2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
46 ddraw_null_wined3d_object_destroyed,
49 static inline IDirectDrawImpl *ddraw_from_ddraw1(IDirectDraw *iface)
51 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw_vtbl));
54 static inline IDirectDrawImpl *ddraw_from_ddraw2(IDirectDraw2 *iface)
56 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw2_vtbl));
59 static inline IDirectDrawImpl *ddraw_from_ddraw3(IDirectDraw3 *iface)
61 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw3_vtbl));
64 static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
66 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw4_vtbl));
69 /*****************************************************************************
71 *****************************************************************************/
73 /*****************************************************************************
74 * IDirectDraw7::QueryInterface
76 * Queries different interfaces of the DirectDraw object. It can return
77 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
78 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
80 * The returned interface is AddRef()-ed before it's returned
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
93 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
95 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
97 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
99 /* Can change surface impl type */
100 EnterCriticalSection(&ddraw_cs);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
107 LeaveCriticalSection(&ddraw_cs);
108 return DDERR_INVALIDPARAMS;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
113 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
118 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
120 *obj = &This->IDirectDraw4_vtbl;
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
123 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
125 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
126 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
128 LeaveCriticalSection(&ddraw_cs);
129 return E_NOINTERFACE;
131 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
133 *obj = &This->IDirectDraw2_vtbl;
134 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
136 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
138 *obj = &This->IDirectDraw_vtbl;
139 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
143 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
144 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
145 * who had this idea and why. The older interfaces can query and IDirect3D version
146 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
147 * and messy to implement with the common creation function, so it has been left out here.
149 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
151 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
152 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
154 /* Check the surface implementation */
155 if(This->ImplType == SURFACE_UNKNOWN)
157 /* Apps may create the IDirect3D Interface before the primary surface.
158 * set the surface implementation */
159 This->ImplType = SURFACE_OPENGL;
160 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
162 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
164 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
165 ERR(" (%p) You may want to contact wine-devel for help\n", This);
166 /* Should I assert(0) here??? */
168 else if(This->ImplType != SURFACE_OPENGL)
170 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
171 /* Do not abort here, only reject 3D Device creation */
174 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
176 This->d3dversion = 1;
177 *obj = &This->IDirect3D_vtbl;
178 TRACE(" returning Direct3D interface at %p.\n", *obj);
180 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
182 This->d3dversion = 2;
183 *obj = &This->IDirect3D2_vtbl;
184 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
186 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
188 This->d3dversion = 3;
189 *obj = &This->IDirect3D3_vtbl;
190 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
192 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
194 This->d3dversion = 7;
195 *obj = &This->IDirect3D7_vtbl;
196 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
199 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
201 *obj = &This->device_parent_vtbl;
204 /* Unknown interface */
207 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
208 LeaveCriticalSection(&ddraw_cs);
209 return E_NOINTERFACE;
212 IUnknown_AddRef( (IUnknown *) *obj );
213 LeaveCriticalSection(&ddraw_cs);
217 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
219 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
221 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw4(iface), riid, object);
224 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
226 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
228 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw3(iface), riid, object);
231 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
233 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
235 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw2(iface), riid, object);
238 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
240 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
242 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw1(iface), riid, object);
245 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
247 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
249 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d7(iface), riid, object);
252 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
254 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
256 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d3(iface), riid, object);
259 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
261 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d2(iface), riid, object);
266 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
268 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
270 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d1(iface), riid, object);
273 /*****************************************************************************
274 * IDirectDraw7::AddRef
276 * Increases the interfaces refcount, basically
278 * DDraw refcounting is a bit tricky. The different DirectDraw interface
279 * versions have individual refcounts, but the IDirect3D interfaces do not.
280 * All interfaces are from one object, that means calling QueryInterface on an
281 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
282 * IDirectDrawImpl object.
284 * That means all AddRef and Release implementations of IDirectDrawX work
285 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
286 * except of IDirect3D7 which thunks to IDirectDraw7
288 * Returns: The new refcount
290 *****************************************************************************/
291 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
293 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
294 ULONG ref = InterlockedIncrement(&This->ref7);
296 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
298 if(ref == 1) InterlockedIncrement(&This->numIfaces);
303 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
305 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
306 ULONG ref = InterlockedIncrement(&ddraw->ref4);
308 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
310 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
315 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
317 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
318 ULONG ref = InterlockedIncrement(&ddraw->ref3);
320 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
322 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
327 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
329 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
330 ULONG ref = InterlockedIncrement(&ddraw->ref2);
332 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
334 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
339 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
341 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
342 ULONG ref = InterlockedIncrement(&ddraw->ref1);
344 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
346 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
351 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
353 TRACE("iface %p.\n", iface);
355 return ddraw7_AddRef((IDirectDraw7 *)ddraw_from_d3d7(iface));
358 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
360 TRACE("iface %p.\n", iface);
362 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
365 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
367 TRACE("iface %p.\n", iface);
369 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
372 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
374 TRACE("iface %p.\n", iface);
376 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
379 /*****************************************************************************
382 * Destroys a ddraw object if all refcounts are 0. This is to share code
383 * between the IDirectDrawX::Release functions
386 * This: DirectDraw object to destroy
388 *****************************************************************************/
389 static void ddraw_destroy(IDirectDrawImpl *This)
391 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
392 IDirectDraw7_RestoreDisplayMode((IDirectDraw7 *)This);
394 /* Destroy the device window if we created one */
395 if(This->devicewindow != 0)
397 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
398 DestroyWindow(This->devicewindow);
399 This->devicewindow = 0;
402 EnterCriticalSection(&ddraw_cs);
403 list_remove(&This->ddraw_list_entry);
404 LeaveCriticalSection(&ddraw_cs);
406 /* Release the attached WineD3D stuff */
407 IWineD3DDevice_Release(This->wineD3DDevice);
408 IWineD3D_Release(This->wineD3D);
410 /* Now free the object */
411 HeapFree(GetProcessHeap(), 0, This);
414 /*****************************************************************************
415 * IDirectDraw7::Release
417 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
419 * Returns: The new refcount
420 *****************************************************************************/
421 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
423 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
424 ULONG ref = InterlockedDecrement(&This->ref7);
426 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
428 if (!ref && !InterlockedDecrement(&This->numIfaces))
434 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
436 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
437 ULONG ref = InterlockedDecrement(&ddraw->ref4);
439 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
441 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
442 ddraw_destroy(ddraw);
447 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
449 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
450 ULONG ref = InterlockedDecrement(&ddraw->ref3);
452 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
454 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
455 ddraw_destroy(ddraw);
460 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
462 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
463 ULONG ref = InterlockedDecrement(&ddraw->ref2);
465 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
467 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
468 ddraw_destroy(ddraw);
473 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
475 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
476 ULONG ref = InterlockedDecrement(&ddraw->ref1);
478 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
480 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
481 ddraw_destroy(ddraw);
486 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
488 TRACE("iface %p.\n", iface);
490 return ddraw7_Release((IDirectDraw7 *)ddraw_from_d3d7(iface));
493 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
495 TRACE("iface %p.\n", iface);
497 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
500 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
502 TRACE("iface %p.\n", iface);
504 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
507 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
509 TRACE("iface %p.\n", iface);
511 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
514 /*****************************************************************************
515 * IDirectDraw methods
516 *****************************************************************************/
518 /*****************************************************************************
519 * IDirectDraw7::SetCooperativeLevel
521 * Sets the cooperative level for the DirectDraw object, and the window
522 * assigned to it. The cooperative level determines the general behavior
523 * of the DirectDraw application
525 * Warning: This is quite tricky, as it's not really documented which
526 * cooperative levels can be combined with each other. If a game fails
527 * after this function, try to check the cooperative levels passed on
528 * Windows, and if it returns something different.
530 * If you think that this function caused the failure because it writes a
531 * fixme, be sure to run again with a +ddraw trace.
533 * What is known about cooperative levels (See the ddraw modes test):
534 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
535 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
536 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
537 * DDSCL_FULLSCREEN can be activated
538 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
540 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
541 * DDSCL_SETFOCUSWINDOW (partially),
542 * DDSCL_MULTITHREADED (work in progress)
544 * Unhandled flags, which should be implemented
545 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
546 * expect any difference to a normal window for wine)
547 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
548 * rendering (Possible test case: Half-Life)
550 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
552 * These don't seem very important for wine:
553 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
556 * DD_OK if the cooperative level was set successfully
557 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
558 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
559 * (Probably others too, have to investigate)
561 *****************************************************************************/
562 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
564 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
567 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
568 DDRAW_dump_cooperativelevel(cooplevel);
570 EnterCriticalSection(&ddraw_cs);
572 /* Get the old window */
573 window = This->dest_window;
575 /* Tests suggest that we need one of them: */
576 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
580 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
581 LeaveCriticalSection(&ddraw_cs);
582 return DDERR_INVALIDPARAMS;
585 /* Handle those levels first which set various hwnds */
586 if(cooplevel & DDSCL_SETFOCUSWINDOW)
588 /* This isn't compatible with a lot of flags */
589 if(cooplevel & ( DDSCL_MULTITHREADED |
594 DDSCL_SETDEVICEWINDOW |
599 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
600 LeaveCriticalSection(&ddraw_cs);
601 return DDERR_INVALIDPARAMS;
603 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
605 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
606 LeaveCriticalSection(&ddraw_cs);
607 return DDERR_HWNDALREADYSET;
610 This->focuswindow = hwnd;
611 /* Won't use the hwnd param for anything else */
614 /* Use the focus window for drawing too */
615 This->dest_window = This->focuswindow;
617 /* Destroy the device window, if we have one */
618 if(This->devicewindow)
620 DestroyWindow(This->devicewindow);
621 This->devicewindow = NULL;
624 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
625 if(cooplevel & DDSCL_NORMAL)
627 /* Can't coexist with fullscreen or exclusive */
628 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
630 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
631 LeaveCriticalSection(&ddraw_cs);
632 return DDERR_INVALIDPARAMS;
635 /* Switching from fullscreen? */
636 if(This->cooperative_level & DDSCL_FULLSCREEN)
638 This->cooperative_level &= ~DDSCL_FULLSCREEN;
639 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
640 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
642 IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
645 /* Don't override focus windows or private device windows */
647 !(This->focuswindow) &&
648 !(This->devicewindow) &&
651 This->dest_window = hwnd;
654 else if(cooplevel & DDSCL_FULLSCREEN)
656 /* Needs DDSCL_EXCLUSIVE */
657 if(!(cooplevel & DDSCL_EXCLUSIVE) )
659 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
660 LeaveCriticalSection(&ddraw_cs);
661 return DDERR_INVALIDPARAMS;
666 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
667 return DDERR_INVALIDPARAMS;
671 This->cooperative_level &= ~DDSCL_NORMAL;
673 /* Don't override focus windows or private device windows */
675 !(This->focuswindow) &&
676 !(This->devicewindow) &&
679 HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
682 ERR("Failed to acquire focus window, hr %#x.\n", hr);
683 LeaveCriticalSection(&ddraw_cs);
686 This->dest_window = hwnd;
689 else if(cooplevel & DDSCL_EXCLUSIVE)
691 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
692 LeaveCriticalSection(&ddraw_cs);
693 return DDERR_INVALIDPARAMS;
696 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
698 /* Don't create a device window if a focus window is set */
699 if( !(This->focuswindow) )
701 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
702 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
703 NULL, NULL, NULL, NULL);
706 ERR("Failed to create window, last error %#x.\n", GetLastError());
707 LeaveCriticalSection(&ddraw_cs);
711 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
712 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
714 This->devicewindow = devicewindow;
715 This->dest_window = devicewindow;
719 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
721 /* Enable thread safety in wined3d */
722 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
725 /* Unhandled flags */
726 if(cooplevel & DDSCL_ALLOWREBOOT)
727 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
728 if(cooplevel & DDSCL_ALLOWMODEX)
729 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
730 if(cooplevel & DDSCL_FPUSETUP)
731 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
733 /* Store the cooperative_level */
734 This->cooperative_level |= cooplevel;
735 TRACE("SetCooperativeLevel retuning DD_OK\n");
736 LeaveCriticalSection(&ddraw_cs);
740 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
742 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
744 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface), window, flags);
747 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
749 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
751 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw3(iface), window, flags);
754 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
756 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
758 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw2(iface), window, flags);
761 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
763 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
765 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw1(iface), window, flags);
768 /*****************************************************************************
770 * Helper function for SetDisplayMode and RestoreDisplayMode
772 * Implements DirectDraw's SetDisplayMode, but ignores the value of
773 * ForceRefreshRate, since it is already handled by
774 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
775 * without worrying that ForceRefreshRate will override the refresh rate. For
776 * argument and return value documentation, see
777 * ddraw7_SetDisplayMode.
779 *****************************************************************************/
780 static HRESULT ddraw_set_display_mode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
781 DWORD BPP, DWORD RefreshRate, DWORD Flags)
783 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
784 WINED3DDISPLAYMODE Mode;
786 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
788 EnterCriticalSection(&ddraw_cs);
789 if( !Width || !Height )
791 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
792 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
793 LeaveCriticalSection(&ddraw_cs);
797 /* Check the exclusive mode
798 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
799 return DDERR_NOEXCLUSIVEMODE;
800 * This is WRONG. Don't know if the SDK is completely
801 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
802 * is returned, but Half-Life 1.1.1.1 (Steam version)
807 Mode.Height = Height;
808 Mode.RefreshRate = RefreshRate;
811 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
812 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
813 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
814 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
815 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
818 /* TODO: The possible return values from msdn suggest that
819 * the screen mode can't be changed if a surface is locked
820 * or some drawing is in progress
823 /* TODO: Lose the primary surface */
824 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
825 0, /* First swapchain */
827 LeaveCriticalSection(&ddraw_cs);
830 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
835 /*****************************************************************************
836 * IDirectDraw7::SetDisplayMode
838 * Sets the display screen resolution, color depth and refresh frequency
839 * when in fullscreen mode (in theory).
