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[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
185 {
186     IDirect3DSwapChain9Impl *parent;
187
188     TRACE("swapchain %p.\n", swapchain);
189
190     parent = IWineD3DSwapChain_GetParent(swapchain);
191     parent->isImplicit = FALSE;
192     IDirect3DSwapChain9_AddRef((IDirect3DSwapChain9 *)parent);
193     return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
194 }
195
196 /* IDirect3D IUnknown parts follow: */
197 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
198     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
199     IDirect3D9 *d3d;
200     IDirect3D9Impl *d3dimpl;
201
202     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
203
204     if (IsEqualGUID(riid, &IID_IUnknown)
205         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
206         IDirect3DDevice9Ex_AddRef(iface);
207         *ppobj = This;
208         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
209         return S_OK;
210     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
211         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
212          * It doesn't matter with which function the device was created.
213          */
214         IDirect3DDevice9_GetDirect3D(iface, &d3d);
215         d3dimpl = (IDirect3D9Impl *) d3d;
216
217         if(d3dimpl->extended) {
218             *ppobj = iface;
219             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
220             IDirect3D9_Release(d3d);
221             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
222             return S_OK;
223         } else {
224             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
225             IDirect3D9_Release(d3d);
226             *ppobj = NULL;
227             return E_NOINTERFACE;
228         }
229     }
230
231     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
232     {
233         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
234         *ppobj = &This->device_parent_vtbl;
235         return S_OK;
236     }
237
238     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
239     *ppobj = NULL;
240     return E_NOINTERFACE;
241 }
242
243 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
244     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
245     ULONG ref = InterlockedIncrement(&This->ref);
246
247     TRACE("%p increasing refcount to %u.\n", iface, ref);
248
249     return ref;
250 }
251
252 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
253     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
254     ULONG ref;
255
256     if (This->inDestruction) return 0;
257     ref = InterlockedDecrement(&This->ref);
258
259     TRACE("%p decreasing refcount to %u.\n", iface, ref);
260
261     if (ref == 0) {
262       unsigned i;
263       This->inDestruction = TRUE;
264
265       wined3d_mutex_lock();
266       for(i = 0; i < This->numConvertedDecls; i++) {
267           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
268            * device
269            */
270           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
271       }
272       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
273
274       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
275       IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
276       IWineD3DDevice_Release(This->WineD3DDevice);
277       wined3d_mutex_unlock();
278
279       HeapFree(GetProcessHeap(), 0, This);
280     }
281     return ref;
282 }
283
284 /* IDirect3DDevice Interface follow: */
285 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
286 {
287     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
288
289     TRACE("iface %p.\n", iface);
290
291     if (This->notreset)
292     {
293         TRACE("D3D9 device is marked not reset.\n");
294         return D3DERR_DEVICENOTRESET;
295     }
296
297     return D3D_OK;
298 }
299
300 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
301     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
302     HRESULT hr;
303
304     TRACE("iface %p.\n", iface);
305
306     wined3d_mutex_lock();
307     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
308     wined3d_mutex_unlock();
309
310     return hr;
311 }
312
313 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
314     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
315     HRESULT hr;
316
317     TRACE("iface %p.\n", iface);
318
319     wined3d_mutex_lock();
320     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
321     wined3d_mutex_unlock();
322
323     return hr;
324 }
325
326 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **ppD3D9)
327 {
328     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
329     struct wined3d *wined3d;
330     HRESULT hr = D3D_OK;
331
332     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
333
334     if (NULL == ppD3D9) {
335         return D3DERR_INVALIDCALL;
336     }
337
338     wined3d_mutex_lock();
339     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
340     if (hr == D3D_OK && wined3d)
341     {
342         *ppD3D9 = wined3d_get_parent(wined3d);
343         IDirect3D9_AddRef(*ppD3D9);
344         wined3d_decref(wined3d);
345     }
346     else
347     {
348         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
349         *ppD3D9 = NULL;
350     }
351     TRACE("(%p) returning %p\n", This, *ppD3D9);
352     wined3d_mutex_unlock();
353
354     return hr;
355 }
356
357 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
358     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
359     HRESULT hrc = D3D_OK;
360     WINED3DCAPS *pWineCaps;
361
362     TRACE("iface %p, caps %p.\n", iface, pCaps);
363
364     if(NULL == pCaps){
365         return D3DERR_INVALIDCALL;
366     }
367     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
368     if(pWineCaps == NULL){
369         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
370     }
371
372     memset(pCaps, 0, sizeof(*pCaps));
373
374     wined3d_mutex_lock();
375     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
376     wined3d_mutex_unlock();
377
378     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
379     HeapFree(GetProcessHeap(), 0, pWineCaps);
380
381     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
382     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
383
384     filter_caps(pCaps);
385
386     TRACE("Returning %p %p\n", This, pCaps);
387     return hrc;
388 }
389
390 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
391     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
392     HRESULT hr;
393
394     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
395
396     wined3d_mutex_lock();
397     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
398     wined3d_mutex_unlock();
399
400     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
401
402     return hr;
403 }
404
405 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
406     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407     HRESULT hr;
408
409     TRACE("iface %p, parameters %p.\n", iface, pParameters);
410
411     wined3d_mutex_lock();
412     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
413     wined3d_mutex_unlock();
414
415     return hr;
416 }
417
418 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
419     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
420     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
421     HRESULT hr;
422
423     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
424             iface, XHotSpot, YHotSpot, pCursorBitmap);
425
426     if (!pCursorBitmap)
427     {
428         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
429         return D3DERR_INVALIDCALL;
430     }
431
432     wined3d_mutex_lock();
433     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
434     wined3d_mutex_unlock();
435
436     return hr;
437 }
438
439 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
440     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
441
442     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
443
444     wined3d_mutex_lock();
445     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
446     wined3d_mutex_unlock();
447 }
448
449 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
450     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
451     BOOL ret;
452
453     TRACE("iface %p, show %#x.\n", iface, bShow);
454
455     wined3d_mutex_lock();
456     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
457     wined3d_mutex_unlock();
458
459     return ret;
460 }
461
462 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
463         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
464 {
465     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466     IDirect3DSwapChain9Impl *object;
467     HRESULT hr;
468
469     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
470             iface, present_parameters, swapchain);
471
472     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
473     if (!object)
474     {
475         ERR("Failed to allocate swapchain memory.\n");
476         return E_OUTOFMEMORY;
477     }
478
479     hr = swapchain_init(object, This, present_parameters);
480     if (FAILED(hr))
481     {
482         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
483         HeapFree(GetProcessHeap(), 0, object);
484         return hr;
485     }
486
487     TRACE("Created swapchain %p.\n", object);
488     *swapchain = (IDirect3DSwapChain9 *)object;
489
490     return D3D_OK;
491 }
492
493 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
494         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
495 {
496     IWineD3DSwapChain *wined3d_swapchain = NULL;
497     HRESULT hr;
498
499     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
500
501     wined3d_mutex_lock();
502     hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
503             swapchain_idx, &wined3d_swapchain);
504     if (SUCCEEDED(hr) && wined3d_swapchain)
505     {
506        *swapchain = IWineD3DSwapChain_GetParent(wined3d_swapchain);
507        IDirect3DSwapChain9_AddRef(*swapchain);
508        IWineD3DSwapChain_Release(wined3d_swapchain);
509     }
510     else
511     {
512         *swapchain = NULL;
513     }
514     wined3d_mutex_unlock();
515
516     return hr;
517 }
518
519 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
520 {
521     UINT count;
522
523     TRACE("iface %p.\n", iface);
524
525     wined3d_mutex_lock();
526     count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
527     wined3d_mutex_unlock();
528
529     return count;
530 }
531
532 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
533     BOOL *resources_ok = data;
534     D3DRESOURCETYPE type;
535     HRESULT ret = S_OK;
536     WINED3DSURFACE_DESC surface_desc;
537     WINED3DVOLUME_DESC volume_desc;
538     D3DINDEXBUFFER_DESC index_desc;
539     D3DVERTEXBUFFER_DESC vertex_desc;
540     WINED3DPOOL pool;
541     IDirect3DResource9 *parent;
542
543     parent = IWineD3DResource_GetParent(resource);
544     type = IDirect3DResource9_GetType(parent);
545     switch(type) {
546         case D3DRTYPE_SURFACE:
547             IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
548             pool = surface_desc.pool;
549             break;
550
551         case D3DRTYPE_VOLUME:
552             IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
553             pool = volume_desc.Pool;
554             break;
555
556         case D3DRTYPE_INDEXBUFFER:
557             IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
558             pool = index_desc.Pool;
559             break;
560
561         case D3DRTYPE_VERTEXBUFFER:
562             IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
563             pool = vertex_desc.Pool;
564             break;
565
566         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
567          * is a D3DPOOL_DEFAULT surface or volume as well
568          */
569         default:
570             pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
571             break;
572     }
573
574     if (pool == WINED3DPOOL_DEFAULT)
575     {
576         IDirect3DResource9_AddRef(parent);
577         if (IUnknown_Release(parent) == 0)
578         {
579             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
580         } else {
581             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
582             ret = S_FALSE;
583             *resources_ok = FALSE;
584         }
585     }
586     IWineD3DResource_Release(resource);
587
588     return ret;
589 }
590
591 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
592     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
593     WINED3DPRESENT_PARAMETERS localParameters;
594     HRESULT hr;
595     BOOL resources_ok = TRUE;
596     UINT i;
597
598     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
599
600     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
601      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
602      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
603      * make use of the hidden reference and destroys the objects.
