2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 static struct wined3d_display_mode original_mode;
31 static const struct ddraw *exclusive_ddraw;
32 static BOOL restore_mode;
34 /* Device identifier. Don't relay it to WineD3D */
35 static const DDDEVICEIDENTIFIER2 deviceidentifier =
39 { { 0x00010001, 0x00010001 } },
41 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
42 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
46 static struct enum_device_entry
48 char interface_name[100];
49 char device_name[100];
50 const GUID *device_guid;
55 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
57 &IID_IDirect3DTnLHalDevice,
62 "WINE Direct3D7 Hardware acceleration using WineD3D",
64 &IID_IDirect3DHALDevice,
69 "WINE Direct3D7 RGB Software Emulation using WineD3D",
71 &IID_IDirect3DRGBDevice,
75 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
77 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
79 ddraw_null_wined3d_object_destroyed,
82 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
84 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
87 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
89 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
92 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
94 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
97 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
99 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
102 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
104 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
107 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
109 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
112 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
114 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
117 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
119 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
122 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
124 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
126 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
131 return DDERR_INVALIDPARAMS;
134 /* The refcount unit test revealed that an IDirect3D7 interface can only
135 * be queried from a DirectDraw object that was created as an IDirectDraw7
136 * interface. The older interfaces can query any IDirect3D version except
137 * 7, because they are all initially created as IDirectDraw. This isn't
138 * really crucial behavior, and messy to implement with the common
139 * creation function, so it has been left out here. */
140 if (IsEqualGUID(&IID_IDirectDraw7, riid)
141 || IsEqualGUID(&IID_IUnknown, riid))
143 *out = &ddraw->IDirectDraw7_iface;
144 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
146 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
148 *out = &ddraw->IDirectDraw4_iface;
149 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
151 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
153 *out = &ddraw->IDirectDraw2_iface;
154 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
156 else if (IsEqualGUID(&IID_IDirectDraw, riid))
158 *out = &ddraw->IDirectDraw_iface;
159 TRACE("Returning IDirectDraw interface %p.\n", *out);
161 else if (IsEqualGUID(&IID_IDirect3D7, riid))
163 ddraw->d3dversion = 7;
164 *out = &ddraw->IDirect3D7_iface;
165 TRACE("Returning Direct3D7 interface %p.\n", *out);
167 else if (IsEqualGUID(&IID_IDirect3D3, riid))
169 ddraw->d3dversion = 3;
170 *out = &ddraw->IDirect3D3_iface;
171 TRACE("Returning Direct3D3 interface %p.\n", *out);
173 else if (IsEqualGUID(&IID_IDirect3D2, riid))
175 ddraw->d3dversion = 2;
176 *out = &ddraw->IDirect3D2_iface;
177 TRACE("Returning Direct3D2 interface %p.\n", *out);
179 else if (IsEqualGUID(&IID_IDirect3D, riid))
181 ddraw->d3dversion = 1;
182 *out = &ddraw->IDirect3D_iface;
183 TRACE("Returning Direct3D interface %p.\n", *out);
185 /* Unknown interface */
188 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
190 return E_NOINTERFACE;
193 IUnknown_AddRef((IUnknown *)*out);
197 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
199 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
201 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
203 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
206 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
208 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
210 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
212 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
215 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
217 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
219 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
221 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
224 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
226 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
228 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
230 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
233 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
235 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
237 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
239 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
242 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
244 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
246 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
248 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
251 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
253 struct ddraw *ddraw = impl_from_IDirect3D(iface);
255 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
257 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
260 /*****************************************************************************
261 * IDirectDraw7::AddRef
263 * Increases the interfaces refcount, basically
265 * DDraw refcounting is a bit tricky. The different DirectDraw interface
266 * versions have individual refcounts, but the IDirect3D interfaces do not.
267 * All interfaces are from one object, that means calling QueryInterface on an
268 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
271 * That means all AddRef and Release implementations of IDirectDrawX work
272 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
273 * except of IDirect3D7 which thunks to IDirectDraw7
275 * Returns: The new refcount
277 *****************************************************************************/
278 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
280 struct ddraw *This = impl_from_IDirectDraw7(iface);
281 ULONG ref = InterlockedIncrement(&This->ref7);
283 TRACE("%p increasing refcount to %u.\n", This, ref);
285 if(ref == 1) InterlockedIncrement(&This->numIfaces);
290 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
292 struct ddraw *This = impl_from_IDirectDraw4(iface);
293 ULONG ref = InterlockedIncrement(&This->ref4);
295 TRACE("%p increasing refcount to %u.\n", This, ref);
297 if (ref == 1) InterlockedIncrement(&This->numIfaces);
302 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
304 struct ddraw *This = impl_from_IDirectDraw2(iface);
305 ULONG ref = InterlockedIncrement(&This->ref2);
307 TRACE("%p increasing refcount to %u.\n", This, ref);
309 if (ref == 1) InterlockedIncrement(&This->numIfaces);
314 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
316 struct ddraw *This = impl_from_IDirectDraw(iface);
317 ULONG ref = InterlockedIncrement(&This->ref1);
319 TRACE("%p increasing refcount to %u.\n", This, ref);
321 if (ref == 1) InterlockedIncrement(&This->numIfaces);
326 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
328 struct ddraw *This = impl_from_IDirect3D7(iface);
330 TRACE("iface %p.\n", iface);
332 return ddraw7_AddRef(&This->IDirectDraw7_iface);
335 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
337 struct ddraw *This = impl_from_IDirect3D3(iface);
339 TRACE("iface %p.\n", iface);
341 return ddraw1_AddRef(&This->IDirectDraw_iface);
344 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
346 struct ddraw *This = impl_from_IDirect3D2(iface);
348 TRACE("iface %p.\n", iface);
350 return ddraw1_AddRef(&This->IDirectDraw_iface);
353 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
355 struct ddraw *This = impl_from_IDirect3D(iface);
357 TRACE("iface %p.\n", iface);
359 return ddraw1_AddRef(&This->IDirectDraw_iface);
362 void ddraw_destroy_swapchain(struct ddraw *ddraw)
364 TRACE("Destroying the swapchain.\n");
366 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
367 ddraw->wined3d_swapchain = NULL;
369 if (DefaultSurfaceType == DDRAW_SURFACE_TYPE_OPENGL)
373 for (i = 0; i < ddraw->numConvertedDecls; ++i)
375 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
377 HeapFree(GetProcessHeap(), 0, ddraw->decls);
378 ddraw->numConvertedDecls = 0;
380 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
382 ERR("Failed to uninit 3D.\n");
386 /* Free the d3d window if one was created. */
387 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
389 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
390 DestroyWindow(ddraw->d3d_window);
391 ddraw->d3d_window = 0;
395 ddraw->d3d_initialized = FALSE;
399 wined3d_device_uninit_gdi(ddraw->wined3d_device);
402 ddraw_set_swapchain_window(ddraw, NULL);
404 TRACE("Swapchain destroyed.\n");
407 /*****************************************************************************
410 * Destroys a ddraw object if all refcounts are 0. This is to share code
411 * between the IDirectDrawX::Release functions
414 * This: DirectDraw object to destroy
416 *****************************************************************************/
417 static void ddraw_destroy(struct ddraw *This)
419 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
420 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
422 /* Destroy the device window if we created one */
423 if(This->devicewindow != 0)
425 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
426 DestroyWindow(This->devicewindow);
427 This->devicewindow = 0;
430 wined3d_mutex_lock();
431 list_remove(&This->ddraw_list_entry);
432 wined3d_mutex_unlock();
434 if (This->wined3d_swapchain)
435 ddraw_destroy_swapchain(This);
436 wined3d_device_decref(This->wined3d_device);
437 wined3d_decref(This->wined3d);
439 /* Now free the object */
440 HeapFree(GetProcessHeap(), 0, This);
443 /*****************************************************************************
444 * IDirectDraw7::Release
446 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
448 * Returns: The new refcount
449 *****************************************************************************/
450 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
452 struct ddraw *This = impl_from_IDirectDraw7(iface);
453 ULONG ref = InterlockedDecrement(&This->ref7);
455 TRACE("%p decreasing refcount to %u.\n", This, ref);
457 if (!ref && !InterlockedDecrement(&This->numIfaces))
463 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
465 struct ddraw *This = impl_from_IDirectDraw4(iface);
466 ULONG ref = InterlockedDecrement(&This->ref4);
468 TRACE("%p decreasing refcount to %u.\n", This, ref);
470 if (!ref && !InterlockedDecrement(&This->numIfaces))
476 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
478 struct ddraw *This = impl_from_IDirectDraw2(iface);
479 ULONG ref = InterlockedDecrement(&This->ref2);
481 TRACE("%p decreasing refcount to %u.\n", This, ref);
483 if (!ref && !InterlockedDecrement(&This->numIfaces))
489 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
491 struct ddraw *This = impl_from_IDirectDraw(iface);
492 ULONG ref = InterlockedDecrement(&This->ref1);
494 TRACE("%p decreasing refcount to %u.\n", This, ref);
496 if (!ref && !InterlockedDecrement(&This->numIfaces))
502 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
504 struct ddraw *This = impl_from_IDirect3D7(iface);
506 TRACE("iface %p.\n", iface);
508 return ddraw7_Release(&This->IDirectDraw7_iface);
511 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
513 struct ddraw *This = impl_from_IDirect3D3(iface);
515 TRACE("iface %p.\n", iface);
517 return ddraw1_Release(&This->IDirectDraw_iface);
520 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
522 struct ddraw *This = impl_from_IDirect3D2(iface);
524 TRACE("iface %p.\n", iface);
526 return ddraw1_Release(&This->IDirectDraw_iface);
529 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
531 struct ddraw *This = impl_from_IDirect3D(iface);
533 TRACE("iface %p.\n", iface);
535 return ddraw1_Release(&This->IDirectDraw_iface);
538 /*****************************************************************************
539 * IDirectDraw methods
540 *****************************************************************************/
542 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
544 /* FIXME: This looks wrong, exclusive mode should imply a destination
546 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
548 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
549 return DDERR_HWNDALREADYSET;
552 ddraw->focuswindow = window;
557 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
558 struct wined3d_swapchain_desc *swapchain_desc)
560 HWND window = swapchain_desc->device_window;
563 TRACE("ddraw %p.\n", ddraw);
565 if (!window || window == GetDesktopWindow())
567 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
568 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
569 NULL, NULL, NULL, NULL);
572 ERR("Failed to create window, last error %#x.\n", GetLastError());
576 ShowWindow(window, SW_HIDE); /* Just to be sure */
577 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
579 swapchain_desc->device_window = window;
583 TRACE("Using existing window %p for Direct3D rendering.\n", window);
585 ddraw->d3d_window = window;
587 /* Set this NOW, otherwise creating the depth stencil surface will cause a
588 * recursive loop until ram or emulated video memory is full. */
589 ddraw->d3d_initialized = TRUE;
590 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
593 ddraw->d3d_initialized = FALSE;
597 ddraw->declArraySize = 2;
598 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
601 ERR("Error allocating an array for the converted vertex decls.\n");
602 ddraw->declArraySize = 0;
603 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
604 return E_OUTOFMEMORY;
607 TRACE("Successfully initialized 3D.\n");
612 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
614 struct wined3d_swapchain_desc swapchain_desc;
615 struct wined3d_display_mode mode;
616 HRESULT hr = WINED3D_OK;
618 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
620 ERR("Failed to get display mode.\n");
624 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
625 swapchain_desc.backbuffer_width = mode.width;
626 swapchain_desc.backbuffer_height = mode.height;
627 swapchain_desc.backbuffer_format = mode.format_id;
628 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
629 swapchain_desc.device_window = window;
630 swapchain_desc.windowed = windowed;
632 if (DefaultSurfaceType == DDRAW_SURFACE_TYPE_OPENGL)
633 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
635 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
639 ERR("Failed to create swapchain, hr %#x.\n", hr);
643 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
645 ERR("Failed to get swapchain.\n");
646 return DDERR_INVALIDPARAMS;
649 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
650 ddraw_set_swapchain_window(ddraw, window);
655 /*****************************************************************************
656 * IDirectDraw7::SetCooperativeLevel
658 * Sets the cooperative level for the DirectDraw object, and the window
659 * assigned to it. The cooperative level determines the general behavior
660 * of the DirectDraw application
662 * Warning: This is quite tricky, as it's not really documented which
663 * cooperative levels can be combined with each other. If a game fails
664 * after this function, try to check the cooperative levels passed on
665 * Windows, and if it returns something different.