840 * Possible return values listed in the SDK suggest that this method fails
841 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
842 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
843 * It seems to be valid to pass 0 for With and Height, this has to be tested
844 * It could mean that the current video mode should be left as-is. (But why
848 * Height, Width: Screen dimension
849 * BPP: Color depth in Bits per pixel
850 * Refreshrate: Screen refresh rate
856 *****************************************************************************/
857 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
858 DWORD BPP, DWORD RefreshRate, DWORD Flags)
860 if (force_refresh_rate != 0)
862 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
863 RefreshRate = force_refresh_rate;
866 return ddraw_set_display_mode(iface, Width, Height, BPP, RefreshRate, Flags);
869 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface,
870 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
872 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
873 iface, width, height, bpp, refresh_rate, flags);
875 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface),
876 width, height, bpp, refresh_rate, flags);
879 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface,
880 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
882 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
883 iface, width, height, bpp, refresh_rate, flags);
885 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface),
886 width, height, bpp, refresh_rate, flags);
889 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
890 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
892 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
893 iface, width, height, bpp, refresh_rate, flags);
895 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface),
896 width, height, bpp, refresh_rate, flags);
899 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
901 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
903 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), width, height, bpp, 0, 0);
906 /*****************************************************************************
907 * IDirectDraw7::RestoreDisplayMode
909 * Restores the display mode to what it was at creation time. Basically.
911 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
912 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
913 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
914 * -> DD_1 is released. The screen should be left at 1024x768x32.
915 * -> DD_2 is released. The screen should be set to 1400x1050x32
916 * This case is unhandled right now, but Empire Earth does it this way.
917 * (But perhaps there is something in SetCooperativeLevel to prevent this)
919 * The msdn says that this method resets the display mode to what it was before
920 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
924 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
926 *****************************************************************************/
927 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
929 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
930 TRACE("(%p)\n", This);
932 return ddraw_set_display_mode(iface, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
935 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
937 TRACE("iface %p.\n", iface);
939 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface));
942 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
944 TRACE("iface %p.\n", iface);
946 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface));
949 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
951 TRACE("iface %p.\n", iface);
953 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface));
956 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
958 TRACE("iface %p.\n", iface);
960 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface));
963 /*****************************************************************************
964 * IDirectDraw7::GetCaps
966 * Returns the drives capabilities
968 * Used for version 1, 2, 4 and 7
971 * DriverCaps: Structure to write the Hardware accelerated caps to
972 * HelCaps: Structure to write the emulation caps to
975 * This implementation returns DD_OK only
977 *****************************************************************************/
978 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
980 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
982 WINED3DCAPS winecaps;
984 DDSCAPS2 ddscaps = {0, 0, 0, 0};
985 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
987 /* One structure must be != NULL */
988 if( (!DriverCaps) && (!HELCaps) )
990 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
991 return DDERR_INVALIDPARAMS;
994 memset(&caps, 0, sizeof(caps));
995 memset(&winecaps, 0, sizeof(winecaps));
996 caps.dwSize = sizeof(caps);
997 EnterCriticalSection(&ddraw_cs);
998 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
1000 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1001 LeaveCriticalSection(&ddraw_cs);
1005 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1006 LeaveCriticalSection(&ddraw_cs);
1008 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1012 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1013 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1014 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1015 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1016 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1017 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1018 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1019 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1020 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1021 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1022 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1023 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1024 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1025 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1026 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1028 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1031 if(DefaultSurfaceType == SURFACE_GDI) {
1032 caps.dwCaps &= ~DDCAPS_3D;
1033 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1035 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1036 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1037 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1042 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1043 if (TRACE_ON(ddraw))
1045 TRACE("Driver Caps :\n");
1046 DDRAW_dump_DDCAPS(DriverCaps);
1052 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1053 if (TRACE_ON(ddraw))
1055 TRACE("HEL Caps :\n");
1056 DDRAW_dump_DDCAPS(HELCaps);
1063 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1065 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1067 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw4(iface), driver_caps, hel_caps);
1070 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1072 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1074 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw3(iface), driver_caps, hel_caps);
1077 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1079 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1081 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw2(iface), driver_caps, hel_caps);
1084 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1086 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1088 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw1(iface), driver_caps, hel_caps);
1091 /*****************************************************************************
1092 * IDirectDraw7::Compact
1094 * No idea what it does, MSDN says it's not implemented.
1097 * DD_OK, but this is unchecked
1099 *****************************************************************************/
1100 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1102 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1103 TRACE("(%p)\n", This);
1108 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1110 TRACE("iface %p.\n", iface);
1112 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1115 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1117 TRACE("iface %p.\n", iface);
1119 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1122 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1124 TRACE("iface %p.\n", iface);
1126 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1129 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1131 TRACE("iface %p.\n", iface);
1133 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1136 /*****************************************************************************
1137 * IDirectDraw7::GetDisplayMode
1139 * Returns information about the current display mode
1141 * Exists in Version 1, 2, 4 and 7
1144 * DDSD: Address of a surface description structure to write the info to
1149 *****************************************************************************/
1150 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1152 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1154 WINED3DDISPLAYMODE Mode;
1156 TRACE("(%p)->(%p): Relay\n", This, DDSD);
1158 EnterCriticalSection(&ddraw_cs);
1159 /* This seems sane */
1162 LeaveCriticalSection(&ddraw_cs);
1163 return DDERR_INVALIDPARAMS;
1166 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1167 * so one method can be used for all versions (Hopefully)
1169 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1170 0 /* swapchain 0 */,
1174 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1175 LeaveCriticalSection(&ddraw_cs);
1179 Size = DDSD->dwSize;
1180 memset(DDSD, 0, Size);
1182 DDSD->dwSize = Size;
1183 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1184 DDSD->dwWidth = Mode.Width;
1185 DDSD->dwHeight = Mode.Height;
1186 DDSD->u2.dwRefreshRate = 60;
1187 DDSD->ddsCaps.dwCaps = 0;
1188 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1189 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1190 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1194 TRACE("Returning surface desc :\n");
1195 DDRAW_dump_surface_desc(DDSD);
1198 LeaveCriticalSection(&ddraw_cs);
1202 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1204 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1206 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface), surface_desc);
1209 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1211 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1213 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface), (DDSURFACEDESC2 *)surface_desc);
1216 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1218 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1220 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface), (DDSURFACEDESC2 *)surface_desc);
1223 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1225 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1227 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), (DDSURFACEDESC2 *)surface_desc);
1230 /*****************************************************************************
1231 * IDirectDraw7::GetFourCCCodes
1233 * Returns an array of supported FourCC codes.
1235 * Exists in Version 1, 2, 4 and 7
1238 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1239 * of enumerated codes
1240 * Codes: Pointer to an array of DWORDs where the supported codes are written
1244 * Always returns DD_OK, as it's a stub for now
1246 *****************************************************************************/
1247 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1249 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1250 WINED3DFORMAT formats[] = {
1251 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1252 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1253 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1255 DWORD count = 0, i, outsize;
1257 WINED3DDISPLAYMODE d3ddm;
1258 WINED3DSURFTYPE type = This->ImplType;
1259 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
1261 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1262 0 /* swapchain 0 */,
1265 outsize = NumCodes && Codes ? *NumCodes : 0;
1267 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1269 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
1270 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1271 WINED3DADAPTER_DEFAULT,
1273 d3ddm.Format /* AdapterFormat */,
1275 WINED3DRTYPE_SURFACE,
1279 if(count < outsize) {
1280 Codes[count] = formats[i];
1286 TRACE("Returning %u FourCC codes\n", count);
1293 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1295 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1297 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw4(iface), codes_count, codes);
1300 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1302 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1304 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw3(iface), codes_count, codes);
1307 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1309 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1311 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw2(iface), codes_count, codes);
1314 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1316 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1318 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw1(iface), codes_count, codes);
1321 /*****************************************************************************
1322 * IDirectDraw7::GetMonitorFrequency
1324 * Returns the monitor's frequency
1326 * Exists in Version 1, 2, 4 and 7
1329 * Freq: Pointer to a DWORD to write the frequency to
1332 * Always returns DD_OK
1334 *****************************************************************************/
1335 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1337 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1338 TRACE("(%p)->(%p)\n", This, Freq);
1340 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1341 * but for now this should make the games happy
1347 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1349 TRACE("iface %p, frequency %p.\n", iface, frequency);
1351 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw4(iface), frequency);
1354 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1356 TRACE("iface %p, frequency %p.\n", iface, frequency);
1358 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw3(iface), frequency);
1361 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1363 TRACE("iface %p, frequency %p.\n", iface, frequency);
1365 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw2(iface), frequency);
1368 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1370 TRACE("iface %p, frequency %p.\n", iface, frequency);
1372 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw1(iface), frequency);
1375 /*****************************************************************************
1376 * IDirectDraw7::GetVerticalBlankStatus
1378 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1379 * too basically, but as it's a semi stub, I didn't create a function there
1382 * status: Pointer to a BOOL to be filled with the vertical blank status
1386 * DDERR_INVALIDPARAMS if status is NULL
1388 *****************************************************************************/
1389 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1391 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1392 TRACE("(%p)->(%p)\n", This, status);
1394 /* This looks sane, the MSDN suggests it too */
1395 EnterCriticalSection(&ddraw_cs);
1398 LeaveCriticalSection(&ddraw_cs);
1399 return DDERR_INVALIDPARAMS;
1402 *status = This->fake_vblank;
1403 This->fake_vblank = !This->fake_vblank;
1404 LeaveCriticalSection(&ddraw_cs);
1408 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1410 TRACE("iface %p, status %p.\n", iface, status);
1412 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw4(iface), status);
1415 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1417 TRACE("iface %p, status %p.\n", iface, status);
1419 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw3(iface), status);
1422 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1424 TRACE("iface %p, status %p.\n", iface, status);
1426 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw2(iface), status);
1429 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1431 TRACE("iface %p, status %p.\n", iface, status);
1433 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw1(iface), status);
1436 /*****************************************************************************
1437 * IDirectDraw7::GetAvailableVidMem
1439 * Returns the total and free video memory
1442 * Caps: Specifies the memory type asked for
1443 * total: Pointer to a DWORD to be filled with the total memory
1444 * free: Pointer to a DWORD to be filled with the free memory
1448 * DDERR_INVALIDPARAMS of free and total are NULL
1450 *****************************************************************************/
1451 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1453 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1454 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1458 TRACE("(%p) Asked for memory with description: ", This);
1459 DDRAW_dump_DDSCAPS2(Caps);
1461 EnterCriticalSection(&ddraw_cs);
1463 /* Todo: System memory vs local video memory vs non-local video memory
1464 * The MSDN also mentions differences between texture memory and other
1465 * resources, but that's not important
1468 if( (!total) && (!free) )
1470 LeaveCriticalSection(&ddraw_cs);
1471 return DDERR_INVALIDPARAMS;
1474 if(total) *total = This->total_vidmem;
1475 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1477 LeaveCriticalSection(&ddraw_cs);
1481 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1482 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1484 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1486 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw4(iface), caps, total, free);
1489 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface,
1490 DDSCAPS *caps, DWORD *total, DWORD *free)
1494 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1496 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1497 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw3(iface), &caps2, total, free);
1500 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1501 DDSCAPS *caps, DWORD *total, DWORD *free)
1505 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1507 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1508 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw2(iface), &caps2, total, free);
1511 /*****************************************************************************
1512 * IDirectDraw7::Initialize
1514 * Initializes a DirectDraw interface.
1517 * GUID: Interface identifier. Well, don't know what this is really good
1521 * Returns DD_OK on the first call,
1522 * DDERR_ALREADYINITIALIZED on repeated calls
1524 *****************************************************************************/
1525 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1527 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1528 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1530 if(This->initialized)
1532 return DDERR_ALREADYINITIALIZED;
1540 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1542 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1544 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw4(iface), guid);
1547 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1549 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1551 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw3(iface), guid);
1554 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1556 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1558 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw2(iface), guid);
1561 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1563 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1565 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw1(iface), guid);
1568 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1570 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1575 /*****************************************************************************
1576 * IDirectDraw7::FlipToGDISurface
1578 * "Makes the surface that the GDI writes to the primary surface"
1579 * Looks like some windows specific thing we don't have to care about.
1580 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1581 * show error boxes ;)
1582 * Well, just return DD_OK.
