mshtml/tests: Use the globally available wine_dbgstr_w.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56     "display",
57     "DirectDraw HAL",
58     { { 0x00010001, 0x00010001 } },
59     0, 0, 0, 0,
60     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62     0
63 };
64
65 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
66
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
68 {
69     ddraw_null_wined3d_object_destroyed,
70 };
71
72 /*****************************************************************************
73  * IUnknown Methods
74  *****************************************************************************/
75
76 /*****************************************************************************
77  * IDirectDraw7::QueryInterface
78  *
79  * Queries different interfaces of the DirectDraw object. It can return
80  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
82  * method.
83  * The returned interface is AddRef()-ed before it's returned
84  *
85  * Used for version 1, 2, 4 and 7
86  *
87  * Params:
88  *  refiid: Interface ID asked for
89  *  obj: Used to return the interface pointer
90  *
91  * Returns:
92  *  S_OK if an interface was found
93  *  E_NOINTERFACE if the requested interface wasn't found
94  *
95  *****************************************************************************/
96 static HRESULT WINAPI
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98                                REFIID refiid,
99                                void **obj)
100 {
101     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
102
103     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
104
105     /* Can change surface impl type */
106     EnterCriticalSection(&ddraw_cs);
107
108     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109     *obj = NULL;
110
111     if(!refiid)
112     {
113         LeaveCriticalSection(&ddraw_cs);
114         return DDERR_INVALIDPARAMS;
115     }
116
117     /* Check DirectDraw Interfaces */
118     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
119          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
120     {
121         *obj = This;
122         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
123     }
124     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
125     {
126         *obj = &This->IDirectDraw4_vtbl;
127         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
128     }
129     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
130     {
131         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
133         *obj = NULL;
134         LeaveCriticalSection(&ddraw_cs);
135         return E_NOINTERFACE;
136     }
137     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
138     {
139         *obj = &This->IDirectDraw2_vtbl;
140         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
141     }
142     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
143     {
144         *obj = &This->IDirectDraw_vtbl;
145         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
146     }
147
148     /* Direct3D
149      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151      * who had this idea and why. The older interfaces can query and IDirect3D version
152      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153      * and messy to implement with the common creation function, so it has been left out here.
154      */
155     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
156               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
157               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
158               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
159     {
160         /* Check the surface implementation */
161         if(This->ImplType == SURFACE_UNKNOWN)
162         {
163             /* Apps may create the IDirect3D Interface before the primary surface.
164              * set the surface implementation */
165             This->ImplType = SURFACE_OPENGL;
166             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
167         }
168         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
169         {
170             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
171             ERR(" (%p) You may want to contact wine-devel for help\n", This);
172             /* Should I assert(0) here??? */
173         }
174         else if(This->ImplType != SURFACE_OPENGL)
175         {
176             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177             /* Do not abort here, only reject 3D Device creation */
178         }
179
180         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
181         {
182             This->d3dversion = 1;
183             *obj = &This->IDirect3D_vtbl;
184             TRACE(" returning Direct3D interface at %p.\n", *obj);
185         }
186         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
187         {
188             This->d3dversion = 2;
189             *obj = &This->IDirect3D2_vtbl;
190             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
191         }
192         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
193         {
194             This->d3dversion = 3;
195             *obj = &This->IDirect3D3_vtbl;
196             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
197         }
198         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
199         {
200             This->d3dversion = 7;
201             *obj = &This->IDirect3D7_vtbl;
202             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
203         }
204     }
205     else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
206     {
207         *obj = &This->device_parent_vtbl;
208     }
209
210     /* Unknown interface */
211     else
212     {
213         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
214         LeaveCriticalSection(&ddraw_cs);
215         return E_NOINTERFACE;
216     }
217
218     IUnknown_AddRef( (IUnknown *) *obj );
219     LeaveCriticalSection(&ddraw_cs);
220     return S_OK;
221 }
222
223 /*****************************************************************************
224  * IDirectDraw7::AddRef
225  *
226  * Increases the interfaces refcount, basically
227  *
228  * DDraw refcounting is a bit tricky. The different DirectDraw interface
229  * versions have individual refcounts, but the IDirect3D interfaces do not.
230  * All interfaces are from one object, that means calling QueryInterface on an
231  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232  * IDirectDrawImpl object.
233  *
234  * That means all AddRef and Release implementations of IDirectDrawX work
235  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236  * except of IDirect3D7 which thunks to IDirectDraw7
237  *
238  * Returns: The new refcount
239  *
240  *****************************************************************************/
241 static ULONG WINAPI
242 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
243 {
244     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
245     ULONG ref = InterlockedIncrement(&This->ref7);
246
247     TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
248
249     if(ref == 1) InterlockedIncrement(&This->numIfaces);
250
251     return ref;
252 }
253
254 /*****************************************************************************
255  * IDirectDrawImpl_Destroy
256  *
257  * Destroys a ddraw object if all refcounts are 0. This is to share code
258  * between the IDirectDrawX::Release functions
259  *
260  * Params:
261  *  This: DirectDraw object to destroy
262  *
263  *****************************************************************************/
264 void
265 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
266 {
267     /* Clear the cooplevel to restore window and display mode */
268     IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
269
270     /* Destroy the device window if we created one */
271     if(This->devicewindow != 0)
272     {
273         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
274         DestroyWindow(This->devicewindow);
275         This->devicewindow = 0;
276     }
277
278     /* Unregister the window class */
279     UnregisterClassA(This->classname, 0);
280
281     EnterCriticalSection(&ddraw_cs);
282     list_remove(&This->ddraw_list_entry);
283     LeaveCriticalSection(&ddraw_cs);
284
285     /* Release the attached WineD3D stuff */
286     IWineD3DDevice_Release(This->wineD3DDevice);
287     IWineD3D_Release(This->wineD3D);
288
289     /* Now free the object */
290     HeapFree(GetProcessHeap(), 0, This);
291 }
292
293 /*****************************************************************************
294  * IDirectDraw7::Release
295  *
296  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
297  *
298  * Returns: The new refcount
299  *****************************************************************************/
300 static ULONG WINAPI
301 IDirectDrawImpl_Release(IDirectDraw7 *iface)
302 {
303     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
304     ULONG ref = InterlockedDecrement(&This->ref7);
305
306     TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
307
308     if(ref == 0)
309     {
310         ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
311         if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
312     }
313
314     return ref;
315 }
316
317 /*****************************************************************************
318  * IDirectDraw methods
319  *****************************************************************************/
320
321 /*****************************************************************************
322  * IDirectDraw7::SetCooperativeLevel
323  *
324  * Sets the cooperative level for the DirectDraw object, and the window
325  * assigned to it. The cooperative level determines the general behavior
326  * of the DirectDraw application
327  *
328  * Warning: This is quite tricky, as it's not really documented which
329  * cooperative levels can be combined with each other. If a game fails
330  * after this function, try to check the cooperative levels passed on
331  * Windows, and if it returns something different.
332  *
333  * If you think that this function caused the failure because it writes a
334  * fixme, be sure to run again with a +ddraw trace.
335  *
336  * What is known about cooperative levels (See the ddraw modes test):
337  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340  * DDSCL_FULLSCREEN can be activated
341  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
342  *
343  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344  *                DDSCL_SETFOCUSWINDOW (partially),
345  *                DDSCL_MULTITHREADED (work in progress)
346  *
347  * Unhandled flags, which should be implemented
348  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349  *  expect any difference to a normal window for wine)
350  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351  *  rendering (Possible test case: Half-life)
352  *
353  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
354  *
355  * These don't seem very important for wine:
356  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
357  *
358  * Returns:
359  *  DD_OK if the cooperative level was set successfully
360  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362  *   (Probably others too, have to investigate)
363  *
364  *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
367                                     HWND hwnd,
368                                     DWORD cooplevel)
369 {
370     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
371     HWND window;
372
373     TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
374     DDRAW_dump_cooperativelevel(cooplevel);
375
376     EnterCriticalSection(&ddraw_cs);
377
378     /* Get the old window */
379     window = This->dest_window;
380
381     /* Tests suggest that we need one of them: */
382     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
383                       DDSCL_NORMAL         |
384                       DDSCL_EXCLUSIVE      )))
385     {
386         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387         LeaveCriticalSection(&ddraw_cs);
388         return DDERR_INVALIDPARAMS;
389     }
390
391     /* Handle those levels first which set various hwnds */
392     if(cooplevel & DDSCL_SETFOCUSWINDOW)
393     {
394         /* This isn't compatible with a lot of flags */
395         if(cooplevel & ( DDSCL_MULTITHREADED   |
396                          DDSCL_FPUSETUP        |
397                          DDSCL_FPUPRESERVE     |
398                          DDSCL_ALLOWREBOOT     |
399                          DDSCL_ALLOWMODEX      |
400                          DDSCL_SETDEVICEWINDOW |
401                          DDSCL_NORMAL          |
402                          DDSCL_EXCLUSIVE       |
403                          DDSCL_FULLSCREEN      ) )
404         {
405             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406             LeaveCriticalSection(&ddraw_cs);
407             return DDERR_INVALIDPARAMS;
408         }
409         else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
410         {
411             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412             LeaveCriticalSection(&ddraw_cs);
413             return DDERR_HWNDALREADYSET;
414         }
415
416         This->focuswindow = hwnd;
417         /* Won't use the hwnd param for anything else */
418         hwnd = NULL;
419
420         /* Use the focus window for drawing too */
421         This->dest_window = This->focuswindow;
422
423         /* Destroy the device window, if we have one */
424         if(This->devicewindow)
425         {
426             DestroyWindow(This->devicewindow);
427             This->devicewindow = NULL;
428         }
429     }
430     /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431     if(cooplevel & DDSCL_NORMAL)
432     {
433         /* Can't coexist with fullscreen or exclusive */
434         if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
435         {
436             TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
437             LeaveCriticalSection(&ddraw_cs);
438             return DDERR_INVALIDPARAMS;
439         }
440
441         /* Switching from fullscreen? */
442         if(This->cooperative_level & DDSCL_FULLSCREEN)
443         {
444             /* Restore the display mode */
445             IDirectDraw7_RestoreDisplayMode(iface);
446
447             This->cooperative_level &= ~DDSCL_FULLSCREEN;
448             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
449             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
450         }
451
452         /* Don't override focus windows or private device windows */
453         if( hwnd &&
454             !(This->focuswindow) &&
455             !(This->devicewindow) &&
456             (hwnd != window) )
457         {
458             This->dest_window = hwnd;
459         }
460     }
461     else if(cooplevel & DDSCL_FULLSCREEN)
462     {
463         /* Needs DDSCL_EXCLUSIVE */
464         if(!(cooplevel & DDSCL_EXCLUSIVE) )
465         {
466             TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
467             LeaveCriticalSection(&ddraw_cs);
468             return DDERR_INVALIDPARAMS;
469         }
470         /* Need a HWND
471         if(hwnd == 0)
472         {
473             TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474             return DDERR_INVALIDPARAMS;
475         }
476         */
477
478         This->cooperative_level &= ~DDSCL_NORMAL;
479
480         /* Don't override focus windows or private device windows */
481         if( hwnd &&
482             !(This->focuswindow) &&
483             !(This->devicewindow) &&
484             (hwnd != window) )
485         {
486             This->dest_window = hwnd;
487         }
488     }
489     else if(cooplevel & DDSCL_EXCLUSIVE)
490     {
491         TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
492         LeaveCriticalSection(&ddraw_cs);
493         return DDERR_INVALIDPARAMS;
494     }
495
496     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
497     {
498         /* Don't create a device window if a focus window is set */
499         if( !(This->focuswindow) )
500         {
501             HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
502                                                 WS_POPUP, 0, 0,
503                                                 GetSystemMetrics(SM_CXSCREEN),
504                                                 GetSystemMetrics(SM_CYSCREEN),
505                                                 NULL, NULL, GetModuleHandleA(0), NULL);
506
507             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
508             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
509
510             This->devicewindow = devicewindow;
511             This->dest_window = devicewindow;
512         }
513     }
514
515     if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
516     {
517         /* Enable thread safety in wined3d */
518         IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
519     }
520
521     /* Unhandled flags */
522     if(cooplevel & DDSCL_ALLOWREBOOT)
523         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
524     if(cooplevel & DDSCL_ALLOWMODEX)
525         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
526     if(cooplevel & DDSCL_FPUSETUP)
527         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
528
529     /* Store the cooperative_level */
530     This->cooperative_level |= cooplevel;
531     TRACE("SetCooperativeLevel retuning DD_OK\n");
532     LeaveCriticalSection(&ddraw_cs);
533     return DD_OK;
534 }
535
536 /*****************************************************************************
537  *
538  * Helper function for SetDisplayMode and RestoreDisplayMode
539  *
540  * Implements DirectDraw's SetDisplayMode, but ignores the value of
541  * ForceRefreshRate, since it is already handled by
542  * IDirectDrawImpl_SetDisplayMode.  RestoreDisplayMode can use this function
543  * without worrying that ForceRefreshRate will override the refresh rate.  For
544  * argument and return value documentation, see
545  * IDirectDrawImpl_SetDisplayMode.