667 * If you think that this function caused the failure because it writes a
668 * fixme, be sure to run again with a +ddraw trace.
670 * What is known about cooperative levels (See the ddraw modes test):
671 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
672 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
673 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
674 * DDSCL_FULLSCREEN can be activated
675 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
677 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
678 * DDSCL_SETFOCUSWINDOW (partially),
679 * DDSCL_MULTITHREADED (work in progress)
681 * Unhandled flags, which should be implemented
682 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
683 * expect any difference to a normal window for wine)
684 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
685 * rendering (Possible test case: Half-Life)
687 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
689 * These don't seem very important for wine:
690 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
693 * DD_OK if the cooperative level was set successfully
694 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
695 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
696 * (Probably others too, have to investigate)
698 *****************************************************************************/
699 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD cooplevel)
701 struct ddraw *This = impl_from_IDirectDraw7(iface);
702 struct wined3d_surface *rt = NULL, *ds = NULL;
703 struct wined3d_stateblock *stateblock;
704 BOOL restore_state = FALSE;
707 TRACE("iface %p, window %p, flags %#x.\n", iface, window, cooplevel);
708 DDRAW_dump_cooperativelevel(cooplevel);
710 wined3d_mutex_lock();
712 /* Tests suggest that we need one of them: */
713 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
717 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
718 wined3d_mutex_unlock();
719 return DDERR_INVALIDPARAMS;
722 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
724 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
725 wined3d_mutex_unlock();
726 return DDERR_INVALIDPARAMS;
729 /* Handle those levels first which set various hwnds */
730 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
732 /* This isn't compatible with a lot of flags */
733 if (cooplevel & (DDSCL_MULTITHREADED
738 | DDSCL_SETDEVICEWINDOW
743 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
744 wined3d_mutex_unlock();
745 return DDERR_INVALIDPARAMS;
748 hr = ddraw_set_focus_window(This, window);
749 wined3d_mutex_unlock();
753 if (cooplevel & DDSCL_EXCLUSIVE)
755 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
757 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
758 wined3d_mutex_unlock();
759 return DDERR_INVALIDPARAMS;
762 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
766 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
768 WARN("No focus window set.\n");
769 wined3d_mutex_unlock();
770 return DDERR_NOFOCUSWINDOW;
773 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
774 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
775 NULL, NULL, NULL, NULL);
778 ERR("Failed to create window, last error %#x.\n", GetLastError());
779 wined3d_mutex_unlock();
783 ShowWindow(device_window, SW_SHOW);
784 TRACE("Created a device window %p.\n", device_window);
786 /* Native apparently leaks the created device window if setting the
787 * focus window below fails. */
788 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
789 This->devicewindow = device_window;
791 if (cooplevel & DDSCL_SETFOCUSWINDOW)
795 wined3d_mutex_unlock();
799 if (FAILED(hr = ddraw_set_focus_window(This, window)))
801 wined3d_mutex_unlock();
806 window = device_window;
811 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
812 DestroyWindow(This->devicewindow);
813 This->devicewindow = NULL;
814 This->focuswindow = NULL;
817 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
818 && (window != This->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
819 wined3d_device_release_focus_window(This->wined3d_device);
821 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || window != This->dest_window)
823 if (This->cooperative_level & DDSCL_FULLSCREEN)
824 wined3d_device_restore_fullscreen_window(This->wined3d_device, This->dest_window);
826 if (cooplevel & DDSCL_FULLSCREEN)
828 struct wined3d_display_mode display_mode;
830 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
831 wined3d_device_setup_fullscreen_window(This->wined3d_device, window,
832 display_mode.width, display_mode.height);
836 if ((cooplevel & DDSCL_EXCLUSIVE)
837 && (window != This->dest_window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
839 hr = wined3d_device_acquire_focus_window(This->wined3d_device, window);
842 ERR("Failed to acquire focus window, hr %#x.\n", hr);
843 wined3d_mutex_unlock();
848 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
849 wined3d_device_set_multithreaded(This->wined3d_device);
851 if (This->wined3d_swapchain)
853 if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_GDI)
855 restore_state = TRUE;
857 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
859 ERR("Failed to create stateblock, hr %#x.\n", hr);
860 wined3d_mutex_unlock();
864 wined3d_stateblock_capture(stateblock);
865 rt = wined3d_device_get_render_target(This->wined3d_device, 0);
866 if (rt == This->wined3d_frontbuffer)
869 wined3d_surface_incref(rt);
871 if ((ds = wined3d_device_get_depth_stencil(This->wined3d_device)))
872 wined3d_surface_incref(ds);
875 ddraw_destroy_swapchain(This);
878 if (FAILED(hr = ddraw_create_swapchain(This, window, !(cooplevel & DDSCL_FULLSCREEN))))
879 ERR("Failed to create swapchain, hr %#x.\n", hr);
885 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
886 wined3d_surface_decref(ds);
891 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
892 wined3d_surface_decref(rt);
895 wined3d_stateblock_apply(stateblock);
896 wined3d_stateblock_decref(stateblock);
899 /* Unhandled flags */
900 if(cooplevel & DDSCL_ALLOWREBOOT)
901 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
902 if(cooplevel & DDSCL_ALLOWMODEX)
903 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
904 if(cooplevel & DDSCL_FPUSETUP)
905 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
907 if (cooplevel & DDSCL_EXCLUSIVE)
908 exclusive_ddraw = This;
909 else if (exclusive_ddraw == This)
910 exclusive_ddraw = NULL;
912 /* Store the cooperative_level */
913 This->cooperative_level = cooplevel;
914 This->dest_window = window;
915 TRACE("SetCooperativeLevel retuning DD_OK\n");
916 wined3d_mutex_unlock();
921 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
923 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
925 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
927 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
930 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
932 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
934 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
936 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
939 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
941 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
943 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
945 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
948 /*****************************************************************************
949 * IDirectDraw7::SetDisplayMode
951 * Sets the display screen resolution, color depth and refresh frequency
952 * when in fullscreen mode (in theory).
953 * Possible return values listed in the SDK suggest that this method fails
954 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
955 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
956 * It seems to be valid to pass 0 for With and Height, this has to be tested
957 * It could mean that the current video mode should be left as-is. (But why
961 * Height, Width: Screen dimension
962 * BPP: Color depth in Bits per pixel
963 * Refreshrate: Screen refresh rate
969 *****************************************************************************/
970 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
971 DWORD bpp, DWORD refresh_rate, DWORD flags)
973 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
974 struct wined3d_display_mode mode;
975 enum wined3d_format_id format;
978 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
979 iface, width, height, bpp, refresh_rate, flags);
981 if (force_refresh_rate != 0)
983 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
984 refresh_rate, force_refresh_rate);
985 refresh_rate = force_refresh_rate;
988 wined3d_mutex_lock();
990 if (exclusive_ddraw && exclusive_ddraw != ddraw)
992 wined3d_mutex_unlock();
993 return DDERR_NOEXCLUSIVEMODE;
996 if (!width || !height)
998 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
999 wined3d_mutex_unlock();
1003 if (!restore_mode && FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d,
1004 WINED3DADAPTER_DEFAULT, &original_mode, NULL)))
1005 ERR("Failed to get current display mode, hr %#x.\n", hr);
1009 case 8: format = WINED3DFMT_P8_UINT; break;
1010 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1011 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1012 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1013 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1014 default: format = WINED3DFMT_UNKNOWN; break;
1018 mode.height = height;
1019 mode.refresh_rate = refresh_rate;
1020 mode.format_id = format;
1021 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1023 /* TODO: The possible return values from msdn suggest that the screen mode
1024 * can't be changed if a surface is locked or some drawing is in progress. */
1025 /* TODO: Lose the primary surface. */
1026 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1028 ddraw->restore_mode = TRUE;
1029 restore_mode = TRUE;
1032 wined3d_mutex_unlock();
1036 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1041 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1042 DWORD bpp, DWORD refresh_rate, DWORD flags)
1044 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1046 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1047 iface, width, height, bpp, refresh_rate, flags);
1049 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1052 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1053 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1055 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1057 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1058 iface, width, height, bpp, refresh_rate, flags);
1060 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1063 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1065 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1067 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1069 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1072 /*****************************************************************************
1073 * IDirectDraw7::RestoreDisplayMode
1075 * Restores the display mode to what it was at creation time. Basically.
1079 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1081 *****************************************************************************/
1082 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1084 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1087 TRACE("iface %p.\n", iface);
1089 wined3d_mutex_lock();
1091 if (!ddraw->restore_mode)
1093 wined3d_mutex_unlock();
1097 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1099 wined3d_mutex_unlock();
1100 return DDERR_NOEXCLUSIVEMODE;
1103 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &original_mode)))
1105 ddraw->restore_mode = FALSE;
1106 restore_mode = FALSE;
1109 wined3d_mutex_unlock();
1114 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1116 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1118 TRACE("iface %p.\n", iface);
1120 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1123 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1125 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1127 TRACE("iface %p.\n", iface);
1129 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1132 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1134 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1136 TRACE("iface %p.\n", iface);
1138 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1141 /*****************************************************************************
1142 * IDirectDraw7::GetCaps
1144 * Returns the drives capabilities
1146 * Used for version 1, 2, 4 and 7
1149 * DriverCaps: Structure to write the Hardware accelerated caps to
1150 * HelCaps: Structure to write the emulation caps to
1153 * This implementation returns DD_OK only
1155 *****************************************************************************/
1156 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1158 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1160 WINED3DCAPS winecaps;
1162 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1164 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1166 /* One structure must be != NULL */
1167 if (!DriverCaps && !HELCaps)
1169 WARN("Invalid parameters.\n");
1170 return DDERR_INVALIDPARAMS;
1173 memset(&caps, 0, sizeof(caps));
1174 memset(&winecaps, 0, sizeof(winecaps));
1175 caps.dwSize = sizeof(caps);
1177 wined3d_mutex_lock();
1178 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1181 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1182 wined3d_mutex_unlock();
1186 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1187 wined3d_mutex_unlock();
1189 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1193 caps.dwCaps = winecaps.ddraw_caps.caps;
1194 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1195 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1196 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1197 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1198 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1199 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1200 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1201 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1202 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1203 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1204 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1205 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1206 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1207 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1209 /* Even if wined3d supports 3D rendering, remove the cap if ddraw is
1210 * configured not to use it. */
1211 if (DefaultSurfaceType == DDRAW_SURFACE_TYPE_GDI)
1213 caps.dwCaps &= ~DDCAPS_3D;
1214 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1216 if (winecaps.ddraw_caps.stride_align)
1218 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1219 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1224 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1225 if (TRACE_ON(ddraw))
1227 TRACE("Driver Caps :\n");
1228 DDRAW_dump_DDCAPS(DriverCaps);
1234 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1235 if (TRACE_ON(ddraw))
1237 TRACE("HEL Caps :\n");
1238 DDRAW_dump_DDCAPS(HELCaps);
1245 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1247 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1249 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1251 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1254 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1256 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1258 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1260 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1263 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1265 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1267 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1269 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1272 /*****************************************************************************
1273 * IDirectDraw7::Compact
1275 * No idea what it does, MSDN says it's not implemented.
