2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
88 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
93 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
98 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
103 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
108 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
113 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 EnterCriticalSection(&ddraw_cs);
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 LeaveCriticalSection(&ddraw_cs);
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 LeaveCriticalSection(&ddraw_cs);
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != SURFACE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 LeaveCriticalSection(&ddraw_cs);
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 LeaveCriticalSection(&ddraw_cs);
248 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
250 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
252 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
254 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
257 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
259 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
261 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
266 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
268 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
270 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
272 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
275 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
277 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
279 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
281 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
284 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
286 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
288 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
290 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
293 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
295 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
297 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
299 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
302 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
304 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
306 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
308 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
311 /*****************************************************************************
312 * IDirectDraw7::AddRef
314 * Increases the interfaces refcount, basically
316 * DDraw refcounting is a bit tricky. The different DirectDraw interface
317 * versions have individual refcounts, but the IDirect3D interfaces do not.
318 * All interfaces are from one object, that means calling QueryInterface on an
319 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
320 * IDirectDrawImpl object.
322 * That means all AddRef and Release implementations of IDirectDrawX work
323 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
324 * except of IDirect3D7 which thunks to IDirectDraw7
326 * Returns: The new refcount
328 *****************************************************************************/
329 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
331 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
332 ULONG ref = InterlockedIncrement(&This->ref7);
334 TRACE("%p increasing refcount to %u.\n", This, ref);
336 if(ref == 1) InterlockedIncrement(&This->numIfaces);
341 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
343 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
344 ULONG ref = InterlockedIncrement(&This->ref4);
346 TRACE("%p increasing refcount to %u.\n", This, ref);
348 if (ref == 1) InterlockedIncrement(&This->numIfaces);
353 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
355 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
356 ULONG ref = InterlockedIncrement(&This->ref2);
358 TRACE("%p increasing refcount to %u.\n", This, ref);
360 if (ref == 1) InterlockedIncrement(&This->numIfaces);
365 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
367 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
368 ULONG ref = InterlockedIncrement(&This->ref1);
370 TRACE("%p increasing refcount to %u.\n", This, ref);
372 if (ref == 1) InterlockedIncrement(&This->numIfaces);
377 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
379 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
381 TRACE("iface %p.\n", iface);
383 return ddraw7_AddRef(&This->IDirectDraw7_iface);
386 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
388 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
390 TRACE("iface %p.\n", iface);
392 return ddraw1_AddRef(&This->IDirectDraw_iface);
395 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
397 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
399 TRACE("iface %p.\n", iface);
401 return ddraw1_AddRef(&This->IDirectDraw_iface);
404 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
406 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
408 TRACE("iface %p.\n", iface);
410 return ddraw1_AddRef(&This->IDirectDraw_iface);
413 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw)
415 TRACE("Destroying the swapchain.\n");
417 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
418 ddraw->wined3d_swapchain = NULL;
420 if (DefaultSurfaceType == SURFACE_OPENGL)
424 for (i = 0; i < ddraw->numConvertedDecls; ++i)
426 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
428 HeapFree(GetProcessHeap(), 0, ddraw->decls);
429 ddraw->numConvertedDecls = 0;
431 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
433 ERR("Failed to uninit 3D.\n");
437 /* Free the d3d window if one was created. */
438 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
440 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
441 DestroyWindow(ddraw->d3d_window);
442 ddraw->d3d_window = 0;
446 ddraw->d3d_initialized = FALSE;
447 ddraw->d3d_target = NULL;
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 TRACE("Swapchain destroyed.\n");
457 /*****************************************************************************
460 * Destroys a ddraw object if all refcounts are 0. This is to share code
461 * between the IDirectDrawX::Release functions
464 * This: DirectDraw object to destroy
466 *****************************************************************************/
467 static void ddraw_destroy(IDirectDrawImpl *This)
469 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
470 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
472 /* Destroy the device window if we created one */
473 if(This->devicewindow != 0)
475 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
476 DestroyWindow(This->devicewindow);
477 This->devicewindow = 0;
480 EnterCriticalSection(&ddraw_cs);
481 list_remove(&This->ddraw_list_entry);
482 LeaveCriticalSection(&ddraw_cs);
484 /* This can happen more or less legitimately for ddraw 1 and 2, where
485 * surfaces don't keep a reference to the ddraw object. The surfaces
486 * will of course be broken after this, (and on native trying to do
487 * anything with them in that state results in an access violation), but
488 * the release of the ddraw object should succeed without crashing. */
489 if (This->wined3d_swapchain)
491 WARN("DirectDraw object is being destroyed while the swapchain still exists.\n");
492 ddraw_destroy_swapchain(This);
494 wined3d_device_decref(This->wined3d_device);
495 wined3d_decref(This->wineD3D);
497 /* Now free the object */
498 HeapFree(GetProcessHeap(), 0, This);
501 /*****************************************************************************
502 * IDirectDraw7::Release
504 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
506 * Returns: The new refcount
507 *****************************************************************************/
508 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
510 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
511 ULONG ref = InterlockedDecrement(&This->ref7);
513 TRACE("%p decreasing refcount to %u.\n", This, ref);
515 if (!ref && !InterlockedDecrement(&This->numIfaces))
521 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
523 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
524 ULONG ref = InterlockedDecrement(&This->ref4);
526 TRACE("%p decreasing refcount to %u.\n", This, ref);
528 if (!ref && !InterlockedDecrement(&This->numIfaces))
534 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
536 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
537 ULONG ref = InterlockedDecrement(&This->ref2);
539 TRACE("%p decreasing refcount to %u.\n", This, ref);
541 if (!ref && !InterlockedDecrement(&This->numIfaces))
547 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
549 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
550 ULONG ref = InterlockedDecrement(&This->ref1);
552 TRACE("%p decreasing refcount to %u.\n", This, ref);
554 if (!ref && !InterlockedDecrement(&This->numIfaces))
560 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
562 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
564 TRACE("iface %p.\n", iface);
566 return ddraw7_Release(&This->IDirectDraw7_iface);
569 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
571 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
573 TRACE("iface %p.\n", iface);
575 return ddraw1_Release(&This->IDirectDraw_iface);
578 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
580 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
582 TRACE("iface %p.\n", iface);
584 return ddraw1_Release(&This->IDirectDraw_iface);
587 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
589 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
591 TRACE("iface %p.\n", iface);
593 return ddraw1_Release(&This->IDirectDraw_iface);
596 /*****************************************************************************
597 * IDirectDraw methods
598 *****************************************************************************/
600 static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
602 /* FIXME: This looks wrong, exclusive mode should imply a destination
604 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
606 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
607 return DDERR_HWNDALREADYSET;
610 ddraw->focuswindow = window;
612 /* Use the focus window for drawing too. */
613 ddraw->dest_window = ddraw->focuswindow;
615 /* Destroy the device window, if we have one. */
616 if (ddraw->devicewindow)
618 DestroyWindow(ddraw->devicewindow);
619 ddraw->devicewindow = NULL;
625 /*****************************************************************************
626 * IDirectDraw7::SetCooperativeLevel
628 * Sets the cooperative level for the DirectDraw object, and the window
629 * assigned to it. The cooperative level determines the general behavior
630 * of the DirectDraw application
632 * Warning: This is quite tricky, as it's not really documented which
633 * cooperative levels can be combined with each other. If a game fails
634 * after this function, try to check the cooperative levels passed on
635 * Windows, and if it returns something different.
637 * If you think that this function caused the failure because it writes a
638 * fixme, be sure to run again with a +ddraw trace.
640 * What is known about cooperative levels (See the ddraw modes test):
641 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
642 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
643 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
644 * DDSCL_FULLSCREEN can be activated
645 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
647 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
648 * DDSCL_SETFOCUSWINDOW (partially),
649 * DDSCL_MULTITHREADED (work in progress)
651 * Unhandled flags, which should be implemented
652 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
653 * expect any difference to a normal window for wine)
654 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
655 * rendering (Possible test case: Half-Life)
657 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
659 * These don't seem very important for wine:
660 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
663 * DD_OK if the cooperative level was set successfully
664 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
665 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
666 * (Probably others too, have to investigate)
668 *****************************************************************************/
669 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
671 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
675 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
676 DDRAW_dump_cooperativelevel(cooplevel);
678 EnterCriticalSection(&ddraw_cs);
680 /* Get the old window */
681 window = This->dest_window;
683 /* Tests suggest that we need one of them: */
684 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
688 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
689 LeaveCriticalSection(&ddraw_cs);
690 return DDERR_INVALIDPARAMS;
693 /* Handle those levels first which set various hwnds */
694 if(cooplevel & DDSCL_SETFOCUSWINDOW)
696 /* This isn't compatible with a lot of flags */
697 if(cooplevel & ( DDSCL_MULTITHREADED |
698 DDSCL_CREATEDEVICEWINDOW |
703 DDSCL_SETDEVICEWINDOW |
708 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
709 LeaveCriticalSection(&ddraw_cs);
710 return DDERR_INVALIDPARAMS;
713 hr = ddraw_set_focus_window(This, hwnd);
714 LeaveCriticalSection(&ddraw_cs);
718 if(cooplevel & DDSCL_EXCLUSIVE)
720 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
722 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
723 LeaveCriticalSection(&ddraw_cs);
724 return DDERR_INVALIDPARAMS;
728 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
729 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
730 wined3d_device_release_focus_window(This->wined3d_device);
732 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
734 if (This->cooperative_level & DDSCL_FULLSCREEN)
735 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
737 if (cooplevel & DDSCL_FULLSCREEN)
739 WINED3DDISPLAYMODE display_mode;
741 wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
742 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
743 display_mode.Width, display_mode.Height);
747 if ((cooplevel & DDSCL_EXCLUSIVE)
748 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
750 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
753 ERR("Failed to acquire focus window, hr %#x.\n", hr);
754 LeaveCriticalSection(&ddraw_cs);
759 /* Don't override focus windows or private device windows */
760 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
761 This->dest_window = hwnd;
763 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
765 /* Don't create a device window if a focus window is set */
766 if( !(This->focuswindow) )
768 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
769 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
770 NULL, NULL, NULL, NULL);
773 ERR("Failed to create window, last error %#x.\n", GetLastError());
774 LeaveCriticalSection(&ddraw_cs);
778 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
779 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
781 This->devicewindow = devicewindow;
782 This->dest_window = devicewindow;
786 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
787 wined3d_device_set_multithreaded(This->wined3d_device);
789 /* Unhandled flags */
790 if(cooplevel & DDSCL_ALLOWREBOOT)
791 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
792 if(cooplevel & DDSCL_ALLOWMODEX)
793 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
794 if(cooplevel & DDSCL_FPUSETUP)
795 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
797 /* Store the cooperative_level */
798 This->cooperative_level = cooplevel;
799 TRACE("SetCooperativeLevel retuning DD_OK\n");
800 LeaveCriticalSection(&ddraw_cs);
804 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
806 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
808 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
810 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
813 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
815 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
817 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
819 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
822 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
824 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
826 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
828 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
831 /*****************************************************************************
833 * Helper function for SetDisplayMode and RestoreDisplayMode
835 * Implements DirectDraw's SetDisplayMode, but ignores the value of
836 * ForceRefreshRate, since it is already handled by
837 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
838 * without worrying that ForceRefreshRate will override the refresh rate. For
839 * argument and return value documentation, see
840 * ddraw7_SetDisplayMode.