546  *
547  *****************************************************************************/
548 static HRESULT
549 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
550                                          DWORD Width,
551                                          DWORD Height,
552                                          DWORD BPP,
553                                          DWORD RefreshRate,
554                                          DWORD Flags)
555 {
556     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
557     WINED3DDISPLAYMODE Mode;
558     HRESULT hr;
559     TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
560
561     EnterCriticalSection(&ddraw_cs);
562     if( !Width || !Height )
563     {
564         ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
565         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
566         LeaveCriticalSection(&ddraw_cs);
567         return DD_OK;
568     }
569
570     /* Check the exclusive mode
571     if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
572         return DDERR_NOEXCLUSIVEMODE;
573      * This is WRONG. Don't know if the SDK is completely
574      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
575      * is returned, but Half-Life 1.1.1.1 (Steam version)
576      * depends on this
577      */
578
579     Mode.Width = Width;
580     Mode.Height = Height;
581     Mode.RefreshRate = RefreshRate;
582     switch(BPP)
583     {
584         case 8:  Mode.Format = WINED3DFMT_P8_UINT;          break;
585         case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;   break;
586         case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM;     break;
587         case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM;     break;
588         case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;   break;
589     }
590
591     /* TODO: The possible return values from msdn suggest that
592      * the screen mode can't be changed if a surface is locked
593      * or some drawing is in progress
594      */
595
596     /* TODO: Lose the primary surface */
597     hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
598                                        0, /* First swapchain */
599                                        &Mode);
600     LeaveCriticalSection(&ddraw_cs);
601     switch(hr)
602     {
603         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
604         default:                            return hr;
605     }
606 }
607
608 /*****************************************************************************
609  * IDirectDraw7::SetDisplayMode
610  *
611  * Sets the display screen resolution, color depth and refresh frequency
612  * when in fullscreen mode (in theory).
613  * Possible return values listed in the SDK suggest that this method fails
614  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
615  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
616  * It seems to be valid to pass 0 for With and Height, this has to be tested
617  * It could mean that the current video mode should be left as-is. (But why
618  * call it then?)
619  *
620  * Params:
621  *  Height, Width: Screen dimension
622  *  BPP: Color depth in Bits per pixel
623  *  Refreshrate: Screen refresh rate
624  *  Flags: Other stuff
625  *
626  * Returns
627  *  DD_OK on success
628  *
629  *****************************************************************************/
630 static HRESULT WINAPI
631 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
632                                DWORD Width,
633                                DWORD Height,
634                                DWORD BPP,
635                                DWORD RefreshRate,
636                                DWORD Flags)
637 {
638     if (force_refresh_rate != 0)
639     {
640         TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
641         RefreshRate = force_refresh_rate;
642     }
643
644     return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
645                                                     RefreshRate, Flags);
646 }
647
648 /*****************************************************************************
649  * IDirectDraw7::RestoreDisplayMode
650  *
651  * Restores the display mode to what it was at creation time. Basically.
652  *
653  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
654  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
655  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
656  *  -> DD_1 is released. The screen should be left at 1024x768x32.
657  *  -> DD_2 is released. The screen should be set to 1400x1050x32
658  * This case is unhandled right now, but Empire Earth does it this way.
659  * (But perhaps there is something in SetCooperativeLevel to prevent this)
660  *
661  * The msdn says that this method resets the display mode to what it was before
662  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
663  *
664  * Returns
665  *  DD_OK on success
666  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
667  *
668  *****************************************************************************/
669 static HRESULT WINAPI
670 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
671 {
672     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
673     TRACE("(%p)\n", This);
674
675     return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
676             This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
677 }
678
679 /*****************************************************************************
680  * IDirectDraw7::GetCaps
681  *
682  * Returns the drives capabilities
683  *
684  * Used for version 1, 2, 4 and 7
685  *
686  * Params:
687  *  DriverCaps: Structure to write the Hardware accelerated caps to
688  *  HelCaps: Structure to write the emulation caps to
689  *
690  * Returns
691  *  This implementation returns DD_OK only
692  *
693  *****************************************************************************/
694 static HRESULT WINAPI
695 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
696                         DDCAPS *DriverCaps,
697                         DDCAPS *HELCaps)
698 {
699     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
700     DDCAPS caps;
701     WINED3DCAPS winecaps;
702     HRESULT hr;
703     DDSCAPS2 ddscaps = {0, 0, 0, 0};
704     TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
705
706     /* One structure must be != NULL */
707     if( (!DriverCaps) && (!HELCaps) )
708     {
709         ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
710         return DDERR_INVALIDPARAMS;
711     }
712
713     memset(&caps, 0, sizeof(caps));
714     memset(&winecaps, 0, sizeof(winecaps));
715     caps.dwSize = sizeof(caps);
716     EnterCriticalSection(&ddraw_cs);
717     hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
718     if(FAILED(hr)) {
719         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
720         LeaveCriticalSection(&ddraw_cs);
721         return hr;
722     }
723
724     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
725     LeaveCriticalSection(&ddraw_cs);
726     if(FAILED(hr)) {
727         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
728         return hr;
729     }
730
731     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
732     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
733     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
734     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
735     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
736     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
737     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
738     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
739     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
740     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
741     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
742     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
743     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
744     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
745     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
746
747     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
748      * not to use it
749      */
750     if(DefaultSurfaceType == SURFACE_GDI) {
751         caps.dwCaps &= ~DDCAPS_3D;
752         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
753     }
754     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
755         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
756         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
757     }
758
759     if(DriverCaps)
760     {
761         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
762         if (TRACE_ON(ddraw))
763         {
764             TRACE("Driver Caps :\n");
765             DDRAW_dump_DDCAPS(DriverCaps);
766         }
767
768     }
769     if(HELCaps)
770     {
771         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
772         if (TRACE_ON(ddraw))
773         {
774             TRACE("HEL Caps :\n");
775             DDRAW_dump_DDCAPS(HELCaps);
776         }
777     }
778
779     return DD_OK;
780 }
781
782 /*****************************************************************************
783  * IDirectDraw7::Compact
784  *
785  * No idea what it does, MSDN says it's not implemented.
786  *
787  * Returns
788  *  DD_OK, but this is unchecked
789  *
790  *****************************************************************************/
791 static HRESULT WINAPI
792 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
793 {
794     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
795     TRACE("(%p)\n", This);
796
797     return DD_OK;
798 }
799
800 /*****************************************************************************
801  * IDirectDraw7::GetDisplayMode
802  *
803  * Returns information about the current display mode
804  *
805  * Exists in Version 1, 2, 4 and 7
806  *
807  * Params:
808  *  DDSD: Address of a surface description structure to write the info to
809  *
810  * Returns
811  *  DD_OK
812  *
813  *****************************************************************************/
814 static HRESULT WINAPI
815 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
816                                DDSURFACEDESC2 *DDSD)
817 {
818     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
819     HRESULT hr;
820     WINED3DDISPLAYMODE Mode;
821     DWORD Size;
822     TRACE("(%p)->(%p): Relay\n", This, DDSD);
823
824     EnterCriticalSection(&ddraw_cs);
825     /* This seems sane */
826     if (!DDSD)
827     {
828         LeaveCriticalSection(&ddraw_cs);
829         return DDERR_INVALIDPARAMS;
830     }
831
832     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
833      * so one method can be used for all versions (Hopefully)
834      */
835     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
836                                       0 /* swapchain 0 */,
837                                       &Mode);
838     if( hr != D3D_OK )
839     {
840         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
841         LeaveCriticalSection(&ddraw_cs);
842         return hr;
843     }
844
845     Size = DDSD->dwSize;
846     memset(DDSD, 0, Size);
847
848     DDSD->dwSize = Size;
849     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
850     DDSD->dwWidth = Mode.Width;
851     DDSD->dwHeight = Mode.Height;
852     DDSD->u2.dwRefreshRate = 60;
853     DDSD->ddsCaps.dwCaps = 0;
854     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
855     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
856     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
857
858     if(TRACE_ON(ddraw))
859     {
860         TRACE("Returning surface desc :\n");
861         DDRAW_dump_surface_desc(DDSD);
862     }
863
864     LeaveCriticalSection(&ddraw_cs);
865     return DD_OK;
866 }
867
868 /*****************************************************************************
869  * IDirectDraw7::GetFourCCCodes
870  *
871  * Returns an array of supported FourCC codes.
872  *
873  * Exists in Version 1, 2, 4 and 7
874  *
875  * Params:
876  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
877  *            of enumerated codes
878  *  Codes: Pointer to an array of DWORDs where the supported codes are written
879  *         to
880  *
881  * Returns
882  *  Always returns DD_OK, as it's a stub for now
883  *
884  *****************************************************************************/
885 static HRESULT WINAPI
886 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
887                                DWORD *NumCodes, DWORD *Codes)
888 {
889     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
890     WINED3DFORMAT formats[] = {
891         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
892         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
893         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
894     };
895     DWORD count = 0, i, outsize;
896     HRESULT hr;
897     WINED3DDISPLAYMODE d3ddm;
898     WINED3DSURFTYPE type = This->ImplType;
899     TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
900
901     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
902                                   0 /* swapchain 0 */,
903                                   &d3ddm);
904
905     outsize = NumCodes && Codes ? *NumCodes : 0;
906
907     if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
908
909     for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
910         hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
911                                         WINED3DADAPTER_DEFAULT,
912                                         WINED3DDEVTYPE_HAL,
913                                         d3ddm.Format /* AdapterFormat */,
914                                         0 /* usage */,
915                                         WINED3DRTYPE_SURFACE,
916                                         formats[i],
917                                         type);
918         if(SUCCEEDED(hr)) {
919             if(count < outsize) {
920                 Codes[count] = formats[i];
921             }
922             count++;
923         }
924     }
925     if(NumCodes) {
926         TRACE("Returning %u FourCC codes\n", count);
927         *NumCodes = count;
928     }
929
930     return DD_OK;
931 }
932
933 /*****************************************************************************
934  * IDirectDraw7::GetMonitorFrequency
935  *
936  * Returns the monitor's frequency
937  *
938  * Exists in Version 1, 2, 4 and 7
939  *
940  * Params:
941  *  Freq: Pointer to a DWORD to write the frequency to
942  *
943  * Returns
944  *  Always returns DD_OK
945  *
946  *****************************************************************************/
947 static HRESULT WINAPI
948 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
949                                     DWORD *Freq)
950 {
951     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
952     TRACE("(%p)->(%p)\n", This, Freq);
953
954     /* Ideally this should be in WineD3D, as it concerns the screen setup,
955      * but for now this should make the games happy
956      */
957     *Freq = 60;
958     return DD_OK;
959 }
960
961 /*****************************************************************************
962  * IDirectDraw7::GetVerticalBlankStatus
963  *
964  * Returns the Vertical blank status of the monitor. This should be in WineD3D
965  * too basically, but as it's a semi stub, I didn't create a function there
966  *
967  * Params:
968  *  status: Pointer to a BOOL to be filled with the vertical blank status
969  *
970  * Returns
971  *  DD_OK on success
972  *  DDERR_INVALIDPARAMS if status is NULL
973  *
974  *****************************************************************************/
975 static HRESULT WINAPI
976 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
977                                        BOOL *status)
978 {
979     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
980     TRACE("(%p)->(%p)\n", This, status);
981
982     /* This looks sane, the MSDN suggests it too */
983     EnterCriticalSection(&ddraw_cs);
984     if(!status)
985     {
986         LeaveCriticalSection(&ddraw_cs);
987         return DDERR_INVALIDPARAMS;
988     }
989
990     *status = This->fake_vblank;
991     This->fake_vblank = !This->fake_vblank;
992     LeaveCriticalSection(&ddraw_cs);
993     return DD_OK;
994 }
995
996 /*****************************************************************************
997  * IDirectDraw7::GetAvailableVidMem
998  *
999  * Returns the total and free video memory
1000  *
1001  * Params:
1002  *  Caps: Specifies the memory type asked for
1003  *  total: Pointer to a DWORD to be filled with the total memory
1004  *  free: Pointer to a DWORD to be filled with the free memory
1005  *
1006  * Returns
1007  *  DD_OK on success
1008  *  DDERR_INVALIDPARAMS of free and total are NULL
1009  *
1010  *****************************************************************************/
1011 static HRESULT WINAPI
1012 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1013 {
1014     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1015     TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1016
1017     if(TRACE_ON(ddraw))
1018     {
1019         TRACE("(%p) Asked for memory with description: ", This);
1020         DDRAW_dump_DDSCAPS2(Caps);
1021     }
1022     EnterCriticalSection(&ddraw_cs);
1023
1024     /* Todo: System memory vs local video memory vs non-local video memory
1025      * The MSDN also mentions differences between texture memory and other
1026      * resources, but that's not important
1027      */
1028
1029     if( (!total) && (!free) )
1030     {
1031         LeaveCriticalSection(&ddraw_cs);
1032         return DDERR_INVALIDPARAMS;
1033     }
1034
1035     if(total) *total = This->total_vidmem;
1036     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1037
1038     LeaveCriticalSection(&ddraw_cs);
1039     return DD_OK;
1040 }
1041
1042 /*****************************************************************************
1043  * IDirectDraw7::Initialize
1044  *
1045  * Initializes a DirectDraw interface.
