d3d10core: Implement d3d10_device_VSGetSamplers().
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_draw_instanced",               ARB_DRAW_INSTANCED            },
101     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
102     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
103     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
104     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
105     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
106     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
107     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
108     {"GL_ARB_instanced_arrays",             ARB_INSTANCED_ARRAYS,         },
109     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
110     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
111     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
112     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
113     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
114     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
115     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
116     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
117     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
118     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
119     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
120     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
121     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
122     {"GL_ARB_shadow",                       ARB_SHADOW                    },
123     {"GL_ARB_sync",                         ARB_SYNC                      },
124     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
125     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
126     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
127     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
128     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
129     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
130     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
131     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
132     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
133     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
134     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
135     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
136     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
137     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
138     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
139     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
140     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
141
142     /* ATI */
143     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
144     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
145     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
146     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
147     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
148
149     /* EXT */
150     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
151     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
152     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
153     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
154     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
155     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
156     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
157     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
158     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
159     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
160     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
161     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
162     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
163     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
164     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
165     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
166     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
167     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
168     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
169     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
170     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
171     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
172     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
173     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
174     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
175     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
176     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
177     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
178     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
179     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
180     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
181
182     /* NV */
183     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
184     {"GL_NV_fence",                         NV_FENCE                      },
185     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
186     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
187     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
188     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
189     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
190     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
191     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
192     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
193     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
194     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
195     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
196     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
197     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
198     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
199     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
200     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
201     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
202     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
203
204     /* SGI */
205     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
206 };
207
208 static const struct wined3d_extension_map wgl_extension_map[] =
209 {
210     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
211     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
212     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
213 };
214
215 /**********************************************************
216  * Utility functions follow
217  **********************************************************/
218
219 const struct min_lookup minMipLookup[] =
220 {
221     /* NONE         POINT                       LINEAR */
222     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
223     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
225 };
226
227 const struct min_lookup minMipLookup_noFilter[] =
228 {
229     /* NONE         POINT                       LINEAR */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
231     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
232     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
233 };
234
235 const struct min_lookup minMipLookup_noMip[] =
236 {
237     /* NONE         POINT                       LINEAR */
238     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
239     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
240     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
241 };
242
243 const GLenum magLookup[] =
244 {
245     /* NONE     POINT       LINEAR */
246     GL_NEAREST, GL_NEAREST, GL_LINEAR,
247 };
248
249 const GLenum magLookup_noFilter[] =
250 {
251     /* NONE     POINT       LINEAR */
252     GL_NEAREST, GL_NEAREST, GL_NEAREST,
253 };
254
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
262
263 /**
264  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265  * i.e., there is no GL Context - Get a default rendering context to enable the
266  * function query some info from GL.
267  */
268
269 struct wined3d_fake_gl_ctx
270 {
271     HDC dc;
272     HWND wnd;
273     HGLRC gl_ctx;
274     HDC restore_dc;
275     HGLRC restore_gl_ctx;
276 };
277
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
279 {
280     TRACE("Destroying fake GL context.\n");
281
282     if (!wglMakeCurrent(NULL, NULL))
283         ERR("Failed to disable fake GL context.\n");
284
285     if (!wglDeleteContext(ctx->gl_ctx))
286     {
287         DWORD err = GetLastError();
288         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
289     }
290
291     ReleaseDC(ctx->wnd, ctx->dc);
292     DestroyWindow(ctx->wnd);
293
294     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295         ERR("Failed to restore previous GL context.\n");
296 }
297
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
300 {
301     PIXELFORMATDESCRIPTOR pfd;
302     int iPixelFormat;
303
304     TRACE("getting context...\n");
305
306     ctx->restore_dc = wglGetCurrentDC();
307     ctx->restore_gl_ctx = wglGetCurrentContext();
308
309     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312     if (!ctx->wnd)
313     {
314         ERR("Failed to create a window.\n");
315         goto fail;
316     }
317
318     ctx->dc = GetDC(ctx->wnd);
319     if (!ctx->dc)
320     {
321         ERR("Failed to get a DC.\n");
322         goto fail;
323     }
324
325     /* PixelFormat selection */
326     ZeroMemory(&pfd, sizeof(pfd));
327     pfd.nSize = sizeof(pfd);
328     pfd.nVersion = 1;
329     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330     pfd.iPixelType = PFD_TYPE_RGBA;
331     pfd.cColorBits = 32;
332     pfd.iLayerType = PFD_MAIN_PLANE;
333
334     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
335     {
336         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337         ERR("Failed to find a suitable pixel format.\n");
338         goto fail;
339     }
340     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
342
343     /* Create a GL context. */
344     if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
345     {
346         WARN("Failed to create default context for capabilities initialization.\n");
347         goto fail;
348     }
349
350     /* Make it the current GL context. */
351     if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
352     {
353         ERR("Failed to make fake GL context current.\n");
354         goto fail;
355     }
356
357     return TRUE;
358
359 fail:
360     if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
361     ctx->gl_ctx = NULL;
362     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363     ctx->dc = NULL;
364     if (ctx->wnd) DestroyWindow(ctx->wnd);
365     ctx->wnd = NULL;
366     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367         ERR("Failed to restore previous GL context.\n");
368
369     return FALSE;
370 }
371
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 {
375     adapter->UsedTextureRam += amount;
376     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377     return adapter->UsedTextureRam;
378 }
379
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 {
382     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
384 }
385
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 {
388     ULONG refcount = InterlockedIncrement(&wined3d->ref);
389
390     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
391
392     return refcount;
393 }
394
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 {
397     ULONG refcount = InterlockedDecrement(&wined3d->ref);
398
399     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400
401     if (!refcount)
402     {
403         unsigned int i;
404
405         for (i = 0; i < wined3d->adapter_count; ++i)
406         {
407             wined3d_adapter_cleanup(&wined3d->adapters[i]);
408         }
409         HeapFree(GetProcessHeap(), 0, wined3d);
410     }
411
412     return refcount;
413 }
414
415 /* GL locking is done by the caller */
416 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
417 {
418     GLuint prog;
419     BOOL ret = FALSE;
420     const char *testcode =
421         "!!ARBvp1.0\n"
422         "PARAM C[66] = { program.env[0..65] };\n"
423         "ADDRESS A0;"
424         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425         "ARL A0.x, zero.x;\n"
426         "MOV result.position, C[A0.x + 65];\n"
427         "END\n";
428
429     while (gl_info->gl_ops.gl.p_glGetError());
430     GL_EXTCALL(glGenProgramsARB(1, &prog));
431     if(!prog) {
432         ERR("Failed to create an ARB offset limit test program\n");
433     }
434     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436                                   strlen(testcode), testcode));
437     if (gl_info->gl_ops.gl.p_glGetError())
438     {
439         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441         ret = TRUE;
442     } else TRACE("OpenGL implementation allows offsets > 63\n");
443
444     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446     checkGLcall("ARB vp offset limit test cleanup");
447
448     return ret;
449 }
450
451 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
452         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
453 {
454     if (card_vendor != HW_VENDOR_AMD) return FALSE;
455     if (device == CARD_AMD_RADEON_9500) return TRUE;
456     if (device == CARD_AMD_RADEON_X700) return TRUE;
457     if (device == CARD_AMD_RADEON_X1600) return TRUE;
458     return FALSE;
459 }
460
461 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
463 {
464     if (card_vendor == HW_VENDOR_NVIDIA)
465     {
466         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
467             device == CARD_NVIDIA_GEFORCEFX_5600 ||
468             device == CARD_NVIDIA_GEFORCEFX_5800)
469         {
470             return TRUE;
471         }
472     }
473     return FALSE;
474 }
475
476 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
478 {
479     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
482      *
483      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488      * the chance that other implementations support them is rather small since Win32 QuickTime uses
489      * DirectDraw, not OpenGL.
490      *
491      * This test has been moved into wined3d_guess_gl_vendor()
492      */
493     if (gl_vendor == GL_VENDOR_APPLE)
494     {
495         return TRUE;
496     }
497     return FALSE;
498 }
499
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
502 {
503     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505      * all the texture. This function detects this bug by its symptom and disables PBOs
506      * if the test fails.
507      *
508      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511      * read back is compared to the original. If they are equal PBOs are assumed to work,
512      * otherwise the PBO extension is disabled. */
513     GLuint texture, pbo;
514     static const unsigned int pattern[] =
515     {
516         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
520     };
521     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
522
523     /* No PBO -> No point in testing them. */
524     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
525
526     ENTER_GL();
527
528     while (gl_info->gl_ops.gl.p_glGetError());
529     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
530     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
531
532     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
533     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
534     checkGLcall("Specifying the PBO test texture");
535
536     GL_EXTCALL(glGenBuffersARB(1, &pbo));
537     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
538     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
539     checkGLcall("Specifying the PBO test pbo");
540
541     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
542     checkGLcall("Loading the PBO test texture");
543
544     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
545     LEAVE_GL();
546
547     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
548
549     memset(check, 0, sizeof(check));
550     ENTER_GL();
551     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
552     checkGLcall("Reading back the PBO test texture");
553
554     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
555     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
556     checkGLcall("PBO test cleanup");
557
558     LEAVE_GL();
559
560     if (memcmp(check, pattern, sizeof(check)))
561     {
562         WARN("PBO test failed, read back data doesn't match original.\n"
563                 "Disabling PBOs. This may result in slower performance.\n");
564         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
565     }
566     else
567     {
568         TRACE("PBO test successful.\n");
569     }
570 }
571
572 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
574 {
575     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
576 }
577
578 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
579         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
580 {
581     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
582     if (card_vendor != HW_VENDOR_AMD) return FALSE;
583     if (device == CARD_AMD_RADEON_X1600) return FALSE;
584     return TRUE;
585 }
586
587 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
588         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
589 {
590     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
591      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
592      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
593      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
594      * hardcoded
595      *
596      * dx10 cards usually have 64 varyings */
597     return gl_info->limits.glsl_varyings > 44;
598 }
599
600 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
601         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
602 {
603     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
604 }
605
606 /* A GL context is provided by the caller */
607 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
608         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
609 {
610     GLenum error;
611     DWORD data[16];
612
613     if (!gl_info->supported[EXT_SECONDARY_COLOR])
614         return FALSE;
615
616     ENTER_GL();
617     while (gl_info->gl_ops.gl.p_glGetError());
618     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
619     error = gl_info->gl_ops.gl.p_glGetError();
620     LEAVE_GL();
621
622     if (error == GL_NO_ERROR)
623     {
624         TRACE("GL Implementation accepts 4 component specular color pointers\n");
625         return TRUE;
626     }
627     else
628     {
629         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
630               debug_glerror(error));
631         return FALSE;
632     }
633 }
634
635 /* A GL context is provided by the caller */
636 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
637         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
638 {
639     GLuint prog;
640     BOOL ret = FALSE;
641     GLint pos;
642     const char *testcode =
643         "!!ARBvp1.0\n"
644         "OPTION NV_vertex_program2;\n"
645         "MOV result.clip[0], 0.0;\n"
646         "MOV result.position, 0.0;\n"
647         "END\n";
648
649     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
650
651     ENTER_GL();
652     while (gl_info->gl_ops.gl.p_glGetError());
653
654     GL_EXTCALL(glGenProgramsARB(1, &prog));
655     if(!prog)
656     {
657         ERR("Failed to create the NVvp clip test program\n");
658         LEAVE_GL();
659         return FALSE;
660     }
661     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
662     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
663                                   strlen(testcode), testcode));
664     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
665     if(pos != -1)
666     {
667         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
668         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
669         ret = TRUE;
670         while (gl_info->gl_ops.gl.p_glGetError());
671     }
672     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
673
674     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
675     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
676     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
677
678     LEAVE_GL();
679     return ret;
680 }
681
682 /* Context activation is done by the caller. */
683 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
684         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
685 {
686     char data[4 * 4 * 4];
687     GLuint tex, fbo;
688     GLenum status;
689
690     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
691
692     memset(data, 0xcc, sizeof(data));
693
694     ENTER_GL();
695
696     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
697     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
698     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
699     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
700     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
701     checkGLcall("glTexImage2D");
702
703     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
704     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
705     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
706     checkGLcall("glFramebufferTexture2D");
707
708     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
709     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
710     checkGLcall("glCheckFramebufferStatus");
711
712     memset(data, 0x11, sizeof(data));
713     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
714     checkGLcall("glTexSubImage2D");
715
716     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
717     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
718     checkGLcall("glClear");
719
720     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
721     checkGLcall("glGetTexImage");
722
723     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
724     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
725     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
726     checkGLcall("glBindTexture");
727
728     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
729     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
730     checkGLcall("glDeleteTextures");
731
732     LEAVE_GL();
733
734     return *(DWORD *)data == 0x11111111;
735 }
736
737 /* Context activation is done by the caller. */
738 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
739         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
740 {
741     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
742      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
743     GLuint tex;
744     GLint size;
745
746     ENTER_GL();
747
748     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
749     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
750     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
751     checkGLcall("glTexImage2D");
752
753     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
754     checkGLcall("glGetTexLevelParameteriv");
755     TRACE("Real color depth is %d\n", size);
756
757     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
758     checkGLcall("glBindTexture");
759     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
760     checkGLcall("glDeleteTextures");
761
762     LEAVE_GL();
763
764     return size < 16;
765 }
766
767 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
768         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
769 {
770     return gl_vendor == GL_VENDOR_FGLRX;
771 }
772
773 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
774 {
775     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
776      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
777      * allow 48 different offsets or other helper immediate values. */
778     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
779     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
780 }
781
782 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
783 {
784     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
785      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
786      * If real NP2 textures are used, the driver falls back to software. We could just remove the
787      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
788      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
789      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
790      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
791      *
792      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
793      * has this extension promoted to core. The extension loading code sets this extension supported
794      * due to that, so this code works on fglrx as well. */
795     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
796     {
797         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
798         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
799         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
800     }
801 }
802
803 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
804 {
805     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
806      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
807      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
808      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
809      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
810      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
811      *
812      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
813      *  triggering the software fallback. There is not much we can do here apart from disabling the
814      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
815      *  in wined3d_adapter_init_gl_caps).
816      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
817      *  post-processing effects in the game "Max Payne 2").
818      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
819     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
820     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
821     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
822 }
823
824 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
825 {
826     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
827      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
828      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
829      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
830      * according to the spec.
831      *
832      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
833      * makes the shader slower and eats instruction slots which should be available to the d3d app.
834      *
835      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
836      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
837      * this workaround is activated on cards that do not need it, it won't break things, just affect
838      * performance negatively. */
839     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
840     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
841 }
842
843 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
844 {
845     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
846 }
847
848 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
849 {
850     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
851 }
852
853 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
854 {
855     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
856 }
857
858 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
859 {
860     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
861 }
862
863 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
864 {
865     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
866 }
867
868 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
869 {
870     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
871 }
872
873 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
874 {
875     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
876        selected texture formats. They are apparently the only DX9 class GPUs
877        supporting VTF.
878        Also, DX9-era GPUs are somewhat limited with float textures
879        filtering and blending. */
880     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
881 }
882
883 struct driver_quirk
884 {
885     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
886             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
887     void (*apply)(struct wined3d_gl_info *gl_info);
888     const char *description;
889 };
890
891 static const struct driver_quirk quirk_table[] =
892 {
893     {
894         match_amd_r300_to_500,
895         quirk_amd_dx9,
896         "AMD normalized texrect quirk"
897     },
898     {
899         match_apple,
900         quirk_apple_glsl_constants,
901         "Apple GLSL uniform override"
902     },
903     {
904         match_geforce5,
905         quirk_no_np2,
906         "Geforce 5 NP2 disable"
907     },
908     {
909         match_apple_intel,
910         quirk_texcoord_w,
911         "Init texcoord .w for Apple Intel GPU driver"
912     },
913     {
914         match_apple_nonr500ati,
915         quirk_texcoord_w,
916         "Init texcoord .w for Apple ATI >= r600 GPU driver"
917     },
918     {
919         match_dx10_capable,
920         quirk_clip_varying,
921         "Reserved varying for gl_ClipPos"
922     },
923     {
924         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
925          * GL implementations accept it. The Mac GL is the only implementation known to
926          * reject it.
927          *
928          * If we can pass 4 component specular colors, do it, because (a) we don't have
929          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
930          * passes specular alpha to the pixel shader if any is used. Otherwise the
931          * specular alpha is used to pass the fog coordinate, which we pass to opengl
932          * via GL_EXT_fog_coord.
933          */
934         match_allows_spec_alpha,
935         quirk_allows_specular_alpha,
936         "Allow specular alpha quirk"
937     },
938     {
939         match_broken_nv_clip,
940         quirk_disable_nvvp_clip,
941         "Apple NV_vertex_program clip bug quirk"
942     },
943     {
944         match_fbo_tex_update,
945         quirk_fbo_tex_update,
946         "FBO rebind for attachment updates"
947     },
948     {
949         match_broken_rgba16,
950         quirk_broken_rgba16,
951         "True RGBA16 is not available"
952     },
953     {
954         match_fglrx,
955         quirk_infolog_spam,
956         "Not printing GLSL infolog"
957     },
958     {
959         match_not_dx10_capable,
960         quirk_limited_tex_filtering,
961         "Texture filtering, blending and VTF support is limited"
962     },
963 };
964
965 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
966  * reporting a driver version is moot because we are not the Windows driver, and we have different
967  * bugs, features, etc.
