numFullPtBlocks)
2657 i = iCurPtBlock >> 1;
2658 for (pts = CurPtBlock->pts; i--; pts += 2) {
2659 if (pts->x == pts[1].x)
2661 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2662 pts[1].x == rects->right &&
2663 (numRects == 1 || rects[-1].top != rects->top) &&
2664 (i && pts[2].y > pts[1].y)) {
2665 rects->bottom = pts[1].y + 1;
2670 rects->left = pts->x; rects->top = pts->y;
2671 rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
2672 if (rects->left < extents->left)
2673 extents->left = rects->left;
2674 if (rects->right > extents->right)
2675 extents->right = rects->right;
2677 CurPtBlock = CurPtBlock->next;
2681 extents->top = reg->rects->top;
2682 extents->bottom = rects->bottom;
2687 extents->bottom = 0;
2689 reg->numRects = numRects;
2694 /***********************************************************************
2695 * CreatePolyPolygonRgn (GDI32.@)
2697 HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count,
2698 INT nbpolygons, INT mode)
2702 EdgeTableEntry *pAET; /* Active Edge Table */
2703 INT y; /* current scanline */
2704 int iPts = 0; /* number of pts in buffer */
2705 EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
2706 ScanLineList *pSLL; /* current scanLineList */
2707 POINT *pts; /* output buffer */
2708 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
2709 EdgeTable ET; /* header node for ET */
2710 EdgeTableEntry AET; /* header node for AET */
2711 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
2712 ScanLineListBlock SLLBlock; /* header for scanlinelist */
2713 int fixWAET = FALSE;
2714 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
2715 POINTBLOCK *tmpPtBlock;
2716 int numFullPtBlocks = 0;
2719 TRACE("%p, count %d, polygons %d, mode %d\n", Pts, *Count, nbpolygons, mode);
2721 /* special case a rectangle */
2723 if (((nbpolygons == 1) && ((*Count == 4) ||
2724 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
2725 (((Pts[0].y == Pts[1].y) &&
2726 (Pts[1].x == Pts[2].x) &&
2727 (Pts[2].y == Pts[3].y) &&
2728 (Pts[3].x == Pts[0].x)) ||
2729 ((Pts[0].x == Pts[1].x) &&
2730 (Pts[1].y == Pts[2].y) &&
2731 (Pts[2].x == Pts[3].x) &&
2732 (Pts[3].y == Pts[0].y))))
2733 return CreateRectRgn( min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
2734 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) );
2736 for(poly = total = 0; poly < nbpolygons; poly++)
2737 total += Count[poly];
2738 if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total )))
2741 pts = FirstPtBlock.pts;
2742 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
2743 pSLL = ET.scanlines.next;
2744 curPtBlock = &FirstPtBlock;
2746 if (mode != WINDING) {
2750 for (y = ET.ymin; y < ET.ymax; y++) {
2752 * Add a new edge to the active edge table when we
2753 * get to the next edge.
2755 if (pSLL != NULL && y == pSLL->scanline) {
2756 REGION_loadAET(&AET, pSLL->edgelist);
2763 * for each active edge
2766 pts->x = pAET->bres.minor_axis, pts->y = y;
2770 * send out the buffer
2772 if (iPts == NUMPTSTOBUFFER) {
2773 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK));
2774 if(!tmpPtBlock) goto done;
2775 curPtBlock->next = tmpPtBlock;
2776 curPtBlock = tmpPtBlock;
2777 pts = curPtBlock->pts;
2781 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
2783 REGION_InsertionSort(&AET);
2790 for (y = ET.ymin; y < ET.ymax; y++) {
2792 * Add a new edge to the active edge table when we
2793 * get to the next edge.
2795 if (pSLL != NULL && y == pSLL->scanline) {
2796 REGION_loadAET(&AET, pSLL->edgelist);
2797 REGION_computeWAET(&AET);
2805 * for each active edge
2809 * add to the buffer only those edges that
2810 * are in the Winding active edge table.
2812 if (pWETE == pAET) {
2813 pts->x = pAET->bres.minor_axis, pts->y = y;
2817 * send out the buffer
2819 if (iPts == NUMPTSTOBUFFER) {
2820 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0,
2821 sizeof(POINTBLOCK) );
2822 if(!tmpPtBlock) goto done;
2823 curPtBlock->next = tmpPtBlock;
2824 curPtBlock = tmpPtBlock;
2825 pts = curPtBlock->pts;
2829 pWETE = pWETE->nextWETE;
2831 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
2835 * recompute the winding active edge table if
2836 * we just resorted or have exited an edge.
2838 if (REGION_InsertionSort(&AET) || fixWAET) {
2839 REGION_computeWAET(&AET);
2845 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) goto done;
2847 if (!REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, &obj->rgn))
2849 HeapFree( GetProcessHeap(), 0, obj );
2852 if (!(hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, ®ion_funcs )))
2854 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
2855 HeapFree( GetProcessHeap(), 0, obj );
2859 REGION_FreeStorage(SLLBlock.next);
2860 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
2861 tmpPtBlock = curPtBlock->next;
2862 HeapFree( GetProcessHeap(), 0, curPtBlock );
2863 curPtBlock = tmpPtBlock;
2865 HeapFree( GetProcessHeap(), 0, pETEs );
2870 /***********************************************************************
2871 * CreatePolygonRgn (GDI32.@)
2873 HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count,
2876 return CreatePolyPolygonRgn( points, &count, 1, mode );