wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
[wine] / dlls / newdev / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = newdev.dll
6 IMPORTLIB = libnewdev.$(IMPLIBEXT)
7 IMPORTS   = kernel32
8
9 C_SRCS = main.c
10
11 @MAKE_DLL_RULES@
12
13 @DEPENDENCIES@  # everything below this line is overwritten by make depend