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HEAD
d3d8: Merge vertex and index buffer implementations into a single file.
[wine]
/
dlls
/
d3d8
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = d3d8.dll
6
IMPORTLIB = d3d8
7
IMPORTS = dxguid uuid wined3d
8
9
C_SRCS = \
10
buffer.c \
11
cubetexture.c \
12
d3d8_main.c \
13
device.c \
14
directx.c \
15
shader.c \
16
surface.c \
17
swapchain.c \
18
texture.c \
19
vertexdeclaration.c \
20
volume.c \
21
volumetexture.c
22
23
RC_SRCS = version.rc
24
25
@MAKE_DLL_RULES@