842 *****************************************************************************/
843 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
844 DWORD BPP, DWORD RefreshRate, DWORD Flags)
846 enum wined3d_format_id format;
847 WINED3DDISPLAYMODE Mode;
850 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
851 Height, BPP, RefreshRate, Flags);
853 EnterCriticalSection(&ddraw_cs);
854 if( !Width || !Height )
856 ERR("Width %u, Height %u, what to do?\n", Width, Height);
857 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
858 LeaveCriticalSection(&ddraw_cs);
864 case 8: format = WINED3DFMT_P8_UINT; break;
865 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
866 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
867 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
868 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
869 default: format = WINED3DFMT_UNKNOWN; break;
872 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
874 ERR("Failed to get current display mode, hr %#x.\n", hr);
876 else if (Mode.Width == Width
877 && Mode.Height == Height
878 && Mode.Format == format
879 && Mode.RefreshRate == RefreshRate)
881 TRACE("Skipping redundant mode setting call.\n");
882 LeaveCriticalSection(&ddraw_cs);
886 /* Check the exclusive mode
887 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
888 return DDERR_NOEXCLUSIVEMODE;
889 * This is WRONG. Don't know if the SDK is completely
890 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
891 * is returned, but Half-Life 1.1.1.1 (Steam version)
896 Mode.Height = Height;
897 Mode.RefreshRate = RefreshRate;
898 Mode.Format = format;
900 /* TODO: The possible return values from msdn suggest that
901 * the screen mode can't be changed if a surface is locked
902 * or some drawing is in progress
905 /* TODO: Lose the primary surface */
906 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
908 if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
909 SetWindowPos(ddraw->dest_window, HWND_TOP, 0, 0, Width, Height, SWP_SHOWWINDOW | SWP_NOACTIVATE);
911 LeaveCriticalSection(&ddraw_cs);
914 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
919 /*****************************************************************************
920 * IDirectDraw7::SetDisplayMode
922 * Sets the display screen resolution, color depth and refresh frequency
923 * when in fullscreen mode (in theory).
924 * Possible return values listed in the SDK suggest that this method fails
925 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
926 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
927 * It seems to be valid to pass 0 for With and Height, this has to be tested
928 * It could mean that the current video mode should be left as-is. (But why
932 * Height, Width: Screen dimension
933 * BPP: Color depth in Bits per pixel
934 * Refreshrate: Screen refresh rate
940 *****************************************************************************/
941 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
942 DWORD BPP, DWORD RefreshRate, DWORD Flags)
944 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
946 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
947 iface, Width, Height, BPP, RefreshRate, Flags);
949 if (force_refresh_rate != 0)
951 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
952 RefreshRate, force_refresh_rate);
953 RefreshRate = force_refresh_rate;
956 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
959 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
960 DWORD bpp, DWORD refresh_rate, DWORD flags)
962 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
964 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
965 iface, width, height, bpp, refresh_rate, flags);
967 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
970 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
971 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
973 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
975 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
976 iface, width, height, bpp, refresh_rate, flags);
978 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
981 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
983 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
985 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
987 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
990 /*****************************************************************************
991 * IDirectDraw7::RestoreDisplayMode
993 * Restores the display mode to what it was at creation time. Basically.
995 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
996 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
997 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
998 * -> DD_1 is released. The screen should be left at 1024x768x32.
999 * -> DD_2 is released. The screen should be set to 1400x1050x32
1000 * This case is unhandled right now, but Empire Earth does it this way.
1001 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1003 * The msdn says that this method resets the display mode to what it was before
1004 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1008 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1010 *****************************************************************************/
1011 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1013 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1015 TRACE("iface %p.\n", iface);
1017 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1020 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1022 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1024 TRACE("iface %p.\n", iface);
1026 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1029 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1031 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1033 TRACE("iface %p.\n", iface);
1035 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1038 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1040 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1042 TRACE("iface %p.\n", iface);
1044 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1047 /*****************************************************************************
1048 * IDirectDraw7::GetCaps
1050 * Returns the drives capabilities
1052 * Used for version 1, 2, 4 and 7
1055 * DriverCaps: Structure to write the Hardware accelerated caps to
1056 * HelCaps: Structure to write the emulation caps to
1059 * This implementation returns DD_OK only
1061 *****************************************************************************/
1062 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1064 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1066 WINED3DCAPS winecaps;
1068 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1070 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1072 /* One structure must be != NULL */
1073 if( (!DriverCaps) && (!HELCaps) )
1075 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1076 return DDERR_INVALIDPARAMS;
1079 memset(&caps, 0, sizeof(caps));
1080 memset(&winecaps, 0, sizeof(winecaps));
1081 caps.dwSize = sizeof(caps);
1082 EnterCriticalSection(&ddraw_cs);
1083 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1086 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1087 LeaveCriticalSection(&ddraw_cs);
1091 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1092 LeaveCriticalSection(&ddraw_cs);
1094 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1098 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1099 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1100 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1101 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1102 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1103 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1104 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1105 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1106 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1107 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1108 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1109 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1110 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1111 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1112 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1114 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1117 if(DefaultSurfaceType == SURFACE_GDI) {
1118 caps.dwCaps &= ~DDCAPS_3D;
1119 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1121 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1122 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1123 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1128 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1129 if (TRACE_ON(ddraw))
1131 TRACE("Driver Caps :\n");
1132 DDRAW_dump_DDCAPS(DriverCaps);
1138 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1139 if (TRACE_ON(ddraw))
1141 TRACE("HEL Caps :\n");
1142 DDRAW_dump_DDCAPS(HELCaps);
1149 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1151 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1153 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1155 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1158 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1160 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1162 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1164 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1167 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1169 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1171 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1173 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1176 /*****************************************************************************
1177 * IDirectDraw7::Compact
1179 * No idea what it does, MSDN says it's not implemented.
1182 * DD_OK, but this is unchecked
1184 *****************************************************************************/
1185 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1187 TRACE("iface %p.\n", iface);
1192 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1194 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1196 TRACE("iface %p.\n", iface);
1198 return ddraw7_Compact(&This->IDirectDraw7_iface);
1201 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1203 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1205 TRACE("iface %p.\n", iface);
1207 return ddraw7_Compact(&This->IDirectDraw7_iface);
1210 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1212 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1214 TRACE("iface %p.\n", iface);
1216 return ddraw7_Compact(&This->IDirectDraw7_iface);
1219 /*****************************************************************************
1220 * IDirectDraw7::GetDisplayMode
1222 * Returns information about the current display mode
1224 * Exists in Version 1, 2, 4 and 7
1227 * DDSD: Address of a surface description structure to write the info to
1232 *****************************************************************************/
1233 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1235 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1237 WINED3DDISPLAYMODE Mode;
1240 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1242 EnterCriticalSection(&ddraw_cs);
1243 /* This seems sane */
1246 LeaveCriticalSection(&ddraw_cs);
1247 return DDERR_INVALIDPARAMS;
1250 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1251 * so one method can be used for all versions (Hopefully) */
1252 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1255 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1256 LeaveCriticalSection(&ddraw_cs);
1260 Size = DDSD->dwSize;
1261 memset(DDSD, 0, Size);
1263 DDSD->dwSize = Size;
1264 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1265 DDSD->dwWidth = Mode.Width;
1266 DDSD->dwHeight = Mode.Height;
1267 DDSD->u2.dwRefreshRate = 60;
1268 DDSD->ddsCaps.dwCaps = 0;
1269 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1270 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1271 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1275 TRACE("Returning surface desc :\n");
1276 DDRAW_dump_surface_desc(DDSD);
1279 LeaveCriticalSection(&ddraw_cs);
1283 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1285 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1287 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1289 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1292 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1294 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1296 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1298 /* FIXME: Test sizes, properly convert surface_desc */
1299 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1302 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1304 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1306 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1308 /* FIXME: Test sizes, properly convert surface_desc */
1309 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1312 /*****************************************************************************
1313 * IDirectDraw7::GetFourCCCodes
1315 * Returns an array of supported FourCC codes.
1317 * Exists in Version 1, 2, 4 and 7
1320 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1321 * of enumerated codes
1322 * Codes: Pointer to an array of DWORDs where the supported codes are written
1326 * Always returns DD_OK, as it's a stub for now
1328 *****************************************************************************/
1329 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1331 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1332 static const enum wined3d_format_id formats[] =
1334 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1335 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1336 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1338 DWORD count = 0, i, outsize;
1340 WINED3DDISPLAYMODE d3ddm;
1342 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1344 wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
1346 outsize = NumCodes && Codes ? *NumCodes : 0;
1348 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1350 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1351 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
1354 if (count < outsize)
1355 Codes[count] = formats[i];
1360 TRACE("Returning %u FourCC codes\n", count);
1367 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1369 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1371 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1373 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1376 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1378 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1380 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1382 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1385 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1387 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1389 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1391 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1394 /*****************************************************************************
1395 * IDirectDraw7::GetMonitorFrequency
1397 * Returns the monitor's frequency
1399 * Exists in Version 1, 2, 4 and 7
1402 * Freq: Pointer to a DWORD to write the frequency to
1405 * Always returns DD_OK
1407 *****************************************************************************/
1408 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1410 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1412 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1413 * but for now this should make the games happy
1419 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1421 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1423 TRACE("iface %p, frequency %p.\n", iface, frequency);
1425 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1428 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1430 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1432 TRACE("iface %p, frequency %p.\n", iface, frequency);
1434 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1437 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1439 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1441 TRACE("iface %p, frequency %p.\n", iface, frequency);
1443 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1446 /*****************************************************************************
1447 * IDirectDraw7::GetVerticalBlankStatus
1449 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1450 * too basically, but as it's a semi stub, I didn't create a function there
1453 * status: Pointer to a BOOL to be filled with the vertical blank status
1457 * DDERR_INVALIDPARAMS if status is NULL
1459 *****************************************************************************/
1460 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1462 static BOOL fake_vblank;
1464 TRACE("iface %p, status %p.\n", iface, status);
1467 return DDERR_INVALIDPARAMS;
1469 *status = fake_vblank;
1470 fake_vblank = !fake_vblank;
1475 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1477 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1479 TRACE("iface %p, status %p.\n", iface, status);
1481 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1484 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1486 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1488 TRACE("iface %p, status %p.\n", iface, status);
1490 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1493 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1495 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1497 TRACE("iface %p, status %p.\n", iface, status);
1499 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1502 /*****************************************************************************
1503 * IDirectDraw7::GetAvailableVidMem
1505 * Returns the total and free video memory
1508 * Caps: Specifies the memory type asked for
1509 * total: Pointer to a DWORD to be filled with the total memory
1510 * free: Pointer to a DWORD to be filled with the free memory
1514 * DDERR_INVALIDPARAMS of free and total are NULL
1516 *****************************************************************************/
1517 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1520 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1523 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1527 TRACE("(%p) Asked for memory with description: ", This);
1528 DDRAW_dump_DDSCAPS2(Caps);
1530 EnterCriticalSection(&ddraw_cs);
1532 /* Todo: System memory vs local video memory vs non-local video memory
1533 * The MSDN also mentions differences between texture memory and other
1534 * resources, but that's not important
1537 if( (!total) && (!free) )
1539 LeaveCriticalSection(&ddraw_cs);
1540 return DDERR_INVALIDPARAMS;
1544 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1547 WINED3DADAPTER_IDENTIFIER desc = {0};
1549 hr = wined3d_get_adapter_identifier(This->wineD3D, WINED3DADAPTER_DEFAULT, 0, &desc);
1550 *total = desc.video_memory;
1553 LeaveCriticalSection(&ddraw_cs);
1557 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1558 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1560 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1562 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1564 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1567 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1568 DDSCAPS *caps, DWORD *total, DWORD *free)
1570 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1573 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1575 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1576 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1579 /*****************************************************************************
1580 * IDirectDraw7::Initialize
1582 * Initializes a DirectDraw interface.
1585 * GUID: Interface identifier. Well, don't know what this is really good
1589 * Returns DD_OK on the first call,
1590 * DDERR_ALREADYINITIALIZED on repeated calls
1592 *****************************************************************************/
1593 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1595 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1597 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1599 if (This->initialized)
1600 return DDERR_ALREADYINITIALIZED;
1602 /* FIXME: To properly take the GUID into account we should call
1603 * ddraw_init() here instead of in DDRAW_Create(). */
1605 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1607 This->initialized = TRUE;
1611 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1613 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1615 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1617 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1620 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1622 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1624 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1626 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1629 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1631 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1633 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1635 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1638 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1640 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1642 return DDERR_ALREADYINITIALIZED;
1645 /*****************************************************************************
1646 * IDirectDraw7::FlipToGDISurface
1648 * "Makes the surface that the GDI writes to the primary surface"
1649 * Looks like some windows specific thing we don't have to care about.
1650 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1651 * show error boxes ;)
1652 * Well, just return DD_OK.