968  *
969  * The driver version has the form "x.y.z.w".
970  *
971  * "x" is the Windows version the driver is meant for:
972  * 4 -> 95/98/NT4
973  * 5 -> 2000
974  * 6 -> 2000/XP
975  * 7 -> Vista
976  * 8 -> Win 7
977  *
978  * "y" is the maximum Direct3D version the driver supports.
979  * y  -> d3d version mapping:
980  * 11 -> d3d6
981  * 12 -> d3d7
982  * 13 -> d3d8
983  * 14 -> d3d9
984  * 15 -> d3d10
985  * 16 -> d3d10.1
986  * 17 -> d3d11
987  *
988  * "z" is the subversion number.
989  *
990  * "w" is the vendor specific driver build number.
991  */
992
993 struct driver_version_information
994 {
995     enum wined3d_display_driver driver;
996     enum wined3d_driver_model driver_model;
997     const char *driver_name;            /* name of Windows driver */
998     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
999     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1000     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1001 };
1002
1003 /* The driver version table contains driver information for different devices on several OS versions. */
1004 static const struct driver_version_information driver_version_table[] =
1005 {
1006     /* AMD
1007      * - Radeon HD2x00 (R600) and up supported by current drivers.
1008      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1009      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1010      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1011     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1012     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1013     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1014     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1015     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1016     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1017
1018     /* Intel
1019      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1020      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1021      * igxprd32.dll but the GMA800 driver was never updated. */
1022     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1023     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1024     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1025     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1026     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1027     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1028
1029     /* Nvidia
1030      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1031      * - GeforceFX support is up to 173.x on <= XP
1032      * - Geforce2MX/3/4 up to 96.x on <= XP
1033      * - TNT/Geforce1/2 up to 71.x on <= XP
1034      * All version numbers used below are from the Linux nvidia drivers. */
1035     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1036     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1037     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1038     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1039     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1040 };
1041
1042 struct gpu_description
1043 {
1044     WORD vendor;                    /* reported PCI card vendor ID  */
1045     WORD card;                      /* reported PCI card device ID  */
1046     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1047     enum wined3d_display_driver driver;
1048     unsigned int vidmem;
1049 };
1050
1051 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1052  * found on a board containing a specific GPU. */
1053 static const struct gpu_description gpu_description_table[] =
1054 {
1055     /* Nvidia cards */
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1118     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1119
1120     /* AMD cards */
1121     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1150     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1151     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1152     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1153     /* Intel cards */
1154     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1155     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1156     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1157     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1158     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1159     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1160     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1161     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1162     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1163     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1164     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1165     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1166     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1167     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1168     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1169     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1170     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1171     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1172     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1173     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1174     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1175     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1176     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1177     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1178     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1179     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1180     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1181     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1182     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1183     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1184     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1185     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1186     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1187     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1188 };
1189
1190 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1191         enum wined3d_driver_model driver_model)
1192 {
1193     unsigned int i;
1194
1195     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1196     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1197     {
1198         const struct driver_version_information *entry = &driver_version_table[i];
1199
1200         if (entry->driver == driver && entry->driver_model == driver_model)
1201         {
1202             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1203                     entry->driver_name, entry->version, entry->subversion, entry->build);
1204             return entry;
1205         }
1206     }
1207     return NULL;
1208 }
1209
1210 static void init_driver_info(struct wined3d_driver_info *driver_info,
1211         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1212 {
1213     OSVERSIONINFOW os_version;
1214     WORD driver_os_version;
1215     unsigned int i;
1216     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1217     enum wined3d_driver_model driver_model;
1218     const struct driver_version_information *version_info;
1219
1220     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1221     {
1222         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1223         vendor = wined3d_settings.pci_vendor_id;
1224     }
1225     driver_info->vendor = vendor;
1226
1227     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1228     {
1229         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1230         device = wined3d_settings.pci_device_id;
1231     }
1232     driver_info->device = device;
1233
1234     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1235      * overrides the pci ids to a card which is not in our database. */
1236     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1237
1238     memset(&os_version, 0, sizeof(os_version));
1239     os_version.dwOSVersionInfoSize = sizeof(os_version);
1240     if (!GetVersionExW(&os_version))
1241     {
1242         ERR("Failed to get OS version, reporting 2000/XP.\n");
1243         driver_os_version = 6;
1244         driver_model = DRIVER_MODEL_NT5X;
1245     }
1246     else
1247     {
1248         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1249         switch (os_version.dwMajorVersion)
1250         {
1251             case 4:
1252                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1253                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1254                  */
1255                 driver_os_version = 4;
1256                 driver_model = DRIVER_MODEL_WIN9X;
1257                 break;
1258
1259             case 5:
1260                 driver_os_version = 6;
1261                 driver_model = DRIVER_MODEL_NT5X;
1262                 break;
1263
1264             case 6:
1265                 if (os_version.dwMinorVersion == 0)
1266                 {
1267                     driver_os_version = 7;
1268                     driver_model = DRIVER_MODEL_NT6X;
1269                 }
1270                 else
1271                 {
1272                     if (os_version.dwMinorVersion > 1)
1273                     {
1274                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1275                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1276                     }
1277                     driver_os_version = 8;
1278                     driver_model = DRIVER_MODEL_NT6X;
1279                 }
1280                 break;
1281
1282             default:
1283                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1284                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1285                 driver_os_version = 6;
1286                 driver_model = DRIVER_MODEL_NT5X;
1287                 break;
1288         }
1289     }
1290
1291     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1292      * This means that unless the ids are overridden, we will always find a GPU description. */
1293     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1294     {
1295         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1296         {
1297             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1298
1299             driver_info->description = gpu_description_table[i].description;
1300             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1301             driver = gpu_description_table[i].driver;
1302             break;
1303         }
1304     }
1305
1306     if (wined3d_settings.emulated_textureram)
1307     {
1308         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1309         driver_info->vidmem = wined3d_settings.emulated_textureram;
1310     }
1311
1312     /* Try to obtain driver version information for the current Windows version. This fails in
1313      * some cases:
1314      * - the gpu is not available on the currently selected OS version:
1315      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1316      *     version information for the current Windows version is returned instead of faked info.
1317      *     We do the same and assume the default Windows version to emulate is WinXP.
1318      *
1319      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1320      *     For now return the XP driver info. Perhaps later on we should return VESA.
1321      *
1322      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1323      *   This could be an indication that our database is not up to date, so this should be fixed.
1324      */
1325     version_info = get_driver_version_info(driver, driver_model);
1326     if (version_info)
1327     {
1328         driver_info->name = version_info->driver_name;
1329         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1330         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1331     }
1332     else
1333     {
1334         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1335         if (version_info)
1336         {
1337             driver_info->name = version_info->driver_name;
1338             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1339             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1340         }
1341         else
1342         {
1343             driver_info->description = "Direct3D HAL";
1344             driver_info->name = "Display";
1345             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1346             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1347
1348             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1349                     vendor, device, driver_model);
1350         }
1351     }
1352
1353     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1354             driver_info->version_high, driver_info->version_low);
1355 }
1356
1357 /* Context activation is done by the caller. */
1358 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1359         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1360 {
1361     unsigned int i;
1362
1363     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1364     {
1365         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1366         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1367         quirk_table[i].apply(gl_info);
1368     }
1369
1370     /* Find out if PBOs work as they are supposed to. */
1371     test_pbo_functionality(gl_info);
1372 }
1373
1374 static DWORD wined3d_parse_gl_version(const char *gl_version)
1375 {
1376     const char *ptr = gl_version;
1377     int major, minor;
1378
1379     major = atoi(ptr);
1380     if (major <= 0)
1381         ERR("Invalid OpenGL major version %d.\n", major);
1382
1383     while (isdigit(*ptr)) ++ptr;
1384     if (*ptr++ != '.')
1385         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1386
1387     minor = atoi(ptr);
1388
1389     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1390
1391     return MAKEDWORD_VERSION(major, minor);
1392 }
1393
1394 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1395         const char *gl_vendor_string, const char *gl_renderer)
1396 {
1397
1398     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1399      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1400      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1401      *
1402      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1403      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1404      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1405      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1406      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1407      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1408      * DirectDraw, not OpenGL. */
1409     if (gl_info->supported[APPLE_FENCE]
1410             && gl_info->supported[APPLE_CLIENT_STORAGE]
1411             && gl_info->supported[APPLE_YCBCR_422])
1412         return GL_VENDOR_APPLE;
1413
1414     if (strstr(gl_vendor_string, "NVIDIA"))
1415         return GL_VENDOR_NVIDIA;
1416
1417     if (strstr(gl_vendor_string, "ATI"))
1418         return GL_VENDOR_FGLRX;
1419
1420     if (strstr(gl_vendor_string, "Intel(R)")
1421             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1422             || strstr(gl_renderer, "Intel")
1423             || strstr(gl_vendor_string, "Intel Inc."))
1424         return GL_VENDOR_INTEL;
1425
1426     if (strstr(gl_vendor_string, "Mesa")
1427             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1428             || strstr(gl_vendor_string, "DRI R300 Project")
1429             || strstr(gl_vendor_string, "X.Org R300 Project")
1430             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1431             || strstr(gl_vendor_string, "VMware, Inc.")
1432             || strstr(gl_renderer, "Mesa")
1433             || strstr(gl_renderer, "Gallium"))
1434         return GL_VENDOR_MESA;
1435
1436     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1437             debugstr_a(gl_vendor_string));
1438
1439     return GL_VENDOR_UNKNOWN;
1440 }
1441
1442 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1443 {
1444     if (strstr(gl_vendor_string, "NVIDIA")
1445             || strstr(gl_vendor_string, "Nouveau")
1446             || strstr(gl_vendor_string, "nouveau"))
1447         return HW_VENDOR_NVIDIA;
1448
1449     if (strstr(gl_vendor_string, "ATI")
1450             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1451             || strstr(gl_vendor_string, "X.Org R300 Project")
1452             || strstr(gl_renderer, "AMD")
1453             || strstr(gl_renderer, "R100")
1454             || strstr(gl_renderer, "R200")
1455             || strstr(gl_renderer, "R300")
1456             || strstr(gl_renderer, "R600")
1457             || strstr(gl_renderer, "R700"))
1458         return HW_VENDOR_AMD;
1459
1460     if (strstr(gl_vendor_string, "Intel(R)")
1461             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1462             || strstr(gl_renderer, "Intel")
1463             || strstr(gl_renderer, "i915")
1464             || strstr(gl_vendor_string, "Intel Inc."))
1465         return HW_VENDOR_INTEL;
1466
1467     if (strstr(gl_vendor_string, "Mesa")
1468             || strstr(gl_vendor_string, "Brian Paul")
1469             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1470             || strstr(gl_vendor_string, "VMware, Inc."))
1471         return HW_VENDOR_SOFTWARE;
1472
1473     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1474
1475     return HW_VENDOR_NVIDIA;
1476 }
1477
1478 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1479 {
1480     UINT level = 0;
1481
1482     if (gl_info->supported[ARB_MULTITEXTURE])
1483         level = 6;
1484     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1485             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1486             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1487         level = 7;
1488     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1489             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1490         level = 8;
1491     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1492             && gl_info->supported[ARB_VERTEX_SHADER])
1493         level = 9;
1494     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1495         level = 10;
1496
1497     return level;
1498 }
1499
1500 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1501         const char *gl_renderer)
1502 {
1503     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1504     unsigned int i;
1505
1506     if (d3d_level >= 10)
1507     {
1508         static const struct
1509         {
1510             const char *renderer;
1511             enum wined3d_pci_device id;
1512         }
1513         cards[] =
1514         {
1515             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1516             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1517             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1518             {"GT 640M",     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
1519             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1520             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1521             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1522             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1523             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1524             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1525             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1526             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1527             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1528             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1529             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1530             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1531             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1532             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1533             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1534             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1535             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1536             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1537             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1538             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1539             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1540             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1541             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1542             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1543             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1544             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1545             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1546             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1547             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1548             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1549             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1550             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1551             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1552             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1553             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1554             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1555             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1556             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1557             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1558             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1559             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1560             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1561             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1562             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1563             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1564             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1565             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1566             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1567             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1568             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1569             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1570             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1571             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1572             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1573             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1574             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1575             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1576             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1577             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1578             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1579         };
1580
1581         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1582         {
1583             if (strstr(gl_renderer, cards[i].renderer))
1584                 return cards[i].id;
1585         }
1586         return PCI_DEVICE_NONE;
1587     }
1588
1589     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1590      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1591      */
1592     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1593     {
1594         static const struct
1595         {
1596             const char *renderer;
1597             enum wined3d_pci_device id;
1598         }
1599         cards[] =
1600         {
1601             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1602             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1603             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1604             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1605             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1606             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1607             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1608             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1609             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1610             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1611             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1612             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1613             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1614         };
1615
1616         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1617         {
1618             if (strstr(gl_renderer, cards[i].renderer))
1619                 return cards[i].id;
1620         }
1621         return PCI_DEVICE_NONE;
1622     }
1623
1624     if (d3d_level >= 9)
1625     {
1626         /* GeforceFX - highend */
1627         if (strstr(gl_renderer, "5800")
1628                 || strstr(gl_renderer, "5900")
1629                 || strstr(gl_renderer, "5950")
1630                 || strstr(gl_renderer, "Quadro FX"))
1631         {
1632             return CARD_NVIDIA_GEFORCEFX_5800;
1633         }
1634
1635         /* GeforceFX - midend */
1636         if (strstr(gl_renderer, "5600")
1637                 || strstr(gl_renderer, "5650")
1638                 || strstr(gl_renderer, "5700")
1639                 || strstr(gl_renderer, "5750"))
1640         {
1641             return CARD_NVIDIA_GEFORCEFX_5600;
1642         }
1643
1644         /* GeforceFX - lowend */
1645         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1646     }
1647
1648     if (d3d_level >= 8)
1649     {
1650         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1651         {
1652             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1653         }
1654
1655         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1656     }
1657
1658     if (d3d_level >= 7)
1659     {
1660         if (strstr(gl_renderer, "GeForce4 MX"))
1661         {
1662             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1663         }
1664
1665         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1666         {
1667             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1668         }
1669
1670         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1671         {
1672             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1673         }
1674
1675         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1676     }
1677
1678     if (strstr(gl_renderer, "TNT2"))
1679     {
1680         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1681     }
1682
1683     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1684 }
