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[wine] / dlls / d3d9 / directx.c
1 /*
2  * IDirect3D9 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  * Copyright 2005 Oliver Stieber
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
29 {
30     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3D9)) {
34         IUnknown_AddRef(iface);
35         *ppobj = This;
36         return S_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
45     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     return ref;
51 }
52
53 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
54     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
58
59     if (ref == 0) {
60         EnterCriticalSection(&d3d9_cs);
61         IWineD3D_Release(This->WineD3D);
62         LeaveCriticalSection(&d3d9_cs);
63         HeapFree(GetProcessHeap(), 0, This);
64     }
65
66     return ref;
67 }
68
69 /* IDirect3D9 Interface follow: */
70 static HRESULT  WINAPI  IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
71     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
72     HRESULT hr;
73     TRACE("(%p)->(%p)\n", This, pInitializeFunction);
74
75     EnterCriticalSection(&d3d9_cs);
76     hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
77     LeaveCriticalSection(&d3d9_cs);
78     return hr;
79 }
80
81 static UINT     WINAPI  IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
82     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
83     HRESULT hr;
84     TRACE("%p\n", This);
85
86     EnterCriticalSection(&d3d9_cs);
87     hr = IWineD3D_GetAdapterCount(This->WineD3D);
88     LeaveCriticalSection(&d3d9_cs);
89     return hr;
90 }
91
92 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
93     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
94     WINED3DADAPTER_IDENTIFIER adapter_id;
95     HRESULT hr;
96
97     /* dx8 and dx9 have different structures to be filled in, with incompatible 
98        layouts so pass in pointers to the places to be filled via an internal 
99        structure                                                                */
100     adapter_id.Driver           = pIdentifier->Driver;          
101     adapter_id.Description      = pIdentifier->Description;     
102     adapter_id.DeviceName       = pIdentifier->DeviceName;      
103     adapter_id.DriverVersion    = &pIdentifier->DriverVersion;   
104     adapter_id.VendorId         = &pIdentifier->VendorId;        
105     adapter_id.DeviceId         = &pIdentifier->DeviceId;        
106     adapter_id.SubSysId         = &pIdentifier->SubSysId;        
107     adapter_id.Revision         = &pIdentifier->Revision;        
108     adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
109     adapter_id.WHQLLevel        = &pIdentifier->WHQLLevel;       
110
111     EnterCriticalSection(&d3d9_cs);
112     hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
113     LeaveCriticalSection(&d3d9_cs);
114     return hr;
115 }
116
117 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
118     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
119     HRESULT hr;
120     TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
121
122     /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
123     if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
124         return 0;
125     }
126
127     EnterCriticalSection(&d3d9_cs);
128     hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
129     LeaveCriticalSection(&d3d9_cs);
130     return hr;
131 }
132
133 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
134     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
135     HRESULT hr;
136     TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
137     /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
138        It's supposed to fail anyway, so no harm returning failure. */
139     if(Format != WINED3DFMT_X8R8G8B8 && Format != WINED3DFMT_R5G6B5)
140         return D3DERR_INVALIDCALL;
141
142     EnterCriticalSection(&d3d9_cs);
143     hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
144     LeaveCriticalSection(&d3d9_cs);
145     return hr;
146 }
147
148 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
149     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
150     return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
151 }
152
153 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
154                                               UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
155                                               D3DFORMAT BackBufferFormat, BOOL Windowed) {
156     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
157     HRESULT hr;
158     TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
159           BackBufferFormat, Windowed ? "true" : "false");
160
161     EnterCriticalSection(&d3d9_cs);
162     hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
163                                     BackBufferFormat, Windowed);
164     LeaveCriticalSection(&d3d9_cs);
165     return hr;
166 }
167
168 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
169                                                   UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
170                                                   DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
171     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
172     HRESULT hr;
173     TRACE("%p\n", This);
174
175     EnterCriticalSection(&d3d9_cs);
176     hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
177                                     Usage, RType, CheckFormat);
178     LeaveCriticalSection(&d3d9_cs);
179     return hr;
180 }
181
182 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
183                                                            UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
184                                                            BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
185     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
186     HRESULT hr;
187     TRACE("%p\n", This);
188
189     EnterCriticalSection(&d3d9_cs);
190     hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
191                                                Windowed, MultiSampleType, pQualityLevels);
192     LeaveCriticalSection(&d3d9_cs);
193     return hr;
194 }
195
196 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, 
197                                                        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
198                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
199     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
200     HRESULT hr;
201     TRACE("%p\n", This);
202
203     EnterCriticalSection(&d3d9_cs);