604      *
605      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
606      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
607      */
608     wined3d_mutex_lock();
609     IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
610     for(i = 0; i < 16; i++) {
611         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
612     }
613     for(i = 0; i < 16; i++) {
614         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
615     }
616
617     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
618     if(!resources_ok) {
619         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
620         This->notreset = TRUE;
621         wined3d_mutex_unlock();
622
623         return D3DERR_INVALIDCALL;
624     }
625
626     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
627     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
628     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
629     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
630     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
631     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
632     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
633     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
634     localParameters.Windowed                            = pPresentationParameters->Windowed;
635     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
636     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
637     localParameters.Flags                               = pPresentationParameters->Flags;
638     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
639     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
640     localParameters.AutoRestoreDisplayMode              = TRUE;
641
642     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
643     if(FAILED(hr)) {
644         This->notreset = TRUE;
645
646         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
647         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
648         pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
649         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
650         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
651         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
652         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
653         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
654         pPresentationParameters->Windowed                   = localParameters.Windowed;
655         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
656         pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
657         pPresentationParameters->Flags                      = localParameters.Flags;
658         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
659         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
660     } else {
661         This->notreset = FALSE;
662     }
663
664     wined3d_mutex_unlock();
665
666     return hr;
667 }
668
669 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
670  pDirtyRegion) {
671     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
672     HRESULT hr;
673
674     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
675             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
676
677     wined3d_mutex_lock();
678     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
679     wined3d_mutex_unlock();
680
681     return hr;
682  }
683
684 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
685         UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
686 {
687     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
688     IWineD3DSurface *retSurface = NULL;
689     HRESULT hr;
690
691     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
692             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
693
694     wined3d_mutex_lock();
695     hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain,
696             BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
697     if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
698     {
699         *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
700         IDirect3DSurface9_AddRef(*ppBackBuffer);
701         IWineD3DSurface_Release(retSurface);
702     }
703     wined3d_mutex_unlock();
704
705     return hr;
706 }
707 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
708     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
709     HRESULT hr;
710
711     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
712
713     wined3d_mutex_lock();
714     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
715     wined3d_mutex_unlock();
716
717     return hr;
718 }
719
720 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
721     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
722     HRESULT hr;
723
724     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
725
726     wined3d_mutex_lock();
727     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
728     wined3d_mutex_unlock();
729
730     return hr;
731 }
732
733 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
734         DWORD Flags, const D3DGAMMARAMP *pRamp)
735 {
736     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
737
738     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
739
740     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
741     wined3d_mutex_lock();
742     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
743     wined3d_mutex_unlock();
744 }
745
746 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
747     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
748
749     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
750
751     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
752     wined3d_mutex_lock();
753     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
754     wined3d_mutex_unlock();
755 }
756
757 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
758         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
759         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
760 {
761     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
762     IDirect3DTexture9Impl *object;
763     HRESULT hr;
764
765     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
766             iface, width, height, levels, usage, format, pool, texture, shared_handle);
767
768     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
769     if (!object)
770     {
771         ERR("Failed to allocate texture memory.\n");
772         return D3DERR_OUTOFVIDEOMEMORY;
773     }
774
775     hr = texture_init(object, This, width, height, levels, usage, format, pool);
776     if (FAILED(hr))
777     {
778         WARN("Failed to initialize texture, hr %#x.\n", hr);
779         HeapFree(GetProcessHeap(), 0, object);
780         return hr;
781     }
782
783     TRACE("Created texture %p.\n", object);
784     *texture = (IDirect3DTexture9 *)object;
785
786     return D3D_OK;
787 }
788
789 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
790         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
791         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
792 {
793     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
794     IDirect3DVolumeTexture9Impl *object;
795     HRESULT hr;
796
797     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
798             iface, width, height, depth, levels);
799     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
800             usage, format, pool, texture, shared_handle);
801
802     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
803     if (!object)
804     {
805         ERR("Failed to allocate volume texture memory.\n");
806         return D3DERR_OUTOFVIDEOMEMORY;
807     }
808
809     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
810     if (FAILED(hr))
811     {
812         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
813         HeapFree(GetProcessHeap(), 0, object);
814         return hr;
815     }
816
817     TRACE("Created volume texture %p.\n", object);
818     *texture = (IDirect3DVolumeTexture9 *)object;
819
820     return D3D_OK;
821 }
822
823 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
824         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
825         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
826 {
827     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
828     IDirect3DCubeTexture9Impl *object;
829     HRESULT hr;
830
831     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
832             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
833
834     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
835     if (!object)
836     {
837         ERR("Failed to allocate cube texture memory.\n");
838         return D3DERR_OUTOFVIDEOMEMORY;
839     }
840
841     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
842     if (FAILED(hr))
843     {
844         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
845         HeapFree(GetProcessHeap(), 0, object);
846         return hr;
847     }
848
849     TRACE("Created cube texture %p.\n", object);
850     *texture = (IDirect3DCubeTexture9 *)object;
851
852     return D3D_OK;
853 }
854
855 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
856         DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
857 {
858     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
859     IDirect3DVertexBuffer9Impl *object;
860     HRESULT hr;
861
862     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
863             iface, size, usage, fvf, pool, buffer, shared_handle);
864
865     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
866     if (!object)
867     {
868         ERR("Failed to allocate buffer memory.\n");
869         return D3DERR_OUTOFVIDEOMEMORY;
870     }
871
872     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
873     if (FAILED(hr))
874     {
875         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
876         HeapFree(GetProcessHeap(), 0, object);
877         return hr;
878     }
879
880     TRACE("Created vertex buffer %p.\n", object);
881     *buffer = (IDirect3DVertexBuffer9 *)object;
882
883     return D3D_OK;
884 }
885
886 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
887         D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
888 {
889     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
890     IDirect3DIndexBuffer9Impl *object;
891     HRESULT hr;
892
893     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
894             iface, size, usage, format, pool, buffer, shared_handle);
895
896     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
897     if (!object)
898     {
899         ERR("Failed to allocate buffer memory.\n");
900         return D3DERR_OUTOFVIDEOMEMORY;
901     }
902
903     hr = indexbuffer_init(object, This, size, usage, format, pool);
904     if (FAILED(hr))
905     {
906         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
907         HeapFree(GetProcessHeap(), 0, object);
908         return hr;
909     }
910
911     TRACE("Created index buffer %p.\n", object);
912     *buffer = (IDirect3DIndexBuffer9 *)object;
913
914     return D3D_OK;
915 }
916
917 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
918         D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
919         UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
920 {
921     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
922     IDirect3DSurface9Impl *object;
923     HRESULT hr;
924
925     TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
926             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
927             iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
928             Usage, Pool, MultiSample, MultisampleQuality);
929
930     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
931     if (!object)
932     {
933         FIXME("Failed to allocate surface memory.\n");
934         return D3DERR_OUTOFVIDEOMEMORY;
935     }
936
937     hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
938             Level, Usage, Pool, MultiSample, MultisampleQuality);
939     if (FAILED(hr))
940     {
941         WARN("Failed to initialize surface, hr %#x.\n", hr);
942         HeapFree(GetProcessHeap(), 0, object);
943         return hr;
944     }
945
946     TRACE("Created surface %p.\n", object);
947     *ppSurface = (IDirect3DSurface9 *)object;
948
949     return D3D_OK;
950 }
951
952 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
953         D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
954         IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
955 {
956     HRESULT hr;
957
958     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
959             "lockable %#x, surface %p, shared_handle %p.\n",
960             iface, Width, Height, Format, MultiSample, MultisampleQuality,
961             Lockable, ppSurface, pSharedHandle);
962
963     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
964             0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
965
966     return hr;
967 }
968
969 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
970                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
971                                                                 DWORD MultisampleQuality, BOOL Discard,
972                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
973     HRESULT hr;
974
975     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
976             "discard %#x, surface %p, shared_handle %p.\n",
977             iface, Width, Height, Format, MultiSample, MultisampleQuality,
978             Discard, ppSurface, pSharedHandle);
979
980     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
981             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
982
983     return hr;
984 }
985
986
987 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
988     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
989     HRESULT hr;
990
991     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
992             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
993
994     wined3d_mutex_lock();
995     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
996     wined3d_mutex_unlock();
997
998     return hr;
999 }
1000
1001 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
1002     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1003     HRESULT hr;
1004
1005     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
1006
1007     wined3d_mutex_lock();
1008     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
1009     wined3d_mutex_unlock();
1010
1011     return hr;
1012 }
1013
1014 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1015         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1016 {
1017     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
1018     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1019     HRESULT hr;
1020
1021     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1022
1023     wined3d_mutex_lock();
1024     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1025     wined3d_mutex_unlock();
1026
1027     return hr;
1028 }
1029
1030 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
1031     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1032     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1033     HRESULT hr;
1034
1035     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1036
1037     wined3d_mutex_lock();
1038     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
1039     wined3d_mutex_unlock();
1040
1041     return hr;
1042 }
1043
1044 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1045         const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1046 {
1047     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
1048     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
1049     HRESULT hr;
1050
1051     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1052             iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1053
1054     wined3d_mutex_lock();
1055     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
1056     wined3d_mutex_unlock();
1057
1058     return hr;
1059 }
1060
1061 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1062         IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1063 {
1064     const WINED3DCOLORVALUE c =
1065     {
1066         ((color >> 16) & 0xff) / 255.0f,
1067         ((color >>  8) & 0xff) / 255.0f,
1068         (color & 0xff) / 255.0f,
1069         ((color >> 24) & 0xff) / 255.0f,
1070     };
1071     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1072     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1073     WINED3DPOOL pool;
1074     WINED3DRESOURCETYPE restype;
1075     DWORD usage;
1076     WINED3DSURFACE_DESC desc;
1077     HRESULT hr;
1078
1079     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1080
1081     wined3d_mutex_lock();
1082
1083     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
1084     usage = desc.usage;
1085     pool = desc.pool;
1086     restype = desc.resource_type;
1087
1088     /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
1089      * in D3DPOOL_DEFAULT
1090      */
1091     if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
1092         wined3d_mutex_unlock();
1093         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1094         return D3DERR_INVALIDCALL;
1095     }
1096
1097     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1098     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, pRect, &c);
1099
1100     wined3d_mutex_unlock();
1101
1102     return hr;
1103 }
1104
1105 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1106     HRESULT hr;
1107
1108     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1109             iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1110
1111     if(Pool == D3DPOOL_MANAGED ){
1112         FIXME("Attempting to create a managed offscreen plain surface\n");
1113         return D3DERR_INVALIDCALL;
1114     }
1115         /*
1116         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1117         but then...