1585 * Always returns DD_OK
1587 *****************************************************************************/
1588 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1590 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1591 TRACE("(%p)\n", This);
1596 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1598 TRACE("iface %p.\n", iface);
1600 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1603 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1605 TRACE("iface %p.\n", iface);
1607 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1610 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1612 TRACE("iface %p.\n", iface);
1614 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1617 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1619 TRACE("iface %p.\n", iface);
1621 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1624 /*****************************************************************************
1625 * IDirectDraw7::WaitForVerticalBlank
1627 * This method allows applications to get in sync with the vertical blank
1629 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1630 * redraw the screen, most likely because of this stub
1633 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1634 * or DDWAITVB_BLOCKEND
1635 * h: Not used, according to MSDN
1638 * Always returns DD_OK
1640 *****************************************************************************/
1641 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE h)
1643 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1644 static BOOL hide = FALSE;
1646 /* This function is called often, so print the fixme only once */
1649 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1653 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1654 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1655 return DDERR_UNSUPPORTED; /* unchecked */
1660 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1662 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1664 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, event);
1667 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1669 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1671 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, event);
1674 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1676 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1678 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, event);
1681 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1683 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1685 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, event);
1688 /*****************************************************************************
1689 * IDirectDraw7::GetScanLine
1691 * Returns the scan line that is being drawn on the monitor
1694 * Scanline: Address to write the scan line value to
1697 * Always returns DD_OK
1699 *****************************************************************************/
1700 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1702 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1703 static BOOL hide = FALSE;
1704 WINED3DDISPLAYMODE Mode;
1706 /* This function is called often, so print the fixme only once */
1707 EnterCriticalSection(&ddraw_cs);
1710 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1714 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1718 /* Fake the line sweeping of the monitor */
1719 /* FIXME: We should synchronize with a source to keep the refresh rate */
1720 *Scanline = This->cur_scanline++;
1721 /* Assume 20 scan lines in the vertical blank */
1722 if (This->cur_scanline >= Mode.Height + 20)
1723 This->cur_scanline = 0;
1725 LeaveCriticalSection(&ddraw_cs);
1729 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1731 TRACE("iface %p, line %p.\n", iface, line);
1733 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw4(iface), line);
1736 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1738 TRACE("iface %p, line %p.\n", iface, line);
1740 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw3(iface), line);
1743 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1745 TRACE("iface %p, line %p.\n", iface, line);
1747 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw2(iface), line);
1750 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1752 TRACE("iface %p, line %p.\n", iface, line);
1754 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw1(iface), line);
1757 /*****************************************************************************
1758 * IDirectDraw7::TestCooperativeLevel
1760 * Informs the application about the state of the video adapter, depending
1761 * on the cooperative level
1764 * DD_OK if the device is in a sane state
1765 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1766 * if the state is not correct(See below)
1768 *****************************************************************************/
1769 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1771 TRACE("iface %p.\n", iface);
1776 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1778 TRACE("iface %p.\n", iface);
1780 return ddraw7_TestCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1783 /*****************************************************************************
1784 * IDirectDraw7::GetGDISurface
1786 * Returns the surface that GDI is treating as the primary surface.
1787 * For Wine this is the front buffer
1790 * GDISurface: Address to write the surface pointer to
1793 * DD_OK if the surface was found
1794 * DDERR_NOTFOUND if the GDI surface wasn't found
1796 *****************************************************************************/
1797 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1799 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1800 IWineD3DSurface *Surf;
1801 IDirectDrawSurface7 *ddsurf;
1804 TRACE("(%p)->(%p)\n", This, GDISurface);
1806 /* Get the back buffer from the wineD3DDevice and search its
1807 * attached surfaces for the front buffer
1809 EnterCriticalSection(&ddraw_cs);
1810 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1812 0, /* first back buffer*/
1813 WINED3DBACKBUFFER_TYPE_MONO,
1816 if( (hr != D3D_OK) ||
1819 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1820 LeaveCriticalSection(&ddraw_cs);
1821 return DDERR_NOTFOUND;
1824 /* GetBackBuffer AddRef()ed the surface, release it */
1825 IWineD3DSurface_Release(Surf);
1827 IWineD3DSurface_GetParent(Surf,
1828 (IUnknown **) &ddsurf);
1829 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1831 /* Find the front buffer */
1832 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1833 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1838 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1841 /* The AddRef is OK this time */
1842 LeaveCriticalSection(&ddraw_cs);
1846 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1848 TRACE("iface %p, surface %p.\n", iface, surface);
1850 return ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface), (IDirectDrawSurface7 **)surface);
1853 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
1855 IDirectDrawSurface7 *surface7;
1858 TRACE("iface %p, surface %p.\n", iface, surface);
1860 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), &surface7);
1861 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1866 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
1868 IDirectDrawSurface7 *surface7;
1871 TRACE("iface %p, surface %p.\n", iface, surface);
1873 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), &surface7);
1874 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1879 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
1881 IDirectDrawSurface7 *surface7;
1884 TRACE("iface %p, surface %p.\n", iface, surface);
1886 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), &surface7);
1887 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1892 struct displaymodescallback_context
1894 LPDDENUMMODESCALLBACK func;
1898 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
1900 struct displaymodescallback_context *cbcontext = context;
1903 memcpy(&desc, surface_desc, sizeof(desc));
1904 desc.dwSize = sizeof(desc);
1906 return cbcontext->func(&desc, cbcontext->context);
1909 /*****************************************************************************
1910 * IDirectDraw7::EnumDisplayModes
1912 * Enumerates the supported Display modes. The modes can be filtered with
1913 * the DDSD parameter.
1916 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1917 * DDSD: Surface description to filter the modes
1918 * Context: Pointer passed back to the callback function
1919 * cb: Application-provided callback function
1923 * DDERR_INVALIDPARAMS if the callback wasn't set
1925 *****************************************************************************/
1926 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
1927 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
1929 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1930 unsigned int modenum, fmt;
1931 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1932 WINED3DDISPLAYMODE mode;
1933 DDSURFACEDESC2 callback_sd;
1934 WINED3DDISPLAYMODE *enum_modes = NULL;
1935 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1937 WINED3DFORMAT checkFormatList[] =
1939 WINED3DFMT_B8G8R8X8_UNORM,
1940 WINED3DFMT_B5G6R5_UNORM,
1944 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1946 EnterCriticalSection(&ddraw_cs);
1947 /* This looks sane */
1950 LeaveCriticalSection(&ddraw_cs);
1951 return DDERR_INVALIDPARAMS;
1956 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1957 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1960 if(!(Flags & DDEDM_REFRESHRATES))
1962 enum_mode_array_size = 16;
1963 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1966 ERR("Out of memory\n");
1967 LeaveCriticalSection(&ddraw_cs);
1968 return DDERR_OUTOFMEMORY;
1972 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1974 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1980 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1981 WINED3DADAPTER_DEFAULT,
1982 checkFormatList[fmt],
1984 &mode) == WINED3D_OK)
1988 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1989 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1992 if(!(Flags & DDEDM_REFRESHRATES))
1994 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1995 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1996 * to be reduced to a single unique result in such case.
2001 for (i = 0; i < enum_mode_count; i++)
2003 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2004 enum_modes[i].Format == mode.Format)
2014 memset(&callback_sd, 0, sizeof(callback_sd));
2015 callback_sd.dwSize = sizeof(callback_sd);
2016 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2018 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2019 if(Flags & DDEDM_REFRESHRATES)
2021 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2022 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2025 callback_sd.dwWidth = mode.Width;
2026 callback_sd.dwHeight = mode.Height;
2028 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2030 /* Calc pitch and DWORD align like MSDN says */
2031 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2032 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2034 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2035 callback_sd.u2.dwRefreshRate);
2037 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2039 TRACE("Application asked to terminate the enumeration\n");
2040 HeapFree(GetProcessHeap(), 0, enum_modes);
2041 LeaveCriticalSection(&ddraw_cs);
2045 if(!(Flags & DDEDM_REFRESHRATES))
2047 if (enum_mode_count == enum_mode_array_size)
2049 WINED3DDISPLAYMODE *new_enum_modes;
2051 enum_mode_array_size *= 2;
2052 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2054 if (!new_enum_modes)
2056 ERR("Out of memory\n");
2057 HeapFree(GetProcessHeap(), 0, enum_modes);
2058 LeaveCriticalSection(&ddraw_cs);
2059 return DDERR_OUTOFMEMORY;
2062 enum_modes = new_enum_modes;
2065 enum_modes[enum_mode_count++] = mode;
2070 TRACE("End of enumeration\n");
2071 HeapFree(GetProcessHeap(), 0, enum_modes);
2072 LeaveCriticalSection(&ddraw_cs);
2076 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2077 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2079 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2080 iface, flags, surface_desc, context, callback);
2082 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags,
2083 surface_desc, context, callback);
2086 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2087 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2089 struct displaymodescallback_context cbcontext;
2091 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2092 iface, flags, surface_desc, context, callback);
2094 cbcontext.func = callback;
2095 cbcontext.context = context;
2097 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
2098 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2101 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2102 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2104 struct displaymodescallback_context cbcontext;
2106 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2107 iface, flags, surface_desc, context, callback);
2109 cbcontext.func = callback;
2110 cbcontext.context = context;
2112 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
2113 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2116 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2117 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2119 struct displaymodescallback_context cbcontext;
2121 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2122 iface, flags, surface_desc, context, callback);
2124 cbcontext.func = callback;
2125 cbcontext.context = context;
2127 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
2128 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2131 /*****************************************************************************
2132 * IDirectDraw7::EvaluateMode
2134 * Used with IDirectDraw7::StartModeTest to test video modes.
2135 * EvaluateMode is used to pass or fail a mode, and continue with the next
2139 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2140 * Timeout: Returns the amount of seconds left before the mode would have
2141 * been failed automatically
2144 * This implementation always DD_OK, because it's a stub
2146 *****************************************************************************/
2147 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2149 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2150 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
2152 /* When implementing this, implement it in WineD3D */
2157 /*****************************************************************************
2158 * IDirectDraw7::GetDeviceIdentifier
2160 * Returns the device identifier, which gives information about the driver
2161 * Our device identifier is defined at the beginning of this file.
2164 * DDDI: Address for the returned structure
2165 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2168 * On success it returns DD_OK
2169 * DDERR_INVALIDPARAMS if DDDI is NULL
2171 *****************************************************************************/
2172 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2173 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2175 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2176 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
2179 return DDERR_INVALIDPARAMS;
2181 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2182 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2183 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2184 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2185 * bytes too long. So only copy the relevant part of the structure
2188 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2192 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2193 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2195 DDDEVICEIDENTIFIER2 identifier2;
2198 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2200 hr = ddraw7_GetDeviceIdentifier((IDirectDraw7 *)ddraw_from_ddraw4(iface), &identifier2, flags);
2201 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2206 /*****************************************************************************
2207 * IDirectDraw7::GetSurfaceFromDC
2209 * Returns the Surface for a GDI device context handle.
2210 * Is this related to IDirectDrawSurface::GetDC ???
2213 * hdc: hdc to return the surface for
2214 * Surface: Address to write the surface pointer to
2217 * Always returns DD_OK because it's a stub
2219 *****************************************************************************/
2220 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, IDirectDrawSurface7 **Surface)
2222 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2223 IWineD3DSurface *wined3d_surface;
2226 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2228 if (!Surface) return E_INVALIDARG;
2230 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2233 TRACE("No surface found for dc %p.\n", hdc);
2235 return DDERR_NOTFOUND;
2238 IWineD3DSurface_GetParent(wined3d_surface, (IUnknown **)Surface);
2239 TRACE("Returning surface %p.\n", Surface);
2243 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc, IDirectDrawSurface4 **surface)
2245 IDirectDrawSurface7 *surface7;
2248 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2250 if (!surface) return E_INVALIDARG;
2252 hr = ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw4(iface), dc, &surface7);
2253 *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2258 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc, IDirectDrawSurface **surface)
2260 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2262 return ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw3(iface),
2263 dc, (IDirectDrawSurface7 **)surface);
2266 /*****************************************************************************
2267 * IDirectDraw7::RestoreAllSurfaces
2269 * Calls the restore method of all surfaces
2274 * Always returns DD_OK because it's a stub
2276 *****************************************************************************/
2277 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2279 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2280 FIXME("(%p): Stub\n", This);
2282 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2283 * get their parent and call their restore method. Do not implement
2284 * it in WineD3D, as restoring a surface means re-creating the
2290 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2292 TRACE("iface %p.\n", iface);
2294 return ddraw7_RestoreAllSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface));
2297 /*****************************************************************************
2298 * IDirectDraw7::StartModeTest
2300 * Tests the specified video modes to update the system registry with
2301 * refresh rate information. StartModeTest starts the mode test,
2302 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2303 * isn't called within 15 seconds, the mode is failed automatically
2305 * As refresh rates are handled by the X server, I don't think this
2306 * Method is important
2309 * Modes: An array of mode specifications
2310 * NumModes: The number of modes in Modes
2311 * Flags: Some flags...
2314 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2315 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2318 *****************************************************************************/
2319 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2321 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2322 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
2324 /* This looks sane */
2325 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2327 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2328 * As it is not, DDERR_TESTFINISHED is returned
2329 * (hopefully that's correct
2331 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2332 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2338 /*****************************************************************************
2339 * ddraw_recreate_surfaces_cb
2341 * Enumeration callback for ddraw_recreate_surface.
2342 * It re-recreates the WineD3DSurface. It's pretty straightforward
2344 *****************************************************************************/
2345 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2347 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2348 IDirectDrawImpl *This = surfImpl->ddraw;
2350 IWineD3DSurface *wineD3DSurface;
2351 IWineD3DSwapChain *swapchain;
2353 IWineD3DClipper *clipper = NULL;
2355 WINED3DSURFACE_DESC Desc;
2356 WINED3DFORMAT Format;
2360 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2361 DWORD MultiSampleQuality;
2365 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
2367 /* For the enumeration */
2368 IDirectDrawSurface7_Release(surf);
2370 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2372 /* Get the objects */
2373 swapchain = surfImpl->wineD3DSwapChain;
2374 surfImpl->wineD3DSwapChain = NULL;
2375 wineD3DSurface = surfImpl->WineD3DSurface;
2377 /* get the clipper */
2378 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
2380 /* Get the surface properties */
2381 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
2382 if(hr != D3D_OK) return hr;
2384 Format = Desc.format;
2387 MultiSampleType = Desc.multisample_type;
2388 MultiSampleQuality = Desc.multisample_quality;
2390 Height = Desc.height;
2392 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
2394 /* Create the new surface */
2395 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
2396 TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
2397 MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
2398 IUnknown_Release(Parent);
2401 surfImpl->WineD3DSurface = wineD3DSurface;
2405 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
2407 /* TODO: Copy the surface content, except for render targets */
2409 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2413 /* The backbuffers have the swapchain set as well, but the primary
2414 * owns it and destroys it
2416 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2417 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2419 surfImpl->isRenderTarget = FALSE;
2421 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
2422 TRACE("Surface released successful, next surface\n");
2424 ERR("Something's still holding the old WineD3DSurface\n");
2427 surfImpl->ImplType = This->ImplType;
2431 IWineD3DClipper_Release(clipper);
2433 return DDENUMRET_OK;
2436 /*****************************************************************************
2437 * ddraw_recreate_surfaces
2439 * A function, that converts all wineD3DSurfaces to the new implementation type
2440 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2441 * new WineD3DSurface, copies the content and releases the old surface
2443 *****************************************************************************/
2444 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2446 DDSURFACEDESC2 desc;
2447 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2449 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2451 /* Should happen almost never */
2452 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2454 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2456 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2458 memset(&desc, 0, sizeof(desc));
2459 desc.dwSize = sizeof(desc);
2461 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, ddraw_recreate_surfaces_cb);
2464 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
2465 IUnknown* swapChainParent;
2466 TRACE("(%p) call back\n", pSwapChain);
2468 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
2469 IUnknown_Release(swapChainParent);
2470 return IUnknown_Release(swapChainParent);
2473 /*****************************************************************************
2474 * ddraw_create_surface
2476 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2477 * with the passed parameters.