1655 * Always returns DD_OK
1657 *****************************************************************************/
1658 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1660 FIXME("iface %p stub!\n", iface);
1665 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1667 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1669 TRACE("iface %p.\n", iface);
1671 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1674 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1676 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1678 TRACE("iface %p.\n", iface);
1680 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1683 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1685 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1687 TRACE("iface %p.\n", iface);
1689 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1692 /*****************************************************************************
1693 * IDirectDraw7::WaitForVerticalBlank
1695 * This method allows applications to get in sync with the vertical blank
1697 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1698 * redraw the screen, most likely because of this stub
1701 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1702 * or DDWAITVB_BLOCKEND
1703 * h: Not used, according to MSDN
1706 * Always returns DD_OK
1708 *****************************************************************************/
1709 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1713 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1715 /* This function is called often, so print the fixme only once */
1718 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1722 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1723 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1724 return DDERR_UNSUPPORTED; /* unchecked */
1729 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1731 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1733 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1735 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1738 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1740 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1742 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1744 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1747 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1749 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1751 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1753 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1756 /*****************************************************************************
1757 * IDirectDraw7::GetScanLine
1759 * Returns the scan line that is being drawn on the monitor
1762 * Scanline: Address to write the scan line value to
1765 * Always returns DD_OK
1767 *****************************************************************************/
1768 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1770 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1771 static DWORD cur_scanline;
1772 static BOOL hide = FALSE;
1773 WINED3DDISPLAYMODE Mode;
1775 TRACE("iface %p, line %p.\n", iface, Scanline);
1777 /* This function is called often, so print the fixme only once */
1780 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1784 EnterCriticalSection(&ddraw_cs);
1785 wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1786 LeaveCriticalSection(&ddraw_cs);
1788 /* Fake the line sweeping of the monitor */
1789 /* FIXME: We should synchronize with a source to keep the refresh rate */
1790 *Scanline = cur_scanline++;
1791 /* Assume 20 scan lines in the vertical blank */
1792 if (cur_scanline >= Mode.Height + 20)
1798 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1800 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1802 TRACE("iface %p, line %p.\n", iface, line);
1804 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1807 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1809 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1811 TRACE("iface %p, line %p.\n", iface, line);
1813 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1816 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1818 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1820 TRACE("iface %p, line %p.\n", iface, line);
1822 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1825 /*****************************************************************************
1826 * IDirectDraw7::TestCooperativeLevel
1828 * Informs the application about the state of the video adapter, depending
1829 * on the cooperative level
1832 * DD_OK if the device is in a sane state
1833 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1834 * if the state is not correct(See below)
1836 *****************************************************************************/
1837 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1839 TRACE("iface %p.\n", iface);
1844 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1846 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1848 TRACE("iface %p.\n", iface);
1850 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1853 /*****************************************************************************
1854 * IDirectDraw7::GetGDISurface
1856 * Returns the surface that GDI is treating as the primary surface.
1857 * For Wine this is the front buffer
1860 * GDISurface: Address to write the surface pointer to
1863 * DD_OK if the surface was found
1864 * DDERR_NOTFOUND if the GDI surface wasn't found
1866 *****************************************************************************/
1867 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1869 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1871 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1873 EnterCriticalSection(&ddraw_cs);
1875 if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
1877 WARN("Primary not created yet.\n");
1878 LeaveCriticalSection(&ddraw_cs);
1879 return DDERR_NOTFOUND;
1881 IDirectDrawSurface7_AddRef(*GDISurface);
1883 LeaveCriticalSection(&ddraw_cs);
1887 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1889 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1890 IDirectDrawSurface7 *surface7;
1891 IDirectDrawSurfaceImpl *surface_impl;
1894 TRACE("iface %p, surface %p.\n", iface, surface);
1896 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
1902 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1903 *surface = &surface_impl->IDirectDrawSurface4_iface;
1904 IDirectDrawSurface4_AddRef(*surface);
1905 IDirectDrawSurface7_Release(surface7);
1910 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
1912 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1913 IDirectDrawSurface7 *surface7;
1914 IDirectDrawSurfaceImpl *surface_impl;
1917 TRACE("iface %p, surface %p.\n", iface, surface);
1919 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
1925 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1926 *surface = &surface_impl->IDirectDrawSurface_iface;
1927 IDirectDrawSurface_AddRef(*surface);
1928 IDirectDrawSurface7_Release(surface7);
1933 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
1935 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1936 IDirectDrawSurface7 *surface7;
1937 IDirectDrawSurfaceImpl *surface_impl;
1940 TRACE("iface %p, surface %p.\n", iface, surface);
1942 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
1948 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1949 *surface = &surface_impl->IDirectDrawSurface_iface;
1950 IDirectDrawSurface_AddRef(*surface);
1951 IDirectDrawSurface7_Release(surface7);
1956 struct displaymodescallback_context
1958 LPDDENUMMODESCALLBACK func;
1962 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
1964 struct displaymodescallback_context *cbcontext = context;
1967 DDSD2_to_DDSD(surface_desc, &desc);
1968 return cbcontext->func(&desc, cbcontext->context);
1971 /*****************************************************************************
1972 * IDirectDraw7::EnumDisplayModes
1974 * Enumerates the supported Display modes. The modes can be filtered with
1975 * the DDSD parameter.
1978 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
1979 * versions (3 and older?) this is reserved and must be 0.
1980 * DDSD: Surface description to filter the modes
1981 * Context: Pointer passed back to the callback function
1982 * cb: Application-provided callback function
1986 * DDERR_INVALIDPARAMS if the callback wasn't set
1988 *****************************************************************************/
1989 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
1990 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
1992 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1993 unsigned int modenum, fmt;
1994 WINED3DDISPLAYMODE mode;
1995 DDSURFACEDESC2 callback_sd;
1996 WINED3DDISPLAYMODE *enum_modes = NULL;
1997 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1998 DDPIXELFORMAT pixelformat;
2000 static const enum wined3d_format_id checkFormatList[] =
2002 WINED3DFMT_B8G8R8X8_UNORM,
2003 WINED3DFMT_B5G6R5_UNORM,
2007 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2008 iface, Flags, DDSD, Context, cb);
2010 EnterCriticalSection(&ddraw_cs);
2011 /* This looks sane */
2014 LeaveCriticalSection(&ddraw_cs);
2015 return DDERR_INVALIDPARAMS;
2018 if(!(Flags & DDEDM_REFRESHRATES))
2020 enum_mode_array_size = 16;
2021 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2024 ERR("Out of memory\n");
2025 LeaveCriticalSection(&ddraw_cs);
2026 return DDERR_OUTOFMEMORY;
2030 pixelformat.dwSize = sizeof(pixelformat);
2031 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2034 while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2035 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2037 PixelFormat_WineD3DtoDD(&pixelformat, mode.Format);
2040 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2041 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2042 if(DDSD->dwFlags & DDSD_REFRESHRATE && mode.RefreshRate != DDSD->u2.dwRefreshRate) continue;
2043 if (DDSD->dwFlags & DDSD_PIXELFORMAT &&
2044 pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue;
2047 if(!(Flags & DDEDM_REFRESHRATES))
2049 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2050 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2051 * to be reduced to a single unique result in such case.
2056 for (i = 0; i < enum_mode_count; i++)
2058 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2059 enum_modes[i].Format == mode.Format)
2069 memset(&callback_sd, 0, sizeof(callback_sd));
2070 callback_sd.dwSize = sizeof(callback_sd);
2071 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2073 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2074 if(Flags & DDEDM_REFRESHRATES)
2076 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2079 callback_sd.dwWidth = mode.Width;
2080 callback_sd.dwHeight = mode.Height;
2082 callback_sd.u4.ddpfPixelFormat=pixelformat;
2084 /* Calc pitch and DWORD align like MSDN says */
2085 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2086 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2088 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2089 callback_sd.u2.dwRefreshRate);
2091 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2093 TRACE("Application asked to terminate the enumeration\n");
2094 HeapFree(GetProcessHeap(), 0, enum_modes);
2095 LeaveCriticalSection(&ddraw_cs);
2099 if(!(Flags & DDEDM_REFRESHRATES))
2101 if (enum_mode_count == enum_mode_array_size)
2103 WINED3DDISPLAYMODE *new_enum_modes;
2105 enum_mode_array_size *= 2;
2106 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2108 if (!new_enum_modes)
2110 ERR("Out of memory\n");
2111 HeapFree(GetProcessHeap(), 0, enum_modes);
2112 LeaveCriticalSection(&ddraw_cs);
2113 return DDERR_OUTOFMEMORY;
2116 enum_modes = new_enum_modes;
2119 enum_modes[enum_mode_count++] = mode;
2124 TRACE("End of enumeration\n");
2125 HeapFree(GetProcessHeap(), 0, enum_modes);
2126 LeaveCriticalSection(&ddraw_cs);
2130 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2131 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2133 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2135 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2136 iface, flags, surface_desc, context, callback);
2138 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2141 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2142 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2144 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2145 struct displaymodescallback_context cbcontext;
2146 DDSURFACEDESC2 surface_desc2;
2148 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2149 iface, flags, surface_desc, context, callback);
2151 cbcontext.func = callback;
2152 cbcontext.context = context;
2154 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2155 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2156 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2159 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2160 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2162 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2163 struct displaymodescallback_context cbcontext;
2164 DDSURFACEDESC2 surface_desc2;
2166 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2167 iface, flags, surface_desc, context, callback);
2169 cbcontext.func = callback;
2170 cbcontext.context = context;
2172 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2173 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2174 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2177 /*****************************************************************************
2178 * IDirectDraw7::EvaluateMode
2180 * Used with IDirectDraw7::StartModeTest to test video modes.
2181 * EvaluateMode is used to pass or fail a mode, and continue with the next
2185 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2186 * Timeout: Returns the amount of seconds left before the mode would have
2187 * been failed automatically
2190 * This implementation always DD_OK, because it's a stub
2192 *****************************************************************************/
2193 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2195 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2197 /* When implementing this, implement it in WineD3D */
2202 /*****************************************************************************
2203 * IDirectDraw7::GetDeviceIdentifier
2205 * Returns the device identifier, which gives information about the driver
2206 * Our device identifier is defined at the beginning of this file.
2209 * DDDI: Address for the returned structure
2210 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2213 * On success it returns DD_OK
2214 * DDERR_INVALIDPARAMS if DDDI is NULL
2216 *****************************************************************************/
2217 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2218 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2220 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2223 return DDERR_INVALIDPARAMS;
2225 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2226 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2227 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2228 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2229 * bytes too long. So only copy the relevant part of the structure
2232 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2236 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2237 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2239 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2240 DDDEVICEIDENTIFIER2 identifier2;
2243 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2245 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2246 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2251 /*****************************************************************************
2252 * IDirectDraw7::GetSurfaceFromDC
2254 * Returns the Surface for a GDI device context handle.
2255 * Is this related to IDirectDrawSurface::GetDC ???
2258 * hdc: hdc to return the surface for
2259 * Surface: Address to write the surface pointer to
2262 * Always returns DD_OK because it's a stub
2264 *****************************************************************************/
2265 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2266 IDirectDrawSurface7 **Surface)
2268 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2269 struct wined3d_surface *wined3d_surface;
2272 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2274 if (!Surface) return E_INVALIDARG;
2276 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2279 TRACE("No surface found for dc %p.\n", hdc);
2281 return DDERR_NOTFOUND;
2284 *Surface = wined3d_surface_get_parent(wined3d_surface);
2285 IDirectDrawSurface7_AddRef(*Surface);
2286 TRACE("Returning surface %p.\n", Surface);
2290 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2291 IDirectDrawSurface4 **surface)
2293 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2294 IDirectDrawSurface7 *surface7;
2295 IDirectDrawSurfaceImpl *surface_impl;
2298 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2300 if (!surface) return E_INVALIDARG;
2302 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2308 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2309 /* Tests say this is true */
2310 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2311 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2312 IDirectDrawSurface7_Release(surface7);
2317 /*****************************************************************************
2318 * IDirectDraw7::RestoreAllSurfaces
2320 * Calls the restore method of all surfaces
2325 * Always returns DD_OK because it's a stub
2327 *****************************************************************************/
2328 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2330 FIXME("iface %p stub!\n", iface);
2332 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2333 * get their parent and call their restore method. Do not implement
2334 * it in WineD3D, as restoring a surface means re-creating the
2340 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2342 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2344 TRACE("iface %p.\n", iface);
2346 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2349 /*****************************************************************************
2350 * IDirectDraw7::StartModeTest
2352 * Tests the specified video modes to update the system registry with
2353 * refresh rate information. StartModeTest starts the mode test,
2354 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2355 * isn't called within 15 seconds, the mode is failed automatically
2357 * As refresh rates are handled by the X server, I don't think this
2358 * Method is important
2361 * Modes: An array of mode specifications
2362 * NumModes: The number of modes in Modes
2363 * Flags: Some flags...