1118         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1119         Why, their always lockable?
1120         should I change the usage to dynamic?
1121         */
1122     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1123             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1124             0 /* MultisampleQuality */);
1125
1126     return hr;
1127 }
1128
1129 /* TODO: move to wineD3D */
1130 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1131     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1132     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1133     HRESULT hr;
1134
1135     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1136
1137     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1138     {
1139         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1140         return D3DERR_INVALIDCALL;
1141     }
1142
1143     wined3d_mutex_lock();
1144     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1145     wined3d_mutex_unlock();
1146
1147     return hr;
1148 }
1149
1150 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1151         DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1152 {
1153     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1154     IWineD3DSurface *pRenderTarget;
1155     HRESULT hr;
1156
1157     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1158
1159     if (ppRenderTarget == NULL) {
1160         return D3DERR_INVALIDCALL;
1161     }
1162
1163     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1164     {
1165         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1166         return D3DERR_INVALIDCALL;
1167     }
1168
1169     wined3d_mutex_lock();
1170
1171     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1172
1173     if (FAILED(hr))
1174     {
1175         FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1176     }
1177     else if (!pRenderTarget)
1178     {
1179         *ppRenderTarget = NULL;
1180     }
1181     else
1182     {
1183         *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1184         IDirect3DSurface9_AddRef(*ppRenderTarget);
1185         IWineD3DSurface_Release(pRenderTarget);
1186     }
1187
1188     wined3d_mutex_unlock();
1189
1190     return hr;
1191 }
1192
1193 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1194     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1195     IDirect3DSurface9Impl *pSurface;
1196     HRESULT hr;
1197
1198     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1199
1200     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1201
1202     wined3d_mutex_lock();
1203     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1204     wined3d_mutex_unlock();
1205
1206     return hr;
1207 }
1208
1209 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1210         IDirect3DSurface9 **ppZStencilSurface)
1211 {
1212     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1213     IWineD3DSurface *pZStencilSurface;
1214     HRESULT hr;
1215
1216     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1217
1218     if(ppZStencilSurface == NULL){
1219         return D3DERR_INVALIDCALL;
1220     }
1221
1222     wined3d_mutex_lock();
1223     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1224     if (SUCCEEDED(hr))
1225     {
1226         *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1227         IDirect3DSurface9_AddRef(*ppZStencilSurface);
1228         IWineD3DSurface_Release(pZStencilSurface);
1229     }
1230     else
1231     {
1232         if (hr != WINED3DERR_NOTFOUND)
1233                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1234         *ppZStencilSurface = NULL;
1235     }
1236     wined3d_mutex_unlock();
1237
1238     return hr;
1239 }
1240
1241 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1242     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1243     HRESULT hr;
1244
1245     TRACE("iface %p.\n", iface);
1246
1247     wined3d_mutex_lock();
1248     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1249     wined3d_mutex_unlock();
1250
1251     return hr;
1252 }
1253
1254 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1255     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1256     HRESULT hr;
1257
1258     TRACE("iface %p.\n", iface);
1259
1260     wined3d_mutex_lock();
1261     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1262     wined3d_mutex_unlock();
1263
1264     return hr;
1265 }
1266
1267 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1268     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1269     HRESULT hr;
1270
1271     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1272             iface, Count, pRects, Flags, Color, Z, Stencil);
1273
1274     /* Note: D3DRECT is compatible with WINED3DRECT */
1275     wined3d_mutex_lock();
1276     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1277     wined3d_mutex_unlock();
1278
1279     return hr;
1280 }
1281
1282 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1283     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1284     HRESULT hr;
1285
1286     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1287
1288     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1289     wined3d_mutex_lock();
1290     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1291     wined3d_mutex_unlock();
1292
1293     return hr;
1294 }
1295
1296 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1297     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1298     HRESULT hr;
1299
1300     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1301
1302     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1303     wined3d_mutex_lock();
1304     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1305     wined3d_mutex_unlock();
1306
1307     return hr;
1308 }
1309
1310 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1311     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1312     HRESULT hr;
1313
1314     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1315
1316     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1317     wined3d_mutex_lock();
1318     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1319     wined3d_mutex_unlock();
1320
1321     return hr;
1322 }
1323
1324 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1325     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1326     HRESULT hr;
1327
1328     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1329
1330     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1331     wined3d_mutex_lock();
1332     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1333     wined3d_mutex_unlock();
1334
1335     return hr;
1336 }
1337
1338 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1339     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1340     HRESULT hr;
1341
1342     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1343
1344     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1345     wined3d_mutex_lock();
1346     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1347     wined3d_mutex_unlock();
1348
1349     return hr;
1350 }
1351
1352 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1353     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1354     HRESULT hr;
1355
1356     TRACE("iface %p, material %p.\n", iface, pMaterial);
1357
1358     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1359     wined3d_mutex_lock();
1360     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1361     wined3d_mutex_unlock();
1362
1363     return hr;
1364 }
1365
1366 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1367     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1368     HRESULT hr;
1369
1370     TRACE("iface %p, material %p.\n", iface, pMaterial);
1371
1372     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1373     wined3d_mutex_lock();
1374     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1375     wined3d_mutex_unlock();
1376
1377     return hr;
1378 }
1379
1380 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1381     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1382     HRESULT hr;
1383
1384     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1385
1386     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1387     wined3d_mutex_lock();
1388     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1389     wined3d_mutex_unlock();
1390
1391     return hr;
1392 }
1393
1394 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1395     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1396     HRESULT hr;
1397
1398     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1399
1400     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1401     wined3d_mutex_lock();
1402     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1403     wined3d_mutex_unlock();
1404
1405     return hr;
1406 }
1407
1408 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1409     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1410     HRESULT hr;
1411
1412     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1413
1414     wined3d_mutex_lock();
1415     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1416     wined3d_mutex_unlock();
1417
1418     return hr;
1419 }
1420
1421 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1422     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1423     HRESULT hr;
1424
1425     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1426
1427     wined3d_mutex_lock();
1428     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1429     wined3d_mutex_unlock();
1430
1431     return hr;
1432 }
1433
1434 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1435     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1436     HRESULT hr;
1437
1438     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1439
1440     wined3d_mutex_lock();
1441     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1442     wined3d_mutex_unlock();
1443
1444     return hr;
1445 }
1446
1447 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1448     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1449     HRESULT hr;
1450
1451     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1452
1453     wined3d_mutex_lock();
1454     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1455     wined3d_mutex_unlock();
1456
1457     return hr;
1458 }
1459
1460 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1461     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1462     HRESULT hr;
1463
1464     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1465
1466     wined3d_mutex_lock();
1467     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1468     wined3d_mutex_unlock();
1469
1470     return hr;
1471 }
1472
1473 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1474     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1475     HRESULT hr;
1476
1477     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1478
1479     wined3d_mutex_lock();
1480     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1481     wined3d_mutex_unlock();
1482
1483     return hr;
1484 }
1485
1486 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1487         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1488 {
1489     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1490     IDirect3DStateBlock9Impl *object;
1491     HRESULT hr;
1492
1493     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1494
1495     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1496     {
1497         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1498         return D3DERR_INVALIDCALL;
1499     }
1500
1501     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1502     if (!object)
1503     {
1504         ERR("Failed to allocate stateblock memory.\n");
1505         return E_OUTOFMEMORY;
1506     }
1507
1508     hr = stateblock_init(object, This, type, NULL);
1509     if (FAILED(hr))
1510     {
1511         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1512         HeapFree(GetProcessHeap(), 0, object);
1513         return hr;
1514     }
1515
1516     TRACE("Created stateblock %p.\n", object);
1517     *stateblock = (IDirect3DStateBlock9 *)object;
1518
1519     return D3D_OK;
1520 }
1521
1522 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1523 {
1524     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1525     HRESULT hr;
1526
1527     TRACE("iface %p.\n", iface);
1528
1529     wined3d_mutex_lock();
1530     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1531     wined3d_mutex_unlock();
1532
1533     return hr;
1534 }
1535
1536 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1537 {
1538     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1539     struct wined3d_stateblock *wined3d_stateblock;