2480 * DDSD: Description of the surface to create
2481 * Surf: Address to store the interface pointer at
2486 *****************************************************************************/
2487 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2488 IDirectDrawSurfaceImpl **ppSurf, UINT level)
2492 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
2494 WINED3DSURFTYPE ImplType = This->ImplType;
2495 WINED3DSURFACE_DESC Desc;
2496 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2498 if (TRACE_ON(ddraw))
2500 TRACE(" (%p) Requesting surface desc :\n", This);
2501 DDRAW_dump_surface_desc(pDDSD);
2504 /* Select the surface type, if it wasn't choosen yet */
2505 if(ImplType == SURFACE_UNKNOWN)
2507 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2508 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2510 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2511 ImplType = SURFACE_OPENGL;
2514 /* Otherwise use GDI surfaces for now */
2517 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2518 ImplType = SURFACE_GDI;
2521 /* Policy if all surface implementations are available:
2522 * First, check if a default type was set with winecfg. If not,
2523 * try Xrender surfaces, and use them if they work. Next, check if
2524 * accelerated OpenGL is available, and use GL surfaces in this
2525 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2526 * was created, always use OpenGL surfaces.
2528 * (Note: Xrender surfaces are not implemented for now, the
2529 * unaccelerated implementation uses GDI to render in Software)
2532 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2533 * be re-created. This could be done with IDirectDrawSurface7::Restore
2535 This->ImplType = ImplType;
2539 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2540 && (This->ImplType != SURFACE_OPENGL)
2541 && DefaultSurfaceType == SURFACE_UNKNOWN)
2543 /* We have to change to OpenGL,
2544 * and re-create all WineD3DSurfaces
2546 ImplType = SURFACE_OPENGL;
2547 This->ImplType = ImplType;
2548 TRACE("(%p) Re-creating all surfaces\n", This);
2549 ddraw_recreate_surfaces(This);
2550 TRACE("(%p) Done recreating all surfaces\n", This);
2552 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2554 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2555 /* Do not fail surface creation, only fail 3D device creation */
2559 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
2560 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
2562 /* Tests show surfaces without memory flags get these flags added right after creation. */
2563 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2565 /* Get the correct wined3d usage */
2566 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
2567 DDSCAPS_3DDEVICE ) )
2569 Usage |= WINED3DUSAGE_RENDERTARGET;
2571 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
2573 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
2575 Usage |= WINED3DUSAGE_OVERLAY;
2577 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
2579 /* The depth stencil creation callback sets this flag.
2580 * Set the WineD3D usage to let it know that it's a depth
2583 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
2585 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2587 Pool = WINED3DPOOL_SYSTEMMEM;
2589 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
2591 Pool = WINED3DPOOL_MANAGED;
2592 /* Managed textures have the system memory flag set */
2593 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
2595 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
2597 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
2600 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
2603 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
2604 if(Format == WINED3DFMT_UNKNOWN)
2606 ERR("Unsupported / Unknown pixelformat\n");
2607 return DDERR_INVALIDPIXELFORMAT;
2610 /* Create the Surface object */
2611 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2614 ERR("(%p) Error allocating memory for a surface\n", This);
2615 return DDERR_OUTOFVIDEOMEMORY;
2617 (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
2618 (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
2619 (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
2620 (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
2621 (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
2623 (*ppSurf)->version = 7;
2624 TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
2625 (*ppSurf)->ddraw = This;
2626 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
2627 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2628 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
2630 /* Surface attachments */
2631 (*ppSurf)->next_attached = NULL;
2632 (*ppSurf)->first_attached = *ppSurf;
2634 /* Needed to re-create the surface on an implementation change */
2635 (*ppSurf)->ImplType = ImplType;
2637 /* For D3DDevice creation */
2638 (*ppSurf)->isRenderTarget = FALSE;
2640 /* A trace message for debugging */
2641 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
2643 /* Now create the WineD3D Surface */
2644 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
2645 TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
2646 Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
2647 (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
2651 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
2655 /* Increase the surface counter, and attach the surface */
2656 InterlockedIncrement(&This->surfaces);
2657 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2659 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2660 * But this could also be delegated to WineDDraw, as it keeps track of all its
2661 * resources. Not implemented for now, as there are more important things ;)
2664 /* Get the pixel format of the WineD3DSurface and store it.
2665 * Don't use the Format choosen above, WineD3D might have
2668 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
2669 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
2672 ERR("IWineD3DSurface::GetDesc failed\n");
2673 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
2677 Format = Desc.format;
2679 Height = Desc.height;
2681 if(Format == WINED3DFMT_UNKNOWN)
2683 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2685 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2687 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2688 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2689 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2690 * TODO: Test other fourcc formats
2692 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2693 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2695 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2696 if(Format == WINED3DFMT_DXT1)
2698 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2702 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2707 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2708 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2711 /* Application passed a color key? Set it! */
2712 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2714 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2716 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2718 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2720 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2722 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2724 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2726 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2728 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2730 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2732 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2734 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2736 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2738 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2739 if(hr != WINED3D_OK)
2741 /* No need for a trace here, wined3d does that for us */
2742 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2749 /*****************************************************************************
2750 * CreateAdditionalSurfaces
2752 * Creates a new mipmap chain.
2755 * root: Root surface to attach the newly created chain to
2756 * count: number of surfaces to create
2757 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2758 * effects on the caller
2759 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2760 * creates an additional surface without the mipmapping flags
2762 *****************************************************************************/
2764 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2765 IDirectDrawSurfaceImpl *root,
2767 DDSURFACEDESC2 DDSD,
2770 UINT i, j, level = 0;
2772 IDirectDrawSurfaceImpl *last = root;
2774 for(i = 0; i < count; i++)
2776 IDirectDrawSurfaceImpl *object2 = NULL;
2778 /* increase the mipmap level, but only if a mipmap is created
2779 * In this case, also halve the size
2781 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2784 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2785 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2786 /* Set the mipmap sublevel flag according to msdn */
2787 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2791 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2793 CubeFaceRoot = FALSE;
2795 hr = ddraw_create_surface(This, &DDSD, &object2, level);
2801 /* Add the new surface to the complex attachment array */
2802 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2804 if(last->complex_array[j]) continue;
2805 last->complex_array[j] = object2;
2810 /* Remove the (possible) back buffer cap from the new surface description,
2811 * because only one surface in the flipping chain is a back buffer, one
2812 * is a front buffer, the others are just primary surfaces.
2814 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2819 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2820 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2824 TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2826 surface->version = version;
2827 for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2829 if (!surface->complex_array[i]) break;
2830 ddraw_set_surface_version(surface->complex_array[i], version);
2832 while ((surface = surface->next_attached))
2834 ddraw_set_surface_version(surface, version);
2838 /*****************************************************************************
2839 * ddraw_attach_d3d_device
2841 * Initializes the D3D capabilities of WineD3D
2844 * primary: The primary surface for D3D
2850 *****************************************************************************/
2851 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2853 WINED3DPRESENT_PARAMETERS localParameters;
2854 HWND window = ddraw->dest_window;
2857 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2859 if (!window || window == GetDesktopWindow())
2861 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2862 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2863 NULL, NULL, NULL, NULL);
2866 ERR("Failed to create window, last error %#x.\n", GetLastError());
2870 ShowWindow(window, SW_HIDE); /* Just to be sure */
2871 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2875 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2877 ddraw->d3d_window = window;
2879 /* Store the future Render Target surface */
2880 ddraw->d3d_target = primary;
2882 /* Use the surface description for the device parameters, not the device
2883 * settings. The application might render to an offscreen surface. */
2884 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2885 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2886 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2887 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2888 ? primary->surface_desc.dwBackBufferCount : 0;
2889 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2890 localParameters.MultiSampleQuality = 0;
2891 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2892 localParameters.hDeviceWindow = window;
2893 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2894 localParameters.EnableAutoDepthStencil = TRUE;
2895 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2896 localParameters.Flags = 0;
2897 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2898 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2900 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2901 * recursive loop until ram or emulated video memory is full. */
2902 ddraw->d3d_initialized = TRUE;
2903 hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2906 ddraw->d3d_target = NULL;
2907 ddraw->d3d_initialized = FALSE;
2911 ddraw->declArraySize = 2;
2912 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2915 ERR("Error allocating an array for the converted vertex decls.\n");
2916 ddraw->declArraySize = 0;
2917 hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
2918 return E_OUTOFMEMORY;
2921 TRACE("Successfully initialized 3D.\n");
2926 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2928 WINED3DPRESENT_PARAMETERS presentation_parameters;
2932 window = ddraw->dest_window;
2934 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2936 /* Use the surface description for the device parameters, not the device
2937 * settings. The application might render to an offscreen surface. */
2938 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2939 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2940 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2941 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2942 ? primary->surface_desc.dwBackBufferCount : 0;
2943 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2944 presentation_parameters.MultiSampleQuality = 0;
2945 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2946 presentation_parameters.hDeviceWindow = window;
2947 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2948 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2949 presentation_parameters.AutoDepthStencilFormat = 0;
2950 presentation_parameters.Flags = 0;
2951 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2952 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2954 ddraw->d3d_target = primary;
2955 hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2956 ddraw->d3d_target = NULL;
2959 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2960 primary->wineD3DSwapChain = NULL;
2966 /*****************************************************************************
2967 * IDirectDraw7::CreateSurface
2969 * Creates a new IDirectDrawSurface object and returns its interface.
2971 * The surface connections with wined3d are a bit tricky. Basically it works
2974 * |------------------------| |-----------------|
2975 * | DDraw surface | | WineD3DSurface |
2977 * | WineD3DSurface |-------------->| |
2978 * | Child |<------------->| Parent |
2979 * |------------------------| |-----------------|
2981 * The DDraw surface is the parent of the wined3d surface, and it releases
2982 * the WineD3DSurface when the ddraw surface is destroyed.