2366 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2367 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2370 *****************************************************************************/
2371 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2373 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2374 iface, Modes, NumModes, Flags);
2376 /* This looks sane */
2377 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2379 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2380 * As it is not, DDERR_TESTFINISHED is returned
2381 * (hopefully that's correct
2383 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2384 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2390 /*****************************************************************************
2391 * ddraw_create_surface
2393 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2394 * with the passed parameters.
2397 * DDSD: Description of the surface to create
2398 * Surf: Address to store the interface pointer at
2403 *****************************************************************************/
2404 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2405 IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2409 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2410 This, pDDSD, ppSurf, level);
2412 if (TRACE_ON(ddraw))
2414 TRACE(" (%p) Requesting surface desc :\n", This);
2415 DDRAW_dump_surface_desc(pDDSD);
2418 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != SURFACE_OPENGL)
2420 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2421 /* Do not fail surface creation, only fail 3D device creation. */
2424 /* Create the Surface object */
2425 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2428 ERR("(%p) Error allocating memory for a surface\n", This);
2429 return DDERR_OUTOFVIDEOMEMORY;
2432 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version);
2435 WARN("Failed to initialize surface, hr %#x.\n", hr);
2436 HeapFree(GetProcessHeap(), 0, *ppSurf);
2440 /* Increase the surface counter, and attach the surface */
2441 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2443 TRACE("Created surface %p.\n", *ppSurf);
2447 /*****************************************************************************
2448 * CreateAdditionalSurfaces
2450 * Creates a new mipmap chain.
2453 * root: Root surface to attach the newly created chain to
2454 * count: number of surfaces to create
2455 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2456 * effects on the caller
2457 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2458 * creates an additional surface without the mipmapping flags
2460 *****************************************************************************/
2462 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2463 IDirectDrawSurfaceImpl *root,
2465 DDSURFACEDESC2 DDSD,
2466 BOOL CubeFaceRoot, UINT version)
2468 UINT i, j, level = 0;
2470 IDirectDrawSurfaceImpl *last = root;
2472 for(i = 0; i < count; i++)
2474 IDirectDrawSurfaceImpl *object2 = NULL;
2476 /* increase the mipmap level, but only if a mipmap is created
2477 * In this case, also halve the size
2479 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2482 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2483 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2484 /* Set the mipmap sublevel flag according to msdn */
2485 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2489 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2491 CubeFaceRoot = FALSE;
2493 hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2499 /* Add the new surface to the complex attachment array */
2500 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2502 if(last->complex_array[j]) continue;
2503 last->complex_array[j] = object2;
2508 /* Remove the (possible) back buffer cap from the new surface description,
2509 * because only one surface in the flipping chain is a back buffer, one
2510 * is a front buffer, the others are just primary surfaces.
2512 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2517 /*****************************************************************************
2518 * ddraw_attach_d3d_device
2520 * Initializes the D3D capabilities of WineD3D
2523 * primary: The primary surface for D3D
2529 *****************************************************************************/
2530 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary,
2531 WINED3DPRESENT_PARAMETERS *presentation_parameters)
2533 HWND window = presentation_parameters->hDeviceWindow;
2536 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2538 if (!window || window == GetDesktopWindow())
2540 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2541 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2542 NULL, NULL, NULL, NULL);
2545 ERR("Failed to create window, last error %#x.\n", GetLastError());
2549 ShowWindow(window, SW_HIDE); /* Just to be sure */
2550 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2552 presentation_parameters->hDeviceWindow = window;
2556 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2558 ddraw->d3d_window = window;
2560 /* Store the future Render Target surface */
2561 ddraw->d3d_target = primary;
2563 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2564 * recursive loop until ram or emulated video memory is full. */
2565 ddraw->d3d_initialized = TRUE;
2566 hr = wined3d_device_init_3d(ddraw->wined3d_device, presentation_parameters);
2569 ddraw->d3d_target = NULL;
2570 ddraw->d3d_initialized = FALSE;
2574 ddraw->declArraySize = 2;
2575 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2578 ERR("Error allocating an array for the converted vertex decls.\n");
2579 ddraw->declArraySize = 0;
2580 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
2581 return E_OUTOFMEMORY;
2584 TRACE("Successfully initialized 3D.\n");
2589 static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *surface)
2591 WINED3DPRESENT_PARAMETERS presentation_parameters;
2592 IDirectDrawSurfaceImpl *target = surface;
2593 WINED3DDISPLAYMODE mode;
2594 HRESULT hr = WINED3D_OK;
2596 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
2597 * here, since we don't actually have a swapchain yet, but
2598 * wined3d_device_get_display_mode() has some special handling for color
2600 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2603 ERR("Failed to get display mode.\n");
2609 TRACE("Using primary %p.\n", ddraw->primary);
2610 target = ddraw->primary;
2613 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2614 presentation_parameters.BackBufferWidth = mode.Width;
2615 presentation_parameters.BackBufferHeight = mode.Height;
2616 presentation_parameters.BackBufferFormat = mode.Format;
2617 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2618 presentation_parameters.hDeviceWindow = ddraw->dest_window;
2619 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2621 /* If the implementation is OpenGL and there's no d3ddevice, attach a
2622 * d3ddevice. But attach the d3ddevice only if the currently created
2623 * surface was a primary surface (2D app in 3D mode) or a 3DDEVICE surface
2624 * (3D app). The only case I can think of where this doesn't apply is when
2625 * a 2D app was configured by the user to run with OpenGL and it didn't
2626 * create the render target as first surface. In this case the render
2627 * target creation will cause the 3D init. */
2628 if (DefaultSurfaceType == SURFACE_OPENGL)
2630 TRACE("Attaching a D3DDevice, rendertarget = %p.\n", target);
2631 hr = ddraw_attach_d3d_device(ddraw, target, &presentation_parameters);
2633 else if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2635 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
2637 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2642 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
2644 ERR("Failed to get swapchain, hr %#x.\n", hr);
2645 ddraw->wined3d_swapchain = NULL;
2652 /*****************************************************************************
2653 * IDirectDraw7::CreateSurface
2655 * Creates a new IDirectDrawSurface object and returns its interface.
2657 * The surface connections with wined3d are a bit tricky. Basically it works
2660 * |------------------------| |-----------------|
2661 * | DDraw surface | | WineD3DSurface |
2663 * | WineD3DSurface |-------------->| |
2664 * | Child |<------------->| Parent |
2665 * |------------------------| |-----------------|
2667 * The DDraw surface is the parent of the wined3d surface, and it releases
2668 * the WineD3DSurface when the ddraw surface is destroyed.
2670 * However, for all surfaces which can be in a container in WineD3D,
2671 * we have to do this. These surfaces are usually complex surfaces,
2672 * so this concerns primary surfaces with a front and a back buffer,
2675 * |------------------------| |-----------------|
2676 * | DDraw surface | | Container |
2678 * | Child |<------------->| Parent |
2679 * | Texture |<------------->| |
2680 * | WineD3DSurface |<----| | Levels |<--|
2681 * | Complex connection | | | | |
2682 * |------------------------| | |-----------------| |
2686 * | |------------------| | |-----------------| |
2687 * | | IParent | |-------->| WineD3DSurface | |
2689 * | | Child |<------------->| Parent | |
2690 * | | | | Container |<--|
2691 * | |------------------| |-----------------| |
2693 * | |----------------------| |
2694 * | | DDraw surface 2 | |
2696 * |<->| Complex root Child | |
2698 * | | WineD3DSurface |<----| |
2699 * | |----------------------| | |
2701 * | |---------------------| | |-----------------| |
2702 * | | IParent | |----->| WineD3DSurface | |
2704 * | | Child |<---------->| Parent | |
2705 * | |---------------------| | Container |<--|
2706 * | |-----------------| |
2708 * | ---More surfaces can follow--- |
2710 * The reason is that the IWineD3DSwapchain(render target container)
2711 * and the IWineD3DTexure(Texture container) release the parents
2712 * of their surface's children, but by releasing the complex root
2713 * the surfaces which are complexly attached to it are destroyed
2714 * too. See IDirectDrawSurface::Release for a more detailed
2718 * DDSD: Description of the surface to create
2719 * Surf: Address to store the interface pointer at
2720 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2721 * aggregation, so it has to be NULL
2725 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2726 * DDERR_* if an error occurs
2728 *****************************************************************************/
2729 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
2730 IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
2732 IDirectDrawSurfaceImpl *object = NULL;
2734 LONG extra_surfaces = 0;
2735 DDSURFACEDESC2 desc2;
2736 WINED3DDISPLAYMODE Mode;
2737 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2739 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
2741 /* Some checks before we start */
2742 if (TRACE_ON(ddraw))
2744 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2745 DDRAW_dump_surface_desc(DDSD);
2747 EnterCriticalSection(&ddraw_cs);
2749 if (UnkOuter != NULL)
2751 FIXME("(%p) : outer != NULL?\n", ddraw);
2752 LeaveCriticalSection(&ddraw_cs);
2753 return CLASS_E_NOAGGREGATION; /* unchecked */
2758 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2759 LeaveCriticalSection(&ddraw_cs);
2760 return E_POINTER; /* unchecked */
2763 if (!(DDSD->dwFlags & DDSD_CAPS))
2765 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2766 DDSD->dwFlags |= DDSD_CAPS;
2769 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2771 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2772 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2775 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2777 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2778 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2779 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2782 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2783 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2785 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2788 LeaveCriticalSection(&ddraw_cs);
2789 return DDERR_NOEXCLUSIVEMODE;
2792 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2794 WARN("Application wanted to create back buffer primary surface\n");
2795 LeaveCriticalSection(&ddraw_cs);
2796 return DDERR_INVALIDCAPS;
2799 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2801 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2802 WARN("Application tries to put the surface in both system and video memory\n");
2803 LeaveCriticalSection(&ddraw_cs);
2805 return DDERR_INVALIDCAPS;
2808 /* Check cube maps but only if the size includes them */
2809 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2811 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2812 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2814 WARN("Cube map faces requested without cube map flag\n");
2815 LeaveCriticalSection(&ddraw_cs);
2816 return DDERR_INVALIDCAPS;
2818 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2819 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2821 WARN("Cube map without faces requested\n");
2822 LeaveCriticalSection(&ddraw_cs);
2823 return DDERR_INVALIDPARAMS;
2826 /* Quick tests confirm those can be created, but we don't do that yet */
2827 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2828 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2830 FIXME("Partial cube maps not supported yet\n");
2834 /* According to the msdn this flag is ignored by CreateSurface */
2835 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2836 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2838 /* Modify some flags */
2839 copy_to_surfacedesc2(&desc2, DDSD);
2840 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2842 /* Get the video mode from WineD3D - we will need it */
2843 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
2846 ERR("Failed to read display mode from wined3d\n");
2847 switch(ddraw->orig_bpp)
2850 Mode.Format = WINED3DFMT_P8_UINT;
2854 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2858 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2862 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2866 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2869 Mode.Width = ddraw->orig_width;
2870 Mode.Height = ddraw->orig_height;
2873 /* No pixelformat given? Use the current screen format */
2874 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2876 desc2.dwFlags |= DDSD_PIXELFORMAT;
2877 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2879 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2882 /* No Width or no Height? Use the original screen size
2884 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2885 !(desc2.dwFlags & DDSD_HEIGHT) )
2887 /* Invalid for non-render targets */
2888 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2890 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2892 LeaveCriticalSection(&ddraw_cs);
2893 return DDERR_INVALIDPARAMS;
2896 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2897 desc2.dwWidth = Mode.Width;
2898 desc2.dwHeight = Mode.Height;
2901 if (!desc2.dwWidth || !desc2.dwHeight)
2903 LeaveCriticalSection(&ddraw_cs);
2904 return DDERR_INVALIDPARAMS;
2907 /* Mipmap count fixes */
2908 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2910 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2912 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2914 /* Mipmap count is given, should not be 0 */
2915 if( desc2.u2.dwMipMapCount == 0 )
2917 LeaveCriticalSection(&ddraw_cs);
2918 return DDERR_INVALIDPARAMS;
2923 /* Undocumented feature: Create sublevels until
2924 * either the width or the height is 1
2926 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2927 desc2.dwWidth : desc2.dwHeight;
2928 desc2.u2.dwMipMapCount = 0;
2931 desc2.u2.dwMipMapCount += 1;
2938 /* Not-complex mipmap -> Mipmapcount = 1 */
2939 desc2.u2.dwMipMapCount = 1;
2941 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2943 /* There's a mipmap count in the created surface in any case */
2944 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2946 /* If no mipmap is given, the texture has only one level */
2948 /* The first surface is a front buffer, the back buffer is created afterwards */
2949 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2951 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2954 /* The root surface in a cube map is positive x */
2955 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2957 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2958 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2961 /* Create the first surface */
2962 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2965 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2966 LeaveCriticalSection(&ddraw_cs);
2969 object->is_complex_root = TRUE;
2973 /* Create Additional surfaces if necessary
2974 * This applies to Primary surfaces which have a back buffer count
2975 * set, but not to mipmap textures. In case of Mipmap textures,
2976 * wineD3D takes care of the creation of additional surfaces
2978 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2980 extra_surfaces = DDSD->dwBackBufferCount;
2981 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2982 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2983 desc2.dwBackBufferCount = 0;
2987 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2989 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2990 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2991 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2992 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2993 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2994 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2995 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2996 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2997 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2998 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2999 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3000 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3001 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3002 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3003 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3004 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3005 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3008 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3011 /* This destroys and possibly created surfaces too */
3014 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3016 else if (version == 4)
3018 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3022 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3024 LeaveCriticalSection(&ddraw_cs);
3028 if (!ddraw->d3d_initialized && desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE))
3030 if (FAILED(hr = ddraw_create_swapchain(ddraw, object)))
3032 IDirectDrawSurfaceImpl *release_surf;
3033 ERR("Failed to create swapchain, hr %#x.\n", hr);
3036 /* The earlier created surface structures are in an incomplete
3037 * state here. Wined3d holds the reference on the parents, and it
3038 * released them on the failure already. So the regular release
3039 * method implementation would fail on the attempt to destroy
3040 * either the parents or the swapchain. So free the surface here.