1540     IDirect3DStateBlock9Impl *object;
1541     HRESULT hr;
1542
1543     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1544
1545     wined3d_mutex_lock();
1546     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
1547     wined3d_mutex_unlock();
1548     if (FAILED(hr))
1549     {
1550        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1551        return hr;
1552     }
1553
1554     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1555     if (!object)
1556     {
1557         ERR("Failed to allocate stateblock memory.\n");
1558         wined3d_mutex_lock();
1559         wined3d_stateblock_decref(wined3d_stateblock);
1560         wined3d_mutex_unlock();
1561         return E_OUTOFMEMORY;
1562     }
1563
1564     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1565     if (FAILED(hr))
1566     {
1567         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1568         wined3d_mutex_lock();
1569         wined3d_stateblock_decref(wined3d_stateblock);
1570         wined3d_mutex_unlock();
1571         HeapFree(GetProcessHeap(), 0, object);
1572         return hr;
1573     }
1574
1575     TRACE("Created stateblock %p.\n", object);
1576     *stateblock = (IDirect3DStateBlock9 *)object;
1577
1578     return D3D_OK;
1579 }
1580
1581 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1582     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1583     HRESULT hr;
1584
1585     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1586
1587     wined3d_mutex_lock();
1588     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1589     wined3d_mutex_unlock();
1590
1591     return hr;
1592 }
1593
1594 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1595     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1596     HRESULT hr;
1597
1598     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1599
1600     wined3d_mutex_lock();
1601     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1602     wined3d_mutex_unlock();
1603
1604     return hr;
1605 }
1606
1607 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
1608         DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
1609 {
1610     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1611     IWineD3DBaseTexture *retTexture = NULL;
1612     HRESULT hr;
1613
1614     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1615
1616     if(ppTexture == NULL){
1617         return D3DERR_INVALIDCALL;
1618     }
1619
1620     wined3d_mutex_lock();
1621     hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1622     if (SUCCEEDED(hr) && retTexture)
1623     {
1624         *ppTexture = IWineD3DBaseTexture_GetParent(retTexture);
1625         IWineD3DBaseTexture_AddRef(*ppTexture);
1626         IWineD3DBaseTexture_Release(retTexture);
1627     }
1628     else
1629     {
1630         if (FAILED(hr))
1631         {
1632             WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1633         }
1634         *ppTexture = NULL;
1635     }
1636     wined3d_mutex_unlock();
1637
1638     return hr;
1639 }
1640
1641 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1642     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1643     HRESULT hr;
1644
1645     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1646
1647     wined3d_mutex_lock();
1648     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1649                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1650     wined3d_mutex_unlock();
1651
1652     return hr;
1653 }
1654
1655 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1656 {
1657     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1658     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1659     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1660     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1661     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1662     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1663     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1664     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1665     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1666     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1667     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1668     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1669     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1670     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1671     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1672     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1673     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1674     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1675     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1676     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1677     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1678     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1679     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1680     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1681     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1682     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1683     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1684     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1685     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1686     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1687     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1688     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1689     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1690 };
1691
1692 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1693 {
1694     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1695     HRESULT hr;
1696
1697     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1698
1699     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1700     {
1701         WARN("Invalid Type %#x passed.\n", Type);
1702         return D3D_OK;
1703     }
1704
1705     wined3d_mutex_lock();
1706     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1707     wined3d_mutex_unlock();
1708
1709     return hr;
1710 }
1711
1712 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1713 {
1714     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1715     HRESULT hr;
1716
1717     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1718
1719     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1720     {
1721         WARN("Invalid Type %#x passed.\n", Type);
1722         return D3D_OK;
1723     }
1724
1725     wined3d_mutex_lock();
1726     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1727     wined3d_mutex_unlock();
1728
1729     return hr;
1730 }
1731
1732 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1733         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1734 {
1735     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1736     HRESULT hr;
1737
1738     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1739
1740     wined3d_mutex_lock();
1741     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1742     wined3d_mutex_unlock();
1743
1744     return hr;
1745 }
1746
1747 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1748     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1749     HRESULT hr;
1750
1751     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1752
1753     wined3d_mutex_lock();
1754     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1755     wined3d_mutex_unlock();
1756
1757     return hr;
1758 }
1759
1760 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1761     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1762     HRESULT hr;
1763
1764     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1765
1766     wined3d_mutex_lock();
1767     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1768     wined3d_mutex_unlock();
1769
1770     return hr;
1771 }
1772
1773 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1774         const PALETTEENTRY *pEntries)
1775 {
1776     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1777     HRESULT hr;
1778
1779     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1780
1781     wined3d_mutex_lock();
1782     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1783     wined3d_mutex_unlock();
1784
1785     return hr;
1786 }
1787
1788 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1789     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1790     HRESULT hr;
1791
1792     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1793
1794     wined3d_mutex_lock();
1795     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1796     wined3d_mutex_unlock();
1797
1798     return hr;
1799 }
1800
1801 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1802     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1803     HRESULT hr;
1804
1805     TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1806
1807     wined3d_mutex_lock();
1808     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1809     wined3d_mutex_unlock();
1810
1811     return hr;
1812 }
1813
1814 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1815     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1816     HRESULT hr;
1817
1818     TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1819
1820     wined3d_mutex_lock();
1821     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1822     wined3d_mutex_unlock();
1823
1824     return hr;
1825 }
1826
1827 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1828     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1829     HRESULT hr;
1830
1831     TRACE("iface %p, rect %p.\n", iface, pRect);
1832
1833     wined3d_mutex_lock();
1834     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1835     wined3d_mutex_unlock();
1836
1837     return hr;
1838 }
1839
1840 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1841     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1842     HRESULT hr;
1843
1844     TRACE("iface %p, rect %p.\n", iface, pRect);
1845
1846     wined3d_mutex_lock();
1847     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1848     wined3d_mutex_unlock();
1849
1850     return hr;
1851 }
1852
1853 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1854     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1855     HRESULT hr;
1856
1857     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1858
1859     wined3d_mutex_lock();
1860     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1861     wined3d_mutex_unlock();
1862
1863     return hr;
1864 }
1865
1866 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1867     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1868     BOOL ret;
1869
1870     TRACE("iface %p.\n", iface);
1871
1872     wined3d_mutex_lock();
1873     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1874     wined3d_mutex_unlock();
1875
1876     return ret;
1877 }
1878
1879 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1880     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1881     HRESULT hr;
1882
1883     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1884
1885     wined3d_mutex_lock();
1886     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1887     wined3d_mutex_unlock();
1888
1889     return hr;
1890 }
1891
1892 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1893     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1894     float ret;
1895
1896     TRACE("iface %p.\n", iface);
1897
1898     wined3d_mutex_lock();
1899     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1900     wined3d_mutex_unlock();
1901
1902     return ret;
1903 }
1904
1905 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1906         UINT StartVertex, UINT PrimitiveCount)
1907 {
1908     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1909     HRESULT hr;
1910
1911     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1912             iface, PrimitiveType, StartVertex, PrimitiveCount);
1913
1914     wined3d_mutex_lock();
1915     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1916     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1917             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1918     wined3d_mutex_unlock();
1919
1920     return hr;
1921 }
1922
1923 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1924                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1925     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1926     HRESULT hr;
1927
1928     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1929             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1930             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1931             NumVertices, startIndex, primCount);
1932
1933     wined3d_mutex_lock();