1046  *
1047  * Params:
1048  *  GUID: Interface identifier. Well, don't know what this is really good
1049  *   for
1050  *
1051  * Returns
1052  *  Returns DD_OK on the first call,
1053  *  DDERR_ALREADYINITIALIZED on repeated calls
1054  *
1055  *****************************************************************************/
1056 static HRESULT WINAPI
1057 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1058                            GUID *Guid)
1059 {
1060     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1061     TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1062
1063     if(This->initialized)
1064     {
1065         return DDERR_ALREADYINITIALIZED;
1066     }
1067     else
1068     {
1069         return DD_OK;
1070     }
1071 }
1072
1073 /*****************************************************************************
1074  * IDirectDraw7::FlipToGDISurface
1075  *
1076  * "Makes the surface that the GDI writes to the primary surface"
1077  * Looks like some windows specific thing we don't have to care about.
1078  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1079  * show error boxes ;)
1080  * Well, just return DD_OK.
1081  *
1082  * Returns:
1083  *  Always returns DD_OK
1084  *
1085  *****************************************************************************/
1086 static HRESULT WINAPI
1087 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1088 {
1089     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1090     TRACE("(%p)\n", This);
1091
1092     return DD_OK;
1093 }
1094
1095 /*****************************************************************************
1096  * IDirectDraw7::WaitForVerticalBlank
1097  *
1098  * This method allows applications to get in sync with the vertical blank
1099  * interval.
1100  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1101  * redraw the screen, most likely because of this stub
1102  *
1103  * Parameters:
1104  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1105  *         or DDWAITVB_BLOCKEND
1106  *  h: Not used, according to MSDN
1107  *
1108  * Returns:
1109  *  Always returns DD_OK
1110  *
1111  *****************************************************************************/
1112 static HRESULT WINAPI
1113 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1114                                      DWORD Flags,
1115                                      HANDLE h)
1116 {
1117     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1118     static BOOL hide = FALSE;
1119
1120     /* This function is called often, so print the fixme only once */
1121     if(!hide)
1122     {
1123         FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1124         hide = TRUE;
1125     }
1126
1127     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1128     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1129         return DDERR_UNSUPPORTED; /* unchecked */
1130
1131     return DD_OK;
1132 }
1133
1134 /*****************************************************************************
1135  * IDirectDraw7::GetScanLine
1136  *
1137  * Returns the scan line that is being drawn on the monitor
1138  *
1139  * Parameters:
1140  *  Scanline: Address to write the scan line value to
1141  *
1142  * Returns:
1143  *  Always returns DD_OK
1144  *
1145  *****************************************************************************/
1146 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1147 {
1148     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1149     static BOOL hide = FALSE;
1150     WINED3DDISPLAYMODE Mode;
1151
1152     /* This function is called often, so print the fixme only once */
1153     EnterCriticalSection(&ddraw_cs);
1154     if(!hide)
1155     {
1156         FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1157         hide = TRUE;
1158     }
1159
1160     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1161                                   0,
1162                                   &Mode);
1163
1164     /* Fake the line sweeping of the monitor */
1165     /* FIXME: We should synchronize with a source to keep the refresh rate */
1166     *Scanline = This->cur_scanline++;
1167     /* Assume 20 scan lines in the vertical blank */
1168     if (This->cur_scanline >= Mode.Height + 20)
1169         This->cur_scanline = 0;
1170
1171     LeaveCriticalSection(&ddraw_cs);
1172     return DD_OK;
1173 }
1174
1175 /*****************************************************************************
1176  * IDirectDraw7::TestCooperativeLevel
1177  *
1178  * Informs the application about the state of the video adapter, depending
1179  * on the cooperative level
1180  *
1181  * Returns:
1182  *  DD_OK if the device is in a sane state
1183  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1184  *  if the state is not correct(See below)
1185  *
1186  *****************************************************************************/
1187 static HRESULT WINAPI
1188 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1189 {
1190     TRACE("iface %p.\n", iface);
1191
1192     return DD_OK;
1193 }
1194
1195 /*****************************************************************************
1196  * IDirectDraw7::GetGDISurface
1197  *
1198  * Returns the surface that GDI is treating as the primary surface.
1199  * For Wine this is the front buffer
1200  *
1201  * Params:
1202  *  GDISurface: Address to write the surface pointer to
1203  *
1204  * Returns:
1205  *  DD_OK if the surface was found
1206  *  DDERR_NOTFOUND if the GDI surface wasn't found
1207  *
1208  *****************************************************************************/
1209 static HRESULT WINAPI
1210 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1211                               IDirectDrawSurface7 **GDISurface)
1212 {
1213     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1214     IWineD3DSurface *Surf;
1215     IDirectDrawSurface7 *ddsurf;
1216     HRESULT hr;
1217     DDSCAPS2 ddsCaps;
1218     TRACE("(%p)->(%p)\n", This, GDISurface);
1219
1220     /* Get the back buffer from the wineD3DDevice and search its
1221      * attached surfaces for the front buffer
1222      */
1223     EnterCriticalSection(&ddraw_cs);
1224     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1225                                       0, /* SwapChain */
1226                                       0, /* first back buffer*/
1227                                       WINED3DBACKBUFFER_TYPE_MONO,
1228                                       &Surf);
1229
1230     if( (hr != D3D_OK) ||
1231         (!Surf) )
1232     {
1233         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1234         LeaveCriticalSection(&ddraw_cs);
1235         return DDERR_NOTFOUND;
1236     }
1237
1238     /* GetBackBuffer AddRef()ed the surface, release it */
1239     IWineD3DSurface_Release(Surf);
1240
1241     IWineD3DSurface_GetParent(Surf,
1242                               (IUnknown **) &ddsurf);
1243     IDirectDrawSurface7_Release(ddsurf);  /* For the GetParent */
1244
1245     /* Find the front buffer */
1246     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1247     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1248                                                 &ddsCaps,
1249                                                 GDISurface);
1250     if(hr != DD_OK)
1251     {
1252         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1253     }
1254
1255     /* The AddRef is OK this time */
1256     LeaveCriticalSection(&ddraw_cs);
1257     return hr;
1258 }
1259
1260 /*****************************************************************************
1261  * IDirectDraw7::EnumDisplayModes
1262  *
1263  * Enumerates the supported Display modes. The modes can be filtered with
1264  * the DDSD parameter.
1265  *
1266  * Params:
1267  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1268  *  DDSD: Surface description to filter the modes
1269  *  Context: Pointer passed back to the callback function
1270  *  cb: Application-provided callback function
1271  *
1272  * Returns:
1273  *  DD_OK on success
1274  *  DDERR_INVALIDPARAMS if the callback wasn't set
1275  *
1276  *****************************************************************************/
1277 static HRESULT WINAPI
1278 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1279                                  DWORD Flags,
1280                                  DDSURFACEDESC2 *DDSD,
1281                                  void *Context,
1282                                  LPDDENUMMODESCALLBACK2 cb)
1283 {
1284     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1285     unsigned int modenum, fmt;
1286     WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1287     WINED3DDISPLAYMODE mode;
1288     DDSURFACEDESC2 callback_sd;
1289     WINED3DDISPLAYMODE *enum_modes = NULL;
1290     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1291
1292     WINED3DFORMAT checkFormatList[] =
1293     {
1294         WINED3DFMT_B8G8R8_UNORM,
1295         WINED3DFMT_B8G8R8A8_UNORM,
1296         WINED3DFMT_B8G8R8X8_UNORM,
1297         WINED3DFMT_B5G6R5_UNORM,
1298         WINED3DFMT_B5G5R5X1_UNORM,
1299         WINED3DFMT_B5G5R5A1_UNORM,
1300         WINED3DFMT_B4G4R4A4_UNORM,
1301         WINED3DFMT_B2G3R3_UNORM,
1302         WINED3DFMT_B2G3R3A8_UNORM,
1303         WINED3DFMT_B4G4R4X4_UNORM,
1304         WINED3DFMT_R10G10B10A2_UNORM,
1305         WINED3DFMT_R8G8B8A8_UNORM,
1306         WINED3DFMT_R8G8B8X8_UNORM,
1307         WINED3DFMT_B10G10R10A2_UNORM,
1308         WINED3DFMT_P8_UINT_A8_UNORM,
1309         WINED3DFMT_P8_UINT,
1310     };
1311
1312     TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1313
1314     EnterCriticalSection(&ddraw_cs);
1315     /* This looks sane */
1316     if(!cb)
1317     {
1318         LeaveCriticalSection(&ddraw_cs);
1319         return DDERR_INVALIDPARAMS;
1320     }
1321
1322     if(DDSD)
1323     {
1324         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1325             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1326     }
1327
1328     if(!(Flags & DDEDM_REFRESHRATES))
1329     {
1330         enum_mode_array_size = 16;
1331         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1332         if (!enum_modes)
1333         {
1334             ERR("Out of memory\n");
1335             LeaveCriticalSection(&ddraw_cs);
1336             return DDERR_OUTOFMEMORY;
1337         }
1338     }
1339
1340     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1341     {
1342         if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1343         {
1344             continue;
1345         }
1346
1347         modenum = 0;
1348         while(IWineD3D_EnumAdapterModes(This->wineD3D,
1349                                         WINED3DADAPTER_DEFAULT,
1350                                         checkFormatList[fmt],
1351                                         modenum++,
1352                                         &mode) == WINED3D_OK)
1353         {
1354             if(DDSD)
1355             {
1356                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1357                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1358             }
1359
1360             if(!(Flags & DDEDM_REFRESHRATES))
1361             {
1362                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1363                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1364                  * to be reduced to a single unique result in such case.