3041 * The surface structure here is a list, not a tree, because
3042 * onscreen targets cannot be cube textures. */
3045 release_surf = object;
3046 object = object->complex_array[0];
3047 ddraw_surface_destroy(release_surf);
3049 LeaveCriticalSection(&ddraw_cs);
3054 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3055 ddraw->primary = object;
3057 /* Create a WineD3DTexture if a texture was requested */
3058 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3060 ddraw->tex_root = object;
3061 ddraw_surface_create_texture(object);
3062 ddraw->tex_root = NULL;
3065 LeaveCriticalSection(&ddraw_cs);
3069 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3070 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3072 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3073 IDirectDrawSurfaceImpl *impl;
3076 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3077 iface, surface_desc, surface, outer_unknown);
3079 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3081 WARN("Application supplied invalid surface descriptor\n");
3082 return DDERR_INVALIDPARAMS;
3085 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3087 if (TRACE_ON(ddraw))
3089 TRACE(" (%p) Requesting surface desc :\n", iface);
3090 DDRAW_dump_surface_desc(surface_desc);
3093 WARN("Application tried to create an explicit front or back buffer\n");
3094 return DDERR_INVALIDCAPS;
3097 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3104 *surface = &impl->IDirectDrawSurface7_iface;
3105 IDirectDraw7_AddRef(iface);
3106 impl->ifaceToRelease = (IUnknown *)iface;
3111 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3112 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3114 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3115 IDirectDrawSurfaceImpl *impl;
3118 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3119 iface, surface_desc, surface, outer_unknown);
3121 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3123 WARN("Application supplied invalid surface descriptor\n");
3124 return DDERR_INVALIDPARAMS;
3127 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3129 if (TRACE_ON(ddraw))
3131 TRACE(" (%p) Requesting surface desc :\n", iface);
3132 DDRAW_dump_surface_desc(surface_desc);
3135 WARN("Application tried to create an explicit front or back buffer\n");
3136 return DDERR_INVALIDCAPS;
3139 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3146 *surface = &impl->IDirectDrawSurface4_iface;
3147 IDirectDraw4_AddRef(iface);
3148 impl->ifaceToRelease = (IUnknown *)iface;
3153 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3154 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3156 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3157 IDirectDrawSurfaceImpl *impl;
3159 DDSURFACEDESC2 surface_desc2;
3161 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3162 iface, surface_desc, surface, outer_unknown);
3164 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3166 WARN("Application supplied invalid surface descriptor\n");
3167 return DDERR_INVALIDPARAMS;
3170 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3171 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3173 if (TRACE_ON(ddraw))
3175 TRACE(" (%p) Requesting surface desc :\n", iface);
3176 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3179 WARN("Application tried to create an explicit front or back buffer\n");
3180 return DDERR_INVALIDCAPS;
3183 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2);
3190 *surface = &impl->IDirectDrawSurface_iface;
3191 impl->ifaceToRelease = NULL;
3196 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3197 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3199 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3200 IDirectDrawSurfaceImpl *impl;
3202 DDSURFACEDESC2 surface_desc2;
3204 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3205 iface, surface_desc, surface, outer_unknown);
3207 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3209 WARN("Application supplied invalid surface descriptor\n");
3210 return DDERR_INVALIDPARAMS;
3213 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3214 * primaries anyway. */
3215 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3216 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3217 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1);
3224 *surface = &impl->IDirectDrawSurface_iface;
3225 impl->ifaceToRelease = NULL;
3230 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3231 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3234 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3235 const DDPIXELFORMAT *provided)
3237 /* Some flags must be present in both or neither for a match. */
3238 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3239 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3240 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3242 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3245 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3248 if (requested->dwFlags & DDPF_FOURCC)
3249 if (requested->dwFourCC != provided->dwFourCC)
3252 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3253 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3254 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3257 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3258 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3259 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3262 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3263 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3266 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3267 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3269 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3272 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3273 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3279 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3288 #define CMP(FLAG, FIELD) \
3289 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3290 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3292 static const struct compare_info compare[] =
3294 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3295 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3297 CMP(CKDESTBLT, ddckCKDestBlt),
3298 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3299 CMP(CKSRCBLT, ddckCKSrcBlt),
3300 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3301 CMP(HEIGHT, dwHeight),
3302 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3303 CMP(LPSURFACE, lpSurface),
3304 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3305 CMP(PITCH, u1 /* lPitch */),
3306 /* PIXELFORMAT: manual */
3307 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3308 CMP(TEXTURESTAGE, dwTextureStage),
3309 CMP(WIDTH, dwWidth),
3310 /* ZBUFFERBITDEPTH: "obsolete" */
3317 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3320 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3322 if (requested->dwFlags & compare[i].flag
3323 && memcmp((const char *)provided + compare[i].offset,
3324 (const char *)requested + compare[i].offset,
3325 compare[i].size) != 0)
3329 if (requested->dwFlags & DDSD_PIXELFORMAT)
3331 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3332 &provided->u4.ddpfPixelFormat))
3339 #undef DDENUMSURFACES_SEARCHTYPE
3340 #undef DDENUMSURFACES_MATCHTYPE
3342 struct surfacescallback2_context
3344 LPDDENUMSURFACESCALLBACK2 func;
3348 struct surfacescallback_context
3350 LPDDENUMSURFACESCALLBACK func;
3354 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3355 DDSURFACEDESC2 *surface_desc, void *context)
3357 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3358 struct surfacescallback2_context *cbcontext = context;
3360 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3361 IDirectDrawSurface7_Release(surface);
3363 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3364 surface_desc, cbcontext->context);
3367 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3368 DDSURFACEDESC2 *surface_desc, void *context)
3370 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3371 struct surfacescallback_context *cbcontext = context;
3373 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3374 IDirectDrawSurface7_Release(surface);
3376 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3377 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3380 /*****************************************************************************
3381 * IDirectDraw7::EnumSurfaces
3383 * Loops through all surfaces attached to this device and calls the
3384 * application callback. This can't be relayed to WineD3DDevice,
3385 * because some WineD3DSurfaces' parents are IParent objects
3388 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3389 * DDSD: Description to filter for
3390 * Context: Application-provided pointer, it's passed unmodified to the
3392 * Callback: Address to call for each surface
3395 * DDERR_INVALIDPARAMS if the callback is NULL
3398 *****************************************************************************/
3399 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3400 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3402 /* The surface enumeration is handled by WineDDraw,
3403 * because it keeps track of all surfaces attached to
3404 * it. The filtering is done by our callback function,
3405 * because WineDDraw doesn't handle ddraw-like surface
3408 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3409 IDirectDrawSurfaceImpl *surf;
3411 DDSURFACEDESC2 desc;
3412 struct list *entry, *entry2;
3414 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3415 iface, Flags, DDSD, Context, Callback);
3417 all = Flags & DDENUMSURFACES_ALL;
3418 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3420 EnterCriticalSection(&ddraw_cs);
3424 LeaveCriticalSection(&ddraw_cs);
3425 return DDERR_INVALIDPARAMS;
3428 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3429 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3431 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3432 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3434 TRACE("Enumerating surface %p.\n", surf);
3435 desc = surf->surface_desc;
3436 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3437 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3439 LeaveCriticalSection(&ddraw_cs);
3444 LeaveCriticalSection(&ddraw_cs);
3448 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3449 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3451 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3452 struct surfacescallback2_context cbcontext;
3454 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3455 iface, flags, surface_desc, context, callback);
3457 cbcontext.func = callback;
3458 cbcontext.context = context;
3460 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc,
3461 &cbcontext, EnumSurfacesCallback2Thunk);
3464 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3465 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3467 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3468 struct surfacescallback_context cbcontext;
3469 DDSURFACEDESC2 surface_desc2;
3471 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3472 iface, flags, surface_desc, context, callback);
3474 cbcontext.func = callback;
3475 cbcontext.context = context;
3477 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3478 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3479 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3482 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3483 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3485 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3486 struct surfacescallback_context cbcontext;
3487 DDSURFACEDESC2 surface_desc2;
3489 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3490 iface, flags, surface_desc, context, callback);
3492 cbcontext.func = callback;
3493 cbcontext.context = context;
3495 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3496 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3497 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3500 /*****************************************************************************
3501 * DirectDrawCreateClipper (DDRAW.@)
3503 * Creates a new IDirectDrawClipper object.
