2 * IDirect3DResource9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
32 #include "wine/debug.h"
34 #include "d3d9_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
38 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
39 HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
40 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IDirect3DResource9)
44 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
45 IDirect3DVertexBuffer9Impl_AddRef(iface);
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
54 ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
55 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
56 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
60 ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
61 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
62 ULONG ref = --This->ref;
63 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
65 if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
66 HeapFree(GetProcessHeap(), 0, This);
71 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
72 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
73 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
74 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
77 HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
78 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
79 FIXME("(%p) : stub\n", This);
83 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
84 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
85 FIXME("(%p) : stub\n", This);
89 HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
90 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
91 FIXME("(%p) : stub\n", This);
95 DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
96 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
97 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
100 DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
101 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
102 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
105 void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
106 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
107 FIXME("(%p) : stub\n", This);
111 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
112 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
113 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
116 /* IDirect3DVertexBuffer9 Interface follow: */
117 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
118 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
119 FIXME("(%p) : stub\n", This);
123 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
124 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
125 FIXME("(%p) : stub\n", This);
129 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
130 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
131 TRACE("(%p) : copying into %p\n", This, pDesc);
132 memcpy(pDesc, &This->myDesc, sizeof(D3DVERTEXBUFFER_DESC));
137 IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
139 IDirect3DVertexBuffer9Impl_QueryInterface,
140 IDirect3DVertexBuffer9Impl_AddRef,
141 IDirect3DVertexBuffer9Impl_Release,
142 IDirect3DVertexBuffer9Impl_GetDevice,
143 IDirect3DVertexBuffer9Impl_SetPrivateData,
144 IDirect3DVertexBuffer9Impl_GetPrivateData,
145 IDirect3DVertexBuffer9Impl_FreePrivateData,
146 IDirect3DVertexBuffer9Impl_SetPriority,
147 IDirect3DVertexBuffer9Impl_GetPriority,
148 IDirect3DVertexBuffer9Impl_PreLoad,
149 IDirect3DVertexBuffer9Impl_GetType,
150 IDirect3DVertexBuffer9Impl_Lock,
151 IDirect3DVertexBuffer9Impl_Unlock,
152 IDirect3DVertexBuffer9Impl_GetDesc
156 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
157 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
158 UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
159 IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
160 IDirect3DVertexBuffer9Impl *object;
162 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
164 /* Allocate the storage for the device */
165 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
166 object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
168 object->Device = This;
170 object->ResourceType = D3DRTYPE_VERTEXBUFFER;
172 object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Size);
173 object->myDesc.Usage = Usage;
174 object->myDesc.Pool = Pool;
175 object->myDesc.FVF = FVF;
176 object->myDesc.Size = Size;
178 TRACE("(%p) : Size=%d, Usage=%ld, FVF=%lx, Pool=%d - Memory@%p, Iface@%p\n", This, Size, Usage, FVF, Pool, object->allocatedMemory, object);
180 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;