1365                  */
1366                 BOOL found = FALSE;
1367                 unsigned i;
1368
1369                 for (i = 0; i < enum_mode_count; i++)
1370                 {
1371                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1372                        enum_modes[i].Format == mode.Format)
1373                     {
1374                         found = TRUE;
1375                         break;
1376                     }
1377                 }
1378
1379                 if(found) continue;
1380             }
1381
1382             memset(&callback_sd, 0, sizeof(callback_sd));
1383             callback_sd.dwSize = sizeof(callback_sd);
1384             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1385
1386             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1387             if(Flags & DDEDM_REFRESHRATES)
1388             {
1389                 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1390                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1391             }
1392
1393             callback_sd.dwWidth = mode.Width;
1394             callback_sd.dwHeight = mode.Height;
1395
1396             PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1397
1398             /* Calc pitch and DWORD align like MSDN says */
1399             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1400             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1401
1402             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1403               callback_sd.u2.dwRefreshRate);
1404
1405             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1406             {
1407                 TRACE("Application asked to terminate the enumeration\n");
1408                 HeapFree(GetProcessHeap(), 0, enum_modes);
1409                 LeaveCriticalSection(&ddraw_cs);
1410                 return DD_OK;
1411             }
1412
1413             if(!(Flags & DDEDM_REFRESHRATES))
1414             {
1415                 if (enum_mode_count == enum_mode_array_size)
1416                 {
1417                     WINED3DDISPLAYMODE *new_enum_modes;
1418
1419                     enum_mode_array_size *= 2;
1420                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1421
1422                     if (!new_enum_modes)
1423                     {
1424                         ERR("Out of memory\n");
1425                         HeapFree(GetProcessHeap(), 0, enum_modes);
1426                         LeaveCriticalSection(&ddraw_cs);
1427                         return DDERR_OUTOFMEMORY;
1428                     }
1429
1430                     enum_modes = new_enum_modes;
1431                 }
1432
1433                 enum_modes[enum_mode_count++] = mode;
1434             }
1435         }
1436     }
1437
1438     TRACE("End of enumeration\n");
1439     HeapFree(GetProcessHeap(), 0, enum_modes);
1440     LeaveCriticalSection(&ddraw_cs);
1441     return DD_OK;
1442 }
1443
1444 /*****************************************************************************
1445  * IDirectDraw7::EvaluateMode
1446  *
1447  * Used with IDirectDraw7::StartModeTest to test video modes.
1448  * EvaluateMode is used to pass or fail a mode, and continue with the next
1449  * mode
1450  *
1451  * Params:
1452  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1453  *  Timeout: Returns the amount of seconds left before the mode would have
1454  *           been failed automatically
1455  *
1456  * Returns:
1457  *  This implementation always DD_OK, because it's a stub
1458  *
1459  *****************************************************************************/
1460 static HRESULT WINAPI
1461 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1462                              DWORD Flags,
1463                              DWORD *Timeout)
1464 {
1465     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1466     FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1467
1468     /* When implementing this, implement it in WineD3D */
1469
1470     return DD_OK;
1471 }
1472
1473 /*****************************************************************************
1474  * IDirectDraw7::GetDeviceIdentifier
1475  *
1476  * Returns the device identifier, which gives information about the driver
1477  * Our device identifier is defined at the beginning of this file.
1478  *
1479  * Params:
1480  *  DDDI: Address for the returned structure
1481  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
1482  *
1483  * Returns:
1484  *  On success it returns DD_OK
1485  *  DDERR_INVALIDPARAMS if DDDI is NULL
1486  *
1487  *****************************************************************************/
1488 static HRESULT WINAPI
1489 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1490                                     DDDEVICEIDENTIFIER2 *DDDI,
1491                                     DWORD Flags)
1492 {
1493     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1494     TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1495
1496     if(!DDDI)
1497         return DDERR_INVALIDPARAMS;
1498
1499     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1500      * host adapter, if there's a secondary 3D adapter. This doesn't apply
1501      * to any modern hardware, nor is it interesting for Wine, so ignore it.
1502      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1503      * bytes too long. So only copy the relevant part of the structure
1504      */
1505
1506     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
1507     return DD_OK;
1508 }
1509
1510 /*****************************************************************************
1511  * IDirectDraw7::GetSurfaceFromDC
1512  *
1513  * Returns the Surface for a GDI device context handle.
1514  * Is this related to IDirectDrawSurface::GetDC ???
1515  *
1516  * Params:
1517  *  hdc: hdc to return the surface for
1518  *  Surface: Address to write the surface pointer to
1519  *
1520  * Returns:
1521  *  Always returns DD_OK because it's a stub
1522  *
1523  *****************************************************************************/
1524 static HRESULT WINAPI
1525 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1526                                  HDC hdc,
1527                                  IDirectDrawSurface7 **Surface)
1528 {
1529     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1530     FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1531
1532     /* Implementation idea if needed: Loop through all surfaces and compare
1533      * their hdc with hdc. Implement it in WineD3D! */
1534     return DDERR_NOTFOUND;
1535 }
1536
1537 /*****************************************************************************
1538  * IDirectDraw7::RestoreAllSurfaces
1539  *
1540  * Calls the restore method of all surfaces
1541  *
1542  * Params:
1543  *
1544  * Returns:
1545  *  Always returns DD_OK because it's a stub
1546  *
1547  *****************************************************************************/
1548 static HRESULT WINAPI
1549 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1550 {
1551     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1552     FIXME("(%p): Stub\n", This);
1553
1554     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1555      * get their parent and call their restore method. Do not implement
1556      * it in WineD3D, as restoring a surface means re-creating the
1557      * WineD3DDSurface
1558      */
1559     return DD_OK;
1560 }
1561
1562 /*****************************************************************************
1563  * IDirectDraw7::StartModeTest
1564  *
1565  * Tests the specified video modes to update the system registry with
1566  * refresh rate information. StartModeTest starts the mode test,
1567  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1568  * isn't called within 15 seconds, the mode is failed automatically
1569  *
1570  * As refresh rates are handled by the X server, I don't think this
1571  * Method is important
1572  *
1573  * Params:
1574  *  Modes: An array of mode specifications
1575  *  NumModes: The number of modes in Modes
1576  *  Flags: Some flags...
1577  *
1578  * Returns:
1579  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1580  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
1581  *  otherwise DD_OK
1582  *
1583  *****************************************************************************/
1584 static HRESULT WINAPI
1585 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1586                               SIZE *Modes,
1587                               DWORD NumModes,
1588                               DWORD Flags)
1589 {
1590     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1591     WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1592
1593     /* This looks sane */
1594     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1595
1596     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1597      * As it is not, DDERR_TESTFINISHED is returned
1598      * (hopefully that's correct
1599      *
1600     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1601      * well, that value doesn't (yet) exist in the wine headers, so ignore it
1602      */
1603
1604     return DD_OK;
1605 }
1606
1607 /*****************************************************************************
1608  * IDirectDrawImpl_RecreateSurfacesCallback
1609  *
1610  * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1611  * It re-recreates the WineD3DSurface. It's pretty straightforward
1612  *
1613  *****************************************************************************/
1614 HRESULT WINAPI
1615 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1616                                          DDSURFACEDESC2 *desc,
1617                                          void *Context)
1618 {
1619     IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1620     IDirectDrawImpl *This = surfImpl->ddraw;
1621     IUnknown *Parent;
1622     IWineD3DSurface *wineD3DSurface;
1623     IWineD3DSwapChain *swapchain;
1624     HRESULT hr;
1625     IWineD3DClipper *clipper = NULL;
1626
1627     WINED3DSURFACE_DESC     Desc;
1628     WINED3DFORMAT           Format;
1629     DWORD                   Usage;
1630     WINED3DPOOL             Pool;
1631
1632     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1633     DWORD                   MultiSampleQuality;
1634     UINT                    Width;
1635     UINT                    Height;
1636
1637     TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1638
1639     /* For the enumeration */
1640     IDirectDrawSurface7_Release(surf);
1641
1642     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1643
1644     /* Get the objects */
1645     swapchain = surfImpl->wineD3DSwapChain;
1646     surfImpl->wineD3DSwapChain = NULL;
1647     wineD3DSurface = surfImpl->WineD3DSurface;
1648
1649     /* get the clipper */
1650     IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1651
1652     /* Get the surface properties */
1653     hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1654     if(hr != D3D_OK) return hr;
1655
1656     Format = Desc.format;
1657     Usage = Desc.usage;
1658     Pool = Desc.pool;
1659     MultiSampleType = Desc.multisample_type;
1660     MultiSampleQuality = Desc.multisample_quality;
1661     Width = Desc.width;
1662     Height = Desc.height;
1663
1664     IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1665
1666     /* Create the new surface */
1667     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
1668             TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
1669             MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
1670     IUnknown_Release(Parent);
1671
1672     if(hr != D3D_OK)
1673         return hr;
1674
1675     IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1676
1677     /* TODO: Copy the surface content, except for render targets */
1678
1679     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1680      * the swapchain
1681      */
1682     if(swapchain) {
1683         /* The backbuffers have the swapchain set as well, but the primary
1684          * owns it and destroys it
1685          */
1686         if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1687             IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1688         }
1689         surfImpl->isRenderTarget = FALSE;
1690     } else {
1691         if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1692             TRACE("Surface released successful, next surface\n");
1693         else
1694             ERR("Something's still holding the old WineD3DSurface\n");
1695     }
1696
1697     surfImpl->ImplType = This->ImplType;
1698
1699     if(clipper)
1700     {
1701         IWineD3DClipper_Release(clipper);
1702     }
1703     return DDENUMRET_OK;
1704 }
1705
1706 /*****************************************************************************
1707  * IDirectDrawImpl_RecreateAllSurfaces
1708  *
1709  * A function, that converts all wineD3DSurfaces to the new implementation type
1710  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1711  * new WineD3DSurface, copies the content and releases the old surface
1712  *
1713  *****************************************************************************/
1714 static HRESULT
1715 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1716 {
1717     DDSURFACEDESC2 desc;
1718     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1719
1720     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1721     {
1722         /* Should happen almost never */
1723         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1724         /* Shutdown d3d */
1725         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1726     }
1727     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1728
1729     memset(&desc, 0, sizeof(desc));
1730     desc.dwSize = sizeof(desc);
1731
1732     return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1733 }
1734
1735 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1736     IUnknown* swapChainParent;
1737     TRACE("(%p) call back\n", pSwapChain);
1738
1739     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1740     IUnknown_Release(swapChainParent);
1741     return IUnknown_Release(swapChainParent);
1742 }
1743
1744 /*****************************************************************************
1745  * IDirectDrawImpl_CreateNewSurface
1746  *
1747  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1748  * with the passed parameters.
1749  *
1750  * Params:
1751  *  DDSD: Description of the surface to create
1752  *  Surf: Address to store the interface pointer at
1753  *
1754  * Returns:
1755  *  DD_OK on success
1756  *
1757  *****************************************************************************/
1758 static HRESULT
1759 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1760                                  DDSURFACEDESC2 *pDDSD,
1761                                  IDirectDrawSurfaceImpl **ppSurf,
1762                                  UINT level)
1763 {
1764     HRESULT hr;
1765     UINT Width, Height;
1766     WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1767     DWORD Usage = 0;
1768     WINED3DSURFTYPE ImplType = This->ImplType;
1769     WINED3DSURFACE_DESC Desc;
1770     WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1771
1772     if (TRACE_ON(ddraw))
1773     {
1774         TRACE(" (%p) Requesting surface desc :\n", This);
1775         DDRAW_dump_surface_desc(pDDSD);
1776     }
1777
1778     /* Select the surface type, if it wasn't choosen yet */
1779     if(ImplType == SURFACE_UNKNOWN)
1780     {
1781         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1782         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1783         {
1784             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1785             ImplType = SURFACE_OPENGL;
1786         }
1787
1788         /* Otherwise use GDI surfaces for now */
1789         else
1790         {
1791             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1792             ImplType = SURFACE_GDI;
1793         }
1794
1795         /* Policy if all surface implementations are available:
1796          * First, check if a default type was set with winecfg. If not,
1797          * try Xrender surfaces, and use them if they work. Next, check if
1798          * accelerated OpenGL is available, and use GL surfaces in this
1799          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1800          * was created, always use OpenGL surfaces.
