wined3d: Just return the buffer from wined3d_device_get_index_buffer().
[wine] / dlls / qedit / qedit.spec
1 @ stdcall -private DllCanUnloadNow()
2 @ stdcall -private DllGetClassObject(ptr ptr ptr)
3 @ stdcall -private DllRegisterServer()
4 @ stdcall -private DllUnregisterServer()