1685
1686 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1687         const char *gl_renderer)
1688 {
1689     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1690
1691     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1692      *
1693      * Beware: renderer string do not match exact card model,
1694      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1695     if (d3d_level >= 10)
1696     {
1697         unsigned int i;
1698
1699         static const struct
1700         {
1701             const char *renderer;
1702             enum wined3d_pci_device id;
1703         }
1704         cards[] =
1705         {
1706             /* Southern Islands */
1707             {"HD 7900", CARD_AMD_RADEON_HD7900},
1708             {"HD 7800", CARD_AMD_RADEON_HD7800},
1709             {"HD 7700", CARD_AMD_RADEON_HD7700},
1710             /* Northern Islands */
1711             {"HD 6970", CARD_AMD_RADEON_HD6900},
1712             {"HD 6900", CARD_AMD_RADEON_HD6900},
1713             {"HD 6800", CARD_AMD_RADEON_HD6800},
1714             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1715             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1716             {"HD 6700", CARD_AMD_RADEON_HD6700},
1717             {"HD 6670", CARD_AMD_RADEON_HD6600},
1718             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1719             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1720             {"HD 6600", CARD_AMD_RADEON_HD6600},
1721             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1722             {"HD 6500", CARD_AMD_RADEON_HD6600},
1723             {"HD 6400", CARD_AMD_RADEON_HD6400},
1724             {"HD 6300", CARD_AMD_RADEON_HD6300},
1725             {"HD 6200", CARD_AMD_RADEON_HD6300},
1726             /* Evergreen */
1727             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1728             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1729             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1730             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1731             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1732             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1733             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1734             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1735             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1736             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1737             {"HD 5000", CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
1738             /* R700 */
1739             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1740             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1741             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1742             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1743             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1744             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1745             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1746             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1747             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1748             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1749             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1750             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1751             /* R600/R700 integrated */
1752             {"HD 3300", CARD_AMD_RADEON_HD3200},
1753             {"HD 3200", CARD_AMD_RADEON_HD3200},
1754             {"HD 3100", CARD_AMD_RADEON_HD3200},
1755             /* R600 */
1756             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1757             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1758             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1759             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1760             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1761             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1762             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1763             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1764             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1765             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1766             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1767             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1768             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1769         };
1770
1771         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1772         {
1773             if (strstr(gl_renderer, cards[i].renderer))
1774                 return cards[i].id;
1775         }
1776         return PCI_DEVICE_NONE;
1777     }
1778
1779     if (d3d_level >= 9)
1780     {
1781         /* Radeon R5xx */
1782         if (strstr(gl_renderer, "X1600")
1783                 || strstr(gl_renderer, "X1650")
1784                 || strstr(gl_renderer, "X1800")
1785                 || strstr(gl_renderer, "X1900")
1786                 || strstr(gl_renderer, "X1950"))
1787         {
1788             return CARD_AMD_RADEON_X1600;
1789         }
1790
1791         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1792          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1793         if (strstr(gl_renderer, "X700")
1794                 || strstr(gl_renderer, "X800")
1795                 || strstr(gl_renderer, "X850")
1796                 || strstr(gl_renderer, "X1300")
1797                 || strstr(gl_renderer, "X1400")
1798                 || strstr(gl_renderer, "X1450")
1799                 || strstr(gl_renderer, "X1550")
1800                 || strstr(gl_renderer, "X2300")
1801                 || strstr(gl_renderer, "X2500")
1802                 || strstr(gl_renderer, "HD 2300")
1803                 )
1804         {
1805             return CARD_AMD_RADEON_X700;
1806         }
1807
1808         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1809         if (strstr(gl_renderer, "Radeon Xpress"))
1810         {
1811             return CARD_AMD_RADEON_XPRESS_200M;
1812         }
1813     }
1814     return PCI_DEVICE_NONE;
1815 }
1816
1817 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1818         const char *gl_renderer)
1819 {
1820     unsigned int i;
1821
1822     static const struct
1823     {
1824         const char *renderer;
1825         enum wined3d_pci_device id;
1826     }
1827     cards[] =
1828     {
1829         /* Ivybridge */
1830         {"Ivybridge Server",            CARD_INTEL_IVBS},
1831         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1832         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1833         /* Sandybridge */
1834         {"Sandybridge Server",          CARD_INTEL_SNBS},
1835         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1836         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1837         /* Ironlake */
1838         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1839         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1840         /* G4x */
1841         {"B43",                         CARD_INTEL_B43},
1842         {"G41",                         CARD_INTEL_G41},
1843         {"G45",                         CARD_INTEL_G45},
1844         {"Q45",                         CARD_INTEL_Q45},
1845         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1846         {"GM45",                        CARD_INTEL_GM45},
1847         /* i965 */
1848         {"965GME",                      CARD_INTEL_965GME},
1849         {"965GM",                       CARD_INTEL_965GM},
1850         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1851         {"946GZ",                       CARD_INTEL_946GZ},
1852         {"965G",                        CARD_INTEL_965G},
1853         {"965Q",                        CARD_INTEL_965Q},
1854         /* i945 */
1855         {"Pineview M",                  CARD_INTEL_PNVM},
1856         {"Pineview G",                  CARD_INTEL_PNVG},
1857         {"IGD",                         CARD_INTEL_PNVG},
1858         {"Q33",                         CARD_INTEL_Q33},
1859         {"G33",                         CARD_INTEL_G33},
1860         {"Q35",                         CARD_INTEL_Q35},
1861         {"945GME",                      CARD_INTEL_945GME},
1862         {"945GM",                       CARD_INTEL_945GM},
1863         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1864         {"945G",                        CARD_INTEL_945G},
1865         /* i915 */
1866         {"915GM",                       CARD_INTEL_915GM},
1867         {"E7221G",                      CARD_INTEL_E7221G},
1868         {"915G",                        CARD_INTEL_915G},
1869         /* i8xx */
1870         {"865G",                        CARD_INTEL_865G},
1871         {"845G",                        CARD_INTEL_845G},
1872         {"855GM",                       CARD_INTEL_855GM},
1873         {"830M",                        CARD_INTEL_830M},
1874     };
1875
1876     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1877     {
1878         if (strstr(gl_renderer, cards[i].renderer))
1879             return cards[i].id;
1880     }
1881
1882     return PCI_DEVICE_NONE;
1883 }
1884
1885 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1886         const char *gl_renderer)
1887 {
1888     UINT d3d_level;
1889     unsigned int i;
1890
1891     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1892      *
1893      * Beware: renderer string do not match exact card model,
1894      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1895     if (strstr(gl_renderer, "Gallium"))
1896     {
1897         /* 20101109 - These are never returned by current Gallium radeon
1898          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1899          *
1900          * These are returned but not handled: RC410, RV380. */
1901         static const struct
1902         {
1903             const char *renderer;
1904             enum wined3d_pci_device id;
1905         }
1906         cards[] =
1907         {
1908             /* Southern Islands */
1909             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1910             {"PITCAIRN",   CARD_AMD_RADEON_HD7800},
1911             {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1912             /* Northern Islands */
1913             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1914             {"BARTS",   CARD_AMD_RADEON_HD6800},
1915             {"TURKS",   CARD_AMD_RADEON_HD6600},
1916             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1917             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1918             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1919             {"PALM",    CARD_AMD_RADEON_HD6300},
1920             /* Evergreen */
1921             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1922             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1923             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1924             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1925             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1926             /* R700 */
1927             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1928             {"RV790",   CARD_AMD_RADEON_HD4800},
1929             {"RV770",   CARD_AMD_RADEON_HD4800},
1930             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1931             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1932             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1933             /* R600/R700 integrated */
1934             {"RS880",   CARD_AMD_RADEON_HD3200},
1935             {"RS780",   CARD_AMD_RADEON_HD3200},
1936             /* R600 */
1937             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1938             {"R600",    CARD_AMD_RADEON_HD2900},
1939             {"RV670",   CARD_AMD_RADEON_HD2900},
1940             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1941             {"RV630",   CARD_AMD_RADEON_HD2600},
1942             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1943             {"RV610",   CARD_AMD_RADEON_HD2350},
1944             /* R500 */
1945             {"R580",    CARD_AMD_RADEON_X1600},
1946             {"R520",    CARD_AMD_RADEON_X1600},
1947             {"RV570",   CARD_AMD_RADEON_X1600},
1948             {"RV560",   CARD_AMD_RADEON_X1600},
1949             {"RV535",   CARD_AMD_RADEON_X1600},
1950             {"RV530",   CARD_AMD_RADEON_X1600},
1951             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1952             {"RV515",   CARD_AMD_RADEON_X700},
1953             /* R400 */
1954             {"R481",    CARD_AMD_RADEON_X700},
1955             {"R480",    CARD_AMD_RADEON_X700},
1956             {"R430",    CARD_AMD_RADEON_X700},
1957             {"R423",    CARD_AMD_RADEON_X700},
1958             {"R420",    CARD_AMD_RADEON_X700},
1959             {"R410",    CARD_AMD_RADEON_X700},
1960             {"RV410",   CARD_AMD_RADEON_X700},
1961             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1962             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1963             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1964             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1965             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1966             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1967             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1968             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1969             /* R300 */
1970             {"R360",    CARD_AMD_RADEON_9500},
1971             {"R350",    CARD_AMD_RADEON_9500},
1972             {"R300",    CARD_AMD_RADEON_9500},
1973             {"RV370",   CARD_AMD_RADEON_9500},
1974             {"RV360",   CARD_AMD_RADEON_9500},
1975             {"RV351",   CARD_AMD_RADEON_9500},
1976             {"RV350",   CARD_AMD_RADEON_9500},
1977         };
1978
1979         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1980         {
1981             if (strstr(gl_renderer, cards[i].renderer))
1982                 return cards[i].id;
1983         }
1984         return PCI_DEVICE_NONE;
1985     }
1986
1987     d3d_level = d3d_level_from_gl_info(gl_info);
1988     if (d3d_level >= 9)
1989     {
1990         static const struct
1991         {
1992             const char *renderer;
1993             enum wined3d_pci_device id;
1994         }
1995         cards[] =
1996         {
1997             /* R700 */
1998             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1999             {"(RV790",  CARD_AMD_RADEON_HD4800},
2000             {"(RV770",  CARD_AMD_RADEON_HD4800},
2001             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2002             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2003             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2004             /* R600/R700 integrated */
2005             {"RS880",   CARD_AMD_RADEON_HD3200},
2006             {"RS780",   CARD_AMD_RADEON_HD3200},
2007             /* R600 */
2008             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2009             {"(R600",   CARD_AMD_RADEON_HD2900},
2010             {"(RV670",  CARD_AMD_RADEON_HD2900},
2011             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2012             {"(RV630",  CARD_AMD_RADEON_HD2600},
2013             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2014             {"(RV610",  CARD_AMD_RADEON_HD2350},
2015         };
2016
2017         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2018         {
2019             if (strstr(gl_renderer, cards[i].renderer))
2020                 return cards[i].id;
2021         }
2022     }
2023     return PCI_DEVICE_NONE;
2024 }
2025
2026 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2027         const char *gl_renderer)
2028 {
2029     unsigned int i;
2030
2031     static const struct
2032     {
2033         const char *renderer;
2034         enum wined3d_pci_device id;
2035     }
2036     cards[] =
2037     {
2038         /* Kepler */
2039         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2040         /* Fermi */
2041         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2042         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2043         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2044         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2045         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2046         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2047         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2048         /* Tesla */
2049         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2050         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2051         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2052         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2053         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2054         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2055         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2056         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2057         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2058         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2059         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2060         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2061         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2062         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2063         /* Curie */
2064         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2065         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2066         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2067         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2068         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2069         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2070         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2071         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2072         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2073         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2074         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2075         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2076         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2077         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2078         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2079         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2080         /* Rankine */
2081         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2082         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2083         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2084         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2085         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2086         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2087         /* Kelvin */
2088         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2089         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2090         {"nv20",    CARD_NVIDIA_GEFORCE3},
2091         /* Celsius */
2092         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2093         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2094         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2095         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2096         {"nv16",    CARD_NVIDIA_GEFORCE2},
2097         {"nv15",    CARD_NVIDIA_GEFORCE2},
2098         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2099         {"nv10",    CARD_NVIDIA_GEFORCE},
2100         /* Fahrenheit */
2101         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2102         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2103         {"nv03",    CARD_NVIDIA_RIVA_128},
2104     };
2105
2106     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2107     {
2108         if (strstr(gl_renderer, cards[i].renderer))
2109             return cards[i].id;
2110     }
2111     return PCI_DEVICE_NONE;
2112 }
2113
2114 static const struct gl_vendor_selection
2115 {
2116     enum wined3d_gl_vendor gl_vendor;
2117     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2118     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2119 }
2120 nvidia_gl_vendor_table[] =
2121 {
2122     {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2123     {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2124     {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2125 },
2126 amd_gl_vendor_table[] =
2127 {
2128     {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2129     {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2130     {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2131 },
2132 intel_gl_vendor_table[] =
2133 {
2134     {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2135     {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2136     {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2137 };
2138
2139 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2140 {
2141     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2142     if (d3d_level >= 10)
2143         return CARD_NVIDIA_GEFORCE_8800GTX;
2144     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2145         return CARD_NVIDIA_GEFORCE_6800;
2146     if (d3d_level >= 9)
2147         return CARD_NVIDIA_GEFORCEFX_5800;
2148     if (d3d_level >= 8)
2149         return CARD_NVIDIA_GEFORCE3;
2150     if (d3d_level >= 7)
2151         return CARD_NVIDIA_GEFORCE;
2152     if (d3d_level >= 6)
2153         return CARD_NVIDIA_RIVA_TNT;
2154     return CARD_NVIDIA_RIVA_128;
2155 }
2156
2157 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2158 {
2159     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2160     if (d3d_level >= 10)
2161         return CARD_AMD_RADEON_HD2900;
2162     if (d3d_level >= 9)
2163         return CARD_AMD_RADEON_9500;
2164     if (d3d_level >= 8)
2165         return CARD_AMD_RADEON_8500;
2166     if (d3d_level >= 7)
2167         return CARD_AMD_RADEON_7200;
2168     return CARD_AMD_RAGE_128PRO;
2169 }
2170
2171 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2172 {
2173     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2174     if (d3d_level >= 10)
2175         return CARD_INTEL_G45;
2176     return CARD_INTEL_915G;
2177 }
2178
2179 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2180         unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2181         const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2182 {
2183     unsigned int i;
2184
2185     for (i = 0; i < table_size; ++i)
2186     {
2187         if (table[i].gl_vendor != gl_vendor)
2188             continue;
2189
2190         TRACE("Applying card selector \"%s\".\n", table[i].description);
2191         return table[i].select_card(gl_info, gl_renderer);
2192     }
2193     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2194             gl_vendor, debugstr_a(gl_renderer));
2195
2196     return PCI_DEVICE_NONE;
2197 }
2198
2199 static const struct
2200 {
2201     enum wined3d_pci_vendor card_vendor;
2202     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2203     const struct gl_vendor_selection *gl_vendor_selection;
2204     unsigned int gl_vendor_count;
2205     enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2206 }
2207 card_vendor_table[] =
2208 {
2209     {HW_VENDOR_NVIDIA,  "Nvidia",  nvidia_gl_vendor_table,
2210             sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2211             select_card_fallback_nvidia},
2212     {HW_VENDOR_AMD,     "AMD",     amd_gl_vendor_table,
2213             sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2214             select_card_fallback_amd},
2215     {HW_VENDOR_INTEL,   "Intel",   intel_gl_vendor_table,
2216             sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2217             select_card_fallback_intel},
2218 };
2219
2220
2221 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2222         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2223 {
2224     /* A Direct3D device object contains the PCI id (vendor + device) of the
2225      * videocard which is used for rendering. Various applications use this
2226      * information to get a rough estimation of the features of the card and
2227      * some might use it for enabling 3d effects only on certain types of
2228      * videocards. In some cases games might even use it to work around bugs
2229      * which happen on certain videocards/driver combinations. The problem is
2230      * that OpenGL only exposes a rendering string containing the name of the
2231      * videocard and not the PCI id.
2232      *
2233      * Various games depend on the PCI id, so somehow we need to provide one.
2234      * A simple option is to parse the renderer string and translate this to
2235      * the right PCI id. This is a lot of work because there are more than 200
2236      * GPUs just for Nvidia. Various cards share the same renderer string, so
2237      * the amount of code might be 'small' but there are quite a number of
2238      * exceptions which would make this a pain to maintain. Another way would
2239      * be to query the PCI id from the operating system (assuming this is the
2240      * videocard which is used for rendering which is not always the case).
2241      * This would work but it is not very portable. Second it would not work
2242      * well in, let's say, a remote X situation in which the amount of 3d
2243      * features which can be used is limited.
2244      *
2245      * As said most games only use the PCI id to get an indication of the
2246      * capabilities of the card. It doesn't really matter if the given id is
2247      * the correct one if we return the id of a card with similar 3d features.
2248      *
2249      * The code below checks the OpenGL capabilities of a videocard and matches
2250      * that to a certain level of Direct3D functionality. Once a card passes
2251      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2252      * least a GeforceFX. To give a better estimate we do a basic check on the
2253      * renderer string but if that won't pass we return a default card. This
2254      * way is better than maintaining a full card database as even without a
2255      * full database we can return a card with similar features. Second the
2256      * size of the database can be made quite small because when you know what
2257      * type of 3d functionality a card has, you know to which GPU family the
2258      * GPU must belong. Because of this you only have to check a small part of
2259      * the renderer string to distinguishes between different models from that
2260      * family.