1801          *
1802          * (Note: Xrender surfaces are not implemented for now, the
1803          * unaccelerated implementation uses GDI to render in Software)
1804          */
1805
1806         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1807          * be re-created. This could be done with IDirectDrawSurface7::Restore
1808          */
1809         This->ImplType = ImplType;
1810     }
1811     else
1812     {
1813         if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1814                 && (This->ImplType != SURFACE_OPENGL)
1815                 && DefaultSurfaceType == SURFACE_UNKNOWN)
1816         {
1817             /* We have to change to OpenGL,
1818              * and re-create all WineD3DSurfaces
1819              */
1820             ImplType = SURFACE_OPENGL;
1821             This->ImplType = ImplType;
1822             TRACE("(%p) Re-creating all surfaces\n", This);
1823             IDirectDrawImpl_RecreateAllSurfaces(This);
1824             TRACE("(%p) Done recreating all surfaces\n", This);
1825         }
1826         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1827         {
1828             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1829             /* Do not fail surface creation, only fail 3D device creation */
1830         }
1831     }
1832
1833     if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1834         !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1835     {
1836         /* Tests show surfaces without memory flags get these flags added right after creation. */
1837         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1838     }
1839     /* Get the correct wined3d usage */
1840     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1841                                  DDSCAPS_3DDEVICE       ) )
1842     {
1843         Usage |= WINED3DUSAGE_RENDERTARGET;
1844
1845         pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1846     }
1847     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1848     {
1849         Usage |= WINED3DUSAGE_OVERLAY;
1850     }
1851     if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1852     {
1853         /* The depth stencil creation callback sets this flag.
1854          * Set the WineD3D usage to let it know that it's a depth
1855          * Stencil surface.
1856          */
1857         Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1858     }
1859     if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1860     {
1861         Pool = WINED3DPOOL_SYSTEMMEM;
1862     }
1863     else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1864     {
1865         Pool = WINED3DPOOL_MANAGED;
1866         /* Managed textures have the system memory flag set */
1867         pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1868     }
1869     else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1870     {
1871         /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1872          * and texturemanage
1873          */
1874         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1875     }
1876
1877     Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1878     if(Format == WINED3DFMT_UNKNOWN)
1879     {
1880         ERR("Unsupported / Unknown pixelformat\n");
1881         return DDERR_INVALIDPIXELFORMAT;
1882     }
1883
1884     /* Create the Surface object */
1885     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1886     if(!*ppSurf)
1887     {
1888         ERR("(%p) Error allocating memory for a surface\n", This);
1889         return DDERR_OUTOFVIDEOMEMORY;
1890     }
1891     (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1892     (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1893     (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1894     (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1895     (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1896     (*ppSurf)->ref = 1;
1897     (*ppSurf)->version = 7;
1898     TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1899     (*ppSurf)->ddraw = This;
1900     (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1901     (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1902     DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1903
1904     /* Surface attachments */
1905     (*ppSurf)->next_attached = NULL;
1906     (*ppSurf)->first_attached = *ppSurf;
1907
1908     /* Needed to re-create the surface on an implementation change */
1909     (*ppSurf)->ImplType = ImplType;
1910
1911     /* For D3DDevice creation */
1912     (*ppSurf)->isRenderTarget = FALSE;
1913
1914     /* A trace message for debugging */
1915     TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1916
1917     /* Now create the WineD3D Surface */
1918     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
1919             TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
1920             Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
1921             (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
1922
1923     if(hr != D3D_OK)
1924     {
1925         ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1926         return hr;
1927     }
1928
1929     /* Increase the surface counter, and attach the surface */
1930     InterlockedIncrement(&This->surfaces);
1931     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1932
1933     /* Here we could store all created surfaces in the DirectDrawImpl structure,
1934      * But this could also be delegated to WineDDraw, as it keeps track of all its
1935      * resources. Not implemented for now, as there are more important things ;)
1936      */
1937
1938     /* Get the pixel format of the WineD3DSurface and store it.
1939      * Don't use the Format choosen above, WineD3D might have
1940      * changed it
1941      */
1942     (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1943     hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1944     if(hr != D3D_OK)
1945     {
1946         ERR("IWineD3DSurface::GetDesc failed\n");
1947         IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1948         return hr;
1949     }
1950
1951     Format = Desc.format;
1952     Width = Desc.width;
1953     Height = Desc.height;
1954
1955     if(Format == WINED3DFMT_UNKNOWN)
1956     {
1957         FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1958     }
1959     PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1960
1961     /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1962      * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1963      * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1964      * TODO: Test other fourcc formats
1965      */
1966     if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
1967        Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
1968     {
1969         (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
1970         if(Format == WINED3DFMT_DXT1)
1971         {
1972             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
1973         }
1974         else
1975         {
1976             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
1977         }
1978     }
1979     else
1980     {
1981         (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1982         (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1983     }
1984
1985     /* Application passed a color key? Set it! */
1986     if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1987     {
1988         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1989                                     DDCKEY_DESTOVERLAY,
1990                                     (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
1991     }
1992     if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1993     {
1994         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1995                                     DDCKEY_DESTBLT,
1996                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
1997     }
1998     if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1999     {
2000         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2001                                     DDCKEY_SRCOVERLAY,
2002                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2003     }
2004     if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2005     {
2006         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2007                                     DDCKEY_SRCBLT,
2008                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2009     }
2010     if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2011     {
2012         hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2013         if(hr != WINED3D_OK)
2014         {
2015             /* No need for a trace here, wined3d does that for us */
2016             IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2017             return hr;
2018         }
2019     }
2020
2021     return DD_OK;
2022 }
2023 /*****************************************************************************
2024  * CreateAdditionalSurfaces
2025  *
2026  * Creates a new mipmap chain.
2027  *
2028  * Params:
2029  *  root: Root surface to attach the newly created chain to
2030  *  count: number of surfaces to create
2031  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2032  *        effects on the caller
2033  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2034  *                creates an additional surface without the mipmapping flags
2035  *
2036  *****************************************************************************/
2037 static HRESULT
2038 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2039                          IDirectDrawSurfaceImpl *root,
2040                          UINT count,
2041                          DDSURFACEDESC2 DDSD,
2042                          BOOL CubeFaceRoot)
2043 {
2044     UINT i, j, level = 0;
2045     HRESULT hr;
2046     IDirectDrawSurfaceImpl *last = root;
2047
2048     for(i = 0; i < count; i++)
2049     {
2050         IDirectDrawSurfaceImpl *object2 = NULL;
2051
2052         /* increase the mipmap level, but only if a mipmap is created
2053          * In this case, also halve the size
2054          */
2055         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2056         {
2057             level++;
2058             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2059             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2060             /* Set the mipmap sublevel flag according to msdn */
2061             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2062         }
2063         else
2064         {
2065             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2066         }
2067         CubeFaceRoot = FALSE;
2068
2069         hr = IDirectDrawImpl_CreateNewSurface(This,
2070                                               &DDSD,
2071                                               &object2,
2072                                               level);
2073         if(hr != DD_OK)
2074         {
2075             return hr;
2076         }
2077
2078         /* Add the new surface to the complex attachment array */
2079         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2080         {
2081             if(last->complex_array[j]) continue;
2082             last->complex_array[j] = object2;
2083             break;
2084         }
2085         last = object2;
2086
2087         /* Remove the (possible) back buffer cap from the new surface description,
2088          * because only one surface in the flipping chain is a back buffer, one
2089          * is a front buffer, the others are just primary surfaces.
2090          */
2091         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2092     }
2093     return DD_OK;
2094 }
2095
2096 /*****************************************************************************
2097  * IDirectDraw7::CreateSurface
2098  *
2099  * Creates a new IDirectDrawSurface object and returns its interface.
2100  *
2101  * The surface connections with wined3d are a bit tricky. Basically it works
2102  * like this:
2103  *
2104  * |------------------------|               |-----------------|
2105  * | DDraw surface          |               | WineD3DSurface  |
2106  * |                        |               |                 |
2107  * |        WineD3DSurface  |-------------->|                 |
2108  * |        Child           |<------------->| Parent          |
2109  * |------------------------|               |-----------------|
2110  *
2111  * The DDraw surface is the parent of the wined3d surface, and it releases
2112  * the WineD3DSurface when the ddraw surface is destroyed.
2113  *
2114  * However, for all surfaces which can be in a container in WineD3D,
2115  * we have to do this. These surfaces are usually complex surfaces,
2116  * so this concerns primary surfaces with a front and a back buffer,
2117  * and textures.
2118  *
2119  * |------------------------|               |-----------------|
2120  * | DDraw surface          |               | Container       |
2121  * |                        |               |                 |
2122  * |                  Child |<------------->| Parent          |
2123  * |                Texture |<------------->|                 |
2124  * |         WineD3DSurface |<----|         |          Levels |<--|
2125  * | Complex connection     |     |         |                 |   |
2126  * |------------------------|     |         |-----------------|   |
2127  *  ^                             |                               |
2128  *  |                             |                               |
2129  *  |                             |                               |
2130  *  |    |------------------|     |         |-----------------|   |
2131  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2132  *  |    |                  |               |                 |   |
2133  *  |    |            Child |<------------->| Parent          |   |
2134  *  |    |                  |               |       Container |<--|
2135  *  |    |------------------|               |-----------------|   |
2136  *  |                                                             |
2137  *  |   |----------------------|                                  |
2138  *  |   | DDraw surface 2      |                                  |
2139  *  |   |                      |                                  |
2140  *  |<->| Complex root   Child |                                  |
2141  *  |   |              Texture |                                  |
2142  *  |   |       WineD3DSurface |<----|                            |
2143  *  |   |----------------------|     |                            |
2144  *  |                                |                            |
2145  *  |    |---------------------|     |      |-----------------|   |
2146  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2147  *  |    |                     |            |                 |   |
2148  *  |    |               Child |<---------->| Parent          |   |
2149  *  |    |---------------------|            |       Container |<--|
2150  *  |                                       |-----------------|   |
2151  *  |                                                             |
2152  *  |             ---More surfaces can follow---                  |
2153  *
2154  * The reason is that the IWineD3DSwapchain(render target container)
2155  * and the IWineD3DTexure(Texture container) release the parents
2156  * of their surface's children, but by releasing the complex root
2157  * the surfaces which are complexly attached to it are destroyed
2158  * too. See IDirectDrawSurface::Release for a more detailed
2159  * explanation.