1278 * DD_OK, but this is unchecked
1280 *****************************************************************************/
1281 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1283 TRACE("iface %p.\n", iface);
1288 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1290 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1292 TRACE("iface %p.\n", iface);
1294 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1297 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1299 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1301 TRACE("iface %p.\n", iface);
1303 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1306 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1308 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1310 TRACE("iface %p.\n", iface);
1312 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1315 /*****************************************************************************
1316 * IDirectDraw7::GetDisplayMode
1318 * Returns information about the current display mode
1320 * Exists in Version 1, 2, 4 and 7
1323 * DDSD: Address of a surface description structure to write the info to
1328 *****************************************************************************/
1329 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1331 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1332 struct wined3d_display_mode mode;
1336 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1338 wined3d_mutex_lock();
1339 /* This seems sane */
1342 wined3d_mutex_unlock();
1343 return DDERR_INVALIDPARAMS;
1346 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1348 ERR("Failed to get display mode, hr %#x.\n", hr);
1349 wined3d_mutex_unlock();
1353 Size = DDSD->dwSize;
1354 memset(DDSD, 0, Size);
1356 DDSD->dwSize = Size;
1357 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1358 DDSD->dwWidth = mode.width;
1359 DDSD->dwHeight = mode.height;
1360 DDSD->u2.dwRefreshRate = 60;
1361 DDSD->ddsCaps.dwCaps = 0;
1362 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1363 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1364 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1368 TRACE("Returning surface desc :\n");
1369 DDRAW_dump_surface_desc(DDSD);
1372 wined3d_mutex_unlock();
1377 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1379 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1381 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1383 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1386 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1388 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1390 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1392 /* FIXME: Test sizes, properly convert surface_desc */
1393 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1396 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1398 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1400 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1402 /* FIXME: Test sizes, properly convert surface_desc */
1403 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1406 /*****************************************************************************
1407 * IDirectDraw7::GetFourCCCodes
1409 * Returns an array of supported FourCC codes.
1411 * Exists in Version 1, 2, 4 and 7
1414 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1415 * of enumerated codes
1416 * Codes: Pointer to an array of DWORDs where the supported codes are written
1420 * Always returns DD_OK, as it's a stub for now
1422 *****************************************************************************/
1423 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1425 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1426 static const enum wined3d_format_id formats[] =
1428 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1429 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1430 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1432 struct wined3d_display_mode mode;
1433 DWORD count = 0, i, outsize;
1436 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1438 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1440 ERR("Failed to get display mode, hr %#x.\n", hr);
1444 outsize = NumCodes && Codes ? *NumCodes : 0;
1446 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1448 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1449 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i])))
1451 if (count < outsize)
1452 Codes[count] = formats[i];
1457 TRACE("Returning %u FourCC codes\n", count);
1464 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1466 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1468 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1470 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1473 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1475 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1477 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1479 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1482 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1484 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1486 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1488 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1491 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1493 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1494 struct wined3d_display_mode mode;
1497 TRACE("iface %p, frequency %p.\n", iface, frequency);
1499 wined3d_mutex_lock();
1500 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1501 wined3d_mutex_unlock();
1504 WARN("Failed to get display mode, hr %#x.\n", hr);
1508 *frequency = mode.refresh_rate;
1513 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1515 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1517 TRACE("iface %p, frequency %p.\n", iface, frequency);
1519 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1522 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1524 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1526 TRACE("iface %p, frequency %p.\n", iface, frequency);
1528 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1531 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1533 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1535 TRACE("iface %p, frequency %p.\n", iface, frequency);
1537 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1540 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1542 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1543 struct wined3d_raster_status raster_status;
1546 TRACE("iface %p, status %p.\n", iface, status);
1549 return DDERR_INVALIDPARAMS;
1551 wined3d_mutex_lock();
1552 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1553 wined3d_mutex_unlock();
1556 WARN("Failed to get raster status, hr %#x.\n", hr);
1560 *status = raster_status.in_vblank;
1565 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1567 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1569 TRACE("iface %p, status %p.\n", iface, status);
1571 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1574 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1576 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1578 TRACE("iface %p, status %p.\n", iface, status);
1580 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1583 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1585 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1587 TRACE("iface %p, status %p.\n", iface, status);
1589 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1592 /*****************************************************************************
1593 * IDirectDraw7::GetAvailableVidMem
1595 * Returns the total and free video memory
1598 * Caps: Specifies the memory type asked for
1599 * total: Pointer to a DWORD to be filled with the total memory
1600 * free: Pointer to a DWORD to be filled with the free memory
1604 * DDERR_INVALIDPARAMS of free and total are NULL
1606 *****************************************************************************/
1607 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1610 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1613 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1615 if (TRACE_ON(ddraw))
1617 TRACE("Asked for memory with description: ");
1618 DDRAW_dump_DDSCAPS2(Caps);
1620 wined3d_mutex_lock();
1622 /* Todo: System memory vs local video memory vs non-local video memory
1623 * The MSDN also mentions differences between texture memory and other
1624 * resources, but that's not important
1627 if( (!total) && (!free) )
1629 wined3d_mutex_unlock();
1630 return DDERR_INVALIDPARAMS;
1634 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1637 struct wined3d_adapter_identifier desc = {0};
1639 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1640 *total = desc.video_memory;
1643 wined3d_mutex_unlock();
1648 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1649 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1651 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1653 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1655 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1658 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1659 DDSCAPS *caps, DWORD *total, DWORD *free)
1661 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1664 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1666 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1667 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1670 /*****************************************************************************
1671 * IDirectDraw7::Initialize
1673 * Initializes a DirectDraw interface.
1676 * GUID: Interface identifier. Well, don't know what this is really good
1680 * Returns DD_OK on the first call,
1681 * DDERR_ALREADYINITIALIZED on repeated calls
1683 *****************************************************************************/
1684 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1686 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1688 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1690 if (ddraw->initialized)
1691 return DDERR_ALREADYINITIALIZED;
1693 /* FIXME: To properly take the GUID into account we should call
1694 * ddraw_init() here instead of in DDRAW_Create(). */
1696 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1698 ddraw->initialized = TRUE;
1702 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1704 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1706 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1708 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1711 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1713 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1715 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1717 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1720 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1722 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1724 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1726 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1729 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1731 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1733 return DDERR_ALREADYINITIALIZED;
1736 /*****************************************************************************
1737 * IDirectDraw7::FlipToGDISurface
1739 * "Makes the surface that the GDI writes to the primary surface"
1740 * Looks like some windows specific thing we don't have to care about.
1741 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1742 * show error boxes ;)
1743 * Well, just return DD_OK.
1746 * Always returns DD_OK
1748 *****************************************************************************/
1749 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1751 FIXME("iface %p stub!\n", iface);
1756 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1758 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1760 TRACE("iface %p.\n", iface);
1762 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1765 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1767 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1769 TRACE("iface %p.\n", iface);
1771 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1774 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1776 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1778 TRACE("iface %p.\n", iface);
1780 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1783 /*****************************************************************************
1784 * IDirectDraw7::WaitForVerticalBlank
1786 * This method allows applications to get in sync with the vertical blank
1788 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1789 * redraw the screen, most likely because of this stub
1792 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1793 * or DDWAITVB_BLOCKEND
1794 * h: Not used, according to MSDN
1797 * Always returns DD_OK
1799 *****************************************************************************/
1800 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1804 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1806 /* This function is called often, so print the fixme only once */
1809 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1813 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1814 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1815 return DDERR_UNSUPPORTED; /* unchecked */
1820 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1822 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1824 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1826 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1829 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1831 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1833 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1835 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1838 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1840 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1842 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1844 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1847 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1849 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1850 struct wined3d_raster_status raster_status;
1853 TRACE("iface %p, line %p.\n", iface, Scanline);
1855 wined3d_mutex_lock();
1856 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1857 wined3d_mutex_unlock();
1860 WARN("Failed to get raster status, hr %#x.\n", hr);
1864 *Scanline = raster_status.scan_line;
1866 if (raster_status.in_vblank)
1867 return DDERR_VERTICALBLANKINPROGRESS;
1872 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1874 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1876 TRACE("iface %p, line %p.\n", iface, line);
1878 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1881 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1883 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1885 TRACE("iface %p, line %p.\n", iface, line);
1887 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1890 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1892 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1894 TRACE("iface %p, line %p.\n", iface, line);
1896 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1899 /*****************************************************************************
1900 * IDirectDraw7::TestCooperativeLevel
1902 * Informs the application about the state of the video adapter, depending
1903 * on the cooperative level
1906 * DD_OK if the device is in a sane state
1907 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1908 * if the state is not correct(See below)
1910 *****************************************************************************/
1911 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1913 TRACE("iface %p.\n", iface);
1918 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1920 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1922 TRACE("iface %p.\n", iface);
1924 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
1927 /*****************************************************************************
1928 * IDirectDraw7::GetGDISurface
1930 * Returns the surface that GDI is treating as the primary surface.
1931 * For Wine this is the front buffer
1934 * GDISurface: Address to write the surface pointer to
1937 * DD_OK if the surface was found
1938 * DDERR_NOTFOUND if the GDI surface wasn't found
1940 *****************************************************************************/
1941 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1943 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1945 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1947 wined3d_mutex_lock();
1949 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
1951 WARN("Primary not created yet.\n");
1952 wined3d_mutex_unlock();
1953 return DDERR_NOTFOUND;
1955 IDirectDrawSurface7_AddRef(*GDISurface);
1957 wined3d_mutex_unlock();
1962 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1964 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1965 struct ddraw_surface *surface_impl;
1966 IDirectDrawSurface7 *surface7;
1969 TRACE("iface %p, surface %p.\n", iface, surface);
1971 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
1977 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1978 *surface = &surface_impl->IDirectDrawSurface4_iface;
1979 IDirectDrawSurface4_AddRef(*surface);
1980 IDirectDrawSurface7_Release(surface7);
1985 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
1987 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1988 struct ddraw_surface *surface_impl;
1989 IDirectDrawSurface7 *surface7;
1992 TRACE("iface %p, surface %p.\n", iface, surface);
1994 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2000 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2001 *surface = &surface_impl->IDirectDrawSurface_iface;
2002 IDirectDrawSurface_AddRef(*surface);
2003 IDirectDrawSurface7_Release(surface7);
2008 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2010 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2011 struct ddraw_surface *surface_impl;
2012 IDirectDrawSurface7 *surface7;
2015 TRACE("iface %p, surface %p.\n", iface, surface);
2017 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2023 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2024 *surface = &surface_impl->IDirectDrawSurface_iface;
2025 IDirectDrawSurface_AddRef(*surface);
2026 IDirectDrawSurface7_Release(surface7);
2031 struct displaymodescallback_context
2033 LPDDENUMMODESCALLBACK func;
2037 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2039 struct displaymodescallback_context *cbcontext = context;
2042 DDSD2_to_DDSD(surface_desc, &desc);
2043 return cbcontext->func(&desc, cbcontext->context);
2046 /*****************************************************************************
2047 * IDirectDraw7::EnumDisplayModes
2049 * Enumerates the supported Display modes. The modes can be filtered with
2050 * the DDSD parameter.
2053 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2054 * versions (3 and older?) this is reserved and must be 0.
2055 * DDSD: Surface description to filter the modes
2056 * Context: Pointer passed back to the callback function
2057 * cb: Application-provided callback function
2061 * DDERR_INVALIDPARAMS if the callback wasn't set
2063 *****************************************************************************/
2064 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2065 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2067 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2068 struct wined3d_display_mode *enum_modes = NULL;
2069 struct wined3d_display_mode mode;
2070 unsigned int modenum, fmt;
2071 DDSURFACEDESC2 callback_sd;
2072 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2073 DDPIXELFORMAT pixelformat;
2075 static const enum wined3d_format_id checkFormatList[] =
2077 WINED3DFMT_B8G8R8X8_UNORM,
2078 WINED3DFMT_B5G6R5_UNORM,
2082 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2083 iface, Flags, DDSD, Context, cb);
2086 return DDERR_INVALIDPARAMS;
2088 wined3d_mutex_lock();
2089 if(!(Flags & DDEDM_REFRESHRATES))
2091 enum_mode_array_size = 16;
2092 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2095 ERR("Out of memory\n");
2096 wined3d_mutex_unlock();
2097 return DDERR_OUTOFMEMORY;
2101 pixelformat.dwSize = sizeof(pixelformat);
2102 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2105 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2106 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2108 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2111 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2113 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2115 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2117 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2118 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2122 if(!(Flags & DDEDM_REFRESHRATES))
2124 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2125 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2126 * to be reduced to a single unique result in such case.