1934     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1935     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1936     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1937             vertex_count_from_primitive_count(PrimitiveType, primCount));
1938     wined3d_mutex_unlock();
1939
1940     return hr;
1941 }
1942
1943 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1944         UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1945 {
1946     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1947     HRESULT hr;
1948
1949     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1950             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1951
1952     wined3d_mutex_lock();
1953     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1954     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1955             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1956             pVertexStreamZeroData, VertexStreamZeroStride);
1957     wined3d_mutex_unlock();
1958
1959     return hr;
1960 }
1961
1962 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1963                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1964                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1965     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1966     HRESULT hr;
1967
1968     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1969             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1970             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1971             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1972
1973     wined3d_mutex_lock();
1974     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1975     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1976             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1977             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1978     wined3d_mutex_unlock();
1979
1980     return hr;
1981 }
1982
1983 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1984     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1985     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1986     HRESULT hr;
1987     IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1988
1989     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1990             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1991
1992     wined3d_mutex_lock();
1993     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1994     wined3d_mutex_unlock();
1995
1996     return hr;
1997 }
1998
1999 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2000         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2001 {
2002     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2003     IDirect3DVertexDeclaration9Impl *object;
2004     HRESULT hr;
2005
2006     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2007
2008     if (!declaration)
2009     {
2010         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2011         return D3DERR_INVALIDCALL;
2012     }
2013
2014     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2015     if (!object)
2016     {
2017         ERR("Failed to allocate vertex declaration memory.\n");
2018         return E_OUTOFMEMORY;
2019     }
2020
2021     hr = vertexdeclaration_init(object, This, elements);
2022     if (FAILED(hr))
2023     {
2024         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2025         HeapFree(GetProcessHeap(), 0, object);
2026         return hr;
2027     }
2028
2029     TRACE("Created vertex declaration %p.\n", object);
2030     *declaration = (IDirect3DVertexDeclaration9 *)object;
2031
2032     return D3D_OK;
2033 }
2034
2035 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2036         IDirect3DVertexDeclaration9 *declaration)
2037 {
2038     HRESULT hr;
2039
2040     TRACE("iface %p, declaration %p.\n", iface, declaration);
2041
2042     wined3d_mutex_lock();
2043     hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2044             declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2045     wined3d_mutex_unlock();
2046
2047     return hr;
2048 }
2049
2050 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2051         IDirect3DVertexDeclaration9 **declaration)
2052 {
2053     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2054     HRESULT hr;
2055
2056     TRACE("iface %p, declaration %p.\n", iface, declaration);
2057
2058     if (!declaration) return D3DERR_INVALIDCALL;
2059
2060     wined3d_mutex_lock();
2061     hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
2062     if (SUCCEEDED(hr) && wined3d_declaration)
2063     {
2064         *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2065         IDirect3DVertexDeclaration9_AddRef(*declaration);
2066         wined3d_vertex_declaration_decref(wined3d_declaration);
2067     }
2068     else
2069     {
2070         *declaration = NULL;
2071     }
2072     wined3d_mutex_unlock();
2073
2074     TRACE("Returning %p.\n", *declaration);
2075     return hr;
2076 }
2077
2078 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2079     HRESULT hr;
2080     D3DVERTEXELEMENT9* elements = NULL;
2081     IDirect3DVertexDeclaration9* pDecl = NULL;
2082     int p, low, high; /* deliberately signed */
2083     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
2084
2085     TRACE("Searching for declaration for fvf %08x... ", fvf);
2086
2087     low = 0;
2088     high = This->numConvertedDecls - 1;
2089     while(low <= high) {
2090         p = (low + high) >> 1;
2091         TRACE("%d ", p);
2092         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2093             TRACE("found %p\n", convertedDecls[p]);
2094             return convertedDecls[p];
2095         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2096             low = p + 1;
2097         } else {
2098             high = p - 1;
2099         }
2100     }
2101     TRACE("not found. Creating and inserting at position %d.\n", low);
2102
2103     hr = vdecl_convert_fvf(fvf, &elements);
2104     if (hr != S_OK) return NULL;
2105
2106     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
2107     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2108     if (hr != S_OK) return NULL;
2109
2110     if(This->declArraySize == This->numConvertedDecls) {
2111         int grow = max(This->declArraySize / 2, 8);
2112         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2113                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2114         if(!convertedDecls) {
2115             /* This will destroy it */
2116             IDirect3DVertexDeclaration9_Release(pDecl);
2117             return NULL;
2118         }
2119         This->convertedDecls = convertedDecls;
2120         This->declArraySize += grow;
2121     }
2122
2123     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2124     convertedDecls[low] = pDecl;
2125     This->numConvertedDecls++;
2126
2127     /* Will prevent the decl from being destroyed */
2128     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2129     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2130
2131     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2132     return pDecl;
2133 }
2134
2135 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
2136     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2137     IDirect3DVertexDeclaration9 *decl;
2138     HRESULT hr;
2139
2140     TRACE("iface %p, fvf %#x.\n", iface, FVF);
2141
2142     if (!FVF)
2143     {
2144         WARN("%#x is not a valid FVF\n", FVF);
2145         return D3D_OK;
2146     }
2147
2148     wined3d_mutex_lock();
2149     decl = getConvertedDecl(This, FVF);
2150     wined3d_mutex_unlock();
2151
2152     if (!decl)
2153     {
2154          /* Any situation when this should happen, except out of memory? */
2155          ERR("Failed to create a converted vertex declaration\n");
2156          return D3DERR_DRIVERINTERNALERROR;
2157     }
2158
2159     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2160     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2161
2162     return hr;
2163 }
2164
2165 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2166 {
2167     IDirect3DVertexDeclaration9 *decl;
2168     HRESULT hr;
2169
2170     TRACE("iface %p, fvf %p.\n", iface, pFVF);
2171
2172     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2173     if (FAILED(hr))
2174     {
2175         WARN("Failed to get vertex declaration, %#x\n", hr);
2176         *pFVF = 0;
2177         return hr;
2178     }
2179
2180     if (decl)
2181     {
2182         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2183         IDirect3DVertexDeclaration9_Release(decl);
2184     }
2185     else
2186     {
2187         *pFVF = 0;
2188     }
2189
2190     TRACE("Returning FVF %#x\n", *pFVF);
2191
2192     return hr;
2193 }
2194
2195 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2196         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2197 {
2198     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2199     IDirect3DVertexShader9Impl *object;
2200     HRESULT hr;
2201
2202     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2203
2204     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2205     if (!object)
2206     {
2207         ERR("Failed to allocate vertex shader memory.\n");
2208         return E_OUTOFMEMORY;
2209     }
2210
2211     hr = vertexshader_init(object, This, byte_code);
2212     if (FAILED(hr))
2213     {
2214         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2215         HeapFree(GetProcessHeap(), 0, object);
2216         return hr;
2217     }
2218
2219     TRACE("Created vertex shader %p.\n", object);
2220     *shader = (IDirect3DVertexShader9 *)object;
2221
2222     return D3D_OK;
2223 }
2224
2225 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2226         IDirect3DVertexShader9 *shader)
2227 {
2228     HRESULT hr;
2229
2230     TRACE("iface %p, shader %p.\n", iface, shader);
2231
2232     wined3d_mutex_lock();
2233     hr =  IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2234             shader ? ((IDirect3DVertexShader9Impl *)shader)->wineD3DVertexShader : NULL);
2235     wined3d_mutex_unlock();
2236
2237     return hr;
2238 }
2239
2240 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2241         IDirect3DVertexShader9 **shader)
2242 {
2243     IWineD3DVertexShader *wined3d_shader;
2244
2245     TRACE("iface %p, shader %p.\n", iface, shader);
2246
2247     wined3d_mutex_lock();
2248     wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2249     if (wined3d_shader)
2250     {
2251         *shader = IWineD3DVertexShader_GetParent(wined3d_shader);
2252         IDirect3DVertexShader9_AddRef(*shader);
2253         IWineD3DVertexShader_Release(wined3d_shader);
2254     }
2255     else
2256     {
2257         *shader = NULL;
2258     }
2259     wined3d_mutex_unlock();
2260
2261     TRACE("Returning %p.\n", *shader);
2262
2263     return D3D_OK;
2264 }
2265
2266 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2267         UINT reg_idx, const float *data, UINT count)
2268 {
2269     HRESULT hr;
2270
2271     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2272
2273     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2274     {
2275         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2276              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2277         return D3DERR_INVALIDCALL;
2278     }
2279
2280     wined3d_mutex_lock();
2281     hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2282     wined3d_mutex_unlock();
2283
2284     return hr;
2285 }
2286
2287 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2288         UINT reg_idx, float *data, UINT count)
2289 {
2290     HRESULT hr;
2291
2292     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2293
2294     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2295     {
2296         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2297              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2298         return D3DERR_INVALIDCALL;
2299     }
2300
2301     wined3d_mutex_lock();
2302     hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2303     wined3d_mutex_unlock();
2304
2305     return hr;
2306 }
2307
2308 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2309         UINT reg_idx, const int *data, UINT count)
2310 {
2311     HRESULT hr;
2312
2313     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2314
2315     wined3d_mutex_lock();
2316     hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2317     wined3d_mutex_unlock();
2318
2319     return hr;
2320 }
2321
2322 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2323         UINT reg_idx, int *data, UINT count)
2324 {
2325     HRESULT hr;
2326
2327     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2328