2160  *
2161  * Params:
2162  *  DDSD: Description of the surface to create
2163  *  Surf: Address to store the interface pointer at
2164  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2165  *            aggregation, so it has to be NULL
2166  *
2167  * Returns:
2168  *  DD_OK on success
2169  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2170  *  DDERR_* if an error occurs
2171  *
2172  *****************************************************************************/
2173 static HRESULT WINAPI
2174 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2175                               DDSURFACEDESC2 *DDSD,
2176                               IDirectDrawSurface7 **Surf,
2177                               IUnknown *UnkOuter)
2178 {
2179     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2180     IDirectDrawSurfaceImpl *object = NULL;
2181     HRESULT hr;
2182     LONG extra_surfaces = 0;
2183     DDSURFACEDESC2 desc2;
2184     WINED3DDISPLAYMODE Mode;
2185     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2186
2187     TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2188
2189     /* Some checks before we start */
2190     if (TRACE_ON(ddraw))
2191     {
2192         TRACE(" (%p) Requesting surface desc :\n", This);
2193         DDRAW_dump_surface_desc(DDSD);
2194     }
2195     EnterCriticalSection(&ddraw_cs);
2196
2197     if (UnkOuter != NULL)
2198     {
2199         FIXME("(%p) : outer != NULL?\n", This);
2200         LeaveCriticalSection(&ddraw_cs);
2201         return CLASS_E_NOAGGREGATION; /* unchecked */
2202     }
2203
2204     if (Surf == NULL)
2205     {
2206         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2207         LeaveCriticalSection(&ddraw_cs);
2208         return E_POINTER; /* unchecked */
2209     }
2210
2211     if (!(DDSD->dwFlags & DDSD_CAPS))
2212     {
2213         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2214         DDSD->dwFlags |= DDSD_CAPS;
2215     }
2216
2217     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2218     {
2219         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2220         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2221     }
2222
2223     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2224     {
2225         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2226         WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2227         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2228     }
2229
2230     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2231        !(This->cooperative_level & DDSCL_EXCLUSIVE))
2232     {
2233         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2234         *Surf = NULL;
2235         LeaveCriticalSection(&ddraw_cs);
2236         return DDERR_NOEXCLUSIVEMODE;
2237     }
2238
2239     if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2240         WARN("Application tried to create an explicit front or back buffer\n");
2241         LeaveCriticalSection(&ddraw_cs);
2242         return DDERR_INVALIDCAPS;
2243     }
2244
2245     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2246     {
2247         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2248         WARN("Application tries to put the surface in both system and video memory\n");
2249         LeaveCriticalSection(&ddraw_cs);
2250         *Surf = NULL;
2251         return DDERR_INVALIDCAPS;
2252     }
2253
2254     /* Check cube maps but only if the size includes them */
2255     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2256     {
2257         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2258            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2259         {
2260             WARN("Cube map faces requested without cube map flag\n");
2261             LeaveCriticalSection(&ddraw_cs);
2262             return DDERR_INVALIDCAPS;
2263         }
2264         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2265            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2266         {
2267             WARN("Cube map without faces requested\n");
2268             LeaveCriticalSection(&ddraw_cs);
2269             return DDERR_INVALIDPARAMS;
2270         }
2271
2272         /* Quick tests confirm those can be created, but we don't do that yet */
2273         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2274            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2275         {
2276             FIXME("Partial cube maps not supported yet\n");
2277         }
2278     }
2279
2280     /* According to the msdn this flag is ignored by CreateSurface */
2281     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2282         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2283
2284     /* Modify some flags */
2285     memset(&desc2, 0, sizeof(desc2));
2286     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
2287     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2288     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
2289     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2290
2291     /* Get the video mode from WineD3D - we will need it */
2292     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2293                                        0, /* Swapchain 0 */
2294                                        &Mode);
2295     if(FAILED(hr))
2296     {
2297         ERR("Failed to read display mode from wined3d\n");
2298         switch(This->orig_bpp)
2299         {
2300             case 8:
2301                 Mode.Format = WINED3DFMT_P8_UINT;
2302                 break;
2303
2304             case 15:
2305                 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2306                 break;
2307
2308             case 16:
2309                 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2310                 break;
2311
2312             case 24:
2313                 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2314                 break;
2315
2316             case 32:
2317                 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2318                 break;
2319         }
2320         Mode.Width = This->orig_width;
2321         Mode.Height = This->orig_height;
2322     }
2323
2324     /* No pixelformat given? Use the current screen format */
2325     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2326     {
2327         desc2.dwFlags |= DDSD_PIXELFORMAT;
2328         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2329
2330         /* Wait: It could be a Z buffer */
2331         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2332         {
2333             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2334             {
2335                 case 15:
2336                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
2337                     break;
2338                 case 16:
2339                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
2340                     break;
2341                 case 24:
2342                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
2343                     break;
2344                 case 32:
2345                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
2346                     break;
2347                 default:
2348                     ERR("Unknown Z buffer bit depth\n");
2349             }
2350         }
2351         else
2352         {
2353             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2354         }
2355     }
2356
2357     /* No Width or no Height? Use the original screen size
2358      */
2359     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2360        !(desc2.dwFlags & DDSD_HEIGHT) )
2361     {
2362         /* Invalid for non-render targets */
2363         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2364         {
2365             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2366             *Surf = NULL;
2367             LeaveCriticalSection(&ddraw_cs);
2368             return DDERR_INVALIDPARAMS;
2369         }
2370
2371         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2372         desc2.dwWidth = Mode.Width;
2373         desc2.dwHeight = Mode.Height;
2374     }
2375
2376     /* Mipmap count fixes */
2377     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2378     {
2379         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2380         {
2381             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2382             {
2383                 /* Mipmap count is given, should not be 0 */
2384                 if( desc2.u2.dwMipMapCount == 0 )
2385                 {
2386                     LeaveCriticalSection(&ddraw_cs);
2387                     return DDERR_INVALIDPARAMS;
2388                 }
2389             }
2390             else
2391             {
2392                 /* Undocumented feature: Create sublevels until
2393                  * either the width or the height is 1
2394                  */
2395                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2396                             desc2.dwWidth : desc2.dwHeight;
2397                 desc2.u2.dwMipMapCount = 0;
2398                 while( min )
2399                 {
2400                     desc2.u2.dwMipMapCount += 1;
2401                     min >>= 1;
2402                 }
2403             }
2404         }
2405         else
2406         {
2407             /* Not-complex mipmap -> Mipmapcount = 1 */
2408             desc2.u2.dwMipMapCount = 1;
2409         }
2410         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2411
2412         /* There's a mipmap count in the created surface in any case */
2413         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2414     }
2415     /* If no mipmap is given, the texture has only one level */
2416
2417     /* The first surface is a front buffer, the back buffer is created afterwards */
2418     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2419     {
2420         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2421     }
2422
2423     /* The root surface in a cube map is positive x */
2424     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2425     {
2426         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2427         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2428     }
2429
2430     /* Create the first surface */
2431     hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2432     if( hr != DD_OK)
2433     {
2434         ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2435         LeaveCriticalSection(&ddraw_cs);
2436         return hr;
2437     }
2438     object->is_complex_root = TRUE;
2439
2440     *Surf = (IDirectDrawSurface7 *)object;
2441
2442     /* Create Additional surfaces if necessary
2443      * This applies to Primary surfaces which have a back buffer count
2444      * set, but not to mipmap textures. In case of Mipmap textures,
2445      * wineD3D takes care of the creation of additional surfaces
2446      */
2447     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2448     {
2449         extra_surfaces = DDSD->dwBackBufferCount;
2450         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2451         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2452         desc2.dwBackBufferCount = 0;
2453     }
2454
2455     hr = DD_OK;
2456     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2457     {
2458         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2459         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
2460         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2461         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2462         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
2463         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2464         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2465         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
2466         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2467         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2468         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
2469         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2470         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2471         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
2472         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2473         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2474         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2475     }
2476
2477     hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2478     if(hr != DD_OK)
2479     {
2480         /* This destroys and possibly created surfaces too */
2481         IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2482         LeaveCriticalSection(&ddraw_cs);
2483         return hr;
2484     }
2485
2486     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2487      * But attach the d3ddevice only if the currently created surface was
2488      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2489      * The only case I can think of where this doesn't apply is when a
2490      * 2D app was configured by the user to run with OpenGL and it didn't create
2491      * the render target as first surface. In this case the render target creation
2492      * will cause the 3D init.
2493      */
2494     if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2495         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2496     {
2497         IDirectDrawSurfaceImpl *target = object, *surface;
2498         struct list *entry;
2499
2500         /* Search for the primary to use as render target */
2501         LIST_FOR_EACH(entry, &This->surface_list)
2502         {
2503             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2504             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2505                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2506             {
2507                 /* found */
2508                 target = surface;
2509                 TRACE("Using primary %p as render target\n", target);
2510                 break;
2511             }
2512         }
2513
2514         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2515         hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2516         if(hr != D3D_OK)
2517         {
2518             IDirectDrawSurfaceImpl *release_surf;
2519             ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2520             *Surf = NULL;
2521
2522             /* The before created surface structures are in an incomplete state here.
2523              * WineD3D holds the reference on the IParents, and it released them on the failure
2524              * already. So the regular release method implementation would fail on the attempt
2525              * to destroy either the IParents or the swapchain. So free the surface here.
2526              * The surface structure here is a list, not a tree, because onscreen targets
2527              * cannot be cube textures
2528              */
2529             while(object)
2530             {
2531                 release_surf = object;
2532                 object = object->complex_array[0];
2533                 IDirectDrawSurfaceImpl_Destroy(release_surf);
2534             }
2535             LeaveCriticalSection(&ddraw_cs);
2536             return hr;
2537         }
2538     } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2539         IDirectDrawImpl_CreateGDISwapChain(This, object);
2540     }
2541
2542     /* Addref the ddraw interface to keep an reference for each surface */
2543     IDirectDraw7_AddRef(iface);
2544     object->ifaceToRelease = (IUnknown *) iface;
2545
2546     /* Create a WineD3DTexture if a texture was requested */
2547     if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2548     {
2549         UINT levels;
2550         WINED3DFORMAT Format;
2551         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2552
2553         This->tex_root = object;
2554
2555         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2556         {
2557             /* a mipmap is created, create enough levels */
2558             levels = desc2.u2.dwMipMapCount;
2559         }
2560         else
2561         {
2562             /* No mipmap is created, create one level */
2563             levels = 1;
2564         }
2565
2566         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2567         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2568         {
2569             Pool = WINED3DPOOL_SYSTEMMEM;
2570         }
2571         /* Should I forward the MANAGED cap to the managed pool ? */
2572
2573         /* Get the format. It's set already by CreateNewSurface */
2574         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2575
2576         /* The surfaces are already created, the callback only
2577          * passes the IWineD3DSurface to WineD3D
2578          */
2579         if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2580         {
2581             hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2582                     levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2583                     (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2584         }