2984 * However, for all surfaces which can be in a container in WineD3D,
2985 * we have to do this. These surfaces are usually complex surfaces,
2986 * so this concerns primary surfaces with a front and a back buffer,
2989 * |------------------------| |-----------------|
2990 * | DDraw surface | | Container |
2992 * | Child |<------------->| Parent |
2993 * | Texture |<------------->| |
2994 * | WineD3DSurface |<----| | Levels |<--|
2995 * | Complex connection | | | | |
2996 * |------------------------| | |-----------------| |
3000 * | |------------------| | |-----------------| |
3001 * | | IParent | |-------->| WineD3DSurface | |
3003 * | | Child |<------------->| Parent | |
3004 * | | | | Container |<--|
3005 * | |------------------| |-----------------| |
3007 * | |----------------------| |
3008 * | | DDraw surface 2 | |
3010 * |<->| Complex root Child | |
3012 * | | WineD3DSurface |<----| |
3013 * | |----------------------| | |
3015 * | |---------------------| | |-----------------| |
3016 * | | IParent | |----->| WineD3DSurface | |
3018 * | | Child |<---------->| Parent | |
3019 * | |---------------------| | Container |<--|
3020 * | |-----------------| |
3022 * | ---More surfaces can follow--- |
3024 * The reason is that the IWineD3DSwapchain(render target container)
3025 * and the IWineD3DTexure(Texture container) release the parents
3026 * of their surface's children, but by releasing the complex root
3027 * the surfaces which are complexly attached to it are destroyed
3028 * too. See IDirectDrawSurface::Release for a more detailed
3032 * DDSD: Description of the surface to create
3033 * Surf: Address to store the interface pointer at
3034 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
3035 * aggregation, so it has to be NULL
3039 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3040 * DDERR_* if an error occurs
3042 *****************************************************************************/
3043 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface,
3044 DDSURFACEDESC2 *DDSD, IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
3046 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3047 IDirectDrawSurfaceImpl *object = NULL;
3049 LONG extra_surfaces = 0;
3050 DDSURFACEDESC2 desc2;
3051 WINED3DDISPLAYMODE Mode;
3052 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3054 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
3056 /* Some checks before we start */
3057 if (TRACE_ON(ddraw))
3059 TRACE(" (%p) Requesting surface desc :\n", This);
3060 DDRAW_dump_surface_desc(DDSD);
3062 EnterCriticalSection(&ddraw_cs);
3064 if (UnkOuter != NULL)
3066 FIXME("(%p) : outer != NULL?\n", This);
3067 LeaveCriticalSection(&ddraw_cs);
3068 return CLASS_E_NOAGGREGATION; /* unchecked */
3073 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
3074 LeaveCriticalSection(&ddraw_cs);
3075 return E_POINTER; /* unchecked */
3078 if (!(DDSD->dwFlags & DDSD_CAPS))
3080 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3081 DDSD->dwFlags |= DDSD_CAPS;
3084 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3086 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3087 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3090 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3092 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3093 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
3094 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3097 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3098 !(This->cooperative_level & DDSCL_EXCLUSIVE))
3100 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
3102 LeaveCriticalSection(&ddraw_cs);
3103 return DDERR_NOEXCLUSIVEMODE;
3106 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
3107 WARN("Application tried to create an explicit front or back buffer\n");
3108 LeaveCriticalSection(&ddraw_cs);
3109 return DDERR_INVALIDCAPS;
3112 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3114 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3115 WARN("Application tries to put the surface in both system and video memory\n");
3116 LeaveCriticalSection(&ddraw_cs);
3118 return DDERR_INVALIDCAPS;
3121 /* Check cube maps but only if the size includes them */
3122 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3124 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3125 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3127 WARN("Cube map faces requested without cube map flag\n");
3128 LeaveCriticalSection(&ddraw_cs);
3129 return DDERR_INVALIDCAPS;
3131 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3132 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3134 WARN("Cube map without faces requested\n");
3135 LeaveCriticalSection(&ddraw_cs);
3136 return DDERR_INVALIDPARAMS;
3139 /* Quick tests confirm those can be created, but we don't do that yet */
3140 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3141 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3143 FIXME("Partial cube maps not supported yet\n");
3147 /* According to the msdn this flag is ignored by CreateSurface */
3148 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3149 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3151 /* Modify some flags */
3152 memset(&desc2, 0, sizeof(desc2));
3153 desc2.dwSize = sizeof(desc2); /* For the struct copy */
3154 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
3155 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
3156 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3158 /* Get the video mode from WineD3D - we will need it */
3159 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
3160 0, /* Swapchain 0 */
3164 ERR("Failed to read display mode from wined3d\n");
3165 switch(This->orig_bpp)
3168 Mode.Format = WINED3DFMT_P8_UINT;
3172 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3176 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3180 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3184 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3187 Mode.Width = This->orig_width;
3188 Mode.Height = This->orig_height;
3191 /* No pixelformat given? Use the current screen format */
3192 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3194 desc2.dwFlags |= DDSD_PIXELFORMAT;
3195 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3197 /* Wait: It could be a Z buffer */
3198 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3200 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3203 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3206 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3209 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3212 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3215 ERR("Unknown Z buffer bit depth\n");
3220 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3224 /* No Width or no Height? Use the original screen size
3226 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3227 !(desc2.dwFlags & DDSD_HEIGHT) )
3229 /* Invalid for non-render targets */
3230 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3232 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3234 LeaveCriticalSection(&ddraw_cs);
3235 return DDERR_INVALIDPARAMS;
3238 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3239 desc2.dwWidth = Mode.Width;
3240 desc2.dwHeight = Mode.Height;
3243 /* Mipmap count fixes */
3244 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3246 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3248 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3250 /* Mipmap count is given, should not be 0 */
3251 if( desc2.u2.dwMipMapCount == 0 )
3253 LeaveCriticalSection(&ddraw_cs);
3254 return DDERR_INVALIDPARAMS;
3259 /* Undocumented feature: Create sublevels until
3260 * either the width or the height is 1
3262 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3263 desc2.dwWidth : desc2.dwHeight;
3264 desc2.u2.dwMipMapCount = 0;
3267 desc2.u2.dwMipMapCount += 1;
3274 /* Not-complex mipmap -> Mipmapcount = 1 */
3275 desc2.u2.dwMipMapCount = 1;
3277 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3279 /* There's a mipmap count in the created surface in any case */
3280 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3282 /* If no mipmap is given, the texture has only one level */
3284 /* The first surface is a front buffer, the back buffer is created afterwards */
3285 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3287 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3290 /* The root surface in a cube map is positive x */
3291 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3293 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3294 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3297 /* Create the first surface */
3298 hr = ddraw_create_surface(This, &desc2, &object, 0);
3301 ERR("ddraw_create_surface failed, hr %#x.\n", hr);
3302 LeaveCriticalSection(&ddraw_cs);
3305 object->is_complex_root = TRUE;
3307 *Surf = (IDirectDrawSurface7 *)object;
3309 /* Create Additional surfaces if necessary
3310 * This applies to Primary surfaces which have a back buffer count
3311 * set, but not to mipmap textures. In case of Mipmap textures,
3312 * wineD3D takes care of the creation of additional surfaces
3314 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3316 extra_surfaces = DDSD->dwBackBufferCount;
3317 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3318 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3319 desc2.dwBackBufferCount = 0;
3323 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3325 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3326 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3327 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3328 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3329 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3330 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3331 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3332 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3333 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3334 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3335 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3336 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3337 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3338 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3339 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3340 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3341 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3344 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
3347 /* This destroys and possibly created surfaces too */
3348 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3349 LeaveCriticalSection(&ddraw_cs);
3353 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3354 * But attach the d3ddevice only if the currently created surface was
3355 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3356 * The only case I can think of where this doesn't apply is when a
3357 * 2D app was configured by the user to run with OpenGL and it didn't create
3358 * the render target as first surface. In this case the render target creation
3359 * will cause the 3D init.
3361 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
3362 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3364 IDirectDrawSurfaceImpl *target = object, *surface;
3367 /* Search for the primary to use as render target */
3368 LIST_FOR_EACH(entry, &This->surface_list)
3370 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3371 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3372 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3376 TRACE("Using primary %p as render target\n", target);
3381 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
3382 hr = ddraw_attach_d3d_device(This, target);
3385 IDirectDrawSurfaceImpl *release_surf;
3386 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3389 /* The before created surface structures are in an incomplete state here.
3390 * WineD3D holds the reference on the IParents, and it released them on the failure
3391 * already. So the regular release method implementation would fail on the attempt
3392 * to destroy either the IParents or the swapchain. So free the surface here.
3393 * The surface structure here is a list, not a tree, because onscreen targets
3394 * cannot be cube textures
3398 release_surf = object;
3399 object = object->complex_array[0];
3400 ddraw_surface_destroy(release_surf);
3402 LeaveCriticalSection(&ddraw_cs);
3406 else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3408 ddraw_create_gdi_swapchain(This, object);
3411 /* Addref the ddraw interface to keep an reference for each surface */
3412 IDirectDraw7_AddRef(iface);
3413 object->ifaceToRelease = (IUnknown *) iface;
3415 /* Create a WineD3DTexture if a texture was requested */
3416 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3419 WINED3DFORMAT Format;
3420 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
3422 This->tex_root = object;
3424 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3426 /* a mipmap is created, create enough levels */
3427 levels = desc2.u2.dwMipMapCount;
3431 /* No mipmap is created, create one level */
3435 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3436 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3438 Pool = WINED3DPOOL_SYSTEMMEM;
3440 /* Should I forward the MANAGED cap to the managed pool ? */
3442 /* Get the format. It's set already by CreateNewSurface */
3443 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
3445 /* The surfaces are already created, the callback only
3446 * passes the IWineD3DSurface to WineD3D
3448 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3450 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
3451 levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
3452 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
3456 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
3457 0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
3458 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
3460 This->tex_root = NULL;
3463 LeaveCriticalSection(&ddraw_cs);
3467 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3468 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3470 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3471 IDirectDrawSurfaceImpl *impl;
3474 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3475 iface, surface_desc, surface, outer_unknown);
3477 hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3478 impl = (IDirectDrawSurfaceImpl *)*surface;
3479 if (SUCCEEDED(hr) && impl)
3481 ddraw_set_surface_version(impl, 4);
3482 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3483 IDirectDraw4_AddRef(iface);
3484 impl->ifaceToRelease = (IUnknown *)iface;
3490 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface,
3491 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3493 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3494 IDirectDrawSurface7 *surface7;
3495 IDirectDrawSurfaceImpl *impl;
3498 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3499 iface, surface_desc, surface, outer_unknown);
3501 hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3508 impl = (IDirectDrawSurfaceImpl *)surface7;
3509 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3510 ddraw_set_surface_version(impl, 3);
3511 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3512 IDirectDraw3_AddRef(iface);
3513 impl->ifaceToRelease = (IUnknown *)iface;
3518 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3519 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3521 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3522 IDirectDrawSurface7 *surface7;
3523 IDirectDrawSurfaceImpl *impl;
3526 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3527 iface, surface_desc, surface, outer_unknown);
3529 hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3536 impl = (IDirectDrawSurfaceImpl *)surface7;
3537 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3538 ddraw_set_surface_version(impl, 2);
3539 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3540 impl->ifaceToRelease = NULL;
3545 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3546 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3548 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
3549 IDirectDrawSurface7 *surface7;
3550 IDirectDrawSurfaceImpl *impl;
3553 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3554 iface, surface_desc, surface, outer_unknown);
3556 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3557 * primaries anyway. */
3558 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3559 hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3566 impl = (IDirectDrawSurfaceImpl *)surface7;
3567 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3568 ddraw_set_surface_version(impl, 1);
3569 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3570 impl->ifaceToRelease = NULL;
3575 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3576 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3579 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3580 const DDPIXELFORMAT *provided)
3582 /* Some flags must be present in both or neither for a match. */
3583 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3584 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3585 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3587 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3590 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3593 if (requested->dwFlags & DDPF_FOURCC)
3594 if (requested->dwFourCC != provided->dwFourCC)
3597 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3598 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3599 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3602 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3603 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3604 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3607 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3608 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3611 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3612 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3614 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3617 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3618 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3624 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3633 #define CMP(FLAG, FIELD) \
3634 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3635 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3637 static const struct compare_info compare[] =
3639 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3640 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3642 CMP(CKDESTBLT, ddckCKDestBlt),
3643 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3644 CMP(CKSRCBLT, ddckCKSrcBlt),
3645 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3646 CMP(HEIGHT, dwHeight),
3647 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3648 CMP(LPSURFACE, lpSurface),
3649 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3650 CMP(PITCH, u1 /* lPitch */),
3651 /* PIXELFORMAT: manual */
3652 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3653 CMP(TEXTURESTAGE, dwTextureStage),
3654 CMP(WIDTH, dwWidth),
3655 /* ZBUFFERBITDEPTH: "obsolete" */
3662 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3665 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3667 if (requested->dwFlags & compare[i].flag
3668 && memcmp((const char *)provided + compare[i].offset,
3669 (const char *)requested + compare[i].offset,
3670 compare[i].size) != 0)
3674 if (requested->dwFlags & DDSD_PIXELFORMAT)
3676 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3677 &provided->u4.ddpfPixelFormat))
3684 #undef DDENUMSURFACES_SEARCHTYPE
3685 #undef DDENUMSURFACES_MATCHTYPE
3687 struct surfacescallback_context
3689 LPDDENUMSURFACESCALLBACK func;
3693 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3694 DDSURFACEDESC2 *surface_desc, void *context)
3696 struct surfacescallback_context *cbcontext = context;
3698 return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3699 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3702 /*****************************************************************************
3703 * IDirectDraw7::EnumSurfaces
3705 * Loops through all surfaces attached to this device and calls the
3706 * application callback. This can't be relayed to WineD3DDevice,
3707 * because some WineD3DSurfaces' parents are IParent objects
3710 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3711 * DDSD: Description to filter for
3712 * Context: Application-provided pointer, it's passed unmodified to the
3714 * Callback: Address to call for each surface
3717 * DDERR_INVALIDPARAMS if the callback is NULL
3720 *****************************************************************************/
3721 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3722 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3724 /* The surface enumeration is handled by WineDDraw,
3725 * because it keeps track of all surfaces attached to
3726 * it. The filtering is done by our callback function,
3727 * because WineDDraw doesn't handle ddraw-like surface
3730 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3731 IDirectDrawSurfaceImpl *surf;
3733 DDSURFACEDESC2 desc;
3734 struct list *entry, *entry2;
3736 all = Flags & DDENUMSURFACES_ALL;
3737 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3739 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
3740 EnterCriticalSection(&ddraw_cs);
3744 LeaveCriticalSection(&ddraw_cs);
3745 return DDERR_INVALIDPARAMS;
3748 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3749 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3751 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3752 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3754 desc = surf->surface_desc;
3755 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3756 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3758 LeaveCriticalSection(&ddraw_cs);
3763 LeaveCriticalSection(&ddraw_cs);
3767 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3768 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3770 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3771 iface, flags, surface_desc, context, callback);
3773 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface),
3774 flags, surface_desc, context, (LPDDENUMSURFACESCALLBACK7)callback);
3777 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3778 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3780 struct surfacescallback_context cbcontext;
3782 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3783 iface, flags, surface_desc, context, callback);
3785 cbcontext.func = callback;
3786 cbcontext.context = context;
3788 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
3789 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3792 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3793 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3795 struct surfacescallback_context cbcontext;
3797 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3798 iface, flags, surface_desc, context, callback);
3800 cbcontext.func = callback;
3801 cbcontext.context = context;
3803 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
3804 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3807 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3808 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3810 struct surfacescallback_context cbcontext;
3812 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3813 iface, flags, surface_desc, context, callback);
3815 cbcontext.func = callback;
3816 cbcontext.context = context;
3818 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
3819 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3822 /*****************************************************************************
3823 * DirectDrawCreateClipper (DDRAW.@)
3825 * Creates a new IDirectDrawClipper object.
