wined3d: Just return the buffer from wined3d_device_get_index_buffer().
[wine] / dlls / hnetcfg / hnetcfg.spec
1 @ stdcall -private DllCanUnloadNow()
2 @ stdcall -private DllGetClassObject( ptr ptr ptr )
3 @ stdcall -private DllRegisterServer()
4 @ stdcall -private DllUnregisterServer()