2585         else
2586         {
2587             hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2588                     0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
2589                     (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2590         }
2591         This->tex_root = NULL;
2592     }
2593
2594     LeaveCriticalSection(&ddraw_cs);
2595     return hr;
2596 }
2597
2598 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2599 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2600
2601 static BOOL
2602 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2603                                     const DDPIXELFORMAT *provided)
2604 {
2605     /* Some flags must be present in both or neither for a match. */
2606     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2607         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2608         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2609
2610     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2611         return FALSE;
2612
2613     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2614         return FALSE;
2615
2616     if (requested->dwFlags & DDPF_FOURCC)
2617         if (requested->dwFourCC != provided->dwFourCC)
2618             return FALSE;
2619
2620     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2621                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2622         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2623             return FALSE;
2624
2625     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2626                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2627         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2628             return FALSE;
2629
2630     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2631         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2632             return FALSE;
2633
2634     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2635     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2636                               |DDPF_BUMPDUDV))
2637         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2638             return FALSE;
2639
2640     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2641         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2642             return FALSE;
2643
2644     return TRUE;
2645 }
2646
2647 static BOOL
2648 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2649                            const DDSURFACEDESC2* provided)
2650 {
2651     struct compare_info
2652     {
2653         DWORD flag;
2654         ptrdiff_t offset;
2655         size_t size;
2656     };
2657
2658 #define CMP(FLAG, FIELD)                                \
2659         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2660           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2661
2662     static const struct compare_info compare[] =
2663     {
2664         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2665         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2666         CMP(CAPS, ddsCaps),
2667         CMP(CKDESTBLT, ddckCKDestBlt),
2668         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2669         CMP(CKSRCBLT, ddckCKSrcBlt),
2670         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2671         CMP(HEIGHT, dwHeight),
2672         CMP(LINEARSIZE, u1 /* dwLinearSize */),
2673         CMP(LPSURFACE, lpSurface),
2674         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2675         CMP(PITCH, u1 /* lPitch */),
2676         /* PIXELFORMAT: manual */
2677         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2678         CMP(TEXTURESTAGE, dwTextureStage),
2679         CMP(WIDTH, dwWidth),
2680         /* ZBUFFERBITDEPTH: "obsolete" */
2681     };
2682
2683 #undef CMP
2684
2685     unsigned int i;
2686
2687     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2688         return FALSE;
2689
2690     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2691     {
2692         if (requested->dwFlags & compare[i].flag
2693             && memcmp((const char *)provided + compare[i].offset,
2694                       (const char *)requested + compare[i].offset,
2695                       compare[i].size) != 0)
2696             return FALSE;
2697     }
2698
2699     if (requested->dwFlags & DDSD_PIXELFORMAT)
2700     {
2701         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2702                                                 &provided->u4.ddpfPixelFormat))
2703             return FALSE;
2704     }
2705
2706     return TRUE;
2707 }
2708
2709 #undef DDENUMSURFACES_SEARCHTYPE
2710 #undef DDENUMSURFACES_MATCHTYPE
2711
2712 /*****************************************************************************
2713  * IDirectDraw7::EnumSurfaces
2714  *
2715  * Loops through all surfaces attached to this device and calls the
2716  * application callback. This can't be relayed to WineD3DDevice,
2717  * because some WineD3DSurfaces' parents are IParent objects
2718  *
2719  * Params:
2720  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2721  *  DDSD: Description to filter for
2722  *  Context: Application-provided pointer, it's passed unmodified to the
2723  *           Callback function
2724  *  Callback: Address to call for each surface
2725  *
2726  * Returns:
2727  *  DDERR_INVALIDPARAMS if the callback is NULL
2728  *  DD_OK on success
2729  *
2730  *****************************************************************************/
2731 static HRESULT WINAPI
2732 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2733                              DWORD Flags,
2734                              DDSURFACEDESC2 *DDSD,
2735                              void *Context,
2736                              LPDDENUMSURFACESCALLBACK7 Callback)
2737 {
2738     /* The surface enumeration is handled by WineDDraw,
2739      * because it keeps track of all surfaces attached to
2740      * it. The filtering is done by our callback function,
2741      * because WineDDraw doesn't handle ddraw-like surface
2742      * caps structures
2743      */
2744     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2745     IDirectDrawSurfaceImpl *surf;
2746     BOOL all, nomatch;
2747     DDSURFACEDESC2 desc;
2748     struct list *entry, *entry2;
2749
2750     all = Flags & DDENUMSURFACES_ALL;
2751     nomatch = Flags & DDENUMSURFACES_NOMATCH;
2752
2753     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2754     EnterCriticalSection(&ddraw_cs);
2755
2756     if(!Callback)
2757     {
2758         LeaveCriticalSection(&ddraw_cs);
2759         return DDERR_INVALIDPARAMS;
2760     }
2761
2762     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2763     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2764     {
2765         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2766         if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2767         {
2768             desc = surf->surface_desc;
2769             IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2770             if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2771             {
2772                 LeaveCriticalSection(&ddraw_cs);
2773                 return DD_OK;
2774             }
2775         }
2776     }
2777     LeaveCriticalSection(&ddraw_cs);
2778     return DD_OK;
2779 }
2780
2781 static HRESULT WINAPI
2782 findRenderTarget(IDirectDrawSurface7 *surface,
2783                  DDSURFACEDESC2 *desc,
2784                  void *ctx)
2785 {
2786     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2787     IDirectDrawSurfaceImpl **target = ctx;
2788
2789     if(!surf->isRenderTarget) {
2790         *target = surf;
2791         IDirectDrawSurface7_Release(surface);
2792         return DDENUMRET_CANCEL;
2793     }
2794
2795     /* Recurse into the surface tree */
2796     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2797
2798     IDirectDrawSurface7_Release(surface);
2799     if(*target) return DDENUMRET_CANCEL;
2800     else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2801 }
2802
2803 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2804                                                          IDirectDrawSurfaceImpl *primary) {
2805     HRESULT hr;
2806     WINED3DPRESENT_PARAMETERS presentation_parameters;
2807     HWND window;
2808
2809     window = This->dest_window;
2810
2811     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2812
2813     /* Use the surface description for the device parameters, not the
2814      * Device settings. The app might render to an offscreen surface
2815      */
2816     presentation_parameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
2817     presentation_parameters.BackBufferHeight                = primary->surface_desc.dwHeight;
2818     presentation_parameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2819     presentation_parameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2820     presentation_parameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
2821     presentation_parameters.MultiSampleQuality              = 0;
2822     presentation_parameters.SwapEffect                      = WINED3DSWAPEFFECT_FLIP;
2823     presentation_parameters.hDeviceWindow                   = window;
2824     presentation_parameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
2825     presentation_parameters.EnableAutoDepthStencil          = FALSE; /* Not on GDI swapchains */
2826     presentation_parameters.AutoDepthStencilFormat          = 0;
2827     presentation_parameters.Flags                           = 0;
2828     presentation_parameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2829     presentation_parameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
2830
2831     This->d3d_target = primary;
2832     hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2833     This->d3d_target = NULL;
2834
2835     if (hr != D3D_OK)
2836     {
2837         FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2838         primary->wineD3DSwapChain = NULL;
2839     }
2840     return hr;
2841 }
2842
2843 /*****************************************************************************
2844  * IDirectDrawImpl_AttachD3DDevice
2845  *
2846  * Initializes the D3D capabilities of WineD3D
2847  *
2848  * Params:
2849  *  primary: The primary surface for D3D
2850  *
2851  * Returns
2852  *  DD_OK on success,
2853  *  DDERR_* otherwise
2854  *
2855  *****************************************************************************/
2856 static HRESULT
2857 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2858                                 IDirectDrawSurfaceImpl *primary)
2859 {
2860     HRESULT hr;
2861     HWND                  window = This->dest_window;
2862
2863     WINED3DPRESENT_PARAMETERS localParameters;
2864
2865     TRACE("(%p)->(%p)\n", This, primary);
2866
2867     /* If there's no window, create a hidden window. WineD3D needs it */
2868     if(window == 0 || window == GetDesktopWindow())
2869     {
2870         window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2871                                  WS_DISABLED, 0, 0,
2872                                  GetSystemMetrics(SM_CXSCREEN),
2873                                  GetSystemMetrics(SM_CYSCREEN),
2874                                  NULL, NULL, GetModuleHandleA(0), NULL);
2875
2876         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2877         WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2878     }
2879     else
2880     {
2881         TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2882     }
2883     This->d3d_window = window;
2884
2885     /* Store the future Render Target surface */
2886     This->d3d_target = primary;
2887
2888     /* Use the surface description for the device parameters, not the
2889      * Device settings. The app might render to an offscreen surface
2890      */
2891     localParameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
2892     localParameters.BackBufferHeight                = primary->surface_desc.dwHeight;
2893     localParameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2894     localParameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2895     localParameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
2896     localParameters.MultiSampleQuality              = 0;
2897     localParameters.SwapEffect                      = WINED3DSWAPEFFECT_COPY;
2898     localParameters.hDeviceWindow                   = window;
2899     localParameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
2900     localParameters.EnableAutoDepthStencil          = TRUE;
2901     localParameters.AutoDepthStencilFormat          = WINED3DFMT_D16_UNORM;
2902     localParameters.Flags                           = 0;
2903     localParameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2904     localParameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
2905
2906     TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2907
2908     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2909      * recursive loop until ram or emulated video memory is full
2910      */
2911     This->d3d_initialized = TRUE;
2912
2913     hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
2914     if(FAILED(hr))
2915     {
2916         This->d3d_target = NULL;
2917         This->d3d_initialized = FALSE;
2918         return hr;
2919     }
2920
2921     This->declArraySize = 2;
2922     This->decls = HeapAlloc(GetProcessHeap(),
2923                             HEAP_ZERO_MEMORY,
2924                             sizeof(*This->decls) * This->declArraySize);
2925     if(!This->decls)
2926     {
2927         ERR("Error allocating an array for the converted vertex decls\n");
2928         This->declArraySize = 0;
2929         hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2930         return E_OUTOFMEMORY;
2931     }
2932
2933     /* Create an Index Buffer parent */
2934     TRACE("(%p) Successfully initialized 3D\n", This);
2935     return DD_OK;
2936 }
2937
2938 /*****************************************************************************
2939  * DirectDrawCreateClipper (DDRAW.@)
2940  *
2941  * Creates a new IDirectDrawClipper object.
2942  *
2943  * Params:
2944  *  Clipper: Address to write the interface pointer to
2945  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2946  *            NULL
2947  *
2948  * Returns:
2949  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2950  *  E_OUTOFMEMORY if allocating the object failed
2951  *
2952  *****************************************************************************/
2953 HRESULT WINAPI
2954 DirectDrawCreateClipper(DWORD Flags,
2955                         LPDIRECTDRAWCLIPPER *Clipper,
2956                         IUnknown *UnkOuter)
2957 {
2958     IDirectDrawClipperImpl* object;
2959     TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2960
2961     EnterCriticalSection(&ddraw_cs);
2962     if (UnkOuter != NULL)
2963     {
2964         LeaveCriticalSection(&ddraw_cs);
2965         return CLASS_E_NOAGGREGATION;
2966     }
2967
2968     if (!LoadWineD3D())
2969     {
2970         LeaveCriticalSection(&ddraw_cs);
2971         return DDERR_NODIRECTDRAWSUPPORT;
2972     }
2973
2974     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2975                      sizeof(IDirectDrawClipperImpl));
2976     if (object == NULL)
2977     {
2978         LeaveCriticalSection(&ddraw_cs);
2979         return E_OUTOFMEMORY;
2980     }
2981
2982     object->lpVtbl = &IDirectDrawClipper_Vtbl;
2983     object->ref = 1;
2984     object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
2985     if(!object->wineD3DClipper)
2986     {
2987         HeapFree(GetProcessHeap(), 0, object);
2988         LeaveCriticalSection(&ddraw_cs);
2989         return E_OUTOFMEMORY;
2990     }
2991
2992     *Clipper = (IDirectDrawClipper *) object;
2993     LeaveCriticalSection(&ddraw_cs);
2994     return DD_OK;
2995 }
2996
2997 /*****************************************************************************
2998  * IDirectDraw7::CreateClipper
2999  *
3000  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3001  *
3002  *****************************************************************************/
3003 static HRESULT WINAPI
3004 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3005                               DWORD Flags,
3006                               IDirectDrawClipper **Clipper,
3007                               IUnknown *UnkOuter)
3008 {
3009     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3010     TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3011     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3012 }
3013
3014 /*****************************************************************************
3015  * IDirectDraw7::CreatePalette
3016  *
3017  * Creates a new IDirectDrawPalette object
3018  *
3019  * Params:
3020  *  Flags: The flags for the new clipper
3021  *  ColorTable: Color table to assign to the new clipper
3022  *  Palette: Address to write the interface pointer to
3023  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3024  *            NULL
3025  *
3026  * Returns:
3027  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3028  *  E_OUTOFMEMORY if allocating the object failed