2261      *
2262      * The code also selects a default amount of video memory which we will
2263      * use for an estimation of the amount of free texture memory. In case of
2264      * real D3D the amount of texture memory includes video memory and system
2265      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2266      * HyperMemory). We don't know how much system memory can be addressed by
2267      * the system but we can make a reasonable estimation about the amount of
2268      * video memory. If the value is slightly wrong it doesn't matter as we
2269      * didn't include AGP-like memory which makes the amount of addressable
2270      * memory higher and second OpenGL isn't that critical it moves to system
2271      * memory behind our backs if really needed. Note that the amount of video
2272      * memory can be overruled using a registry setting. */
2273
2274     int i;
2275     enum wined3d_pci_device device;
2276
2277     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2278     {
2279         if (card_vendor_table[i].card_vendor != *card_vendor)
2280             continue;
2281
2282         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2283         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2284                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2285         if (device != PCI_DEVICE_NONE)
2286             return device;
2287
2288         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2289         return card_vendor_table[i].select_card_fallback(gl_info);
2290     }
2291
2292     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2293             *card_vendor, debugstr_a(gl_renderer));
2294
2295     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2296     *card_vendor = HW_VENDOR_NVIDIA;
2297     return select_card_fallback_nvidia(gl_info);
2298 }
2299
2300 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2301 {
2302     int vs_selected_mode, ps_selected_mode;
2303
2304     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2305     if (ps_selected_mode == SHADER_GLSL)
2306         return &glsl_fragment_pipe;
2307     if (ps_selected_mode == SHADER_ARB)
2308         return &arbfp_fragment_pipeline;
2309     if (ps_selected_mode == SHADER_ATI)
2310         return &atifs_fragment_pipeline;
2311     if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2312         return &nvts_fragment_pipeline;
2313     if (gl_info->supported[NV_REGISTER_COMBINERS])
2314         return &nvrc_fragment_pipeline;
2315     return &ffp_fragment_pipeline;
2316 }
2317
2318 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2319 {
2320     int vs_selected_mode, ps_selected_mode;
2321
2322     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2323     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2324     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2325     return &none_shader_backend;
2326 }
2327
2328 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2329 {
2330     int vs_selected_mode, ps_selected_mode;
2331
2332     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2333     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2334             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2335     else return &ffp_blit;
2336 }
2337
2338 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2339         const struct wined3d_extension_map *map, UINT entry_count)
2340 {
2341     while (*extensions)
2342     {
2343         const char *start;
2344         size_t len;
2345         UINT i;
2346
2347         while (isspace(*extensions))
2348             ++extensions;
2349         start = extensions;
2350         while (!isspace(*extensions) && *extensions)
2351             ++extensions;
2352
2353         len = extensions - start;
2354         if (!len)
2355             continue;
2356
2357         TRACE("- %s.\n", debugstr_an(start, len));
2358
2359         for (i = 0; i < entry_count; ++i)
2360         {
2361             if (len == strlen(map[i].extension_string)
2362                     && !memcmp(start, map[i].extension_string, len))
2363             {
2364                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2365                 gl_info->supported[map[i].extension] = TRUE;
2366                 break;
2367             }
2368         }
2369     }
2370 }
2371
2372 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2373 {
2374 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2375     GL_EXT_FUNCS_GEN;
2376 #undef USE_GL_FUNC
2377
2378 #ifndef USE_WIN32_OPENGL
2379     /* hack: use the functions directly from the TEB table to bypass the thunks */
2380     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2381     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2382 #endif
2383 }
2384
2385 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2386 {
2387     GLfloat gl_floatv[2];
2388     GLint gl_max;
2389
2390     gl_info->limits.blends = 1;
2391     gl_info->limits.buffers = 1;
2392     gl_info->limits.textures = 1;
2393     gl_info->limits.texture_coords = 1;
2394     gl_info->limits.fragment_samplers = 1;
2395     gl_info->limits.vertex_samplers = 0;
2396     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2397     gl_info->limits.vertex_attribs = 16;
2398     gl_info->limits.glsl_vs_float_constants = 0;
2399     gl_info->limits.glsl_ps_float_constants = 0;
2400     gl_info->limits.arb_vs_float_constants = 0;
2401     gl_info->limits.arb_vs_native_constants = 0;
2402     gl_info->limits.arb_vs_instructions = 0;
2403     gl_info->limits.arb_vs_temps = 0;
2404     gl_info->limits.arb_ps_float_constants = 0;
2405     gl_info->limits.arb_ps_local_constants = 0;
2406     gl_info->limits.arb_ps_instructions = 0;
2407     gl_info->limits.arb_ps_temps = 0;
2408
2409     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2410     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2411     TRACE("Clip plane support - max planes %d.\n", gl_max);
2412
2413     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2414     gl_info->limits.lights = gl_max;
2415     TRACE("Light support - max lights %d.\n", gl_max);
2416
2417     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2418     gl_info->limits.texture_size = gl_max;
2419     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2420
2421     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2422     gl_info->limits.pointsize_min = gl_floatv[0];
2423     gl_info->limits.pointsize_max = gl_floatv[1];
2424     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2425
2426     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2427     {
2428         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2429         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2430     }
2431     else
2432     {
2433         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2434     }
2435     if (gl_info->supported[NV_REGISTER_COMBINERS])
2436     {
2437         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2438         gl_info->limits.general_combiners = gl_max;
2439         TRACE("Max general combiners: %d.\n", gl_max);
2440     }
2441     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2442     {
2443         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2444         gl_info->limits.buffers = gl_max;
2445         TRACE("Max draw buffers: %u.\n", gl_max);
2446     }
2447     if (gl_info->supported[ARB_MULTITEXTURE])
2448     {
2449         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2450         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2451         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2452
2453         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2454         {
2455             GLint tmp;
2456             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2457             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2458             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2459             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2460         }
2461         else
2462         {
2463             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2464             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2465         }
2466         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2467         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2468
2469         if (gl_info->supported[ARB_VERTEX_SHADER])
2470         {
2471             GLint tmp;
2472             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2473             gl_info->limits.vertex_samplers = tmp;
2474             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2475             gl_info->limits.combined_samplers = tmp;
2476             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2477             gl_info->limits.vertex_attribs = tmp;
2478
2479             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2480              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2481              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2482              * shader is used with fixed function vertex processing we're fine too because fixed function
2483              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2484              * used we have to make sure that all vertex sampler setups are valid together with all
2485              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2486              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2487              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2488              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2489              * a fixed function pipeline anymore.
2490              *
2491              * So this is just a check to check that our assumption holds true. If not, write a warning
2492              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2493             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2494                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2495             {
2496                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2497                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2498                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2499                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2500                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2501                 else
2502                     gl_info->limits.vertex_samplers = 0;
2503             }
2504         }
2505         else
2506         {
2507             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2508         }
2509         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2510         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2511     }
2512     if (gl_info->supported[ARB_VERTEX_BLEND])
2513     {
2514         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2515         gl_info->limits.blends = gl_max;
2516         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2517     }
2518     if (gl_info->supported[EXT_TEXTURE3D])
2519     {
2520         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2521         gl_info->limits.texture3d_size = gl_max;
2522         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2523     }
2524     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2525     {
2526         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2527         gl_info->limits.anisotropy = gl_max;
2528         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2529     }
2530     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2531     {
2532         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2533         gl_info->limits.arb_ps_float_constants = gl_max;
2534         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2535         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2536         gl_info->limits.arb_ps_native_constants = gl_max;
2537         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2538                 gl_info->limits.arb_ps_native_constants);
2539         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2540         gl_info->limits.arb_ps_temps = gl_max;
2541         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2542         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2543         gl_info->limits.arb_ps_instructions = gl_max;
2544         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2545         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2546         gl_info->limits.arb_ps_local_constants = gl_max;
2547         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2548     }
2549     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2550     {
2551         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2552         gl_info->limits.arb_vs_float_constants = gl_max;
2553         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2554         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2555         gl_info->limits.arb_vs_native_constants = gl_max;
2556         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2557                 gl_info->limits.arb_vs_native_constants);
2558         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2559         gl_info->limits.arb_vs_temps = gl_max;
2560         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2561         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2562         gl_info->limits.arb_vs_instructions = gl_max;
2563         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2564     }
2565     if (gl_info->supported[ARB_VERTEX_SHADER])
2566     {
2567         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2568         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2569         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2570     }
2571     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2572     {
2573         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2574         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2575         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2576         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2577         gl_info->limits.glsl_varyings = gl_max;
2578         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2579     }
2580
2581     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2582         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2583     else
2584         gl_info->limits.shininess = 128.0f;
2585
2586     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2587             && wined3d_settings.allow_multisampling)
2588     {
2589         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2590         gl_info->limits.samples = gl_max;
2591     }
2592 }
2593
2594 /* Context activation is done by the caller. */
2595 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2596 {
2597     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2598     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2599     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2600     enum wined3d_pci_vendor card_vendor;
2601     struct fragment_caps fragment_caps;
2602     const char *WGL_Extensions = NULL;
2603     const char *GL_Extensions = NULL;
2604     enum wined3d_gl_vendor gl_vendor;
2605     enum wined3d_pci_device device;
2606     DWORD gl_version;
2607     HDC hdc;
2608
2609     TRACE("adapter %p.\n", adapter);
2610
2611     ENTER_GL();
2612
2613     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2614     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2615     if (!gl_renderer_str)
2616     {
2617         LEAVE_GL();
2618         ERR("Received a NULL GL_RENDERER.\n");
2619         return FALSE;
2620     }
2621
2622     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2623     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2624     if (!gl_vendor_str)
2625     {
2626         LEAVE_GL();
2627         ERR("Received a NULL GL_VENDOR.\n");
2628         return FALSE;
2629     }
2630
2631     /* Parse the GL_VERSION field into major and minor information */
2632     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2633     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2634     if (!gl_version_str)
2635     {
2636         LEAVE_GL();
2637         ERR("Received a NULL GL_VERSION.\n");
2638         return FALSE;
2639     }
2640     gl_version = wined3d_parse_gl_version(gl_version_str);
2641
2642     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2643     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2644     if (!GL_Extensions)
2645     {
2646         LEAVE_GL();
2647         ERR("Received a NULL GL_EXTENSIONS.\n");
2648         return FALSE;
2649     }
2650
2651     LEAVE_GL();
2652
2653     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2654     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2655
2656     TRACE("GL extensions reported:\n");
2657     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2658             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2659
2660     /* Now work out what GL support this card really has. */
2661     load_gl_funcs( gl_info );
2662
2663     hdc = wglGetCurrentDC();
2664     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2665     if (GL_EXTCALL(wglGetExtensionsStringARB))
2666         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2667     if (!WGL_Extensions)
2668         WARN("WGL extensions not supported.\n");
2669     else
2670         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2671                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2672
2673     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2674     {
2675         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2676         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2677         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2678         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2679     }
2680
2681     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2682     {
2683         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2684         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2685         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2686         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2687     }
2688
2689     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2690     {
2691         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2692         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2693     }
2694
2695     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2696
2697     if (gl_info->supported[APPLE_FENCE])
2698     {
2699         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2700          * The apple extension interacts with some other apple exts. Disable the NV
2701          * extension if the apple one is support to prevent confusion in other parts
2702          * of the code. */
2703         gl_info->supported[NV_FENCE] = FALSE;
2704     }
2705     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2706     {
2707         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2708          *
2709          * The enums are the same:
2710          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2711          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2712          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2713          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2714          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2715          */
2716         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2717         {
2718             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2719             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2720         }
2721         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2722         {
2723             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2724             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2725         }
2726     }
2727     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2728     {
2729         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2730          * functionality. Prefer the ARB extension */
2731         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2732     }
2733     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2734     {
2735         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2736         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2737     }
2738     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2739     {
2740         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2741         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2742     }
2743     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2744     {
2745         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2746         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2747     }
2748     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2749     {
2750         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2751         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2752     }
2753     if (gl_info->supported[NV_TEXTURE_SHADER2])
2754     {
2755         if (gl_info->supported[NV_REGISTER_COMBINERS])
2756         {
2757             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2758              * are supported. The nv extensions provide the same functionality as the
2759              * ATI one, and a bit more(signed pixelformats). */
2760             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2761         }
2762     }
2763     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2764     {
2765         /* If we have full NP2 texture support, disable
2766          * GL_ARB_texture_rectangle because we will never use it.
2767          * This saves a few redundant glDisable calls. */
2768         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2769     }
2770     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2771     {
2772         /* Disable NV_register_combiners and fragment shader if this is supported.
2773          * generally the NV extensions are preferred over the ATI ones, and this
2774          * extension is disabled if register_combiners and texture_shader2 are both
2775          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2776          * fragment processing support. */
2777         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2778         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2779         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2780         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2781     }
2782     if (gl_info->supported[NV_HALF_FLOAT])
2783     {
2784         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2785         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2786     }
2787     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2788     {
2789         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2790          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2791          * we never render to sRGB surfaces). */
2792         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2793     }
2794
2795     ENTER_GL();
2796
2797     wined3d_adapter_init_limits(gl_info);
2798
2799     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2800         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2801
2802     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2803     {
2804         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2805         unsigned int major, minor;
2806
2807         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2808
2809         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2810         sscanf(str, "%u.%u", &major, &minor);
2811         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2812     }
2813
2814     checkGLcall("extension detection");
2815
2816     LEAVE_GL();
2817
2818     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2819     adapter->shader_backend = select_shader_backend(gl_info);
2820     adapter->blitter = select_blit_implementation(gl_info);
2821
2822     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2823     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2824     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2825
2826     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2827     {
2828         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2829         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2830         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2831         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2832         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2833         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2834         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2835         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2836         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2837         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2838         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2839         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2840         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2841         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2842         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2843         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2844         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2845                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2846         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2847         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2848     }
2849     else
2850     {
2851         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2852         {
2853             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2854             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2855             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2856             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2857             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2858             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2859             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2860             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2861             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2862             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2863             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2864             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2865             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2866             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2867             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2868             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2869                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2870             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2871         }
2872         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2873         {
2874             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2875             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2876         }
2877         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2878         {
2879             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2880         }
2881         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2882         {
2883             gl_info->fbo_ops.glRenderbufferStorageMultisample
2884                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2885         }
2886     }
2887
2888     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2889     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2890     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2891
2892     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2893     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2894
2895     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2896     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2897             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2898     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2899     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2900             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2901     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2902             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2903
2904     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2905     init_driver_info(driver_info, card_vendor, device);
2906     add_gl_compat_wrappers(gl_info);
2907
2908     return TRUE;
2909 }
2910
2911 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2912 {
2913     TRACE("wined3d %p, reporting %u adapters.\n",
2914             wined3d, wined3d->adapter_count);
2915
2916     return wined3d->adapter_count;
2917 }
2918
2919 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2920 {
2921     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2922
2923     return WINED3D_OK;
2924 }
2925
2926 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2927 {
2928     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2929
2930     if (adapter_idx >= wined3d->adapter_count)
2931         return NULL;
2932
2933     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2934 }
2935
2936 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2937      of the same bpp but different resolutions                                  */
2938
2939 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2940 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2941         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2942 {
2943     const struct wined3d_adapter *adapter;
2944     const struct wined3d_format *format;
2945     unsigned int i = 0;
2946     unsigned int j = 0;
2947     UINT format_bits;
2948     DEVMODEW mode;
2949
2950     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2951             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2952
2953     if (adapter_idx >= wined3d->adapter_count)
2954         return 0;
2955
2956     adapter = &wined3d->adapters[adapter_idx];
2957     format = wined3d_get_format(&adapter->gl_info, format_id);
2958     format_bits = format->byte_count * CHAR_BIT;
2959
2960     memset(&mode, 0, sizeof(mode));
2961     mode.dmSize = sizeof(mode);
2962
2963     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2964     {
2965         if (mode.dmFields & DM_DISPLAYFLAGS)
2966         {
2967             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2968                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2969                 continue;
2970
2971             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2972                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2973                 continue;
2974         }
2975
2976         if (format_id == WINED3DFMT_UNKNOWN)
2977         {
2978             /* This is for d3d8, do not enumerate P8 here. */
2979             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2980         }
2981         else if (mode.dmBitsPerPel == format_bits)
2982         {
2983             ++i;
2984         }
2985     }
2986
2987     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2988
2989     return i;
2990 }
2991
2992 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2993 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2994         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2995         UINT mode_idx, struct wined3d_display_mode *mode)
2996 {
2997     const struct wined3d_adapter *adapter;
2998     const struct wined3d_format *format;
2999     UINT format_bits;
3000     DEVMODEW m;
3001     UINT i = 0;
3002     int j = 0;
3003
3004     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3005             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3006
3007     if (!mode || adapter_idx >= wined3d->adapter_count)
3008         return WINED3DERR_INVALIDCALL;
3009
3010     adapter = &wined3d->adapters[adapter_idx];
3011     format = wined3d_get_format(&adapter->gl_info, format_id);
3012     format_bits = format->byte_count * CHAR_BIT;
3013
3014     memset(&m, 0, sizeof(m));
3015     m.dmSize = sizeof(m);
3016
3017     while (i <= mode_idx)
3018     {
3019         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3020         {
3021             WARN("Invalid mode_idx %u.\n", mode_idx);
3022             return WINED3DERR_INVALIDCALL;
3023         }
3024
3025         if (m.dmFields & DM_DISPLAYFLAGS)
3026         {
3027             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3028                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
3029                 continue;
3030
3031             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3032                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3033                 continue;
3034         }
3035
3036         if (format_id == WINED3DFMT_UNKNOWN)
3037         {
3038             /* This is for d3d8, do not enumerate P8 here. */
3039             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3040         }
3041         else if (m.dmBitsPerPel == format_bits)
3042         {
3043             ++i;
3044         }
3045     }
3046
3047     mode->width = m.dmPelsWidth;
3048     mode->height = m.dmPelsHeight;
3049     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3050     if (m.dmFields & DM_DISPLAYFREQUENCY)
3051         mode->refresh_rate = m.dmDisplayFrequency;
3052
3053     if (format_id == WINED3DFMT_UNKNOWN)
3054         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3055     else
3056         mode->format_id = format_id;
3057
3058     if (!(m.dmFields & DM_DISPLAYFLAGS))
3059         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3060     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3061         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3062     else
3063         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3064
3065     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3066             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3067
3068     return WINED3D_OK;
3069 }
3070
3071 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3072         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3073 {
3074     const struct wined3d_adapter *adapter;
3075     DEVMODEW m;
3076
3077     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3078             wined3d, adapter_idx, mode, rotation);
3079
3080     if (!mode || adapter_idx >= wined3d->adapter_count)
3081         return WINED3DERR_INVALIDCALL;
3082
3083     adapter = &wined3d->adapters[adapter_idx];
3084
3085     memset(&m, 0, sizeof(m));
3086     m.dmSize = sizeof(m);
3087
3088     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3089     mode->width = m.dmPelsWidth;
3090     mode->height = m.dmPelsHeight;
3091     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3092     if (m.dmFields & DM_DISPLAYFREQUENCY)
3093         mode->refresh_rate = m.dmDisplayFrequency;
3094     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3095
3096     /* Lie about the format. X11 can't change the color depth, and some apps
3097      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3098      * that GetDisplayMode still returns 24 bpp. This should probably be
3099      * handled in winex11 instead. */
3100     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3101     {
3102         WARN("Overriding format %s with stored format %s.\n",
3103                 debug_d3dformat(mode->format_id),
3104                 debug_d3dformat(adapter->screen_format));
3105         mode->format_id = adapter->screen_format;
3106     }
3107
3108     if (!(m.dmFields & DM_DISPLAYFLAGS))
3109         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3110     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3111         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3112     else
3113         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3114
3115     if (rotation)
3116     {
3117         switch (m.u1.s2.dmDisplayOrientation)
3118         {
3119             case DMDO_DEFAULT:
3120                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3121                 break;
3122             case DMDO_90:
3123                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3124                 break;
3125             case DMDO_180:
3126                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3127                 break;
3128             case DMDO_270:
3129                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3130                 break;
3131             default:
3132                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3133                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3134                 break;
3135         }
3136     }
3137
3138     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3139             mode->refresh_rate, debug_d3dformat(mode->format_id),
3140             mode->scanline_ordering);
3141     return WINED3D_OK;
3142 }
3143
3144 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3145         UINT adapter_idx, const struct wined3d_display_mode *mode)
3146 {
3147     struct wined3d_display_mode current_mode;
3148     const struct wined3d_format *format;
3149     struct wined3d_adapter *adapter;
3150     DEVMODEW devmode;
3151     RECT clip_rc;
3152     HRESULT hr;
3153     LONG ret;
3154
3155     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3156             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3157             mode->scanline_ordering);
3158
3159     if (adapter_idx >= wined3d->adapter_count)
3160         return WINED3DERR_INVALIDCALL;
3161
3162     adapter = &wined3d->adapters[adapter_idx];
3163     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3164
3165     memset(&devmode, 0, sizeof(devmode));
3166     devmode.dmSize = sizeof(devmode);
3167     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3168     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3169     devmode.dmPelsWidth = mode->width;
3170     devmode.dmPelsHeight = mode->height;
3171
3172     devmode.dmDisplayFrequency = mode->refresh_rate;
3173     if (mode->refresh_rate)
3174         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3175
3176     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3177     {
3178         devmode.dmFields |= DM_DISPLAYFLAGS;
3179         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3180             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3181     }
3182
3183     /* Only change the mode if necessary. */
3184     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3185     {
3186         ERR("Failed to get current display mode, hr %#x.\n", hr);
3187     }
3188     else if (current_mode.width == mode->width
3189             && current_mode.height == mode->height
3190             && current_mode.format_id == mode->format_id
3191             && (current_mode.refresh_rate == mode->refresh_rate
3192             || !mode->refresh_rate)
3193             && (current_mode.scanline_ordering == mode->scanline_ordering
3194             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3195     {
3196         TRACE("Skipping redundant mode setting call.\n");
3197         return WINED3D_OK;
3198     }
3199
3200     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3201     if (ret != DISP_CHANGE_SUCCESSFUL)
3202     {
3203         if (devmode.dmDisplayFrequency)
3204         {
3205             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3206             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3207             devmode.dmDisplayFrequency = 0;
3208             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3209         }
3210         if (ret != DISP_CHANGE_SUCCESSFUL)
3211             return WINED3DERR_NOTAVAILABLE;
3212     }
3213
3214     /* Store the new values. */
3215     adapter->screen_format = mode->format_id;
3216
3217     /* And finally clip mouse to our screen. */
3218     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3219     ClipCursor(&clip_rc);
3220
3221     return WINED3D_OK;
3222 }
3223
3224 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3225    and fields being inserted in the middle, a new structure is used in place    */
3226 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3227         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3228 {
3229     const struct wined3d_adapter *adapter;
3230     size_t len;
3231
3232     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3233             wined3d, adapter_idx, flags, identifier);
3234
3235     if (adapter_idx >= wined3d->adapter_count)
3236         return WINED3DERR_INVALIDCALL;
3237
3238     adapter = &wined3d->adapters[adapter_idx];
3239
3240     if (identifier->driver_size)
3241     {
3242         const char *name = adapter->driver_info.name;
3243         len = min(strlen(name), identifier->driver_size - 1);
3244         memcpy(identifier->driver, name, len);
3245         identifier->driver[len] = '\0';
3246     }
3247
3248     if (identifier->description_size)
3249     {
3250         const char *description = adapter->driver_info.description;
3251         len = min(strlen(description), identifier->description_size - 1);
3252         memcpy(identifier->description, description, len);
3253         identifier->description[len] = '\0';
3254     }
3255
3256     /* Note that d3d8 doesn't supply a device name. */
3257     if (identifier->device_name_size)
3258     {
3259         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3260                 identifier->device_name_size, NULL, NULL))
3261         {
3262             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3263             return WINED3DERR_INVALIDCALL;
3264         }
3265     }
3266
3267     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3268     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3269     identifier->vendor_id = adapter->driver_info.vendor;
3270     identifier->device_id = adapter->driver_info.device;
3271     identifier->subsystem_id = 0;
3272     identifier->revision = 0;
3273     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3274     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3275     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3276     identifier->video_memory = adapter->TextureRam;
3277
3278     return WINED3D_OK;
3279 }
3280
3281 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3282         struct wined3d_raster_status *raster_status)
3283 {
3284     LONGLONG freq_per_frame, freq_per_line;
3285     LARGE_INTEGER counter, freq_per_sec;
3286     struct wined3d_display_mode mode;
3287     static UINT once;
3288
3289     if (!once++)
3290         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3291                 wined3d, adapter_idx, raster_status);
3292     else
3293         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3294                 wined3d, adapter_idx, raster_status);
3295
3296     /* Obtaining the raster status is a widely implemented but optional
3297      * feature. When this method returns OK StarCraft 2 expects the
3298      * raster_status->InVBlank value to actually change over time.