2131 for (i = 0; i < enum_mode_count; i++)
2133 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2134 && enum_modes[i].format_id == mode.format_id)
2144 memset(&callback_sd, 0, sizeof(callback_sd));
2145 callback_sd.dwSize = sizeof(callback_sd);
2146 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2148 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2149 if (Flags & DDEDM_REFRESHRATES)
2150 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2152 callback_sd.dwWidth = mode.width;
2153 callback_sd.dwHeight = mode.height;
2155 callback_sd.u4.ddpfPixelFormat=pixelformat;
2157 /* Calc pitch and DWORD align like MSDN says */
2158 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2159 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2161 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2162 callback_sd.u2.dwRefreshRate);
2164 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2166 TRACE("Application asked to terminate the enumeration\n");
2167 HeapFree(GetProcessHeap(), 0, enum_modes);
2168 wined3d_mutex_unlock();
2172 if(!(Flags & DDEDM_REFRESHRATES))
2174 if (enum_mode_count == enum_mode_array_size)
2176 struct wined3d_display_mode *new_enum_modes;
2178 enum_mode_array_size *= 2;
2179 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2180 sizeof(*new_enum_modes) * enum_mode_array_size);
2181 if (!new_enum_modes)
2183 ERR("Out of memory\n");
2184 HeapFree(GetProcessHeap(), 0, enum_modes);
2185 wined3d_mutex_unlock();
2186 return DDERR_OUTOFMEMORY;
2189 enum_modes = new_enum_modes;
2192 enum_modes[enum_mode_count++] = mode;
2197 TRACE("End of enumeration\n");
2198 HeapFree(GetProcessHeap(), 0, enum_modes);
2199 wined3d_mutex_unlock();
2204 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2205 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2207 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2209 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2210 iface, flags, surface_desc, context, callback);
2212 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2215 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2216 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2218 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2219 struct displaymodescallback_context cbcontext;
2220 DDSURFACEDESC2 surface_desc2;
2222 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2223 iface, flags, surface_desc, context, callback);
2225 cbcontext.func = callback;
2226 cbcontext.context = context;
2228 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2229 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2230 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2233 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2234 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2236 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2237 struct displaymodescallback_context cbcontext;
2238 DDSURFACEDESC2 surface_desc2;
2240 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2241 iface, flags, surface_desc, context, callback);
2243 cbcontext.func = callback;
2244 cbcontext.context = context;
2246 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2247 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2248 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2251 /*****************************************************************************
2252 * IDirectDraw7::EvaluateMode
2254 * Used with IDirectDraw7::StartModeTest to test video modes.
2255 * EvaluateMode is used to pass or fail a mode, and continue with the next
2259 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2260 * Timeout: Returns the amount of seconds left before the mode would have
2261 * been failed automatically
2264 * This implementation always DD_OK, because it's a stub
2266 *****************************************************************************/
2267 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2269 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2271 /* When implementing this, implement it in WineD3D */
2276 /*****************************************************************************
2277 * IDirectDraw7::GetDeviceIdentifier
2279 * Returns the device identifier, which gives information about the driver
2280 * Our device identifier is defined at the beginning of this file.
2283 * DDDI: Address for the returned structure
2284 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2287 * On success it returns DD_OK
2288 * DDERR_INVALIDPARAMS if DDDI is NULL
2290 *****************************************************************************/
2291 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2292 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2294 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2297 return DDERR_INVALIDPARAMS;
2299 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2300 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2301 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2302 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2303 * bytes too long. So only copy the relevant part of the structure
2306 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2310 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2311 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2313 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2314 DDDEVICEIDENTIFIER2 identifier2;
2317 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2319 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2320 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2325 /*****************************************************************************
2326 * IDirectDraw7::GetSurfaceFromDC
2328 * Returns the Surface for a GDI device context handle.
2329 * Is this related to IDirectDrawSurface::GetDC ???
2332 * hdc: hdc to return the surface for
2333 * Surface: Address to write the surface pointer to
2336 * Always returns DD_OK because it's a stub
2338 *****************************************************************************/
2339 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2340 IDirectDrawSurface7 **Surface)
2342 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2343 struct wined3d_surface *wined3d_surface;
2344 struct ddraw_surface *surface_impl;
2346 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2348 if (!Surface) return E_INVALIDARG;
2350 if (!(wined3d_surface = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc)))
2352 TRACE("No surface found for dc %p.\n", hdc);
2354 return DDERR_NOTFOUND;
2357 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2358 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2359 IDirectDrawSurface7_AddRef(*Surface);
2360 TRACE("Returning surface %p.\n", Surface);
2364 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2365 IDirectDrawSurface4 **surface)
2367 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2368 struct ddraw_surface *surface_impl;
2369 IDirectDrawSurface7 *surface7;
2372 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2374 if (!surface) return E_INVALIDARG;
2376 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2382 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2383 /* Tests say this is true */
2384 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2385 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2386 IDirectDrawSurface7_Release(surface7);
2391 /*****************************************************************************
2392 * IDirectDraw7::RestoreAllSurfaces
2394 * Calls the restore method of all surfaces
2399 * Always returns DD_OK because it's a stub
2401 *****************************************************************************/
2402 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2404 FIXME("iface %p stub!\n", iface);
2406 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2407 * get their parent and call their restore method. Do not implement
2408 * it in WineD3D, as restoring a surface means re-creating the
2414 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2416 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2418 TRACE("iface %p.\n", iface);
2420 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2423 /*****************************************************************************
2424 * IDirectDraw7::StartModeTest
2426 * Tests the specified video modes to update the system registry with
2427 * refresh rate information. StartModeTest starts the mode test,
2428 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2429 * isn't called within 15 seconds, the mode is failed automatically
2431 * As refresh rates are handled by the X server, I don't think this
2432 * Method is important
2435 * Modes: An array of mode specifications
2436 * NumModes: The number of modes in Modes
2437 * Flags: Some flags...
2440 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2441 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2444 *****************************************************************************/
2445 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2447 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2448 iface, Modes, NumModes, Flags);
2450 /* This looks sane */
2451 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2453 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2454 * As it is not, DDERR_TESTFINISHED is returned
2455 * (hopefully that's correct
2457 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2458 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2464 /*****************************************************************************
2465 * ddraw_create_surface
2467 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2468 * with the passed parameters.
2471 * DDSD: Description of the surface to create
2472 * Surf: Address to store the interface pointer at
2477 *****************************************************************************/
2478 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2479 struct ddraw_surface **surface, UINT version)
2483 TRACE("ddraw %p, surface_desc %p, surface %p.\n", ddraw, pDDSD, surface);
2485 if (TRACE_ON(ddraw))
2487 TRACE("Requesting surface desc:\n");
2488 DDRAW_dump_surface_desc(pDDSD);
2491 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
2493 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2494 /* Do not fail surface creation, only fail 3D device creation. */
2497 /* Create the Surface object */
2498 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2501 ERR("Failed to allocate surface memory.\n");
2502 return DDERR_OUTOFVIDEOMEMORY;
2505 if (FAILED(hr = ddraw_surface_init(*surface, ddraw, pDDSD, version)))
2507 WARN("Failed to initialize surface, hr %#x.\n", hr);
2508 HeapFree(GetProcessHeap(), 0, *surface);
2512 /* Increase the surface counter, and attach the surface */
2513 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2515 TRACE("Created surface %p.\n", *surface);
2520 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2525 /*****************************************************************************
2526 * IDirectDraw7::CreateSurface
2528 * Creates a new IDirectDrawSurface object and returns its interface.
2530 * The surface connections with wined3d are a bit tricky. Basically it works
2533 * |------------------------| |-----------------|
2534 * | DDraw surface | | WineD3DSurface |
2536 * | WineD3DSurface |-------------->| |
2537 * | Child |<------------->| Parent |
2538 * |------------------------| |-----------------|
2540 * The DDraw surface is the parent of the wined3d surface, and it releases
2541 * the WineD3DSurface when the ddraw surface is destroyed.
2543 * However, for all surfaces which can be in a container in WineD3D,
2544 * we have to do this. These surfaces are usually complex surfaces,
2545 * so this concerns primary surfaces with a front and a back buffer,
2548 * |------------------------| |-----------------|
2549 * | DDraw surface | | Container |
2551 * | Child |<------------->| Parent |
2552 * | Texture |<------------->| |
2553 * | WineD3DSurface |<----| | Levels |<--|
2554 * | Complex connection | | | | |
2555 * |------------------------| | |-----------------| |
2559 * | |------------------| | |-----------------| |
2560 * | | IParent | |-------->| WineD3DSurface | |
2562 * | | Child |<------------->| Parent | |
2563 * | | | | Container |<--|
2564 * | |------------------| |-----------------| |
2566 * | |----------------------| |
2567 * | | DDraw surface 2 | |
2569 * |<->| Complex root Child | |
2571 * | | WineD3DSurface |<----| |
2572 * | |----------------------| | |
2574 * | |---------------------| | |-----------------| |
2575 * | | IParent | |----->| WineD3DSurface | |
2577 * | | Child |<---------->| Parent | |
2578 * | |---------------------| | Container |<--|
2579 * | |-----------------| |
2581 * | ---More surfaces can follow--- |
2583 * The reason is that the IWineD3DSwapchain(render target container)
2584 * and the IWineD3DTexure(Texture container) release the parents
2585 * of their surface's children, but by releasing the complex root
2586 * the surfaces which are complexly attached to it are destroyed
2587 * too. See IDirectDrawSurface::Release for a more detailed
2591 * DDSD: Description of the surface to create
2592 * Surf: Address to store the interface pointer at
2593 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2594 * aggregation, so it has to be NULL
2598 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2599 * DDERR_* if an error occurs
2601 *****************************************************************************/
2602 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2603 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2605 struct ddraw_surface *object = NULL;
2606 struct wined3d_display_mode mode;
2608 DDSURFACEDESC2 desc2;
2609 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2611 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2613 /* Some checks before we start */
2614 if (TRACE_ON(ddraw))
2616 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2617 DDRAW_dump_surface_desc(DDSD);
2620 if (UnkOuter != NULL)
2622 FIXME("(%p) : outer != NULL?\n", ddraw);
2623 return CLASS_E_NOAGGREGATION; /* unchecked */
2628 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2629 return E_POINTER; /* unchecked */
2632 if (!(DDSD->dwFlags & DDSD_CAPS))
2634 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2635 DDSD->dwFlags |= DDSD_CAPS;
2638 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2640 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2641 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2644 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2646 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2647 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2648 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2651 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2652 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2654 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2657 return DDERR_NOEXCLUSIVEMODE;
2660 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2662 WARN("Application wanted to create back buffer primary surface\n");
2663 return DDERR_INVALIDCAPS;
2666 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2668 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2669 WARN("Application tries to put the surface in both system and video memory\n");
2671 return DDERR_INVALIDCAPS;
2674 /* Check cube maps but only if the size includes them */
2675 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2677 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2678 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2680 WARN("Cube map faces requested without cube map flag\n");
2681 return DDERR_INVALIDCAPS;
2683 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2684 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2686 WARN("Cube map without faces requested\n");
2687 return DDERR_INVALIDPARAMS;
2690 /* Quick tests confirm those can be created, but we don't do that yet */
2691 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2692 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2694 FIXME("Partial cube maps not supported yet\n");
2698 /* According to the msdn this flag is ignored by CreateSurface */
2699 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2700 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2702 /* Modify some flags */
2703 copy_to_surfacedesc2(&desc2, DDSD);
2704 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2706 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
2708 ERR("Failed to get display mode, hr %#x.\n", hr);
2712 /* No pixelformat given? Use the current screen format */
2713 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2715 desc2.dwFlags |= DDSD_PIXELFORMAT;