2329     wined3d_mutex_lock();
2330     hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2331     wined3d_mutex_unlock();
2332
2333     return hr;
2334 }
2335
2336 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2337         UINT reg_idx, const BOOL *data, UINT count)
2338 {
2339     HRESULT hr;
2340
2341     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2342
2343     wined3d_mutex_lock();
2344     hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2345     wined3d_mutex_unlock();
2346
2347     return hr;
2348 }
2349
2350 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2351         UINT reg_idx, BOOL *data, UINT count)
2352 {
2353     HRESULT hr;
2354
2355     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2356
2357     wined3d_mutex_lock();
2358     hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2359     wined3d_mutex_unlock();
2360
2361     return hr;
2362 }
2363
2364 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
2365     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2366     HRESULT hr;
2367
2368     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2369             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2370
2371     wined3d_mutex_lock();
2372     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2373             pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2374             OffsetInBytes, Stride);
2375     wined3d_mutex_unlock();
2376
2377     return hr;
2378 }
2379
2380 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2381         UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride)
2382 {
2383     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2384     IWineD3DBuffer *retStream = NULL;
2385     HRESULT hr;
2386
2387     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2388             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2389
2390     if(pStream == NULL){
2391         return D3DERR_INVALIDCALL;
2392     }
2393
2394     wined3d_mutex_lock();
2395     hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
2396     if (SUCCEEDED(hr) && retStream)
2397     {
2398         *pStream = IWineD3DBuffer_GetParent(retStream);
2399         IDirect3DVertexBuffer9_AddRef(*pStream);
2400         IWineD3DBuffer_Release(retStream);
2401     }
2402     else
2403     {
2404         if (FAILED(hr))
2405         {
2406             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2407         }
2408         *pStream = NULL;
2409     }
2410     wined3d_mutex_unlock();
2411
2412     return hr;
2413 }
2414
2415 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2416         UINT Divider)
2417 {
2418     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2419     HRESULT hr;
2420
2421     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2422
2423     wined3d_mutex_lock();
2424     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2425     wined3d_mutex_unlock();
2426
2427     return hr;
2428 }
2429
2430 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2431     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2432     HRESULT hr;
2433
2434     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2435
2436     wined3d_mutex_lock();
2437     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2438     wined3d_mutex_unlock();
2439
2440     return hr;
2441 }
2442
2443 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2444     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2445     HRESULT hr;
2446     IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2447
2448     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2449
2450     wined3d_mutex_lock();
2451     hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2452             ib ? ib->wineD3DIndexBuffer : NULL,
2453             ib ? ib->format : WINED3DFMT_UNKNOWN);
2454     wined3d_mutex_unlock();
2455
2456     return hr;
2457 }
2458
2459 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData)
2460 {
2461     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2462     IWineD3DBuffer *retIndexData = NULL;
2463     HRESULT hr;
2464
2465     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2466
2467     if(ppIndexData == NULL){
2468         return D3DERR_INVALIDCALL;
2469     }
2470
2471     wined3d_mutex_lock();
2472     hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2473     if (SUCCEEDED(hr) && retIndexData)
2474     {
2475         *ppIndexData = IWineD3DBuffer_GetParent(retIndexData);
2476         IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2477         IWineD3DBuffer_Release(retIndexData);
2478     }
2479     else
2480     {
2481         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2482         *ppIndexData = NULL;
2483     }
2484     wined3d_mutex_unlock();
2485
2486     return hr;
2487 }
2488
2489 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2490         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2491 {
2492     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2493     IDirect3DPixelShader9Impl *object;
2494     HRESULT hr;
2495
2496     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2497
2498     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2499     if (!object)
2500     {
2501         FIXME("Failed to allocate pixel shader memory.\n");
2502         return E_OUTOFMEMORY;
2503     }
2504
2505     hr = pixelshader_init(object, This, byte_code);
2506     if (FAILED(hr))
2507     {
2508         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2509         HeapFree(GetProcessHeap(), 0, object);
2510         return hr;
2511     }
2512
2513     TRACE("Created pixel shader %p.\n", object);
2514     *shader = (IDirect3DPixelShader9 *)object;
2515
2516     return D3D_OK;
2517 }
2518
2519 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2520         IDirect3DPixelShader9 *shader)
2521 {
2522     HRESULT hr;
2523
2524     TRACE("iface %p, shader %p.\n", iface, shader);
2525
2526     wined3d_mutex_lock();
2527     hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2528             shader ? ((IDirect3DPixelShader9Impl *)shader)->wineD3DPixelShader : NULL);
2529     wined3d_mutex_unlock();
2530
2531     return hr;
2532 }
2533
2534 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2535         IDirect3DPixelShader9 **shader)
2536 {
2537     IWineD3DPixelShader *wined3d_shader;
2538
2539     TRACE("iface %p, shader %p.\n", iface, shader);
2540
2541     if (!shader) return D3DERR_INVALIDCALL;
2542
2543     wined3d_mutex_lock();
2544     wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2545     if (wined3d_shader)
2546     {
2547         *shader = IWineD3DPixelShader_GetParent(wined3d_shader);
2548         IDirect3DPixelShader9_AddRef(*shader);
2549         IWineD3DPixelShader_Release(wined3d_shader);
2550     }
2551     else
2552     {
2553         *shader = NULL;
2554     }
2555     wined3d_mutex_unlock();
2556
2557     TRACE("Returning %p.\n", *shader);
2558
2559     return D3D_OK;
2560 }
2561
2562 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2563         UINT reg_idx, const float *data, UINT count)
2564 {
2565     HRESULT hr;
2566
2567     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2568
2569     wined3d_mutex_lock();
2570     hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2571     wined3d_mutex_unlock();
2572
2573     return hr;
2574 }
2575
2576 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2577         UINT reg_idx, float *data, UINT count)
2578 {
2579     HRESULT hr;
2580
2581     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2582
2583     wined3d_mutex_lock();
2584     hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2585     wined3d_mutex_unlock();
2586
2587     return hr;
2588 }
2589
2590 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2591         UINT reg_idx, const int *data, UINT count)
2592 {
2593     HRESULT hr;
2594
2595     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2596
2597     wined3d_mutex_lock();
2598     hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2599     wined3d_mutex_unlock();
2600
2601     return hr;
2602 }
2603
2604 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2605         UINT reg_idx, int *data, UINT count)
2606 {
2607     HRESULT hr;
2608
2609     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2610
2611     wined3d_mutex_lock();
2612     hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2613     wined3d_mutex_unlock();
2614
2615     return hr;
2616 }
2617
2618 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2619         UINT reg_idx, const BOOL *data, UINT count)
2620 {
2621     HRESULT hr;
2622
2623     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2624
2625     wined3d_mutex_lock();
2626     hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2627     wined3d_mutex_unlock();
2628
2629     return hr;
2630 }
2631
2632 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2633         UINT reg_idx, BOOL *data, UINT count)
2634 {
2635     HRESULT hr;
2636
2637     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2638
2639     wined3d_mutex_lock();
2640     hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2641     wined3d_mutex_unlock();
2642
2643     return hr;
2644 }
2645
2646 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2647     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2648     HRESULT hr;
2649
2650     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2651             iface, Handle, pNumSegs, pRectPatchInfo);
2652
2653     wined3d_mutex_lock();
2654     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2655     wined3d_mutex_unlock();
2656
2657     return hr;
2658 }
2659
2660 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2661     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2662     HRESULT hr;
2663
2664     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2665             iface, Handle, pNumSegs, pTriPatchInfo);
2666
2667     wined3d_mutex_lock();
2668     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2669     wined3d_mutex_unlock();
2670
2671     return hr;
2672 }
2673
2674 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2675     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2676     HRESULT hr;
2677
2678     TRACE("iface %p, handle %#x.\n", iface, Handle);
2679
2680     wined3d_mutex_lock();
2681     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2682     wined3d_mutex_unlock();
2683
2684     return hr;
2685 }
2686
2687 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
2688         D3DQUERYTYPE type, IDirect3DQuery9 **query)
2689 {
2690     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2691     IDirect3DQuery9Impl *object;
2692     HRESULT hr;
2693
2694     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2695
2696     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2697     if (!object)
2698     {
2699         ERR("Failed to allocate query memory.\n");
2700         return E_OUTOFMEMORY;
2701     }
2702
2703     hr = query_init(object, This, type);
2704     if (FAILED(hr))
2705     {
2706         WARN("Failed to initialize query, hr %#x.\n", hr);
2707         HeapFree(GetProcessHeap(), 0, object);
2708         return hr;
2709     }
2710
2711     TRACE("Created query %p.\n", object);
2712     if (query) *query = (IDirect3DQuery9 *)object;
2713     else IDirect3DQuery9_Release((IDirect3DQuery9 *)object);
2714
2715     return D3D_OK;
2716 }
2717
2718 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2719         UINT width, UINT height, float *rows, float *columns)
2720 {
2721     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2722             iface, width, height, rows, columns);
2723
2724     return E_NOTIMPL;
2725 }
2726
2727 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2728         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2729         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2730 {
2731     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2732             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2733             iface, src_surface, dst_surface, src_descs, rect_count,
2734             dst_descs, operation, offset_x, offset_y);
2735
2736     return E_NOTIMPL;
2737 }
2738
2739 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2740         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2741         const RGNDATA *dirty_region, DWORD flags)
2742 {
2743     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2744             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2745
2746     return E_NOTIMPL;
2747 }
2748
2749 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2750 {
2751     FIXME("iface %p, priority %p stub!\n", iface, priority);
2752
2753     return E_NOTIMPL;
2754 }
2755
2756 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2757 {