3299      * And Endless Alice Crysis doesn't care even if this method fails.
3300      * Thus this method returns OK and fakes raster_status by
3301      * QueryPerformanceCounter. */
3302
3303     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3304         return WINED3DERR_INVALIDCALL;
3305     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3306         return WINED3DERR_INVALIDCALL;
3307     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3308         mode.refresh_rate = 60;
3309
3310     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3311     /* Assume 20 scan lines in the vertical blank. */
3312     freq_per_line = freq_per_frame / (mode.height + 20);
3313     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3314     if (raster_status->scan_line < mode.height)
3315         raster_status->in_vblank = FALSE;
3316     else
3317     {
3318         raster_status->scan_line = 0;
3319         raster_status->in_vblank = TRUE;
3320     }
3321
3322     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3323             raster_status->in_vblank, raster_status->scan_line);
3324
3325     return WINED3D_OK;
3326 }
3327
3328 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3329         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3330 {
3331     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3332
3333     /* Float formats need FBOs. If FBOs are used this function isn't called */
3334     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3335
3336     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3337         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3338         {
3339             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3340             return FALSE;
3341         }
3342
3343         if(cfg->redSize < redSize)
3344             return FALSE;
3345
3346         if(cfg->greenSize < greenSize)
3347             return FALSE;
3348
3349         if(cfg->blueSize < blueSize)
3350             return FALSE;
3351
3352         if(cfg->alphaSize < alphaSize)
3353             return FALSE;
3354
3355         return TRUE;
3356     }
3357
3358     /* Probably a RGBA_float or color index mode */
3359     return FALSE;
3360 }
3361
3362 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3363         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3364 {
3365     BYTE depthSize, stencilSize;
3366     BOOL lockable = FALSE;
3367
3368     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3369     {
3370         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3371         return FALSE;
3372     }
3373
3374     /* Float formats need FBOs. If FBOs are used this function isn't called */
3375     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3376
3377     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3378         lockable = TRUE;
3379
3380     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3381      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3382      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3383     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3384         return FALSE;
3385
3386     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3387      * allow more stencil bits than requested. */
3388     if(cfg->stencilSize < stencilSize)
3389         return FALSE;
3390
3391     return TRUE;
3392 }
3393
3394 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3395         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3396         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3397 {
3398     const struct wined3d_format *rt_format;
3399     const struct wined3d_format *ds_format;
3400     const struct wined3d_adapter *adapter;
3401
3402     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3403             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3404             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3405             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3406
3407     if (adapter_idx >= wined3d->adapter_count)
3408         return WINED3DERR_INVALIDCALL;
3409
3410     adapter = &wined3d->adapters[adapter_idx];
3411     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3412     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3413     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3414     {
3415         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3416                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3417         {
3418             TRACE("Formats match.\n");
3419             return WINED3D_OK;
3420         }
3421     }
3422     else
3423     {
3424         const struct wined3d_pixel_format *cfgs;
3425         unsigned int cfg_count;
3426         unsigned int i;
3427
3428         cfgs = adapter->cfgs;
3429         cfg_count = adapter->cfg_count;
3430         for (i = 0; i < cfg_count; ++i)
3431         {
3432             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3433                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3434             {
3435                 TRACE("Formats match.\n");
3436                 return WINED3D_OK;
3437             }
3438         }
3439     }
3440
3441     TRACE("Unsupported format pair: %s and %s.\n",
3442             debug_d3dformat(render_target_format_id),
3443             debug_d3dformat(depth_stencil_format_id));
3444
3445     return WINED3DERR_NOTAVAILABLE;
3446 }
3447
3448 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3449         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3450         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3451 {
3452     const struct wined3d_gl_info *gl_info;
3453
3454     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3455             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3456             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3457             windowed, multisample_type, quality_levels);
3458
3459     if (adapter_idx >= wined3d->adapter_count)
3460         return WINED3DERR_INVALIDCALL;
3461
3462     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3463
3464     if (multisample_type > gl_info->limits.samples)
3465     {
3466         TRACE("Returning not supported.\n");
3467         if (quality_levels)
3468             *quality_levels = 0;
3469
3470         return WINED3DERR_NOTAVAILABLE;
3471     }
3472
3473     if (quality_levels)
3474     {
3475         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3476             /* FIXME: This is probably wrong. */
3477             *quality_levels = gl_info->limits.samples;
3478         else
3479             *quality_levels = 1;
3480     }
3481
3482     return WINED3D_OK;
3483 }
3484
3485 /* Check if we support bumpmapping for a format */
3486 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3487 {
3488     /* Ask the fixed function pipeline implementation if it can deal
3489      * with the conversion. If we've got a GL extension giving native
3490      * support this will be an identity conversion. */
3491     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3492             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3493 }
3494
3495 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3496 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3497         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3498 {
3499     /* Only allow depth/stencil formats */
3500     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3501
3502     /* Blacklist formats not supported on Windows */
3503     switch (ds_format->id)
3504     {
3505         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3506         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3507             TRACE("[FAILED] - not supported on windows.\n");
3508             return FALSE;
3509
3510         default:
3511             break;
3512     }
3513
3514     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3515     {
3516         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3517         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3518     }
3519     else
3520     {
3521         unsigned int i;
3522
3523         /* Walk through all WGL pixel formats to find a match */
3524         for (i = 0; i < adapter->cfg_count; ++i)
3525         {
3526             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3527             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3528                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3529                 return TRUE;
3530         }
3531     }
3532
3533     return FALSE;
3534 }
3535
3536 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3537 {
3538     /* The flags entry of a format contains the filtering capability */
3539     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3540             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3541         return TRUE;
3542
3543     return FALSE;
3544 }
3545
3546 /* Check the render target capabilities of a format */
3547 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3548         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3549 {
3550     /* Filter out non-RT formats */
3551     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3552     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3553     {
3554         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3555         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3556         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3557         unsigned int i;
3558
3559         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3560         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3561
3562         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3563          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3564         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3565         {
3566             TRACE("[FAILED]\n");
3567             return FALSE;
3568         }
3569
3570         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3571          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3572         for (i = 0; i < adapter->cfg_count; ++i)
3573         {
3574             if (cfgs[i].windowDrawable
3575                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3576             {
3577                 TRACE("Pixel format %d is compatible with format %s.\n",
3578                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3579                 return TRUE;
3580             }
3581         }
3582     }
3583     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3584     {
3585         /* For now return TRUE for FBOs until we have some proper checks.
3586          * Note that this function will only be called when the format is around for texturing. */
3587         return TRUE;
3588     }
3589     return FALSE;
3590 }
3591
3592 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3593 {
3594     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3595 }
3596
3597 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3598 {
3599     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3600      * doing the color fixup in shaders.
3601      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3602     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3603     {
3604         int vs_selected_mode;
3605         int ps_selected_mode;
3606         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3607
3608         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3609         {
3610             TRACE("[OK]\n");
3611             return TRUE;
3612         }
3613     }
3614
3615     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3616     return FALSE;
3617 }
3618
3619 /* Check if a format support blending in combination with pixel shaders */
3620 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3621         const struct wined3d_format *format)
3622 {
3623     /* The flags entry of a format contains the post pixel shader blending capability */
3624     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3625
3626     return FALSE;
3627 }
3628
3629 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3630 {
3631     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3632      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3633      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3634      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3635      * capability anyway.
3636      *
3637      * For now lets report this on all formats, but in the future we may want to
3638      * restrict it to some should games need that
3639      */
3640     return TRUE;
3641 }
3642
3643 /* Check if a texture format is supported on the given adapter */
3644 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3645 {
3646     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3647
3648     switch (format->id)
3649     {
3650         /*****
3651          *  supported: RGB(A) formats
3652          */
3653         case WINED3DFMT_B8G8R8_UNORM:
3654             TRACE("[FAILED] - Not enumerated on Windows.\n");
3655             return FALSE;
3656         case WINED3DFMT_B8G8R8A8_UNORM:
3657         case WINED3DFMT_B8G8R8X8_UNORM:
3658         case WINED3DFMT_B5G6R5_UNORM:
3659         case WINED3DFMT_B5G5R5X1_UNORM:
3660         case WINED3DFMT_B5G5R5A1_UNORM:
3661         case WINED3DFMT_B4G4R4A4_UNORM:
3662         case WINED3DFMT_A8_UNORM:
3663         case WINED3DFMT_B4G4R4X4_UNORM:
3664         case WINED3DFMT_R8G8B8A8_UNORM:
3665         case WINED3DFMT_R8G8B8X8_UNORM:
3666         case WINED3DFMT_B10G10R10A2_UNORM:
3667         case WINED3DFMT_R10G10B10A2_UNORM:
3668         case WINED3DFMT_R16G16_UNORM:
3669             TRACE("[OK]\n");
3670             return TRUE;
3671
3672         case WINED3DFMT_B2G3R3_UNORM:
3673             TRACE("[FAILED] - Not supported on Windows.\n");
3674             return FALSE;
3675
3676         /*****
3677          *  Not supported: Palettized
3678          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3679          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3680          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3681          */
3682         case WINED3DFMT_P8_UINT:
3683         case WINED3DFMT_P8_UINT_A8_UNORM:
3684             return FALSE;
3685
3686         /*****
3687          *  Supported: (Alpha)-Luminance
3688          */
3689         case WINED3DFMT_L8_UNORM:
3690         case WINED3DFMT_L8A8_UNORM:
3691         case WINED3DFMT_L16_UNORM:
3692             TRACE("[OK]\n");
3693             return TRUE;
3694
3695         /* Not supported on Windows, thus disabled */
3696         case WINED3DFMT_L4A4_UNORM:
3697             TRACE("[FAILED] - not supported on windows\n");
3698             return FALSE;
3699
3700         /*****
3701          *  Supported: Depth/Stencil formats
3702          */
3703         case WINED3DFMT_D16_LOCKABLE:
3704         case WINED3DFMT_D16_UNORM:
3705         case WINED3DFMT_X8D24_UNORM:
3706         case WINED3DFMT_D24_UNORM_S8_UINT:
3707         case WINED3DFMT_S8_UINT_D24_FLOAT:
3708         case WINED3DFMT_D32_UNORM:
3709         case WINED3DFMT_D32_FLOAT:
3710             return TRUE;
3711
3712         case WINED3DFMT_INTZ:
3713             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3714                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3715                 return TRUE;
3716             return FALSE;
3717
3718         /* Not supported on Windows */
3719         case WINED3DFMT_S1_UINT_D15_UNORM:
3720         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3721             TRACE("[FAILED] - not supported on windows\n");
3722             return FALSE;
3723
3724         /*****
3725          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3726          *  GL_NV_texture_shader). Emulated by shaders
3727          */
3728         case WINED3DFMT_R8G8_SNORM:
3729         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3730         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3731         case WINED3DFMT_R8G8B8A8_SNORM:
3732         case WINED3DFMT_R16G16_SNORM:
3733             /* Ask the shader backend if it can deal with the conversion. If
3734              * we've got a GL extension giving native support this will be an
3735              * identity conversion. */
3736             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3737             {
3738                 TRACE("[OK]\n");
3739                 return TRUE;
3740             }
3741             TRACE("[FAILED]\n");
3742             return FALSE;
3743
3744         case WINED3DFMT_DXT1:
3745         case WINED3DFMT_DXT2:
3746         case WINED3DFMT_DXT3:
3747         case WINED3DFMT_DXT4:
3748         case WINED3DFMT_DXT5:
3749             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3750             {
3751                 TRACE("[OK]\n");
3752                 return TRUE;
3753             }
3754             TRACE("[FAILED]\n");
3755             return FALSE;
3756
3757
3758         /*****
3759          *  Odd formats - not supported
3760          */
3761         case WINED3DFMT_VERTEXDATA:
3762         case WINED3DFMT_R16_UINT:
3763         case WINED3DFMT_R32_UINT:
3764         case WINED3DFMT_R16G16B16A16_SNORM:
3765         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3766         case WINED3DFMT_R10G11B11_SNORM:
3767         case WINED3DFMT_R16:
3768         case WINED3DFMT_AL16:
3769             TRACE("[FAILED]\n"); /* Enable when implemented */
3770             return FALSE;
3771
3772         /*****
3773          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3774          */
3775         case WINED3DFMT_R8G8_SNORM_Cx:
3776             TRACE("[FAILED]\n"); /* Enable when implemented */
3777             return FALSE;
3778
3779         /* YUV formats */
3780         case WINED3DFMT_UYVY:
3781         case WINED3DFMT_YUY2:
3782             if (gl_info->supported[APPLE_YCBCR_422])
3783             {
3784                 TRACE("[OK]\n");
3785                 return TRUE;
3786             }
3787             TRACE("[FAILED]\n");
3788             return FALSE;
3789         case WINED3DFMT_YV12:
3790             TRACE("[FAILED]\n");
3791             return FALSE;
3792
3793         case WINED3DFMT_R16G16B16A16_UNORM:
3794             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3795             {
3796                 TRACE("[FAILED]\n");
3797                 return FALSE;
3798             }
3799             TRACE("[OK]\n");
3800             return TRUE;
3801
3802             /* Not supported */
3803         case WINED3DFMT_B2G3R3A8_UNORM:
3804             TRACE("[FAILED]\n"); /* Enable when implemented */
3805             return FALSE;
3806
3807             /* Floating point formats */
3808         case WINED3DFMT_R16_FLOAT:
3809         case WINED3DFMT_R16G16_FLOAT:
3810         case WINED3DFMT_R16G16B16A16_FLOAT:
3811             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3812             {
3813                 TRACE("[OK]\n");
3814                 return TRUE;
3815             }
3816             TRACE("[FAILED]\n");
3817             return FALSE;
3818
3819         case WINED3DFMT_R32_FLOAT:
3820         case WINED3DFMT_R32G32_FLOAT:
3821         case WINED3DFMT_R32G32B32A32_FLOAT:
3822             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3823             {
3824                 TRACE("[OK]\n");
3825                 return TRUE;
3826             }
3827             TRACE("[FAILED]\n");
3828             return FALSE;
3829
3830         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3831          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3832          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3833          * We can do instancing with all shader versions, but we need vertex shaders.