3029  *
3030  *****************************************************************************/
3031 static HRESULT WINAPI
3032 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3033                               DWORD Flags,
3034                               PALETTEENTRY *ColorTable,
3035                               IDirectDrawPalette **Palette,
3036                               IUnknown *pUnkOuter)
3037 {
3038     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3039     IDirectDrawPaletteImpl *object;
3040     HRESULT hr = DDERR_GENERIC;
3041     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3042
3043     EnterCriticalSection(&ddraw_cs);
3044     if(pUnkOuter != NULL)
3045     {
3046         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3047         LeaveCriticalSection(&ddraw_cs);
3048         return CLASS_E_NOAGGREGATION;
3049     }
3050
3051     /* The refcount test shows that a cooplevel is required for this */
3052     if(!This->cooperative_level)
3053     {
3054         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3055         LeaveCriticalSection(&ddraw_cs);
3056         return DDERR_NOCOOPERATIVELEVELSET;
3057     }
3058
3059     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3060     if(!object)
3061     {
3062         ERR("Out of memory when allocating memory for a palette implementation\n");
3063         LeaveCriticalSection(&ddraw_cs);
3064         return E_OUTOFMEMORY;
3065     }
3066
3067     object->lpVtbl = &IDirectDrawPalette_Vtbl;
3068     object->ref = 1;
3069     object->ddraw_owner = This;
3070
3071     hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3072             ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3073     if(hr != DD_OK)
3074     {
3075         HeapFree(GetProcessHeap(), 0, object);
3076         LeaveCriticalSection(&ddraw_cs);
3077         return hr;
3078     }
3079
3080     IDirectDraw7_AddRef(iface);
3081     object->ifaceToRelease = (IUnknown *) iface;
3082     *Palette = (IDirectDrawPalette *)object;
3083     LeaveCriticalSection(&ddraw_cs);
3084     return DD_OK;
3085 }
3086
3087 /*****************************************************************************
3088  * IDirectDraw7::DuplicateSurface
3089  *
3090  * Duplicates a surface. The surface memory points to the same memory as
3091  * the original surface, and it's released when the last surface referencing
3092  * it is released. I guess that's beyond Wine's surface management right now
3093  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3094  * test application to implement this)
3095  *
3096  * Params:
3097  *  Src: Address of the source surface
3098  *  Dest: Address to write the new surface pointer to
3099  *
3100  * Returns:
3101  *  See IDirectDraw7::CreateSurface
3102  *
3103  *****************************************************************************/
3104 static HRESULT WINAPI
3105 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3106                                  IDirectDrawSurface7 *Src,
3107                                  IDirectDrawSurface7 **Dest)
3108 {
3109     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3110     IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3111
3112     FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3113
3114     /* For now, simply create a new, independent surface */
3115     return IDirectDraw7_CreateSurface(iface,
3116                                       &Surf->surface_desc,
3117                                       Dest,
3118                                       NULL);
3119 }
3120
3121 /*****************************************************************************
3122  * IDirectDraw7 VTable
3123  *****************************************************************************/
3124 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3125 {
3126     /*** IUnknown ***/
3127     IDirectDrawImpl_QueryInterface,
3128     IDirectDrawImpl_AddRef,
3129     IDirectDrawImpl_Release,
3130     /*** IDirectDraw ***/
3131     IDirectDrawImpl_Compact,
3132     IDirectDrawImpl_CreateClipper,
3133     IDirectDrawImpl_CreatePalette,
3134     IDirectDrawImpl_CreateSurface,
3135     IDirectDrawImpl_DuplicateSurface,
3136     IDirectDrawImpl_EnumDisplayModes,
3137     IDirectDrawImpl_EnumSurfaces,
3138     IDirectDrawImpl_FlipToGDISurface,
3139     IDirectDrawImpl_GetCaps,
3140     IDirectDrawImpl_GetDisplayMode,
3141     IDirectDrawImpl_GetFourCCCodes,
3142     IDirectDrawImpl_GetGDISurface,
3143     IDirectDrawImpl_GetMonitorFrequency,
3144     IDirectDrawImpl_GetScanLine,
3145     IDirectDrawImpl_GetVerticalBlankStatus,
3146     IDirectDrawImpl_Initialize,
3147     IDirectDrawImpl_RestoreDisplayMode,
3148     IDirectDrawImpl_SetCooperativeLevel,
3149     IDirectDrawImpl_SetDisplayMode,
3150     IDirectDrawImpl_WaitForVerticalBlank,
3151     /*** IDirectDraw2 ***/
3152     IDirectDrawImpl_GetAvailableVidMem,
3153     /*** IDirectDraw3 ***/
3154     IDirectDrawImpl_GetSurfaceFromDC,
3155     /*** IDirectDraw4 ***/
3156     IDirectDrawImpl_RestoreAllSurfaces,
3157     IDirectDrawImpl_TestCooperativeLevel,
3158     IDirectDrawImpl_GetDeviceIdentifier,
3159     /*** IDirectDraw7 ***/
3160     IDirectDrawImpl_StartModeTest,
3161     IDirectDrawImpl_EvaluateMode
3162 };
3163
3164 /*****************************************************************************
3165  * IDirectDrawImpl_FindDecl
3166  *
3167  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3168  * if none was found.
3169  *
3170  * This function is in ddraw.c and the DDraw object space because D3D7
3171  * vertex buffers are created using the IDirect3D interface to the ddraw
3172  * object, so they can be valid across D3D devices(theoretically. The ddraw
3173  * object also owns the wined3d device
3174  *
3175  * Parameters:
3176  *  This: Device
3177  *  fvf: Fvf to find the decl for
3178  *
3179  * Returns:
3180  *  NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3181  *  fvf otherwise.
3182  *
3183  *****************************************************************************/
3184 IWineD3DVertexDeclaration *
3185 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3186                          DWORD fvf)
3187 {
3188     HRESULT hr;
3189     IWineD3DVertexDeclaration* pDecl = NULL;
3190     int p, low, high; /* deliberately signed */
3191     struct FvfToDecl *convertedDecls = This->decls;
3192
3193     TRACE("Searching for declaration for fvf %08x... ", fvf);
3194
3195     low = 0;
3196     high = This->numConvertedDecls - 1;
3197     while(low <= high) {
3198         p = (low + high) >> 1;
3199         TRACE("%d ", p);
3200         if(convertedDecls[p].fvf == fvf) {
3201             TRACE("found %p\n", convertedDecls[p].decl);
3202             return convertedDecls[p].decl;
3203         } else if(convertedDecls[p].fvf < fvf) {
3204             low = p + 1;
3205         } else {
3206             high = p - 1;
3207         }
3208     }
3209     TRACE("not found. Creating and inserting at position %d.\n", low);
3210
3211     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
3212             (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
3213     if (hr != S_OK) return NULL;
3214
3215     if(This->declArraySize == This->numConvertedDecls) {
3216         int grow = max(This->declArraySize / 2, 8);
3217         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3218                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3219         if(!convertedDecls) {
3220             /* This will destroy it */
3221             IWineD3DVertexDeclaration_Release(pDecl);
3222             return NULL;
3223         }
3224         This->decls = convertedDecls;
3225         This->declArraySize += grow;
3226     }
3227
3228     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3229     convertedDecls[low].decl = pDecl;
3230     convertedDecls[low].fvf = fvf;
3231     This->numConvertedDecls++;
3232
3233     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3234     return pDecl;
3235 }
3236
3237 /* IWineD3DDeviceParent IUnknown methods */
3238
3239 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3240 {
3241     return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3242 }
3243
3244 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3245 {
3246     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3247     return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3248 }
3249
3250 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3251 {
3252     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3253     return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3254 }
3255
3256 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3257 {
3258     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3259     return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3260 }
3261
3262 /* IWineD3DDeviceParent methods */
3263
3264 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3265 {
3266     TRACE("iface %p, device %p\n", iface, device);
3267 }
3268
3269 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3270         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3271         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3272 {
3273     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3274     IDirectDrawSurfaceImpl *surf = NULL;
3275     UINT i = 0;
3276     DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3277
3278     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3279             "\tpool %#x, level %u, face %u, surface %p\n",
3280             iface, superior, width, height, format, usage, pool, level, face, surface);
3281
3282     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3283     switch(face)
3284     {
3285         case WINED3DCUBEMAP_FACE_POSITIVE_X:
3286             TRACE("Asked for positive x\n");
3287             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3288             {
3289                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3290             }
3291             surf = This->tex_root; break;
3292         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3293             TRACE("Asked for negative x\n");
3294             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3295         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3296             TRACE("Asked for positive y\n");
3297             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3298         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3299             TRACE("Asked for negative y\n");
3300             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3301         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3302             TRACE("Asked for positive z\n");
3303             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3304         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3305             TRACE("Asked for negative z\n");
3306             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3307         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3308     }
3309
3310     if (!surf)
3311     {
3312         IDirectDrawSurface7 *attached;
3313         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3314         surf = (IDirectDrawSurfaceImpl *)attached;
3315         IDirectDrawSurface7_Release(attached);
3316     }
3317     if (!surf) ERR("root search surface not found\n");
3318
3319     /* Find the wanted mipmap. There are enough mipmaps in the chain */
3320     while (i < level)
3321     {
3322         IDirectDrawSurface7 *attached;
3323         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3324         if(!attached) ERR("Surface not found\n");
3325         surf = (IDirectDrawSurfaceImpl *)attached;
3326         IDirectDrawSurface7_Release(attached);
3327         ++i;
3328     }
3329
3330     /* Return the surface */
3331     *surface = surf->WineD3DSurface;
3332     IWineD3DSurface_AddRef(*surface);
3333
3334     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3335
3336     return D3D_OK;
3337 }
3338
3339 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3340         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3341         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3342 {
3343     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3344     IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3345     IDirectDrawSurfaceImpl *target = NULL;
3346
3347     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3348             "\tmultisample_quality %u, lockable %u, surface %p\n",
3349             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3350
3351     if (d3d_surface->isRenderTarget)
3352     {
3353         IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3354     }
3355     else
3356     {
3357         target = d3d_surface;
3358     }
3359
3360     if (!target)
3361     {
3362         target = This->d3d_target;
3363         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3364     }
3365
3366     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3367
3368     *surface = target->WineD3DSurface;
3369     IWineD3DSurface_AddRef(*surface);
3370     target->isRenderTarget = TRUE;
3371
3372     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3373
3374     return D3D_OK;
3375 }
3376
3377 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3378         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3379         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3380 {
3381     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3382     IDirectDrawSurfaceImpl *ddraw_surface;
3383     DDSURFACEDESC2 ddsd;
3384     HRESULT hr;
3385
3386     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3387             "\tmultisample_quality %u, discard %u, surface %p\n",
3388             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3389
3390     *surface = NULL;
3391
3392     /* Create a DirectDraw surface */
3393     memset(&ddsd, 0, sizeof(ddsd));
3394     ddsd.dwSize = sizeof(ddsd);
3395     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3396     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3397     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3398     ddsd.dwHeight = height;
3399     ddsd.dwWidth = width;
3400     if (format)
3401     {
3402         PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3403     }
3404     else
3405     {
3406         ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3407     }
3408
3409     This->depthstencil = TRUE;
3410     hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
3411     This->depthstencil = FALSE;
3412     if(FAILED(hr))
3413     {
3414         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3415         return hr;
3416     }
3417
3418     *surface = ddraw_surface->WineD3DSurface;
3419     IWineD3DSurface_AddRef(*surface);
3420     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
3421
3422     return D3D_OK;
3423 }
3424
3425 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3426         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3427         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3428 {
3429     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3430                 iface, superior, width, height, depth, format, pool, usage, volume);
3431
3432     ERR("Not implemented!\n");
3433
3434     return E_NOTIMPL;
3435 }
3436
3437 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3438         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3439 {
3440     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3441     IDirectDrawSurfaceImpl *iterator;
3442     IParentImpl *object;
3443     HRESULT hr;
3444
3445     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3446
3447     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3448     if (!object)
3449     {
3450         FIXME("Allocation of memory failed\n");
3451         *swapchain = NULL;
3452         return DDERR_OUTOFVIDEOMEMORY;
3453     }
3454
3455     object->lpVtbl = &IParent_Vtbl;
3456     object->ref = 1;
3457
3458     hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3459             swapchain, (IUnknown *)object, This->ImplType);
3460     if (FAILED(hr))
3461     {
3462         FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3463         HeapFree(GetProcessHeap(), 0 , object);
3464         *swapchain = NULL;
3465         return hr;
3466     }
3467
3468     object->child = (IUnknown *)*swapchain;
3469     This->d3d_target->wineD3DSwapChain = *swapchain;
3470     iterator = This->d3d_target->complex_array[0];
3471     while (iterator)
3472     {
3473         iterator->wineD3DSwapChain = *swapchain;
3474         iterator = iterator->complex_array[0];
3475     }
3476
3477     return hr;
3478 }
3479
3480 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3481 {
3482     /* IUnknown methods */
3483     device_parent_QueryInterface,
3484     device_parent_AddRef,
3485     device_parent_Release,
3486     /* IWineD3DDeviceParent methods */
3487     device_parent_WineD3DDeviceCreated,
3488     device_parent_CreateSurface,
3489     device_parent_CreateRenderTarget,
3490     device_parent_CreateDepthStencilSurface,
3491     device_parent_CreateVolume,
3492     device_parent_CreateSwapChain,
3493 };