2758     FIXME("iface %p, priority %d stub!\n", iface, priority);
2759
2760     return E_NOTIMPL;
2761 }
2762
2763 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2764 {
2765     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2766
2767     return E_NOTIMPL;
2768 }
2769
2770 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2771         IDirect3DResource9 **resources, UINT32 resource_count)
2772 {
2773     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2774             iface, resources, resource_count);
2775
2776     return E_NOTIMPL;
2777 }
2778
2779 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2780 {
2781     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2782
2783     return E_NOTIMPL;
2784 }
2785
2786 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2787 {
2788     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2789
2790     *max_latency = 2;
2791
2792     return E_NOTIMPL;
2793 }
2794
2795 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2796 {
2797     static int i;
2798
2799     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2800
2801     if (!i++)
2802         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2803
2804     return D3D_OK;
2805 }
2806
2807 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2808         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2809         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2810 {
2811     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2812             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2813             iface, width, height, format, multisample_type, multisample_quality,
2814             lockable, surface, shared_handle, usage);
2815
2816     return E_NOTIMPL;
2817 }
2818
2819 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2820         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2821         HANDLE *shared_handle, DWORD usage)
2822 {
2823     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2824             iface, width, height, format, pool, surface, shared_handle, usage);
2825
2826     return E_NOTIMPL;
2827 }
2828
2829 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2830         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2831         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2832 {
2833     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2834             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2835             iface, width, height, format, multisample_type, multisample_quality,
2836             discard, surface, shared_handle, usage);
2837
2838     return E_NOTIMPL;
2839 }
2840
2841 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2842         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2843 {
2844     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2845
2846     return E_NOTIMPL;
2847 }
2848
2849 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2850         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2851 {
2852     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2853
2854     return E_NOTIMPL;
2855 }
2856
2857 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2858 {
2859     /* IUnknown */
2860     IDirect3DDevice9Impl_QueryInterface,
2861     IDirect3DDevice9Impl_AddRef,
2862     IDirect3DDevice9Impl_Release,
2863     /* IDirect3DDevice9 */
2864     IDirect3DDevice9Impl_TestCooperativeLevel,
2865     IDirect3DDevice9Impl_GetAvailableTextureMem,
2866     IDirect3DDevice9Impl_EvictManagedResources,
2867     IDirect3DDevice9Impl_GetDirect3D,
2868     IDirect3DDevice9Impl_GetDeviceCaps,
2869     IDirect3DDevice9Impl_GetDisplayMode,
2870     IDirect3DDevice9Impl_GetCreationParameters,
2871     IDirect3DDevice9Impl_SetCursorProperties,
2872     IDirect3DDevice9Impl_SetCursorPosition,
2873     IDirect3DDevice9Impl_ShowCursor,
2874     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2875     IDirect3DDevice9Impl_GetSwapChain,
2876     IDirect3DDevice9Impl_GetNumberOfSwapChains,
2877     IDirect3DDevice9Impl_Reset,
2878     IDirect3DDevice9Impl_Present,
2879     IDirect3DDevice9Impl_GetBackBuffer,
2880     IDirect3DDevice9Impl_GetRasterStatus,
2881     IDirect3DDevice9Impl_SetDialogBoxMode,
2882     IDirect3DDevice9Impl_SetGammaRamp,
2883     IDirect3DDevice9Impl_GetGammaRamp,
2884     IDirect3DDevice9Impl_CreateTexture,
2885     IDirect3DDevice9Impl_CreateVolumeTexture,
2886     IDirect3DDevice9Impl_CreateCubeTexture,
2887     IDirect3DDevice9Impl_CreateVertexBuffer,
2888     IDirect3DDevice9Impl_CreateIndexBuffer,
2889     IDirect3DDevice9Impl_CreateRenderTarget,
2890     IDirect3DDevice9Impl_CreateDepthStencilSurface,
2891     IDirect3DDevice9Impl_UpdateSurface,
2892     IDirect3DDevice9Impl_UpdateTexture,
2893     IDirect3DDevice9Impl_GetRenderTargetData,
2894     IDirect3DDevice9Impl_GetFrontBufferData,
2895     IDirect3DDevice9Impl_StretchRect,
2896     IDirect3DDevice9Impl_ColorFill,
2897     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2898     IDirect3DDevice9Impl_SetRenderTarget,
2899     IDirect3DDevice9Impl_GetRenderTarget,
2900     IDirect3DDevice9Impl_SetDepthStencilSurface,
2901     IDirect3DDevice9Impl_GetDepthStencilSurface,
2902     IDirect3DDevice9Impl_BeginScene,
2903     IDirect3DDevice9Impl_EndScene,
2904     IDirect3DDevice9Impl_Clear,
2905     IDirect3DDevice9Impl_SetTransform,
2906     IDirect3DDevice9Impl_GetTransform,
2907     IDirect3DDevice9Impl_MultiplyTransform,
2908     IDirect3DDevice9Impl_SetViewport,
2909     IDirect3DDevice9Impl_GetViewport,
2910     IDirect3DDevice9Impl_SetMaterial,
2911     IDirect3DDevice9Impl_GetMaterial,
2912     IDirect3DDevice9Impl_SetLight,
2913     IDirect3DDevice9Impl_GetLight,
2914     IDirect3DDevice9Impl_LightEnable,
2915     IDirect3DDevice9Impl_GetLightEnable,
2916     IDirect3DDevice9Impl_SetClipPlane,
2917     IDirect3DDevice9Impl_GetClipPlane,
2918     IDirect3DDevice9Impl_SetRenderState,
2919     IDirect3DDevice9Impl_GetRenderState,
2920     IDirect3DDevice9Impl_CreateStateBlock,
2921     IDirect3DDevice9Impl_BeginStateBlock,
2922     IDirect3DDevice9Impl_EndStateBlock,
2923     IDirect3DDevice9Impl_SetClipStatus,
2924     IDirect3DDevice9Impl_GetClipStatus,
2925     IDirect3DDevice9Impl_GetTexture,
2926     IDirect3DDevice9Impl_SetTexture,
2927     IDirect3DDevice9Impl_GetTextureStageState,
2928     IDirect3DDevice9Impl_SetTextureStageState,
2929     IDirect3DDevice9Impl_GetSamplerState,
2930     IDirect3DDevice9Impl_SetSamplerState,
2931     IDirect3DDevice9Impl_ValidateDevice,
2932     IDirect3DDevice9Impl_SetPaletteEntries,
2933     IDirect3DDevice9Impl_GetPaletteEntries,
2934     IDirect3DDevice9Impl_SetCurrentTexturePalette,
2935     IDirect3DDevice9Impl_GetCurrentTexturePalette,
2936     IDirect3DDevice9Impl_SetScissorRect,
2937     IDirect3DDevice9Impl_GetScissorRect,
2938     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2939     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2940     IDirect3DDevice9Impl_SetNPatchMode,
2941     IDirect3DDevice9Impl_GetNPatchMode,
2942     IDirect3DDevice9Impl_DrawPrimitive,
2943     IDirect3DDevice9Impl_DrawIndexedPrimitive,
2944     IDirect3DDevice9Impl_DrawPrimitiveUP,
2945     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2946     IDirect3DDevice9Impl_ProcessVertices,
2947     IDirect3DDevice9Impl_CreateVertexDeclaration,
2948     IDirect3DDevice9Impl_SetVertexDeclaration,
2949     IDirect3DDevice9Impl_GetVertexDeclaration,
2950     IDirect3DDevice9Impl_SetFVF,
2951     IDirect3DDevice9Impl_GetFVF,
2952     IDirect3DDevice9Impl_CreateVertexShader,
2953     IDirect3DDevice9Impl_SetVertexShader,
2954     IDirect3DDevice9Impl_GetVertexShader,
2955     IDirect3DDevice9Impl_SetVertexShaderConstantF,
2956     IDirect3DDevice9Impl_GetVertexShaderConstantF,
2957     IDirect3DDevice9Impl_SetVertexShaderConstantI,
2958     IDirect3DDevice9Impl_GetVertexShaderConstantI,
2959     IDirect3DDevice9Impl_SetVertexShaderConstantB,
2960     IDirect3DDevice9Impl_GetVertexShaderConstantB,
2961     IDirect3DDevice9Impl_SetStreamSource,
2962     IDirect3DDevice9Impl_GetStreamSource,
2963     IDirect3DDevice9Impl_SetStreamSourceFreq,
2964     IDirect3DDevice9Impl_GetStreamSourceFreq,
2965     IDirect3DDevice9Impl_SetIndices,
2966     IDirect3DDevice9Impl_GetIndices,
2967     IDirect3DDevice9Impl_CreatePixelShader,
2968     IDirect3DDevice9Impl_SetPixelShader,
2969     IDirect3DDevice9Impl_GetPixelShader,
2970     IDirect3DDevice9Impl_SetPixelShaderConstantF,
2971     IDirect3DDevice9Impl_GetPixelShaderConstantF,
2972     IDirect3DDevice9Impl_SetPixelShaderConstantI,
2973     IDirect3DDevice9Impl_GetPixelShaderConstantI,
2974     IDirect3DDevice9Impl_SetPixelShaderConstantB,
2975     IDirect3DDevice9Impl_GetPixelShaderConstantB,
2976     IDirect3DDevice9Impl_DrawRectPatch,
2977     IDirect3DDevice9Impl_DrawTriPatch,
2978     IDirect3DDevice9Impl_DeletePatch,
2979     IDirect3DDevice9Impl_CreateQuery,
2980     /* IDirect3DDevice9Ex */
2981     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2982     IDirect3DDevice9ExImpl_ComposeRects,
2983     IDirect3DDevice9ExImpl_PresentEx,
2984     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2985     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2986     IDirect3DDevice9ExImpl_WaitForVBlank,
2987     IDirect3DDevice9ExImpl_CheckResourceResidency,
2988     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2989     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2990     IDirect3DDevice9ExImpl_CheckDeviceState,
2991     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2992     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2993     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2994     IDirect3DDevice9ExImpl_ResetEx,
2995     IDirect3DDevice9ExImpl_GetDisplayModeEx
2996 };
2997
2998 /* IWineD3DDeviceParent IUnknown methods */
2999
3000 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
3001 {
3002     return (struct IDirect3DDevice9Impl *)((char*)iface
3003             - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
3004 }
3005
3006 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3007 {
3008     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3009     return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
3010 }
3011
3012 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3013 {
3014     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3015     return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
3016 }
3017
3018 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3019 {
3020     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3021     return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
3022 }
3023
3024 /* IWineD3DDeviceParent methods */
3025
3026 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3027 {
3028     TRACE("iface %p, device %p\n", iface, device);
3029 }
3030
3031 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3032         IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3033         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3034 {
3035     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3036     IDirect3DSurface9Impl *d3d_surface;
3037     BOOL lockable = TRUE;
3038     HRESULT hr;
3039
3040     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3041             "\tpool %#x, level %u, face %u, surface %p\n",
3042             iface, superior, width, height, format, usage, pool, level, face, surface);
3043
3044     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3045         lockable = FALSE;
3046
3047     hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
3048             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3049             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3050     if (FAILED(hr))
3051     {
3052         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
3053         return hr;
3054     }
3055
3056     *surface = d3d_surface->wineD3DSurface;
3057     IWineD3DSurface_AddRef(*surface);
3058
3059     d3d_surface->container = superior;
3060     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3061     d3d_surface->parentDevice = NULL;
3062
3063     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3064     d3d_surface->forwardReference = superior;
3065
3066     return hr;
3067 }
3068
3069 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3070         IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
3071         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3072         IWineD3DSurface **surface)
3073 {
3074     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3075     IDirect3DSurface9Impl *d3d_surface;
3076     HRESULT hr;
3077
3078     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3079             "\tmultisample_quality %u, lockable %u, surface %p\n",