2716 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2718 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2721 /* No Width or no Height? Use the original screen size
2723 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2724 !(desc2.dwFlags & DDSD_HEIGHT) )
2726 /* Invalid for non-render targets */
2727 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2729 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2731 return DDERR_INVALIDPARAMS;
2734 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2735 desc2.dwWidth = mode.width;
2736 desc2.dwHeight = mode.height;
2739 if (!desc2.dwWidth || !desc2.dwHeight)
2740 return DDERR_INVALIDPARAMS;
2742 /* Mipmap count fixes */
2743 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2745 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2747 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2749 /* Mipmap count is given, should not be 0 */
2750 if( desc2.u2.dwMipMapCount == 0 )
2751 return DDERR_INVALIDPARAMS;
2755 /* Undocumented feature: Create sublevels until
2756 * either the width or the height is 1
2758 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2759 desc2.dwWidth : desc2.dwHeight;
2760 desc2.u2.dwMipMapCount = 0;
2763 desc2.u2.dwMipMapCount += 1;
2770 /* Not-complex mipmap -> Mipmapcount = 1 */
2771 desc2.u2.dwMipMapCount = 1;
2774 /* There's a mipmap count in the created surface in any case */
2775 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2777 /* If no mipmap is given, the texture has only one level */
2779 /* The first surface is a front buffer, the back buffer is created afterwards */
2780 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2782 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2785 /* The root surface in a cube map is positive x */
2786 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2788 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2789 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2792 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2794 struct wined3d_swapchain_desc swapchain_desc;
2796 wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
2797 swapchain_desc.backbuffer_width = mode.width;
2798 swapchain_desc.backbuffer_height = mode.height;
2799 swapchain_desc.backbuffer_format = mode.format_id;
2801 hr = wined3d_device_reset(ddraw->wined3d_device,
2802 &swapchain_desc, NULL, ddraw_reset_enum_callback, TRUE);
2805 ERR("Failed to reset device.\n");
2810 /* Create the first surface */
2811 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, &object, version)))
2813 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2816 object->is_complex_root = TRUE;
2820 /* Create Additional surfaces if necessary
2821 * This applies to Primary surfaces which have a back buffer count
2822 * set, but not to mipmap textures. In case of Mipmap textures,
2823 * wineD3D takes care of the creation of additional surfaces
2825 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2827 struct ddraw_surface *last = object;
2830 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2831 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2832 desc2.dwBackBufferCount = 0;
2834 for (i = 0; i < DDSD->dwBackBufferCount; ++i)
2836 struct ddraw_surface *object2 = NULL;
2838 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, &object2, version)))
2841 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2842 else if (version == 4)
2843 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
2845 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
2850 /* Add the new surface to the complex attachment array. */
2851 last->complex_array[0] = object2;
2854 /* Remove the (possible) back buffer cap from the new surface
2855 * description, because only one surface in the flipping chain is a
2856 * back buffer, one is a front buffer, the others are just primary
2858 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2862 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2863 ddraw->primary = object;
2865 /* Create a WineD3DTexture if a texture was requested */
2866 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2867 ddraw_surface_create_texture(object);
2872 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2873 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2875 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2876 struct ddraw_surface *impl;
2879 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2880 iface, surface_desc, surface, outer_unknown);
2882 wined3d_mutex_lock();
2884 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2886 WARN("Cooperative level not set.\n");
2887 wined3d_mutex_unlock();
2888 return DDERR_NOCOOPERATIVELEVELSET;
2891 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2893 WARN("Application supplied invalid surface descriptor\n");
2894 wined3d_mutex_unlock();
2895 return DDERR_INVALIDPARAMS;
2898 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2900 if (TRACE_ON(ddraw))
2902 TRACE(" (%p) Requesting surface desc :\n", iface);
2903 DDRAW_dump_surface_desc(surface_desc);
2906 WARN("Application tried to create an explicit front or back buffer\n");
2907 wined3d_mutex_unlock();
2908 return DDERR_INVALIDCAPS;
2911 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
2912 wined3d_mutex_unlock();
2919 *surface = &impl->IDirectDrawSurface7_iface;
2920 IDirectDraw7_AddRef(iface);
2921 impl->ifaceToRelease = (IUnknown *)iface;
2926 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2927 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2929 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2930 struct ddraw_surface *impl;
2933 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2934 iface, surface_desc, surface, outer_unknown);
2936 wined3d_mutex_lock();
2938 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2940 WARN("Cooperative level not set.\n");
2941 wined3d_mutex_unlock();
2942 return DDERR_NOCOOPERATIVELEVELSET;
2945 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2947 WARN("Application supplied invalid surface descriptor\n");
2948 wined3d_mutex_unlock();
2949 return DDERR_INVALIDPARAMS;
2952 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2954 if (TRACE_ON(ddraw))
2956 TRACE(" (%p) Requesting surface desc :\n", iface);
2957 DDRAW_dump_surface_desc(surface_desc);
2960 WARN("Application tried to create an explicit front or back buffer\n");
2961 wined3d_mutex_unlock();
2962 return DDERR_INVALIDCAPS;
2965 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
2966 wined3d_mutex_unlock();
2973 *surface = &impl->IDirectDrawSurface4_iface;
2974 IDirectDraw4_AddRef(iface);
2975 impl->ifaceToRelease = (IUnknown *)iface;
2980 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2981 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2983 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2984 struct ddraw_surface *impl;
2986 DDSURFACEDESC2 surface_desc2;
2988 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2989 iface, surface_desc, surface, outer_unknown);
2991 wined3d_mutex_lock();
2993 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2995 WARN("Cooperative level not set.\n");
2996 wined3d_mutex_unlock();
2997 return DDERR_NOCOOPERATIVELEVELSET;
3000 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3002 WARN("Application supplied invalid surface descriptor\n");
3003 wined3d_mutex_unlock();
3004 return DDERR_INVALIDPARAMS;
3007 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3008 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3010 if (TRACE_ON(ddraw))
3012 TRACE(" (%p) Requesting surface desc :\n", iface);
3013 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
3016 WARN("Application tried to create an explicit front or back buffer\n");
3017 wined3d_mutex_unlock();
3018 return DDERR_INVALIDCAPS;
3021 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3022 wined3d_mutex_unlock();
3029 *surface = &impl->IDirectDrawSurface_iface;
3030 impl->ifaceToRelease = NULL;
3035 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3036 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3038 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3039 struct ddraw_surface *impl;
3041 DDSURFACEDESC2 surface_desc2;
3043 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3044 iface, surface_desc, surface, outer_unknown);
3046 wined3d_mutex_lock();
3048 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3050 WARN("Cooperative level not set.\n");
3051 wined3d_mutex_unlock();
3052 return DDERR_NOCOOPERATIVELEVELSET;
3055 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3057 WARN("Application supplied invalid surface descriptor\n");
3058 wined3d_mutex_unlock();
3059 return DDERR_INVALIDPARAMS;
3062 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3063 * primaries anyway. */
3064 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3065 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3066 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3067 wined3d_mutex_unlock();
3074 *surface = &impl->IDirectDrawSurface_iface;
3075 impl->ifaceToRelease = NULL;
3080 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3081 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3084 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3085 const DDPIXELFORMAT *provided)
3087 /* Some flags must be present in both or neither for a match. */
3088 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3089 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3090 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3092 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3095 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3098 if (requested->dwFlags & DDPF_FOURCC)
3099 if (requested->dwFourCC != provided->dwFourCC)
3102 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3103 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3104 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3107 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3108 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3109 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3112 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3113 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3116 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3117 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3119 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3122 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3123 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3129 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3138 #define CMP(FLAG, FIELD) \
3139 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3140 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3142 static const struct compare_info compare[] =
3144 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3145 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3147 CMP(CKDESTBLT, ddckCKDestBlt),
3148 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3149 CMP(CKSRCBLT, ddckCKSrcBlt),
3150 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3151 CMP(HEIGHT, dwHeight),
3152 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3153 CMP(LPSURFACE, lpSurface),
3154 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3155 CMP(PITCH, u1 /* lPitch */),
3156 /* PIXELFORMAT: manual */
3157 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3158 CMP(TEXTURESTAGE, dwTextureStage),
3159 CMP(WIDTH, dwWidth),
3160 /* ZBUFFERBITDEPTH: "obsolete" */
3167 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3170 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3172 if (requested->dwFlags & compare[i].flag
3173 && memcmp((const char *)provided + compare[i].offset,
3174 (const char *)requested + compare[i].offset,
3175 compare[i].size) != 0)
3179 if (requested->dwFlags & DDSD_PIXELFORMAT)
3181 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3182 &provided->u4.ddpfPixelFormat))
3189 #undef DDENUMSURFACES_SEARCHTYPE
3190 #undef DDENUMSURFACES_MATCHTYPE
3192 struct surfacescallback2_context
3194 LPDDENUMSURFACESCALLBACK2 func;
3198 struct surfacescallback_context
3200 LPDDENUMSURFACESCALLBACK func;
3204 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3205 DDSURFACEDESC2 *surface_desc, void *context)
3207 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3208 struct surfacescallback2_context *cbcontext = context;
3210 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3211 IDirectDrawSurface7_Release(surface);
3213 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3214 surface_desc, cbcontext->context);
3217 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3218 DDSURFACEDESC2 *surface_desc, void *context)
3220 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3221 struct surfacescallback_context *cbcontext = context;
3223 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3224 IDirectDrawSurface7_Release(surface);
3226 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3227 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3230 /*****************************************************************************
3231 * IDirectDraw7::EnumSurfaces
3233 * Loops through all surfaces attached to this device and calls the
3234 * application callback. This can't be relayed to WineD3DDevice,
3235 * because some WineD3DSurfaces' parents are IParent objects
3238 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3239 * DDSD: Description to filter for
3240 * Context: Application-provided pointer, it's passed unmodified to the
3242 * Callback: Address to call for each surface
3245 * DDERR_INVALIDPARAMS if the callback is NULL
3248 *****************************************************************************/
3249 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3250 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3252 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3253 struct ddraw_surface *surf;
3255 DDSURFACEDESC2 desc;
3256 struct list *entry, *entry2;
3258 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3259 iface, Flags, DDSD, Context, Callback);
3261 all = Flags & DDENUMSURFACES_ALL;
3262 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3265 return DDERR_INVALIDPARAMS;
3267 wined3d_mutex_lock();
3269 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3270 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3272 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3274 if (!surf->iface_count)
3276 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3280 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3282 TRACE("Enumerating surface %p.\n", surf);
3283 desc = surf->surface_desc;
3284 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3285 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3287 wined3d_mutex_unlock();
3293 wined3d_mutex_unlock();
3298 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3299 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3301 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3302 struct surfacescallback2_context cbcontext;
3304 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3305 iface, flags, surface_desc, context, callback);
3307 cbcontext.func = callback;
3308 cbcontext.context = context;
3310 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3311 &cbcontext, EnumSurfacesCallback2Thunk);
3314 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3315 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3317 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3318 struct surfacescallback_context cbcontext;
3319 DDSURFACEDESC2 surface_desc2;
3321 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3322 iface, flags, surface_desc, context, callback);
3324 cbcontext.func = callback;
3325 cbcontext.context = context;
3327 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3328 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3329 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3332 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3333 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3335 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3336 struct surfacescallback_context cbcontext;
3337 DDSURFACEDESC2 surface_desc2;
3339 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3340 iface, flags, surface_desc, context, callback);
3342 cbcontext.func = callback;
3343 cbcontext.context = context;
3345 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3346 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3347 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3350 /*****************************************************************************
3351 * DirectDrawCreateClipper (DDRAW.@)
3353 * Creates a new IDirectDrawClipper object.