3834          *
3835          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3836          * to enable instancing. WineD3D doesn't need that and just ignores it.
3837          *
3838          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3839          */
3840         case WINED3DFMT_INST:
3841             TRACE("ATI Instancing check hack\n");
3842             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3843             {
3844                 TRACE("[OK]\n");
3845                 return TRUE;
3846             }
3847             TRACE("[FAILED]\n");
3848             return FALSE;
3849
3850         /* Some weird FOURCC formats */
3851         case WINED3DFMT_R8G8_B8G8:
3852         case WINED3DFMT_G8R8_G8B8:
3853         case WINED3DFMT_MULTI2_ARGB8:
3854             TRACE("[FAILED]\n");
3855             return FALSE;
3856
3857         /* Vendor specific formats */
3858         case WINED3DFMT_ATI2N:
3859             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3860                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3861             {
3862                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3863                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3864                 {
3865                     TRACE("[OK]\n");
3866                     return TRUE;
3867                 }
3868             }
3869             TRACE("[FAILED]\n");
3870             return FALSE;
3871
3872         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3873          * format MAKEFOURCC('N','V','D','B') is used.
3874          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3875          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3876          * to test value.
3877          */
3878         case WINED3DFMT_NVDB:
3879             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3880             {
3881                 TRACE("[OK]\n");
3882                 return TRUE;
3883             }
3884             TRACE("[FAILED]\n");
3885             return FALSE;
3886
3887         case WINED3DFMT_NVHU:
3888         case WINED3DFMT_NVHS:
3889             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3890              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3891              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3892              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3893              * Applications have to deal with not having NVHS and NVHU.
3894              */
3895             TRACE("[FAILED]\n");
3896             return FALSE;
3897
3898         case WINED3DFMT_NULL:
3899             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3900                 return TRUE;
3901             return FALSE;
3902
3903         case WINED3DFMT_UNKNOWN:
3904             return FALSE;
3905
3906         default:
3907             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3908             break;
3909     }
3910     return FALSE;
3911 }
3912
3913 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3914         const struct wined3d_format *adapter_format,
3915         const struct wined3d_format *check_format,
3916         enum wined3d_surface_type surface_type)
3917 {
3918     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3919     {
3920         switch (check_format->id)
3921         {
3922             case WINED3DFMT_B8G8R8_UNORM:
3923                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3924                 return FALSE;
3925             case WINED3DFMT_B8G8R8A8_UNORM:
3926             case WINED3DFMT_B8G8R8X8_UNORM:
3927             case WINED3DFMT_B5G6R5_UNORM:
3928             case WINED3DFMT_B5G5R5X1_UNORM:
3929             case WINED3DFMT_B5G5R5A1_UNORM:
3930             case WINED3DFMT_B4G4R4A4_UNORM:
3931             case WINED3DFMT_B2G3R3_UNORM:
3932             case WINED3DFMT_A8_UNORM:
3933             case WINED3DFMT_B2G3R3A8_UNORM:
3934             case WINED3DFMT_B4G4R4X4_UNORM:
3935             case WINED3DFMT_R10G10B10A2_UNORM:
3936             case WINED3DFMT_R8G8B8A8_UNORM:
3937             case WINED3DFMT_R8G8B8X8_UNORM:
3938             case WINED3DFMT_R16G16_UNORM:
3939             case WINED3DFMT_B10G10R10A2_UNORM:
3940             case WINED3DFMT_R16G16B16A16_UNORM:
3941             case WINED3DFMT_P8_UINT:
3942                 TRACE("[OK]\n");
3943                 return TRUE;
3944             default:
3945                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3946                 return FALSE;
3947         }
3948     }
3949
3950     /* All format that are supported for textures are supported for surfaces as well */
3951     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3952     /* All depth stencil formats are supported on surfaces */
3953     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3954
3955     /* If opengl can't process the format natively, the blitter may be able to convert it */
3956     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3957             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3958             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3959     {
3960         TRACE("[OK]\n");
3961         return TRUE;
3962     }
3963
3964     /* Reject other formats */
3965     TRACE("[FAILED]\n");
3966     return FALSE;
3967 }
3968
3969 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3970         const struct wined3d_format *format)
3971 {
3972     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3973
3974     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3975         return FALSE;
3976
3977     switch (format->id)
3978     {
3979         case WINED3DFMT_R32G32B32A32_FLOAT:
3980         case WINED3DFMT_R32_FLOAT:
3981             return TRUE;
3982         default:
3983             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3984     }
3985 }
3986
3987 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3988         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3989         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3990         enum wined3d_surface_type surface_type)
3991 {
3992     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3993     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3994     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3995     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3996     DWORD usage_caps = 0;
3997
3998     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3999             "resource_type %s, check_format %s, surface_type %#x.\n",
4000             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4001             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4002             debug_d3dformat(check_format_id), surface_type);
4003
4004     if (adapter_idx >= wined3d->adapter_count)
4005         return WINED3DERR_INVALIDCALL;
4006
4007     switch (resource_type)
4008     {
4009         case WINED3D_RTYPE_CUBE_TEXTURE:
4010             /* Cubetexture allows:
4011              *      - WINED3DUSAGE_AUTOGENMIPMAP
4012              *      - WINED3DUSAGE_DEPTHSTENCIL
4013              *      - WINED3DUSAGE_DYNAMIC
4014              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4015              *      - WINED3DUSAGE_RENDERTARGET
4016              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4017              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4018              */
4019             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4020             {
4021                 TRACE("[FAILED]\n");
4022                 return WINED3DERR_NOTAVAILABLE;
4023             }
4024
4025             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4026             {
4027                 TRACE("[FAILED] - No cube texture support.\n");
4028                 return WINED3DERR_NOTAVAILABLE;
4029             }
4030
4031             if (!CheckTextureCapability(adapter, format))
4032             {
4033                 TRACE("[FAILED] - Cube texture format not supported.\n");
4034                 return WINED3DERR_NOTAVAILABLE;
4035             }
4036
4037             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4038             {
4039                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4040                     /* When autogenmipmap isn't around continue and return
4041                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4042                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4043                 else
4044                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4045             }
4046
4047             /* Always report dynamic locking. */
4048             if (usage & WINED3DUSAGE_DYNAMIC)
4049                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4050
4051             if (usage & WINED3DUSAGE_RENDERTARGET)
4052             {
4053                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4054                 {
4055                     TRACE("[FAILED] - No render target support.\n");
4056                     return WINED3DERR_NOTAVAILABLE;
4057                 }
4058                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4059             }
4060
4061             /* Always report software processing. */
4062             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4063                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4064
4065             if (usage & WINED3DUSAGE_QUERY_FILTER)
4066             {
4067                 if (!CheckFilterCapability(adapter, format))
4068                 {
4069                     TRACE("[FAILED] - No filter support.\n");
4070                     return WINED3DERR_NOTAVAILABLE;
4071                 }
4072                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4073             }
4074
4075             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4076             {
4077                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4078                 {
4079                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4080                     return WINED3DERR_NOTAVAILABLE;
4081                 }
4082                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4083             }
4084
4085             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4086             {
4087                 if (!CheckSrgbReadCapability(adapter, format))
4088                 {
4089                     TRACE("[FAILED] - No sRGB read support.\n");
4090                     return WINED3DERR_NOTAVAILABLE;
4091                 }
4092                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4093             }
4094
4095             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4096             {
4097                 if (!CheckSrgbWriteCapability(adapter, format))
4098                 {
4099                     TRACE("[FAILED] - No sRGB write support.\n");
4100                     return WINED3DERR_NOTAVAILABLE;
4101                 }
4102                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4103             }
4104
4105             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4106             {
4107                 if (!CheckVertexTextureCapability(adapter, format))
4108                 {
4109                     TRACE("[FAILED] - No vertex texture support.\n");
4110                     return WINED3DERR_NOTAVAILABLE;
4111                 }
4112                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4113             }
4114
4115             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4116             {
4117                 if (!CheckWrapAndMipCapability(adapter, format))
4118                 {
4119                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4120                     return WINED3DERR_NOTAVAILABLE;
4121                 }
4122                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4123             }
4124             break;
4125
4126         case WINED3D_RTYPE_SURFACE:
4127             /* Surface allows:
4128              *      - WINED3DUSAGE_DEPTHSTENCIL
4129              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4130              *      - WINED3DUSAGE_RENDERTARGET
4131              */
4132             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4133             {
4134                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4135                 return WINED3DERR_NOTAVAILABLE;
4136             }
4137
4138             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4139             {
4140                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4141                 {
4142                     TRACE("[FAILED] - No depth/stencil support.\n");
4143                     return WINED3DERR_NOTAVAILABLE;
4144                 }
4145                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4146             }
4147
4148             if (usage & WINED3DUSAGE_RENDERTARGET)
4149             {
4150                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4151                 {
4152                     TRACE("[FAILED] - No render target support.\n");
4153                     return WINED3DERR_NOTAVAILABLE;
4154                 }
4155                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4156             }
4157
4158             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4159             {
4160                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4161                 {
4162                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4163                     return WINED3DERR_NOTAVAILABLE;
4164                 }
4165                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4166             }
4167             break;
4168
4169         case WINED3D_RTYPE_TEXTURE:
4170             /* Texture allows:
4171              *      - WINED3DUSAGE_AUTOGENMIPMAP
4172              *      - WINED3DUSAGE_DEPTHSTENCIL
4173              *      - WINED3DUSAGE_DMAP
4174              *      - WINED3DUSAGE_DYNAMIC
4175              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4176              *      - WINED3DUSAGE_RENDERTARGET
4177              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4178              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4179              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4180              */
4181             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4182             {
4183                 TRACE("[FAILED]\n");
4184                 return WINED3DERR_NOTAVAILABLE;
4185             }
4186
4187             if (!CheckTextureCapability(adapter, format))
4188             {
4189                 TRACE("[FAILED] - Texture format not supported.\n");
4190                 return WINED3DERR_NOTAVAILABLE;
4191             }
4192
4193             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4194             {
4195                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4196                     /* When autogenmipmap isn't around continue and return
4197                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4198                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4199                 else
4200                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4201             }
4202
4203             /* Always report dynamic locking. */
4204             if (usage & WINED3DUSAGE_DYNAMIC)
4205                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4206
4207             if (usage & WINED3DUSAGE_RENDERTARGET)
4208             {
4209                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4210                 {
4211                     TRACE("[FAILED] - No render target support.\n");
4212                     return WINED3DERR_NOTAVAILABLE;
4213                 }
4214                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4215             }
4216
4217             /* Always report software processing. */
4218             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4219                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4220
4221             if (usage & WINED3DUSAGE_QUERY_FILTER)
4222             {
4223                 if (!CheckFilterCapability(adapter, format))
4224                 {
4225                     TRACE("[FAILED] - No filter support.\n");
4226                     return WINED3DERR_NOTAVAILABLE;
4227                 }
4228                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4229             }
4230
4231             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4232             {
4233                 if (!CheckBumpMapCapability(adapter, format))
4234                 {
4235                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4236                     return WINED3DERR_NOTAVAILABLE;
4237                 }
4238                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4239             }
4240
4241             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4242             {
4243                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4244                 {
4245                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4246                     return WINED3DERR_NOTAVAILABLE;
4247                 }
4248                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4249             }
4250
4251             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4252             {
4253                 if (!CheckSrgbReadCapability(adapter, format))
4254                 {
4255                     TRACE("[FAILED] - No sRGB read support.\n");
4256                     return WINED3DERR_NOTAVAILABLE;
4257                 }
4258                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4259             }
4260
4261             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4262             {
4263                 if (!CheckSrgbWriteCapability(adapter, format))
4264                 {
4265                     TRACE("[FAILED] - No sRGB write support.\n");
4266                     return WINED3DERR_NOTAVAILABLE;
4267                 }
4268                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4269             }
4270
4271             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4272             {
4273                 if (!CheckVertexTextureCapability(adapter, format))
4274                 {
4275                     TRACE("[FAILED] - No vertex texture support.\n");
4276                     return WINED3DERR_NOTAVAILABLE;
4277                 }
4278                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4279             }
4280
4281             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4282             {
4283                 if (!CheckWrapAndMipCapability(adapter, format))
4284                 {
4285                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4286                     return WINED3DERR_NOTAVAILABLE;
4287                 }
4288                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4289             }
4290
4291             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4292             {
4293                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4294                 {
4295                     TRACE("[FAILED] - No depth/stencil support.\n");
4296                     return WINED3DERR_NOTAVAILABLE;
4297                 }
4298                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4299                 {
4300                     TRACE("[FAILED] - No shadow sampler support.\n");
4301                     return WINED3DERR_NOTAVAILABLE;
4302                 }
4303                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4304             }
4305             break;
4306
4307         case WINED3D_RTYPE_VOLUME_TEXTURE:
4308         case WINED3D_RTYPE_VOLUME:
4309             /* Volume is to VolumeTexture what Surface is to Texture, but its
4310              * usage caps are not documented. Most driver seem to offer
4311              * (nearly) the same on Volume and VolumeTexture, so do that too.
4312              *
4313              * Volumetexture allows:
4314              *      - D3DUSAGE_DYNAMIC
4315              *      - D3DUSAGE_NONSECURE (d3d9ex)
4316              *      - D3DUSAGE_SOFTWAREPROCESSING
4317              *      - D3DUSAGE_QUERY_WRAPANDMIP
4318              */
4319             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4320             {
4321                 TRACE("[FAILED]\n");
4322                 return WINED3DERR_NOTAVAILABLE;
4323             }
4324
4325             if (!gl_info->supported[EXT_TEXTURE3D])
4326             {
4327                 TRACE("[FAILED] - No volume texture support.\n");
4328                 return WINED3DERR_NOTAVAILABLE;
4329             }
4330
4331             if (!CheckTextureCapability(adapter, format))
4332             {
4333                 TRACE("[FAILED] - Format not supported.\n");
4334                 return WINED3DERR_NOTAVAILABLE;
4335             }
4336
4337             /* Filter formats that need conversion; For one part, this
4338              * conversion is unimplemented, and volume textures are huge, so
4339              * it would be a big performance hit. Unless we hit an application
4340              * needing one of those formats, don't advertize them to avoid
4341              * leading applications into temptation. The windows drivers don't
4342              * support most of those formats on volumes anyway, except for
4343              * WINED3DFMT_R32_FLOAT. */
4344             switch (check_format_id)
4345             {
4346                 case WINED3DFMT_P8_UINT:
4347                 case WINED3DFMT_L4A4_UNORM:
4348                 case WINED3DFMT_R32_FLOAT:
4349                 case WINED3DFMT_R16_FLOAT:
4350                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4351                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4352                 case WINED3DFMT_R16G16_UNORM:
4353                     TRACE("[FAILED] - No converted formats on volumes.\n");
4354                     return WINED3DERR_NOTAVAILABLE;
4355
4356                 case WINED3DFMT_R8G8B8A8_SNORM:
4357                 case WINED3DFMT_R16G16_SNORM:
4358                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4359                     {
4360                         TRACE("[FAILED] - No converted formats on volumes.\n");
4361                         return WINED3DERR_NOTAVAILABLE;
4362                     }
4363                     break;
4364
4365                 case WINED3DFMT_R8G8_SNORM:
4366                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4367                     {
4368                         TRACE("[FAILED] - No converted formats on volumes.\n");
4369                         return WINED3DERR_NOTAVAILABLE;
4370                     }
4371                     break;
4372
4373                 case WINED3DFMT_DXT1:
4374                 case WINED3DFMT_DXT2:
4375                 case WINED3DFMT_DXT3:
4376                 case WINED3DFMT_DXT4:
4377                 case WINED3DFMT_DXT5:
4378                     /* The GL_EXT_texture_compression_s3tc spec requires that
4379                      * loading an s3tc compressed texture results in an error.