3828 * Clipper: Address to write the interface pointer to
3829 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3833 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3834 * E_OUTOFMEMORY if allocating the object failed
3836 *****************************************************************************/
3838 DirectDrawCreateClipper(DWORD Flags,
3839 LPDIRECTDRAWCLIPPER *Clipper,
3842 IDirectDrawClipperImpl* object;
3845 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3847 EnterCriticalSection(&ddraw_cs);
3848 if (UnkOuter != NULL)
3850 LeaveCriticalSection(&ddraw_cs);
3851 return CLASS_E_NOAGGREGATION;
3856 LeaveCriticalSection(&ddraw_cs);
3857 return DDERR_NODIRECTDRAWSUPPORT;
3860 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3861 sizeof(IDirectDrawClipperImpl));
3864 LeaveCriticalSection(&ddraw_cs);
3865 return E_OUTOFMEMORY;
3868 hr = ddraw_clipper_init(object);
3871 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3872 HeapFree(GetProcessHeap(), 0, object);
3873 LeaveCriticalSection(&ddraw_cs);
3877 TRACE("Created clipper %p.\n", object);
3878 *Clipper = (IDirectDrawClipper *) object;
3879 LeaveCriticalSection(&ddraw_cs);
3883 /*****************************************************************************
3884 * IDirectDraw7::CreateClipper
3886 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3888 *****************************************************************************/
3889 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3890 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3892 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3893 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3894 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3897 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface,
3898 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3900 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3901 iface, flags, clipper, outer_unknown);
3903 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, clipper, outer_unknown);
3906 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface,
3907 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3909 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3910 iface, flags, clipper, outer_unknown);
3912 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, clipper, outer_unknown);
3915 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3916 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3918 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3919 iface, flags, clipper, outer_unknown);
3921 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, clipper, outer_unknown);
3924 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3925 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3927 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3928 iface, flags, clipper, outer_unknown);
3930 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, clipper, outer_unknown);
3933 /*****************************************************************************
3934 * IDirectDraw7::CreatePalette
3936 * Creates a new IDirectDrawPalette object
3939 * Flags: The flags for the new clipper
3940 * ColorTable: Color table to assign to the new clipper
3941 * Palette: Address to write the interface pointer to
3942 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3946 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3947 * E_OUTOFMEMORY if allocating the object failed
3949 *****************************************************************************/
3950 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3951 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3953 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3954 IDirectDrawPaletteImpl *object;
3957 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3959 EnterCriticalSection(&ddraw_cs);
3960 if(pUnkOuter != NULL)
3962 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3963 LeaveCriticalSection(&ddraw_cs);
3964 return CLASS_E_NOAGGREGATION;
3967 /* The refcount test shows that a cooplevel is required for this */
3968 if(!This->cooperative_level)
3970 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3971 LeaveCriticalSection(&ddraw_cs);
3972 return DDERR_NOCOOPERATIVELEVELSET;
3975 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3978 ERR("Out of memory when allocating memory for a palette implementation\n");
3979 LeaveCriticalSection(&ddraw_cs);
3980 return E_OUTOFMEMORY;
3983 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3986 WARN("Failed to initialize palette, hr %#x.\n", hr);
3987 HeapFree(GetProcessHeap(), 0, object);
3988 LeaveCriticalSection(&ddraw_cs);
3992 TRACE("Created palette %p.\n", object);
3993 *Palette = (IDirectDrawPalette *)object;
3994 LeaveCriticalSection(&ddraw_cs);
3998 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags,
3999 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4001 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
4004 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4005 iface, flags, entries, palette, outer_unknown);
4007 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
4008 if (SUCCEEDED(hr) && *palette)
4010 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4011 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
4012 IDirectDraw4_AddRef(iface);
4013 impl->ifaceToRelease = (IUnknown *)iface;
4018 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4019 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4021 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
4024 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4025 iface, flags, entries, palette, outer_unknown);
4027 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
4028 if (SUCCEEDED(hr) && *palette)
4030 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4031 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
4032 IDirectDraw4_AddRef(iface);
4033 impl->ifaceToRelease = (IUnknown *)iface;
4039 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4040 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4042 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
4045 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4046 iface, flags, entries, palette, outer_unknown);
4048 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
4049 if (SUCCEEDED(hr) && *palette)
4051 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4052 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
4053 impl->ifaceToRelease = NULL;
4059 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4060 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4062 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
4065 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4066 iface, flags, entries, palette, outer_unknown);
4068 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
4069 if (SUCCEEDED(hr) && *palette)
4071 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4072 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
4073 impl->ifaceToRelease = NULL;
4079 /*****************************************************************************
4080 * IDirectDraw7::DuplicateSurface
4082 * Duplicates a surface. The surface memory points to the same memory as
4083 * the original surface, and it's released when the last surface referencing
4084 * it is released. I guess that's beyond Wine's surface management right now
4085 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4086 * test application to implement this)
4089 * Src: Address of the source surface
4090 * Dest: Address to write the new surface pointer to
4093 * See IDirectDraw7::CreateSurface
4095 *****************************************************************************/
4096 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4097 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4099 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
4100 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4102 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
4104 /* For now, simply create a new, independent surface */
4105 return IDirectDraw7_CreateSurface(iface,
4106 &Surf->surface_desc,
4111 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface,
4112 IDirectDrawSurface4 *src, IDirectDrawSurface4 **dst)
4114 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4116 return ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw4(iface),
4117 (IDirectDrawSurface7 *)src, (IDirectDrawSurface7 **)dst);
4120 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface,
4121 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4123 IDirectDrawSurface7 *src7, *dst7;
4126 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4127 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4128 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), src7, &dst7);
4131 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4135 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4136 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4138 IDirectDrawSurface7 *src7, *dst7;
4141 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4142 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4143 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), src7, &dst7);
4146 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4150 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface,
4151 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4153 IDirectDrawSurface7 *src7, *dst7;
4156 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4157 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4158 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), src7, &dst7);
4161 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4165 /*****************************************************************************
4166 * IDirect3D7::EnumDevices
4168 * The EnumDevices method for IDirect3D7. It enumerates all supported
4169 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4172 * callback: Function to call for each enumerated device
4173 * context: Pointer to pass back to the app
4176 * D3D_OK, or the return value of the GetCaps call
4178 *****************************************************************************/
4179 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4181 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4182 char device_name_tnl[] = "Wine D3D7 T&L HAL";
4183 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4184 char device_name_hal[] = "Wine D3D7 HAL";
4185 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4186 char device_name_rgb[] = "Wine D3D7 RGB";
4188 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4189 D3DDEVICEDESC7 device_desc7;
4190 D3DDEVICEDESC device_desc1;
4193 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4195 EnterCriticalSection(&ddraw_cs);
4197 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4200 LeaveCriticalSection(&ddraw_cs);
4203 callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4205 device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4206 callback(interface_name_hal, device_name_hal, &device_desc7, context);
4208 device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4209 callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4211 TRACE("End of enumeration.\n");
4213 LeaveCriticalSection(&ddraw_cs);
4218 /*****************************************************************************
4219 * IDirect3D3::EnumDevices
4221 * Enumerates all supported Direct3DDevice interfaces. This is the
4222 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4224 * Version 1, 2 and 3
4227 * callback: Application-provided routine to call for each enumerated device
4228 * Context: Pointer to pass to the callback
4231 * D3D_OK on success,
4232 * The result of IDirect3DImpl_GetCaps if it failed
4234 *****************************************************************************/
4235 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4237 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4239 IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4240 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4241 D3DDEVICEDESC7 device_desc7;
4244 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4245 * name string. Let's put the string in a sufficiently sized array in
4246 * writable memory. */
4247 char device_name[50];
4248 strcpy(device_name,"Direct3D HEL");
4250 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4252 EnterCriticalSection(&ddraw_cs);
4254 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4257 LeaveCriticalSection(&ddraw_cs);
4261 /* Do I have to enumerate the reference id? Note from old d3d7:
4262 * "It seems that enumerating the reference IID on Direct3D 1 games
4263 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4265 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4266 * EnumReference which enables / disables enumerating the reference
4267 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4268 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4269 * demo directory suggest this.
4271 * Some games(GTA 2) seem to use the second enumerated device, so I have
4272 * to enumerate at least 2 devices. So enumerate the reference device to
4275 * Other games (Rollcage) tell emulation and hal device apart by certain
4276 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4277 * limitation flag), and it refuses all devices that have the perspective
4278 * flag set. This way it refuses the emulation device, and HAL devices
4279 * never have POW2 unset in d3d7 on windows. */
4280 if (ddraw->d3dversion != 1)
4282 static CHAR reference_description[] = "RGB Direct3D emulation";
4284 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4285 hal_desc = device_desc1;
4286 hel_desc = device_desc1;
4287 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4288 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4289 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4290 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4291 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4292 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4293 device_name, &hal_desc, &hel_desc, context);
4294 if (hr != D3DENUMRET_OK)
4296 TRACE("Application cancelled the enumeration.\n");
4297 LeaveCriticalSection(&ddraw_cs);
4302 strcpy(device_name,"Direct3D HAL");
4304 TRACE("Enumerating HAL Direct3D device.\n");
4305 hal_desc = device_desc1;
4306 hel_desc = device_desc1;
4307 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4308 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4309 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4310 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4311 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4312 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4313 device_name, &hal_desc, &hel_desc, context);
4314 if (hr != D3DENUMRET_OK)
4316 TRACE("Application cancelled the enumeration.\n");
4317 LeaveCriticalSection(&ddraw_cs);
4321 TRACE("End of enumeration.\n");
4323 LeaveCriticalSection(&ddraw_cs);
4327 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4329 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4331 return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, callback, context);
4334 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4336 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4338 return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, callback, context);
4341 /*****************************************************************************
4342 * IDirect3D3::CreateLight
4344 * Creates an IDirect3DLight interface. This interface is used in
4345 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4346 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4347 * uses the IDirect3DDevice7 interface with D3D7 lights.
4349 * Version 1, 2 and 3
4352 * light: Address to store the new interface pointer
4353 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4358 * DDERR_OUTOFMEMORY if memory allocation failed
4359 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4361 *****************************************************************************/
4362 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4364 IDirect3DLightImpl *object;
4366 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4368 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4370 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4373 ERR("Failed to allocate light memory.\n");
4374 return DDERR_OUTOFMEMORY;
4377 d3d_light_init(object, ddraw_from_d3d3(iface));
4379 TRACE("Created light %p.\n", object);
4380 *light = (IDirect3DLight *)object;
4385 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4387 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4389 return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, light, outer_unknown);
4392 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4394 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4396 return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, light, outer_unknown);
4399 /*****************************************************************************
4400 * IDirect3D3::CreateMaterial
4402 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4403 * and older versions. The IDirect3DMaterial implementation wraps its
4404 * functionality to IDirect3DDevice7::SetMaterial and friends.
4406 * Version 1, 2 and 3
4409 * material: Address to store the new interface's pointer to
4410 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4415 * DDERR_OUTOFMEMORY if memory allocation failed
4416 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4418 *****************************************************************************/
4419 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material, IUnknown *outer_unknown)
4421 IDirect3DMaterialImpl *object;
4423 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4425 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4427 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4430 ERR("Failed to allocate material memory.\n");
4431 return DDERR_OUTOFMEMORY;
4434 d3d_material_init(object, ddraw_from_d3d3(iface));
4436 TRACE("Created material %p.\n", object);
4437 *material = (IDirect3DMaterial3 *)object;
4442 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4444 IDirect3DMaterial3 *material3;
4447 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4449 hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4450 *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4452 TRACE("Returning material %p.\n", *material);
4457 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4459 IDirect3DMaterial3 *material3;
4462 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4464 hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4465 *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4467 TRACE("Returning material %p.\n", *material);
4472 /*****************************************************************************
4473 * IDirect3D3::CreateViewport
4475 * Creates an IDirect3DViewport interface. This interface is used
4476 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4477 * it has been replaced by a viewport structure and
4478 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4479 * uses the IDirect3DDevice7 methods for its functionality
4482 * Viewport: Address to store the new interface pointer
4483 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4488 * DDERR_OUTOFMEMORY if memory allocation failed
4489 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4491 *****************************************************************************/
4492 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport, IUnknown *outer_unknown)
4494 IDirect3DViewportImpl *object;
4496 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4498 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4500 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4503 ERR("Failed to allocate viewport memory.\n");
4504 return DDERR_OUTOFMEMORY;
4507 d3d_viewport_init(object, ddraw_from_d3d3(iface));
4509 TRACE("Created viewport %p.\n", object);
4510 *viewport = (IDirect3DViewport3 *)object;
4515 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4517 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4519 return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl,
4520 (IDirect3DViewport3 **)viewport, outer_unknown);
4523 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4525 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4527 return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl,
4528 (IDirect3DViewport3 **)viewport, outer_unknown);
4531 /*****************************************************************************
4532 * IDirect3D3::FindDevice
4534 * This method finds a device with the requested properties and returns a
4535 * device description
4539 * fds: Describes the requested device characteristics
4540 * fdr: Returns the device description
4544 * DDERR_INVALIDPARAMS if no device was found
4546 *****************************************************************************/
4547 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4549 IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4550 D3DDEVICEDESC7 desc7;
4551 D3DDEVICEDESC desc1;
4554 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4556 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4558 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4559 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4560 return DDERR_INVALIDPARAMS;
4562 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4563 && fds->dcmColorModel != D3DCOLOR_RGB)
4565 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4566 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4569 if (fds->dwFlags & D3DFDS_GUID)
4571 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4572 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4573 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4574 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4576 WARN("No match for this GUID.\n");
4577 return DDERR_NOTFOUND;
4582 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &desc1, &desc7);
4583 if (hr != D3D_OK) return hr;
4585 /* Now return our own GUID */
4586 fdr->guid = IID_D3DDEVICE_WineD3D;
4587 fdr->ddHwDesc = desc1;
4588 fdr->ddSwDesc = desc1;
4590 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4595 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4597 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4599 return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, fds, fdr);
4602 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4604 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4606 return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, fds, fdr);
4609 /*****************************************************************************
4610 * IDirect3D7::CreateDevice
4612 * Creates an IDirect3DDevice7 interface.