3506 * Clipper: Address to write the interface pointer to
3507 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3511 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3512 * E_OUTOFMEMORY if allocating the object failed
3514 *****************************************************************************/
3516 DirectDrawCreateClipper(DWORD Flags,
3517 LPDIRECTDRAWCLIPPER *Clipper,
3520 IDirectDrawClipperImpl* object;
3523 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3524 Flags, Clipper, UnkOuter);
3526 EnterCriticalSection(&ddraw_cs);
3527 if (UnkOuter != NULL)
3529 LeaveCriticalSection(&ddraw_cs);
3530 return CLASS_E_NOAGGREGATION;
3533 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3534 sizeof(IDirectDrawClipperImpl));
3537 LeaveCriticalSection(&ddraw_cs);
3538 return E_OUTOFMEMORY;
3541 hr = ddraw_clipper_init(object);
3544 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3545 HeapFree(GetProcessHeap(), 0, object);
3546 LeaveCriticalSection(&ddraw_cs);
3550 TRACE("Created clipper %p.\n", object);
3551 *Clipper = &object->IDirectDrawClipper_iface;
3552 LeaveCriticalSection(&ddraw_cs);
3556 /*****************************************************************************
3557 * IDirectDraw7::CreateClipper
3559 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3561 *****************************************************************************/
3562 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3563 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3565 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3566 iface, Flags, Clipper, UnkOuter);
3568 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3571 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3572 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3574 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3576 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3577 iface, flags, clipper, outer_unknown);
3579 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3582 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3583 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3585 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3587 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3588 iface, flags, clipper, outer_unknown);
3590 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3593 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3594 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3596 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3598 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3599 iface, flags, clipper, outer_unknown);
3601 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3604 /*****************************************************************************
3605 * IDirectDraw7::CreatePalette
3607 * Creates a new IDirectDrawPalette object
3610 * Flags: The flags for the new clipper
3611 * ColorTable: Color table to assign to the new clipper
3612 * Palette: Address to write the interface pointer to
3613 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3617 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3618 * E_OUTOFMEMORY if allocating the object failed
3620 *****************************************************************************/
3621 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3622 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3624 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3625 IDirectDrawPaletteImpl *object;
3628 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3629 iface, Flags, ColorTable, Palette, pUnkOuter);
3631 EnterCriticalSection(&ddraw_cs);
3632 if(pUnkOuter != NULL)
3634 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3635 LeaveCriticalSection(&ddraw_cs);
3636 return CLASS_E_NOAGGREGATION;
3639 /* The refcount test shows that a cooplevel is required for this */
3640 if(!This->cooperative_level)
3642 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3643 LeaveCriticalSection(&ddraw_cs);
3644 return DDERR_NOCOOPERATIVELEVELSET;
3647 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3650 ERR("Out of memory when allocating memory for a palette implementation\n");
3651 LeaveCriticalSection(&ddraw_cs);
3652 return E_OUTOFMEMORY;
3655 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3658 WARN("Failed to initialize palette, hr %#x.\n", hr);
3659 HeapFree(GetProcessHeap(), 0, object);
3660 LeaveCriticalSection(&ddraw_cs);
3664 TRACE("Created palette %p.\n", object);
3665 *Palette = &object->IDirectDrawPalette_iface;
3666 LeaveCriticalSection(&ddraw_cs);
3670 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3671 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3673 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3676 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3677 iface, flags, entries, palette, outer_unknown);
3679 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3680 if (SUCCEEDED(hr) && *palette)
3682 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3683 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3684 IDirectDraw4_AddRef(iface);
3685 impl->ifaceToRelease = (IUnknown *)iface;
3690 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3691 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3693 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3696 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3697 iface, flags, entries, palette, outer_unknown);
3699 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3700 if (SUCCEEDED(hr) && *palette)
3702 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3703 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3704 impl->ifaceToRelease = NULL;
3710 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3711 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3713 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3716 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3717 iface, flags, entries, palette, outer_unknown);
3719 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3720 if (SUCCEEDED(hr) && *palette)
3722 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3723 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3724 impl->ifaceToRelease = NULL;
3730 /*****************************************************************************
3731 * IDirectDraw7::DuplicateSurface
3733 * Duplicates a surface. The surface memory points to the same memory as
3734 * the original surface, and it's released when the last surface referencing
3735 * it is released. I guess that's beyond Wine's surface management right now
3736 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3737 * test application to implement this)
3740 * Src: Address of the source surface
3741 * Dest: Address to write the new surface pointer to
3744 * See IDirectDraw7::CreateSurface
3746 *****************************************************************************/
3747 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3748 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3750 IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
3752 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3754 /* For now, simply create a new, independent surface */
3755 return IDirectDraw7_CreateSurface(iface,
3756 &Surf->surface_desc,
3761 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3762 IDirectDrawSurface4 **dst)
3764 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3765 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3766 IDirectDrawSurface7 *dst7;
3767 IDirectDrawSurfaceImpl *dst_impl;
3770 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3771 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3772 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3778 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3779 *dst = &dst_impl->IDirectDrawSurface4_iface;
3780 IDirectDrawSurface4_AddRef(*dst);
3781 IDirectDrawSurface7_Release(dst7);
3786 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3787 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3789 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3790 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3791 IDirectDrawSurface7 *dst7;
3792 IDirectDrawSurfaceImpl *dst_impl;
3795 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3796 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3797 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3800 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3801 *dst = &dst_impl->IDirectDrawSurface_iface;
3802 IDirectDrawSurface_AddRef(*dst);
3803 IDirectDrawSurface7_Release(dst7);
3808 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3809 IDirectDrawSurface **dst)
3811 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3812 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3813 IDirectDrawSurface7 *dst7;
3814 IDirectDrawSurfaceImpl *dst_impl;
3817 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3818 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3819 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3822 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3823 *dst = &dst_impl->IDirectDrawSurface_iface;
3824 IDirectDrawSurface_AddRef(*dst);
3825 IDirectDrawSurface7_Release(dst7);
3830 /*****************************************************************************
3831 * IDirect3D7::EnumDevices
3833 * The EnumDevices method for IDirect3D7. It enumerates all supported
3834 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3837 * callback: Function to call for each enumerated device
3838 * context: Pointer to pass back to the app
3841 * D3D_OK, or the return value of the GetCaps call
3843 *****************************************************************************/
3844 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3846 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
3847 D3DDEVICEDESC7 device_desc7;
3848 D3DDEVICEDESC device_desc1;
3852 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3855 return DDERR_INVALIDPARAMS;
3857 EnterCriticalSection(&ddraw_cs);
3859 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
3862 LeaveCriticalSection(&ddraw_cs);
3866 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3870 device_desc7.deviceGUID = *device_list7[i].device_guid;
3871 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3872 if (ret != DDENUMRET_OK)
3874 TRACE("Application cancelled the enumeration.\n");
3875 LeaveCriticalSection(&ddraw_cs);
3880 TRACE("End of enumeration.\n");
3882 LeaveCriticalSection(&ddraw_cs);
3887 /*****************************************************************************
3888 * IDirect3D3::EnumDevices
3890 * Enumerates all supported Direct3DDevice interfaces. This is the
3891 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3893 * Version 1, 2 and 3
3896 * callback: Application-provided routine to call for each enumerated device
3897 * Context: Pointer to pass to the callback
3900 * D3D_OK on success,
3901 * The result of IDirect3DImpl_GetCaps if it failed
3903 *****************************************************************************/
3904 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3906 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3908 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
3909 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3910 D3DDEVICEDESC7 device_desc7;
3913 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3914 * name string. Let's put the string in a sufficiently sized array in
3915 * writable memory. */
3916 char device_name[50];
3917 strcpy(device_name,"Direct3D HEL");
3919 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3922 return DDERR_INVALIDPARAMS;
3924 EnterCriticalSection(&ddraw_cs);
3926 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
3929 LeaveCriticalSection(&ddraw_cs);
3933 /* Do I have to enumerate the reference id? Note from old d3d7:
3934 * "It seems that enumerating the reference IID on Direct3D 1 games
3935 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3937 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3938 * EnumReference which enables / disables enumerating the reference
3939 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3940 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3941 * demo directory suggest this.
3943 * Some games(GTA 2) seem to use the second enumerated device, so I have
3944 * to enumerate at least 2 devices. So enumerate the reference device to
3947 * Other games (Rollcage) tell emulation and hal device apart by certain
3948 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3949 * limitation flag), and it refuses all devices that have the perspective
3950 * flag set. This way it refuses the emulation device, and HAL devices
3951 * never have POW2 unset in d3d7 on windows. */
3952 if (This->d3dversion != 1)
3954 static CHAR reference_description[] = "RGB Direct3D emulation";
3956 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3957 hal_desc = device_desc1;
3958 hel_desc = device_desc1;
3959 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3960 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3961 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3962 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3963 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3964 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3965 device_name, &hal_desc, &hel_desc, context);
3966 if (hr != D3DENUMRET_OK)
3968 TRACE("Application cancelled the enumeration.\n");
3969 LeaveCriticalSection(&ddraw_cs);
3974 strcpy(device_name,"Direct3D HAL");
3976 TRACE("Enumerating HAL Direct3D device.\n");
3977 hal_desc = device_desc1;
3978 hel_desc = device_desc1;
3979 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3980 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3981 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3982 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3983 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3984 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3985 device_name, &hal_desc, &hel_desc, context);
3986 if (hr != D3DENUMRET_OK)
3988 TRACE("Application cancelled the enumeration.\n");
3989 LeaveCriticalSection(&ddraw_cs);
3993 TRACE("End of enumeration.\n");
3995 LeaveCriticalSection(&ddraw_cs);
3999 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4001 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4003 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4005 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4008 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4010 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4012 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4014 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4017 /*****************************************************************************
4018 * IDirect3D3::CreateLight
4020 * Creates an IDirect3DLight interface. This interface is used in
4021 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4022 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4023 * uses the IDirect3DDevice7 interface with D3D7 lights.
4025 * Version 1, 2 and 3
4028 * light: Address to store the new interface pointer
4029 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4034 * DDERR_OUTOFMEMORY if memory allocation failed
4035 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4037 *****************************************************************************/
4038 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4039 IUnknown *outer_unknown)
4041 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4042 IDirect3DLightImpl *object;
4044 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4046 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4048 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4051 ERR("Failed to allocate light memory.\n");
4052 return DDERR_OUTOFMEMORY;
4055 d3d_light_init(object, This);
4057 TRACE("Created light %p.\n", object);
4058 *light = &object->IDirect3DLight_iface;
4063 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4065 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4067 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4069 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4072 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4074 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4076 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4078 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4081 /*****************************************************************************
4082 * IDirect3D3::CreateMaterial
4084 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4085 * and older versions. The IDirect3DMaterial implementation wraps its
4086 * functionality to IDirect3DDevice7::SetMaterial and friends.
4088 * Version 1, 2 and 3
4091 * material: Address to store the new interface's pointer to
4092 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4097 * DDERR_OUTOFMEMORY if memory allocation failed
4098 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4100 *****************************************************************************/
4101 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4102 IUnknown *outer_unknown)
4104 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4105 IDirect3DMaterialImpl *object;
4107 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4109 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4111 object = d3d_material_create(This);
4114 ERR("Failed to allocate material memory.\n");
4115 return DDERR_OUTOFMEMORY;
4118 TRACE("Created material %p.\n", object);
4119 *material = &object->IDirect3DMaterial3_iface;
4124 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4125 IUnknown *outer_unknown)
4127 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4128 IDirect3DMaterialImpl *object;
4130 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4132 object = d3d_material_create(This);
4135 ERR("Failed to allocate material memory.\n");
4136 return DDERR_OUTOFMEMORY;
4139 TRACE("Created material %p.\n", object);
4140 *material = &object->IDirect3DMaterial2_iface;
4145 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4146 IUnknown *outer_unknown)
4148 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4149 IDirect3DMaterialImpl *object;
4151 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4153 object = d3d_material_create(This);
4156 ERR("Failed to allocate material memory.\n");
4157 return DDERR_OUTOFMEMORY;
4160 TRACE("Created material %p.\n", object);
4161 *material = &object->IDirect3DMaterial_iface;
4166 /*****************************************************************************
4167 * IDirect3D3::CreateViewport
4169 * Creates an IDirect3DViewport interface. This interface is used
4170 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4171 * it has been replaced by a viewport structure and
4172 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4173 * uses the IDirect3DDevice7 methods for its functionality
4176 * Viewport: Address to store the new interface pointer
4177 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4182 * DDERR_OUTOFMEMORY if memory allocation failed
4183 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4185 *****************************************************************************/
4186 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4187 IUnknown *outer_unknown)
4189 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4190 IDirect3DViewportImpl *object;
4192 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4194 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4196 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4199 ERR("Failed to allocate viewport memory.\n");
4200 return DDERR_OUTOFMEMORY;
4203 d3d_viewport_init(object, This);
4205 TRACE("Created viewport %p.\n", object);
4206 *viewport = &object->IDirect3DViewport3_iface;
4211 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4213 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4215 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4217 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4221 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4223 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4225 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4227 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4231 /*****************************************************************************
4232 * IDirect3D3::FindDevice
4234 * This method finds a device with the requested properties and returns a
4235 * device description
4239 * fds: Describes the requested device characteristics
4240 * fdr: Returns the device description
4244 * DDERR_INVALIDPARAMS if no device was found
4246 *****************************************************************************/
4247 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4249 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4250 D3DDEVICEDESC7 desc7;
4251 D3DDEVICEDESC desc1;
4254 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4256 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4258 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4259 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4260 return DDERR_INVALIDPARAMS;
4262 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4263 && fds->dcmColorModel != D3DCOLOR_RGB)
4265 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4266 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4269 if (fds->dwFlags & D3DFDS_GUID)
4271 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4272 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4273 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4274 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4276 WARN("No match for this GUID.\n");
4277 return DDERR_NOTFOUND;
4282 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4283 if (hr != D3D_OK) return hr;
4285 /* Now return our own GUID */
4286 fdr->guid = IID_D3DDEVICE_WineD3D;
4287 fdr->ddHwDesc = desc1;
4288 fdr->ddSwDesc = desc1;
4290 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4295 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4297 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4299 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4301 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4304 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4306 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4308 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4310 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4313 /*****************************************************************************
4314 * IDirect3D7::CreateDevice
4316 * Creates an IDirect3DDevice7 interface.