204     hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
205                                            RenderTargetFormat, DepthStencilFormat);
206     LeaveCriticalSection(&d3d9_cs);
207     return hr;
208 }
209
210 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
211     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
212     HRESULT hr;
213     TRACE("%p\n", This);
214
215     EnterCriticalSection(&d3d9_cs);
216     hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
217                                                 TargetFormat);
218     LeaveCriticalSection(&d3d9_cs);
219     return hr;
220 }
221
222 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
223     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
224     HRESULT hrc = D3D_OK;
225     WINED3DCAPS *pWineCaps;
226
227     TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
228
229     if(NULL == pCaps){
230         return D3DERR_INVALIDCALL;
231     }
232     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
233     if(pWineCaps == NULL){
234         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
235     }
236     D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
237     EnterCriticalSection(&d3d9_cs);
238     hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
239     LeaveCriticalSection(&d3d9_cs);
240     HeapFree(GetProcessHeap(), 0, pWineCaps);
241
242     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
243     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
244     TRACE("(%p) returning %p\n", This, pCaps);
245     return hrc;
246 }
247
248 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
249     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
250     HMONITOR ret;
251     TRACE("%p\n", This);
252
253     EnterCriticalSection(&d3d9_cs);
254     ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
255     LeaveCriticalSection(&d3d9_cs);
256     return ret;
257 }
258
259 /* Internal function called back during the CreateDevice to create a render target */
260 HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
261                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
262                                          DWORD MultisampleQuality, BOOL Lockable,
263                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
264     HRESULT res = D3D_OK;
265     IDirect3DSurface9Impl *d3dSurface = NULL;
266     TRACE("(%p) call back\n", device);
267     res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height, 
268                                          (D3DFORMAT)Format, MultiSample, MultisampleQuality, Lockable,
269                                          (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
270
271     if (SUCCEEDED(res)) {
272         *ppSurface = d3dSurface->wineD3DSurface;
273         d3dSurface->container = pSuperior;
274         d3dSurface->isImplicit = TRUE;
275         /* Implicit surfaces are created with an refcount of 0 */
276         IUnknown_Release((IUnknown *)d3dSurface);
277     } else {
278         *ppSurface = NULL;
279     }
280     return res;
281 }
282
283 ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
284     IDirect3DSurface9Impl* surfaceParent;
285     TRACE("(%p) call back\n", pSurface);
286
287     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
288     surfaceParent->isImplicit = FALSE;
289     /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
290     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
291 }
292
293 static HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
294                                                        WINED3DPRESENT_PARAMETERS* pPresentationParameters,
295                                                        IWineD3DSwapChain ** ppSwapChain) {
296     HRESULT res = D3D_OK;
297     IDirect3DSwapChain9Impl *d3dSwapChain = NULL;
298     D3DPRESENT_PARAMETERS localParameters;
299     TRACE("(%p) call back\n", device);
300
301     /* Copy the presentation parameters */
302     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
303     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
304     localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
305     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
306     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
307     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
308     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
309     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
310     localParameters.Windowed                            = pPresentationParameters->Windowed;
311     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
312     localParameters.AutoDepthStencilFormat              = pPresentationParameters->AutoDepthStencilFormat;
313     localParameters.Flags                               = pPresentationParameters->Flags;
314     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
315     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
316
317     res = IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9 *)device, &localParameters, (IDirect3DSwapChain9 **)&d3dSwapChain);
318
319     if (SUCCEEDED(res)) {
320         *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
321         d3dSwapChain->isImplicit = TRUE;
322         /* Implicit swap chains are created with an refcount of 0 */
323         IUnknown_Release((IUnknown *)d3dSwapChain);
324     } else {
325         *ppSwapChain = NULL;
326     }
327
328     /* Copy back the presentation parameters */
329     pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
330     pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
331     pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
332     pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
333     pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
334     pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
335     pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
336     pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
337     pPresentationParameters->Windowed                   = localParameters.Windowed;
338     pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
339     pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
340     pPresentationParameters->Flags                      = localParameters.Flags;
341     pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
342     pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
343
344     return res;
345 }
346
347 ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
348     IDirect3DSwapChain9Impl* swapChainParent;
349     TRACE("(%p) call back\n", pSwapChain);
350
351     IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
352     swapChainParent->isImplicit = FALSE;
353     /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