4614 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4615 * DirectDraw surfaces and are created with
4616 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4617 * create the device object and QueryInterfaces for IDirect3DDevice
4620 * refiid: IID of the device to create
4621 * Surface: Initial rendertarget
4622 * Device: Address to return the interface pointer
4626 * DDERR_OUTOFMEMORY if memory allocation failed
4627 * DDERR_INVALIDPARAMS if a device exists already
4629 *****************************************************************************/
4630 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4631 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4633 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4634 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4635 IDirect3DDeviceImpl *object;
4638 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4640 EnterCriticalSection(&ddraw_cs);
4643 /* Fail device creation if non-opengl surfaces are used. */
4644 if (ddraw->ImplType != SURFACE_OPENGL)
4646 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4647 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4649 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4650 * is caught in CreateSurface or QueryInterface. */
4651 LeaveCriticalSection(&ddraw_cs);
4655 if (ddraw->d3ddevice)
4657 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4658 LeaveCriticalSection(&ddraw_cs);
4659 return DDERR_INVALIDPARAMS;
4662 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4665 ERR("Failed to allocate device memory.\n");
4666 LeaveCriticalSection(&ddraw_cs);
4667 return DDERR_OUTOFMEMORY;
4670 hr = d3d_device_init(object, ddraw, target);
4673 WARN("Failed to initialize device, hr %#x.\n", hr);
4674 HeapFree(GetProcessHeap(), 0, object);
4675 LeaveCriticalSection(&ddraw_cs);
4679 TRACE("Created device %p.\n", object);
4680 *device = (IDirect3DDevice7 *)object;
4682 LeaveCriticalSection(&ddraw_cs);
4686 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4687 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4691 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4692 iface, debugstr_guid(riid), surface, device, outer_unknown);
4694 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4696 hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl, riid,
4697 (IDirectDrawSurface7 *)surface, (IDirect3DDevice7 **)device);
4698 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4703 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4704 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4708 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4709 iface, debugstr_guid(riid), surface, device);
4711 hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d2(iface)->IDirect3D7_vtbl, riid,
4712 surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4713 (IDirect3DDevice7 **)device);
4714 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4719 /*****************************************************************************
4720 * IDirect3D7::CreateVertexBuffer
4722 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4728 * desc: Requested Vertex buffer properties
4729 * vertex_buffer: Address to return the interface pointer at
4730 * flags: Some flags, should be 0
4734 * DDERR_OUTOFMEMORY if memory allocation failed
4735 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4736 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4738 *****************************************************************************/
4739 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4740 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4742 IDirect3DVertexBufferImpl *object;
4745 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4746 iface, desc, vertex_buffer, flags);
4748 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4750 TRACE("Vertex buffer description:\n");
4751 TRACE(" dwSize %u\n", desc->dwSize);
4752 TRACE(" dwCaps %#x\n", desc->dwCaps);
4753 TRACE(" FVF %#x\n", desc->dwFVF);
4754 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
4756 /* Now create the vertex buffer */
4757 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4760 ERR("Failed to allocate vertex buffer memory.\n");
4761 return DDERR_OUTOFMEMORY;
4764 hr = d3d_vertex_buffer_init(object, ddraw_from_d3d7(iface), desc);
4767 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4768 HeapFree(GetProcessHeap(), 0, object);
4772 TRACE("Created vertex buffer %p.\n", object);
4773 *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4778 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4779 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4781 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
4784 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4785 iface, desc, vertex_buffer, flags, outer_unknown);
4787 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4789 hr = d3d7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
4790 desc, (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4792 *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4797 /*****************************************************************************
4798 * IDirect3D7::EnumZBufferFormats
4800 * Enumerates all supported Z buffer pixel formats
4806 * callback: callback to call for each pixel format
4807 * context: Pointer to pass back to the callback
4811 * DDERR_INVALIDPARAMS if callback is NULL
4812 * For details, see IWineD3DDevice::EnumZBufferFormats
4814 *****************************************************************************/
4815 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4816 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4818 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4819 WINED3DDISPLAYMODE d3ddm;
4820 WINED3DDEVTYPE type;
4824 /* Order matters. Specifically, BattleZone II (full version) expects the
4825 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4826 static const WINED3DFORMAT formats[] =
4828 WINED3DFMT_S1_UINT_D15_UNORM,
4829 WINED3DFMT_D16_UNORM,
4830 WINED3DFMT_X8D24_UNORM,
4831 WINED3DFMT_S4X4_UINT_D24_UNORM,
4832 WINED3DFMT_D24_UNORM_S8_UINT,
4833 WINED3DFMT_D32_UNORM,
4836 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4837 iface, debugstr_guid(device_iid), callback, context);
4839 if (!callback) return DDERR_INVALIDPARAMS;
4841 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4842 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4843 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4845 TRACE("Asked for HAL device.\n");
4846 type = WINED3DDEVTYPE_HAL;
4848 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4849 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4851 TRACE("Asked for SW device.\n");
4852 type = WINED3DDEVTYPE_SW;
4854 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4856 TRACE("Asked for REF device.\n");
4857 type = WINED3DDEVTYPE_REF;
4859 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4861 TRACE("Asked for NULLREF device.\n");
4862 type = WINED3DDEVTYPE_NULLREF;
4866 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4867 type = WINED3DDEVTYPE_HAL;
4870 EnterCriticalSection(&ddraw_cs);
4871 /* We need an adapter format from somewhere to please wined3d and WGL.
4872 * Use the current display mode. So far all cards offer the same depth
4873 * stencil format for all modes, but if some do not and applications do
4874 * not like that we'll have to find some workaround, like iterating over
4875 * all imaginable formats and collecting all the depth stencil formats we
4877 hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &d3ddm);
4879 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4881 hr = IWineD3D_CheckDeviceFormat(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4882 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4885 DDPIXELFORMAT pformat;
4887 memset(&pformat, 0, sizeof(pformat));
4888 pformat.dwSize = sizeof(pformat);
4889 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4891 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4892 hr = callback(&pformat, context);
4893 if (hr != DDENUMRET_OK)
4895 TRACE("Format enumeration cancelled by application.\n");
4896 LeaveCriticalSection(&ddraw_cs);
4901 TRACE("End of enumeration.\n");
4903 LeaveCriticalSection(&ddraw_cs);
4907 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4908 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4910 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4911 iface, debugstr_guid(device_iid), callback, context);
4913 return d3d7_EnumZBufferFormats((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl,
4914 device_iid, callback, context);
4917 /*****************************************************************************
4918 * IDirect3D7::EvictManagedTextures
4920 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4921 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4926 * D3D_OK, because it's a stub
4928 *****************************************************************************/
4929 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4931 FIXME("iface %p stub!\n", iface);
4933 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
4934 * then unload surfaces / textures. */
4939 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4941 TRACE("iface %p.\n", iface);
4943 return d3d7_EvictManagedTextures((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl);
4946 /*****************************************************************************
4947 * IDirect3DImpl_GetCaps
4949 * This function retrieves the device caps from wined3d
4950 * and converts it into a D3D7 and D3D - D3D3 structure
4951 * This is a helper function called from various places in ddraw
4954 * wined3d: The interface to get the caps from
4955 * desc1: Old D3D <3 structure to fill (needed)
4956 * desc7: D3D7 device desc structure to fill (needed)
4959 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4961 *****************************************************************************/
4962 HRESULT IDirect3DImpl_GetCaps(IWineD3D *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4964 WINED3DCAPS wined3d_caps;
4967 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4969 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4971 EnterCriticalSection(&ddraw_cs);
4972 hr = IWineD3D_GetDeviceCaps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4973 LeaveCriticalSection(&ddraw_cs);
4976 WARN("Failed to get device caps, hr %#x.\n", hr);
4980 /* Copy the results into the d3d7 and d3d3 structures */
4981 desc7->dwDevCaps = wined3d_caps.DevCaps;
4982 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4983 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4984 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4985 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4986 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4987 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4988 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4989 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4990 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4991 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4993 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4994 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4996 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4997 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4998 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4999 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5001 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5002 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5003 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5004 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5006 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5007 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5009 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5010 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5012 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5013 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5015 /* Remove all non-d3d7 caps */
5016 desc7->dwDevCaps &= (
5017 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
5018 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
5019 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
5020 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
5021 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
5022 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
5023 D3DDEVCAPS_HWRASTERIZATION);
5025 desc7->dwStencilCaps &= (
5026 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
5027 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
5028 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
5032 desc7->dwTextureOpCaps &= (
5033 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
5034 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
5035 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
5036 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
5037 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
5038 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5039 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
5040 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5042 desc7->dwVertexProcessingCaps &= (
5043 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
5044 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
5046 desc7->dpcLineCaps.dwMiscCaps &= (
5047 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
5048 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
5049 D3DPMISCCAPS_CULLCCW);
5051 desc7->dpcLineCaps.dwRasterCaps &= (
5052 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
5053 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
5054 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
5055 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5056 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
5057 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
5058 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
5059 D3DPRASTERCAPS_ZFOG);
5061 desc7->dpcLineCaps.dwZCmpCaps &= (
5062 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5063 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5064 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5066 desc7->dpcLineCaps.dwSrcBlendCaps &= (
5067 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5068 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5069 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5070 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5071 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5073 desc7->dpcLineCaps.dwDestBlendCaps &= (
5074 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5075 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5076 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5077 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5078 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5080 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5081 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5082 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5083 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5085 desc7->dpcLineCaps.dwShadeCaps &= (
5086 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5087 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5088 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5089 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5090 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5091 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5092 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5094 desc7->dpcLineCaps.dwTextureCaps &= (
5095 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5096 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5097 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5098 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5100 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5101 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5102 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5103 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5104 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5105 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5106 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5108 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5109 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5110 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5111 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5113 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5114 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5115 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5117 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5119 /* DirectX7 always has the np2 flag set, no matter what the card
5120 * supports. Some old games (Rollcage) check the caps incorrectly.