4380                      * While the D3D refrast does support s3tc volumes, at
4381                      * least the nvidia windows driver does not, so we're free
4382                      * not to support this format. */
4383                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4384                     return WINED3DERR_NOTAVAILABLE;
4385
4386                 default:
4387                     /* Do nothing, continue with checking the format below */
4388                     break;
4389             }
4390
4391             /* Always report dynamic locking. */
4392             if (usage & WINED3DUSAGE_DYNAMIC)
4393                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4394
4395             /* Always report software processing. */
4396             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4397                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4398
4399             if (usage & WINED3DUSAGE_QUERY_FILTER)
4400             {
4401                 if (!CheckFilterCapability(adapter, format))
4402                 {
4403                     TRACE("[FAILED] - No filter support.\n");
4404                     return WINED3DERR_NOTAVAILABLE;
4405                 }
4406                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4407             }
4408
4409             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4410             {
4411                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4412                 {
4413                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4414                     return WINED3DERR_NOTAVAILABLE;
4415                 }
4416                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4417             }
4418
4419             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4420             {
4421                 if (!CheckSrgbReadCapability(adapter, format))
4422                 {
4423                     TRACE("[FAILED] - No sRGB read support.\n");
4424                     return WINED3DERR_NOTAVAILABLE;
4425                 }
4426                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4427             }
4428
4429             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4430             {
4431                 if (!CheckSrgbWriteCapability(adapter, format))
4432                 {
4433                     TRACE("[FAILED] - No sRGB write support.\n");
4434                     return WINED3DERR_NOTAVAILABLE;
4435                 }
4436                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4437             }
4438
4439             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4440             {
4441                 if (!CheckVertexTextureCapability(adapter, format))
4442                 {
4443                     TRACE("[FAILED] - No vertex texture support.\n");
4444                     return WINED3DERR_NOTAVAILABLE;
4445                 }
4446                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4447             }
4448
4449             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4450             {
4451                 if (!CheckWrapAndMipCapability(adapter, format))
4452                 {
4453                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4454                     return WINED3DERR_NOTAVAILABLE;
4455                 }
4456                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4457             }
4458             break;
4459
4460         default:
4461             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4462             return WINED3DERR_NOTAVAILABLE;
4463     }
4464
4465     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4466      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4467      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4468     if (usage_caps == usage)
4469         return WINED3D_OK;
4470     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4471         return WINED3DOK_NOAUTOGEN;
4472
4473     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4474             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4475
4476     return WINED3DERR_NOTAVAILABLE;
4477 }
4478
4479 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4480         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4481 {
4482     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4483             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4484             debug_d3dformat(dst_format));
4485
4486     return WINED3D_OK;
4487 }
4488
4489 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4490         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4491         enum wined3d_format_id backbuffer_format, BOOL windowed)
4492 {
4493     UINT mode_count;
4494     HRESULT hr;
4495
4496     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4497             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4498             debug_d3dformat(backbuffer_format), windowed);
4499
4500     if (adapter_idx >= wined3d->adapter_count)
4501         return WINED3DERR_INVALIDCALL;
4502
4503     /* The task of this function is to check whether a certain display / backbuffer format
4504      * combination is available on the given adapter. In fullscreen mode microsoft specified
4505      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4506      * and display format should match exactly.
4507      * In windowed mode format conversion can occur and this depends on the driver. When format
4508      * conversion is done, this function should nevertheless fail and applications need to use
4509      * CheckDeviceFormatConversion.
4510      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4511
4512     /* There are only 4 display formats. */
4513     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4514             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4515             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4516             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4517     {
4518         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4519         return WINED3DERR_NOTAVAILABLE;
4520     }
4521
4522     /* If the requested display format is not available, don't continue. */
4523     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4524             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4525     if (!mode_count)
4526     {
4527         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4528         return WINED3DERR_NOTAVAILABLE;
4529     }
4530
4531     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4532      * it means 'reuse' the display format for the backbuffer. */
4533     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4534     {
4535         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4536         return WINED3DERR_NOTAVAILABLE;
4537     }
4538
4539     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4540      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4541     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4542     {
4543         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4544                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4545         return WINED3DERR_NOTAVAILABLE;
4546     }
4547
4548     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4549      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4550      * WINED3DFMT_B5G5R5A1_UNORM. */
4551     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4552             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4553     {
4554         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4555                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4556         return WINED3DERR_NOTAVAILABLE;
4557     }
4558
4559     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4560      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4561      * WINED3DFMT_B8G8R8A8_UNORM. */
4562     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4563             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4564     {
4565         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4566                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4567         return WINED3DERR_NOTAVAILABLE;
4568     }
4569
4570     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4571      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4572     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4573             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4574     {
4575         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4576                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4577         return WINED3DERR_NOTAVAILABLE;
4578     }
4579
4580     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4581     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4582             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4583     if (FAILED(hr))
4584         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4585                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4586
4587     return hr;
4588 }
4589
4590 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4591         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4592 {
4593     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4594     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4595     int vs_selected_mode;
4596     int ps_selected_mode;
4597     struct shader_caps shader_caps;
4598     struct fragment_caps fragment_caps;
4599     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4600
4601     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4602             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4603
4604     if (adapter_idx >= wined3d->adapter_count)
4605         return WINED3DERR_INVALIDCALL;
4606
4607     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4608
4609     /* ------------------------------------------------
4610        The following fields apply to both d3d8 and d3d9
4611        ------------------------------------------------ */
4612     /* Not quite true, but use h/w supported by opengl I suppose */
4613     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4614     caps->AdapterOrdinal           = adapter_idx;
4615
4616     caps->Caps                     = 0;
4617     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4618                                      WINED3DCAPS2_FULLSCREENGAMMA |
4619                                      WINED3DCAPS2_DYNAMICTEXTURES;
4620     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4621         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4622
4623     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4624                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4625                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4626
4627     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4628                                      WINED3DPRESENT_INTERVAL_ONE;
4629
4630     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4631                                      WINED3DCURSORCAPS_LOWRES;
4632
4633     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4634                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4635                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4636                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4637                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4638                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4639                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4640                                      WINED3DDEVCAPS_PUREDEVICE          |
4641                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4642                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4643                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4644                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4645                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4646                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4647                                      WINED3DDEVCAPS_RTPATCHES;
4648
4649     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4650                                      WINED3DPMISCCAPS_CULLCCW               |
4651                                      WINED3DPMISCCAPS_CULLCW                |
4652                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4653                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4654                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4655                                      WINED3DPMISCCAPS_MASKZ                 |
4656                                      WINED3DPMISCCAPS_BLENDOP               |
4657                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4658                                     /* TODO:
4659                                         WINED3DPMISCCAPS_NULLREFERENCE
4660                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4661                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4662                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4663
4664     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4665         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4666     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4667         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4668     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4669         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4670
4671     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4672                                      WINED3DPRASTERCAPS_PAT       |
4673                                      WINED3DPRASTERCAPS_WFOG      |
4674                                      WINED3DPRASTERCAPS_ZFOG      |
4675                                      WINED3DPRASTERCAPS_FOGVERTEX |
4676                                      WINED3DPRASTERCAPS_FOGTABLE  |
4677                                      WINED3DPRASTERCAPS_STIPPLE   |
4678                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4679                                      WINED3DPRASTERCAPS_ZTEST     |
4680                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4681                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4682                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4683
4684     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4685     {
4686         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4687                              WINED3DPRASTERCAPS_ZBIAS         |
4688                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4689     }
4690     if (gl_info->supported[NV_FOG_DISTANCE])
4691     {
4692         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4693     }
4694                         /* FIXME Add:
4695                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4696                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4697                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4698                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4699                            WINED3DPRASTERCAPS_WBUFFER */
4700
4701     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4702                       WINED3DPCMPCAPS_EQUAL        |
4703                       WINED3DPCMPCAPS_GREATER      |
4704                       WINED3DPCMPCAPS_GREATEREQUAL |
4705                       WINED3DPCMPCAPS_LESS         |
4706                       WINED3DPCMPCAPS_LESSEQUAL    |
4707                       WINED3DPCMPCAPS_NEVER        |
4708                       WINED3DPCMPCAPS_NOTEQUAL;
4709
4710     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4711                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4712                            WINED3DPBLENDCAPS_DESTALPHA       |
4713                            WINED3DPBLENDCAPS_DESTCOLOR       |
4714                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4715                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4716                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4717                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4718                            WINED3DPBLENDCAPS_ONE             |
4719                            WINED3DPBLENDCAPS_SRCALPHA        |
4720                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4721                            WINED3DPBLENDCAPS_SRCCOLOR        |
4722                            WINED3DPBLENDCAPS_ZERO;
4723
4724     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4725                            WINED3DPBLENDCAPS_DESTCOLOR       |
4726                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4727                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4728                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4729                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4730                            WINED3DPBLENDCAPS_ONE             |
4731                            WINED3DPBLENDCAPS_SRCALPHA        |
4732                            WINED3DPBLENDCAPS_SRCCOLOR        |
4733                            WINED3DPBLENDCAPS_ZERO;
4734     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4735      * according to the glBlendFunc manpage
4736      *
4737      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4738      * legacy settings for srcblend only
4739      */
4740
4741     if (gl_info->supported[EXT_BLEND_COLOR])
4742     {
4743         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4744         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4745     }
4746
4747
4748     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4749                           WINED3DPCMPCAPS_EQUAL        |
4750                           WINED3DPCMPCAPS_GREATER      |
4751                           WINED3DPCMPCAPS_GREATEREQUAL |
4752                           WINED3DPCMPCAPS_LESS         |
4753                           WINED3DPCMPCAPS_LESSEQUAL    |
4754                           WINED3DPCMPCAPS_NEVER        |
4755                           WINED3DPCMPCAPS_NOTEQUAL;
4756
4757     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4758                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4759                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4760                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4761                            WINED3DPSHADECAPS_COLORFLATRGB       |
4762                            WINED3DPSHADECAPS_FOGFLAT            |
4763                            WINED3DPSHADECAPS_FOGGOURAUD         |
4764                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4765
4766     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4767                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4768                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4769                           WINED3DPTEXTURECAPS_BORDER             |
4770                           WINED3DPTEXTURECAPS_MIPMAP             |
4771                           WINED3DPTEXTURECAPS_PROJECTED          |
4772                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4773
4774     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4775     {
4776         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4777                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4778     }
4779
4780     if (gl_info->supported[EXT_TEXTURE3D])
4781     {
4782         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4783                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4784         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4785         {
4786             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4787         }
4788     }
4789
4790     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4791     {
4792         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4793                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4794         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4795         {
4796             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4797         }
4798     }
4799
4800     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4801                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4802                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4803                                WINED3DPTFILTERCAPS_MINFPOINT        |
4804                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4805                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4806                                WINED3DPTFILTERCAPS_LINEAR           |
4807                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4808                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4809                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4810                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4811                                WINED3DPTFILTERCAPS_NEAREST;
4812
4813     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4814     {
4815         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4816                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4817     }
4818
4819     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4820     {
4821         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4822                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4823                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4824                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4825                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4826                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4827                                        WINED3DPTFILTERCAPS_LINEAR           |
4828                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4829                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4830                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4831                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4832                                        WINED3DPTFILTERCAPS_NEAREST;
4833
4834         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4835         {
4836             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4837                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4838         }
4839     }
4840     else
4841     {
4842         caps->CubeTextureFilterCaps = 0;
4843     }
4844
4845     if (gl_info->supported[EXT_TEXTURE3D])
4846     {
4847         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4848                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4849                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4850                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4851                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4852                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4853                                          WINED3DPTFILTERCAPS_LINEAR           |
4854                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4855                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4856                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4857                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4858                                          WINED3DPTFILTERCAPS_NEAREST;
4859     }
4860     else
4861     {
4862         caps->VolumeTextureFilterCaps = 0;
4863     }
4864
4865     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4866                                  WINED3DPTADDRESSCAPS_CLAMP  |
4867                                  WINED3DPTADDRESSCAPS_WRAP;
4868
4869     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4870     {
4871         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4872     }
4873     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4874     {
4875         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4876     }
4877     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4878     {
4879         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4880     }
4881
4882     if (gl_info->supported[EXT_TEXTURE3D])
4883     {
4884         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4885                                            WINED3DPTADDRESSCAPS_CLAMP  |
4886                                            WINED3DPTADDRESSCAPS_WRAP;
4887         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4888         {
4889             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4890         }
4891         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4892         {
4893             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4894         }
4895         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4896         {
4897             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4898         }
4899     }
4900     else
4901     {
4902         caps->VolumeTextureAddressCaps = 0;
4903     }
4904
4905     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4906                       WINED3DLINECAPS_ZTEST         |
4907                       WINED3DLINECAPS_BLEND         |
4908                       WINED3DLINECAPS_ALPHACMP      |
4909                       WINED3DLINECAPS_FOG;
4910     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4911      * idea how generating the smoothing alpha values works; the result is different
4912      */
4913
4914     caps->MaxTextureWidth = gl_info->limits.texture_size;
4915     caps->MaxTextureHeight = gl_info->limits.texture_size;
4916
4917     if (gl_info->supported[EXT_TEXTURE3D])
4918         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4919     else
4920         caps->MaxVolumeExtent = 0;
4921
4922     caps->MaxTextureRepeat = 32768;
4923     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4924     caps->MaxVertexW = 1.0f;
4925
4926     caps->GuardBandLeft = 0.0f;
4927     caps->GuardBandTop = 0.0f;
4928     caps->GuardBandRight = 0.0f;
4929     caps->GuardBandBottom = 0.0f;
4930
4931     caps->ExtentsAdjust = 0.0f;
4932
4933     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4934                           WINED3DSTENCILCAPS_INCRSAT |
4935                           WINED3DSTENCILCAPS_INVERT  |
4936                           WINED3DSTENCILCAPS_KEEP    |
4937                           WINED3DSTENCILCAPS_REPLACE |
4938                           WINED3DSTENCILCAPS_ZERO;
4939     if (gl_info->supported[EXT_STENCIL_WRAP])
4940     {
4941         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4942                               WINED3DSTENCILCAPS_INCR;
4943     }
4944     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4945     {
4946         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4947     }
4948
4949     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4950
4951     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4952     caps->MaxActiveLights = gl_info->limits.lights;
4953
4954     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4955     caps->MaxVertexBlendMatrixIndex   = 0;
4956
4957     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4958     caps->MaxPointSize = gl_info->limits.pointsize_max;
4959
4960
4961     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4962     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4963                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4964                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4965                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4966                                   WINED3DVTXPCAPS_VERTEXFOG         |
4967                                   WINED3DVTXPCAPS_TEXGEN;
4968
4969     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4970     caps->MaxVertexIndex      = 0xfffff;
4971     caps->MaxStreams          = MAX_STREAMS;
4972     caps->MaxStreamStride     = 1024;
4973
4974     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4975     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4976                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4977     caps->MaxNpatchTessellationLevel        = 0;
4978     caps->MasterAdapterOrdinal              = 0;
4979     caps->AdapterOrdinalInGroup             = 0;
4980     caps->NumberOfAdaptersInGroup           = 1;
4981
4982     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4983
4984     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4985                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4986                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4987                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4988     caps->VertexTextureFilterCaps             = 0;
4989
4990     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4991     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4992
4993     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4994     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4995
4996     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4997      * Ignore shader model capabilities if disabled in config
4998      */
4999     if (vs_selected_mode == SHADER_NONE)
5000     {
5001         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
5002         caps->VertexShaderVersion          = 0;
5003         caps->MaxVertexShaderConst         = 0;
5004     }
5005     else
5006     {
5007         caps->VertexShaderVersion = shader_caps.vs_version;
5008         caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5009     }
5010
5011     if (ps_selected_mode == SHADER_NONE)
5012     {
5013         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
5014         caps->PixelShaderVersion           = 0;
5015         caps->PixelShader1xMaxValue        = 0.0f;
5016     } else {
5017         caps->PixelShaderVersion = shader_caps.ps_version;
5018         caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5019     }
5020
5021     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
5022     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
5023     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
5024
5025     /* The following caps are shader specific, but they are things we cannot detect, or which
5026      * are the same among all shader models. So to avoid code duplication set the shader version
5027      * specific, but otherwise constant caps here
5028      */
5029     if (caps->VertexShaderVersion >= 3)
5030     {
5031         /* Where possible set the caps based on OpenGL extensions and if they
5032          * aren't set (in case of software rendering) use the VS 3.0 from
5033          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5034          * VS3.0 value. */
5035         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5036         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5037         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5038         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5039         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5040         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5041
5042         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5043         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5044     }
5045     else if (caps->VertexShaderVersion == 2)
5046     {
5047         caps->VS20Caps.caps = 0;
5048         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5049         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5050         caps->VS20Caps.static_flow_control_depth = 1;
5051
5052         caps->MaxVShaderInstructionsExecuted    = 65535;
5053         caps->MaxVertexShader30InstructionSlots = 0;
5054     }
5055     else
5056     { /* VS 1.x */
5057         caps->VS20Caps.caps = 0;
5058         caps->VS20Caps.dynamic_flow_control_depth = 0;
5059         caps->VS20Caps.temp_count = 0;
5060         caps->VS20Caps.static_flow_control_depth = 0;
5061
5062         caps->MaxVShaderInstructionsExecuted    = 0;
5063         caps->MaxVertexShader30InstructionSlots = 0;
5064     }
5065
5066     if (caps->PixelShaderVersion >= 3)
5067     {
5068         /* Where possible set the caps based on OpenGL extensions and if they
5069          * aren't set (in case of software rendering) use the PS 3.0 from
5070          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5071          * PS 3.0 value. */
5072
5073         /* Caps is more or less undocumented on MSDN but it appears to be
5074          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5075          * cards from Windows */
5076         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5077                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5078                 WINED3DPS20CAPS_PREDICATION          |
5079                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5080                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5081         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5082         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5083         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5084         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5085         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5086         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5087         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5088
5089         caps->MaxPShaderInstructionsExecuted = 65535;
5090         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5091                 adapter->gl_info.limits.arb_ps_instructions);
5092     }
5093     else if(caps->PixelShaderVersion == 2)
5094     {
5095         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5096         caps->PS20Caps.caps = 0;
5097         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5098         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5099         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5100         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5101         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5102
5103         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5104         caps->MaxPixelShader30InstructionSlots  = 0;
5105     }
5106     else /* PS 1.x */
5107     {
5108         caps->PS20Caps.caps = 0;
5109         caps->PS20Caps.dynamic_flow_control_depth = 0;
5110         caps->PS20Caps.temp_count = 0;
5111         caps->PS20Caps.static_flow_control_depth = 0;
5112         caps->PS20Caps.instruction_slot_count = 0;
5113
5114         caps->MaxPShaderInstructionsExecuted    = 0;
5115         caps->MaxPixelShader30InstructionSlots  = 0;
5116     }
5117
5118     if (caps->VertexShaderVersion >= 2)
5119     {
5120         /* OpenGL supports all the formats below, perhaps not always
5121          * without conversion, but it supports them.