3356 * Clipper: Address to write the interface pointer to
3357 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3361 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3362 * E_OUTOFMEMORY if allocating the object failed
3364 *****************************************************************************/
3365 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3367 struct ddraw_clipper *object;
3370 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3371 flags, clipper, outer_unknown);
3374 return CLASS_E_NOAGGREGATION;
3376 wined3d_mutex_lock();
3378 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3381 wined3d_mutex_unlock();
3382 return E_OUTOFMEMORY;
3385 hr = ddraw_clipper_init(object);
3388 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3389 HeapFree(GetProcessHeap(), 0, object);
3390 wined3d_mutex_unlock();
3394 TRACE("Created clipper %p.\n", object);
3395 *clipper = &object->IDirectDrawClipper_iface;
3396 wined3d_mutex_unlock();
3401 /*****************************************************************************
3402 * IDirectDraw7::CreateClipper
3404 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3406 *****************************************************************************/
3407 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3408 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3410 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3411 iface, Flags, Clipper, UnkOuter);
3413 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3416 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3417 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3419 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3421 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3422 iface, flags, clipper, outer_unknown);
3424 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3427 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3428 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3430 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3432 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3433 iface, flags, clipper, outer_unknown);
3435 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3438 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3439 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3441 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3443 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3444 iface, flags, clipper, outer_unknown);
3446 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3449 /*****************************************************************************
3450 * IDirectDraw7::CreatePalette
3452 * Creates a new IDirectDrawPalette object
3455 * Flags: The flags for the new clipper
3456 * ColorTable: Color table to assign to the new clipper
3457 * Palette: Address to write the interface pointer to
3458 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3462 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3463 * E_OUTOFMEMORY if allocating the object failed
3465 *****************************************************************************/
3466 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3467 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3469 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3470 struct ddraw_palette *object;
3473 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3474 iface, Flags, ColorTable, Palette, pUnkOuter);
3477 return CLASS_E_NOAGGREGATION;
3479 wined3d_mutex_lock();
3481 /* The refcount test shows that a cooplevel is required for this */
3482 if (!ddraw->cooperative_level)
3484 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3485 wined3d_mutex_unlock();
3486 return DDERR_NOCOOPERATIVELEVELSET;
3489 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3492 ERR("Out of memory when allocating memory for a palette implementation\n");
3493 wined3d_mutex_unlock();
3494 return E_OUTOFMEMORY;
3497 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3500 WARN("Failed to initialize palette, hr %#x.\n", hr);
3501 HeapFree(GetProcessHeap(), 0, object);
3502 wined3d_mutex_unlock();
3506 TRACE("Created palette %p.\n", object);
3507 *Palette = &object->IDirectDrawPalette_iface;
3508 wined3d_mutex_unlock();
3513 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3514 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3516 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3519 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3520 iface, flags, entries, palette, outer_unknown);
3522 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3523 if (SUCCEEDED(hr) && *palette)
3525 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3526 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3527 IDirectDraw4_AddRef(iface);
3528 impl->ifaceToRelease = (IUnknown *)iface;
3533 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3534 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3536 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3539 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3540 iface, flags, entries, palette, outer_unknown);
3542 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3543 if (SUCCEEDED(hr) && *palette)
3545 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3546 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3547 impl->ifaceToRelease = NULL;
3553 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3554 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3556 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3559 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3560 iface, flags, entries, palette, outer_unknown);
3562 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3563 if (SUCCEEDED(hr) && *palette)
3565 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3566 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3567 impl->ifaceToRelease = NULL;
3573 /*****************************************************************************
3574 * IDirectDraw7::DuplicateSurface
3576 * Duplicates a surface. The surface memory points to the same memory as
3577 * the original surface, and it's released when the last surface referencing
3578 * it is released. I guess that's beyond Wine's surface management right now
3579 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3580 * test application to implement this)
3583 * Src: Address of the source surface
3584 * Dest: Address to write the new surface pointer to
3587 * See IDirectDraw7::CreateSurface
3589 *****************************************************************************/
3590 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3591 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3593 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3595 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3597 /* For now, simply create a new, independent surface */
3598 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3601 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3602 IDirectDrawSurface4 **dst)
3604 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3605 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3606 struct ddraw_surface *dst_impl;
3607 IDirectDrawSurface7 *dst7;
3610 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3612 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3613 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3619 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3620 *dst = &dst_impl->IDirectDrawSurface4_iface;
3621 IDirectDrawSurface4_AddRef(*dst);
3622 IDirectDrawSurface7_Release(dst7);
3627 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3628 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3630 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3631 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3632 struct ddraw_surface *dst_impl;
3633 IDirectDrawSurface7 *dst7;
3636 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3638 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3639 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3642 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3643 *dst = &dst_impl->IDirectDrawSurface_iface;
3644 IDirectDrawSurface_AddRef(*dst);
3645 IDirectDrawSurface7_Release(dst7);
3650 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3651 IDirectDrawSurface **dst)
3653 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3654 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3655 struct ddraw_surface *dst_impl;
3656 IDirectDrawSurface7 *dst7;
3659 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3661 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3662 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3665 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3666 *dst = &dst_impl->IDirectDrawSurface_iface;
3667 IDirectDrawSurface_AddRef(*dst);
3668 IDirectDrawSurface7_Release(dst7);
3673 /*****************************************************************************
3674 * IDirect3D7::EnumDevices
3676 * The EnumDevices method for IDirect3D7. It enumerates all supported
3677 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3680 * callback: Function to call for each enumerated device
3681 * context: Pointer to pass back to the app
3684 * D3D_OK, or the return value of the GetCaps call
3686 *****************************************************************************/
3687 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3689 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3690 D3DDEVICEDESC7 device_desc7;
3691 D3DDEVICEDESC device_desc1;
3695 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3698 return DDERR_INVALIDPARAMS;
3700 wined3d_mutex_lock();
3702 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3705 wined3d_mutex_unlock();
3709 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3713 device_desc7.deviceGUID = *device_list7[i].device_guid;
3714 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3715 if (ret != DDENUMRET_OK)
3717 TRACE("Application cancelled the enumeration.\n");
3718 wined3d_mutex_unlock();
3723 TRACE("End of enumeration.\n");
3725 wined3d_mutex_unlock();
3730 /*****************************************************************************
3731 * IDirect3D3::EnumDevices
3733 * Enumerates all supported Direct3DDevice interfaces. This is the
3734 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3736 * Version 1, 2 and 3
3739 * callback: Application-provided routine to call for each enumerated device
3740 * Context: Pointer to pass to the callback
3743 * D3D_OK on success,
3744 * The result of IDirect3DImpl_GetCaps if it failed
3746 *****************************************************************************/
3747 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3749 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3751 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3752 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3753 D3DDEVICEDESC7 device_desc7;
3756 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3757 * name string. Let's put the string in a sufficiently sized array in
3758 * writable memory. */
3759 char device_name[50];
3760 strcpy(device_name,"Direct3D HEL");
3762 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3765 return DDERR_INVALIDPARAMS;
3767 wined3d_mutex_lock();
3769 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3772 wined3d_mutex_unlock();
3776 /* Do I have to enumerate the reference id? Note from old d3d7:
3777 * "It seems that enumerating the reference IID on Direct3D 1 games
3778 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3780 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3781 * EnumReference which enables / disables enumerating the reference
3782 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3783 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3784 * demo directory suggest this.
3786 * Some games(GTA 2) seem to use the second enumerated device, so I have
3787 * to enumerate at least 2 devices. So enumerate the reference device to
3790 * Other games (Rollcage) tell emulation and hal device apart by certain
3791 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3792 * limitation flag), and it refuses all devices that have the perspective
3793 * flag set. This way it refuses the emulation device, and HAL devices
3794 * never have POW2 unset in d3d7 on windows. */
3795 if (ddraw->d3dversion != 1)
3797 static CHAR reference_description[] = "RGB Direct3D emulation";
3799 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3800 hal_desc = device_desc1;
3801 hel_desc = device_desc1;
3802 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3803 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3804 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3805 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3806 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3807 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3808 hal_desc.dcmColorModel = 0;
3810 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3811 device_name, &hal_desc, &hel_desc, context);
3812 if (hr != D3DENUMRET_OK)
3814 TRACE("Application cancelled the enumeration.\n");
3815 wined3d_mutex_unlock();
3820 strcpy(device_name,"Direct3D HAL");
3822 TRACE("Enumerating HAL Direct3D device.\n");
3823 hal_desc = device_desc1;
3824 hel_desc = device_desc1;
3826 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3827 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3828 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3829 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3830 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3831 /* HAL devices have a HEL dcmColorModel of 0 */
3832 hel_desc.dcmColorModel = 0;
3834 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3835 device_name, &hal_desc, &hel_desc, context);
3836 if (hr != D3DENUMRET_OK)
3838 TRACE("Application cancelled the enumeration.\n");
3839 wined3d_mutex_unlock();
3843 TRACE("End of enumeration.\n");
3845 wined3d_mutex_unlock();
3850 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3852 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3854 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3856 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3859 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3861 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3863 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3865 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3868 /*****************************************************************************
3869 * IDirect3D3::CreateLight
3871 * Creates an IDirect3DLight interface. This interface is used in
3872 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3873 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3874 * uses the IDirect3DDevice7 interface with D3D7 lights.
3876 * Version 1, 2 and 3
3879 * light: Address to store the new interface pointer
3880 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3885 * DDERR_OUTOFMEMORY if memory allocation failed
3886 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3888 *****************************************************************************/
3889 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3890 IUnknown *outer_unknown)
3892 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3893 struct d3d_light *object;
3895 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3897 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3899 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3902 ERR("Failed to allocate light memory.\n");
3903 return DDERR_OUTOFMEMORY;
3906 d3d_light_init(object, ddraw);
3908 TRACE("Created light %p.\n", object);
3909 *light = &object->IDirect3DLight_iface;
3914 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3916 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3918 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3920 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3923 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3925 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3927 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3929 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3932 /*****************************************************************************
3933 * IDirect3D3::CreateMaterial
3935 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3936 * and older versions. The IDirect3DMaterial implementation wraps its
3937 * functionality to IDirect3DDevice7::SetMaterial and friends.
3939 * Version 1, 2 and 3
3942 * material: Address to store the new interface's pointer to
3943 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3948 * DDERR_OUTOFMEMORY if memory allocation failed
3949 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3951 *****************************************************************************/
3952 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3953 IUnknown *outer_unknown)
3955 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3956 struct d3d_material *object;
3958 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3960 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3962 object = d3d_material_create(ddraw);
3965 ERR("Failed to allocate material memory.\n");
3966 return DDERR_OUTOFMEMORY;
3969 TRACE("Created material %p.\n", object);
3970 *material = &object->IDirect3DMaterial3_iface;
3975 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3976 IUnknown *outer_unknown)
3978 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3979 struct d3d_material *object;
3981 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3983 object = d3d_material_create(ddraw);
3986 ERR("Failed to allocate material memory.\n");
3987 return DDERR_OUTOFMEMORY;
3990 TRACE("Created material %p.\n", object);
3991 *material = &object->IDirect3DMaterial2_iface;
3996 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3997 IUnknown *outer_unknown)
3999 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4000 struct d3d_material *object;
4002 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4004 object = d3d_material_create(ddraw);
4007 ERR("Failed to allocate material memory.\n");
4008 return DDERR_OUTOFMEMORY;
4011 TRACE("Created material %p.\n", object);
4012 *material = &object->IDirect3DMaterial_iface;
4017 /*****************************************************************************
4018 * IDirect3D3::CreateViewport
4020 * Creates an IDirect3DViewport interface. This interface is used
4021 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4022 * it has been replaced by a viewport structure and
4023 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4024 * uses the IDirect3DDevice7 methods for its functionality
4027 * Viewport: Address to store the new interface pointer
4028 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4033 * DDERR_OUTOFMEMORY if memory allocation failed
4034 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4036 *****************************************************************************/
4037 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4038 IUnknown *outer_unknown)
4040 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4041 struct d3d_viewport *object;
4043 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4045 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4047 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4050 ERR("Failed to allocate viewport memory.\n");
4051 return DDERR_OUTOFMEMORY;
4054 d3d_viewport_init(object, ddraw);
4056 TRACE("Created viewport %p.\n", object);
4057 *viewport = &object->IDirect3DViewport3_iface;
4062 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4064 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4066 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4068 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4072 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4074 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4076 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4078 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4082 /*****************************************************************************
4083 * IDirect3D3::FindDevice
4085 * This method finds a device with the requested properties and returns a
4086 * device description
4090 * fds: Describes the requested device characteristics
4091 * fdr: Returns the device description
4095 * DDERR_INVALIDPARAMS if no device was found
4097 *****************************************************************************/
4098 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4100 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4101 D3DDEVICEDESC7 desc7;
4102 D3DDEVICEDESC desc1;
4105 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4107 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4109 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4110 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4111 return DDERR_INVALIDPARAMS;
4113 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4114 && fds->dcmColorModel != D3DCOLOR_RGB)
4116 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4117 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4120 if (fds->dwFlags & D3DFDS_GUID)
4122 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4123 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4124 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4125 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4127 WARN("No match for this GUID.\n");
4128 return DDERR_NOTFOUND;
4133 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4134 if (hr != D3D_OK) return hr;
4136 /* Now return our own GUID */
4137 fdr->guid = IID_D3DDEVICE_WineD3D;
4138 fdr->ddHwDesc = desc1;
4139 fdr->ddSwDesc = desc1;
4141 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4146 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4148 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4150 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4152 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4155 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4157 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4159 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4161 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4164 /*****************************************************************************
4165 * IDirect3D7::CreateDevice
4167 * Creates an IDirect3DDevice7 interface.