354     return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
355 }
356
357 /* Internal function called back during the CreateDevice to create a render target */
358 HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
359                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
360                                          DWORD MultisampleQuality, BOOL Discard,
361                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
362     HRESULT res = D3D_OK;
363     IDirect3DSurface9Impl *d3dSurface = NULL;
364     TRACE("(%p) call back\n", device);
365
366     res = IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9 *)device, Width, Height, 
367                                          (D3DFORMAT)Format, MultiSample, MultisampleQuality, Discard, 
368                                          (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
369     if (SUCCEEDED(res)) {
370         *ppSurface = d3dSurface->wineD3DSurface;
371         d3dSurface->container = device;
372         d3dSurface->isImplicit = TRUE;
373         /* Implicit surfaces are created with an refcount of 0 */
374         IUnknown_Release((IUnknown *)d3dSurface);
375     }
376     return res;
377 }
378
379 ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
380     IDirect3DSurface9Impl* surfaceParent;
381     TRACE("(%p) call back\n", pSurface);
382
383     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
384     surfaceParent->isImplicit = FALSE;
385     /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
386     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
387 }
388
389 static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType,
390                                                   HWND hFocusWindow, DWORD BehaviourFlags,
391                                                   D3DPRESENT_PARAMETERS* pPresentationParameters,
392                                                   IDirect3DDevice9** ppReturnedDeviceInterface) {
393
394     IDirect3D9Impl       *This   = (IDirect3D9Impl *)iface;
395     IDirect3DDevice9Impl *object = NULL;
396     WINED3DPRESENT_PARAMETERS localParameters;
397     HRESULT hr;
398     TRACE("(%p) Relay\n", This);
399
400     /* Check the validity range of the adapter parameter */
401     if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
402         *ppReturnedDeviceInterface = NULL;
403         return D3DERR_INVALIDCALL;
404     }
405
406     /* Allocate the storage for the device object */
407     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
408     if (NULL == object) {
409         FIXME("Allocation of memory failed\n");
410         *ppReturnedDeviceInterface = NULL;
411         return D3DERR_OUTOFVIDEOMEMORY;
412     }
413
414     object->lpVtbl = &Direct3DDevice9_Vtbl;
415     object->ref = 1;
416     *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
417
418     /* Allocate an associated WineD3DDevice object */
419     EnterCriticalSection(&d3d9_cs);
420     hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
421
422     if (hr != D3D_OK) {
423         HeapFree(GetProcessHeap(), 0, object);
424         *ppReturnedDeviceInterface = NULL;
425         LeaveCriticalSection(&d3d9_cs);
426         return hr;
427     }
428
429     TRACE("(%p) : Created Device %p\n", This, object);
430
431     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
432     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
433     localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
434     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
435     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
436     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
437     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
438     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
439     localParameters.Windowed                            = pPresentationParameters->Windowed;
440     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
441     localParameters.AutoDepthStencilFormat              = pPresentationParameters->AutoDepthStencilFormat;
442     localParameters.Flags                               = pPresentationParameters->Flags;
443     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
444     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
445
446     if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
447         IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
448     }
449
450     hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D9CB_CreateAdditionalSwapChain);
451
452     pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
453     pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
454     pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
455     pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
456     pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
457     pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
458     pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
459     pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
460     pPresentationParameters->Windowed                   = localParameters.Windowed;
461     pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
462     pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
463     pPresentationParameters->Flags                      = localParameters.Flags;
464     pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
465     pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
466
467     if (hr != D3D_OK) {
468         FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
469         HeapFree(GetProcessHeap(), 0, object);
470         *ppReturnedDeviceInterface = NULL;
471     }
472
473     /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
474      * can be used without further checking
475      */
476     object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
477     LeaveCriticalSection(&d3d9_cs);
478
479     return hr;
480 }
481
482
483
484 const IDirect3D9Vtbl Direct3D9_Vtbl =
485 {
486     /* IUnknown */
487     IDirect3D9Impl_QueryInterface,
488     IDirect3D9Impl_AddRef,
489     IDirect3D9Impl_Release,
490     /* IDirect3D9 */
491     IDirect3D9Impl_RegisterSoftwareDevice,
492     IDirect3D9Impl_GetAdapterCount,
493     IDirect3D9Impl_GetAdapterIdentifier,
494     IDirect3D9Impl_GetAdapterModeCount,
495     IDirect3D9Impl_EnumAdapterModes,
496     IDirect3D9Impl_GetAdapterDisplayMode,
497     IDirect3D9Impl_CheckDeviceType,
498     IDirect3D9Impl_CheckDeviceFormat,
499     IDirect3D9Impl_CheckDeviceMultiSampleType,
500     IDirect3D9Impl_CheckDepthStencilMatch,
501     IDirect3D9Impl_CheckDeviceFormatConversion,
502     IDirect3D9Impl_GetDeviceCaps,
503     IDirect3D9Impl_GetAdapterMonitor,
504     IDirect3D9Impl_CreateDevice
505 };