3080             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3081
3082     hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
3083             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3084             (IDirect3DSurface9 **)&d3d_surface, NULL);
3085     if (FAILED(hr))
3086     {
3087         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
3088         return hr;
3089     }
3090
3091     *surface = d3d_surface->wineD3DSurface;
3092     IWineD3DSurface_AddRef(*surface);
3093
3094     d3d_surface->container = superior;
3095     /* Implicit surfaces are created with an refcount of 0 */
3096     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3097
3098     return hr;
3099 }
3100
3101 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3102         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3103         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3104 {
3105     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3106     IDirect3DSurface9Impl *d3d_surface;
3107     HRESULT hr;
3108
3109     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3110             "\tmultisample_quality %u, discard %u, surface %p\n",
3111             iface, width, height, format, multisample_type, multisample_quality, discard, surface);
3112
3113     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
3114             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
3115             (IDirect3DSurface9 **)&d3d_surface, NULL);
3116     if (FAILED(hr))
3117     {
3118         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
3119         return hr;
3120     }
3121
3122     *surface = d3d_surface->wineD3DSurface;
3123     IWineD3DSurface_AddRef(*surface);
3124     d3d_surface->container = (IUnknown *)This;
3125     /* Implicit surfaces are created with an refcount of 0 */
3126     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3127
3128     return hr;
3129 }
3130
3131 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3132         IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3133         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3134 {
3135     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3136     IDirect3DVolume9Impl *object;
3137     HRESULT hr;
3138
3139     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3140             iface, superior, width, height, depth, format, pool, usage, volume);
3141
3142     /* Allocate the storage for the device */
3143     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3144     if (!object)
3145     {
3146         FIXME("Allocation of memory failed\n");
3147         *volume = NULL;
3148         return D3DERR_OUTOFVIDEOMEMORY;
3149     }
3150
3151     hr = volume_init(object, This, width, height, depth, usage, format, pool);
3152     if (FAILED(hr))
3153     {
3154         WARN("Failed to initialize volume, hr %#x.\n", hr);
3155         HeapFree(GetProcessHeap(), 0, object);
3156         return hr;
3157     }
3158
3159     *volume = object->wineD3DVolume;
3160     IWineD3DVolume_AddRef(*volume);
3161     IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
3162
3163     object->container = superior;
3164     object->forwardReference = superior;
3165
3166     TRACE("(%p) Created volume %p\n", iface, object);
3167
3168     return hr;
3169 }
3170
3171 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3172         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3173 {
3174     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3175     IDirect3DSwapChain9Impl *d3d_swapchain;
3176     D3DPRESENT_PARAMETERS local_parameters;
3177     HRESULT hr;
3178
3179     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3180
3181     /* Copy the presentation parameters */
3182     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3183     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3184     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3185     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3186     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3187     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3188     local_parameters.SwapEffect = present_parameters->SwapEffect;
3189     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3190     local_parameters.Windowed = present_parameters->Windowed;
3191     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3192     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3193     local_parameters.Flags = present_parameters->Flags;
3194     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3195     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3196
3197     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
3198             &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
3199     if (FAILED(hr))
3200     {
3201         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
3202         *swapchain = NULL;
3203         return hr;
3204     }
3205
3206     *swapchain = d3d_swapchain->wineD3DSwapChain;
3207     d3d_swapchain->isImplicit = TRUE;
3208     /* Implicit swap chains are created with an refcount of 0 */
3209     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3210
3211     /* Copy back the presentation parameters */
3212     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3213     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3214     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3215     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3216     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3217     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3218     present_parameters->SwapEffect = local_parameters.SwapEffect;
3219     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3220     present_parameters->Windowed = local_parameters.Windowed;
3221     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3222     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3223     present_parameters->Flags = local_parameters.Flags;
3224     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3225     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3226
3227     return hr;
3228 }
3229
3230 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
3231 {
3232     /* IUnknown methods */
3233     device_parent_QueryInterface,
3234     device_parent_AddRef,
3235     device_parent_Release,
3236     /* IWineD3DDeviceParent methods */
3237     device_parent_WineD3DDeviceCreated,
3238     device_parent_CreateSurface,
3239     device_parent_CreateRenderTarget,
3240     device_parent_CreateDepthStencilSurface,
3241     device_parent_CreateVolume,
3242     device_parent_CreateSwapChain,
3243 };
3244
3245 static void setup_fpu(void)
3246 {
3247 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3248     WORD cw;
3249     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3250     cw = (cw & ~0xf3f) | 0x3f;
3251     __asm__ volatile ("fldcw %0" : : "m" (cw));
3252 #else
3253     FIXME("FPU setup not implemented for this platform.\n");
3254 #endif
3255 }
3256
3257 HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3258         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3259 {
3260     WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3261     UINT i, count = 1;
3262     HRESULT hr;
3263
3264     if (mode)
3265         FIXME("Ignoring display mode.\n");
3266
3267     device->lpVtbl = &Direct3DDevice9_Vtbl;
3268     device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
3269     device->ref = 1;
3270
3271     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3272
3273     wined3d_mutex_lock();
3274     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
3275             (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
3276     if (FAILED(hr))
3277     {
3278         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3279         wined3d_mutex_unlock();
3280         return hr;
3281     }
3282
3283     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3284     {
3285         WINED3DCAPS caps;
3286
3287         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3288         count = caps.NumberOfAdaptersInGroup;
3289     }
3290
3291     if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3292
3293     if (!parameters->Windowed)
3294     {
3295         if (!focus_window) focus_window = parameters->hDeviceWindow;
3296         if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3297         {
3298             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3299             IWineD3DDevice_Release(device->WineD3DDevice);
3300             wined3d_mutex_unlock();
3301             return hr;
3302         }
3303
3304         for (i = 0; i < count; ++i)
3305         {
3306             HWND device_window = parameters[i].hDeviceWindow;
3307
3308             if (!device_window) device_window = focus_window;
3309             IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
3310                     parameters[i].BackBufferWidth,
3311                     parameters[i].BackBufferHeight);
3312         }
3313     }
3314
3315     wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3316     if (!wined3d_parameters)
3317     {
3318         ERR("Failed to allocate wined3d parameters.\n");
3319         IWineD3DDevice_Release(device->WineD3DDevice);
3320         wined3d_mutex_unlock();
3321         return E_OUTOFMEMORY;
3322     }
3323
3324     for (i = 0; i < count; ++i)
3325     {
3326         wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3327         wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3328         wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3329         wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3330         wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3331         wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3332         wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3333         wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3334         wined3d_parameters[i].Windowed = parameters[i].Windowed;
3335         wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3336         wined3d_parameters[i].AutoDepthStencilFormat =
3337                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3338         wined3d_parameters[i].Flags = parameters[i].Flags;
3339         wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3340         wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3341         wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3342     }
3343
3344     hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
3345     if (FAILED(hr))
3346     {
3347         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3348         IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3349         HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3350         IWineD3DDevice_Release(device->WineD3DDevice);
3351         wined3d_mutex_unlock();
3352         return hr;
3353     }
3354
3355     wined3d_mutex_unlock();
3356
3357     for (i = 0; i < count; ++i)
3358     {
3359         parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3360         parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3361         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3362         parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3363         parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3364         parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3365         parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3366         parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3367         parameters[i].Windowed = wined3d_parameters[i].Windowed;
3368         parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3369         parameters[i].AutoDepthStencilFormat =
3370                 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3371         parameters[i].Flags = wined3d_parameters[i].Flags;
3372         parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3373         parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3374     }
3375     HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3376
3377     /* Initialize the converted declaration array. This creates a valid pointer
3378      * and when adding decls HeapReAlloc() can be used without further checking. */
3379     device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3380     if (!device->convertedDecls)
3381     {
3382         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3383         wined3d_mutex_lock();
3384         IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
3385         IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3386         IWineD3DDevice_Release(device->WineD3DDevice);
3387         wined3d_mutex_unlock();
3388         return E_OUTOFMEMORY;
3389     }
3390
3391     return D3D_OK;
3392 }