5121 * If wined3d supports nonpow2 textures it also has np2 conditional
5123 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5126 /* Fill the missing members, and do some fixup */
5127 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5128 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5129 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5130 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5131 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5132 desc7->dpcLineCaps.dwStippleWidth = 32;
5133 desc7->dpcLineCaps.dwStippleHeight = 32;
5134 /* Use the same for the TriCaps */
5135 desc7->dpcTriCaps = desc7->dpcLineCaps;
5137 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5138 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5139 desc7->dwMinTextureWidth = 1;
5140 desc7->dwMinTextureHeight = 1;
5142 /* Convert DWORDs safely to WORDs */
5143 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5144 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5145 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5146 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5148 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5149 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5150 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5151 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5153 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5155 desc7->dwReserved1 = 0;
5156 desc7->dwReserved2 = 0;
5157 desc7->dwReserved3 = 0;
5158 desc7->dwReserved4 = 0;
5160 /* Fill the old structure */
5161 memset(desc1, 0, sizeof(desc1));
5162 desc1->dwSize = sizeof(D3DDEVICEDESC);
5163 desc1->dwFlags = D3DDD_COLORMODEL
5165 | D3DDD_TRANSFORMCAPS
5167 | D3DDD_LIGHTINGCAPS
5170 | D3DDD_DEVICERENDERBITDEPTH
5171 | D3DDD_DEVICEZBUFFERBITDEPTH
5172 | D3DDD_MAXBUFFERSIZE
5173 | D3DDD_MAXVERTEXCOUNT;
5175 desc1->dcmColorModel = D3DCOLOR_RGB;
5176 desc1->dwDevCaps = desc7->dwDevCaps;
5177 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5178 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5179 desc1->bClipping = TRUE;
5180 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5181 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5182 | D3DLIGHTCAPS_PARALLELPOINT
5183 | D3DLIGHTCAPS_POINT
5184 | D3DLIGHTCAPS_SPOT;
5186 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5187 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5189 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5190 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5191 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5192 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5193 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5194 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5195 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5196 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5197 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5198 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5199 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5200 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5201 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5203 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5204 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5205 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5206 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5207 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5208 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5209 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5210 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5211 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5212 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5213 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5214 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5215 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5217 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5218 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5219 desc1->dwMaxBufferSize = 0;
5220 desc1->dwMaxVertexCount = 65536;
5221 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5222 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5223 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5224 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5225 desc1->dwMinStippleWidth = 1;
5226 desc1->dwMinStippleHeight = 1;
5227 desc1->dwMaxStippleWidth = 32;
5228 desc1->dwMaxStippleHeight = 32;
5229 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5230 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5231 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5232 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5233 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5234 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5235 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5236 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5237 desc1->dwStencilCaps = desc7->dwStencilCaps;
5238 desc1->dwFVFCaps = desc7->dwFVFCaps;
5239 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5240 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5241 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5246 /*****************************************************************************
5247 * IDirectDraw7 VTable
5248 *****************************************************************************/
5249 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5252 ddraw7_QueryInterface,
5257 ddraw7_CreateClipper,
5258 ddraw7_CreatePalette,
5259 ddraw7_CreateSurface,
5260 ddraw7_DuplicateSurface,
5261 ddraw7_EnumDisplayModes,
5262 ddraw7_EnumSurfaces,
5263 ddraw7_FlipToGDISurface,
5265 ddraw7_GetDisplayMode,
5266 ddraw7_GetFourCCCodes,
5267 ddraw7_GetGDISurface,
5268 ddraw7_GetMonitorFrequency,
5270 ddraw7_GetVerticalBlankStatus,
5272 ddraw7_RestoreDisplayMode,
5273 ddraw7_SetCooperativeLevel,
5274 ddraw7_SetDisplayMode,
5275 ddraw7_WaitForVerticalBlank,
5277 ddraw7_GetAvailableVidMem,
5279 ddraw7_GetSurfaceFromDC,
5281 ddraw7_RestoreAllSurfaces,
5282 ddraw7_TestCooperativeLevel,
5283 ddraw7_GetDeviceIdentifier,
5285 ddraw7_StartModeTest,
5289 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5292 ddraw4_QueryInterface,
5297 ddraw4_CreateClipper,
5298 ddraw4_CreatePalette,
5299 ddraw4_CreateSurface,
5300 ddraw4_DuplicateSurface,
5301 ddraw4_EnumDisplayModes,
5302 ddraw4_EnumSurfaces,
5303 ddraw4_FlipToGDISurface,
5305 ddraw4_GetDisplayMode,
5306 ddraw4_GetFourCCCodes,
5307 ddraw4_GetGDISurface,
5308 ddraw4_GetMonitorFrequency,
5310 ddraw4_GetVerticalBlankStatus,
5312 ddraw4_RestoreDisplayMode,
5313 ddraw4_SetCooperativeLevel,
5314 ddraw4_SetDisplayMode,
5315 ddraw4_WaitForVerticalBlank,
5317 ddraw4_GetAvailableVidMem,
5319 ddraw4_GetSurfaceFromDC,
5321 ddraw4_RestoreAllSurfaces,
5322 ddraw4_TestCooperativeLevel,
5323 ddraw4_GetDeviceIdentifier,
5326 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5329 ddraw3_QueryInterface,
5334 ddraw3_CreateClipper,
5335 ddraw3_CreatePalette,
5336 ddraw3_CreateSurface,
5337 ddraw3_DuplicateSurface,
5338 ddraw3_EnumDisplayModes,
5339 ddraw3_EnumSurfaces,
5340 ddraw3_FlipToGDISurface,
5342 ddraw3_GetDisplayMode,
5343 ddraw3_GetFourCCCodes,
5344 ddraw3_GetGDISurface,
5345 ddraw3_GetMonitorFrequency,
5347 ddraw3_GetVerticalBlankStatus,
5349 ddraw3_RestoreDisplayMode,
5350 ddraw3_SetCooperativeLevel,
5351 ddraw3_SetDisplayMode,
5352 ddraw3_WaitForVerticalBlank,
5354 ddraw3_GetAvailableVidMem,
5356 ddraw3_GetSurfaceFromDC,
5359 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5362 ddraw2_QueryInterface,
5367 ddraw2_CreateClipper,
5368 ddraw2_CreatePalette,
5369 ddraw2_CreateSurface,
5370 ddraw2_DuplicateSurface,
5371 ddraw2_EnumDisplayModes,
5372 ddraw2_EnumSurfaces,
5373 ddraw2_FlipToGDISurface,
5375 ddraw2_GetDisplayMode,
5376 ddraw2_GetFourCCCodes,
5377 ddraw2_GetGDISurface,
5378 ddraw2_GetMonitorFrequency,
5380 ddraw2_GetVerticalBlankStatus,
5382 ddraw2_RestoreDisplayMode,
5383 ddraw2_SetCooperativeLevel,
5384 ddraw2_SetDisplayMode,
5385 ddraw2_WaitForVerticalBlank,
5387 ddraw2_GetAvailableVidMem,
5390 static const struct IDirectDrawVtbl ddraw1_vtbl =
5393 ddraw1_QueryInterface,
5398 ddraw1_CreateClipper,
5399 ddraw1_CreatePalette,
5400 ddraw1_CreateSurface,
5401 ddraw1_DuplicateSurface,
5402 ddraw1_EnumDisplayModes,
5403 ddraw1_EnumSurfaces,
5404 ddraw1_FlipToGDISurface,
5406 ddraw1_GetDisplayMode,
5407 ddraw1_GetFourCCCodes,
5408 ddraw1_GetGDISurface,
5409 ddraw1_GetMonitorFrequency,
5411 ddraw1_GetVerticalBlankStatus,
5413 ddraw1_RestoreDisplayMode,
5414 ddraw1_SetCooperativeLevel,
5415 ddraw1_SetDisplayMode,
5416 ddraw1_WaitForVerticalBlank,
5419 static const struct IDirect3D7Vtbl d3d7_vtbl =
5421 /* IUnknown methods */
5422 d3d7_QueryInterface,
5425 /* IDirect3D7 methods */
5428 d3d7_CreateVertexBuffer,
5429 d3d7_EnumZBufferFormats,
5430 d3d7_EvictManagedTextures
5433 static const struct IDirect3D3Vtbl d3d3_vtbl =
5435 /* IUnknown methods */
5436 d3d3_QueryInterface,
5439 /* IDirect3D3 methods */
5442 d3d3_CreateMaterial,
5443 d3d3_CreateViewport,
5446 d3d3_CreateVertexBuffer,
5447 d3d3_EnumZBufferFormats,
5448 d3d3_EvictManagedTextures
5451 static const struct IDirect3D2Vtbl d3d2_vtbl =
5453 /* IUnknown methods */
5454 d3d2_QueryInterface,
5457 /* IDirect3D2 methods */
5460 d3d2_CreateMaterial,
5461 d3d2_CreateViewport,
5466 static const struct IDirect3DVtbl d3d1_vtbl =
5468 /* IUnknown methods */
5469 d3d1_QueryInterface,
5472 /* IDirect3D methods */
5476 d3d1_CreateMaterial,
5477 d3d1_CreateViewport,
5481 /*****************************************************************************
5484 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5485 * if none was found.
5487 * This function is in ddraw.c and the DDraw object space because D3D7
5488 * vertex buffers are created using the IDirect3D interface to the ddraw
5489 * object, so they can be valid across D3D devices(theoretically. The ddraw
5490 * object also owns the wined3d device
5494 * fvf: Fvf to find the decl for
5497 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5500 *****************************************************************************/
5501 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5504 IWineD3DVertexDeclaration* pDecl = NULL;
5505 int p, low, high; /* deliberately signed */
5506 struct FvfToDecl *convertedDecls = This->decls;
5508 TRACE("Searching for declaration for fvf %08x... ", fvf);
5511 high = This->numConvertedDecls - 1;
5512 while(low <= high) {
5513 p = (low + high) >> 1;
5515 if(convertedDecls[p].fvf == fvf) {
5516 TRACE("found %p\n", convertedDecls[p].decl);
5517 return convertedDecls[p].decl;
5518 } else if(convertedDecls[p].fvf < fvf) {
5524 TRACE("not found. Creating and inserting at position %d.\n", low);
5526 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
5527 (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
5528 if (hr != S_OK) return NULL;
5530 if(This->declArraySize == This->numConvertedDecls) {
5531 int grow = max(This->declArraySize / 2, 8);
5532 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5533 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5534 if(!convertedDecls) {
5535 /* This will destroy it */
5536 IWineD3DVertexDeclaration_Release(pDecl);
5539 This->decls = convertedDecls;
5540 This->declArraySize += grow;
5543 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5544 convertedDecls[low].decl = pDecl;
5545 convertedDecls[low].fvf = fvf;
5546 This->numConvertedDecls++;
5548 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5552 /* IWineD3DDeviceParent IUnknown methods */
5554 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5556 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5559 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5561 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5562 return ddraw7_QueryInterface((IDirectDraw7 *)This, riid, object);
5565 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5567 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5568 return ddraw7_AddRef((IDirectDraw7 *)This);
5571 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5573 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5574 return ddraw7_Release((IDirectDraw7 *)This);
5577 /* IWineD3DDeviceParent methods */
5579 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5581 TRACE("iface %p, device %p\n", iface, device);
5584 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5585 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
5586 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
5588 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5589 IDirectDrawSurfaceImpl *surf = NULL;
5591 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5593 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5594 "\tpool %#x, level %u, face %u, surface %p\n",
5595 iface, superior, width, height, format, usage, pool, level, face, surface);
5597 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5600 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5601 TRACE("Asked for positive x\n");
5602 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5604 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5606 surf = This->tex_root; break;
5607 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5608 TRACE("Asked for negative x\n");
5609 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5610 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5611 TRACE("Asked for positive y\n");
5612 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5613 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5614 TRACE("Asked for negative y\n");
5615 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5616 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5617 TRACE("Asked for positive z\n");
5618 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5619 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5620 TRACE("Asked for negative z\n");
5621 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5622 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5627 IDirectDrawSurface7 *attached;
5628 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5629 surf = (IDirectDrawSurfaceImpl *)attached;
5630 IDirectDrawSurface7_Release(attached);
5632 if (!surf) ERR("root search surface not found\n");
5634 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5637 IDirectDrawSurface7 *attached;
5638 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5639 if(!attached) ERR("Surface not found\n");
5640 surf = (IDirectDrawSurfaceImpl *)attached;
5641 IDirectDrawSurface7_Release(attached);
5645 /* Return the surface */
5646 *surface = surf->WineD3DSurface;
5647 IWineD3DSurface_AddRef(*surface);
5649 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5654 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5656 IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5657 IDirectDrawSurfaceImpl **target = ctx;
5659 if (!s->isRenderTarget)
5662 IDirectDrawSurface7_Release(surface);
5663 return DDENUMRET_CANCEL;
5666 /* Recurse into the surface tree */
5667 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5669 IDirectDrawSurface7_Release(surface);
5670 if (*target) return DDENUMRET_CANCEL;
5672 return DDENUMRET_OK;
5675 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5676 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
5677 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
5679 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5680 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5681 IDirectDrawSurfaceImpl *target = NULL;
5683 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5684 "\tmultisample_quality %u, lockable %u, surface %p\n",
5685 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
5687 if (d3d_surface->isRenderTarget)
5689 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5693 target = d3d_surface;
5698 target = This->d3d_target;
5699 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5702 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5704 *surface = target->WineD3DSurface;
5705 IWineD3DSurface_AddRef(*surface);
5706 target->isRenderTarget = TRUE;
5708 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5713 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5714 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
5715 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
5717 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5718 IDirectDrawSurfaceImpl *ddraw_surface;
5719 DDSURFACEDESC2 ddsd;
5722 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5723 "\tmultisample_quality %u, discard %u, surface %p\n",
5724 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
5728 /* Create a DirectDraw surface */
5729 memset(&ddsd, 0, sizeof(ddsd));
5730 ddsd.dwSize = sizeof(ddsd);
5731 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5732 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5733 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5734 ddsd.dwHeight = height;
5735 ddsd.dwWidth = width;
5738 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5742 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5745 This->depthstencil = TRUE;
5746 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5747 This->depthstencil = FALSE;
5750 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5754 *surface = ddraw_surface->WineD3DSurface;
5755 IWineD3DSurface_AddRef(*surface);
5756 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5761 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5762 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
5763 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
5765 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5766 iface, superior, width, height, depth, format, pool, usage, volume);
5768 ERR("Not implemented!\n");
5773 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5774 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
5776 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5777 IDirectDrawSurfaceImpl *iterator;
5778 IParentImpl *object;
5781 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5783 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
5786 FIXME("Allocation of memory failed\n");
5788 return DDERR_OUTOFVIDEOMEMORY;
5791 ddraw_parent_init(object);
5793 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5794 swapchain, (IUnknown *)object, This->ImplType);
5797 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5798 HeapFree(GetProcessHeap(), 0 , object);
5803 object->child = (IUnknown *)*swapchain;
5804 This->d3d_target->wineD3DSwapChain = *swapchain;
5805 iterator = This->d3d_target->complex_array[0];
5808 iterator->wineD3DSwapChain = *swapchain;
5809 iterator = iterator->complex_array[0];
5815 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5817 /* IUnknown methods */
5818 device_parent_QueryInterface,
5819 device_parent_AddRef,
5820 device_parent_Release,
5821 /* IWineD3DDeviceParent methods */
5822 device_parent_WineD3DDeviceCreated,
5823 device_parent_CreateSurface,
5824 device_parent_CreateRenderTarget,
5825 device_parent_CreateDepthStencilSurface,
5826 device_parent_CreateVolume,
5827 device_parent_CreateSwapChain,
5830 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5835 ddraw->lpVtbl = &ddraw7_vtbl;
5836 ddraw->IDirectDraw_vtbl = &ddraw1_vtbl;
5837 ddraw->IDirectDraw2_vtbl = &ddraw2_vtbl;
5838 ddraw->IDirectDraw3_vtbl = &ddraw3_vtbl;
5839 ddraw->IDirectDraw4_vtbl = &ddraw4_vtbl;
5840 ddraw->IDirect3D_vtbl = &d3d1_vtbl;
5841 ddraw->IDirect3D2_vtbl = &d3d2_vtbl;
5842 ddraw->IDirect3D3_vtbl = &d3d3_vtbl;
5843 ddraw->IDirect3D7_vtbl = &d3d7_vtbl;
5844 ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5845 ddraw->numIfaces = 1;
5848 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5850 ddraw->ImplType = DefaultSurfaceType;
5852 /* Get the current screen settings. */
5854 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5856 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5857 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5861 ERR("Failed to load wined3d - broken OpenGL setup?\n");
5862 return DDERR_NODIRECTDRAWSUPPORT;
5865 ddraw->wineD3D = pWineDirect3DCreate(7, (IUnknown *)ddraw);
5866 if (!ddraw->wineD3D)
5868 WARN("Failed to create a wined3d object.\n");
5869 return E_OUTOFMEMORY;
5872 hr = IWineD3D_CreateDevice(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0, (IUnknown *)ddraw,
5873 (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5876 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5877 IWineD3D_Release(ddraw->wineD3D);
5881 /* Get the amount of video memory */
5882 ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5884 list_init(&ddraw->surface_list);