4169 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4170 * DirectDraw surfaces and are created with
4171 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4172 * create the device object and QueryInterfaces for IDirect3DDevice
4175 * refiid: IID of the device to create
4176 * Surface: Initial rendertarget
4177 * Device: Address to return the interface pointer
4181 * DDERR_OUTOFMEMORY if memory allocation failed
4182 * DDERR_INVALIDPARAMS if a device exists already
4184 *****************************************************************************/
4185 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4186 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4188 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4189 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4190 struct d3d_device *object;
4193 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4195 wined3d_mutex_lock();
4196 hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4198 *device = &object->IDirect3DDevice7_iface;
4201 WARN("Failed to create device, hr %#x.\n", hr);
4204 wined3d_mutex_unlock();
4209 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4210 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4212 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4213 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4214 struct d3d_device *device_impl;
4217 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4218 iface, debugstr_guid(riid), surface, device, outer_unknown);
4221 return CLASS_E_NOAGGREGATION;
4223 wined3d_mutex_lock();
4224 hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4226 *device = &device_impl->IDirect3DDevice3_iface;
4229 WARN("Failed to create device, hr %#x.\n", hr);
4232 wined3d_mutex_unlock();
4237 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4238 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4240 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4241 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4242 struct d3d_device *device_impl;
4245 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4246 iface, debugstr_guid(riid), surface, device);
4248 wined3d_mutex_lock();
4249 hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4251 *device = &device_impl->IDirect3DDevice2_iface;
4254 WARN("Failed to create device, hr %#x.\n", hr);
4257 wined3d_mutex_unlock();
4262 /*****************************************************************************
4263 * IDirect3D7::CreateVertexBuffer
4265 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4271 * desc: Requested Vertex buffer properties
4272 * vertex_buffer: Address to return the interface pointer at
4273 * flags: Some flags, should be 0
4277 * DDERR_OUTOFMEMORY if memory allocation failed
4278 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4279 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4281 *****************************************************************************/
4282 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4283 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4285 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4286 struct d3d_vertex_buffer *object;
4289 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4290 iface, desc, vertex_buffer, flags);
4292 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4294 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4297 TRACE("Created vertex buffer %p.\n", object);
4298 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4301 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4306 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4307 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4309 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4310 struct d3d_vertex_buffer *object;
4313 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4314 iface, desc, vertex_buffer, flags, outer_unknown);
4317 return CLASS_E_NOAGGREGATION;
4318 if (!vertex_buffer || !desc)
4319 return DDERR_INVALIDPARAMS;
4321 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4324 TRACE("Created vertex buffer %p.\n", object);
4325 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4328 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4333 /*****************************************************************************
4334 * IDirect3D7::EnumZBufferFormats
4336 * Enumerates all supported Z buffer pixel formats
4342 * callback: callback to call for each pixel format
4343 * context: Pointer to pass back to the callback
4347 * DDERR_INVALIDPARAMS if callback is NULL
4348 * For details, see IWineD3DDevice::EnumZBufferFormats
4350 *****************************************************************************/
4351 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4352 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4354 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4355 struct wined3d_display_mode mode;
4356 enum wined3d_device_type type;
4360 /* Order matters. Specifically, BattleZone II (full version) expects the
4361 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4362 static const enum wined3d_format_id formats[] =
4364 WINED3DFMT_S1_UINT_D15_UNORM,
4365 WINED3DFMT_D16_UNORM,
4366 WINED3DFMT_X8D24_UNORM,
4367 WINED3DFMT_S4X4_UINT_D24_UNORM,
4368 WINED3DFMT_D24_UNORM_S8_UINT,
4369 WINED3DFMT_D32_UNORM,
4372 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4373 iface, debugstr_guid(device_iid), callback, context);
4375 if (!callback) return DDERR_INVALIDPARAMS;
4377 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4378 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4379 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4381 TRACE("Asked for HAL device.\n");
4382 type = WINED3D_DEVICE_TYPE_HAL;
4384 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4385 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4387 TRACE("Asked for SW device.\n");
4388 type = WINED3D_DEVICE_TYPE_SW;
4390 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4392 TRACE("Asked for REF device.\n");
4393 type = WINED3D_DEVICE_TYPE_REF;
4395 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4397 TRACE("Asked for NULLREF device.\n");
4398 type = WINED3D_DEVICE_TYPE_NULLREF;
4402 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4403 type = WINED3D_DEVICE_TYPE_HAL;
4406 wined3d_mutex_lock();
4407 /* We need an adapter format from somewhere to please wined3d and WGL.
4408 * Use the current display mode. So far all cards offer the same depth
4409 * stencil format for all modes, but if some do not and applications do
4410 * not like that we'll have to find some workaround, like iterating over
4411 * all imaginable formats and collecting all the depth stencil formats we
4413 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4415 ERR("Failed to get display mode, hr %#x.\n", hr);
4416 wined3d_mutex_unlock();
4420 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4422 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4423 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i])))
4425 DDPIXELFORMAT pformat;
4427 memset(&pformat, 0, sizeof(pformat));
4428 pformat.dwSize = sizeof(pformat);
4429 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4431 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4432 hr = callback(&pformat, context);
4433 if (hr != DDENUMRET_OK)
4435 TRACE("Format enumeration cancelled by application.\n");
4436 wined3d_mutex_unlock();
4442 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4443 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4444 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4445 * newer enumerate both versions, so we do the same(bug 22434) */
4446 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4447 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM)))
4449 DDPIXELFORMAT x8d24 =
4451 sizeof(x8d24), DDPF_ZBUFFER, 0,
4452 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4454 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4455 callback(&x8d24, context);
4458 TRACE("End of enumeration.\n");
4460 wined3d_mutex_unlock();
4465 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4466 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4468 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4470 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4471 iface, debugstr_guid(device_iid), callback, context);
4473 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4476 /*****************************************************************************
4477 * IDirect3D7::EvictManagedTextures
4479 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4480 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4485 * D3D_OK, because it's a stub
4487 *****************************************************************************/
4488 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4490 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4492 TRACE("iface %p!\n", iface);
4494 wined3d_mutex_lock();
4495 if (ddraw->d3d_initialized)
4496 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4497 wined3d_mutex_unlock();
4502 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4504 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4506 TRACE("iface %p.\n", iface);
4508 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4511 /*****************************************************************************
4512 * IDirect3DImpl_GetCaps
4514 * This function retrieves the device caps from wined3d
4515 * and converts it into a D3D7 and D3D - D3D3 structure
4516 * This is a helper function called from various places in ddraw
4519 * wined3d: The interface to get the caps from
4520 * desc1: Old D3D <3 structure to fill (needed)
4521 * desc7: D3D7 device desc structure to fill (needed)
4524 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4526 *****************************************************************************/
4527 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4529 WINED3DCAPS wined3d_caps;
4532 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4534 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4536 wined3d_mutex_lock();
4537 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4538 wined3d_mutex_unlock();
4541 WARN("Failed to get device caps, hr %#x.\n", hr);
4545 /* Copy the results into the d3d7 and d3d3 structures */
4546 desc7->dwDevCaps = wined3d_caps.DevCaps;
4547 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4548 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4549 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4550 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4551 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4552 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4553 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4554 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4555 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4556 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4558 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4559 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4561 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4562 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4563 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4564 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4566 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4567 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4568 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4569 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4571 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4572 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4574 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4575 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4577 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4578 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4580 /* Remove all non-d3d7 caps */
4581 desc7->dwDevCaps &= (
4582 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4583 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4584 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4585 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4586 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4587 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4588 D3DDEVCAPS_HWRASTERIZATION);
4590 desc7->dwStencilCaps &= (
4591 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4592 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4593 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4597 desc7->dwTextureOpCaps &= (
4598 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4599 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4600 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4601 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4602 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4603 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4604 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4605 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4607 desc7->dwVertexProcessingCaps &= (
4608 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4609 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4611 desc7->dpcLineCaps.dwMiscCaps &= (
4612 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4613 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4614 D3DPMISCCAPS_CULLCCW);
4616 desc7->dpcLineCaps.dwRasterCaps &= (
4617 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4618 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4619 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4620 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4621 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4622 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4623 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4624 D3DPRASTERCAPS_ZFOG);
4626 desc7->dpcLineCaps.dwZCmpCaps &= (
4627 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4628 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4629 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4631 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4632 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4633 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4634 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4635 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4636 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4638 desc7->dpcLineCaps.dwDestBlendCaps &= (
4639 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4640 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4641 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4642 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4643 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4645 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4646 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4647 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4648 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4650 desc7->dpcLineCaps.dwShadeCaps &= (
4651 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4652 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4653 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4654 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4655 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4656 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4657 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4659 desc7->dpcLineCaps.dwTextureCaps &= (
4660 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4661 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4662 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4663 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4665 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4666 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4667 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4668 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4669 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4670 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4671 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4673 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4674 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4675 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4677 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4679 /* DirectX7 always has the np2 flag set, no matter what the card
4680 * supports. Some old games (Rollcage) check the caps incorrectly.