4318 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4319 * DirectDraw surfaces and are created with
4320 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4321 * create the device object and QueryInterfaces for IDirect3DDevice
4324 * refiid: IID of the device to create
4325 * Surface: Initial rendertarget
4326 * Device: Address to return the interface pointer
4330 * DDERR_OUTOFMEMORY if memory allocation failed
4331 * DDERR_INVALIDPARAMS if a device exists already
4333 *****************************************************************************/
4334 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4335 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4337 IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4338 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4339 IDirect3DDeviceImpl *object;
4342 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4344 EnterCriticalSection(&ddraw_cs);
4347 /* Fail device creation if non-opengl surfaces are used. */
4348 if (DefaultSurfaceType != SURFACE_OPENGL)
4350 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4351 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4353 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4354 * is caught in CreateSurface or QueryInterface. */
4355 LeaveCriticalSection(&ddraw_cs);
4359 if (This->d3ddevice)
4361 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4362 LeaveCriticalSection(&ddraw_cs);
4363 return DDERR_INVALIDPARAMS;
4366 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4369 ERR("Failed to allocate device memory.\n");
4370 LeaveCriticalSection(&ddraw_cs);
4371 return DDERR_OUTOFMEMORY;
4374 hr = d3d_device_init(object, This, target);
4377 WARN("Failed to initialize device, hr %#x.\n", hr);
4378 HeapFree(GetProcessHeap(), 0, object);
4379 LeaveCriticalSection(&ddraw_cs);
4383 TRACE("Created device %p.\n", object);
4384 *device = &object->IDirect3DDevice7_iface;
4386 LeaveCriticalSection(&ddraw_cs);
4390 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4391 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4393 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4394 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4395 IDirect3DDevice7 *device7;
4396 IDirect3DDeviceImpl *device_impl;
4399 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4400 iface, debugstr_guid(riid), surface, device, outer_unknown);
4402 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4404 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4405 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4408 device_impl = impl_from_IDirect3DDevice7(device7);
4409 *device = &device_impl->IDirect3DDevice3_iface;
4415 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4416 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4418 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4419 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4420 IDirect3DDevice7 *device7;
4421 IDirect3DDeviceImpl *device_impl;
4424 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4425 iface, debugstr_guid(riid), surface, device);
4427 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4428 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4431 device_impl = impl_from_IDirect3DDevice7(device7);
4432 *device = &device_impl->IDirect3DDevice2_iface;
4438 /*****************************************************************************
4439 * IDirect3D7::CreateVertexBuffer
4441 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4447 * desc: Requested Vertex buffer properties
4448 * vertex_buffer: Address to return the interface pointer at
4449 * flags: Some flags, should be 0
4453 * DDERR_OUTOFMEMORY if memory allocation failed
4454 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4455 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4457 *****************************************************************************/
4458 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4459 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4461 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4462 IDirect3DVertexBufferImpl *object;
4465 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4466 iface, desc, vertex_buffer, flags);
4468 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4470 hr = d3d_vertex_buffer_create(&object, This, desc);
4473 TRACE("Created vertex buffer %p.\n", object);
4474 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4477 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4482 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4483 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4485 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4486 IDirect3DVertexBufferImpl *object;
4489 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4490 iface, desc, vertex_buffer, flags, outer_unknown);
4493 return CLASS_E_NOAGGREGATION;
4494 if (!vertex_buffer || !desc)
4495 return DDERR_INVALIDPARAMS;
4497 hr = d3d_vertex_buffer_create(&object, This, desc);
4500 TRACE("Created vertex buffer %p.\n", object);
4501 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4504 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4509 /*****************************************************************************
4510 * IDirect3D7::EnumZBufferFormats
4512 * Enumerates all supported Z buffer pixel formats
4518 * callback: callback to call for each pixel format
4519 * context: Pointer to pass back to the callback
4523 * DDERR_INVALIDPARAMS if callback is NULL
4524 * For details, see IWineD3DDevice::EnumZBufferFormats
4526 *****************************************************************************/
4527 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4528 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4530 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4531 WINED3DDISPLAYMODE d3ddm;
4532 WINED3DDEVTYPE type;
4536 /* Order matters. Specifically, BattleZone II (full version) expects the
4537 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4538 static const enum wined3d_format_id formats[] =
4540 WINED3DFMT_S1_UINT_D15_UNORM,
4541 WINED3DFMT_D16_UNORM,
4542 WINED3DFMT_X8D24_UNORM,
4543 WINED3DFMT_S4X4_UINT_D24_UNORM,
4544 WINED3DFMT_D24_UNORM_S8_UINT,
4545 WINED3DFMT_D32_UNORM,
4548 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4549 iface, debugstr_guid(device_iid), callback, context);
4551 if (!callback) return DDERR_INVALIDPARAMS;
4553 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4554 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4555 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4557 TRACE("Asked for HAL device.\n");
4558 type = WINED3DDEVTYPE_HAL;
4560 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4561 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4563 TRACE("Asked for SW device.\n");
4564 type = WINED3DDEVTYPE_SW;
4566 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4568 TRACE("Asked for REF device.\n");
4569 type = WINED3DDEVTYPE_REF;
4571 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4573 TRACE("Asked for NULLREF device.\n");
4574 type = WINED3DDEVTYPE_NULLREF;
4578 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4579 type = WINED3DDEVTYPE_HAL;
4582 EnterCriticalSection(&ddraw_cs);
4583 /* We need an adapter format from somewhere to please wined3d and WGL.
4584 * Use the current display mode. So far all cards offer the same depth
4585 * stencil format for all modes, but if some do not and applications do
4586 * not like that we'll have to find some workaround, like iterating over
4587 * all imaginable formats and collecting all the depth stencil formats we
4589 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
4591 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4593 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4594 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4597 DDPIXELFORMAT pformat;
4599 memset(&pformat, 0, sizeof(pformat));
4600 pformat.dwSize = sizeof(pformat);
4601 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4603 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4604 hr = callback(&pformat, context);
4605 if (hr != DDENUMRET_OK)
4607 TRACE("Format enumeration cancelled by application.\n");
4608 LeaveCriticalSection(&ddraw_cs);
4614 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4615 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4616 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4617 * newer enumerate both versions, so we do the same(bug 22434) */
4618 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4619 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
4622 DDPIXELFORMAT x8d24 =
4624 sizeof(x8d24), DDPF_ZBUFFER, 0,
4625 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4627 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4628 callback(&x8d24, context);
4631 TRACE("End of enumeration.\n");
4633 LeaveCriticalSection(&ddraw_cs);
4637 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4638 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4640 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4642 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4643 iface, debugstr_guid(device_iid), callback, context);
4645 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4648 /*****************************************************************************
4649 * IDirect3D7::EvictManagedTextures
4651 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4652 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4657 * D3D_OK, because it's a stub
4659 *****************************************************************************/
4660 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4662 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4664 TRACE("iface %p!\n", iface);
4666 EnterCriticalSection(&ddraw_cs);
4667 if (This->d3d_initialized)
4668 wined3d_device_evict_managed_resources(This->wined3d_device);
4669 LeaveCriticalSection(&ddraw_cs);
4674 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4676 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4678 TRACE("iface %p.\n", iface);
4680 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
4683 /*****************************************************************************
4684 * IDirect3DImpl_GetCaps
4686 * This function retrieves the device caps from wined3d
4687 * and converts it into a D3D7 and D3D - D3D3 structure
4688 * This is a helper function called from various places in ddraw
4691 * wined3d: The interface to get the caps from
4692 * desc1: Old D3D <3 structure to fill (needed)
4693 * desc7: D3D7 device desc structure to fill (needed)
4696 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4698 *****************************************************************************/
4699 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4701 WINED3DCAPS wined3d_caps;
4704 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4706 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4708 EnterCriticalSection(&ddraw_cs);
4709 hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4710 LeaveCriticalSection(&ddraw_cs);
4713 WARN("Failed to get device caps, hr %#x.\n", hr);
4717 /* Copy the results into the d3d7 and d3d3 structures */
4718 desc7->dwDevCaps = wined3d_caps.DevCaps;
4719 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4720 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4721 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4722 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4723 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4724 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4725 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4726 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4727 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4728 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4730 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4731 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4733 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4734 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4735 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4736 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4738 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4739 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4740 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4741 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4743 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4744 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4746 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4747 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4749 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4750 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4752 /* Remove all non-d3d7 caps */
4753 desc7->dwDevCaps &= (
4754 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4755 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4756 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4757 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4758 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4759 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4760 D3DDEVCAPS_HWRASTERIZATION);
4762 desc7->dwStencilCaps &= (
4763 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4764 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4765 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4769 desc7->dwTextureOpCaps &= (
4770 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4771 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4772 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4773 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4774 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4775 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4776 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4777 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4779 desc7->dwVertexProcessingCaps &= (
4780 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4781 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4783 desc7->dpcLineCaps.dwMiscCaps &= (
4784 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4785 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4786 D3DPMISCCAPS_CULLCCW);
4788 desc7->dpcLineCaps.dwRasterCaps &= (
4789 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4790 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4791 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4792 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4793 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4794 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4795 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4796 D3DPRASTERCAPS_ZFOG);
4798 desc7->dpcLineCaps.dwZCmpCaps &= (
4799 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4800 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4801 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4803 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4804 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4805 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4806 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4807 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4808 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4810 desc7->dpcLineCaps.dwDestBlendCaps &= (
4811 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4812 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4813 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4814 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4815 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4817 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4818 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4819 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4820 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4822 desc7->dpcLineCaps.dwShadeCaps &= (
4823 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4824 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4825 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4826 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4827 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4828 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4829 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4831 desc7->dpcLineCaps.dwTextureCaps &= (
4832 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4833 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4834 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4835 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4837 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4838 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4839 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4840 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4841 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4842 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4843 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4845 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4846 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4847 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4848 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4850 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4851 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4852 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4854 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4856 /* DirectX7 always has the np2 flag set, no matter what the card
4857 * supports. Some old games (Rollcage) check the caps incorrectly.