5122          * Further GLSL doesn't seem to have an official unsigned type so
5123          * don't advertise it yet as I'm not sure how we handle it.
5124          * We might need to add some clamping in the shader engine to
5125          * support it.
5126          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5127         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5128                           WINED3DDTCAPS_UBYTE4N   |
5129                           WINED3DDTCAPS_SHORT2N   |
5130                           WINED3DDTCAPS_SHORT4N;
5131         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5132         {
5133             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5134                                WINED3DDTCAPS_FLOAT16_4;
5135         }
5136     }
5137     else
5138     {
5139         caps->DeclTypes = 0;
5140     }
5141
5142     /* Set DirectDraw helper Caps */
5143     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5144                                         WINEDDCKEYCAPS_SRCBLT;
5145     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5146                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5147                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5148                                         WINEDDFXCAPS_BLTROTATION90          |
5149                                         WINEDDFXCAPS_BLTSHRINKX             |
5150                                         WINEDDFXCAPS_BLTSHRINKXN            |
5151                                         WINEDDFXCAPS_BLTSHRINKY             |
5152                                         WINEDDFXCAPS_BLTSHRINKXN            |
5153                                         WINEDDFXCAPS_BLTSTRETCHX            |
5154                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5155                                         WINEDDFXCAPS_BLTSTRETCHY            |
5156                                         WINEDDFXCAPS_BLTSTRETCHYN;
5157     blit_caps =                         WINEDDCAPS_BLT                      |
5158                                         WINEDDCAPS_BLTCOLORFILL             |
5159                                         WINEDDCAPS_BLTDEPTHFILL             |
5160                                         WINEDDCAPS_BLTSTRETCH               |
5161                                         WINEDDCAPS_CANBLTSYSMEM             |
5162                                         WINEDDCAPS_CANCLIP                  |
5163                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5164                                         WINEDDCAPS_COLORKEY                 |
5165                                         WINEDDCAPS_COLORKEYHWASSIST         |
5166                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5167     pal_caps =                          WINEDDPCAPS_8BIT                    |
5168                                         WINEDDPCAPS_PRIMARYSURFACE;
5169
5170     /* Fill the ddraw caps structure */
5171     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5172                                         WINEDDCAPS_PALETTE                  |
5173                                         blit_caps;
5174     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5175                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5176                                         WINEDDCAPS2_PRIMARYGAMMA            |
5177                                         WINEDDCAPS2_WIDESURFACES            |
5178                                         WINEDDCAPS2_CANRENDERWINDOWED;
5179     caps->ddraw_caps.color_key_caps = ckey_caps;
5180     caps->ddraw_caps.fx_caps = fx_caps;
5181     caps->ddraw_caps.pal_caps = pal_caps;
5182     caps->ddraw_caps.svb_caps = blit_caps;
5183     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5184     caps->ddraw_caps.svb_fx_caps = fx_caps;
5185     caps->ddraw_caps.vsb_caps = blit_caps;
5186     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5187     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5188     caps->ddraw_caps.ssb_caps = blit_caps;
5189     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5190     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5191
5192     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5193                                         WINEDDSCAPS_BACKBUFFER              |
5194                                         WINEDDSCAPS_FLIP                    |
5195                                         WINEDDSCAPS_FRONTBUFFER             |
5196                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5197                                         WINEDDSCAPS_PALETTE                 |
5198                                         WINEDDSCAPS_PRIMARYSURFACE          |
5199                                         WINEDDSCAPS_SYSTEMMEMORY            |
5200                                         WINEDDSCAPS_VIDEOMEMORY             |
5201                                         WINEDDSCAPS_VISIBLE;
5202     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5203
5204     /* Set D3D caps if OpenGL is available. */
5205     if (adapter->opengl)
5206     {
5207         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5208                                         WINEDDSCAPS_MIPMAP                  |
5209                                         WINEDDSCAPS_TEXTURE                 |
5210                                         WINEDDSCAPS_ZBUFFER;
5211         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5212     }
5213
5214     return WINED3D_OK;
5215 }
5216
5217 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5218         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5219         struct wined3d_device **device)
5220 {
5221     struct wined3d_device *object;
5222     HRESULT hr;
5223
5224     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5225             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5226
5227     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5228      * number and create a device without a 3D adapter for 2D only operation. */
5229     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5230         return WINED3DERR_INVALIDCALL;
5231
5232     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5233     if (!object)
5234     {
5235         ERR("Failed to allocate device memory.\n");
5236         return E_OUTOFMEMORY;
5237     }
5238
5239     hr = device_init(object, wined3d, adapter_idx, device_type,
5240             focus_window, flags, surface_alignment, device_parent);
5241     if (FAILED(hr))
5242     {
5243         WARN("Failed to initialize device, hr %#x.\n", hr);
5244         HeapFree(GetProcessHeap(), 0, object);
5245         return hr;
5246     }
5247
5248     TRACE("Created device %p.\n", object);
5249     *device = object;
5250
5251     device_parent->ops->wined3d_device_created(device_parent, *device);
5252
5253     return WINED3D_OK;
5254 }
5255
5256 static void WINE_GLAPI invalid_func(const void *data)
5257 {
5258     ERR("Invalid vertex attribute function called\n");
5259     DebugBreak();
5260 }
5261
5262 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5263 {
5264     ERR("Invalid texcoord function called\n");
5265     DebugBreak();
5266 }
5267
5268 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5269  * the extension detection and are used in drawStridedSlow
5270  */
5271 static void WINE_GLAPI position_d3dcolor(const void *data)
5272 {
5273     DWORD pos = *((const DWORD *)data);
5274
5275     FIXME("Add a test for fixed function position from d3dcolor type\n");
5276     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5277             D3DCOLOR_B_G(pos),
5278             D3DCOLOR_B_B(pos),
5279             D3DCOLOR_B_A(pos));
5280 }
5281
5282 static void WINE_GLAPI position_float4(const void *data)
5283 {
5284     const GLfloat *pos = data;
5285
5286     if (pos[3] != 0.0f && pos[3] != 1.0f)
5287     {
5288         float w = 1.0f / pos[3];
5289
5290         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5291     }
5292     else
5293     {
5294         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5295     }
5296 }
5297
5298 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5299 {
5300     DWORD diffuseColor = *((const DWORD *)data);
5301
5302     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5303             D3DCOLOR_B_G(diffuseColor),
5304             D3DCOLOR_B_B(diffuseColor),
5305             D3DCOLOR_B_A(diffuseColor));
5306 }
5307
5308 static void WINE_GLAPI specular_d3dcolor(const void *data)
5309 {
5310     DWORD specularColor = *((const DWORD *)data);
5311     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5312             D3DCOLOR_B_G(specularColor),
5313             D3DCOLOR_B_B(specularColor)};
5314
5315     specular_func_3ubv(d);
5316 }
5317
5318 static void WINE_GLAPI warn_no_specular_func(const void *data)
5319 {
5320     WARN("GL_EXT_secondary_color not supported\n");
5321 }
5322
5323 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5324 {
5325     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5326     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5327     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5328     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5329     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5330     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5331     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5332     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5333     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5334     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5335     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5336     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5337     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5338     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5339     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5340     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5341     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5342
5343     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5344     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5345     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5346     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5347     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5348     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5349     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5350     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5351     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5352     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5353     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5354     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5355     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5356     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5357     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5358     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5359     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5360
5361     /* No 4 component entry points here */
5362     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5363     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5364     if (gl_info->supported[EXT_SECONDARY_COLOR])
5365     {
5366         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5367     }
5368     else
5369     {
5370         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5371     }
5372     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5373     if (gl_info->supported[EXT_SECONDARY_COLOR])
5374     {
5375         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5376         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5377     }
5378     else
5379     {
5380         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5381     }
5382     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5383     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5384     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5385     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5386     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5387     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5388     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5389     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5390     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5391     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5392     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5393     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5394
5395     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5396      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5397      */
5398     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5399     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5400     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5401     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5402     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5403     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5404     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5405     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5406     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5407     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5408     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5409     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5410     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5411     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5412     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5413     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5414     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5415
5416     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5417     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5418     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5419     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5420     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5421     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5422     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5423     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5424     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5425     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5426     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5427     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5428     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5429     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5430     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5431     if (gl_info->supported[NV_HALF_FLOAT])
5432     {
5433         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5434         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5435         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5436     } else {
5437         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5438         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5439     }
5440 }
5441
5442 /* Do not call while under the GL lock. */
5443 static BOOL InitAdapters(struct wined3d *wined3d)
5444 {
5445     struct wined3d_adapter *adapter = &wined3d->adapters[0];
5446     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5447     BOOL ret;
5448     int ps_selected_mode, vs_selected_mode;
5449
5450     /* No need to hold any lock. The calling library makes sure only one thread calls
5451      * wined3d simultaneously
5452      */
5453
5454     TRACE("Initializing adapters\n");
5455
5456 /* Dynamically load all GL core functions */
5457 #ifdef USE_WIN32_OPENGL
5458     {
5459         HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5460 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5461         ALL_WGL_FUNCS
5462 #undef USE_GL_FUNC
5463     }
5464 #else
5465     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5466     {
5467         HDC hdc = GetDC( 0 );
5468         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5469         ReleaseDC( 0, hdc );
5470         if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5471         gl_info->gl_ops.gl = wgl_driver->gl;
5472     }
5473 #endif
5474
5475     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5476     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5477
5478     /* For now only one default adapter */
5479     {
5480         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5481         struct wined3d_pixel_format *cfgs;
5482         int iPixelFormat;
5483         int res;
5484         DISPLAY_DEVICEW DisplayDevice;
5485         HDC hdc;
5486
5487         TRACE("Initializing default adapter\n");
5488         adapter->ordinal = 0;
5489         adapter->monitorPoint.x = -1;
5490         adapter->monitorPoint.y = -1;
5491
5492         if (!AllocateLocallyUniqueId(&adapter->luid))
5493         {
5494             DWORD err = GetLastError();
5495             ERR("Failed to set adapter LUID (%#x).\n", err);
5496             goto nogl_adapter;
5497         }
5498         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5499                 adapter->luid.HighPart, adapter->luid.LowPart);
5500
5501         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5502         {
5503             ERR("Failed to get a gl context for default adapter\n");
5504             goto nogl_adapter;
5505         }
5506
5507         ret = wined3d_adapter_init_gl_caps(adapter);
5508         if(!ret) {
5509             ERR("Failed to initialize gl caps for default adapter\n");
5510             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5511             goto nogl_adapter;
5512         }
5513         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5514         if(!ret) {
5515             ERR("Failed to init gl formats\n");
5516             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5517             goto nogl_adapter;
5518         }
5519
5520         hdc = fake_gl_ctx.dc;
5521
5522         adapter->TextureRam = adapter->driver_info.vidmem;
5523         adapter->UsedTextureRam = 0;
5524         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5525
5526         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5527         DisplayDevice.cb = sizeof(DisplayDevice);
5528         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5529         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5530         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5531
5532         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5533         {
5534             GLint cfg_count;
5535             int attribute;
5536             int attribs[11];
5537             int values[11];
5538             int nAttribs = 0;
5539
5540             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5541             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5542             adapter->cfg_count = cfg_count;
5543
5544             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5545             cfgs = adapter->cfgs;
5546             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5547             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5548             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5549             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5550             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5551             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5552             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5553             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5554             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5555             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5556             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5557
5558             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5559             {
5560                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5561
5562                 if(!res)
5563                     continue;
5564
5565                 /* Cache the pixel format */
5566                 cfgs->iPixelFormat = iPixelFormat;
5567                 cfgs->redSize = values[0];
5568                 cfgs->greenSize = values[1];
5569                 cfgs->blueSize = values[2];
5570                 cfgs->alphaSize = values[3];
5571                 cfgs->colorSize = values[4];
5572                 cfgs->depthSize = values[5];
5573                 cfgs->stencilSize = values[6];
5574                 cfgs->windowDrawable = values[7];
5575                 cfgs->iPixelType = values[8];
5576                 cfgs->doubleBuffer = values[9];
5577                 cfgs->auxBuffers = values[10];
5578
5579                 cfgs->numSamples = 0;
5580                 /* Check multisample support */
5581                 if (gl_info->supported[ARB_MULTISAMPLE])
5582                 {
5583                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5584                     int value[2];
5585                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5586                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5587                         * value[1] = number of multi sample buffers*/
5588                         if(value[0])
5589                             cfgs->numSamples = value[1];
5590                     }
5591                 }
5592
5593                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5594                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5595                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5596                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5597                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5598                 cfgs++;
5599             }
5600         }
5601         else
5602         {
5603             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5604             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5605             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5606
5607             cfgs = adapter->cfgs;
5608             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5609             {
5610                 PIXELFORMATDESCRIPTOR ppfd;
5611
5612                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5613                 if(!res)
5614                     continue;
5615
5616                 /* We only want HW acceleration using an OpenGL ICD driver.
5617                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5618                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5619                  */
5620                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5621                 {
5622                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5623                     continue;
5624                 }
5625
5626                 cfgs->iPixelFormat = iPixelFormat;
5627                 cfgs->redSize = ppfd.cRedBits;
5628                 cfgs->greenSize = ppfd.cGreenBits;
5629                 cfgs->blueSize = ppfd.cBlueBits;
5630                 cfgs->alphaSize = ppfd.cAlphaBits;
5631                 cfgs->colorSize = ppfd.cColorBits;
5632                 cfgs->depthSize = ppfd.cDepthBits;
5633                 cfgs->stencilSize = ppfd.cStencilBits;
5634                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5635                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5636                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5637                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5638                 cfgs->numSamples = 0;
5639
5640                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5641                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5642                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5643                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5644                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5645                 cfgs++;
5646                 adapter->cfg_count++;
5647             }
5648
5649             /* We haven't found any suitable formats. This should only happen
5650              * in case of GDI software rendering, which is pretty useless
5651              * anyway. */
5652             if (!adapter->cfg_count)
5653             {
5654                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5655
5656                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5657                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5658                 goto nogl_adapter;
5659             }
5660         }
5661
5662         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5663
5664         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5665         fillGLAttribFuncs(&adapter->gl_info);
5666         adapter->opengl = TRUE;
5667     }
5668     wined3d->adapter_count = 1;
5669     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5670
5671     return TRUE;
5672
5673 nogl_adapter:
5674     /* Initialize an adapter for ddraw-only memory counting */
5675     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5676     wined3d->adapters[0].ordinal = 0;
5677     wined3d->adapters[0].opengl = FALSE;
5678     wined3d->adapters[0].monitorPoint.x = -1;
5679     wined3d->adapters[0].monitorPoint.y = -1;
5680
5681     wined3d->adapters[0].driver_info.name = "Display";
5682     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5683     if (wined3d_settings.emulated_textureram)
5684         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5685     else
5686         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5687
5688     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5689
5690     wined3d->adapter_count = 1;
5691     return FALSE;
5692 }
5693
5694 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5695
5696 const struct wined3d_parent_ops wined3d_null_parent_ops =
5697 {
5698     wined3d_null_wined3d_object_destroyed,
5699 };
5700
5701 /* Do not call while under the GL lock. */
5702 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5703 {
5704     wined3d->dxVersion = version;
5705     wined3d->ref = 1;
5706     wined3d->flags = flags;
5707
5708     if (!InitAdapters(wined3d))
5709     {
5710         WARN("Failed to initialize adapters.\n");
5711         if (version > 7)
5712         {
5713             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5714             return E_FAIL;
5715         }
5716     }
5717
5718     return WINED3D_OK;
5719 }