4681 * If wined3d supports nonpow2 textures it also has np2 conditional
4683 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4686 /* Fill the missing members, and do some fixup */
4687 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4688 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4689 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4690 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4691 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4692 desc7->dpcLineCaps.dwStippleWidth = 32;
4693 desc7->dpcLineCaps.dwStippleHeight = 32;
4694 /* Use the same for the TriCaps */
4695 desc7->dpcTriCaps = desc7->dpcLineCaps;
4697 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4698 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4699 desc7->dwMinTextureWidth = 1;
4700 desc7->dwMinTextureHeight = 1;
4702 /* Convert DWORDs safely to WORDs */
4703 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4704 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4705 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4706 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4708 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4709 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4710 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4711 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4713 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4715 desc7->dwReserved1 = 0;
4716 desc7->dwReserved2 = 0;
4717 desc7->dwReserved3 = 0;
4718 desc7->dwReserved4 = 0;
4720 /* Fill the old structure */
4721 memset(desc1, 0, sizeof(*desc1));
4722 desc1->dwSize = sizeof(D3DDEVICEDESC);
4723 desc1->dwFlags = D3DDD_COLORMODEL
4725 | D3DDD_TRANSFORMCAPS
4727 | D3DDD_LIGHTINGCAPS
4730 | D3DDD_DEVICERENDERBITDEPTH
4731 | D3DDD_DEVICEZBUFFERBITDEPTH
4732 | D3DDD_MAXBUFFERSIZE
4733 | D3DDD_MAXVERTEXCOUNT;
4735 desc1->dcmColorModel = D3DCOLOR_RGB;
4736 desc1->dwDevCaps = desc7->dwDevCaps;
4737 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4738 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4739 desc1->bClipping = TRUE;
4740 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4741 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4742 | D3DLIGHTCAPS_PARALLELPOINT
4743 | D3DLIGHTCAPS_POINT
4744 | D3DLIGHTCAPS_SPOT;
4746 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4747 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4749 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4750 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4751 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4752 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4753 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4754 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4755 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4756 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4757 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4758 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4759 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4760 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4761 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4763 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4764 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4765 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4766 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4767 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4768 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4769 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4770 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4771 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4772 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4773 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4774 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4775 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4777 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4778 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4779 desc1->dwMaxBufferSize = 0;
4780 desc1->dwMaxVertexCount = 65536;
4781 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4782 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4783 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4784 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4785 desc1->dwMinStippleWidth = 1;
4786 desc1->dwMinStippleHeight = 1;
4787 desc1->dwMaxStippleWidth = 32;
4788 desc1->dwMaxStippleHeight = 32;
4789 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4790 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4791 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4792 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4793 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4794 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4795 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4796 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4797 desc1->dwStencilCaps = desc7->dwStencilCaps;
4798 desc1->dwFVFCaps = desc7->dwFVFCaps;
4799 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4800 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4801 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4806 /*****************************************************************************
4807 * IDirectDraw7 VTable
4808 *****************************************************************************/
4809 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4812 ddraw7_QueryInterface,
4817 ddraw7_CreateClipper,
4818 ddraw7_CreatePalette,
4819 ddraw7_CreateSurface,
4820 ddraw7_DuplicateSurface,
4821 ddraw7_EnumDisplayModes,
4822 ddraw7_EnumSurfaces,
4823 ddraw7_FlipToGDISurface,
4825 ddraw7_GetDisplayMode,
4826 ddraw7_GetFourCCCodes,
4827 ddraw7_GetGDISurface,
4828 ddraw7_GetMonitorFrequency,
4830 ddraw7_GetVerticalBlankStatus,
4832 ddraw7_RestoreDisplayMode,
4833 ddraw7_SetCooperativeLevel,
4834 ddraw7_SetDisplayMode,
4835 ddraw7_WaitForVerticalBlank,
4837 ddraw7_GetAvailableVidMem,
4839 ddraw7_GetSurfaceFromDC,
4841 ddraw7_RestoreAllSurfaces,
4842 ddraw7_TestCooperativeLevel,
4843 ddraw7_GetDeviceIdentifier,
4845 ddraw7_StartModeTest,
4849 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4852 ddraw4_QueryInterface,
4857 ddraw4_CreateClipper,
4858 ddraw4_CreatePalette,
4859 ddraw4_CreateSurface,
4860 ddraw4_DuplicateSurface,
4861 ddraw4_EnumDisplayModes,
4862 ddraw4_EnumSurfaces,
4863 ddraw4_FlipToGDISurface,
4865 ddraw4_GetDisplayMode,
4866 ddraw4_GetFourCCCodes,
4867 ddraw4_GetGDISurface,
4868 ddraw4_GetMonitorFrequency,
4870 ddraw4_GetVerticalBlankStatus,
4872 ddraw4_RestoreDisplayMode,
4873 ddraw4_SetCooperativeLevel,
4874 ddraw4_SetDisplayMode,
4875 ddraw4_WaitForVerticalBlank,
4877 ddraw4_GetAvailableVidMem,
4879 ddraw4_GetSurfaceFromDC,
4881 ddraw4_RestoreAllSurfaces,
4882 ddraw4_TestCooperativeLevel,
4883 ddraw4_GetDeviceIdentifier,
4886 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4889 ddraw2_QueryInterface,
4894 ddraw2_CreateClipper,
4895 ddraw2_CreatePalette,
4896 ddraw2_CreateSurface,
4897 ddraw2_DuplicateSurface,
4898 ddraw2_EnumDisplayModes,
4899 ddraw2_EnumSurfaces,
4900 ddraw2_FlipToGDISurface,
4902 ddraw2_GetDisplayMode,
4903 ddraw2_GetFourCCCodes,
4904 ddraw2_GetGDISurface,
4905 ddraw2_GetMonitorFrequency,
4907 ddraw2_GetVerticalBlankStatus,
4909 ddraw2_RestoreDisplayMode,
4910 ddraw2_SetCooperativeLevel,
4911 ddraw2_SetDisplayMode,
4912 ddraw2_WaitForVerticalBlank,
4914 ddraw2_GetAvailableVidMem,
4917 static const struct IDirectDrawVtbl ddraw1_vtbl =
4920 ddraw1_QueryInterface,
4925 ddraw1_CreateClipper,
4926 ddraw1_CreatePalette,
4927 ddraw1_CreateSurface,
4928 ddraw1_DuplicateSurface,
4929 ddraw1_EnumDisplayModes,
4930 ddraw1_EnumSurfaces,
4931 ddraw1_FlipToGDISurface,
4933 ddraw1_GetDisplayMode,
4934 ddraw1_GetFourCCCodes,
4935 ddraw1_GetGDISurface,
4936 ddraw1_GetMonitorFrequency,
4938 ddraw1_GetVerticalBlankStatus,
4940 ddraw1_RestoreDisplayMode,
4941 ddraw1_SetCooperativeLevel,
4942 ddraw1_SetDisplayMode,
4943 ddraw1_WaitForVerticalBlank,
4946 static const struct IDirect3D7Vtbl d3d7_vtbl =
4948 /* IUnknown methods */
4949 d3d7_QueryInterface,
4952 /* IDirect3D7 methods */
4955 d3d7_CreateVertexBuffer,
4956 d3d7_EnumZBufferFormats,
4957 d3d7_EvictManagedTextures
4960 static const struct IDirect3D3Vtbl d3d3_vtbl =
4962 /* IUnknown methods */
4963 d3d3_QueryInterface,
4966 /* IDirect3D3 methods */
4969 d3d3_CreateMaterial,
4970 d3d3_CreateViewport,
4973 d3d3_CreateVertexBuffer,
4974 d3d3_EnumZBufferFormats,
4975 d3d3_EvictManagedTextures
4978 static const struct IDirect3D2Vtbl d3d2_vtbl =
4980 /* IUnknown methods */
4981 d3d2_QueryInterface,
4984 /* IDirect3D2 methods */
4987 d3d2_CreateMaterial,
4988 d3d2_CreateViewport,
4993 static const struct IDirect3DVtbl d3d1_vtbl =
4995 /* IUnknown methods */
4996 d3d1_QueryInterface,
4999 /* IDirect3D methods */
5003 d3d1_CreateMaterial,
5004 d3d1_CreateViewport,
5008 /*****************************************************************************
5011 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5012 * if none was found.
5014 * This function is in ddraw.c and the DDraw object space because D3D7
5015 * vertex buffers are created using the IDirect3D interface to the ddraw
5016 * object, so they can be valid across D3D devices(theoretically. The ddraw
5017 * object also owns the wined3d device
5021 * fvf: Fvf to find the decl for
5024 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5026 *****************************************************************************/
5027 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5029 struct wined3d_vertex_declaration *pDecl = NULL;
5031 int p, low, high; /* deliberately signed */
5032 struct FvfToDecl *convertedDecls = This->decls;
5034 TRACE("Searching for declaration for fvf %08x... ", fvf);
5037 high = This->numConvertedDecls - 1;
5038 while(low <= high) {
5039 p = (low + high) >> 1;
5041 if(convertedDecls[p].fvf == fvf) {
5042 TRACE("found %p\n", convertedDecls[p].decl);
5043 return convertedDecls[p].decl;
5044 } else if(convertedDecls[p].fvf < fvf) {
5050 TRACE("not found. Creating and inserting at position %d.\n", low);
5052 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5053 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5054 if (hr != S_OK) return NULL;
5056 if(This->declArraySize == This->numConvertedDecls) {
5057 int grow = max(This->declArraySize / 2, 8);
5058 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5059 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5060 if (!convertedDecls)
5062 wined3d_vertex_declaration_decref(pDecl);
5065 This->decls = convertedDecls;
5066 This->declArraySize += grow;
5069 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5070 convertedDecls[low].decl = pDecl;
5071 convertedDecls[low].fvf = fvf;
5072 This->numConvertedDecls++;
5074 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5078 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5080 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5083 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5084 struct wined3d_device *device)
5086 TRACE("device_parent %p, device %p.\n", device_parent, device);
5089 /* This is run from device_process_message() in wined3d, we can't take the
5091 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5093 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5094 MONITORINFO monitor_info;
5098 TRACE("device_parent %p.\n", device_parent);
5100 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5102 TRACE("Nothing to resize.\n");
5106 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5107 monitor_info.cbSize = sizeof(monitor_info);
5108 if (!GetMonitorInfoW(monitor, &monitor_info))
5110 ERR("Failed to get monitor info.\n");
5114 r = &monitor_info.rcMonitor;
5115 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5117 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5118 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
5119 ERR("Failed to resize window.\n");
5122 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
5123 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5124 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
5126 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5127 struct ddraw_surface *tex_root = container_parent;
5128 DDSURFACEDESC2 desc = tex_root->surface_desc;
5129 struct ddraw_surface *ddraw_surface;
5132 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5133 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
5134 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
5136 /* The ddraw root surface is created before the wined3d texture. */
5137 if (!sub_resource_idx)
5139 ddraw_surface = tex_root;
5143 desc.dwWidth = width;
5144 desc.dwHeight = height;
5146 /* FIXME: Validate that format, usage, pool, etc. really make sense. */
5147 if (FAILED(hr = ddraw_create_surface(ddraw, &desc, &ddraw_surface, tex_root->version)))
5151 *surface = ddraw_surface->wined3d_surface;
5152 wined3d_surface_incref(*surface);
5157 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5159 struct ddraw *ddraw = parent;
5160 ddraw->wined3d_frontbuffer = NULL;
5163 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5165 ddraw_frontbuffer_destroyed,
5168 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
5169 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
5170 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
5172 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5175 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
5176 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
5177 device_parent, container_parent, width, height, format_id, usage,
5178 multisample_type, multisample_quality, surface);
5180 if (ddraw->wined3d_frontbuffer)
5182 ERR("Frontbuffer already created.\n");
5186 if (SUCCEEDED(hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format_id, usage,
5187 WINED3D_POOL_DEFAULT, multisample_type, multisample_quality, WINED3D_SURFACE_MAPPABLE,
5188 ddraw, &ddraw_frontbuffer_parent_ops, surface)))
5189 ddraw->wined3d_frontbuffer = *surface;
5194 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5195 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5196 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5198 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5199 "format %#x, pool %#x, usage %#x, volume %p.\n",
5200 device_parent, container_parent, width, height, depth,
5201 format, pool, usage, volume);
5203 ERR("Not implemented!\n");
5208 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5209 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5211 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5214 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5216 if (ddraw->wined3d_swapchain)
5218 ERR("Swapchain already created.\n");
5222 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
5223 &ddraw_null_wined3d_parent_ops, swapchain)))
5224 WARN("Failed to create swapchain, hr %#x.\n", hr);
5229 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5231 device_parent_wined3d_device_created,
5232 device_parent_mode_changed,
5233 device_parent_create_swapchain_surface,
5234 device_parent_create_texture_surface,
5235 device_parent_create_volume,
5236 device_parent_create_swapchain,
5239 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5244 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5245 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5246 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5247 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5248 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5249 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5250 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5251 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5252 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5253 ddraw->numIfaces = 1;
5256 flags = WINED3D_LEGACY_DEPTH_BIAS;
5257 if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
5258 flags |= WINED3D_NO3D;
5260 if (!(ddraw->wined3d = wined3d_create(7, flags)))
5262 if ((flags & WINED3D_NO3D) || !(ddraw->wined3d = wined3d_create(7, flags | WINED3D_NO3D)))
5264 WARN("Failed to create a wined3d object.\n");
5268 WARN("Created a wined3d object without 3D support.\n");
5269 DefaultSurfaceType = DDRAW_SURFACE_TYPE_GDI;
5272 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5273 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5276 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5277 wined3d_decref(ddraw->wined3d);
5281 list_init(&ddraw->surface_list);