4858 * If wined3d supports nonpow2 textures it also has np2 conditional
4860 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4863 /* Fill the missing members, and do some fixup */
4864 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4865 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4866 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4867 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4868 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4869 desc7->dpcLineCaps.dwStippleWidth = 32;
4870 desc7->dpcLineCaps.dwStippleHeight = 32;
4871 /* Use the same for the TriCaps */
4872 desc7->dpcTriCaps = desc7->dpcLineCaps;
4874 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4875 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4876 desc7->dwMinTextureWidth = 1;
4877 desc7->dwMinTextureHeight = 1;
4879 /* Convert DWORDs safely to WORDs */
4880 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4881 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4882 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4883 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4885 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4886 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4887 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4888 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4890 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4892 desc7->dwReserved1 = 0;
4893 desc7->dwReserved2 = 0;
4894 desc7->dwReserved3 = 0;
4895 desc7->dwReserved4 = 0;
4897 /* Fill the old structure */
4898 memset(desc1, 0, sizeof(*desc1));
4899 desc1->dwSize = sizeof(D3DDEVICEDESC);
4900 desc1->dwFlags = D3DDD_COLORMODEL
4902 | D3DDD_TRANSFORMCAPS
4904 | D3DDD_LIGHTINGCAPS
4907 | D3DDD_DEVICERENDERBITDEPTH
4908 | D3DDD_DEVICEZBUFFERBITDEPTH
4909 | D3DDD_MAXBUFFERSIZE
4910 | D3DDD_MAXVERTEXCOUNT;
4912 desc1->dcmColorModel = D3DCOLOR_RGB;
4913 desc1->dwDevCaps = desc7->dwDevCaps;
4914 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4915 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4916 desc1->bClipping = TRUE;
4917 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4918 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4919 | D3DLIGHTCAPS_PARALLELPOINT
4920 | D3DLIGHTCAPS_POINT
4921 | D3DLIGHTCAPS_SPOT;
4923 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4924 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4926 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4927 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4928 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4929 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4930 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4931 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4932 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4933 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4934 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4935 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4936 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4937 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4938 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4940 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4941 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4942 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4943 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4944 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4945 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4946 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4947 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4948 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4949 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4950 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4951 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4952 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4954 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4955 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4956 desc1->dwMaxBufferSize = 0;
4957 desc1->dwMaxVertexCount = 65536;
4958 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4959 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4960 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4961 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4962 desc1->dwMinStippleWidth = 1;
4963 desc1->dwMinStippleHeight = 1;
4964 desc1->dwMaxStippleWidth = 32;
4965 desc1->dwMaxStippleHeight = 32;
4966 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4967 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4968 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4969 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4970 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4971 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4972 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4973 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4974 desc1->dwStencilCaps = desc7->dwStencilCaps;
4975 desc1->dwFVFCaps = desc7->dwFVFCaps;
4976 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4977 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4978 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4983 /*****************************************************************************
4984 * IDirectDraw7 VTable
4985 *****************************************************************************/
4986 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4989 ddraw7_QueryInterface,
4994 ddraw7_CreateClipper,
4995 ddraw7_CreatePalette,
4996 ddraw7_CreateSurface,
4997 ddraw7_DuplicateSurface,
4998 ddraw7_EnumDisplayModes,
4999 ddraw7_EnumSurfaces,
5000 ddraw7_FlipToGDISurface,
5002 ddraw7_GetDisplayMode,
5003 ddraw7_GetFourCCCodes,
5004 ddraw7_GetGDISurface,
5005 ddraw7_GetMonitorFrequency,
5007 ddraw7_GetVerticalBlankStatus,
5009 ddraw7_RestoreDisplayMode,
5010 ddraw7_SetCooperativeLevel,
5011 ddraw7_SetDisplayMode,
5012 ddraw7_WaitForVerticalBlank,
5014 ddraw7_GetAvailableVidMem,
5016 ddraw7_GetSurfaceFromDC,
5018 ddraw7_RestoreAllSurfaces,
5019 ddraw7_TestCooperativeLevel,
5020 ddraw7_GetDeviceIdentifier,
5022 ddraw7_StartModeTest,
5026 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5029 ddraw4_QueryInterface,
5034 ddraw4_CreateClipper,
5035 ddraw4_CreatePalette,
5036 ddraw4_CreateSurface,
5037 ddraw4_DuplicateSurface,
5038 ddraw4_EnumDisplayModes,
5039 ddraw4_EnumSurfaces,
5040 ddraw4_FlipToGDISurface,
5042 ddraw4_GetDisplayMode,
5043 ddraw4_GetFourCCCodes,
5044 ddraw4_GetGDISurface,
5045 ddraw4_GetMonitorFrequency,
5047 ddraw4_GetVerticalBlankStatus,
5049 ddraw4_RestoreDisplayMode,
5050 ddraw4_SetCooperativeLevel,
5051 ddraw4_SetDisplayMode,
5052 ddraw4_WaitForVerticalBlank,
5054 ddraw4_GetAvailableVidMem,
5056 ddraw4_GetSurfaceFromDC,
5058 ddraw4_RestoreAllSurfaces,
5059 ddraw4_TestCooperativeLevel,
5060 ddraw4_GetDeviceIdentifier,
5063 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5066 ddraw2_QueryInterface,
5071 ddraw2_CreateClipper,
5072 ddraw2_CreatePalette,
5073 ddraw2_CreateSurface,
5074 ddraw2_DuplicateSurface,
5075 ddraw2_EnumDisplayModes,
5076 ddraw2_EnumSurfaces,
5077 ddraw2_FlipToGDISurface,
5079 ddraw2_GetDisplayMode,
5080 ddraw2_GetFourCCCodes,
5081 ddraw2_GetGDISurface,
5082 ddraw2_GetMonitorFrequency,
5084 ddraw2_GetVerticalBlankStatus,
5086 ddraw2_RestoreDisplayMode,
5087 ddraw2_SetCooperativeLevel,
5088 ddraw2_SetDisplayMode,
5089 ddraw2_WaitForVerticalBlank,
5091 ddraw2_GetAvailableVidMem,
5094 static const struct IDirectDrawVtbl ddraw1_vtbl =
5097 ddraw1_QueryInterface,
5102 ddraw1_CreateClipper,
5103 ddraw1_CreatePalette,
5104 ddraw1_CreateSurface,
5105 ddraw1_DuplicateSurface,
5106 ddraw1_EnumDisplayModes,
5107 ddraw1_EnumSurfaces,
5108 ddraw1_FlipToGDISurface,
5110 ddraw1_GetDisplayMode,
5111 ddraw1_GetFourCCCodes,
5112 ddraw1_GetGDISurface,
5113 ddraw1_GetMonitorFrequency,
5115 ddraw1_GetVerticalBlankStatus,
5117 ddraw1_RestoreDisplayMode,
5118 ddraw1_SetCooperativeLevel,
5119 ddraw1_SetDisplayMode,
5120 ddraw1_WaitForVerticalBlank,
5123 static const struct IDirect3D7Vtbl d3d7_vtbl =
5125 /* IUnknown methods */
5126 d3d7_QueryInterface,
5129 /* IDirect3D7 methods */
5132 d3d7_CreateVertexBuffer,
5133 d3d7_EnumZBufferFormats,
5134 d3d7_EvictManagedTextures
5137 static const struct IDirect3D3Vtbl d3d3_vtbl =
5139 /* IUnknown methods */
5140 d3d3_QueryInterface,
5143 /* IDirect3D3 methods */
5146 d3d3_CreateMaterial,
5147 d3d3_CreateViewport,
5150 d3d3_CreateVertexBuffer,
5151 d3d3_EnumZBufferFormats,
5152 d3d3_EvictManagedTextures
5155 static const struct IDirect3D2Vtbl d3d2_vtbl =
5157 /* IUnknown methods */
5158 d3d2_QueryInterface,
5161 /* IDirect3D2 methods */
5164 d3d2_CreateMaterial,
5165 d3d2_CreateViewport,
5170 static const struct IDirect3DVtbl d3d1_vtbl =
5172 /* IUnknown methods */
5173 d3d1_QueryInterface,
5176 /* IDirect3D methods */
5180 d3d1_CreateMaterial,
5181 d3d1_CreateViewport,
5185 /*****************************************************************************
5188 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5189 * if none was found.
5191 * This function is in ddraw.c and the DDraw object space because D3D7
5192 * vertex buffers are created using the IDirect3D interface to the ddraw
5193 * object, so they can be valid across D3D devices(theoretically. The ddraw
5194 * object also owns the wined3d device
5198 * fvf: Fvf to find the decl for
5201 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5203 *****************************************************************************/
5204 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5206 struct wined3d_vertex_declaration *pDecl = NULL;
5208 int p, low, high; /* deliberately signed */
5209 struct FvfToDecl *convertedDecls = This->decls;
5211 TRACE("Searching for declaration for fvf %08x... ", fvf);
5214 high = This->numConvertedDecls - 1;
5215 while(low <= high) {
5216 p = (low + high) >> 1;
5218 if(convertedDecls[p].fvf == fvf) {
5219 TRACE("found %p\n", convertedDecls[p].decl);
5220 return convertedDecls[p].decl;
5221 } else if(convertedDecls[p].fvf < fvf) {
5227 TRACE("not found. Creating and inserting at position %d.\n", low);
5229 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5230 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5231 if (hr != S_OK) return NULL;
5233 if(This->declArraySize == This->numConvertedDecls) {
5234 int grow = max(This->declArraySize / 2, 8);
5235 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5236 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5237 if (!convertedDecls)
5239 wined3d_vertex_declaration_decref(pDecl);
5242 This->decls = convertedDecls;
5243 This->declArraySize += grow;
5246 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5247 convertedDecls[low].decl = pDecl;
5248 convertedDecls[low].fvf = fvf;
5249 This->numConvertedDecls++;
5251 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5255 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5257 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5260 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5261 struct wined3d_device *device)
5263 TRACE("device_parent %p, device %p.\n", device_parent, device);
5266 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5267 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5268 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5270 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5271 IDirectDrawSurfaceImpl *surf = NULL;
5273 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5275 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5276 "\tpool %#x, level %u, face %u, surface %p.\n",
5277 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5279 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5282 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5283 TRACE("Asked for positive x\n");
5284 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5286 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5288 surf = ddraw->tex_root; break;
5289 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5290 TRACE("Asked for negative x\n");
5291 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5292 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5293 TRACE("Asked for positive y\n");
5294 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5295 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5296 TRACE("Asked for negative y\n");
5297 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5298 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5299 TRACE("Asked for positive z\n");
5300 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5301 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5302 TRACE("Asked for negative z\n");
5303 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5304 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5309 IDirectDrawSurface7 *attached;
5310 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5311 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5312 IDirectDrawSurface7_Release(attached);
5314 if (!surf) ERR("root search surface not found\n");
5316 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5319 IDirectDrawSurface7 *attached;
5320 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5321 if(!attached) ERR("Surface not found\n");
5322 surf = impl_from_IDirectDrawSurface7(attached);
5323 IDirectDrawSurface7_Release(attached);
5327 /* Return the surface */
5328 *surface = surf->wined3d_surface;
5329 wined3d_surface_incref(*surface);
5331 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5336 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5338 struct IDirectDrawImpl *ddraw = parent;
5339 ddraw->wined3d_frontbuffer = NULL;
5342 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5344 ddraw_frontbuffer_destroyed,
5347 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5348 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5349 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5350 struct wined3d_surface **surface)
5352 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5355 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5356 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5357 device_parent, container_parent, width, height, format, multisample_type,
5358 multisample_quality, lockable, surface);
5360 if (ddraw->wined3d_frontbuffer)
5362 ERR("Frontbuffer already created.\n");
5366 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, lockable, FALSE, 0,
5367 WINED3DUSAGE_RENDERTARGET, WINED3DPOOL_DEFAULT, multisample_type, multisample_quality,
5368 DefaultSurfaceType, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5370 ddraw->wined3d_frontbuffer = *surface;
5375 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5376 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5377 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5379 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5383 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5384 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5385 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5387 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5388 "format %#x, pool %#x, usage %#x, volume %p.\n",
5389 device_parent, container_parent, width, height, depth,
5390 format, pool, usage, volume);
5392 ERR("Not implemented!\n");
5397 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5398 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5400 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5403 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
5405 if (ddraw->wined3d_swapchain)
5407 ERR("Swapchain already created.\n");
5411 hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
5412 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5414 WARN("Failed to create swapchain, hr %#x.\n", hr);
5419 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5421 device_parent_wined3d_device_created,
5422 device_parent_create_surface,
5423 device_parent_create_rendertarget,
5424 device_parent_create_depth_stencil,
5425 device_parent_create_volume,
5426 device_parent_create_swapchain,
5429 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5434 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5435 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5436 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5437 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5438 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5439 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5440 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5441 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5442 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5443 ddraw->numIfaces = 1;
5446 /* Get the current screen settings. */
5448 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5450 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5451 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5453 ddraw->wineD3D = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
5454 &ddraw->IDirectDraw7_iface);
5455 if (!ddraw->wineD3D)
5457 WARN("Failed to create a wined3d object.\n");
5458 return E_OUTOFMEMORY;
5461 hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
5462 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5465 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5466 wined3d_decref(ddraw->wineD3D);
5470 list_init(&ddraw->surface_list);